Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.17 @ 20:10:02 Player: SergeMan Result: Destroyed by L-41 Fighter with Backup Laser III Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (167) 835 Value Destroyed (5126) 5126 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (369) 369 TOTAL SCORE: 9070 Bonus ------- High Alert Combat Kills 369 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 300/300 System Corruption 2% Temperature Cool (9) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Light Treads > --- UTILITY (6) ------ Small Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite Microactuators > --- WEAPON (3) ------- Mini Assault Cannon Mini Assault Cannon Great Axe > --- INVENTORY (6) ---- Improved Cooling System Advanced Weight Redist. System Improved Recalibrator Assault Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Improved Airjet > --- UTILITY ---------- Small Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite Hacking Suite Improved Recalibrator > --- WEAPON ----------- Improved EM Pulse Cannon Mini Assault Cannon Axe > --- INVENTORY -------- Enhanced Nuclear Core Gravmag System Advanced Weight Redist. System Microactuators System Backup Module Mini Assault Cannon [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 2 . 2 Weapon 1 | . . . 1 . Parts Attached 184 | 7 20 21 57 79 Power 25 | 1 5 3 9 7 Engine 20 | 1 5 3 6 5 Core 5 | . . . 3 2 Reactor . | . . . . . Propulsion 54 | 2 6 4 14 28 Treads 5 | 2 . . 1 2 Leg 9 | . . . . 9 Wheel 6 | . 2 . 4 . Hover 33 | . 4 3 9 17 Flight 1 | . . 1 . . Utility 42 | 2 6 3 11 20 Device 24 | 1 1 . 9 13 Storage 3 | . 2 . 1 . Processor 11 | 1 1 3 . 6 Hackware 3 | . 1 . 1 1 Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 63 | 2 3 11 23 24 Energy Gun 14 | 1 1 2 5 5 Energy Cannon 22 | . . 5 13 4 Ballistic Gun 13 | 1 2 2 4 4 Ballistic Cannon 9 | . . . 1 8 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . 1 . 1 Slashing Weapon 3 | . . 1 . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 10 | . . 4 3 3 Parts Lost 48 | . 5 2 17 24 Power 6 | . . 1 3 2 Propulsion 17 | . 2 . 6 9 Utility 9 | . 1 1 2 5 Weapon 16 | . 2 . 6 8 Highest Loss Streak 5 | . 2 1 5 4 Average Slot Usage (%) 92 | . 96 95 84 95 Engine 7 | . 14 10 4 4 Core 2 | . . . 3 1 Treads 1 | . 7 . . . Leg 2 | . . . . 5 Wheel 2 | . . . 7 . Hover 14 | . 20 21 8 15 Device 8 | . 9 . 14 6 Storage 6 | . . 11 9 7 Processor 15 | . 7 29 9 20 Hackware 5 | . 1 . 2 9 Protection 1 | . 6 . . . Energy Gun 6 | . 11 . 8 5 Energy Cannon 4 | . . 10 8 2 Ballistic Gun 5 | . 16 3 4 2 Ballistic Cannon 3 | . . . . 8 Slashing Weapon 1 | . . 7 . 1 Naked Turns . | . . . . . Heaviest Build 33 | 10 13 16 32 33 Greatest Support 48 | 40 40 16 48 40 Greatest Overweight (x) 10 | 2 1 1 10 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 4 8 6 6 6 Average Capacity 5 | 4 4 6 6 6 Most Carried 6 | 2 4 6 6 6 Average Carried 5 | 1 3 5 5 5 Final Capacity 6 | 4 6 6 6 6 Final Carried 6 | 2 3 6 6 4 Class Distribution -------------------- 49% | Mutant 16% | Scavenger-Gunner 13% | Gunner 10% | Hacker-Skirmisher 6% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 3427 | 268 512 285 690 1672 Remotely . | . . . . . Salvage Created 6822 | 127 812 1055 2163 2665 Parts 361 | 8 55 60 101 137 Haulers Intercepted 11 | . . 