Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.17 @ 20:34:56 Player: SmallBrainBigPP Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (1127) 1127 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4362 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 92/500 Energy 275/275 System Corruption 1% Temperature Critical (4700) Movement Core (1650) Ox32 Location -7/DSF Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Armored Treads Advanced Treads > --- UTILITY (7) ------ Huge Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Targeting Computer Targeting Computer Advanced Targeting Computer Transmission Jammer > --- WEAPON (3) ------- Lightning Gun > --- INVENTORY (25) --- Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Sensor Array Targeting Computer Transmission Jammer Advanced ECM Suite Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Lightning Gun Beam Rifle Beam Rifle Field Laser Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Targeting Computer Targeting Computer Advanced Targeting Computer Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun Heavy Particle Cannon Minigun > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Sensor Array Targeting Computer Transmission Jammer Advanced ECM Suite Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Lightning Gun Lightning Gun Beam Rifle Beam Rifle Field Laser Assault Rifle Assault Rifle [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . 2 1 2 . Weapon 1 | . . . 1 . . Parts Attached 41 | 6 4 8 13 5 5 Power 3 | 1 . . 2 . . Engine 2 | 1 . . 1 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 8 | 2 . 3 2 1 . Treads 8 | 2 . 3 2 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 2 2 5 4 2 Device 3 | . 1 . 1 1 . Storage 4 | 1 1 . . 1 1 Processor 4 | . . 2 . 2 . Hackware . | . . . . . . Protection 5 | . . . 4 . 1 Artifact . | . . . . . . Weapon 14 | 2 2 3 4 . 3 Energy Gun 5 | 1 . 1 1 . 2 Energy Cannon 1 | . . . 1 . . Ballistic Gun 8 | 1 2 2 2 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 2 | . . . . . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . . . . 2 Highest Loss Streak 2 | . . . . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 99 99 100 92 Engine 8 | . 14 11 5 7 7 Core 1 | . . . 3 . . Treads 19 | . 28 22 17 15 15 Device 8 | . 11 11 7 6 7 Storage 10 | . 14 11 9 7 11 Processor 19 | . . 22 18 30 30 Protection 5 | . . . 10 7 3 Energy Gun 5 | . 12 1 7 . 4 Energy Cannon 2 | . . . 1 7 2 Ballistic Gun 16 | . 15 20 18 15 9 Naked Turns . | . . . . . . Heaviest Build 109 | 14 32 32 46 104 109 Greatest Support 42 | 40 40 40 42 42 42 Greatest Overweight (x) 32 | 1 . . 1 2 32 Average Overweight (x) . | . . . . 1 3 Largest Inventory Capacity 25 | 8 15 15 15 25 25 Average Capacity 16 | 6 14 15 15 18 25 Most Carried 25 | 3 15 15 15 18 25 Average Carried 14 | 1 8 14 14 14 22 Final Capacity 25 | 8 15 15 15 25 25 Final Carried 25 | 1 15 15 15 18 25 Class Distribution -------------------- 58% | Gunner 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac DSF Matter Collected 1204 | 201 94 133 187 336 253 Remotely . | . . . . . . Salvage Created 1370 | . 163 133 219 397 458 Parts 91 | . 12 10 15 22 32 Haulers Intercepted 3 | . 1 1 . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Combat Hostiles Destroyed 23 | . 3 2 3 6 9 Guns 18 | . 3 2 3 2 8 Cannons 5 | . . . . 4 1 Classes Destroyed 10 | . 4 1 1 2 2 Worker 1 | . . . 1 . . Hauler 3 | . 1 1 . 1 . Watcher 4 | . 1 . 2 1 . Swarmer 5 | . 2 . . . 3 Grunt 9 | . 1 . 2 4 2 Brawler 1 | . . . . 1 . Sentry 3 | . . 2 1 . . Specialist 3 | . . . . . 3 Programmer 1 | . . . . 1 . Heavy 1 | . . . . . 1 Best Kill Streak 8 | . 2 2 5 3 8 Combat Bots Only 8 | . 2 2 3 3 8 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Damage Taken 2137 | . 155 93 59 124 1706 Core 812 | . 28 . . . 784 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 6 | . . . 6 . . Core Remaining (%) 97 | 100 88 100 100 . . Volleys Fired 71 | . 