Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.29 @ 20:11:31 Player: SAKISANO Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (39) 195 Value Destroyed (1125) 1125 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 4745 Bonus ------- Follower Combat Kills 85 Cogmind --------- Core Integrity 0/700 Matter 126/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Armor Integrity Analyzer > --- WEAPON (2) ------- Power Maul > --- INVENTORY (10) --- Advanced Terrain Scan Processor Transmission Jammer Makeshift Light Armor Plating Shield Generator Hacking Drone Bay Lightning Gun Gatling Laser Heavy Particle Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Small Storage Unit Machine Analyzer Armor Integrity Analyzer Propulsion Shielding > --- WEAPON ----------- Gatling Laser Power Maul > --- INVENTORY -------- Advanced Terrain Scan Processor Matter Filter Transmission Jammer System Shield Lightning Gun Heavy Particle Cannon Gauss Cannon [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 . 2 . . . Power 1 | . . . . 1 . . . . . Propulsion 3 | . . . 1 1 . 1 . . . Utility 2 | . . . 1 . . 1 . . . Weapon . | . . . . . . . . . . Parts Attached 61 | 5 7 . 8 11 . 17 9 . 4 Power 11 | . 1 . 1 3 . 4 1 . 1 Engine 6 | . 1 . 1 3 . 1 . . . Core 5 | . . . . . . 3 1 . 1 Reactor . | . . . . . . . . . . Propulsion 15 | 2 3 . 1 4 . 4 . . 1 Treads . | . . . . . . . . . . Leg 1 | . . . . . . . . . 1 Wheel 3 | 2 1 . . . . . . . . Hover . | . . . . . . . . . . Flight 11 | . 2 . 1 4 . 4 . . . Utility 16 | 1 1 . 3 2 . 6 3 . . Device 3 | . 1 . . 1 . 1 . . . Storage 6 | 1 . . 2 . . 1 2 . . Processor 2 | . . . . . . 2 . . . Hackware 1 | . . . . . . . 1 . . Protection 4 | . . . 1 1 . 2 . . . Artifact . | . . . . . . . . . . Weapon 19 | 2 2 . 3 2 . 3 5 . 2 Energy Gun 3 | 1 . . . . . . 2 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | 1 2 . 3 1 . 1 . . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 2 | . . . . 1 . . . . 1 Special Weapon 2 | . . . . . . . 2 . . Impact Weapon 2 | . . . . . . 2 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 2 | . . . . 2 . . . . . Parts Lost 27 | . . . . 7 4 4 1 . 11 Power 7 | . . . . 2 1 3 . . 1 Propulsion 11 | . . . . 3 2 1 1 . 4 Utility 4 | . . . . 1 1 . . . 2 Weapon 5 | . . . . 1 . . . . 4 Highest Loss Streak 10 | . . . . 5 3 2 1 . 10 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | 5 7 8 7 6 6 7 8 9 8 Power . | 1 1 1 1 . 1 . . . . Propulsion 1 | 2 3 3 2 1 . . . . . Utility 2 | . 1 2 1 1 1 1 4 3 4 Weapon 2 | . . 2 2 3 4 4 3 5 3 Tool/Special . | . . . . . . . . . . Unused Backups 20 | . 3 . 3 1 . 4 2 1 6 Power 1 | . . . . . . 1 . . . Propulsion 5 | . 3 . 2 . . . . . . Utility 9 | . . . 1 . . . 2 1 5 Weapon 5 | . . . . 1 . 3 . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 70 | . 89 71 75 75 54 45 87 84 49 Engine 6 | . 9 14 11 13 4 3 . . . Core 2 | . . . . . . 3 13 7 3 Wheel 5 | . 24 . . . . . . . . Flight 19 | . 3 28 33 33 33 20 34 30 7 Device 6 | . 11 14 11 8 . . . . . Storage 10 | . 14 14 11 9 9 7 7 7 7 Processor 2 | . . . . . . . 13 7 7 Protection 1 | . . . . 2 4 2 5 7 1 Energy Gun 1 | . 5 . . . . . 2 . . Ballistic Gun 6 | . 20 . 9 9 . 2 . . . Special Weapon 1 | . . . . . . . 1 15 2 Impact Weapon 1 | . . . . . . 2 5 . 4 Peak Build Rating 35 | 5 7 5 11 15 9 32 35 28 28 Average Rating 12 | 4 6 5 8 10 6 13 31 28 21 On Entrance 12 | . 5 5 5 9 9 4 32 28 28 Avg Prop Armor Cover (%) 5 | . . . . . 5 5 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 29 | 8 15 11 14 20 14 26 29 20 25 Greatest Support 32 | 32 32 8 12 16 16 25 25 20 20 Greatest Overweight (x) 6 | . 