Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.08 @ 20:13:49 Player: Mr. Q Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (89) 445 Value Destroyed (3468) 3468 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (450) 450 TOTAL SCORE: 9763 Bonus ------- Follower Combat Kills 37 Entered Garrisons 200 Met Data Miner 300 Friendly Fire -87 Cogmind --------- Core Integrity 0/1000 Matter 288/300 Energy 100/100 System Corruption 3% Temperature Warm (198) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Targeting Computer Launcher Guidance Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Flak Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Advanced Terrain Scanner Advanced ECM Suite Heavy Reflective Plating Thermal Shield EM Disruption Field > --- WEAPON ----------- Variable Charge Gun Heavy Phase Cannon Heavy Flak Cannon > --- INVENTORY -------- Fusion Compressor Improved Titanium Leg Flexi-carbon Leg Medium Matter Pod Matter Filter Advanced ECM Suite Thermal Shield Improved Shock Absorption System Improved System Shield Heavy Plasma Cannon Heavy Flak Cannon Heavy Flak Cannon Improved Datajack Great Maul [Rating: 85] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device Advanced ECM Suite Storage Medium Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Flak Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Flak Cannon Launcher Shock Bomb Launcher Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Slots Evolved 11 | . 1 2 2 2 . . . . 2 2 . . . Power 1 | . . . . 1 . . . . . . . . . Propulsion 2 | . . 1 . . . . . . 1 . . . . Utility 6 | . 1 1 1 1 . . . . 1 1 . . . Weapon 2 | . . . 1 . . . . . . 1 . . . Parts Attached 146 | 8 1 2 10 21 10 17 . 16 13 13 4 21 10 Power 23 | 1 . . 1 2 2 2 . 4 1 3 . 5 2 Engine 3 | 1 . . . . . . . . . . . 1 1 Core 19 | . . . 1 2 2 2 . 4 1 3 . 4 . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 28 | 2 . 1 2 4 1 5 . 3 2 . 3 3 2 Treads . | . . . . . . . . . . . . . . Leg 28 | 2 . 1 2 4 1 5 . 3 2 . 3 3 2 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 45 | 3 1 1 2 9 2 3 . 3 7 4 . 7 3 Device 17 | . . . 1 3 . . . 2 3 4 . 3 1 Storage 9 | 1 . . . 4 . 1 . 1 1 . . 1 . Processor 6 | 1 1 . . . . . . . 1 . . 1 2 Hackware . | . . . . . . . . . . . . . . Protection 13 | 1 . 1 1 2 2 2 . . 2 . . 2 . Artifact . | . . . . . . . . . . . . . . Weapon 50 | 2 . . 5 6 5 7 . 6 3 6 1 6 3 Energy Gun 7 | 1 . . 2 2 1 . . . . 1 . . . Energy Cannon 9 | . . . . . 2 1 . 2 1 3 . . . Ballistic Gun 12 | 1 . . . 2 2 3 . 2 . . . . 2 Ballistic Cannon 3 | . . . . . . . . . 1 1 . 1 . Launcher 14 | . . . 3 2 . 3 . 1 . . 1 3 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . Unidentified Prototypes 2 | . . . . . . . . 1 . . . 1 . Parts Lost 62 | . . . 10 . 4 8 . 6 6 . 5 13 10 Power 10 | . . . 1 . . 1 . 1 1 . 1 3 2 Propulsion 12 | . . . 1 . . 3 . . 1 . 2 3 2 Utility 24 | . . . 4 . 2 3 . 3 2 . 2 6 2 Weapon 16 | . . . 4 . 2 1 . 2 2 . . 1 4 Highest Loss Streak 10 | . . . 8 . 2 7 . 6 2 . 3 5 10 To Critical Strikes 4 | . . . 1 . . . . 1 . . 1 1 . Average Slot Usage (%) 79 | . 95 96 90 96 98 69 71 64 88 82 73 47 55 Core 8 | . . . 4 13 14 11 7 7 9 9 6 4 . Leg 20 | . 25 28 24 20 21 19 21 21 24 22 19 10 10 Device 14 | . . . 5 18 15 8 7 7 25 26 27 14 3 Storage 6 | . 12 10 8 8 7 7 7 7 6 5 5 1 . Processor 5 | . 