Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.22 @ 04:00:22 Player: pappous Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (142) 710 Value Destroyed (5073) 5073 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1131) 1131 TOTAL SCORE: 9154 Bonus ------- High Alert Combat Kills 431 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 237/300 Energy 265/265 System Corruption 0% Temperature Critical (541) Movement Treading (317) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Armored Treads Advanced Treads > --- UTILITY (5) ------ Huge Storage Unit Core Analyzer Armor Integrity Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (3) ------- Field Laser Heavy Assault Rifle Enhanced Autogun > --- INVENTORY (25) --- Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads High-capacity Storage Unit Compact Battery (200) High-capacity Matter Pod (200) Salvage Targeting Computer Core Analyzer Relay Coupler [NC] (27) Relay Coupler [NC] (29) Relay Coupler [Grunt] (29) Relay Coupler [Sentry] (22) Beam Rifle Field Laser Field Laser Flak Gun Flak Gun Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Field Laser Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Armored Treads Armored Treads Armored Treads Advanced Treads High-capacity Storage Unit High-capacity Matter Pod Salvage Targeting Computer Core Analyzer Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Beam Rifle Beam Rifle Beam Rifle Particle Gun Particle Gun Enhanced Autogun Flak Gun Flak Gun Flak Gun Grenade Launcher Mini Grenade Launcher [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . 1 . 2 . . Weapon 1 | . . 1 . . . . Parts Attached 110 | 6 11 28 8 15 14 28 Power 11 | 1 2 2 . 1 3 2 Engine 10 | 1 2 2 . 1 3 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 29 | 2 4 5 2 4 3 9 Treads 23 | 1 1 4 1 4 3 9 Leg . | . . . . . . . Wheel 6 | 1 3 1 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 1 2 8 2 4 4 6 Device 7 | . . 2 1 1 3 . Storage 4 | 1 1 1 . 1 . . Processor 4 | . 1 . . . . 3 Hackware . | . . . . . . . Protection 12 | . . 5 1 2 1 3 Artifact . | . . . . . . . Weapon 43 | 2 3 13 4 6 4 11 Energy Gun 17 | . 2 6 1 2 2 4 Energy Cannon . | . . . . . . . Ballistic Gun 24 | 2 1 6 3 3 2 7 Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 30 | . 4 3 3 2 8 10 Power 4 | . 1 . . . 1 2 Propulsion 3 | . 1 . . . . 2 Utility 10 | . . 1 1 2 3 3 Weapon 13 | . 2 2 2 . 4 3 Highest Loss Streak 8 | . 3 1 1 1 3 8 To Critical Strikes 2 | . . . 1 . . 1 Average Slot Usage (%) 93 | . 88 97 89 83 94 97 Engine 9 | . 13 11 11 9 8 8 Treads 16 | . 13 14 13 16 18 17 Wheel 3 | . 13 7 7 1 . . Device 9 | . . 4 11 12 19 7 Storage 10 | . 14 11 11 9 9 9 Processor 5 | . 4 5 . . . 13 Protection 9 | . . 9 3 8 11 13 Energy Gun 12 | . 10 17 11 9 10 12 Ballistic Gun 16 | . 17 15 18 17 16 14 Naked Turns . | . . . . . . . Heaviest Build 113 | 10 27 63 60 101 105 113 Greatest Support 43 | 20 20 43 43 40 40 42 Greatest Overweight (x) 5 | 2 2 5 4 4 2 2 Average Overweight (x) 2 | . 1 1 3 1 2 2 Largest Inventory Capacity 25 | 8 15 20 20 25 25 25 Average Capacity 21 | 7 12 17 20 21 25 25 Most Carried 25 | 3 15 20 20 24 25 25 Average Carried 19 | 1 9 17 18 20 23 23 Final Capacity 25 | 8 15 20 20 25 25 25 Final Carried 25 | 3 15 20 19 24 25 21 Class Distribution -------------------- 32% | Tank 22% | Scavenger-Tank 15% | Mutant 14% | Gunner 12% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Mat Matter Collected 2817 | 236 196 689 209 399 508 580 Remotely . | . . . . . . . Salvage Created 5051 | . 339 1402 411 750 1133 1016 Parts 295 | . 31 95 28 42 52 47 Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed 3 | . . . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 130 | . 11 38 15 16 28 22 Guns 124 | . 11 34 15 14 28 22 AOE 5 | . . 3 . 2 . . Classes Destroyed 14 | . 4 5 . 1 1 3 Worker 2 | . . 1 . . . 1 Builder 2 | . . . . . . 2 Hauler 2 | . 1 1 . . . . Recycler 1 | . . . . 1 . . Operator 2 | . . 1 . 1 . . Watcher 3 | . 1 1 . 1 . . Swarmer 40 | . 6 11 9 4 7 3 Grunt 56 | . 5 18 3 8 14 8 Brawler 4 | . . 1 . . 3 . Duelist 4 | . . 2 2 . . . Sentry 19 | . . 