Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.08.30 @ 02:45:11 Player: Wolfechu Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (93) 465 Value Destroyed (3100) 3100 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 7985 Bonus ------- Follower Combat Kills 40 Cogmind --------- Core Integrity 887/1000 Matter 4/300 Energy 300/300 System Corruption 8% Temperature Cool (0) Movement Walking (110) Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg VSS Leg Flexi-carbon Leg > --- UTILITY (9) ------ Large Storage Unit Improved Sensor Array Experimental Sensor Array Terrain Scan Processor Improved Terrain Scan Processor Targeting Computer Core Analyzer > --- WEAPON (3) ------- Improved Remote Datajack > --- INVENTORY (15) --- Fusion Compressor Micro Fission Core Armored Leg Thunder Leg Coolant Injector System Shield Long-range Proton Cannon Heavy Plasma Cannon Gauss Rifle Hypervelocity Coil Gun Magnetic Acceleration Cannon Heavy Missile Launcher Improved Remote Datajack Mining Laser Welding Torch Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Experimental Sensor Array Improved Terrain Scan Processor Targeting Computer Core Analyzer Advanced Recoil Stabilizer Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Flak Gun Gauss Cannon > --- INVENTORY -------- Fusion Compressor VSS Leg Armored Leg Coolant Injector Improved Sensor Array Particle Gun Gatling Laser Heavy Plasma Cannon Heavy Phase Cannon Hypervelocity Coil Gun Magnetic Acceleration Cannon Heavy Missile Launcher Mining Laser Welding Torch [Rating: 71] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Slots Evolved 11 | . 1 . . . 6 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . Utility 7 | . 1 . . . 2 2 . . 2 Weapon 1 | . . . . . 1 . . . . Parts Attached 56 | 7 5 3 4 1 21 7 1 . 7 Power 8 | 1 1 1 . . 3 1 . . 1 Engine 6 | 1 1 1 . . 2 1 . . . Core 2 | . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 12 | 2 1 . 1 1 5 1 . . 1 Treads . | . . . . . . . . . . Leg 12 | 2 1 . 1 1 5 1 . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 2 3 1 . . 7 2 1 . 3 Device 9 | 1 . 1 . . 5 . . . 2 Storage 2 | 1 1 . . . . . . . . Processor 5 | . 1 . . . 1 2 . . 1 Hackware . | . . . . . . . . . . Protection 3 | . 1 . . . 1 . 1 . . Artifact . | . . . . . . . . . . Weapon 17 | 2 . 1 3 . 6 3 . . 2 Energy Gun 7 | 1 . . 1 . 3 2 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | 1 . 1 . . 1 . . . . Ballistic Cannon 3 | . . . 1 . 1 . . . 1 Launcher 3 | . . . 1 . 1 1 . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . Corrupted Parts 1 | . . . . . 1 . . . . System Corruption 5 | . . . . . 5 . . . . Parts Lost 29 | . . 2 6 1 11 3 . . 6 Power 5 | . . 1 1 . 1 1 . . 1 Propulsion 8 | . . . 2 1 3 . . . 2 Utility 6 | . . 1 . . 3 1 . . 1 Weapon 10 | . . . 3 . 4 1 . . 2 Highest Loss Streak 6 | . . 1 3 1 6 2 . . 4 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 2 9 13 12 12 10 11 13 13 14 Power 1 | . 1 1 . 1 . 1 2 2 1 Propulsion 1 | . 1 2 . 1 . 1 2 2 1 Utility 3 | 1 2 3 4 4 3 2 2 2 2 Weapon 5 | . 2 6 4 5 5 5 6 6 7 Tool/Special . | . . . . . . . . . . Unused Backups 28 | . 2 1 . 1 5 1 1 1 16 Power 3 | . . . . . 1 . . . 2 Propulsion 4 | . . 1 . . 1 . . . 2 Utility 7 | . 2 . . 1 2 . . . 2 Weapon 12 | . . . . . 1 1 1 1 8 Tool/Special 2 | . . . . . . . . . 2 Average Slot Usage (%) 95 | . 100 94 99 99 93 91 87 87 89 Engine 9 | . 12 11 11 12 6 6 6 6 5 Core 1 | . . . . . 5 3 . . 3 Leg 24 | . 25 25 24 24 26 23 25 25 20 Device 11 | . 9 5 12 12 17 12 6 6 14 Storage 9 | . 12 12 12 12 7 6 6 6 5 Processor 6 | . 12 2 . . 