Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.03 @ 21:52:42 Player: Sardaukar Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (118) 590 Value Destroyed (3967) 3967 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1385) 1385 TOTAL SCORE: 8242 Bonus ------- High Alert Combat Kills 466 Follower Combat Kills 229 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -10 Cogmind --------- Core Integrity 0/550 Matter 234/300 Energy 98/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Improved Signal Interpreter Improved Utility Shielding Relay Coupler [Grunt] (28) Relay Coupler [Hunter] (18) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Ion Engine Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Medium Storage Unit Medium Armor Plating Advanced Beam Rifle Assault Rifle Autogun Autogun Autogun Shotgun High-powered Shotgun Rocket Launcher Missile Launcher [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Advanced Beam Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 2 | . . 1 . 1 . . Weapon . | . . . . . . . Parts Attached 104 | 6 11 1 9 40 9 28 Power 9 | 1 1 . 1 2 2 2 Engine 5 | 1 1 . 1 1 . 1 Core 4 | . . . . 1 2 1 Reactor . | . . . . . . . Propulsion 31 | 2 . . 3 13 6 7 Treads . | . . . . . . . Leg 31 | 2 . . 3 13 6 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 . 2 7 1 7 Device 5 | . 1 . . 2 1 1 Storage 4 | 1 . . 1 1 . 1 Processor 3 | . 1 . 1 1 . . Hackware . | . . . . . . . Protection 8 | . . . . 3 . 5 Artifact . | . . . . . . . Weapon 44 | 2 8 1 3 18 . 12 Energy Gun 3 | . . . . 1 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 16 | 2 2 . 1 9 . 2 Ballistic Cannon 8 | . . . . 2 . 6 Launcher 17 | . 6 1 2 6 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . 1 Parts Lost 24 | . 1 . 1 8 4 10 Power 3 | . . . 1 1 . 1 Propulsion 9 | . . . . 2 2 5 Utility 7 | . . . . 2 2 3 Weapon 5 | . 1 . . 3 . 1 Highest Loss Streak 7 | . 1 . 1 7 1 3 To Critical Strikes 2 | . . . . . 1 1 Average Slot Usage (%) 95 | . 89 77 96 97 97 96 Engine 5 | . 14 11 8 8 . 1 Core 3 | . . . . . 9 7 Leg 33 | . 28 22 32 34 35 34 Device 9 | . 4 11 11 8 14 5 Storage 9 | . 14 11 11 9 9 9 Processor 7 | . . . 10 9 9 9 Protection 5 | . . . . 8 1 11 Energy Gun 3 | . . . . . 9 6 Ballistic Gun 10 | . 15 17 11 12 9 6 Ballistic Cannon 1 | . . . . . . 5 Launcher 3 | . 11 4 10 4 . . Naked Turns 4 | . . . . . . 4 Heaviest Build 50 | 13 20 19 34 50 33 50 Greatest Support 80 | 20 20 20 35 80 68 67 Greatest Overweight (x) 1 | 1 . . . 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 13 | 7 8 8 14 15 15 14 Most Carried 15 | . 7 8 12 15 15 15 Average Carried 12 | . 4 6 8 13 14 14 Final Capacity 15 | 8 8 8 15 15 15 5 Final Carried 15 | . 6 8 12 14 15 5 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Mat Matter Collected 2889 | 174 95 17 324 1178 232 869 Remotely . | . . . . . . . Salvage Created 3155 | . 287 23 104 1285 282 1174 Parts 227 | . 30 3 13 82 18 81 Haulers Intercepted 4 | . . . . 2 . 2 Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 88 | . 9 1 7 26 12 33 Guns 40 | . . . . 14 12 14 Cannons 13 | . . . . . . 13 AOE 35 | . 9 1 7 12 . 6 Classes Destroyed 13 | . 6 . . 5 1 1 Worker 5 | . . . . 2 . 3 Builder 1 | . 1 . . . . . Hauler 4 | . . . . 2 . 2 Recycler 6 | . 2 . . 4 . . Mechanic 1 | . . . . . . 1 Operator 3 | . 1 . . 2 . . Watcher 10 | . 3 1 . 4 . 2 Swarmer 29 | . 6 1 4 3 6 9 Grunt 40 | . 3 . 3 15 4 15 Brawler 2 | . . . . 1 . 1 Duelist 4 | . . . . . 2 2 Protector 2 | . . . . 1 . 1 Sentry 11 | . . . . 6 . 5 Best Kill Streak 7 | . 7 2 3 7 6 5 Combat Bots Only 6 | . 4 1 3 5 6 5 Max Kills in Single Turn 5 | . 5 1 3 4 2 2 Gunslinging 1 | . . . . 1 1 . Exploded 3 | . 3 1 3 3 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Damage Taken 4757 | . 255 32 175 1775 708 1812 Core 628 | . 38 . 28 93 171 298 Absorbed by Shields . | . . . . . . . Redirected to Shielding 149 | . . . . . 