Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.16 @ 15:38:50 Player: lcbb_tuk Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (85) 425 Value Destroyed (1982) 1982 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4407 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 109/300 Energy 98/220 System Corruption 0% Temperature Cool (522) Movement Hovering (480) Ox7 Location -8/Materials Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (2) --- Hover Unit > --- UTILITY (4) ------ Large Storage Unit Transmission Jammer Reactive Plating > --- WEAPON (2) ------- Shotgun Shotgun > --- INVENTORY (10) --- Light Nuclear Core Hover Unit Hover Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Hover Unit > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Reactive Plating > --- WEAPON ----------- Particle Gun Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Hover Unit Hover Unit Hover Unit Hover Unit Reactive Plating Reactive Plating [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Reactive Plating Weapon Light EM Pulse Cannon Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 2 | . . . 1 . 1 Propulsion . | . . . . . . Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 83 | 7 . 4 16 12 44 Power 24 | 2 . 1 5 3 13 Engine 16 | 2 . 1 5 3 5 Core 8 | . . . . . 8 Reactor . | . . . . . . Propulsion 20 | 2 . 1 5 5 7 Treads 3 | . . . 2 . 1 Leg 3 | 2 . 1 . . . Wheel . | . . . . . . Hover 9 | . . . 3 . 6 Flight 5 | . . . . 5 . Utility 17 | 1 . . 2 1 13 Device 6 | . . . 1 . 5 Storage 6 | 1 . . . 1 4 Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . . . 1 . 4 Artifact . | . . . . . . Weapon 22 | 2 . 2 4 3 11 Energy Gun 5 | . . . 2 1 2 Energy Cannon 2 | . . . 1 1 . Ballistic Gun 13 | 2 . 1 1 1 8 Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 28 | . . 4 . 5 19 Power 9 | . . 1 . . 8 Propulsion 6 | . . 1 . 2 3 Utility 6 | . . . . 2 4 Weapon 7 | . . 2 . 1 4 Highest Loss Streak 7 | . . 4 . 3 7 Average Slot Usage (%) 83 | . 85 76 91 84 80 Engine 16 | . 14 9 19 22 13 Core 3 | . . . . . 9 Leg 3 | . 28 23 1 . . Hover 7 | . . . 15 1 9 Flight 6 | . . . . 18 6 Device 8 | . . . 9 10 9 Storage 11 | . 14 14 11 11 11 Protection 4 | . . . 7 . 5 Energy Gun 4 | . . . 8 6 1 Energy Cannon 5 | . . . 6 11 4 Ballistic Gun 7 | . 28 23 2 4 6 Ballistic Cannon 1 | . . 4 4 . . Launcher 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 70 | 13 13 14 30 24 70 Greatest Support 40 | 20 20 20 40 8 21 Greatest Overweight (x) 13 | 2 . 1 4 7 13 Average Overweight (x) 1 | . . . 1 2 3 Largest Inventory Capacity 16 | 6 6 6 6 8 16 Average Capacity 7 | 5 6 6 6 6 10 Most Carried 10 | 4 4 6 6 6 10 Average Carried 5 | 2 4 5 5 5 6 Final Capacity 10 | 6 6 6 6 6 10 Final Carried 6 | 4 4 5 6 6 3 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1425 | 84 . 253 526 154 408 Remotely . | . . . . . . Salvage Created 2722 | . . 131 850 534 1207 Parts 153 | . . 4 49 36 64 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 65 | . . 7 20 17 21 Guns 26 | . . 6 4 8 8 Cannons 27 | . . 1 14 9 3 AOE 10 | . . . 2 . 8 Classes Destroyed 11 | . . 2 6 1 2 Worker 5 | . . . 2 1 2 Builder 4 | . . . 1 . 3 Recycler 7 | . . . 1 1 5 Operator 1 | . . . . . 1 Watcher 3 | . . . 1 . 2 Swarmer 23 | . . . 4 13 6 Grunt 31 | . . 2 13 3 13 Duelist 1 | . . . . 1 . Sentry 4 | . . . 3 . 1 Hunter 1 | . . . . . 1 Assembled 5 | . . 5 . . . Best Kill Streak 11 | . . 4 6 5 11 Combat Bots Only 6 | . . 4 6 5 4 Max Kills in Single Turn 3 | . . 2 2 2 3 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 4286 | . . 656 617 361 2652 Core 841 | . . 71 48 95 627 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 . 71 . 64 . Volleys Fired 190 | . . 25 58 31 76 Largest 2 | . . 2 2 2 2 Hottest 122 | . . 77 122 121 121 Shots Fired 350 | . . 50 104 55 141 Gun 206 | . . 43 46 24 93 Cannon 131 | . . 7 58 31 35 Launcher 13 | . . . . . 13 Special . | . . . . . . Kinetic 204 | . . 50 64 11 79 Thermal 42 | . . . 15 13 14 Explosive 13 | . . . . . 13 Electromagnetic 91 | . . . 25 31 35 Robot Hit Streak 26 | . . 