2 17 18 18 17 Protection 8 | . 2 12 12 12 6 3 5 6 4 Energy Gun 9 | . 12 12 10 12 12 6 6 6 4 Ballistic Gun 6 | . 12 12 6 . 2 6 6 6 4 Ballistic Cannon 4 | . . . 5 12 1 6 6 6 2 Launcher 1 | . . . 1 . 2 . . . 2 Peak Build Rating 71 | 7 9 12 13 14 41 51 53 54 71 Average Rating 28 | 5 8 9 12 13 35 46 52 53 67 On Entrance 24 | . 7 9 12 13 14 36 47 53 54 Avg Prop Armor Cover (%) 4 | . . . . . 4 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 20 30 30 32 31 51 61 64 64 71 Greatest Support 66 | 20 20 20 20 23 66 65 65 65 65 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 . . 1 Average Overweight (x) . | . . 1 1 1 . . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 11 15 15 15 15 15 15 15 15 Most Carried 15 | 5 13 15 14 15 15 15 15 15 15 Average Carried 12 | 3 9 13 13 14 10 11 13 13 14 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 13 14 14 14 10 13 13 15 15 Class Distribution -------------------- 60% | Hacker-Mutant 23% | Scavenger-Gunner 6% | Hacker-Skirmisher 6% | Hacker-Gunner 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Subcaves Hacker-Mutant | -9/Recycling Hacker-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Matter Collected 1526 | 260 122 98 178 73 379 89 52 . 275 Remotely . | . . . . . . . . . . Salvage Created 3087 | . 375 379 151 89 1341 178 47 . 527 Parts 182 | . 22 20 12 7 84 6 1 . 30 Haulers Intercepted 2 | . 1 . . . . 1 . . . Recyclers Shooed 2 | . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Combat Hostiles Destroyed 65 | . 10 10 9 2 17 2 1 . 14 Guns 47 | . 9 10 3 1 9 2 1 . 12 Cannons 8 | . . . 5 1 . . . . 2 AOE 8 | . 1 . 1 . 6 . . . . Classes Destroyed 13 | . 4 . 3 . 6 . . . . Worker 5 | . . . . . 2 1 . . 2 Builder 8 | . . . . . 8 . . . . Tunneler 2 | . . . . . 2 . . . . Hauler 2 | . 1 . . . . 1 . . . Recycler 3 | . . . . . 3 . . . . Turret 2 | . . . 2 . . . . . . Watcher 6 | . 2 . . . 2 1 . . 1 Swarmer 20 | . 4 4 6 . 2 . . . 4 Grunt 23 | . 6 6 . . 10 1 . . . Sentry 8 | . . . 1 2 1 1 1 . 2 Hunter 4 | . . . . . 3 . . . 1 Programmer 8 | . . . . . 1 . . . 7 Subdweller 2 | . . . 2 . . . . . . Best Kill Streak 11 | . 7 2 5 1 11 4 1 . 4 Combat Bots Only 6 | . 6 2 5 1 4 1 1 . 4 Max Kills in Single Turn 3 | . 2 1 1 1 3 3 1 . 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . 1 . 1 . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Hostile Shots Fired 589 | . 30 53 161 12 151 50 18 . 114 Missed 227 | . 13 15 86 2 42 14 12 . 43 Hits 362 | . 17 38 75 10 109 36 6 . 71 Projectile 362 | . 17 38 75 10 109 36 6 . 71 AOE 1 | . . . . . 1 . . . . Critical Strikes 8 | . . 2 1 1 2 . . . 2 Actively Blocked 2 | . . 1 1 . . . . . . Damage Taken 3881 | . 103 285 673 98 1504 222 29 . 967 Core 743 | . 30 58 98 33 401 10 . . 113 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 51 | . . 10 16 6 19 . . . . Ignored by Resistances 2204 | . 67 183 344 60 805 150 19 . 576 Core Remaining (%) 63 | 100 . . . 12 42 . . 98 . Volleys Fired 178 | . 26 34 33 7 36 4 2 . 36 Largest 3 | . 2 2 2 2 3 2 3 . 3 Hottest 148 | . 60 60 70 70 119 68 148 . 148 Shots Fired 401 | . 52 68 63 14 96 18 6 . 84 Gun 307 | . 52 68 33 7 79 14 4 . 50 Cannon 50 | . . . 23 7 . 4 2 . 14 Launcher 40 | . . . 7 . 17 . . . 16 Special 4 | . . . . . . . . . 4 Kinetic 168 | . 26 34 33 7 13 8 4 . 43 Thermal 113 | . . . 22 7 51 10 2 . 21 Explosive 23 | . . . 7 . . . . . 16 Electromagnetic 93 | . 26 34 1 . 32 . . . . Robot Hit Streak 24 | . 17 15 15 20 20 10 6 . 24 Robot Miss Streak 6 | . 1 2 5 1 3 6 1 . 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 5 | . 3 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . Autonomous 42 | . . . . . 