109 40 Regen/Repaired (Parts) 90 | . . . . 18 . 72 Core Remaining (%) 92 | 100 84 . 93 . . . Volleys Fired 226 | . 13 2 7 72 40 92 Largest 2 | . 2 1 1 2 2 2 Hottest 103 | . 66 33 33 96 86 103 Shots Fired 425 | . 24 2 7 139 74 179 Gun 296 | . 6 . . 109 74 107 Cannon 67 | . . . . 2 . 65 Launcher 62 | . 18 2 7 28 . 7 Special . | . . . . . . . Kinetic 265 | . 6 . . 109 34 116 Thermal 98 | . . . . 2 40 56 Explosive 62 | . 18 2 7 28 . 7 Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 4 . 2 10 5 11 Robot Miss Streak 6 | . 4 1 4 4 5 6 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . . 2 3 1 Max Gunslinging Chain 1 | . . . . 1 1 1 Shots Hit Robots 245 | . 8 . 2 85 42 108 Core Hits 208 | . 19 3 10 93 20 63 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . . . . 1 2 6 Burn 4 | . . . . . 2 2 Destroy 1 | . . . . 1 . . Blast 4 | . . . . . . 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9196 | . 1118 112 336 3325 979 3326 Guns 3360 | . 24 . . 1132 979 1225 Cannons 1100 | . . . . . . 1100 Explosions 4690 | . 1088 100 334 2167 . 1001 Melee . | . . . . . . . Ramming 46 | . 6 12 2 26 . . Kinetic 3400 | . 24 . . 1092 533 1751 Thermal 1060 | . . . . 40 446 574 Explosive 4690 | . 1088 100 334 2167 . 1001 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . . . 10 Message Errors 5 | . . . . . . 5 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 116 | . 32 . . 30 . 54 Projectiles 50 | . . . . . . 50 Explosions 66 | . 32 . . 30 . 4 Melee . | . . . . . . . Knockbacks 10 | . . . . 1 . 9 Impact 1 | . . . . 1 . . Kinetic 9 | . . . . . . 9 Secondary . | . . . . . . . Self-Inflicted Damage 501 | . 148 . 102 221 . 30 Shots 16 | . 4 . 3 7 . 2 Rammed . | . . . . . . . Targets Rammed 13 | . 2 6 1 4 . . Kicked 13 | . 2 6 1 4 . . Crushed . | . . . . . . . Highest Temperature 532 | . 30 . 3 106 180 532 Average Temperature 112 | . 9 . 3 32 87 149 Received Heat Transfer 1932 | . 33 . 36 918 153 792 Effects 11 | . . . . . . 11 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 8 | . . . . . . 8 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 2238 | . . . . 74 943 1221 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Peak Influence 880 | . 739 463 467 618 880 726 Initial 429 | . . 312 43 182 401 429 Average 422 | . 522 326 274 281 698 448 Maximum Alert Level 3 | . 3 2 2 2 3 3 Low Security (%) 23 | 100 21 4 23 36 . 29 Level 1 27 | . 5 82 68 41 . 7 Level 2 31 | . 29 12 8 21 40 51 Level 3 17 | . 43 . . . 59 11 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 3 . . 4 . 8 Investigation 2 | . . . . . . 2 Extermination . | . . . . . . . Reinforcement 8 | . 3 . . 3 . 2 Assault 4 | . . . . 1 . 3 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Distress Signals 7 | . 2 1 . 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 138 | . 18 4 10 42 18 46 Peak Tracking Total 8 | . 5 3 3 8 3 6 Tactical Retreats 6 | . . . 1 2 . 3 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Traps Triggered 8 | . . . . 2 4 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 3 | . . . . 3 . . Traps Extracted . | . . . . . . . Installed 3 | . . . . 3 . . Triggered 3 | . . . . 3 . . Most Traps Carried 3 | . . . 3 3 . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Mat Machines Disabled 21 | . 3 1 4 6 2 5 Max in Single Turn 2 | . 2 1 2 1 1 1 Garrison Access 1 | . . . . . . 1 Garrison Relay 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Machines Accessed 28 | . 4 6 . 10 2 6 Terminals 24 | . 4 6 . 7 2 5 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 . 1 Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 83 | . 17 15 . 25 4 22 Successful 35 | . 4 7 . 13 1 10 Failed 48 | . 13 8 . 12 3 12 Catastrophic 5 | . . 2 . 2 1 . Database Lockouts . | . . . . . . . Manual 47 | . 16 5 . 9 1 16 Terminals 75 | . 17 15 . 19 4 20 Fabricators . | . . . . . . . Repair Stations 4 | . . . . 2 . 2 Recycling Units 2 | . . . . 