Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.02 @ 15:19:51 // AFD2020/Player2 Player: Ctrl_Alt_X Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (25) 5000 Robots Destroyed (207) 1035 Value Destroyed (8455) 8455 Prototype IDs (52) 1040 Alien Tech Used (5) 1000 Bonus (12703) 12703 TOTAL SCORE: 33233 Bonus ------- High Alert Combat Kills 2254 Follower Combat Kills 5432 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Friendly Fire -2583 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 232/325 System Corruption 2% Temperature Cool (-48) Movement Walking (175) Ox2 Location -2/Research Parts ------- > --- POWER (3) -------- Antimatter Reactor > --- PROPULSION (5) --- Enhanced Flexi-carbon Leg Biometal Leg > --- UTILITY (12) ----- Improved Cryofiber Web Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Particle Charger Weapon Cycler Heavy Armor Plating Experimental Thermal Shield > --- WEAPON (4) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Railgun > --- INVENTORY (28) --- High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well (800) Improved Matter Compressor (197) Heavy Armor Plating Layered Medium Armor Plating Heavy Regenerative Plating Cooled Pulse Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Neutron Cannon Heavy Neutron Cannon Potential Cannon Potential Cannon Improved Assault Rifle Improved Grenade Launcher Fusion Bomb Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Heavy Antimatter Reactor Particle Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg Biometal Leg > --- UTILITY ---------- Experimental Power Amplifier Improved Cryofiber Web Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Weapon Cycler Weapon Cycler Improved Weapon Shielding Layered Medium Armor Plating Quantum Router > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Railgun > --- INVENTORY -------- High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Improved Matter Compressor Advanced Particle Charger Heavy Armor Plating Heavy Armor Plating Heavy Regenerative Plating Experimental Thermal Shield Transdimensional Reconstructor Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Neutron Cannon Heavy Neutron Cannon Potential Cannon Potential Cannon Improved Grenade Launcher Fusion Bomb Launcher Fusion Bomb Launcher [Rating: 151] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Enhanced Armored Leg Treads Advanced Treads Leg Enhanced Armored Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Experimental Hacking Suite Protection Medium Armor Plating Weapon Autogun Energy Gun Cooled Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Slots Evolved 16 | . . 2 . . 4 . . . . . 2 . . . . 2 . . . . 2 . . 2 2 Power 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Propulsion 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . Utility 10 | . . 2 . . 2 . . . . . 2 . . . . . . . . . 1 . . 1 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 290 | 6 4 28 12 . 13 6 8 4 7 21 11 1 2 12 14 29 16 6 7 8 17 3 12 12 31 Power 24 | 1 . 4 . . 2 . . . 1 1 . . . . 1 1 3 . . 2 3 . 1 2 2 Engine 11 | 1 . 4 . . 2 . . . . 1 . . . . 1 . 1 . . 1 . . . . . Core 6 | . . . . . . . . . . . . . . . . 1 2 . . . 3 . . . . Reactor 7 | . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 2 2 Propulsion 39 | 2 . 6 2 . 1 1 1 . . . 2 1 . . 8 6 . 1 . . 4 . 1 . 3 Treads 4 | . . . . . . . . . . . 1 1 . . 1 . . . . . . . . . 1 Leg 20 | . . . . . . . . . . . . . . . 6 6 . 1 . . 4 . 1 . 2 Wheel 15 | 2 . 6 2 . 1 1 1 . . . 1 . . . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 92 | 1 1 6 3 . 6 1 . 2 3 6 5 . . 7 2 6 1 1 7 4 4 . 6 4 16 Device 28 | . . 1 . . . . . . 1 3 1 . . 3 1 1 1 . 3 3 1 . 1 2 6 Storage 8 | 1 . 1 1 . . . . . . . 1 . . 1 . 1 . . 1 . . . 1 . . Processor 7 | . . . . . 2 . . . . . 2 . . . . . . . . . 1 . . . 2 Hackware 4 | . . 1 . . . . . 1 . . . . . . . 1 . . . . . . . . 1 Protection 45 | . 1 3 2 . 4 1 . 1 2 3 1 . . 3 1 3 . 1 3 1 2 . 4 2 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 135 | 2 3 12 7 . 4 4 7 2 3 14 4 . 2 5 3 16 12 4 . 2 6 3 4 6 10 Energy Gun 25 | 1 1 5 . . . . . . . . 2 . 1 1 . 4 1 . . . . . 2 3 4 Energy Cannon 30 | . . 2 . . . . 2 . . 4 . . . 2 3 7 6 . . . 2 1 . . 1 Ballistic Gun 39 | 1 2 5 4 . 4 2 4 1 3 4 2 . . . . . . . . . 1 1 . 2 3 Ballistic Cannon 23 | . . . 3 . . 1 . 1 . 2 . . . 2 . 3 3 2 . 1 2 1 1 1 . Launcher 16 | . . . . . . 1 . . . 4 . . 1 . . 2 2 2 . 1 1 . . . 2 Special Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 3 1 . . . . 1 2 . 1 . . 1 . 3 . . 4 . . 1 3 1 4 Parts Lost 65 | . 3 7 2 . 5 3 1 . 2 4 1 . . 3 3 3 4 . . 3 10 . . . 11 Power 8 | . . . . . 2 . . . 1 . . . . . . 1 . . . 1 1 . . . 2 Propulsion 18 | . 2 1 1 . . 2 1 . . . 1 . . 2 . . . . . . 4 . . . 4 Utility 19 | . . 2 . . 2 . . . 1 3 . . . 1 2 1 1 . . 2 2 . . . 2 Weapon 20 | . 1 4 1 . 1 1 . . . 1 . . . . 1 1 3 . . . 3 . . . 3 Highest Loss Streak 9 | . 3 3 2 . 3 3 1 . 2 3 1 . . 3 2 2 2 . . 3 9 . . . 5 Average Slot Usage (%) 91 | . 65 83 97 100 95 97 89 91 91 89 92 89 93 89 91 95 91 94 94 94 87 89 97 95 91 Engine 5 | . 14 9 11 11 6 7 7 7 4 2 6 6 6 6 6 4 2 5 5 4 5 5 2 . . Core 1 | . . . . . . . . . . . . . . . . 3 6 5 5 3 3 10 10 3 . Reactor 1 | . . . . . . . . . 2 4 . . . . . . . . . 1 1 . 2 9 10 Treads 1 | . . . . . . . . . . . 