32 10 . . . Shots Hit Robots 313 | . 40 54 46 11 86 16 4 . 56 Core Hits 233 | . 16 19 20 4 79 13 6 . 76 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . 1 1 . 1 . . . . Blast 1 | . . . 1 . . . . . . Corrupt 2 | . . 1 . . 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8146 | . 932 636 841 151 2919 625 102 . 1940 Guns 4186 | . 544 636 240 69 1257 207 71 . 1162 Cannons 850 | . . . 300 82 . 84 31 . 353 Explosions 3108 | . 388 . 301 . 1661 334 . . 424 Melee . | . . . . . . . . . . Ramming 2 | . . . . . 1 . . . 1 Kinetic 2312 | . 256 248 362 82 239 151 57 . 917 Thermal 2792 | . 388 . 178 69 1040 474 45 . 598 Explosive 1345 | . . . 301 . 620 . . . 424 Electromagnetic 1695 | . 288 388 . . 1019 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . 8 . . . 8 Average Corruption 3 | . . . . . 7 . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 24 | . . . . . 11 . . . 13 Message Errors 6 | . . . . . 2 . . . 4 Matter Fused 6 | . . . . . 3 . . . 3 Heat Flow Errors 3 | . . . . . 2 . . . 1 Energy Discharges 1 | . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . 1 . . . 2 Data Loss (major) 3 | . . . . . . . . . 3 Misfires 1 | . . . . . 1 . . . . Alerts 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 314 | . 93 . . . 160 52 . . 9 Projectiles 2 | . . . . . . . . . 2 Explosions 312 | . 93 . . . 160 52 . . 7 Melee . | . . . . . . . . . . Knockbacks 8 | . . . 4 . . . . . 4 Impact . | . . . . . . . . . . Kinetic 8 | . . . 4 . . . . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 602 | . . . 29 . 394 69 . . 110 Shots 24 | . . . 2 . 15 2 . . 5 Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . . . 1 . . . 1 Kicked 2 | . . . . . 1 . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 677 | . 18 72 115 16 677 104 42 . 248 Average Temperature 104 | . 8 37 66 10 172 43 24 . 50 Received Heat Transfer 1465 | . 51 261 433 54 543 69 18 . 36 Effects 19 | . . . . . 19 . . . . Shutdowns 4 | . . . . . 4 . . . . Energy Bleed 2 | . . . . . 2 . . . . Interference 8 | . . . . . 8 . . . . Matter Decay 1 | . . . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Damage (core) 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Fried 6 | . 1 1 . . 4 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . 1 1 . . 2 Heat Transferred 5325 | . 300 . 400 150 2425 700 100 . 1250 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . 2 . . . . Alert | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 138 | . 138 50 . 71 123 67 . . 127 Initial 71 | . . . . 71 50 27 . . . Average 21 | . 44 6 . 5 40 13 . . 28 Influence Increases 2543 | . 337 250 310 57 731 170 21 . 667 Destroy 0b10 Robot/C 1320 | . 200 200 180 40 340 60 20 . 280 Destroy 0b10 Robot/NC 135 | . 15 . . . 85 20 . . 15 Destroy Leader 298 | . 36 50 10 . 94 26 . . 82 Allied During Kill 3 | . . . . . . 1 1 . 1 Successful Hack 47 | . 5 . . 17 22 . . . 3 Disable Machine 96 | . 12 . . . 48 20 . . 16 Destroy Structure 414 | . 24 . . . 77 43 . . 270 Advance Influence 50 | . . . . . 50 . . . . Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 165 | . 45 . 120 . . . . . . Influence Decreases 2496 | . 337 250 105 262 653 225 44 . 620 Entered New Map 198 | . . . . 134 . 51 13 . . Time Decay 2099 | . 337 250 105 128 555 154 31 . 539 Lost Part 178 | . . . . . 98 20 . . 60 Lost Ally 21 | . . . . . . . . . 21 Squads Dispatched 8 | . . . . . 4 1 . . 3 Investigation . | . . . . . . . . . . Extermination 4 | . . . . . 1 . . . 3 Reinforcement 4 | . . . . . 3 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 3 | . . . . . 