2 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 27 | . 4 7 . 8 1 7 Record 1 | . . 1 . . . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . . 1 . . . . Open Door 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Terminal Index 4 | . 1 1 . 1 . 1 Alert Level 3 | . . 1 . 2 . . Unreport Threat 5 | . . 1 . 1 . 3 Locate Traps 3 | . . 1 . 1 . 1 Dispatch Records 2 | . . . . 1 . 1 Recall Investigation 1 | . . . . . . 1 Hauler Manifests 1 | . . 1 . . . . Zone Layout 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 2 . 2 Scan Component 2 | . . . . 1 . 1 Repair 2 | . . . . 1 . 1 Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Matter 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 2 | . . . . 1 . 1 Terminals 2 | . . . . 1 . 1 Botnet 2 | . . . . 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 3 6 . 9 2 4 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 1 . 1 Time 64 | . . . . 26 . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 10 | . . . . . 9 1 Machine Destruction 10 | . . . . . 9 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . 3 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 1 Highest-Rated Group 95 | . . . . . 95 39 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks 50 | . . . . . 44 6 Total Damage 668 | . . . . . 650 18 Kills 8 | . . . . . 8 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Mat Turns Passed 5257 | 57 328 421 295 1803 1072 1281 Spaces Moved 3149 | 42 191 337 212 979 717 671 Core 13 | 3 . . . . . 10 Treads . | . . . . . . . Legs 3136 | 39 191 337 212 979 717 661 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 50 Average Speed 123 | 116 120 120 120 127 125 121 Slowest Speed 190 | 120 120 120 120 190 126 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 4 43 35 53 64 72 48 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 17 | . . . . 13 . 4 Terrain Destroyed 530 | . 174 24 60 210 . 62 Melee . | . . . . . . . Projectile 31 | . . . . 4 . 27 AOE 499 | . 174 24 60 206 . 35 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Total 4063 | 47 261 351 242 1386 821 955 Wait 470 | . 39 . 8 261 16 146 Move 3144 | 41 190 336 211 979 716 671 Hop . | . . . . . . . Pick Up 37 | . 5 4 4 10 7 7 Fast Attach 32 | 6 2 . 2 11 2 9 Attach 17 | . 1 . 1 7 2 6 Detach . | . . . . . . . Swap 55 | . 8 1 6 22 5 13 Drop 40 | . 1 2 2 17 7 11 Fire 226 | . 13 2 7 72 40 92 Melee . | . . . . . . . Ram . | . . . . . . . Kick 13 | . 2 6 1 4 . . Crush . | . . . . . . . Escape Stasis 13 | . . . . . 13 . Rewire 13 | . . . . . 13 . Trap 3 | . . . . 3 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 9) 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 792 | -9/Materials | Discovered new exit (range 8) 807 | -9/Materials | Entered Mines 813 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 880 | -9/Mines | Learned location of Zion (-7) 953 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 990 | -9/Mines | Found a hidden stash of uninstalled traps 1076 | -9/Mines | Discovered new exit (range 5) 1102 | -9/Mines | Entered Materials 1102 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1212 | -8/Materials | Build established: Scavenger-Mutant 1583 | -8/Materials | Discovered new exit (range 11) 1685 | -8/Materials | Build established: Mutant 1872 | -8/Materials | Repaired Sensor Array 2372 | -8/Materials | Build established: Scavenger-Mutant 2673 | -8/Materials | Build established: Mutant 2702 | -8/Materials | First assault squad dispatched 2857 | -8/Materials | Lost 7 parts (1p2n2u2w) 2905 | -8/Materials | Identified exit to Garrison 2905 | -8/Materials | Entered Garrison 2988 | -8/Garrison | Triggered checkpoint 3012 | -8/Garrison | Triggered checkpoint 3108 | -8/Garrison | Build established: Scavenger-Mutant 3135 | -8/Garrison | Discovered new exit (range 15) 3229 | -8/Garrison | Identified exit to Materials 3252 | -8/Garrison | Triggered checkpoint 3294 | -8/Garrison | Garrison Relay disabled 3343 | -8/Garrison | Garrison Relay disabled 3408 | -8/Garrison | Triggered checkpoint 3490 | -8/Garrison | Triggered checkpoint 3596 | -8/Garrison | Discovered exit to Materials (range 10) 3744 | -8/Garrison | Triggered checkpoint 3884 | -8/Garrison | Triggered checkpoint 3942 | -8/Garrison | Discovered exit to Materials (range 14) 3967 | -8/Garrison | Installed Relay Interface Framework 3977 | -8/Garrison | Entered Materials 3977 | -8/Materials | Accompanied by 1 ally 4032 | -8/Materials | Core integrity fell below 50% 4256 | -8/Materials | Repaired Carbon-fiber Leg 4435 | -8/Materials | Discovered new exit (range 7) 4826 | -8/Materials | Lost 3 parts (1n1u1w) 4916 | -8/Materials | Garrison activated, responded to threat 4955 | -8/Materials | Core integrity fell below 20% 5177 | -8/Materials | First assault squad dispatched 5254 | -8/Materials | Released all parts (9) 5258 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05234_ U-05 Engineer lays Concrete. 05235_ Overheating: System interference. 05235_ Gauss Cannon temporarily disabled. 05235_ U-05 Engineer lays Concrete. 05246_ U-05 Engineer builds a Wall. 05250_ Acquired 3 matter. 05251_ U-05 Engineer lays Concrete. 05252_ U-05 Engineer builds a Door. 05254_ Released Gauss Cannon. 05254_ Released Flexi-carbon Leg. 05254_ Released Imp. Signal Interpreter. 05254_ Released Lrg. Storage Unit. 05254_ Released Gauss Cannon. 05254_ Released Aluminum Leg. 05254_ Released Imp. Light Armor Plating. 05254_ Released Aluminum Leg. 05254_ Released Lgt. Deuterium Engine. 05254_ Acquired 35 matter. 05254_ Acquired 23 matter. 05258_ Acquired 67 matter. Map ----- +----------------------------------------------------+ | ????????######+############### %[%*% | | ????????# ==#######"###### | | ????????# < T #???????????## | | ????????# #???????????## | | ????????##### ############## #????????????# | | ????????????# #????????????#######????????????# | | ????????????# #?????????????###########???????# | | ????????????# ############### #????# | | ????????????# # """" """" ?????# | | ????????????# + """" ""?????????# | | ????????????# # """" "??????????# | | ????????????#######+########### ?????????# | | ????????????????# ! ##########????????## | | ????????????????# ########??????????# | | ????????????????#! """ """ ## = #??????????# | | ????????????????# """ """ ## #??????????# | | ??????########### """ """ ## ==/ #??????????# | | ??????#= # ## == #??????????# | | ??????# ############ ## =/ ############# | | ??????# """ """ # # # | | ??????# """ """[+ ^ # # | | ??????# """ """!#""" ^ g # t /% | | ??????# "" ="""!#"R ^ """ [ # | | ??????# *=% %=#""" """ g =![ # | | ??????# % !*[# ^ """ ###*]!# # | | ??????########### a @ g ]+ # | | ???????????????## =[=#! ######## | | ???????????????#" """ """ %!]* ###???## | | ???????????????#T """ """ #??????# | | ???????????????#" """ """ #% #??????# | | ???????????????## % * #?????## | | ????????????????# ;% #?????## | | ????????????????## #######;#####% #% #???#### | | ?????????????????# #???? ???# # #??##! | | ?????????????????# #??? """ ???# # #??#! | | ?????????????????# #??# """ ???# # #??#! | | ?????????????????# #?????"" ???# # #??# | | ?????????????????? ??????? ???# # #??#! | | ?????????????????? ??????? ???# # #??##! | | ?????????????????? ??????? ???# #######???##### | | ?????????????????? ??????? ???? ??????????????? | | ???????????????????###???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceNullLaser Manual? 0 Play Time 01:08:29 Cumulative 279.2 hours Start 2022.11.28 @ 21:01:26 End 2022.12.03 @ 21:52:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 4 Adventurer 63 Explorer 15 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 68 Gallery% 76 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fb36e00-364d-4da3-b36a-ebaedd0e1732