Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.27 @ 01:03:57 Player: animal_waves Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (106) 530 Value Destroyed (3378) 3378 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 7457 Bonus ------- High Alert Combat Kills 109 Cogmind --------- Core Integrity 0/850 Matter 248/300 Energy 95/100 System Corruption 7% Temperature Cool (12) Movement Core (150) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Weight Redist. System Advanced Signal Interpreter Improved Targeting Computer Core Analyzer Advanced ECM Suite > --- WEAPON (4) ------- Great Axe > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Core Analyzer Advanced ECM Suite > --- WEAPON ----------- High-powered Shock Rifle Plasma Cannon Phase Cannon Improved Light Cannon > --- INVENTORY -------- Light Fission Core Heat Sink Weight Redist. System Target Analyzer Kinecellerator Hardlight Generator Integration Mediator Shock Rifle Plasma Cannon Great Axe [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Heavy Armor Plating Weapon Improved Light Cannon Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Slots Evolved 8 | . . . 2 2 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 5 | . . . 1 1 2 1 . Weapon 2 | . . . 1 1 . . . Parts Attached 101 | 6 2 18 19 20 4 20 12 Power 9 | 1 . 1 1 3 . 2 1 Engine 5 | 1 . 1 1 2 . . . Core 4 | . . . . 1 . 2 1 Reactor . | . . . . . . . . Propulsion 23 | 2 . 6 5 4 1 4 1 Treads 11 | 2 . . 4 3 1 1 . Leg 8 | . . 6 1 . . . 1 Wheel 1 | . . . . 1 . . . Hover 3 | . . . . . . 3 . Flight . | . . . . . . . . Utility 20 | 1 2 . 2 4 1 6 4 Device 8 | . . . 1 . . 4 3 Storage 4 | 1 1 . . 1 . . 1 Processor 7 | . 1 . 1 3 . 2 . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 49 | 2 . 11 11 9 2 8 6 Energy Gun 10 | 1 . 3 . 2 1 2 1 Energy Cannon 5 | . . . . . 1 4 . Ballistic Gun 19 | 1 . 5 8 3 . . 2 Ballistic Cannon 6 | . . . 3 3 . . . Launcher 7 | . . 3 . 1 . 2 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . Parts Lost 46 | . . 7 4 12 . 14 9 Power 4 | . . . . 2 . 1 1 Propulsion 8 | . . 1 2 2 . 2 1 Utility 7 | . . . 1 1 . 2 3 Weapon 27 | . . 6 1 7 . 9 4 Highest Loss Streak 13 | . . 2 1 9 . 13 3 Average Slot Usage (%) 88 | . 85 97 95 90 90 96 52 Engine 8 | . 14 14 11 5 7 4 . Treads 11 | . 28 1 5 15 15 15 . Leg 6 | . . 26 16 . . . 2 Device 3 | . . . 6 . . 6 15 Storage 11 | . 14 14 11 11 15 12 3 Processor 16 | . . 14 12 24 15 23 20 Protection 1 | . . . . . 7 1 . Energy Gun 6 | . 14 11 . . 9 7 . Ballistic Gun 11 | . 14 9 29 24 . . 1 Ballistic Cannon 5 | . . . 2 5 15 12 . Launcher 1 | . . 4 . . . 4 . Naked Turns . | . . . . . . . . Heaviest Build 72 | 12 24 27 34 50 72 69 26 Greatest Support 63 | 40 40 40 40 42 43 63 20 Greatest Overweight (x) 4 | . . 2 3 4 1 3 4 Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 16 | 6 12 10 10 16 16 16 4 Average Capacity 11 | 5 8 10 10 11 16 15 4 Most Carried 16 | 2 10 10 10 10 16 16 4 Average Carried 9 | 1 6 9 9 8 11 14 2 Final Capacity 16 | 6 10 10 10 16 16 4 4 Final Carried 16 | 2 9 9 10 8 16 4 . Class Distribution -------------------- 32% | Scavenger-Gunner 31% | Mutant 13% | Gunner 12% | Scavenger-Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Matter Collected 2779 | 156 176 259 565 926 156 143 398 Remotely . | . . . . . . . . Salvage Created 3743 | . 353 345 765 1268 215 420 377 Parts 228 | . 19 27 60 74 12 23 13 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 3 | . . . . 2 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 Prevented 3 | . . . . . . . 3 Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Combat Hostiles Destroyed 81 | . 7 13 20 22 5 7 7 Melee 3 | . . . . . . . 3 Guns 57 | . 7 10 18 17 2 1 2 Cannons 14 | . . . 2 5 3 4 . AOE 7 | . . 3 . . . 2 2 Classes Destroyed 11 | . 2 2 1 5 1 . . Worker 6 | . 2 . 2 1 . 1 . Builder 6 | . . . . 4 . 2 . Hauler 1 | . . . . 1 . . . Recycler 4 | . . . . 