2 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Distress Signals 5 | . 3 . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 91 | . 16 10 15 2 24 7 1 . 16 Peak Tracking Total 5 | . 5 2 4 1 4 2 1 . 4 Tactical Retreats 10 | . 3 . 3 . 3 1 . . . ECM-based Alert Blocks 4 | . . . . . 3 1 . . . Traps | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Traps Triggered 5 | . 1 . 4 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Machines Disabled 26 | . 3 . 2 . 12 5 . . 4 Max in Single Turn 5 | . 3 . 1 . 4 5 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Machines Accessed 22 | . 4 1 1 6 5 2 . 1 2 Terminals 16 | . 3 1 . 6 3 1 . . 2 Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 52 | . 10 3 3 18 9 4 . 1 4 Successful 34 | . 9 3 3 11 3 2 . 1 2 Failed 18 | . 1 . . 7 6 2 . . 2 Catastrophic 6 | . . . . 3 2 1 . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . . . . 5 4 . . . . Terminals 42 | . 9 3 . 18 7 1 . . 4 Fabricators 3 | . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 31 | . 8 3 3 11 3 . . 1 2 Record 13 | . 3 3 3 4 . . . . . Part Schematic 4 | . . . . 4 . . . . . Robot Schematic 1 | . . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . . 1 . Open DSF 2 | . . . . . 1 . . . 1 Branch Access Points 4 | . 1 . . 1 1 . . . 1 Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . Zone Layout 2 | . . . . 1 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 3 1 . 4 4 1 . . 1 Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . Robots Built 3 | . . . . . . 3 . . . Authchips . | . . . . . . . . . . Time 99 | . . . . . . 99 . . . Total Robot Build Rating 6 | . . . . . . 6 . . . Part Schematics Acquired 4 | . . . . 4 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 Non-combat 1 | . . . . . . . . . 1 Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 3 | . . . . . . . . . 3 parse_system 3 | . . . . . . . . . 3 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Total Allies 3 | . . . . . . 3 . . . Largest Group 3 | . . . . . . 3 3 3 3 Highest-Rated Group 54 | . . . . . . 54 54 54 54 Highest-Rated Ally 18 | . . . . . . 18 18 18 18 Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . . . . 5 . . 3 Total Damage 136 | . . . . . . 136 . . . Kills 2 | . . . . . . 2 . . . Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Active Infowar (turns) 3377 | 47 436 . . . 939 543 33 . 1379 Sensors 1972 | . . . . . 593 . . . 1379 Terrain 483 | 47 436 . . . . . . . . ECM 1513 | . . . . . 937 543 33 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Turns Passed 8264 | 63 555 1306 1990 921 963 543 454 90 1379 Spaces Moved 4269 | 45 330 610 975 452 478 276 364 72 667 Core 13 | 13 . . . . . . . . . Treads . | . . . . . . . . . . Legs 4256 | 32 330 610 975 452 478 276 364 72 667 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 122 122 122 122 110 Average Speed 167 | 99 131 190 190 190 137 135 122 122 182 Slowest Speed 200 | 120 190 190 190 190 200 193 122 122 192 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 1 | . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 57 98 53 89 17 5 59 12 15 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 2 | . . 1 . . . . 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 362 | . 33 . 36 . 76 59 1 . 157 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . 1 . 2 AOE 359 | . 33 . 36 . 76 59 . . 155 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Fac Total 5065 | 63 402 694 1045 502 718 438 370 75 758 Wait 436 | . 21 41 25 38 147 139 . . 