Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.03 @ 12:36:09

Player: mrbill82

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (22)      110
Value Destroyed (550)      550
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3060

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             496/550
Matter                     300/300
Energy                     21/400
System Corruption          6%
Temperature                Cool (0)
Movement                   Walking (123)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                Aluminum Leg
                Aluminum Leg
                Titanium Leg
>               --- UTILITY (3) ------
         Medium Storage Unit
          Large Battery
>               --- WEAPON (3) -------
                Latent Energy Streamer
>               --- INVENTORY (8) ----
                Aluminum Leg
  High-capacity Matter Pod (200)
                Structural Scanner
                Sensor Array
                Transport Network Coupler
                Integration Mediator
                Grenade Launcher
                Explosive Trap

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Titanium Leg
>               --- UTILITY ----------
         Medium Storage Unit
          Large Battery
>               --- WEAPON -----------
                Latent Energy Streamer
>               --- INVENTORY --------
                Aluminum Leg
  High-capacity Matter Pod
                Structural Scanner
                Sensor Array
                Transport Network Coupler
                Integration Mediator
                Grenade Launcher
                Explosive Trap
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
Weapon                     Latent Energy Streamer
  Energy Gun               Small Laser
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             33   | 6   17  2   2   2   4   
  Power                    7    | 1   6   .   .   .   .   
    Engine                 7    | 1   6   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   6   2   .   2   4   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    16   | 2   6   2   .   2   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   3   .   1   .   .   
    Device                 1    | .   1   .   .   .   .   
    Storage                4    | 1   2   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   5    | 2   2   .   1   .   .   
    Energy Gun             2    | 1   1   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 6    | .   3   3   .   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               1    | .   1   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   4    | .   2   2   .   .   .   
  Highest Loss Streak      3    | .   2   3   .   .   .   
Average Slot Usage (%)     73   | .   90  70  61  71  54  
  Engine                   5    | .   14  4   .   .   .   
  Leg                      27   | .   27  28  28  28  27  
  Device                   9    | .   11  14  9   .   .   
  Storage                  17   | .   14  14  18  28  18  
  Energy Gun               4    | .   10  3   .   .   .   
  Energy Cannon            4    | .   .   .   4   14  9   
  Ballistic Gun            4    | .   10  4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             24   | 12  24  16  21  21  21  
  Greatest Support         37   | 20  20  20  20  20  37  
  Greatest Overweight (x)  1    | 1   1   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 14   | 6   14  8   8   8   8   
  Average Capacity         8    | 5   8   8   8   8   8   
  Most Carried             10   | 4   10  8   8   8   8   
  Average Carried          7    | 1   7   8   8   7   7   
  Final Capacity           8    | 6   8   8   8   8   8   
  Final Carried            8    | 4   8   8   8   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           587  | 78  363 58  .   20  68  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            695  | .   436 98  .   42  119 
  Parts                    47   | .   35  4   .   2   6   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  20   | .   15  2   .   1   2   
  Melee                    1    | .   .   1   .   .   .   
  Guns                     15   | .   14  1   .   .   .   
  AOE                      4    | .   1   .   .   1   2   
Classes Destroyed          4    | .   3   .   .   .   1   
  Worker                   1    | .   .   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   .   
  Swarmer                  8    | .   8   .   .   .   .   
  Grunt                    12   | .   7   2   .   1   2   
Best Kill Streak           4    | .   4   1   .   1   2   
  Combat Bots Only         4    | .   4   1   .   1   2   
Max Kills in Single Turn   2    | .   1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   1   2   
  Melee                    1    | .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Damage Taken               1148 | .   628 239 .   88  193 