4 . . . Operator 1 | . . . . 1 . . . Watcher 6 | . . . 3 3 . . . Swarmer 22 | . . 6 7 5 . . 4 Grunt 34 | . 7 5 6 11 . 2 3 Sentry 17 | . . 2 7 5 2 1 . Hunter 4 | . . . . 1 . 3 . Programmer 4 | . . . . . 3 1 . Packrat 1 | . . . . . . . 1 Best Kill Streak 7 | . 7 3 6 7 1 3 3 Combat Bots Only 6 | . 5 3 6 5 1 3 3 Max Kills in Single Turn 2 | . 1 2 2 2 1 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . 1 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Damage Taken 6883 | . 410 824 600 1476 385 2107 1081 Core 1459 | . 89 159 107 214 25 429 436 Absorbed by Shields 9 | . . . . . . 9 . Core Remaining (%) 66 | 100 . . 73 61 96 . . Volleys Fired 235 | . 27 37 46 56 13 31 25 Largest 4 | . 2 2 3 4 4 4 2 Hottest 269 | . 60 95 78 120 214 269 86 Shots Fired 597 | . 54 61 129 183 47 95 28 Gun 428 | . 54 53 115 141 11 29 25 Cannon 149 | . . . 14 41 36 58 . Launcher 20 | . . 8 . 1 . 8 3 Special . | . . . . . . . . Kinetic 459 | . 27 25 129 182 25 49 22 Thermal 74 | . 27 10 . . 20 14 3 Explosive 9 | . . 8 . 1 . . . Electromagnetic 55 | . . 18 . . 2 32 3 Robot Hit Streak 17 | . 10 12 6 14 14 17 10 Robot Miss Streak 6 | . 1 5 6 6 2 6 1 Penetration Max 1 | . . . . 1 . . . Secondary Targets 7 | . 2 3 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 387 | . 40 34 73 117 34 59 30 Core Hits 210 | . 19 22 40 72 11 28 18 Critical Hits 4 | . 1 . . 3 . . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 3 | . 1 . . 2 . . . Melee Attacks 15 | . . . . . . . 15 Impact . | . . . . . . . . Slashing 15 | . . . . . . . 15 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7563 | . 457 764 993 2341 758 1290 960 Guns 4097 | . 457 418 847 1642 153 226 354 Cannons 2048 | . . . 146 575 605 722 . Explosions 995 | . . 346 . 124 . 342 183 Melee 423 | . . . . . . . 423 Ramming . | . . . . . . . . Kinetic 4773 | . 195 152 993 2217 345 552 319 Thermal 964 | . 262 77 . . 377 213 35 Explosive 470 | . . 346 . 124 . . . Electromagnetic 933 | . . 189 . . 36 525 183 Impact . | . . . . . . . . Slashing 423 | . . . . . . . 423 Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . 3 7 7 Average Corruption 5 | . . . . . 2 4 7 Corruption Purged . | . . . . . . . . Effects 33 | . . . . . 7 5 21 Message Errors 3 | . . . . . 2 1 . Matter Fused 8 | . . . . . 1 . 7 Heat Flow Errors 3 | . . . . . 1 . 2 Energy Discharges 4 | . . . . . . . 4 Data Loss (minor) 4 | . . . . . 2 . 2 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Targeting Errors 8 | . . . . . . 4 4 Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 200 | . . 33 2 . 9 15 141 Projectiles 11 | . . . 2 . 9 . . Explosions 51 | . . 33 . . . 15 3 Melee 138 | . . . . . . . 138 Knockbacks 26 | . . . 1 15 4 6 . Impact . | . . . . . . . . Kinetic 24 | . . . 1 13 4 6 . Secondary 2 | . . . . 2 . . . Self-Inflicted Damage 106 | . . 40 . . . 33 33 Shots 5 | . . 1 . . . 2 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 453 | . 105 262 63 87 419 453 147 Average Temperature 73 | . 48 79 20 25 168 117 54 Received Heat Transfer 1983 | . 186 264 156 585 78 552 162 Effects 3 | . . . . . 3 . . Energy Bleed 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . 2 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 1 . . 1 1 . Heat Transferred 1929 | . 600 185 . . 709 361 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Peak Influence 579 | . 130 205 418 579 284 207 . Average Influence 156 | . 54 97 168 348 191 79 . Maximum Alert Level 2 | . . 1 2 2 1 1 . Low Security (%) 75 | 100 100 95 62 14 83 97 . Level 1 16 | . . 4 34 36 16 2 . Level 2 8 | . . . 3 48 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 3 . 2 4 1 7 . Investigation 6 | . 1 . . 1 . 4 . Extermination 3 | . . . . . 1 2 . Reinforcement 7 | . 2 . 2 2 . 1 . Assault 1 | . . . . 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Distress Signals 10 | . . . 6 4 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 146 | . 