3 6 2 Recyclers Shooed 7 | 1 4 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 111 | . 18 14 32 47 Melee 10 | . . 1 2 7 Guns 52 | . 18 2 17 15 Cannons 41 | . . 9 9 23 AOE 3 | . . 1 . 2 Classes Destroyed 15 | 2 5 3 2 3 Worker 5 | . 2 1 . 2 Builder 2 | . . . 1 1 Tunneler 3 | 2 1 . . . Hauler 11 | . . 3 6 2 Recycler 8 | 1 3 1 3 . Mechanic 2 | . . . . 2 Operator 10 | . 1 3 2 4 Watcher 15 | . 3 2 5 5 Swarmer 21 | . 9 . 9 3 Grunt 56 | . 9 10 13 24 Brawler 3 | . . . . 3 Duelist 4 | . . 1 . 3 Sentry 18 | . . 3 9 6 Hunter 5 | . . . 1 4 Programmer 4 | . . . . 4 Best Kill Streak 8 | 3 3 4 8 7 Combat Bots Only 6 | . 3 3 5 6 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging 1 | . . . 1 . Exploded 2 | . . 1 . 2 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6271 | . 647 332 2134 3158 Core 1364 | . 172 35 447 710 Absorbed by Shields . | . . . . . Core Remaining (%) 60 | 100 31 91 18 . Volleys Fired 377 | 7 108 50 89 123 Largest 3 | 2 2 2 3 3 Hottest 187 | 70 70 79 154 187 Shots Fired 784 | 14 197 71 187 315 Gun 515 | 14 197 26 129 149 Cannon 269 | . . 45 58 166 Launcher . | . . . . . Special . | . . . . . Kinetic 394 | 7 116 26 52 193 Thermal 296 | 7 81 . 104 104 Explosive . | . . . . . Electromagnetic 94 | . . 45 31 18 Robot Hit Streak 22 | 5 18 17 22 19 Robot Miss Streak 5 | 2 5 3 2 4 Penetration Max . | . . . . . Secondary Targets 7 | . 1 . 3 3 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 598 | 10 127 57 179 225 Core Hits 258 | 4 40 28 63 123 Critical Hits 17 | . 1 . 6 10 Critical Kills 8 | . . . 3 5 Critical Parts Destroyed 9 | . 1 . 3 5 Melee Attacks 71 | . . 6 42 23 Impact 42 | . . . 42 . Slashing 29 | . . 6 . 23 Piercing . | . . . . . Sneak Attacks 4 | . . 1 2 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 12944 | 127 1540 1519 4012 5746 Guns 5516 | 127 1526 149 1770 1944 Cannons 4590 | . . 983 969 2638 Explosions 513 | . . 122 . 391 Melee 2306 | . . 265 1268 773 Ramming 19 | . 14 . 5 . Kinetic 4467 | 77 857 149 612 2772 Thermal 3815 | 50 669 122 1532 1442 Explosive . | . . . . . Electromagnetic 2337 | . . 983 595 759 Impact 1268 | . . . 1268 . Slashing 1038 | . . 265 . 773 Piercing . | . . . . . Highest Corruption 3 | . . . 3 2 Average Corruption 1 | . . . 1 1 Corruption Purged 2 | . . . . 2 Effects 19 | . . . 8 11 Message Errors 4 | . . . 1 3 Matter Fused 1 | . . . 1 . Energy Discharges 4 | . . . 1 3 Data Loss (minor) 5 | . . . 3 2 Targeting Errors 4 | . . . 2 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 443 | . . 148 259 36 Projectiles 75 | . . 25 14 36 Explosions 10 | . . 10 . . Melee 358 | . . 113 245 . Knockbacks 19 | . . . 4 15 Impact 4 | . . . 4 . Kinetic 15 | . . . . 15 Secondary . | . . . . . Self-Inflicted Damage 105 | . 7 43 2 53 Shots 3 | . . 1 . 2 Rammed 2 | . 1 . 1 . Targets Rammed 2 | . 1 . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 344 | 54 120 102 249 344 Average Temperature 72 | 25 36 34 81 105 Received Heat Transfer 2109 | . 258 126 747 978 Effects 2 | . . . . 2 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 2 | . . 2 . . Combat Hostiles 1 | . . 1 . . Parts Fried 21 | . . 5 13 3 Impact Corruptions 18 | . . . 18 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 14 | . 3 . 