3 9 13 9 5 . . . . . . . . . . Leg 7 | . . . . . . . . . . . . . . . 5 22 23 23 23 23 18 15 18 18 14 Wheel 8 | . 2 15 19 22 21 20 12 15 15 15 8 6 6 3 2 . . . . . . . . . . Device 4 | . . 10 6 . . . . . . 1 5 . . 1 4 7 4 5 5 5 13 10 12 13 16 Storage 13 | . 14 11 15 22 15 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 11 13 12 Processor 12 | . . . . . 9 15 15 15 15 11 20 20 20 20 20 12 11 11 11 11 12 15 15 13 8 Hackware 5 | . . 5 11 11 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 1 . . . 1 Protection 6 | . 11 10 10 11 11 7 7 6 6 6 6 6 6 7 6 4 4 5 5 5 5 5 5 4 7 Energy Gun 3 | . 3 10 2 . . . . . . . . 13 12 7 2 3 1 . . . . . 5 9 11 Energy Cannon 2 | . . . . . . . . . . 1 . . . 2 11 11 13 . . . 2 8 1 . . Ballistic Gun 8 | . 17 11 11 . 11 22 22 16 15 17 12 . . . . . . . . . 1 5 5 4 3 Ballistic Cannon 4 | . . . 8 22 9 . . 6 6 1 6 6 6 8 5 . . 16 17 13 9 1 4 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 200 | 10 12 52 87 87 97 91 98 92 92 104 106 106 109 112 107 121 137 128 128 128 121 110 154 175 200 Greatest Support 101 | 20 20 26 24 24 36 36 40 40 40 40 40 50 50 50 50 80 80 80 75 75 75 45 73 73 101 Greatest Overweight (x) 7 | . 3 5 5 3 4 3 7 2 2 2 6 6 2 5 7 2 1 2 1 1 2 2 2 2 6 Average Overweight (x) 2 | . 2 1 3 3 2 2 4 2 2 2 2 3 2 3 3 1 1 1 1 1 1 2 1 2 1 Largest Inventory Capacity 28 | 6 6 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 28 28 28 Average Capacity 19 | 5 6 7 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 28 28 Most Carried 28 | 5 6 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 27 28 28 Average Carried 18 | 1 3 6 14 20 18 19 18 19 19 19 19 20 19 19 19 18 19 18 19 19 16 19 21 27 26 Final Capacity 28 | 6 6 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 28 28 28 Final Carried 28 | 4 6 12 20 20 20 18 18 20 19 19 20 20 20 20 20 20 19 20 20 17 17 20 27 28 25 Class Distribution -------------------- 53% | Hauler-Gunner 11% | Scavenger-Gunner 11% | Hauler-Mutant 8% | Hauler-Tank 7% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -9/Recycling Hauler-Tank | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Hauler-Gunner | -7/Deep Caves Hauler-Gunner | -6/Proximity Caves Hauler-Tank | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Data Miner Hauler-Gunner | -5/Proximity Caves Hauler-Gunner | -5/Factory Hauler-Gunner | -5/Upper Caves Hauler-Gunner | -5/Upper Caves Hauler-Gunner | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Armory Scavenger-Gunner | -4/Lab Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Matter Collected 7792 | 234 64 528 395 15 547 308 194 40 119 833 153 252 62 137 293 458 488 310 . 418 284 . 292 428 940 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7853 | . 162 692 326 . 615 240 234 . 45 659 110 235 71 38 565 1020 499 374 . 245 372 . . 142 1209 Parts 355 | . 15 41 19 . 30 11 6 . 1 26 4 8 4 . 20 34 15 25 . 15 24 . . 7 50 Haulers Intercepted 6 | . 1 1 2 . . . . . . . 1 . . . . 1 . . . . . . . . . Recyclers Shooed 4 | . 1 1 . . . . . . . . . . . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 193 | . . . . . . 26 7 . . 54 . 8 9 . 18 . 26 26 . 19 . . . . . Prevented 30 | . . . . . . . 2 . . 5 . . . . 17 . 4 2 . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Combat Hostiles Destroyed 171 | . 4 9 6 . 13 9 4 . 1 19 1 3 4 1 12 15 12 13 . 12 10 . . 1 22 Guns 55 | . 4 9 2 . 11 6 3 . . 3 . 3 1 . 2 1 . . . . 1 . . . 9 Cannons 44 | . . . 4 . 2 . 1 . 1 4 . . . 1 8 3 4 6 . 4 6 . . . . AOE 66 | . . . . . . 3 . . . 12 1 . 3 . 1 8 7 7 . 8 3 . . . 13 Classes Destroyed 18 | . 5 3 1 . 1 2 . . 1 1 . 1 . . . 1 . . . . . . . 1 1 Worker 9 | . 1 2 2 . 1 . . . . . . . . . . 1 . . . . . . . . 2 Builder 6 | . . 2 . . . . . . . . . . . . . 1 . . . . . . . 1 2 Hauler 6 | . 1 1 2 . . . . . . . 1 . . . . 1 . . . . . . . . . Recycler 5 | . . 3 . . . . . . . . . . . . . 2 . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Drone 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Watcher 3 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . Swarmer 66 | . 2 2 1 . 4 5 . . . 9 . . 3 . 4 3 6 7 . 9 6 . . . 5 Grunt 61 | . 2 5 2 . 4 3 3 . . 7 1 3 . . 6 8 4 3 . 3 . . . 1 6 Brawler 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 Duelist 4 | . . . 1 . 1 . . . . 1 . . . . . . . 1 . . . . . . . Sentry 13 | . . 2 2 . 3 . . . . . . . . . . . . 1 . . 3 . . . 2 Hunter 13 | . . . . . 1 . 1 . . . . . 1 . 2 1 2 1 . . . . . . 4 Programmer 7 | . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . 3 Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Z-Light 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . Best Kill Streak 12 | . 3 3 3 . 8 4 3 . 1 3 1 3 3 1 4 10 6 5 . 5 5 . . 1 12 Combat Bots Only 8 | . 2 2 2 . 7 4 3 . 1 3 1 3 3 1 4 6 6 5 . 5 5 . . 1 8 Max Kills in Single Turn 4 | . 2 2 1 . 2 3 1 . 1 3 1 1 2 1 2 4 3 4 . 3 2 . . 1 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 3 . . . 3 1 . 2 . 1 3 3 4 . 3 2 . . . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Z-Imprinter (-7/Deep Caves) A5 (-4/Lab) Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Damage Taken 14138 | . 419 873 530 34 931 425 196 . 745 1695 96 150 106 549 610 947 1074 404 . 833 1001 . . 367 2153 Core 1413 | . 63 151 119 10 40 47 15 . . 264 20 25 . 39 147 91 73 18 . 23 59 . . . 209 Absorbed by Shields 316 | . . . . 