11 19 8 26 Robot Miss Streak 4 | . . 3 4 4 3 Penetration Max 1 | . . . 1 . . Secondary Targets 4 | . . 3 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 257 | . . 37 78 35 107 Core Hits 158 | . . 14 53 24 67 Critical Hits 17 | . . 4 13 . . Critical Kills 7 | . . 1 6 . . Critical Parts Destroyed 10 | . . 3 7 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5330 | . . 438 1445 662 2785 Guns 1824 | . . 331 380 212 901 Cannons 2137 | . . 106 871 450 710 Explosions 1360 | . . . 186 . 1174 Melee . | . . . . . . Ramming 9 | . . 1 8 . . Kinetic 1980 | . . 437 755 92 696 Thermal 816 | . . . 293 120 403 Explosive 976 | . . . . . 976 Electromagnetic 1549 | . . . 389 450 710 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 . . . Average Corruption 1 | . . 1 . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 21 | . . . . . 21 Projectiles . | . . . . . . Explosions 21 | . . . . . 21 Melee . | . . . . . . Knockbacks 7 | . . 3 4 . . Impact . | . . . . . . Kinetic 7 | . . 3 4 . . Secondary . | . . . . . . Self-Inflicted Damage 84 | . . . 21 . 63 Shots 4 | . . . 1 . 3 Rammed 4 | . . 1 3 . . Targets Rammed 4 | . . 1 3 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 733 | . . 77 254 215 733 Average Temperature 127 | . . 32 68 77 204 Received Heat Transfer 1703 | . . 83 324 45 1251 Effects 42 | . . . . . 42 Shutdowns 11 | . . . . . 11 Energy Bleed 6 | . . . . . 6 Interference 1 | . . . . . 1 Matter Decay 4 | . . . . . 4 Short Circuit 3 | . . . . . 3 Damage (minor) 4 | . . . . . 4 Damage (major) 9 | . . . . . 9 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 5 | . . . . 3 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1311 | . . . 445 235 631 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 2 . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 387 | . 6 51 387 313 377 Average Influence 150 | . 2 25 178 213 150 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 66 | 100 100 100 54 30 81 Level 1 33 | . . . 45 69 18 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . 5 . 3 Investigation 5 | . 1 . 4 . . Extermination . | . . . . . . Reinforcement 4 | . . . 1 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 5 | . . . 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 115 | . . 14 43 17 41 Peak Tracking Total 9 | . . 9 6 4 8 Tactical Retreats 25 | . . 4 14 . 7 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 6 | . . . 4 1 1 Max in Single Turn 2 | . . . 2 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 9 | . 2 . 5 1 1 Terminals 5 | . 1 . 3 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 3 | . 1 . 1 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 37 | . 7 . 24 5 1 Successful 24 | . 6 . 15 2 1 Failed 13 | . 1 . 9 3 . Catastrophic 3 | . . . 2 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 21 | . 3 . 13 5 . Fabricators . | . . . . . . Repair Stations 7 | . . . 7 . . Recycling Units 9 | . 4 . 4 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 2 . 9 2 . Record 13 | . 2 . 9 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Refit 1 | . . . 1 . . Recycling Unit Hacks 7 | . 4 . 2 . 1 Process 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Retrieve Matter 1 | . . . . . 1 Retrieve Components 2 | . . . 2 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 . 5 1 . Full Trace Events 7 | . 1 . 5 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 44 | . . . 44 . . Parts Recycled . | . . . . . . Recycled Matter 133 | . 133 . . . . Retrieved Matter 96 | . . . . . 96 Retrieved Components 10 | . . . 10 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 . . . Highest-Rated Group 40 | . . 40 . . . Highest-Rated Ally 16 | . . 16 . . . Total Orders . | . . . . . . Ally Attacks 8 | . . 8 . . . Total Damage 101 | . . 101 . . . Kills 2 | . . 2 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 3589 | 65 81 425 899 772 1347 Spaces Moved 1449 | 43 67 259 360 317 403 Core 16 | 7 . . . 7 2 Treads 55 | . . . 55 . . Legs 393 | 36 67 259 31 . . Wheels . | . . . . . . Hover 548 | . . . 