11 9 10 15 26 Largest 3 | . 2 2 3 3 3 Hottest 155 | . 70 46 120 120 155 Shots Fired 175 | . 22 18 30 45 60 Gun 149 | . 22 18 29 30 50 Cannon 26 | . . . 1 15 10 Launcher . | . . . . . . Special . | . . . . . . Kinetic 121 | . 11 18 20 30 42 Thermal 46 | . 11 . 10 15 10 Explosive . | . . . . . . Electromagnetic 8 | . . . . . 8 Robot Hit Streak 34 | . 7 15 10 25 34 Robot Miss Streak 1 | . 1 1 1 1 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 140 | . 16 17 21 32 54 Core Hits 61 | . 8 6 11 15 21 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 3 | . 2 1 . . . Burn 1 | . 1 . . . . Destroy 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2374 | . 196 298 328 627 925 Guns 1743 | . 196 298 303 271 675 Cannons 631 | . . . 25 356 250 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1359 | . 86 298 164 271 540 Thermal 880 | . 110 . 164 356 250 Explosive . | . . . . . . Electromagnetic 135 | . . . . . 135 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . 3 3 Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 1 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 4700 | . 54 1 112 294 4700 Average Temperature 676 | . 21 1 44 133 1288 Received Heat Transfer 225 | . 54 27 45 81 18 Effects 48 | . . . . . 48 Shutdowns 6 | . . . . . 6 Energy Bleed 5 | . . . . . 5 Interference 6 | . . . . . 6 Matter Decay 8 | . . . . . 8 Short Circuit 2 | . . . . . 2 Damage (minor) 5 | . . . . . 5 Damage (major) 10 | . . . . . 10 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1628 | . 407 . 333 518 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Peak Influence 218 | . 141 147 131 119 218 Initial 50 | . . 50 . 2 28 Average 63 | . 51 76 32 65 144 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 92 | 100 100 100 100 100 49 Level 1 7 | . . . . . 50 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 3 | . . . 1 . 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . . 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 30 | . 6 3 6 7 8 Peak Tracking Total 4 | . 4 2 2 2 3 Tactical Retreats 2 | . 2 . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac DSF Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Machines Accessed 7 | . 3 . 1 3 . Terminals 6 | . 3 . . 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 14 . 2 5 . Successful 17 | . 11 . 2 4 . Failed 4 | . 3 . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 14 . . 5 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 11 . . 4 . Record 1 | . 1 . . . . Robot Schematic 1 | . . . . 1 . Prototype ID Bank 2 | . 2 . . . . Open DSF 1 | . . . . 1 . Level Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Disarm Traps 3 | . 3 . . . . Transport Status 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 . 1 3 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac DSF Turns Passed 2798 | 75 394 452 1011 456 410 Spaces Moved 1043 | 50 210 217 329 152 85 Core 23 | 19 . . . . 4 Treads 1020 | 31 210 217 329 152 81 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 152 232 317 Average Speed 189 | 127 160 160 155 260 379 Slowest Speed 1650 | 160 160 160 232 317 1650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 51 20 26 5 74 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Total 1756 | 62 248 308 811 185 142 Wait 495 | . . 51 434 2 8 Move 1038 | 49 209 216 328 151 85 Hop . | . . . . . . Pick Up 67 | 7 19 11 11 7 12 Fast Attach 8 | . . 3 5 . . Attach 21 | 6 2 2 4 3 4 Detach 4 | . 1 . 1 1 1 Swap 12 | . 2 3 4 2 1 Drop 40 | . 4 13 14 4 5 Fire 71 | . 