Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.11 @ 19:22:03 // AFD2019/Pay2Buy Player: Chydax Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (76) 380 Value Destroyed (2853) 2853 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7433 Bonus ------- None Cogmind --------- Core Integrity 488/850 Matter 270/300 Energy 620/620 System Corruption 4% Temperature Cool (0) Movement Rolling (110) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Fission Core > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (5) ------ High-capacity Battery Improved Core Analyzer Advanced Trap Extractor > --- WEAPON (5) ------- Railgun > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- Cooling System High-capacity Battery Improved Core Analyzer Advanced Trap Extractor > --- WEAPON ----------- Pulse Rifle Gatling Laser Plasma Rifle Beamcaster Flak Gun > --- INVENTORY -------- (None) [Rating: 60] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Battery Device Cooling System Storage High-capacity Battery Processor Improved Core Analyzer Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Battle Cannon Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Slots Evolved 9 | . 1 2 . 2 . 2 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 3 | . 1 . . 1 . 1 . . . . . Weapon 3 | . . . . 1 . 1 1 . . . . Parts Attached 7 | . . . . 1 2 1 . . 2 . 1 Power 1 | . . . . . . . . . . . 1 Engine . | . . . . . . . . . . . . Core 1 | . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 4 | . . . . 1 2 . . . 1 . . Treads . | . . . . . . . . . . . . Leg 4 | . . . . 1 2 . . . 1 . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility . | . . . . . . . . . . . . Device . | . . . . . . . . . . . . Storage . | . . . . . . . . . . . . Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 2 | . . . . . . 1 . . 1 . . Energy Gun 2 | . . . . . . 1 . . 1 . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 20 | . . 1 . . 3 1 . 1 2 . 12 Power 1 | . . . . . . . . . 1 . . Propulsion 5 | . . . . . . 1 . . . . 4 Utility 3 | . . . . . 1 . . . . . 2 Weapon 11 | . . 1 . . 2 . . 1 1 . 6 Highest Loss Streak 4 | . . 1 . . 2 1 . 1 1 . 4 Average Slot Usage (%) 83 | . 92 86 83 86 86 87 81 88 92 93 67 Engine 4 | . 12 10 10 8 6 7 6 6 1 . . Core 4 | . . . . . . . . 3 10 12 10 Leg 25 | . 25 30 31 33 33 27 25 25 25 25 19 Device 12 | . 17 20 20 16 13 12 12 12 12 12 11 Storage 6 | . 12 10 10 8 8 7 6 6 6 6 6 Processor 4 | . . . . . . 7 6 6 6 6 6 Energy Gun 13 | . 25 16 10 11 13 11 12 18 23 18 1 Energy Cannon 3 | . . . 1 8 7 7 6 3 . . 1 Ballistic Gun 4 | . . . . . 1 7 6 6 6 6 3 Ballistic Cannon 1 | . . . . . . . . . . 6 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 47 | 17 19 19 20 23 27 37 37 47 46 40 40 Greatest Support 72 | 20 20 20 33 48 58 65 65 65 72 72 72 Greatest Overweight (x) 1 | . 1 . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 3 | . . . . 1 2 1 1 1 3 . 1 Average Carried . | . . . . . . . 1 1 . . . Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 1 | . . . . . . 1 1 1 . . . Class Distribution -------------------- 58% | Hacker-Gunner 34% | Hacker-Mutant 6% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Skirmisher | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Matter Collected 823 | 67 133 . . . 60 154 9 25 110 . 265 Remotely . | . . . . . . . . . . . . Salvage Created 3226 | 67 165 58 208 360 498 676 62 216 388 . 528 Parts . | . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 64 | . 4 1 4 8 10 13 1 6 7 . 10 Guns 42 | . 2 1 4 4 4 9 . 6 7 . 5 Cannons 20 | . . . . 4 6 4 1 . . . 5 AOE 2 | . 2 . . . . . . . . . . Classes Destroyed 12 | 2 4 1 1 . 1 2 . . 1 . . Worker 4 | . . . . . . 4 . . . . . Builder 2 | . 1 . . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . Watcher 4 | . 1 . . . . 1 . . . . 2 Swarmer 18 | . 2 . . 2 . 5 . 5 . . 4 Grunt 19 | . 2 . 3 3 2 3 . . 3 . 3 Brawler 2 | . . . 1 . . . . . . . 1 Duelist 2 | . . . . . . . . . 2 . . Sentry 16 | . . 1 . 3 7 2 1 . . . 2 Hunter 3 | . . . . . 1 . . . 2 . . Programmer 4 | . . . . . . 