2 1 1 1 . 6 1 . 6 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 35 | 8 8 8 10 8 8 8 35 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 9 10 10 Most Carried 10 | 7 8 8 10 8 8 8 10 10 10 Average Carried 7 | 5 7 8 7 6 6 7 8 9 8 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 10 Final Carried 10 | 7 8 8 8 5 8 8 10 10 9 Class Distribution -------------------- 65% | Mutant 24% | Scavenger-Sprinter 6% | Scavenger-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Matter Collected 1391 | 250 140 . 118 44 . 342 289 40 168 Remotely . | . . . . . . . . . . Salvage Created 1217 | 93 182 . 149 118 . 342 54 . 279 Parts 65 | . 13 . 17 7 . 18 2 . 8 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 7 Prevented 2 | . . . . . . . 2 . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Combat Hostiles Destroyed 33 | . 5 . 8 3 . 6 1 . 10 Melee 3 | . . . . . . 1 . . 2 Guns 20 | . 5 . 8 2 . 5 . . . Cannons 4 | . . . . . . . . . 4 AOE 5 | . . . . 1 . . 1 . 3 Classes Destroyed 9 | 1 2 . 1 1 . 3 . . 1 Worker 1 | . . . 1 . . . . . . Recycler 4 | 1 1 . . . . 2 . . . Drone 1 | . . . . . . . . . 1 Watcher 1 | . . . . . . 1 . . . Swarmer 16 | . 3 . 7 . . 4 . . 2 Grunt 11 | . 2 . 1 1 . . . . 7 Sentry 2 | . . . . 2 . . . . . Hunter 2 | . . . . . . 1 1 . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 5 | 1 3 . 5 2 . 3 1 . 5 Combat Bots Only 5 | . 3 . 4 2 . 3 1 . 5 Max Kills in Single Turn 1 | 1 1 . 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . 1 . . 1 . 1 Melee 1 | . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Hostile Shots Fired 269 | . 21 . 25 23 13 67 6 . 114 Missed 80 | . 5 . 12 7 4 14 2 . 36 Hits 189 | . 16 . 13 16 9 53 4 . 78 Projectile 189 | . 16 . 13 16 9 53 4 . 78 Critical Strikes 3 | . . . . . 1 1 . . 1 Damage Taken 2810 | . 164 . 105 347 159 583 44 . 1408 Core 860 | . 22 . 37 49 47 135 13 . 557 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 57 | . . . . . . . 5 . 52 Regen/Repaired (Parts) 106 | . . . . . . . . 106 . Core Remaining (%) 90 | 100 . 91 90 . 82 . . . . Volleys Fired 127 | 7 15 . 25 15 3 20 3 . 39 Largest 2 | 1 2 . 1 2 1 1 1 . 2 Hottest 180 | 50 70 . 23 46 30 23 55 . 180 Shots Fired 164 | 7 30 . 25 25 3 20 3 . 51 Gun 113 | 7 30 . 25 21 . 20 3 . 7 Cannon 20 | . . . . . . . . . 20 Launcher 20 | . . . . 4 3 . . . 13 Special 11 | . . . . . . . . . 11 Kinetic 104 | . 18 . 25 21 . 20 . . 20 Thermal 37 | 7 12 . . . . . . . 18 Explosive 20 | . . . . 4 3 . . . 13 Electromagnetic 3 | . . . . . . . 3 . . Robot Hit Streak 19 | 6 19 . 6 6 . 13 4 . 9 Robot Miss Streak 7 | 1 1 . 5 3 . 2 1 . 7 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 121 | 6 23 . 18 21 . 23 2 . 28 Core Hits 63 | 2 10 . 11 9 1 9 1 . 20 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed 4 | . . . . . . 2 . . 2 Critical Strikes 10 | 1 1 . . . . 2 . . 6 Burn 2 | 1 1 . . . . . . . . Blast 2 | . . . . . . . . . 2 Smash 6 | . . . . . . 2 . . 4 Melee Attacks 14 | . . . . . . 9 . . 5 Impact 14 | . . . . . . 9 . . 5 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2748 | 73 255 . 230 330 5 713 110 . 1032 Guns 1123 | 73 255 . 230 225 . 218 44 . 78 Cannons 262 | . . . . . . . . . 262 Explosions 602 | . . . . 105 5 . 66 . 426 Melee 728 | . . . . . . 495 . . 233 Ramming . | . . . . . . . . . . Kinetic 1065 | . 130 . 230 225 . 218 . . 262 Thermal 375 | 73 125 . . . . . 66 . 111 Explosive 536 | . . . . 105 5 . . . 426 Electromagnetic 44 | . . . . . . . 44 . . Impact 728 | . . . . . . 495 . . 233 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 . Average Corruption 1 | . . . . . . 