25 Move 4260 | 44 329 609 974 451 477 275 363 71 667 Hop . | . . . . . . . . . . Pick Up 92 | 12 16 5 6 3 24 10 2 3 11 Fast Attach . | . . . . . . . . . . Attach 58 | 7 5 2 6 1 21 6 1 . 9 Detach 2 | . . . . . . . . . 2 Swap 2 | . . 1 . . . 1 . . . Drop 34 | . 5 2 . 2 12 3 2 1 7 Fire 178 | . 26 34 33 7 36 4 2 . 36 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . . . 1 . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 15) 64 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Evolved 1 slot: Utility x1 260 | -10/Materials | Identified exit to Materials 260 | -10/Materials | Discovered exit to Materials (range 14) 316 | -10/Materials | Build established: Hacker-Mutant 569 | -10/Materials | Identified exit to Mines 619 | -10/Materials | Entered Mines 1010 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1057 | -10/Mines | Discovered exit to Materials (range 6) 1428 | -10/Mines | Found a hidden stash of uninstalled traps 1449 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1453 | -10/Mines | Found Prototype Device 1733 | -10/Mines | Discovered exit to Materials (range 10) 1912 | -10/Mines | Identified exit to Subcaves 1912 | -10/Mines | Discovered exit to Subcaves (range 6) 1925 | -10/Mines | Entered Subcaves 2099 | -10/Subcaves | Identified exit to Materials 2099 | -10/Subcaves | Discovered exit to Materials (range 9) 2586 | -10/Subcaves | Visited Clippyterm 2591 | -10/Subcaves | Learned location of Extension (-5) 2811 | -10/Subcaves | Core integrity fell below 50% 2843 | -10/Subcaves | Lost 3 parts (2n1w) 3081 | -10/Subcaves | Lost 3 parts (1p2w) 3323 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3862 | -10/Subcaves | Identified exit to Recycling 3862 | -10/Subcaves | Discovered exit to Recycling (range 9) 3915 | -10/Subcaves | Entered Recycling 3916 | -9/Recycling | Met a Zionite searching for Scraptown 4346 | -9/Recycling | Identified exit to Factory 4346 | -9/Recycling | Discovered exit to Factory (range 12) 4501 | -9/Recycling | Core integrity fell below 20% 4836 | -9/Recycling | Entered Factory 4836 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4841 | -7/Factory | Identified Exp. Sensor Array 5126 | -7/Factory | Build established: Hacker-Skirmisher 5205 | -7/Factory | Identified exit to Lower Caves 5482 | -7/Factory | Lost 6 parts (3u3w) 5594 | -7/Factory | Core integrity fell below 50% 5774 | -7/Factory | Identified exit to Factory 5774 | -7/Factory | Discovered exit to Factory (range 14) 5799 | -7/Factory | Entered another Factory area 5799 | -6/Factory | Evolved 2 slots: Utility x2 6146 | -6/Factory | Build established: Hacker-Gunner 6238 | -6/Factory | Fabricated L-31 Rogue (x3) 6294 | -6/Factory | Identified exit to Lower Caves 6294 | -6/Factory | Discovered exit to Lower Caves (range 12) 6342 | -6/Factory | Entered Lower Caves 6342 | -6/Lower Caves | Accompanied by 3 allies 6351 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6450 | -6/Lower Caves | Learned Factory stockpile data 6625 | -6/Lower Caves | Build established: Scavenger-Gunner 6786 | -6/Lower Caves | Identified exit to Lower Caves 6786 | -6/Lower Caves | Discovered exit to Lower Caves (range 6) 6796 | -6/Lower Caves | Entered another Lower Caves area 6796 | -6/Lower Caves | Accompanied by 3 allies 6872 | -6/Lower Caves | Identified exit to Factory 6872 | -6/Lower Caves | Discovered exit to Factory (range 10) 6886 | -6/Lower Caves | Entered Factory 6886 | -5/Factory | Accompanied by 3 allies 6886 | -5/Factory | Evolved 2 slots: Utility x2 6952 | -5/Factory | Identified exit to DSF 6996 | -5/Factory | Identified exit to Upper Caves 6996 | -5/Factory | Identified exit to Extension 8221 | -5/Factory | Lost 4 parts (1p1n1u1w) 8265 | -5/Factory | Self-destructed Last Messages --------------- Reading system data... 08178_ Hvy. Armor Plating destroyed. 