Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.25 @ 01:45:06 // Winter2021/Sauler Player: Judas Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1417) 1417 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 4095 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 368/700 Matter 110/300 Energy 154/160 System Corruption 0% Temperature Danger (491) Movement Treading (225) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Advanced Treads Armored Huge Wheel > --- UTILITY (5) ------ Large Storage Unit Machine Analyzer Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON (4) ------- Heavy Particle Cannon Gauss Rifle Gauss Rifle > --- INVENTORY (15) --- Light Nuclear Core High-capacity Storage Unit Weight Redist. System Advanced Weight Redist. System Advanced Targeting Computer Weapon Cycler Advanced ECM Suite Hacking Suite System Shield System Backup Module Light EM Pulse Cannon Advanced Beam Cannon Shock Bomb Launcher Mini Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Flak Gun Mini Assault Cannon > --- INVENTORY -------- High-capacity Storage Unit Weight Redist. System Advanced Weight Redist. System Advanced Targeting Computer Weapon Cycler Advanced ECM Suite Hacking Suite System Shield System Backup Module Light EM Pulse Cannon Advanced Beam Cannon Mini Assault Cannon Shock Bomb Launcher Mini Grenade Launcher Heavy Mace [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Maul Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 1 1 1 Weapon 2 | . . 1 1 . Parts Attached 56 | 2 5 10 20 19 Power 5 | . . 2 1 2 Engine 3 | . . 2 1 . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 9 | 2 . 2 3 2 Treads 6 | . . 2 3 1 Leg . | . . . . . Wheel 3 | 2 . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 17 | . 2 5 5 5 Device 5 | . . 4 . 1 Storage 2 | . 2 . . . Processor 5 | . . 1 1 3 Hackware . | . . . . . Protection 5 | . . . 4 1 Artifact . | . . . . . Weapon 25 | . 3 1 11 10 Energy Gun 1 | . 1 . . . Energy Cannon 4 | . . . 2 2 Ballistic Gun 7 | . . . 2 5 Ballistic Cannon 12 | . 2 1 7 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 2 2 Parts Lost 9 | . . 1 8 . Power 2 | . . . 2 . Propulsion 2 | . . . 2 . Utility 3 | . . 1 2 . Weapon 2 | . . . 2 . Highest Loss Streak 7 | . . 1 7 . Average Slot Usage (%) 93 | . 95 96 96 88 Engine 6 | . 14 11 8 . Core 2 | . . . . 6 Treads 12 | . . 13 17 9 Wheel 5 | . 28 7 . 4 Device 5 | . . 8 8 1 Storage 14 | . 23 22 17 7 Processor 8 | . . . 3 19 Protection 4 | . . . 5 6 Energy Cannon 1 | . . . 1 3 Ballistic Gun 7 | . 2 . . 19 Ballistic Cannon 22 | . 23 33 33 6 Naked Turns . | . . . . . Heaviest Build 52 | 13 37 45 52 48 Greatest Support 46 | 26 26 46 46 43 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 Most Carried 15 | 6 15 15 15 15 Average Carried 13 | 5 12 14 14 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 15 15 9 15 Class Distribution -------------------- 46% | Gunner 23% | Skirmisher 21% | Tank 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1843 | 232 62 565 465 519 Remotely 204 | . . 204 . . Salvage Created 1437 | 92 47 533 314 451 Parts 93 | 2 4 28 30 29 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 35 | . 2 11 11 11 Guns 3 | . . . . 3 Cannons 32 | . 2 11 11 8 Classes Destroyed 14 | 2 1 4 5 2 Worker 7 | . . 2 2 3 Builder 1 | . . . 1 . Tunneler 2 | 1 . . . 1 Hauler 2 | . . 1 1 . Recycler 4 | 1 . 2 . 1 Mechanic 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 13 | . . 3 3 7 Grunt 8 | . 2 3 2 1 Sentry 9 | . . 5 4 . Specialist 2 | . . . . 2 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Heavy 1 | . . . 1 . Best Kill Streak 5 | 2 2 5 5 4 Combat Bots Only 4 | . 2 4 3 4 Max Kills in Single Turn 3 | 1 1 2 2 3 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2955 | . 62 255 1488 1150 Core 529 | . 20 17 160 332 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 92 95 70 . Volleys Fired 85 | 4 5 24 33 19 Largest 4 | 2 2 3 4 4 Hottest 183 | 60 78 117 183 179 Shots Fired 287 | 8 10 72 125 72 Gun 47 | 8 . . 1 38 Cannon 240 | . 10 72 124 34 Launcher . | . . . . . Special . | . . . . . Kinetic 261 | 4 10 72 119 56 Thermal 20 | 4 . . . 16 Explosive . | . . . . . Electromagnetic 6 | . . . 6 . Robot Hit Streak 12 | 6 10 7 12 4 Robot Miss Streak 9 | 2 2 3 3 9 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 143 | 6 6 37 58 36 Core Hits 70 | 2 2 18 24 24 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 2 2 1 Blast 5 | . . 2 2 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3834 | 68 129 800 1590 1247 Guns 398 | 68 . . 12 318 Cannons 3049 | . 129 800 1574 546 Explosions 383 | . . . . 383 Melee . | . . . . . Ramming 4 | . . . 4 . Kinetic 3039 | 36 129 800 1489 585 Thermal 311 | 32 . . . 279 Explosive 383 | . . . . 383 Electromagnetic 97 | . . . 97 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 151 | . . 45 1 105 Projectiles 79 | . . 45 1 33 Explosions 72 | . . . . 72 Melee . | . . . . . Knockbacks 13 | . 1 6 5 1 Impact . | . . . . . Kinetic 13 | . 1 6 5 1 Secondary . | . . . . . Self-Inflicted Damage 77 | . . . . 77 Shots 1 | . . . . 1 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 742 | 20 96 222 458 742 Average Temperature 146 | 15 46 61 142 265 Received Heat Transfer 591 | . 