3 . 1 . . . Best Kill Streak 6 | 2 3 1 2 4 3 6 1 3 2 . 4 Combat Bots Only 5 | . 2 1 2 4 3 5 1 3 2 . 4 Max Kills in Single Turn 3 | 1 3 1 1 1 1 3 1 2 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Damage Taken 2555 | . 102 33 67 149 342 304 27 102 264 . 1165 Core 489 | . 13 . 17 12 27 58 . . 13 . 349 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 94 | 100 94 . 95 . 92 91 . . . . . Volleys Fired 180 | 3 15 2 13 14 21 31 1 7 19 . 54 Largest 5 | 2 2 2 1 3 3 4 4 5 4 . 5 Hottest 314 | 96 96 96 40 171 171 239 239 314 258 . 280 Shots Fired 430 | 6 30 4 13 32 54 90 4 33 74 . 90 Gun 314 | 6 30 4 13 18 37 61 3 28 74 . 40 Cannon 116 | . . . . 14 17 29 1 5 . . 50 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 130 | . . . . . 7 31 1 7 19 . 65 Thermal 208 | 3 15 2 . 18 37 30 2 21 55 . 25 Explosive . | . . . . . . . . . . . . Electromagnetic 92 | 3 15 2 13 14 10 29 1 5 . . . Robot Hit Streak 86 | 1 6 10 23 50 86 18 18 7 17 . 15 Robot Miss Streak 3 | 2 1 . . . 1 3 . 2 2 . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . Shots Hit Robots 347 | 2 23 4 13 27 50 66 4 21 65 . 72 Core Hits 201 | 2 9 2 8 13 24 46 8 12 34 . 43 Critical Hits 1 | . . . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6435 | 29 323 49 167 508 856 1354 114 254 1194 . 1587 Guns 4668 | 29 239 49 167 207 568 1007 94 254 1194 . 860 Cannons 1615 | . . . . 248 285 347 19 . . . 716 Explosions 137 | . 84 . . 53 . . . . . . . Melee . | . . . . . . . . . . . . Ramming 15 | . . . . . 3 . 1 . . . 11 Kinetic 2043 | . . . . . 170 455 39 6 282 . 1091 Thermal 3393 | 29 172 29 . 335 576 552 55 248 912 . 485 Explosive . | . . . . . . . . . . . . Electromagnetic 984 | . 151 20 167 173 107 347 19 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 2 . . . . . . . . . 4 Average Corruption 3 | . 1 . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . Effects 10 | . 3 . . . . . . . . . 7 Message Errors 3 | . 1 . . . . . . . . . 2 Matter Fused 2 | . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . 1 . . . . . . . . . 1 Targeting Errors 1 | . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 11 | . . . . 11 . . . . . . . Projectiles 11 | . . . . 11 . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . . . 2 Shots . | . . . . . . . . . . . . Rammed 5 | . . . . . . . . . . . 5 Targets Rammed 9 | . . . . . 1 . 1 . . . 7 Kicked 4 | . . . . . 1 . 1 . . . 2 Crushed . | . . . . . . . . . . . . Highest Temperature 617 | 117 532 . . 100 60 180 99 347 574 . 617 Average Temperature 190 | 61 277 . . 50 19 58 65 148 246 . 248 Received Heat Transfer 996 | . 96 9 60 108 207 45 18 . 90 . 363 Effects 31 | . 5 . . . . . . . 8 . 18 Shutdowns 8 | . 2 . . . . . . . 2 . 4 Energy Bleed 10 | . 1 . . . . . . . 4 . 5 Interference 3 | . 1 . . . . . . . . . 2 Short Circuit 3 | . 1 . . . . . . . 1 . 1 Damage (minor) 4 | . . . . . . . . . 1 . 3 Damage (major) 2 | . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 . . Heat Transferred 6459 | 74 372 74 . 568 1147 1117 112 524 1899 . 572 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Peak Influence 319 | 10 135 45 139 284 270 319 45 . . . . Initial 85 | . 4 . 9 37 85 55 21 . . . . Average 79 | 6 28 26 80 164 108 103 23 . . . . Maximum Alert Level 1 | . . . . 1 1 1 . . . . . Low Security (%) 90 | 100 100 100 100 60 89 84 100 . . . . Level 1 9 | . . . . 39 10 15 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . . 1 . 3 . 4 1 . . . . Investigation 3 | . . . . 1 . 1 1 . . . . Extermination 3 | . . . . . . 3 . . . . . Reinforcement 1 | . . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Distress Signals 6 | . 2 1 . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 84 | . 5 1 6 8 10 16 1 6 9 . 22 Peak Tracking Total 5 | . 4 1 2 4 3 5 1 3 3 . 5 Tactical Retreats 10 | . . . 2 . . 2 . . 1 . 5 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Traps Triggered 4 | . 2 1 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Machines Disabled 2 | . 1 . . . . 1 . . . . . Max in Single Turn 1 | . 1 . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Machines Accessed 16 | . 4 1 . 1 3 4 2 1 . . . Terminals 14 | . 4 1 . . 3 4 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 35 | . 12 3 . 3 4 7 5 1 . . . Successful 29 | . 12 3 . 1 4 3 5 1 . . . Failed 6 | . . . . 2 . 4 . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 31 | . 12 3 . . 4 7 5 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . Terminal Hacks 28 | . 12 3 . . 4 3 5 1 . . . Record 17 | . 8 3 . . 1 1 4 . . . . Open Door 2 | . . . . . 1 . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . Extermination Status 1 | . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 2 . . 1 1 1 2 . . . . Full Trace Events 3 | . . . . 1 . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Turns Passed 7743 | 25 307 152 281 206 609 1048 600 1494 1245 8 1768 Spaces Moved 4166 | 20 191 122 197 127 249 422 257 876 706 7 992 Core 11 | 11 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 3789 | 9 191 122 197 127 249 422 257 876 706 7 626 Wheels 366 | . . . . . . . . . . . 366 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 125 125 125 130 100 Average Speed 123 | 81 133 120 120 120 121 123 125 125 129 130 120 Slowest Speed 150 | 120 150 120 120 120 123 125 125 125 130 130 135 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 3 40 18 52 17 43 9 8 89 78 22 68 Regions Visited 11 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 12 | . 3 . . 8 . . . . . . 1 Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . 1 AOE 11 | . 3 . . 8 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Total 6389 | 22 213 123 228 152 511 876 533 1255 991 6 1479 Wait 2031 | . 8 . 19 9 237 423 275 373 263 . 424 Move 4155 | 19 190 121 196 126 248 421 256 875 705 6 992 Hop . | . . . . . . . . . . . . Pick Up 2 | . . . . . 1 . . . . . 1 Fast Attach . | . . . . . . . . . . . . Attach 5 | . . . . 1 1 . . . 2 . 1 Detach 2 | . . . . 1 . . . . 1 . . Swap 2 | . . . . . 1 1 . . . . . Drop 3 | . . . . 1 1 . . . 1 . . Fire 180 | 3 15 2 13 14 21 31 1 7 19 . 54 Melee . | . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . 4 Kick 5 | . . . . . 1 . 1 . . . 3 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Sto x2 / Gar) -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 26 | -11/Scrapyard | Entered Materials 26 | -10/Materials | Evolved 1 slot: Utility x1 228 | -10/Materials | Identified exit to Materials 228 | -10/Materials | Discovered exit to Materials (range 16) 312 | -10/Materials | Build established: Hacker-Mutant 333 | -10/Materials | Entered another Materials area 333 | -9/Materials | Evolved 2 slots: Propulsion x2 426 | -9/Materials | Identified exit to Mines 426 | -9/Materials | Discovered exit to Mines (range 13) 485 | -9/Materials | Entered Mines 755 | -9/Mines | Identified exit to Materials 755 | -9/Mines | Discovered exit to Materials (range 9) 766 | -9/Mines | Entered Materials 766 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 798 | -8/Materials | Identified exit to Garrison 828 | -8/Materials | Garrison activated, responded to threat 843 | -8/Materials | Identified exit to Storage 843 | -8/Materials | Discovered exit to Storage (range 15) 954 | -8/Materials | Discovered exit to Storage (range 15) 972 | -8/Materials | Entered Storage 1199 | -8/Storage | Build established: Hacker-Skirmisher 1426 | -8/Storage | Identified exit to Factory 1426 | -8/Storage | Discovered exit to Factory (range 12) 1581 | -8/Storage | Entered Factory 1581 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1764 | -7/Factory | Build established: Hacker-Gunner 2591 | -7/Factory | Identified exit to Factory 2591 | -7/Factory | Discovered exit to Factory (range 13) 2629 | -7/Factory | Entered another Factory area 2629 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3221 | -6/Factory | Identified exit to Lower Caves 3221 | -6/Factory | Discovered exit to Lower Caves (range 4) 3229 | -6/Factory | Entered Lower Caves 4453 | -6/Lower Caves | Identified exit to Lower Caves 4453 | -6/Lower Caves | Discovered