13 16 32 36 5 29 15 Peak Tracking Total 13 | . 4 3 8 6 2 13 4 Tactical Retreats 16 | . . . 4 2 . 4 6 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Machines Disabled 14 | . . 2 2 2 2 6 . Max in Single Turn 3 | . . 2 1 1 1 3 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Machines Accessed 17 | . 4 . 4 3 . 6 . Terminals 12 | . 4 . 3 2 . 3 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . 1 . . 1 . Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 51 | . 14 . 9 9 . 19 . Successful 21 | . 3 . 4 4 . 10 . Failed 30 | . 11 . 5 5 . 9 . Catastrophic 13 | . 6 . . 2 . 5 . Database Lockouts . | . . . . . . . . Manual 21 | . 10 . 2 6 . 3 . Terminals 35 | . 14 . 5 8 . 8 . Fabricators 3 | . . . . . . 3 . Repair Stations 7 | . . . 4 . . 3 . Recycling Units 1 | . . . . 1 . . . Scanalyzers 5 | . . . . . . 5 . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 3 . 3 3 . 1 . Locate Traps 3 | . 1 . . 2 . . . Recall Reinforcements 2 | . 1 . . . . 1 . Zone Layout 5 | . 1 . 3 1 . . . Fabricator Hacks 3 | . . . . . . 3 . Network Status 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 2 | . . . 1 . . 1 . Scan Component 2 | . . . 1 . . 1 . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer 5 | . . . . . . 5 . Insert Component 3 | . . . . . . 3 . Analyze 2 | . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 4 . 2 2 . 5 . Full Trace Events 10 | . 4 . 1 1 . 4 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built 2 | . . . . . . 2 . Matter 168 | . . . . . . 168 . Time 84 | . . . . . . 84 . Total Part Build Rating 8 | . . . . . . 8 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Turns Passed 5583 | 67 530 831 889 826 787 1076 577 Spaces Moved 2942 | 37 243 554 457 347 377 593 334 Core 202 | 2 . . . . . 23 177 Treads 1391 | 35 243 5 109 233 377 389 . Legs 1054 | . . 549 348 . . . 157 Wheels 114 | . . . . 114 . . . Hover 181 | . . . . . . 181 . Flight . | . . . . . . . . Fastest Speed 42 | 50 160 120 120 110 180 42 50 Average Speed 142 | 154 160 121 144 144 180 141 122 Slowest Speed 250 | 160 160 180 210 180 180 200 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 50 86 39 32 11 14 27 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 4 | . 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . Scrap Searched 3 | . . 2 . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 44 | . . 24 . 20 . . . Melee . | . . . . . . . . Projectile 3 | . . . . 3 . . . AOE 41 | . . 24 . 17 . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Total 3832 | 44 331 650 589 544 454 766 454 Wait 438 | . 49 31 49 101 47 98 63 Move 2935 | 36 242 553 456 346 376 592 334 Hop . | . . . . . . . . Pick Up 63 | 2 9 5 8 13 12 10 4 Fast Attach 25 | 6 1 3 5 4 . 3 3 Attach 43 | . 1 5 3 12 2 11 9 Detach 1 | . . . . . . . 1 Swap 33 | . . 10 11 4 2 6 . Drop 44 | . 2 6 11 8 2 15 . Fire 235 | . 27 37 46 56 13 31 25 Melee 15 | . . . . . . . 15 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 567 | -10/Materials | Discovered new exit (range 13) 588 | -10/Materials | Identified exit to Mines 598 | -10/Materials | Entered Mines 609 | -10/Mines | Core integrity fell below 50% 834 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1016 | -10/Mines | Build established: Scavenger-Mutant 1034 | -10/Mines | Discovered new exit (range 5) 1088 | -10/Mines | Identified exit to Materials 1192 | -10/Mines | Core integrity fell below 20% 1365 | -10/Mines | Discovered exit to Materials (range 9) 1365 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1371 | -10/Mines | Found Prototype Device 1377 | -10/Mines | Learned location of Zion (-6) 1429 | -10/Mines | Entered Materials 1429 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1429 | -9/Materials | Identified Exp. Sensor Array 1711 | -9/Materials | Build established: Scavenger-Skirmisher 2061 | -9/Materials | Discovered new