8 10 8 7 7 7 7 4 . . . 2 14 Protection 8 | . 12 18 14 6 11 9 14 11 4 5 4 5 . Energy Gun 2 | . 12 10 10 7 1 . . . . . 4 . . Energy Cannon 2 | . . . . . 11 1 . . 4 2 . . . Ballistic Gun 5 | . 12 10 3 11 6 2 7 4 5 . . . 8 Ballistic Cannon 1 | . . . . . . . . . 1 6 2 4 . Launcher 1 | . . . 7 2 1 1 . . . . 1 2 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 90 | 20 20 21 37 50 62 56 52 60 78 90 73 48 40 Greatest Support 84 | 20 20 30 35 52 50 50 47 69 84 72 72 48 45 Greatest Overweight (x) 3 | 2 . . 1 1 1 1 1 1 . 1 1 3 . Average Overweight (x) . | . . . . . . . 1 . . . . . . Largest Inventory Capacity 15 | 10 10 10 10 15 10 10 10 10 15 15 15 5 5 Average Capacity 10 | 8 10 10 10 10 10 10 10 10 14 15 15 5 5 Most Carried 15 | 4 7 9 10 10 10 10 9 10 11 15 15 5 5 Average Carried 8 | 1 5 7 9 8 8 9 9 8 5 13 15 3 2 Final Capacity 15 | 10 10 10 10 10 10 10 10 10 15 15 5 5 5 Final Carried 14 | 4 7 9 9 10 8 9 9 6 9 14 5 5 2 Class Distribution -------------------- 58% | Hacker-Mutant 21% | Hacker-Gunner 15% | Scavenger-Mutant 5% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Gunner | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Matter Collected 2542 | 250 50 135 156 314 265 296 . 117 95 173 75 446 170 Remotely . | . . . . . . . . . . . . . . Salvage Created 3201 | . 106 181 309 497 438 618 . 55 239 209 . 421 128 Parts 183 | . 7 7 19 27 15 37 . 7 19 21 . 20 4 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . . . 1 . Parts Field Recycled 29 | . . . . . . . . . . . . 29 . Retrieved Matter 227 | . . . . . . . . . . . . 227 . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Combat Hostiles Destroyed 66 | . 3 4 9 8 8 13 . 1 5 5 . 8 2 Guns 28 | . 3 4 5 6 1 6 . 1 2 . . . . Cannons 19 | . . . . . 7 . . . 3 4 . 5 . AOE 18 | . . . 4 2 . 7 . . . 1 . 3 1 Classes Destroyed 14 | . 1 . 6 2 2 1 . . . 1 . 1 . Worker 5 | . . . 1 1 . . . . 2 1 . . . Builder 7 | . . . . 3 . . . . 2 2 . . . Tunneler 2 | . . . 1 . . . . . . 1 . . . Recycler 1 | . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . 1 . . . Watcher 7 | . . . 1 1 . . . . 1 3 . 1 . Swarmer 19 | . . . 3 . 1 5 . . 3 4 . 3 . Grunt 24 | . 3 4 2 5 4 . . . . 1 . 3 2 Brawler 1 | . . . . . 1 . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . Sentry 9 | . . . 3 2 1 . . . 2 . . 1 . Hunter 2 | . . . 1 . . . . 1 . . . . . Programmer 2 | . . . . 1 . . . . . . . 1 . Thug 7 | . . . . . . 7 . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . Best Kill Streak 8 | . 3 2 4 5 3 3 . 1 8 8 . 3 2 Combat Bots Only 4 | . 3 2 4 3 3 3 . 1 3 4 . 3 2 Max Kills in Single Turn 4 | . 1 1 4 3 1 3 . 1 4 3 . 3 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . 3 1 . 3 . . . 1 . 2 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Damage Taken 8642 | . 78 245 1128 422 1117 967 . 795 530 323 200 1452 1385 Core 1863 | . 12 44 167 31 250 149 . 181 27 31 26 335 610 Absorbed by Shields 125 | . . . . . . . . . . . . . 125 Redirected to Shielding 291 | . . 7 124 . 25 7 . 77 . . . 51 . Regen/Repaired (Parts) 122 | . . . . 83 . . . . . 39 . . . Core Remaining (%) 76 | 100 95 89 69 . . . . 12 96 . . . . Volleys Fired 169 | . 10 15 13 17 23 23 . 10 14 14 . 27 3 Largest 3 | . 2 2 3 3 3 3 . 3 3 3 . 2 3 Hottest 218 | . 60 60 148 137 185 134 . 191 151 218 . 99 94 Shots Fired 347 | . 20 30 30 49 55 38 . 16 29 34 . 