9 70 . . . . 29 18 77 31 . . . . . . . 82 . . . . Core Remaining (%) 56 | 100 59 . . 22 . . . . . 3 . . . . 33 . . . . 53 . . 82 100 . Volleys Fired 535 | . 25 53 41 2 35 21 13 . 13 49 30 9 7 16 24 32 26 12 . 21 18 13 18 10 47 Largest 4 | . 2 2 2 2 3 3 3 . 3 3 3 3 3 3 3 3 3 3 . 3 3 1 3 4 4 Hottest 376 | . 60 112 87 87 110 94 161 . 104 186 109 168 88 182 213 199 270 149 . 149 195 90 177 376 317 Shots Fired 1221 | . 44 102 78 4 104 59 33 . 35 121 46 27 15 29 71 67 66 28 . 47 34 13 39 32 127 Gun 665 | . 44 102 44 . 57 53 26 . 22 81 16 18 8 6 6 13 4 . . . 10 . 19 25 111 Cannon 497 | . . . 34 4 47 4 4 . 13 28 30 9 4 23 65 48 57 24 . 42 21 13 20 7 . Launcher 56 | . . . . . . 2 . . . 12 . . 3 . . 6 5 4 . 5 3 . . . 16 Special 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Kinetic 741 | . 27 66 66 4 104 57 26 . 35 96 46 9 4 16 12 12 . 24 . 42 26 . 22 16 31 Thermal 233 | . 17 8 . . . . . . . . . 18 8 6 6 8 44 . . . . 5 17 16 80 Explosive 56 | . . . . . . 2 . . . 12 . . 3 . . 6 5 4 . 5 3 . . . 16 Electromagnetic 188 | . . 28 12 . . . 4 . . 13 . . . 7 53 41 17 . . . 5 8 . . . Robot Hit Streak 22 | . 7 7 10 2 19 5 10 . 6 11 7 8 6 12 15 6 22 5 . 6 4 . 5 6 11 Robot Miss Streak 10 | . 5 5 3 1 5 4 3 . 8 3 4 1 2 4 6 10 2 3 . 4 9 . 3 2 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Secondary Targets 9 | . 2 . . . 1 2 . . . 1 . . . . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . 1 . . . . . . . . . . . . . . 1 Shots Hit Robots 729 | . 25 76 45 1 64 35 20 . 13 84 13 20 10 25 42 44 45 12 . 29 16 . 22 18 70 Core Hits 460 | . 12 33 14 . 27 20 10 . 4 41 7 9 10 19 25 46 27 21 . 32 20 . 4 9 70 Critical Hits 12 | . . . 2 . 2 . . . . . . . . . . . 1 3 . 1 3 . . . . Critical Kills 8 | . . . 2 . 1 . . . . . . . . . . . . 2 . 1 2 . . . . Critical Parts Destroyed 3 | . . . . . 1 . . . . . . . . . . . 1 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27982 | . 566 1218 972 30 1158 837 345 . 389 2820 611 535 469 490 1466 2997 2471 984 . 1526 1005 . 398 554 6141 Guns 8549 | . 328 1041 537 . 676 538 223 . 188 718 200 391 112 92 38 193 84 . . . 260 . 157 455 2318 Cannons 8261 | . . . 435 21 482 61 122 . 201 666 142 144 80 398 1173 1082 1453 350 . 724 387 . 241 99 . Explosions 11136 | . 238 177 . . . 238 . . . 1436 269 . 277 . 247 1711 934 634 . 802 358 . . . 3815 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 36 | . . . . 9 . . . . . . . . . . 8 11 . . . . . . . . 8 Kinetic 8624 | . 194 625 805 21 1158 599 223 . 389 1057 342 144 80 270 191 163 . 350 . 724 498 . 193 251 347 Thermal 5887 | . 372 263 . . . . . . . 228 269 391 112 92 285 269 1127 . . . . . 205 303 1971 Explosive 9812 | . . . . . . 238 . . . 1208 . . 277 . . 1666 814 634 . 802 358 . . . 3815 Electromagnetic 3623 | . . 330 167 . . . 122 . . 327 . . . 128 982 888 530 . . . 149 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . 1 1 . . . . . . . . . . . 3 3 3 3 3 . . . . 2 Average Corruption 2 | . . . 1 1 . . . . . . . . . . . 1 3 3 3 3 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 53 | . . . . . . . . . . . . . . . . 5 22 6 5 9 . . . . 6 Message Errors 15 | . . . . . . . . . . . . . . . . 2 7 2 2 1 . . . . 1 Matter Fused 8 | . . . . . . . . . . . . . . . . . 6 1 . 1 . . . . . Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . 2 . . 1 . . . . 2 Energy Discharges 10 | . . . . . . . . . . . . . . . . 2 2 1 2 2 . . . . 1 Data Loss (minor) 8 | . . . . . . . . . . . . . . . . 1 1 1 1 3 . . . . 1 Targeting Errors 6 | . . . . . . . . . . . . . . . . . 3 1 . 1 . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Overload Shots 12 | . . . . . . . . . . . . 4 . 6 2 . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Overflow Damage 970 | . 149 10 1 . 3 22 . . . 69 35 24 25 . . 157 102 20 . 124 28 . 2 . 199 Projectiles 122 | . . . 1 . 3 . . . . . 13 24 . . . 8 29 . . 28 14 . 2 . . Explosions 848 | . 149 10 . . . 22 . . . 69 22 . 25 . . 149 73 20 . 96 14 . . . 199 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 54 | . . . 4 . 7 . . . 3 7 1 1 1 1 1 5 . 4 . 18 . . 1 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 50 | . . . 4 . 7 . . . 3 7 1 1 1 1 1 5 . 2 . 16 . . 1 . . Secondary 4 | . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . Self-Inflicted Damage 510 | . 190 66 . 4 . . . . . 10 . . . . . 54 39 . . . 73 . . . 74 Shots 13 | . 2 3 . . . . . . . 1 . . . . . 1 2 . . . 2 . . . 2 Rammed 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Targets Rammed 4 | . . . . 1 . . . . . . . . . . 1 1 . . . . . . . . 1 Kicked 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 569 | . 81 348 138 42 147 174 174 . 413 433 99 213 72 393 283 258 569 365 . 198 135 153 342 512 492 Average Temperature 118 | . 24 60 32 23 38 69 80 . 220 146 43 108 31 217 74 88 205 135 . 45 61 64 216 258 195 Received Heat Transfer 2698 | . 111 270 195 . 199 162 108 . 117 486 44 59 . 78 60 138 204 72 . 144 110 . . 78 63 Effects 18 | . . . . . . . . . 1 4 . . . 4 . . 6 1 . . . . . . 2 Shutdowns 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Energy Bleed 4 | . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . Interference 4 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . 2 Matter Decay 3 | . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . 1 3 1 . . . . . . . . Combat Hostiles 5 | . . . . . . . . . . . . . . . 