exit to Lower Caves (range 3) 4723 | -6/Lower Caves | Entered another Lower Caves area 4738 | -6/Lower Caves | Identified exit to Factory 4738 | -6/Lower Caves | Discovered exit to Factory (range 3) 5534 | -6/Lower Caves | Encountered a Warlord checkpoint 5956 | -6/Lower Caves | Identified exit to Data Miner 5956 | -6/Lower Caves | Discovered exit to Data Miner (range 10) 5968 | -6/Lower Caves | Entered Data Miner 5968 | -6/Data Miner | Identified exit to Proximity Caves 5968 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 5976 | -6/Data Miner | Entered Proximity Caves 6139 | -5/Proximity Caves | Lost 3 parts (3w) 6411 | -5/Proximity Caves | Build established: Hacker-Mutant 6796 | -5/Proximity Caves | Spotted B-75 Beast 6797 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 7245 | -5/Proximity Caves | Lost 4 parts (2n1u1w) 7744 | -5/Proximity Caves | Self-destructed Last Messages --------------- 07704_ Acquired 25 matter. 07711_ Acquired 5 matter. 07713_ Penetrated by Slug. 07715_ Acquired 5 matter. 07716_ Slug penetrates Y-64 Sentinel. 07716_ Titanium Leg destroyed. 07716_ Slug penetrates Reinforced Barrier. 07719_ Acquired 5 matter. 07719_ Penetrated by Slug. 07721_ Acquired 5 matter. 07722_ Penetrated by Slug. 07723_ Acquired 5 matter. 07726_ Slug penetrates Y-64 Sentinel. 07726_ Slug penetrates Reinforced Barrier. 07727_ Acquired 5 matter. 07728_ U-05 Engineer lays Concrete. 07730_ Slug penetrates Y-64 Sentinel. 07736_ Penetrated by Slug. 07738_ Y-64 Sentinel destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????##### ???????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????#g%#?????????????????????? | | #???????????????????????# #?????????????????????? | | #???????????????????????# #?????????????????????? | | #???????????????????????#%%#?????????????????????? | | #??????????????????????# %#?????????????????????? | | #???????????????????????# %#?????????????????????? | | #???????????????????????# u#?????????????????????? | | #???????????????????????#@ #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????#% #?????????????????????? | | ##??????????????????????# %#?????????????????????? | | #???????????????????????# #?????????????????????? | | #?????????????????????### ###???????????????????? | | #?????????????????????#% #???????????????????? | | ??????????????????????### ###???????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#++#?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ?????????????####?????### ####??????????????????? | | ????????????## ###??## ##?????????????????? | | ??####?????## #### #?????????????????? | | ?## ##???## ## #?????????????????? | | ## #??## #?????????????????? | | # #### #?????????????????? | | # ## ##????????????????? | | # ### ###??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Core Analysis 8 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Knowing Is Half The Battle Librarian Tourist Challenges ------------ None Cogshop Purchases (31) ------------------------ Aluminum Leg (599) Aluminum Leg (599) Hcp. Battery (599) Imp. Ion Engine (699) Imp. Sensor Array (699) Beam Rifle (699) EM Pulse Gun (599) Cooling System (832) Aluminum Leg (740) Imp. Aluminum Leg (863) Particle Cannon (732) Pulse Rifle (922) Carbon-fiber Leg (968) Imp. Titanium Leg (Loot Box) Imp. Deuterium Engine (835) Flak Gun (739) Lgt. EM Pulse Cannon (651) Imp. Core Analyzer (Loot Box) Titanium Leg (939) Adv. Trap Extractor (Loot Box) Gatling Laser (1002) Beamcaster (864) Plasma Rifle (933) Mic. Nuclear Core (800) Mak. Leg (1056) Mic. Fission Core (929) Battle Cannon (636) Adv. Recalibrator (Loot Box) Neutron Cannon (1090) Com. Wheel (456) Railgun (1027) Game ------ Seed PulseCryofiberDetonator Manual? 0 Play Time 01:28:39 Cumulative 12.4 hours Start 2020.11.11 @ 12:27:08 End 2020.11.11 @ 19:22:03 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode AFD2019/Pay2Buy Game No. 25 Rogue 20 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2054cf02-a0b0-4899-955d-720f238c06b0