exit (range 10) 2317 | -9/Materials | Identified exit to Materials 2318 | -9/Materials | Entered another Materials area 2318 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2619 | -8/Materials | Build established: Scavenger-Gunner 2988 | -8/Materials | Lost 9 parts (2n1u6w) 3093 | -8/Materials | Discovered new exit (range 9) 3118 | -8/Materials | First assault squad dispatched 3144 | -8/Materials | Entered Factory 3144 | -7/Factory | Evolved 2 slots: Utility x2 3416 | -7/Factory | Discovered new exit (range 8) 3931 | -7/Factory | Entered another Factory area 3931 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4416 | -6/Factory | Fabricated Plasma Cannon (x2) 4904 | -6/Factory | Discovered new exit (range 15) 5005 | -6/Factory | Core integrity fell below 50% 5007 | -6/Factory | Identified exit to Lower Caves 5007 | -6/Factory | Entered Lower Caves 5019 | -6/Lower Caves | Lost 13 parts (1p2n1u9w) 5199 | -6/Lower Caves | Build established: Mutant 5413 | -6/Lower Caves | Spotted B-75 Beast 5475 | -6/Lower Caves | Core integrity fell below 20% 5529 | -6/Lower Caves | Lost 3 parts (1u2w) 5584 | -6/Lower Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- Adv. Heat Sink fried. G-50 Soldier destroyed. Acquired 47 matter. System corrupted: Component data lost. System corrupted: Autogun targeting data glitched. System corrupted: FCS attempts to trigger Electrolaser. System corrupted: Electrolaser misfires. System corrupted: Matter fused (-6). System corrupted: Component data lost. Autogun destroyed. Electrolaser destroyed. Kinecellerator destroyed. System corrupted: Matter fused (-6). System corrupted: Energy discharge (-24). System corrupted: Heat flow error (+106). Heat Sink destroyed. Knocked back. System corrupted: Great Axe targeting data glitched. Flexi-carbon Leg destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????####? | | ???????????????????????????????????????????### ## | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# | | ??????????????????????????????????????????## | | ??????????????????????????????????????????# | | ????????????????????????# ????????####### ^ | | ???????????????????????# ???????# | | ???????????????????? ? #???????# ^ | | ???????????????????? #### #??# ##### | | ????????????## ???## #?## ##?## ^ | | ???????????## ??# ?## ##?## | | ??????????? #?# ?## #?? | | ???????????? %## ? ?## #### | | ????????????? ?# #?# ## | | ??????????????# ## ##?# # | | ?????????? ????# ?# #?# ### | | ??????????? ????# ## #?### ###?## | | ???????????# ????# ## ##### ##????# | | ??????????## ????# ## ##; #?????# ### | | ??????????# ??## ; ; #???# ##?# | | ??????????# ### BB ;;; #??# #??# | | ?????###### @BB ;# #??# ??# | | ?????# ## ####### ??# | | ?????# ;# ## ;#??### ?# | | ???????# ## ## ### #?????##?? | | ???????????#???# #?# ##????????? | | ???????????????# ####?## ###?????????? | | ??????????????#; ##?????## #???????????? | | ??????????????##; #???????## ##???????????? | | ???????????????## #????????## #????????????? | | ???????????????# #?????????## ????????????? | | ???????????????# #??????????# ???????????? | | ?????????????### #??????????# ??????????? | | ????????????## ##?????????? ??????????? | | ????????????# ##??????????? ??????????? | | ????????????# ##??????????? #####???????????? | | ????????????# ##???????????? #????????????????? | | ????????????#####??????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Adv. Signal Interpreter | -6/Factory | Scanalyzed Plasma Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Plasma Cannon | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Just Browsing Challenges ------------ None Game ------ Seed HelicalChargeKit Manual? 0 Play Time 01:05:36 Cumulative 16.2 hours Start 2020.05.26 @ 23:57:37 End 2020.05.27 @ 01:03:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bb3e6ea2-9d27-4851-9ae5-1d7de94d271d