1 1 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 4 | . . . . . . 1 3 . . Matter Fused 2 | . . . . . . 1 1 . . Energy Discharges 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 409 | . . . . 72 . 246 . . 91 Projectiles . | . . . . . . . . . . Explosions 79 | . . . . 72 . . . . 7 Melee 330 | . . . . . . 246 . . 84 Knockbacks 6 | . . . . . . . . . 6 Impact 2 | . . . . . . . . . 2 Kinetic 4 | . . . . . . . . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 195 | . . . . 76 23 . 13 . 83 Shots 5 | . . . . 1 1 . 1 . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 250 | . 70 . . 20 8 95 250 . 205 Average Temperature 75 | . 38 . . 6 6 19 119 . 84 Received Heat Transfer 624 | . 66 . 18 108 63 . . . 369 Effects 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 8 | . . . . . . 6 1 . 1 Impact Corruptions 10 | . . . . . . 7 . . 3 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | 3 . . . . . . . . . Heat Transferred 1155 | 296 444 . . . . . . . 415 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 178 | 5 70 43 178 110 100 112 . . . Initial 59 | . . 11 13 59 46 36 . . . Average 32 | . 9 5 111 63 67 46 . . . Influence Increases 1265 | 5 125 89 230 201 124 266 30 . 195 Destroy 0b10 Robot/C 700 | . 100 60 160 60 . 120 20 . 180 Destroy 0b10 Robot/NC 35 | 5 5 . 5 . . 15 . . 5 Destroy Leader 132 | . 20 10 20 30 . 32 10 . 10 Allied During Kill 4 | . . 4 . . . . . . . Successful Hack 46 | . . . . 17 5 24 . . . Disable Machine 75 | . . 15 . 30 30 . . . . Destroy Structure 48 | . . . . 34 14 . . . . Partial Spotted 15 | . . . . . . 15 . . . Lose Combat Pursuer 210 | . . . 45 30 75 60 . . . Influence Decreases 1245 | 5 95 83 123 234 154 261 115 . 175 Entered New Map 266 | . . 19 23 84 64 44 32 . . Time Decay 776 | 5 95 64 100 80 50 187 80 . 115 Lost Part 203 | . . . . 70 40 30 3 . 60 Squads Dispatched 10 | . 1 1 . 3 2 2 . . 1 Investigation 2 | . . . . 1 . . . . 1 Extermination 2 | . . . . . . 2 . . . Reinforcement 4 | . 1 . . 1 2 . . . . Assault 1 | . . 1 . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Distress Signals 1 | . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 66 | . 6 4 12 7 8 11 1 . 17 Peak Tracking Total 8 | . 3 2 4 3 8 6 1 . 7 Tactical Retreats 6 | . . . 1 1 3 1 . . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Traps Triggered 2 | . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Machines Disabled 7 | . . 1 . 2 2 . . . 2 Max in Single Turn 2 | . . . . 2 1 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Machines Accessed 13 | . 1 . . 2 1 5 3 . 1 Terminals 6 | . . . . 2 1 2 . . 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 2 . . 10 3 12 8 . 3 Successful 28 | . 1 . . 6 3 7 8 . 3 Failed 8 | . 1 . . 2 . 5 . . . Catastrophic . | . . . . . . . . . . Database Lockouts 2 | . . . . 2 . . . . . Manual 1 | . . . . . 1 . . . . Terminals 20 | . . . . 10 3 4 . . 3 Fabricators 2 | . . . . . . 2 . . . Repair Stations 3 | . . . . . . 3 . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 22 | . . . . 6 3 2 8 . 3 Record 17 | . . . . 5 2 1 6 . 3 Open Door 2 | . . . . . . . 2 . . Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . 1 . . . Refit 1 | . . . . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . . Retrieve Study 3 | . . . . . . 3 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 . . 2 2 5 . . 1 Full Trace Events 2 | . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . . . . 3 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 16 | . . 16 . . . . . . . Total Damage 209 | . . 209 . . . . . . . Kills 3 | . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Active Infowar (turns) 1709 | . 674 477 210 137 . 32 179 . . Sensors 1498 | . 674 477 210 137 . . . . . Machine Analysis 211 | . . . . . . 32 179 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Turns Passed 3399 | 112 787 477 216 169 114 639 226 300 359 Spaces Moved 4197 | 89 520 219 301 140 314 882 572 917 243 Core 18 | 11 2 . . . . . . . 5 Treads . | . . . . . . . . . . Legs 90 | . . . . . . . . . 90 Wheels 530 | 78 452 . . . . . . . . Hover . | . . . . . . . . . . Flight 3559 | . 66 219 301 140 314 882 572 917 148 Fastest Speed 24 | 50 100 117 34 31 31 24 24 26 26 Average Speed 53 | 93 102 117 40 44 33 51 28 26 94 Slowest Speed 520 | 100 150 117 114 114 37 520 106 26 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . 2 . 2 . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 34 41 22 17 48 17 62 85 36 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 6 | . . . . . . . 3 3 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . . . . . 9 3 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 181 | . . . . 49 13 . 3 . 116 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . . . 4 AOE 177 | . . . . 49 13 . 3 . 112 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Total 5160 | 108 748 439 372 222 318 1039 636 978 300 Wait 591 | . 184 221 16 43 1 45 19 60 2 Move 4180 | 88 519 218 296 139 309 881 571 916 243 Hop 4 | . . . 2 . 2 . . . . Pick Up 71 | 8 8 . 8 5 2 19 17 1 3 Fast Attach 28 | 4 5 . 6 1 . 9 2 . 1 Attach 46 | 1 3 . 4 12 . 14 8 . 4 Detach 24 | . 2 . 3 5 1 9 4 . . Swap 8 | . 3 . . 1 . . 1 . 3 Drop 52 | . 9 . 12 1 . 18 11 1 . Fire 127 | 7 15 . 25 15 3 20 3 . 39 Melee 14 | . . . . . . 9 . . 5 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 863 | -10/Materials | Discovered new exit (range 14) 900 | -10/Materials | Entered Mines 901 | -10/Mines | Met a Derelict testing a Signal Generator 1309 | -10/Mines | Discovered new exit (range 12) 1377 | -10/Mines | Entered Materials 1377 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1568 | -9/Materials | Discovered new exit (range 15) 1593 | -9/Materials | Entered another Materials area 1593 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1673 | -8/Materials | Central database locked down 1673 | -8/Materials | Central database locked down 1750 | -8/Materials | Discovered new exit (range 6) 1756 | -8/Materials | Garrison activated, responded to threat 1762 | -8/Materials | Entered Storage 1783 | -8/Storage | Lost 5 parts (1p2n1u1w) 1867 | -8/Storage | Lost 3 parts (1p1n1u) 1873 | -8/Storage | Discovered new exit (range 4) 1876 | -8/Storage | Entered Factory 1876 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2486 | -7/Factory | Discovered new exit (range 12) 2515 | -7/Factory | Entered Lower Caves 2522 | -7/Lower Caves | Learned location of Extension (-4) 2551 | -7/Lower Caves | Encountered a Warlord checkpoint 2606 | -7/Lower Caves | Build established: Scavenger-Sprinter 2711 | -7/Lower Caves | Entered an active Warlord outpost 2713 | -7/Lower Caves | Learned location of 1 exit from Factory 2713 | -7/Lower Caves | Learned Factory trap positions 2729 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2741 | -7/Lower Caves | Entered Zion 2774 | -7/Zion | System corruption cleaned by Quarantine Array 2803 | -7/Zion | Visited the Megawrench Repair Shop 2803 | -7/Zion | Megawrench repaired 7 parts 2913 | -7/Zion | Given the Hacking Drone Bay 2915 | -7/Zion | Found Prototype Device 3018 | -7/Zion | Learned 4 Factory zone layouts 3021 | -7/Zion | Discovered new exit (range 14) 