6 5 Heat Transferred 8317 | 148 1938 150 3108 2973 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 3 . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 1085 | 15 235 428 453 1085 Initial 122 | . 9 98 122 25 Average 232 | 6 135 285 209 284 Maximum Alert Level 3 | . 1 2 2 3 Low Security (%) 56 | 100 76 13 45 63 Level 1 33 | . 23 73 52 16 Level 2 4 | . . 13 2 4 Level 3 6 | . . . . 15 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 26 | . 4 3 4 15 Investigation 9 | . 3 1 3 2 Extermination 4 | . . . . 4 Reinforcement 9 | . 1 2 1 5 Assault 3 | . . . . 3 Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . 1 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 178 | . 29 22 45 82 Peak Tracking Total 9 | . 4 3 7 9 Tactical Retreats 14 | . 3 2 1 8 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 6 | . 2 . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 7 | . . 1 2 4 Max in Single Turn 3 | . . 1 1 3 Garrison Access 3 | . . . 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns 1 | . . . . 1 Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 48 | . 6 7 15 20 Terminals 26 | . 5 3 8 10 Fabricators 2 | . . . . 2 Repair Stations 5 | . 1 1 2 1 Recycling Units 6 | . . 1 2 3 Scanalyzers 6 | . . 2 2 2 Garrison Access 3 | . . . 1 2 Total Hacks 155 | . 15 25 49 66 Successful 85 | . 8 17 26 34 Failed 69 | . 7 8 23 31 Catastrophic 12 | . 1 . 5 6 Database Lockouts 1 | . . . . 1 Manual 34 | . . 3 10 21 Terminals 86 | . 13 9 27 37 Fabricators 6 | . . . . 6 Repair Stations 24 | . 2 4 13 5 Recycling Units 11 | . . 1 3 7 Scanalyzers 20 | . . 11 5 4 Garrison Access 8 | . . . 1 7 Terminal Hacks 40 | . 6 4 12 18 Part Schematic 1 | . . . . 1 Robot Analysis 1 | . 1 . . . Prototype ID Bank 7 | . . . 3 4 Branch Access Points 1 | . . . . 1 Emergency Access Points 3 | . . 1 1 1 Alert Level 3 | . 1 1 1 . Unreport Threat 6 | . . 1 3 2 Locate Traps 11 | . 2 1 2 6 Hauler Manifests 1 | . 1 . . . Zone Layout 6 | . 1 . 2 3 Fabricator Hacks 6 | . . . . 6 Network Status 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 3 | . . . . 3 Repair Station Hacks 17 | . 2 2 10 3 Scan Component 9 | . 1 1 5 2 Repair 8 | . 1 1 5 1 Recycling Unit Hacks 5 | . . 1 1 3 Report Inventory 5 | . . 1 1 3 Scanalyzer 14 | . . 10 2 2 Insert Component 7 | . . 5 1 1 Analyze 7 | . . 5 1 1 Garrison Access Hacks 3 | . . . 1 2 Seal Access 3 | . . . 1 2 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . . 1 1 1 Used . | . . . . . Hacking Detections 37 | . 4 4 12 17 Full Trace Events 8 | . 1 1 4 2 Feedback Events 2 | . . . 2 . Corruption 2 | . . . 2 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 8 | . . 5 1 2 Parts Built 3 | . . . . 3 Matter 402 | . . . . 402 Time 201 | . . . . 201 Total Part Build Rating 15 | . . . . 15 Parts Repaired 8 | . 1 1 5 1 Time 264 | . 26 16 200 22 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 7 | . . 5 1 1 Part Schematics Acquired 7 | . . 5 1 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 8491 | 85 1556 779 2547 3524 Spaces Moved 6284 | 35 1317 828 1613 2491 Core 111 | 7 . . 98 6 Treads 217 | 28 148 . 21 20 Legs 530 | . . . . 530 Wheels 689 | . 5 . 684 . Hover 4737 | . 