  Core                     238  | .   97  87  .   .   54  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         63   | 100 .   .   .   26  .   
Volleys Fired              55   | .   38  12  .   3   2   
  Largest                  2    | .   2   2   .   1   1   
  Hottest                  60   | .   60  60  .   60  60  
Shots Fired                90   | .   67  18  .   3   2   
  Gun                      85   | .   67  18  .   .   .   
  Cannon                   5    | .   .   .   .   3   2   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  45   | .   33  12  .   .   .   
  Thermal                  40   | .   34  6   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          5    | .   .   .   .   3   2   
  Robot Hit Streak         9    | .   6   9   .   4   1   
  Robot Miss Streak        5    | .   5   1   .   1   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        4    | .   4   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           54   | .   36  15  .   2   1   
  Core Hits                37   | .   21  9   .   2   5   
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1137 | .   460 188 .   109 380 
  Guns                     627  | .   460 167 .   .   .   
  Cannons                  19   | .   .   .   .   13  6   
  Explosions               462  | .   .   .   .   96  366 
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  29   | .   .   21  .   .   8   
  Kinetic                  272  | .   172 100 .   .   .   
  Thermal                  355  | .   288 67  .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          481  | .   .   .   .   109 372 
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         6    | .   .   .   .   5   6   
  Average Corruption       4    | .   .   .   .   4   4   
  Corruption Purged        .    | .   .   .   .   .   .   
  Effects                  6    | .   .   .   .   4   2   
    Message Errors         4    | .   .   .   .   4   .   
    Matter Fused           1    | .   .   .   .   .   1   
    Heat Flow Errors       1    | .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      100  | .   .   4   .   66  30  
  Shots                    2    | .   .   .   .   1   1   
  Rammed                   7    | .   .   5   .   .   2   
Targets Rammed             14   | .   .   12  .   .   2   
  Kicked                   7    | .   .   7   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        154  | .   82  91  .   20  154 
  Average Temperature      40   | .   35  47  .   10  85  
  Received Heat Transfer   264  | .   114 129 .   12  9   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         800  | .   650 150 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   
Latent Energy Used         437  | .   .   .   .   181 256 
  LE Corruption            9    | .   .   .   .   4   5   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             202  | .   202 59  .   50  116 
  Average Influence        44   | .   57  44  .   26  31  
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         97   | 100 94  100 .   100 100 
  Level 1                  2    | .   5   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   3   .   .   .   2   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              34   | .   25  2   .   2   5   
  Peak Tracking Total      5    | .   5   2   .   2   3   
  Tactical Retreats        2    | .   1   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          8    | .   7   .   1   .   .   
  Terminals                6    | .   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                30   | .   22  .   8   .   .   
  Successful               23   | .   15  .   8   .   .   
  Failed                   7    | .   7   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                19   | .   19  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             20   | .   12  .   8   .   .   
  Record                   10   | .   2   .   8   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          141  | .   141 .   .   .   .   
  Retrieved Matter         177  | .   177 .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               3041 | 59  992 459 902 402 227 
Spaces Moved               2030 | 41  603 304 707 259 116 
  Core                     6    | 6   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     2024 | 35  603 304 707 259 116 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 150 120 
  Average Speed            127  | 113 123 120 127 150 122 
  Slowest Speed            150  | 120 150 120 150 150 123 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       49   | 4   93  66  92  33  6   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   2   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          31   | .   .   .   .   11  20  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      31   | .   .   .   .   11  20  