1 3 1 . . . . . . . . Parts Fried 24 | . . 1 . . . . 2 . . 2 . . . . 4 10 5 . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 10 | . . . . . . . . . . . . 1 2 . . 2 . . . . . . . . 5 Heat Transferred 5959 | . 374 297 . . . . . . . 87 150 644 222 112 248 272 1040 . . . . . 173 370 1970 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . 3 . . . . . . . 1 . . . . 3 1 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Peak Influence 1514 | . 395 901 877 309 1514 . . . . . 364 . . . . 1144 . . . . 613 353 . 323 1347 Average Influence 546 | . 216 510 690 227 1232 . . . . . 247 . . . . 721 . . . . 400 325 . 187 562 Maximum Alert Level 4 | . 1 3 3 1 4 . . . . . 1 . . . . 4 . . . . 2 1 . 1 4 Low Security (%) 20 | 100 54 18 . 49 . . . . . . 37 . . . . . . . . . 5 . . 51 37 Level 1 30 | . 45 20 4 50 . . . . . . 62 . . . . 24 . . . . 40 100 . 48 9 Level 2 17 | . . 36 47 . . . . . . . . . . . . 17 . . . . 53 . . . 19 Level 3 22 | . . 25 48 . 36 . . . . . . . . . . 49 . . . . . . . . 13 Level 4 9 | . . . . . 63 . . . . . . . . . . 8 . . . . . . . . 20 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 1 5 5 . 3 . . . . 1 1 . . . 1 6 . . . . 3 1 . . 11 Investigation 6 | . . . 3 . . . . . . . . . . . 1 . . . . . 1 . . . 1 Extermination 5 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . 2 Reinforcement 16 | . 1 5 . . 1 . . . . . 1 . . . . 3 . . . . . 1 . . 4 Assault 7 | . . . 2 . 1 . . . . 1 . . . . . 1 . . . . 1 . . . 1 Garrison 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Distress Signals 15 | . 2 2 1 . 1 . . . . . . . . . . 3 . . . . 2 . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 386 | . 12 29 30 11 29 16 5 . 3 31 8 4 5 3 29 29 23 14 . 22 18 . 1 10 54 Peak Tracking Total 11 | . 5 5 4 2 6 6 4 . 3 6 3 3 3 3 7 8 10 7 . 8 11 1 1 4 10 Tactical Retreats 9 | . . . 1 . 1 . . . . . 1 . . . . 1 2 . . . . . . . 3 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Traps Triggered 7 | . . 1 1 . 2 . . . . . 1 . . . . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . 5 . . . 1 . 2 . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Machines Disabled 42 | . 6 1 4 1 . 1 . . 2 1 3 . . 1 2 2 2 . . . 5 3 4 1 3 Max in Single Turn 5 | . 5 1 1 . . . . . . . 2 . . 1 1 1 1 . . . 2 1 1 1 1 Garrison Access 5 | . . . 1 . 2 . . . . . 1 . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Machines Accessed 54 | . 2 3 14 1 3 2 3 . . . 7 . 2 4 1 3 1 . 4 . . 1 1 . 2 Terminals 33 | . 2 3 13 1 1 1 . . . . 4 . . . 1 3 1 . . . . 1 . . 2 Fabricators 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . 2 . . . . . 1 . . . . . . . . . . . . . . Total Hacks 205 | . 9 12 46 4 7 5 7 . . . 22 . 4 23 3 11 9 . 17 . . 3 18 . 5 Successful 144 | . 5 5 25 2 4 5 7 . . . 13 . 4 23 3 5 6 . 17 . . . 18 . 2 Failed 60 | . 4 7 20 2 3 . . . . . 9 . . . . 6 3 . . . . 3 . . 3 Catastrophic 5 | . . . 2 . . . . . . . 1 . . . . . 1 . . . . . . . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 82 | . 5 10 32 5 4 . . 4 . . 12 . . . . 2 6 . . . . . 2 . . Terminals 123 | . 9 12 45 4 4 4 . . . . 14 . . . 3 11 9 . . . . 3 . . 5 Fabricators 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 3 . . . . . 1 . . . . . . . . . . . . . . Terminal Hacks 119 | . 4 2 16 2 1 5 7 . . . 4 . 4 23 3 5 6 . 17 . . . 18 . 2 Record 52 | . . . . . . 4 5 . . . . . 3 11 3 . 3 . 5 . . . 18 . . Part Schematic 9 | . 2 . . . . . . . . . . . . 3 . . . . 4 . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . Robot Analysis 10 | . . . 1 1 . . . . . . 1 . . . . . 3 . 4 . . . . . . Prototype ID Bank 13 | . 1 . 2 . . . . . . . 1 . . 3 . 2 . . 4 . . . . . . Open Door 8 | . . . 4 . . 1 2 . . . . . 1 . . . . . . . . . . . . Branch Access Points 4 | . . 1 1 . 1 . . . . . . . . . . 1 . . . . . . . . . Unreport Threat 6 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . 2 Locate Traps 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Zone Layout 5 | . 1 1 3 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 2 . . . . . 1 . . . . . . . . . . . . . . Seal Access 4 | . . . 1 . 2 . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 42 | . 2 10 18 . 2 . . . . . 10 . . . . . . . . . . . . . . Terminals 16 | . 1 3 8 . 1 . . . . . 3 . . . . . . . . . . . . . . Track 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 1 3 3 . 1 . . . . . 3 . . . . . . . . . . . . . . Disrupt 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 3 13 1 2 1 . . . . 6 . . . 1 3 1 . . . . 1 . . 2 Full Trace Events 7 | . . . 2 1 . 1 . . . . . . . . 1 . 1 . . . . . . . 1 Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . 2 . . . . . . . . . . . . 3 . . . . 4 . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Matter 204 | . . . . . . . . . . . 204 . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . 76 . . . . . . . . . . . . . . Total Part Build Rating 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robots Rewired 10 | . . . . 7 . . . . . 1 . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Total Allies 23 | . 1 . 2 7 . . . . . 1 . . 2 . . . . 2 . . . . 2 . 6 Largest Group 10 | . 1 1 3 10 6 1 1 1 1 2 1 1 3 1 1 1 1 3 2 1 1 1 3 2 7 Highest-Rated Group 360 | . 58 68 133 258 190 88 91 96 98 139 123 123 189 127 131 149 150 209 182 152 166 172 360 283 296 Highest-Rated Ally 204 | . 