6 1 4 2 6 Specialist 4 | . . . . . . 4 Hunter 2 | . . . . . 2 . Heavy 1 | . . . . . . 1 Best Kill Streak 8 | . 5 8 4 4 5 7 Combat Bots Only 7 | . 5 7 4 4 5 5 Max Kills in Single Turn 2 | . 1 2 2 2 2 2 Gunslinging 1 | . . 1 1 . 1 1 Exploded 2 | . . 2 . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Damage Taken 7355 | . 547 1346 474 726 1705 2557 Core 893 | . 95 156 43 105 197 297 Absorbed by Shields 5 | . . . . . 5 . Core Remaining (%) 70 | 100 62 . 50 . . . Volleys Fired 341 | . 52 92 24 40 70 63 Largest 3 | . 2 3 3 3 3 3 Hottest 156 | . 60 135 135 113 151 156 Shots Fired 895 | . 101 262 70 112 192 158 Gun 890 | . 101 259 70 110 192 158 Cannon . | . . . . . . . Launcher 5 | . . 3 . 2 . . Special . | . . . . . . . Kinetic 546 | . 82 133 47 73 118 93 Thermal 344 | . 19 126 23 37 74 65 Explosive 5 | . . 3 . 2 . . Electromagnetic . | . . . . . . . Robot Hit Streak 22 | . 9 22 10 14 11 12 Robot Miss Streak 8 | . 4 4 3 4 5 8 Penetration Max . | . . . . . . . Secondary Targets 28 | . . 6 5 2 8 7 Max Gunslinging Chain 1 | . . 1 1 1 1 1 Shots Hit Robots 597 | . 64 169 45 73 121 125 Core Hits 301 | . 24 77 19 38 55 88 Critical Kills . | . . . . . . . Critical Parts Destroyed 5 | . . 1 1 1 1 1 Critical Strikes 23 | . . 10 2 4 5 2 Burn 18 | . . 9 1 3 4 1 Destroy 5 | . . 1 1 1 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8922 | . 544 2223 687 1314 1981 2173 Guns 8550 | . 544 2041 687 1124 1981 2173 Cannons . | . . . . . . . Explosions 372 | . . 182 . 190 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5151 | . 445 837 471 795 1115 1488 Thermal 3399 | . 99 1204 216 329 866 685 Explosive 372 | . . 182 . 190 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 580 | . 46 273 30 126 439 580 Average Temperature 95 | . 14 70 8 34 141 161 Received Heat Transfer 2241 | . 174 408 48 342 774 495 Effects 19 | . . . . . 3 16 Shutdowns 1 | . . . . . . 1 Energy Bleed 3 | . . . . . 1 2 Interference 4 | . . . . . . 4 Short Circuit 4 | . . . . . 1 3 Damage (minor) 1 | . . . . . 1 . Damage (major) 5 | . . . . . . 5 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 14 | . . 7 2 2 2 1 Heat Transferred 9281 | . 225 3648 629 991 2123 1665 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Peak Influence 842 | . 295 744 399 388 842 530 Initial 410 | . . . 289 106 107 410 Average 314 | . 118 253 275 211 488 373 Maximum Alert Level 3 | . 1 3 1 1 3 2 Low Security (%) 31 | 100 80 51 15 59 21 . Level 1 46 | . 19 28 84 40 13 78 Level 2 16 | . . 9 . . 48 21 Level 3 5 | . . 10 . . 17 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 1 5 . 2 . 6 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 11 | . 1 4 . 2 . 4 Assault 1 | . . 1 . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Distress Signals 10 | . 2 3 . 2 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 199 | . 21 59 16 27 30 46 Peak Tracking Total 7 | . 5 7 4 5 7 6 Tactical Retreats 9 | . 2 . . 2 3 2 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Traps Triggered 15 | . 1 2 . . 11 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Mat Machines Disabled 7 | . . 3 . . 3 1 Max in Single Turn 2 | . . 2 . . 1 1 Garrison Relay 3 | . . . . . 3 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Machines Accessed 2 | . 1 . . 1 . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 3 | . 2 . . 1 . . Successful 1 | . . . . 1 . . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 9 | . . . . . 9 . Machine Destruction 9 | . . . . . 9 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Mat Turns Passed 9685 | 69 911 1857 1042 1205 1768 2833 Spaces Moved 3492 | 46 553 736 537 395 457 768 Core 10 | 10 . . . . . . Treads 2192 | 25 66 413 133 330 457 768 Legs . | . . . . . . . Wheels 1290 | 11 487 323 404 65 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 150 150 325 317 Average Speed 231 | 126 122 195 173 256 326 321 Slowest Speed 330 | 160 240 320 320 330 330 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 61 | 4 90 68 89 46 73 61 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 26 | . . 13 . 