1164 828 810 1935 Flight . | . . . . . Fastest Speed 48 | 50 56 56 52 48 Average Speed 85 | 149 67 56 101 92 Slowest Speed 550 | 160 160 120 550 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 59 | 4 94 54 97 50 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 50 | . . 9 6 35 Melee . | . . . . . Projectile 36 | . . . 6 30 AOE 14 | . . 9 . 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 8627 | 50 1784 1063 2297 3433 Wait 1531 | . 306 128 443 654 Move 6280 | 34 1316 827 1612 2491 Hop . | . . . . . Pick Up 54 | 2 11 10 13 18 Fast Attach 110 | 7 14 12 40 37 Attach 26 | . 1 2 9 14 Detach 13 | . . 4 6 3 Swap 48 | . 5 7 8 28 Drop 115 | . 22 17 34 42 Fire 377 | 7 108 50 89 123 Melee 71 | . . 6 42 23 Ram 2 | . 1 . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 16) 543 | -10/Materials | Discovered new exit (range 12) 881 | -10/Materials | Discovered new exit (range 11) 1122 | -10/Materials | Identified exit to Mines 1170 | -10/Materials | Discovered new exit (range 9) 1174 | -10/Materials | Identified exit to Materials 1353 | -10/Materials | Core integrity fell below 50% 1535 | -10/Materials | Repaired Assault Rifle 1642 | -10/Materials | Entered another Materials area 1642 | -9/Materials | Evolved 2 slots: Utility x2 1959 | -9/Materials | Repaired Imp. Hover Unit 2152 | -9/Materials | Discovered new exit (range 7) 2155 | -9/Materials | Identified exit to Mines 2275 | -9/Materials | Discovered new exit (range 10) 2280 | -9/Materials | Identified exit to Materials 2403 | -9/Materials | Discovered exit to Materials (range 13) 2421 | -9/Materials | Entered another Materials area 2421 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2726 | -8/Materials | Repaired Imp. Hover Unit 2875 | -8/Materials | Lost 3 parts (1p2n) 2965 | -8/Materials | Repaired Imp. Hover Unit 3005 | -8/Materials | Repaired Cryofiber Web 3090 | -8/Materials | Core integrity fell below 50% 3116 | -8/Materials | Lost 5 parts (1n1u3w) 3943 | -8/Materials | Build established: Scavenger-Gunner 4065 | -8/Materials | Discovered new exit (range 9) 4069 | -8/Materials | Lost 3 parts (1p1n1w) 4476 | -8/Materials | Discovered new exit (range 11) 4514 | -8/Materials | Core integrity fell below 20% 4689 | -8/Materials | Discovered new exit (range 4) 4847 | -8/Materials | Repaired Enh. Autogun 4886 | -8/Materials | Repaired Airjet 4968 | -8/Materials | Entered Factory 4968 | -7/Factory | Evolved 2 slots: Utility x2 6289 | -7/Factory | Discovered new exit (range 16) 6408 | -7/Factory | Build established: Hacker-Skirmisher 6756 | -7/Factory | Central database locked down 6822 | -7/Factory | Garrison activated, responded to threat 6830 | -7/Factory | Core integrity fell below 50% 7104 | -7/Factory | Build established: Hacker-Mutant 7330 | -7/Factory | Lost 4 parts (1u3w) 7392 | -7/Factory | Discovered new exit (range 22) 7403 | -7/Factory | Identified exit to Factory 7501 | -7/Factory | Identified exit to Storage 7501 | -7/Factory | Identified exit to Lower Caves 7774 | -7/Factory | Fabricated HERF Cannon (x1) 7791 | -7/Factory | Local fabrication network quarantined 7839 | -7/Factory | Build established: Scavenger-Mutant 7863 | -7/Factory | Fabricated Gravmag System (x2) 8029 | -7/Factory | Repaired Imp. EM Pulse Cannon 8168 | -7/Factory | First assault squad dispatched 8312 | -7/Factory | Build established: Mutant 8321 | -7/Factory | Lost 3 parts (2n1w) 8375 | -7/Factory | Core integrity fell below 20% 8412 | -7/Factory | Lost 4 parts (1p2n1u) 8476 | -7/Factory | Lost 4 parts (1p1n2u) 8492 | -7/Factory | Destroyed by L-41 Fighter with Backup Laser III Last Messages --------------- 08460_ U-05 Engineer builds a Wall. 08460_ U-05 Engineer lays Concrete. 