08178_ Destroyed Hvy. Armor Plating. 08182_ Aluminum Leg destroyed. 08183_ The unstable cave ceiling collapses. 08185_ Lgt. Nuclear Core destroyed. 08187_ P-70 Sage destroyed. 08190_ Flak Gun destroyed. 08195_ Acquired 29 matter. 08197_ The unstable cave ceiling collapses. 08208_ R-10 Processor collects Antigrav System. 08213_ SN 2IY&2#9YDYW/EXK,VDSB= 08216_ Door malfunctions. 08222_ U-05 Engineer lays Concrete. 08238_ #E F KRKEPV18%SLP,&5> 08238_ U-05 Engineer lays Concrete. 08241_ O-24 Administrator destroyed. 08246_ Acquired System Shield. 08254_ System corrupted: Component data lost. 08261_ Kicked P-70 Sage out of the way. Map ----- +----------------------------------------------------+ | ??????????????# #???# # # | | ??????????????# ##### # ! # "" | | ??????????????# ##### # # | | ??????????????# ### # ] # | | ??????????]???# # ##+############/##### | | ??????????????# *[ | | ??????????????# ! ![ | | ??????????????# !% = "" | | ??????????????+ " """ | | ??????????????#" "" """" | | ??????????????#"" " """" ######### | | ??????????????#" """" """" #???????# | | ??????????????#" """" """" #???????# | | ???????????####"" """" """" #???????# | | ??????????## # #???????# + | | ??######### ### #???????# | | + #???????# | | # ##############?#### | | # " """" # #????# | | ? "" " """" # """"""" #????# | | ?? !!] """" " """" # ] """"""" #????# | | ?? !] # """"""" #????# | | ????? """" """" """" # """"""" #????### | | ????? """" """" """" # #??????## | | ???? """" """" """" # ########## | | ???? ???? @ #####+######### | | ???????????"" """" """" # | | ???????????"" ?""" """" p # | | ????????????" ??"" """" # | | ???????????? ? ? ] | | ???????????? = R # | | ????????????#?######## ####+#### # | | ?????????????????????# # ## ####+#### | | ?????????????????????# # """ ## | | ?????????????????????# # """ ## ## | | ?????????????????????# # """ ## #? | | ?????????????????????# # "" ## ## | | ?????????????????????# # "" ## # | | ?????????????????????# # ## # | | ?????????????????????# ###+##### # | | ?????????????????????# # | | ?????????????????????# # | | ?????????????????????# """"""""" """"""""" # | | ?????????????????????# """"""""" """"""""" # | | ?##############??????# """"""""" """"""""" # | | ?# #??????# """"""""" """"""""" # | | ?# """ """ ######## """"""""" """"""""" ## | | ?# """ """ # """"""""" """"??""" | | ?# """ """ # | | ?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 28 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 185 ECM Strength 1 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- EM Shotgun | -9/Recycling | Hacked Kinecellerator | -9/Recycling | Hacked Minigun | -9/Recycling | Hacked Hacking Suite | -9/Recycling | Hacked Robot Schematics ------------------ L-31 Rogue | -9/Recycling | Hacked Fabricated ------------ L-31 Rogue | x3 | -6/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Drive-By Fancy Inventory My Command Is Your Wish Please Form A Line Power Corrupts Challenges ------------ None Game ------ Seed GravmagFocalAnalyzer Manual? 0 Play Time 01:09:13 Cumulative 7.2 hours Start 2026.08.27 @ 23:43:27 End 2026.08.30 @ 02:45:11 Sessions 6 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 24 Rogue 6 Adventurer 0 Explorer 18 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5773ca99-59f4-475f-91e2-5434e6e4e6ad