11 9 10 15 26 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Gar]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 12) 240 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 331 | -10/Materials | Identified exit to Materials 470 | -10/Materials | Entered another Materials area 470 | -9/Materials | Evolved 2 slots: Utility x2 642 | -9/Materials | Discovered new exit (range 16) 725 | -9/Materials | Discovered new exit (range 10) 922 | -9/Materials | Entered another Materials area 922 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 958 | -8/Materials | Repaired Lgt. Treads 1217 | -8/Materials | Build established: Gunner 1839 | -8/Materials | Discovered new exit (range 12) 1933 | -8/Materials | Entered Factory 1933 | -7/Factory | Evolved 2 slots: Utility x2 1945 | -7/Factory | Identified exit to DSF 2389 | -7/Factory | Entered DSF 2497 | -7/DSF | Additional patrols routed to DSF 2607 | -7/DSF | Sterilization system engaged 2612 | -7/DSF | Destroyed 8 combat bots 2627 | -7/DSF | Ambient heat levels rising (+10) 2642 | -7/DSF | Ambient heat levels rising (+10) 2652 | -7/DSF | Discovered new exit (range 17) 2657 | -7/DSF | Ambient heat levels rising (+10) 2672 | -7/DSF | Ambient heat levels rising (+10) 2687 | -7/DSF | Ambient heat levels rising (+10) 2702 | -7/DSF | Ambient heat levels rising (+10) 2717 | -7/DSF | Ambient heat levels rising (+10) 2732 | -7/DSF | Ambient heat levels rising (+10) 2747 | -7/DSF | Ambient heat levels rising (+10) 2762 | -7/DSF | Ambient heat levels rising (+10) 2777 | -7/DSF | Ambient heat levels rising (+10) 2779 | -7/DSF | Core integrity fell below 50% 2791 | -7/DSF | Core integrity fell below 20% 2792 | -7/DSF | Ambient heat levels rising (+10) 2800 | -7/DSF | Core destroyed Last Messages --------------- 02766_ Overheating: Energy bleed (-39). 02767_ Power failure, Deuterium Engine shutdown. 02769_ Overheating: Matter decay (-62). 02770_ Overheating: Matter decay (-48). 02773_ Overheating: Energy bleed (-29). 02775_ Overheating: Matter decay (-25). 02777_ Overheating: Huge Storage Unit damaged (-364). 02777_ ALERT: Ambient heat levels +10. 02779_ Overheating: Core damaged (-105). 02784_ Power failure, Deuterium Engine shutdown. 02786_ Overheating: Matter decay (-16). 02787_ Overheating: Energy bleed (-49). 02790_ Overheating: Core damaged (-91). 02791_ Overheating: Core damaged (-140). 02792_ Overheating: Broken Arm. Treads damaged (-12). 02792_ Overheating: Broken Adv. Treads damaged (-4). 02792_ ALERT: Ambient heat levels +10. 02794_ System corrupted: Matter fused (-10). 02798_ Overheating: Matter decay (-18). 02800_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????#########????????????? | | ????????"????######## !!#????????????? | | ??????#"""""##==# # !!#????????????? | | ??????#""< [[ #????????????? | | ??????""" @ #????????????? | | ??????#"" %##==#===### ###????????????? | | ?????????????#??#===### ###????????????? | | ????????????????#####== #????????????? | | ????????????????????#== #????????????? | | ????????????????????#== #????????????? | | ????????????????????### ###????????????? | | ????????????????????#!! !!#????????????? | | ????????????????????#!! !!#????????????? | | ????????????????????#!! !!#????????????? | | ????????????????????### % ################ | | ?????????????????????## *!###!!!# ## ]] | | ????????????# #!!!##*%%[*##!!!# "# ]] | | ???????!! *%% % =! !!=[^^ % // | | ???????!! [% [ [=!=! ^^ %// | | ???????!! = =!%*==* // | | ???????%% ## #!!!## =!##!!!" ## * | | ????????????# ??#!!!?## ###!!!# ## | | ????????????????###???# #?########## ## | | ?????????????????????!! !????????# [ # | | ????????????????????#!! !????????# *!# | | ????????????????????#!! !????????# # | | ????????????????????### #????????### ## | | ?????????????????????? ????????#[[ [# | | ?????????????????????? ????????#[[ [# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 474 Matter Capacity 500 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 18 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationAlloyBox Manual? 0 Play Time 00:38:41 Cumulative 18.4 hours Start 2022.09.17 @ 19:57:24 End 2022.09.17 @ 20:34:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 30 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a1bc9eb-dd4d-425a-9d01-237f664a3cb3