36 78 279 198 Effects 34 | . . . 9 25 Shutdowns 7 | . . . 4 3 Energy Bleed 2 | . . . . 2 Interference 7 | . . . 2 5 Matter Decay 3 | . . . 2 1 Short Circuit 4 | . . . . 4 Damage (minor) 3 | . . . 1 2 Damage (major) 6 | . . . . 6 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 482 | 75 . . . 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 443 | 10 62 443 256 285 Initial 50 | . 6 26 50 23 Average 95 | 7 13 206 105 56 Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 83 | 100 100 50 82 96 Level 1 14 | . . 39 17 3 Level 2 1 | . . 10 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 1 3 2 Investigation 2 | . 1 1 . . Extermination 1 | . . . . 1 Reinforcement 4 | . . . 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 2 14 24 12 Peak Tracking Total 5 | . 2 5 4 4 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 1 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 7 | . . 1 2 4 Max in Single Turn 4 | . . 1 1 4 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 4 | . 1 2 1 . Terminals 4 | . 1 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 4 7 1 . Successful 6 | . 2 3 1 . Failed 5 | . 1 4 . . Catastrophic 1 | . . 1 . . Database Lockouts 1 | . 1 . . . Manual 13 | . 4 8 1 . Terminals 12 | . 4 7 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 1 1 . Robot Analysis 1 | . 1 . . . Unreport Threat 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 2 . . Terminals 3 | . 1 2 . . Botnet 3 | . 1 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 2 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2509 | 32 201 422 915 939 Spaces Moved 1331 | 14 157 237 321 602 Core . | . . . . . Treads 598 | . . 126 321 151 Legs 10 | 10 . . . . Wheels 723 | 4 157 111 . 451 Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 90 90 105 160 115 Average Speed 155 | 111 104 134 232 136 Slowest Speed 240 | 120 105 160 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 2 24 28 28 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 3 | . . . 3 . Terrain Destroyed 69 | . . 2 26 41 Melee . | . . . . . Projectile 36 | . . 2 26 8 AOE 33 | . . . . 33 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1575 | 23 184 289 407 672 Wait 28 | . . 2 19 7 Move 1327 | 13 156 236 320 602 Hop . | . . . . . Pick Up 37 | 2 12 7 5 11 Fast Attach 29 | . 4 6 10 9 Attach 22 | 2 . 4 10 6 Detach 2 | . . . 1 1 Swap 5 | . 1 . . 4 Drop 39 | 2 6 10 8 13 Fire 85 | 4 5 24 33 19 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 33 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Central database locked down 202 | -10/Materials | Discovered new exit (range 15) 234 | -10/Materials | Entered another Materials area 234 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 624 | -9/Materials | Discovered new exit (range 13) 656 | -9/Materials | Entered another Materials area 656 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 950 | -8/Materials | Build established: Tank 1478 | -8/Materials | Discovered new exit (range 4) 1494 | -8/Materials | Build established: Skirmisher 1546 | -8/Materials | Lost 7 parts (1p2n2u2w) 1571 | -8/Materials | Entered Factory 1571 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1874 | -7/Factory | Build established: Gunner 2510 | -7/Factory | Self-destructed Last Messages --------------- 02497_ Gauss Rifle temporarily disabled. 02497_ Adv. Targeting Computer temporarily disabled. 02500_ Power failure, Lgt. Nuclear Core shutdown. 02501_ Overheating: Adv. Targeting Computer damaged (-11). 02501_ Overheating: Gauss Rifle damaged (-67). 02501_ Overheating: Lrg. Storage Unit damaged (-75). 02502_ Mni. Assault Cannon broken. 02502_ Overheating: Short circuit. 02503_ Overheating: Lrg. Storage Unit damaged (-66). 02504_ Adv. Targeting Computer broken. 02504_ Overheating: Short circuit. 02506_ Arm. Huge Wheel broken. 02506_ Overheating: Short circuit. 02507_ Overheating: Gauss Rifle damaged (-30). 02507_ Overheating: Gauss Rifle damaged (-27). 02507_ Overheating: Broken Machine Analyzer damaged (-6). 02508_ Overheating: Core damaged (-133). 02509_ Dropped Broken Mni. Assault Cannon. 02509_ Discarded Broken Adv. Targeting Computer. 02510_ Power failure, Lgt. Nuclear Core shutdown. 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""" #?????????????????? | | ?????????????????????? #?????????????????? | | ????????????T?????????##########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????"""??????"?? | | ???????????"""????????????????????????"Y???????"?? | | ???????????"""????????????????????????"""??????"?? | | ???????????"""?????????????????????????????????"?? | | ???????????????????????????????????????????????"?? | | ??????????"?"??????????????????????????????????"?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 45 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperContainmentNanovents Manual? 0 Play Time 00:33:07 Cumulative 100.0 hours Start 2021.12.25 @ 01:08:16 End 2021.12.25 @ 01:45:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 176 Rogue 171 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 54 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23e5c048-3d10-4135-9edd-ed1f27d6b428