58 68 71 71 82 88 91 96 98 114 123 123 127 127 131 149 150 149 152 152 166 172 172 189 204 Total Orders 23 | . . . . 1 5 3 5 1 5 . . . . . . 3 . . . . . . . . . STAY 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . GOTO 8 | . . . . . 1 1 1 . 5 . . . . . . . . . . . . . . . . FOLLOW 7 | . . . . . 4 1 1 . . . . . . . . 1 . . . . . . . . . EXPLORE 6 | . . . . 1 . 1 2 1 . . . . . . . 1 . . . . . . . . . Ally Attacks 611 | . 33 35 41 44 55 21 6 . 10 54 6 2 14 15 39 41 28 8 . 17 17 . 43 29 53 Total Damage 26592 | . 411 2168 1411 1091 1405 567 159 . 2828 1932 322 31 134 495 2702 1819 1561 368 . 935 835 . 1022 1171 3225 Kills 197 | . 5 22 25 20 14 7 1 . 7 12 4 1 1 3 18 12 11 4 . 5 3 . 1 6 15 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Robot Analysis Total 10 | . . . 1 1 . . . . . . 1 . . . . . 3 . 4 . . . . . . Derelict Logs Recovered 11 | . . . . . . . 2 2 . 1 . . 2 . . . 1 1 . 2 . . . . . Drone Launches 18 | . . . 16 . . . . . . . . . . . . 2 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 98 | . . . . . . . . . . . 40 . . . . 28 . . . . 5 6 . 9 10 Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Emergency Access 14 | . . . . . . . . . . . 8 . . . . 2 . . . . . . . 3 1 Items 70 | . . . . . . . . . . . 30 . . . . 19 . . . . 3 5 . 5 8 Machines 8 | . . . . . . . . . . . 2 . . . . 4 . . . . 1 1 . . . Patrols 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Guards 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exits 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Turns Passed 17628 | 44 388 732 981 373 714 691 1216 960 514 1194 993 597 944 386 1024 1163 1299 528 293 554 335 275 284 393 753 Spaces Moved 9912 | 39 154 399 637 259 402 390 612 794 326 839 616 271 479 144 468 610 767 316 143 319 171 128 124 182 323 Core 177 | 5 136 36 . . . . . . . . . . . . . . . . . . . . . . . Treads 1122 | . . . . . . . . . . . 8 267 479 144 219 . . . . . . . . . 5 Legs 3217 | . . . . . . . . . . . . . . . 139 610 767 316 143 319 171 128 124 182 318 Wheels 5396 | 34 18 363 637 259 402 390 612 794 326 839 608 4 . . 110 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 100 120 110 110 115 115 115 115 115 160 192 192 160 150 150 150 150 150 150 180 150 180 148 Average Speed 142 | 76 181 107 116 120 114 111 134 115 115 115 127 207 192 209 190 152 150 150 150 150 157 180 171 180 174 Slowest Speed 330 | 80 200 250 130 120 130 120 160 115 115 115 225 225 192 245 330 180 150 180 150 150 180 180 180 180 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 51 | 4 36 41 81 99 13 82 96 89 50 75 21 64 56 78 61 17 80 56 60 55 8 12 98 6 11 Regions Visited 25 Branch Regions 17 Pre-discovered Areas 7 | . . . . . . . . 1 . . . . 1 1 . . . . 3 1 . . . . . Known Exits Taken 9 | . . 1 1 . 1 . . . . . 1 . . . 1 1 . . . 1 1 . 1 . . Unknown Exits Taken 16 | 1 1 . . 1 . 1 1 1 1 1 . 1 1 1 . . 1 1 1 . . 1 . 1 . Scrap Searched 22 | . . . . . . 1 3 4 . 3 . 2 5 . . . 3 1 . . . . . . . Spaces Dug 51 | . . . . . . . . . . . 19 . . . . . . . . 11 8 4 . . 9 Terrain Destroyed 620 | . 25 7 7 1 7 11 . . 4 80 39 3 40 . 16 53 26 41 . 39 29 4 . 1 187 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 94 | . . . 7 1 7 1 . . 4 1 21 3 . . 2 2 9 4 . 7 5 4 . 1 15 AOE 526 | . 25 7 . . . 10 . . . 79 18 . 40 . 14 51 17 37 . 32 24 . . . 172 Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Total 12572 | 51 220 601 802 317 583 610 991 840 439 984 791 286 493 200 546 781 859 346 222 358 217 169 175 235 456 Wait 1422 | . 26 79 63 25 121 193 343 39 87 51 100 6 . 23 24 83 35 2 61 9 3 9 3 14 23 Move 9887 | 38 153 398 636 258 401 389 611 793 325 838 615 270 478 143 467 609 766 315 142 318 170 127 123 181 323 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 175 | 6 6 19 25 . 9 . 8 2 3 7 12 . 3 2 6 8 7 3 3 1 9 10 9 7 10 Fast Attach 102 | 5 4 17 4 . 3 . . 2 2 1 4 1 . 3 5 11 3 1 5 1 6 . 7 5 12 Attach 83 | 1 . 7 3 . 9 2 5 . 2 7 3 . . 2 2 4 5 1 1 4 9 2 3 1 10 Detach 14 | . . 2 . . . . 2 . . 1 1 . . 1 . 2 1 . 1 . . . 1 . 2 Swap 111 | . . 4 5 . 1 4 3 2 3 13 4 . 2 7 7 14 8 4 2 3 2 2 5 6 10 Drop 170 | 1 6 22 17 . 4 1 6 2 4 3 14 . 3 3 10 16 8 1 7 1 . 6 6 11 18 Fire 535 | . 25 53 41 2 35 21 13 . 13 49 30 9 7 16 24 32 26 12 . 21 18 13 18 10 47 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Crush 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . Rewire 52 | . . . . 31 . . . . . 14 . . . . . . . 7 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 9 | . . . 8 . . . . . . . . . . . . 1 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Arm) -4/Armory -4/Lab -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 29 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Lost 3 parts (2n1w) 343 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 9) 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Accompanied by 1 ally 433 | -9/Materials | Evolved 2 slots: Utility x2 927 | -9/Materials | Discovered new exit (range 7) 979 | -9/Materials | Identified exit to Mines 979 | -9/Materials | Identified exit to Storage 1017 | -9/Materials | Lost 3 parts (1n1u1w) 1165 | -9/Materials | Entered Storage 1165 | -9/Storage | Accompanied by 1 ally 1388 | -9/Storage | Core integrity fell below 50% 1442 | -9/Storage | Central database locked down 1649 | -9/Storage | Identified exit to Recycling 2003 | -9/Storage | Build established: Hauler-Mutant 2113 | -9/Storage | Used back door to open Recycling access 2119 | -9/Storage | Met a pair of Derelict thieves 2146 | -9/Storage | Entered Recycling 2146 | -9/Recycling | Accompanied by 16 allies 2148 | -9/Recycling | Spotter reported a threat 2166 | -9/Recycling | Spotter reported a threat 2176 | -9/Recycling | Spotter reported a threat 2189 | -9/Recycling | Spotter reported a threat 2189 | -9/Recycling | Spotter reported a threat 2189 | -9/Recycling | Spotter reported a threat 2256 | -9/Recycling | Spotter reported a threat 2258 | -9/Recycling | Spotter reported a threat 2269 | -9/Recycling | Spotter reported a threat 2276 | -9/Recycling | Spotter reported a threat 2287 | -9/Recycling | Spotter reported a threat 2291 | -9/Recycling | Discovered new exit (range 67) 2311 | -9/Recycling | Spotter reported a threat 2322 | -9/Recycling | Spotter reported a threat 2329 | -9/Recycling | Spotter reported a threat 2340 | -9/Recycling | Spotter reported a threat 2364 | -9/Recycling | Spotter reported a threat 2375 | -9/Recycling | Spotter reported a threat 2387 | -9/Recycling | Spotter reported a threat 2393 | -9/Recycling | Spotter reported a threat 2407 | -9/Recycling | Spotter reported a threat 2417 | -9/Recycling | Spotter reported a threat 2419 | -9/Recycling | Rewired Cogmind 2423 | -9/Recycling | Rewired Cogmind 2426 | -9/Recycling | Rewired Cogmind 2434 | -9/Recycling | Rewired Cogmind 2440 | -9/Recycling | Spotter reported a threat 2441 | -9/Recycling | Rewired Cogmind 2442 | -9/Recycling | Rewired Cogmind 2453 | -9/Recycling | Rewired Cogmind 2458 | -9/Recycling | Spotter reported a threat 2458 | -9/Recycling | Spotter reported a threat 2461 | -9/Recycling | Spotter reported a threat 2519 | -9/Recycling | Entered Factory 2519 | -7/Factory | Accompanied by 14 allies 2519 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2539 | -7/Factory | Identified exit to Lower Caves 2740 | -7/Factory | Garrison activated, responded to threat 2815 | -7/Factory | Discovered new exit (range 12) 2883 | -7/Factory | Build established: Hauler-Tank 2919 | -7/Factory | First assault squad dispatched 3010 | -7/Factory | Lost 3 parts (2p1u) 3065 | -7/Factory | Destroyed 7 combat bots 3233 | -7/Factory | Entered Lower Caves 3233 | -7/Lower Caves | Accompanied by 9 allies 3241 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3246 | -7/Lower Caves | Encountered a Warlord checkpoint 3260 | -7/Lower Caves | Build established: Hauler-Gunner 3720 | -7/Lower Caves | Attracted the attention of an 0b10 base 3754 | -7/Lower Caves | Lost 3 parts (2n1w) 3759 | -7/Lower Caves | Discovered new exit (range 10) 3790 | -7/Lower Caves | Learned Armory garrison access intel 3790 | -7/Lower Caves | Learned Extension garrison access intel 3924 | -7/Lower Caves | Entered another Lower Caves area 3924 | -7/Lower Caves | Accompanied by 6 allies 3939 | -7/Lower Caves | Discovered new exit (range 16) 4119 | -7/Lower Caves | Learned Armory security intel 4452 | -7/Lower Caves | Encountered a Warlord checkpoint 4472 | -7/Lower Caves | Learned Factory trap positions 4983 | -7/Lower Caves | Discovered new exit (range 10) 5140 | -7/Lower Caves | Entered Zion 5140 | -7/Zion | Accompanied by 4 allies 5194 | -7/Zion | Given A8's code to call for help 5207 | -7/Zion | Discovered new exit (range 14) 5263 | -7/Zion | Visited the Megawrench Repair Shop 5266 | -7/Zion | Megawrench repaired 9 parts 5308 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5387 | -7/Zion | Learned location of Warlord (-4) 5758 | -7/Zion | Opened final containment barrier to the Deep Caves 5774 | -7/Zion | Discovered new exit (range 6) 5776 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5830 | -7/Zion | Learned Factory terminal intel 5895 | -7/Zion | Found Prototype Hackware 5895 | -7/Zion | Identified Exp. Hacking Suite 6100 | -7/Zion | Entered Deep Caves 6100 | -7/Deep Caves | Accompanied by 4 allies 6300 | -7/Deep Caves | Attacked by Z-Imprinter 6324 | -7/Deep Caves | Allies destroyed Z-Imprinter 6413 | -7/Deep Caves | Z-Facility disabled 6604 | -7/Deep Caves | Discovered new exit (range 6) 6614 | -7/Deep Caves | Entered Proximity Caves 6614 | -6/Proximity Caves | Accompanied by 1 ally 6616 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7080 | -6/Proximity Caves | Spotted B-75 Beast 7296 | -6/Proximity Caves | Core integrity fell below 50% 7296 | -6/Proximity Caves | Allies destroyed B-75 Beast 7560 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7602 | -6/Proximity Caves | Rewired Cogmind 7603 | -6/Proximity Caves | Lost 3 parts (2u1w) 7651 | -6/Proximity Caves | Core integrity fell below 20% 7792 | -6/Proximity Caves | Discovered new exit (range 15) 7797 | -6/Proximity Caves | Learned Factory trap positions 7808 | -6/Proximity Caves | Entered Factory 7808 | -6/Factory | Accompanied by 1 ally 7808 | -6/Factory | Evolved 2 slots: Utility x2 7809 | -6/Factory | Identified exit to Lower Caves 7810 | -6/Factory | Loaded intel: 81 trap records 7811 | -6/Factory | Loaded intel: 20 terminal locations 7896 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 8112 | -6/Factory | Build established: Hauler-Tank 8183 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 8745 | -6/Factory | Found Hvy. Insulated Plating 8801 | -6/Factory | Entered Lower Caves 8801 | -6/Lower Caves | Accompanied by 1 ally 9058 | -6/Lower Caves | Build established: Hauler-Gunner 9389 | -6/Lower Caves | Discovered new exit (range 7) 9398 | -6/Lower Caves | Entered another Lower Caves area 9398 | -6/Lower Caves | Accompanied by 1 ally 9634 | -6/Lower Caves | A Commander dispatched an escort 9659 | -6/Lower Caves | Identified exit to Factory 9659 | -6/Lower Caves | Learned Armory garrison access intel 9760 | -6/Lower Caves | Encountered a Warlord checkpoint 10227 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 10292 | -6/Lower Caves | Learned location of Extension (-4) 10308 | -6/Lower Caves | Discovered new exit (range 12) 10342 | -6/Lower Caves | Entered Data Miner 10342 | -6/Data Miner | Accompanied by 1 ally 10342 | -6/Data Miner | Discovered new exit (range 6) 10379 | -6/Data Miner | Met Data Miner 10440 | -6/Data Miner | Learned location of Section 7 (-3) 10440 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10463 | -6/Data Miner | Received God Mode back door access code from Data Miner 10490 | -6/Data Miner | Data Conduit disabled 10569 | -6/Data Miner | Lost 3 parts (2n1u) 10728 | -6/Data Miner | Entered Proximity Caves 10728 | -5/Proximity Caves | Accompanied by 1 ally 11225 | -5/Proximity Caves | Attracted the attention of an 0b10 base 11243 | -5/Proximity Caves | Core integrity fell below 50% 11301 | -5/Proximity Caves | Learned Research terminal intel 11301 | -5/Proximity Caves | Learned Armory stockpile data 11301 | -5/Proximity Caves | Learned Research stockpile data 11702 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11752 | -5/Proximity Caves | Entered Factory 11752 | -5/Factory | Accompanied by 1 ally 11752 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11753 | -5/Factory | Identified exit to Factory 11754 | -5/Factory | Loaded intel: 74 trap records 11802 | -5/Factory | Identified exit to Upper Caves 12101 | -5/Factory | Garrison activated, responded to threat 12220 | -5/Factory | Spotted B-75 Beast 12233 | -5/Factory | Destroyed B-75 Beast 12915 | -5/Factory | Entered Upper Caves 12915 | -5/Upper Caves | Accompanied by 2 allies 12950 | -5/Upper Caves | Learned Factory emergency access door positions 13305 | -5/Upper Caves | Spotted B-75 Beast 13318 | -5/Upper Caves | Allies destroyed B-75 Beast 13804 | -5/Upper Caves | Discovered new exit (range 3) 13982 | -5/Upper Caves | Attracted the attention of an 0b10 base 14049 | -5/Upper Caves | Learned Extension emergency access door positions 14214 | -5/Upper Caves | Entered another Upper Caves area 14214 | -5/Upper Caves | Accompanied by 1 ally 14245 | -5/Upper Caves | Discovered exit to Factory (range 3) 14313 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14351 | -5/Upper Caves | Rewired Cogmind 14354 | -5/Upper Caves | Rewired Cogmind 14476 | -5/Upper Caves | Learned Factory terminal intel 14726 | -5/Upper Caves | Discovered new exit (range 8) 14742 | -5/Upper Caves | Entered Zhirov 14742 | -5/Zhirov | Accompanied by 2 allies 14742 | -5/Zhirov | Discovered new exit (range 3) 14802 | -5/Zhirov | Learned location of Quarantine (-3) 14802 | -5/Zhirov | Learned location of Testing (-2) 14802 | -5/Zhirov | Learned location of Command (-1) 14953 | -5/Zhirov | Found Alien Artifact 14954 | -5/Zhirov | Identified Integrated Dissipator 14954 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 14979 | -5/Zhirov | Found Alien Artifact 15035 | -5/Zhirov | Entered Proximity Caves 15035 | -4/Proximity Caves | Accompanied by 1 ally 15132 | -4/Proximity Caves | Spotted B-86 Titan 15150 | -4/Proximity Caves | Allies destroyed B-86 Titan 15494 | -4/Proximity Caves | Lost 3 parts (1p2u) 15589 | -4/Proximity Caves | Entered Factory 15589 | -4/Factory | Accompanied by 1 ally 15589 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15590 | -4/Factory | Identified exit to Research 15592 | -4/Factory | Loaded intel: 21 terminal locations 15755 | -4/Factory | Identified exit to Armory 15863 | -4/Factory | Lost 9 parts (1p4n2u2w) 15888 | -4/Factory | First assault squad dispatched 15924 | -4/Factory | Entered Armory 15924 | -4/Armory | Accompanied by 1 ally 16058 | -4/Armory | Found Fusion Bomb Launcher 16061 | -4/Armory | Found Fusion Bomb Launcher 16124 | -4/Armory | Identified Transdimensional Reconstructor 16124 | -4/Armory | Warped through subspace to slip node 16124 | -4/Armory | Discovered new exit (range 1) 16199 | -4/Armory | Entered Lab 16199 | -4/Lab | Accompanied by 1 ally 16199 | -4/Lab | Discovered exit to Research (range 9) 16223 | -4/Lab | Unable to decrypt terminal 16223 | -4/Lab | Opened the door to a hidden lab 16224 | -4/Lab | Gained access to the hidden lab's interior 16226 | -4/Lab | Enhanced Grunt warped into view, answering call for help 16228 | -4/Lab | Enhanced Grunt warped into view, answering call for help 16250 | -4/Lab | Found Alien Artifact 16250 | -4/Lab | Identified Core Reset Matrix 16250 | -4/Lab | Used Core Reset Matrix 16252 | -4/Lab | Detected by scanners 16254 | -4/Lab | Sensed 3 artifacts in vicinity 16261 | -4/Lab | Confronted by A5 16309 | -4/Lab | Allies destroyed A5 16331 | -4/Lab | Found Transdimensional Reconstructor 16340 | -4/Lab | Found Integrated Reactor 16340 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+2%) 16351 | -4/Lab | Found Core Expander 16351 | -4/Lab | Installed Core Expander, added new Weapon slot 16381 | -4/Lab | Found Prototype Hackware 16386 | -4/Lab | Found Prototype Protection 16390 | -4/Lab | Found Prototype Energy Cannon 16395 | -4/Lab | Found Prototype Energy Cannon 16414 | -4/Lab | Unable to decrypt terminal 16437 | -4/Lab | Found Prototype Special Weapon 16438 | -4/Lab | Identified Gui. Remote Datajack 16459 | -4/Lab | Discovered exit to Research (range 13) 16483 | -4/Lab | Entered Research 16483 | -3/Research | Accompanied by 2 allies 16483 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16584 | -3/Research | Build established: Scavenger-Gunner 16790 | -3/Research | Discovered new exit (range 16) 16876 | -3/Research | Entered another Research area 16876 | -2/Research | Accompanied by 2 allies 16876 | -2/Research | Evolved 2 slots: Utility x2 17168 | -2/Research | Found Prototype Device 17168 | -2/Research | Identified Exp. Thermal Shield 17240 | -2/Research | Identified Quantum Router 17376 | -2/Research | First assault squad dispatched 17391 | -2/Research | Garrison activated, responded to threat 17418 | -2/Research | Warped through subspace 17430 | -2/Research | Destroyed 8 combat bots 17449 | -2/Research | Lost 5 parts (1p2n1u1w) 17505 | -2/Research | Lost 3 parts (2n1w) 17600 | -2/Research | Spotted B-90 Cyclops 17605 | -2/Research | Core integrity fell below 50% 17620 | -2/Research | Emitted hypermatrix ping 17625 | -2/Research | Assembled emerged from beneath the floor 17626 | -2/Research | Core integrity fell below 20% 17629 | -2/Research | Core destroyed Last Messages --------------- 17624_ Switching to secondary target: L-61 Swordsman. 17624_ U-05 Engineer lays Concrete. 17624_ R-10 Processor collects Med. Treads. 17625_ Assembled emerge from beneath the floor. 17625_ as-82956 sneak attacks. 17625_ as-80310 sneak attacks. 17625_ L-61 Swordsman system corrupted by crushing effect. 17625_ L-61 Swordsman knocked back. 17625_ Slug penetrates Wall. 17625_ K-01 Serf collects debris. 17626_ ALERT: Rogue bot located, Programmers report to Research Zone 7K. 17626_ U-05 Engineer lays Concrete. 17627_ G-73 Enforcer destroyed. 17627_ Acquired 102 matter. 17627_ U-05 Engineer lays Concrete. 17627_ R-10 Processor collects Unknown Impact Weapon. 17628_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 17628_ Slug penetrates L-61 Swordsman. 17628_ U-05 Engineer lays Concrete. 17628_ Slug penetrates L-61 Swordsman. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ?????????????????????????????? | | ??????????????? ?##?????????????????????????? | | ???????????????? ## #######??????????????????? | | ???????????????? # ##?????????????????? | | ??????????????#??# # # # #?????????????????? | | ????????????? =#### = # # #####??????????????? | | ????????????? % % %= | ??###########??? | | ????????????? % ##### ! #??? | | ????????????? = % ## #??? | | ?????????????? " # #??? | | ?????????? ??""" k# #??? | | ?????????? G ######## #######? | | ????????? """ ### + p #? | | ????????? % " # # ########+## #? | | ????????? #######/### # ## ## | | ?????????" % # aa a% = # ## | | ????????"" % # #aa [=% # ## ## | | ????????" g t #### l !%%* u # "" ## #? | | ??????? % R@ """" ## +? | | ??????? % ### # """" ## #? | | ??????? BB # # % """ ## #? | | ??????? BB # ## #? | | ???????? % = ## #? | | ????????########;; ] # ########? ?? | | ???????????????##; ### ## = #? ?? | | ??????????????? # """ ### k ## #? ?? | | ?????????????? ?# """ ## % [ ## #? ?? | | ????????????? ??; """ # =## #? ?? | | ???????????????? # """ ### %! =# #? ?? | | ??????????????? # ?"" ### %![## #? ?? | | ?????????????? !?+ ? ## !## #???? | | ????????????? ?# ?? ### ## #???? | | ?????????????????# ?? #?# ## #???? | | ?????????????????####???######?# [ ## #?? | | ???????????????????????????????# ## #? | | ???????????????????????????????# [[######+### | | ???????????????????????????????# | | ???????????????????????????????# ! [ | | ???????????????????????????????# | | ???????????????????????????????# ! | | ???????????????????????????????## # ## ######## ## | | ??????????????????????????????? ? #?????????? | | ??????????????????????????????# ? #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 49 Energy Capacity 805 Matter Stores 300 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Power Amplification 40 Base Temperature (-) 150 Armor Coverage 600 Resistance: TH 30 Resistance: EM 30 Power Shielding 33 Weapon Shielding 66 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 14 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Particle Charging 25 Offensive Hacking 30 Defensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Reactor Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyRecyclingRifle Manual? 0 Play Time 03:07:05 Cumulative 477.6 hours Start 2020.04.01 @ 18:10:12 End 2020.04.02 @ 15:19:51 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 305 Rogue 305 Adventurer 0 Explorer 0 Win Type - Total 32 Types 21/1/5/5/0/0/0 Lore% 88 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 98x62 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70fdcaf6-3ab1-41a5-9e02-f6cb5d9e1c6c