08462_ K-01 Serf collects debris. 08462_ U-05 Engineer lays Concrete. 08463_ Acquired Unknown Impact Weapon. 08463_ U-05 Engineer lays Concrete. 08464_ Identified Mace. 08464_ U-05 Engineer lays Concrete. 08465_ K-01 Serf collects debris. 08465_ U-05 Engineer lays Concrete. 08465_ Dropped Mace. 08466_ U-05 Engineer lays Concrete. 08468_ K-01 Serf collects debris. 08469_ U-05 Engineer lays Concrete. 08469_ Acquired Assault Cannon. 08470_ Acquired 39 matter. 08472_ K-01 Serf collects debris. 08472_ Acquired 63 matter. 08474_ U-05 Engineer lays Concrete. 08475_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???###########???????????????????????????????????? | | ?### #???????????????????????????????????? | | #???????????????????????????????????? | | = #???????????????????????????????????? | | #???????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?? ?????????????????????????????????????? | | ???? ?????????????????????????????????????? | | ##???# ####################??????????????????? | | [#???# # [ #??????????????????? | | #???# # k #??????????????????? | | #???# +% / #??????????????????? | | #???# #%[ul !% #??????????????????? | | #???# #! /u* ] ""#??????????????????? | | #???# # %/!% % / T"#???######?????????? | | ##???# # == @ ""#??? ##????????? | | #???# # !*%[ #??? ????????? | | #???# ####################??? ?????????? | | "#???# ###############???????? ?????????? | | "#???# ## #???????? ??????????? | | G#???# ## " " " ########## #??????????? | | "#??## ## * " " " #! / # #??????????? | | "#??# # %[ " " " %+ / +??????????? | | #### # " " " #/ """ # #??????????? | | # " " " # """ # #??????????? | | > "/% " """ # """ ! # #??????????? | | # [" "%" # +!= #??????????? | | % # # !!*" """ ##########%= #??????????? | | "% # # !!=" " " #?########| #??????????? | | " #########= !%= #?# ## #??????????? | | " #???????# #?# #??????????? | | % !##?#################/#?# #??????????? | | #?# #?# #?# #??????????? | | #?# #?# #?# ### ##??????????? | | #?# """"""""" #?# #?## ####+##########??? | | #?# #?# #??# # = / #??? | | #?# """"""""" #?# #??# + #??? | | #?# #?# #??# # """ """ ! !!#??? | | "" ####+####+#######?# #??# # """ """ !!#??? | | "" ## ######## #??# # """ """ #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Base Temperature (-) 100 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 60 Targeting Accuracy 12 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Disposable Heat Sink | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Airjet | -8/Materials | Scanalyzed Prc. Beam Rifle | -7/Factory | Hacked Gravmag System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ HERF Cannon | x1 | -7/Factory | Preloaded Gravmag System | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataHellfireNukerbomber Manual? 0 Play Time 02:13:32 Cumulative 49.9 hours Start 2022.01.17 @ 17:40:54 End 2022.01.17 @ 20:10:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1a8a496-b66e-488f-b7a6-f22a25c5394e