13 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 26 | . . 13 . 13 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Total 4458 | 54 703 989 591 502 597 1022 Wait 328 | . 59 70 18 34 22 125 Move 3486 | 45 552 735 536 395 455 768 Hop . | . . . . . . . Pick Up 87 | 3 21 31 3 9 7 13 Fast Attach 39 | 6 4 8 1 4 6 10 Attach 26 | . 4 2 4 4 5 7 Detach 2 | . . . . 2 . . Swap 45 | . 3 18 3 7 3 11 Drop 82 | . 8 33 2 7 7 25 Fire 341 | . 52 92 24 40 70 63 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 22 | . . . . . 22 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 15) 352 | -10/Materials | Lost 3 parts (1n2w) 468 | -10/Materials | Discovered new exit (range 13) 567 | -10/Materials | Discovered new exit (range 12) 583 | -10/Materials | Discovered new exit (range 14) 681 | -10/Materials | Discovered new exit (range 9) 981 | -10/Materials | Entered another Materials area 981 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1148 | -9/Materials | Discovered new exit (range 7) 1339 | -9/Materials | Build established: Tank 2173 | -9/Materials | Discovered new exit (range 6) 2581 | -9/Materials | First assault squad dispatched 2599 | -9/Materials | Destroyed 7 combat bots 2838 | -9/Materials | Entered Mines 2839 | -9/Mines | Learned location of Storage (-9) 2935 | -9/Mines | Build established: Gunner 3061 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3505 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3811 | -9/Mines | Discovered new exit (range 8) 3880 | -9/Mines | Entered Materials 3880 | -8/Materials | Evolved 2 slots: Utility x2 3881 | -8/Materials | Identified exit to Factory 4664 | -8/Materials | Build established: Tank 5085 | -8/Materials | Identified exit to Garrison 5085 | -8/Materials | Entered Garrison 5102 | -8/Garrison | Installed Relay Interface Framework 5222 | -8/Garrison | Triggered checkpoint 5285 | -8/Garrison | Garrison Relay disabled 5454 | -8/Garrison | Triggered checkpoint 5513 | -8/Garrison | Lost 3 parts (1p1u1w) 5600 | -8/Garrison | Triggered checkpoint 5701 | -8/Garrison | Core integrity fell below 50% 5835 | -8/Garrison | Discovered new exit (range 15) 5872 | -8/Garrison | Triggered checkpoint 5934 | -8/Garrison | Garrison Relay disabled 6059 | -8/Garrison | Build established: Scavenger-Tank 6230 | -8/Garrison | Triggered checkpoint 6289 | -8/Garrison | Garrison Relay disabled 6503 | -8/Garrison | Discovered new exit (range 10) 6538 | -8/Garrison | Triggered checkpoint 6636 | -8/Garrison | Lost 3 parts (1u2w) 6638 | -8/Garrison | Triggered checkpoint 6853 | -8/Garrison | Entered Materials 7297 | -8/Materials | Build established: Scavenger-Gunner 7506 | -8/Materials | Discovered exit to Factory (range 6) 7662 | -8/Materials | Build established: Tank 8298 | -8/Materials | Build established: Scavenger-Gunner 8651 | -8/Materials | Build established: Gunner 8814 | -8/Materials | Core integrity fell below 20% 8860 | -8/Materials | Lost 8 parts (2p2n2u2w) 9225 | -8/Materials | Discovered exit to Factory (range 14) 9426 | -8/Materials | Build established: Scavenger-Gunner 9663 | -8/Materials | Garrison activated, responded to threat 9687 | -8/Materials | Core destroyed Last Messages --------------- 09663_ ALERT: Activating Garrison Access M001. 09664_ Hadron Collector disabled. 09671_ Overheating: Energy bleed (-31). 09671_ G-47 Trooper destroyed. 09671_ Switching to secondary target: Y-45 Defender. 09678_ R-06 Scavenger collects Lgt. Nuclear Core. 09679_ Hvy. Assault Rifle broken. 09679_ Overheating: Short circuit. 09680_ Y-45 Defender destroyed. 09681_ Overheating: Hrd. Medium Armor Plating damaged (-97). 09681_ Overheating: Adv. Treads damaged (-79). 09681_ Overheating: Enh. Autogun damaged (-68). 09681_ Overheating: Huge Storage Unit damaged (-155). 09682_ Overheating: Imp. Ion Engine damaged (-15). 09683_ Overheating: System interference. 09683_ Field Laser temporarily disabled. 09684_ Enh. Autogun broken. 09684_ Overheating: Short circuit. 09687_ Power failure, Imp. Ion Engine shutdown. 09687_ Overheating: Core damaged (-60). 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