3041 | -7/Zion | Entered Proximity Caves 3043 | -6/Proximity Caves | Spotter reported a threat 3044 | -6/Proximity Caves | Spotter reported a threat 3110 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3121 | -6/Proximity Caves | Core integrity fell below 50% 3165 | -6/Proximity Caves | Lost 10 parts (1p4n2u3w) 3169 | -6/Proximity Caves | Core integrity fell below 20% 3204 | -6/Proximity Caves | Spotter reported a threat 3356 | -6/Proximity Caves | Learned Factory security intel 3400 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03303_ Found Mak. Light Armor Plating. 03303_ Found Hvy. Rocket Launcher. 03303_ Found Lgt. Nuclear Core. 03303_ Found 41 Matter. 03307_ Acquired Lgt. Nuclear Core. 03309_ Acquired 10 matter. 03313_ Acquired Hvy. Rocket Launcher. 03319_ G-50 Soldier destroyed. 03333_ The unstable cave ceiling collapses. 03337_ G-50 Soldier destroyed. 03339_ Acquired 13 matter. 03342_ The unstable cave ceiling collapses. 03343_ Acquired Mak. Light Armor Plating. 03349_ The unstable cave ceiling collapses. 03356_ Acquired derelict log, extracted data. Data stored: Factory security intel. 03369_ The unstable cave ceiling collapses. 03396_ Hvy. Rocket Launcher destroyed. 03396_ Destroyed Hvy. Rocket Launcher. 03398_ N-01 Spotter is scanning... Map ----- +----------------------------------------------------+ | ???????# ####???? #?? ???????????? | | ???????# #???? #???# ????????????? | | ????????# ## ##???? ??# ?????????????? | | #?????????## ####????? ???????????????? | | ???????????## ####### #?????????????? | | ????????????## # ?????????????? | | ?????????????## # ????????????? | | ??????????????# ## ## ???????????? | | ??????????????## ##### # # ??????????? | | ???????????????####?? # #??????????? | | ?????????????????????# ???????????? | | ?????????????????????# % # ??????????? | | ?????????????????????## ??????????? | | ????????????????????## # ## #?????????? | | ????????????????????## ?????????? | | ??????????????######## # #?????????????? | | ?????????????## # #?????????????? | | ????????????## / n #?????????????? | | ????????????# ####?????????????? | | ????????????# ### #????????????????? | | ????????????## ### #????????????????? | | ??????????????# ## #????????????????? | | ??????????????# #### #######???????????????? | | ??????????????# ##??# ###??# #???????????????? | | ??????????????## ##???# # ## #???????????????? | | ???????????????####????# @ ##???????????????? | | ???????????????????????# ###?????????????? | | ???????????????????????# s #?????????? | | ???????????????????????### s ##?????????? | | ?????????????????????????# s #??????????? | | ????????????????????????? #### #?????????? | | ????????????????????????? ???? #????????? | | ????????????????????????? ????? ????????? | | ????????????????????????? ?????? #????????? | | ???????????????????????? ??????? ?????????? | | ????????????????????????# ???????? ??????????? | | ????????????????????????#?????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 65 Armor Integrity Analysis 30 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- VTOL Module | -7/Factory | Hacked Power Maul | -7/Factory | Hacked Flight Unit | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Fitting Room I Have A Map? Look Less Dangerous Next Time Novice Programmer Robot Respite Challenges ------------ None Game ------ Seed DamperSupersonicSteel Manual? 0 Play Time 01:54:30 Cumulative 8.4 hours Start 2026.10.28 @ 22:11:32 End 2026.10.29 @ 20:11:31 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24b9082a-9b0f-4c60-bbe1-3cd5de41b846