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      2396 | 50  788 381 709 269 199 
  Wait                     226  | .   98  50  1   4   73  
  Move                     2025 | 40  602 303 706 258 116 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  19   | 4   14  .   .   1   .   
  Fast Attach              10   | 6   3   .   1   .   .   
  Attach                   3    | .   2   .   .   .   1   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     20   | .   12  2   1   2   3   
  Drop                     24   | .   19  2   .   1   2   
  Fire                     55   | .   38  12  .   3   2   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     14   | .   .   12  .   .   2   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  320 | -10/Materials | Identified exit to Mines
  427 | -10/Materials | Discovered new exit (range 16)
  700 | -10/Materials | Discovered new exit (range 3)
  879 | -10/Materials | Discovered new exit (range 16)
 1052 | -10/Materials | Entered Mines
 1192 | -10/Mines     | Core integrity fell below 50%
 1232 | -10/Mines     | Lost 3 parts (1p2w)
 1247 | -10/Mines     | Learned Materials terminal intel
 1382 | -10/Mines     | Learned location of Storage (-7)
 1504 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1505 | -10/Mines     | Discovered new exit (range 5)
 1511 | -10/Mines     | Entered Exiles
 1543 | -10/Exiles    | Met 8R-AWN
 1567 | -10/Exiles    | Met EX-HEX
 1648 | -10/Exiles    | Met EX-DEC
 1744 | -10/Exiles    | Discovered new exit (range 15)
 1850 | -10/Exiles    | Visited The Gauntlet
 2048 | -10/Exiles    | Met EX-BIN
 2068 | -10/Exiles    | Aligned with FarCom system
 2069 | -10/Exiles    | Given EX-Vault access code
 2101 | -10/Exiles    | Opened EX-Vault
 2105 | -10/Exiles    | Found Prototype Energy Cannon
 2105 | -10/Exiles    | Identified Latent Energy Streamer
 2133 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2413 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 2413 | -10/Exiles    | Entered Mines
 2461 | -9/Mines      | Discovered new exit (range 8)
 2801 | -9/Mines      | Found a hidden stash of uninstalled traps
 2815 | -9/Mines      | Entered Materials
 2815 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 2816 | -8/Materials  | Loaded intel: 11 terminal locations
 3042 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03022_ Penetrated by Slug.
03022_ Slammed into K-01 Serf.
03023_ U-05 Engineer lays Concrete.
03023_ Slammed into K-01 Serf.
03024_ R-06 Scavenger collects Aluminum Leg.
03024_ K-01 Serf collects debris.
03024_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M003.
03025_ U-05 Engineer lays Concrete. <x2>
03026_ Slug penetrates Wall.
03029_ U-05 Engineer lays Concrete.
03031_ System corrupted: Heat flow error (+181).
03031_ U-05 Engineer lays Concrete. <x3>
03034_ Penetrated by Slug.
03035_ U-05 Engineer lays Concrete. <x3>
03038_ K-01 Serf collects debris.
03038_ Penetrated by Slug.
03038_ K-01 Serf destroyed.
03039_ U-05 Engineer lays Concrete. <x3>
03041_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ???????????????????  ???????????????????           |
| ??????????????????#  ?"?????????????????           |
| ??????????????????#  ?T?????????????????           |
| ??????????????????#  ?"?????????????????           |
| ??????????????????#  #??????????????????           |
| ??????????????????#  ########???????????           |
| ??????????????????#  #      ????????????           |
| ??????????????????#  #      ????????????           |
| ??????????????????#  # ""  ?????????????           |
| ??????????????????#  # "T  ?????????????           |
| ??????????????????#  #?"" ??????????????           |
| ???????????????####  #?   ??????????????           |
| ?????#####+#####     ###+####???????????           |
| ?????                       #???????????           |
| ????                        #???????????           |
| ?????                       #???????????           |
| ???????### #####     ########???????????           |
| ???????????????##   ########????????????           |
| ???????###??????#   #     !#????????????           |
| ????     / !!!  #   # "    ###??????????           |
| ?????????# !!! w+  %+%h    ; #??????????           |
| ?????????# !!   #   # %!   ; ##?????????           |
| ?????????#??????#   #   %  ;  #?????????           |
| ????????????????#   #! u=  ; ##?????????           |
| ????????????????#   ##;;;;;; #??????????           |
| ????????????????#   ###;;@;;##??????????           |
| ????????????????#!  #       #???????????           |
| ????????????????#%r ;       #???????????           |
| ????????????????#*  #       #???????????           |
| ????????????????#   #########???????????           |
| ????????????????#   ????????????????????           |
| ????????????????#   ????????????????????           |
| ????????????????#   ????????????????????           |
| ????????????????#   ??????????Y?????????           |
| ????????????????#   ????????????????????           |
| ?????????????????   ????????????????????           |
| ??????????????????????????"T"???????????           |
| ??????????????????????????"""???????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackFlakHumpback
  Manual?         0
Play Time         00:30:05
  Cumulative      11.7 hours
  Start           2020.01.03 @ 12:06:40
  End             2020.01.03 @ 12:36:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             16
Gallery%          14
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec8276fa-2afc-4d69-89c9-0064bce655f4