274 21 253 Flight 437 | . . . . 289 148 Fastest Speed 50 | 50 120 120 116 197 116 Average Speed 192 | 113 120 129 177 206 255 Slowest Speed 700 | 150 120 150 300 440 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 34 | 4 26 65 32 51 29 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 114 | . . 5 18 . 91 Melee . | . . . . . . Projectile 19 | . . 5 14 . . AOE 95 | . . . 4 . 91 Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1915 | 56 67 300 520 383 589 Wait 118 | 4 1 11 67 9 26 Move 1444 | 42 66 258 359 316 403 Hop . | . . . . . . Pick Up 30 | 3 . 1 5 5 16 Fast Attach 38 | 6 . 1 8 4 19 Attach 21 | . . 1 2 1 17 Detach 2 | . . . . . 2 Swap 24 | 1 . 2 6 7 8 Drop 44 | . . . 12 10 22 Fire 190 | . . 25 58 31 76 Melee . | . . . . . . Ram 2 | . . . 2 . . Kick 1 | . . 1 . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: Fac x2 / Sto) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 12) 147 | -10/Materials | Entered Mines 207 | -10/Mines | Learned Materials terminal intel 257 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 306 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 316 | -10/Mines | Build established: Mutant 378 | -10/Mines | Assembled infested the area 383 | -10/Mines | Assisted by a Guerilla fighting off Assembled 472 | -10/Mines | Lost 4 parts (1p1n2w) 559 | -10/Mines | Discovered new exit (range 6) 572 | -10/Mines | Entered Materials 572 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 573 | -9/Materials | Loaded intel: 12 terminal locations 962 | -9/Materials | Build established: Scavenger-Mutant 1084 | -9/Materials | Repaired Broken Spread Laser 1427 | -9/Materials | Discovered new exit (range 11) 1471 | -9/Materials | Entered Mines 1515 | -9/Mines | Lost 3 parts (1n1u1w) 2227 | -9/Mines | Learned location of 2 exits from Materials 2231 | -9/Mines | Discovered new exit (range 8) 2243 | -9/Mines | Entered Materials 2243 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2244 | -8/Materials | Identified exit to Storage 2245 | -8/Materials | Identified exit to Factory 2886 | -8/Materials | Lost 3 parts (2p1w) 3018 | -8/Materials | Lost 3 parts (2p1n) 3037 | -8/Materials | Crushed by falling debris 3547 | -8/Materials | Core integrity fell below 50% 3576 | -8/Materials | Core integrity fell below 20% 3591 | -8/Materials | Core destroyed Last Messages --------------- 03573_ Overheating: Energy bleed (-27). 03573_ K-01 Serf collects debris. 03575_ U-05 Engineer lays Concrete. 03576_ Overheating: Core damaged (-104). 03578_ Overheating: Matter decay (-36). 03580_ Overheating: Matter decay (-13). 03581_ Power failure, Lgt. Nuclear Core shutdown. 03581_ Overheating: Hover Unit damaged (-14). 03583_ Overheating: Reactive Plating damaged (-77). 03583_ Overheating: Lgt. Nuclear Core damaged (-25). 03585_ Power failure, Lgt. Nuclear Core shutdown. 03586_ Overheating: Energy bleed (-19). 03586_ Hover Unit destroyed. 03588_ Overheating: Reactive Plating damaged (-25). 03588_ Overheating: Lgt. Nuclear Core damaged (-2). 03588_ Overheating: Lgt. Nuclear Core damaged (-4). 03589_ Overheating: Shotgun damaged (-39). 03589_ Lgt. Nuclear Core destroyed. 03590_ Overheating: Energy bleed (-25). 03591_ Overheating: Core damaged (-110). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ????????????????????? ?????????????????????????? | | ???????????? ?????? #????????????????????????? | | ???????????? #?????" ######???????????????????? | | ???????????# # "?""" !# #???????????????????? | | ???????????# / """"" # ! "#????? ?????????????? | | ???????????# # """ # "%+????^ #????????????? | | ???????????# # # "#??? ?????????????? | | ???????????# # # ??? ??????????????? | | ???????????# # = ??? ??????????????? | | ??########## ###+ ## ### ???????????????? | | ??# [ # ?????????????????? | | ### # != ???????????????????? | | + # T %==*%%|?????????????????????? | | ### ## =%###+###????????????????????? | | ### ## ! #%[!!=#????????????????????? | | # ==## #[%! 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