37 9 Gun 176 | . 20 30 22 45 16 14 . 5 14 4 . . 6 Cannon 131 | . . . . . 38 12 . 8 15 30 . 28 . Launcher 40 | . . . 8 4 1 12 . 3 . . . 9 3 Special . | . . . . . . . . . . . . . . Kinetic 158 | . 10 15 5 30 10 14 . 5 17 18 . 28 6 Thermal 138 | . 10 15 12 15 38 12 . 8 12 16 . . . Explosive 8 | . . . 8 . . . . . . . . . . Electromagnetic 43 | . . . 5 4 7 12 . 3 . . . 9 3 Robot Hit Streak 34 | . 9 10 23 22 18 25 . 22 34 24 . 18 10 Robot Miss Streak 7 | . 1 1 2 2 1 1 . . 1 2 . 7 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . Shots Hit Robots 282 | . 16 25 25 36 38 35 . 16 23 29 . 30 9 Core Hits 203 | . 7 8 22 33 15 25 . 4 15 28 . 42 4 Critical Kills 1 | . . . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . Critical Strikes 2 | . . . . . 1 1 . . . . . . . Destroy 2 | . . . . . 1 1 . . . . . . . Melee Attacks 2 | . . . . . . . . . . 1 . . 1 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8489 | . 151 237 931 1107 940 1366 . 429 964 997 . 1049 318 Guns 2319 | . 151 237 232 734 180 365 . 75 221 21 . . 103 Cannons 2878 | . . . . . 755 212 . 278 311 668 . 654 . Explosions 3202 | . . . 691 362 5 789 . 45 417 308 . 370 215 Melee . | . . . . . . . . . . . . . . Ramming 90 | . . . 8 11 . . . 31 15 . . 25 . Kinetic 2621 | . 62 91 39 480 125 365 . 75 265 362 . 654 103 Thermal 2948 | . 89 146 150 472 755 384 . 278 267 327 . 80 . Explosive 1416 | . . . 691 . . . . . 417 308 . . . Electromagnetic 1414 | . . . 43 144 60 617 . 45 . . . 290 215 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . 3 1 1 1 1 6 . . . 3 3 Average Corruption 1 | . . . 3 1 1 1 1 2 . . . 2 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 39 | . . . . 3 3 6 4 10 . . . 10 3 Message Errors 13 | . . . . 1 3 . 2 4 . . . 1 2 Matter Fused 10 | . . . . . . 2 . 3 . . . 5 . Heat Flow Errors 9 | . . . . 1 . 3 1 2 . . . 1 1 Energy Discharges 3 | . . . . . . . 1 . . . . 2 . Parts Fused 1 | . . . . . . 1 . . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . Misfires 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 239 | . . . 1 53 32 . . . 59 40 . 54 . Projectiles 63 | . . . . . 32 . . . 3 28 . . . Explosions 176 | . . . 1 53 . . . . 56 12 . 54 . Melee . | . . . . . . . . . . . . . . Knockbacks 34 | . . . . . . . . . 2 16 . 16 . Impact . | . . . . . . . . . . . . . . Kinetic 33 | . . . . . . . . . 1 16 . 16 . Secondary 1 | . . . . . . . . . 1 . . . . Self-Inflicted Damage 349 | . . . 44 51 . 1 . 31 67 88 . 44 23 Shots 16 | . . . 3 2 . 1 . . 2 2 . 3 3 Rammed 2 | . . . . . . . . . . . . 2 . Targets Rammed 8 | . . . 1 1 . . . . 2 . . 4 . Kicked 6 | . . . 1 1 . . . . 2 . . 2 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 686 | . 169 113 198 363 673 686 147 411 141 462 . 103 226 Average Temperature 148 | . 93 52 69 122 296 195 81 177 66 128 . 35 51 Received Heat Transfer 2931 | . 60 186 405 147 453 477 . 108 330 45 . 279 441 Effects 54 | . . . . . 37 11 . 3 . 3 . . . Shutdowns 21 | . . . . . 14 5 . 1 . 1 . . . Energy Bleed 7 | . . . . . 4 3 . . . . . . . Interference 9 | . . . . . 6 1 . . . 2 . . . Matter Decay 5 | . . . . . 3 1 . 1 . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . Damage (minor) 3 | . . . . . 3 . . . . . . . . Damage (major) 6 | . . . . . 5 1 . . . . . . . Damage (core) 2 | . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | . . 1 . 1 . . . . 2 2 . . . Heat Transferred 3888 | . 200 325 310 607 1036 396 . 148 370 396 . 100 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 3 . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Peak Influence 405 | . 124 179 405 220 . . . . 256 199 62 278 84 Initial 53 | . . 37 53 27 . . . . 21 10 47 3 25 Average 71 | . 58 91 252 57 . . . . 45 30 38 85 49 Maximum Alert Level 2 | . . . 2 1 . . . . 1 . . 1 . Low Security (%) 90 | 100 100 100 32 95 . . . . 95 100 100 90 100 Level 1 8 | . . . 64 4 . . . . 4 . . 9 . Level 2 . | . . . 3 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . . 1 1 2 . . . . . 1 . 7 . Investigation 2 | . . . . . . . . . . . . 2 . Extermination 3 | . . . . 1 . . . . . 1 . 1 . Reinforcement 4 | . . 1 1 1 . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . 2 . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Distress Signals 5 | . 2 . 3 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 162 | . 10 8 20 12 10 20 . 2 11 10 6 27 26 Peak Tracking Total 23 | . 6 3 7 3 5 6 . 2 5 4 6 9 23 Tactical Retreats 13 | . 2 . 1 . 2 4 . 1 . 1 . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Traps Triggered 9 | . . . . 1 . . . . . 2 . 2 4 Indirectly 1 | . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 4 | . . 4 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Machines Disabled 48 | . . . 1 20 1 . . 1 7 12 . 5 1 Max in Single Turn 20 | . . . 1 20 1 . . 1 4 5 . 5 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Machines Accessed 38 | . 4 4 1 5 . . 4 . 5 11 . 4 . Terminals 24 | . 4 4 1 3 . . . . 3 6 . 3 . Fabricators 1 | . . . . 1 . . . . . . . . . Repair Stations 5 | . . . . 1 . . . . 2 2 . . . Recycling Units 2 | . . . . . . . . . . 2 . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Total Hacks 115 | . 16 16 2 11 . . 32 . 9 22 . 7 . Successful 78 | . 9 7 2 9 . . 32 . 3 12 . 4 . Failed 37 | . 7 9 . 2 . . . . 6 10 . 3 . Catastrophic 5 | . . 1 . 1 . . . . 1 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 7 | . . . . 1 . . 2 . 1 2 . 1 . Terminals 64 | . 16 16 2 7 . . . . 6 12 . 5 . Fabricators 2 | . . . . 2 . . . . . . . . . Repair Stations 9 | . . . . 2 . . . . 3 4 . . . Recycling Units 4 | . . . . . . . . . . 4 . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . Garrison Access 2 | . . . . . . . . . . . . 2 . Terminal Hacks 68 | . 9 7 2 6 . . 32 . 3 6 . 3 . Record 18 | . . 1 . 1 . . 11 . . 5 . . . Part Schematic 11 | . . . . . . . 11 . . . . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . Prototype ID Bank 5 | . 2 . . . . . 3 . . . . . . Open DSF 4 | . . . . 2 . . . . . 1 . 1 . Level Access Points 1 | . 1 . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . Alert Level 4 | . . 1 1 1 . . . . 1 . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . Dispatch Records 3 | . 1 1 . 1 . . . . . . . . . Maintenance Status 2 | . . 1 . . . . . . . . . 1 . Transport Status 1 | . 1 . . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . Zone Layout 4 | . . . . 1 . . . . 2 . . 1 . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 5 | . . . . 2 . . . . . 3 . . . Scan Component 3 | . . . . 1 . . . . . 2 . . . Repair 2 | . . . . 1 . . . . . 1 . . . Recycling Unit Hacks 3 | . . . . . . . . . . 3 . . . Report Inventory 1 | . . . . . . . . . . 1 . . . Retrieve Components 2 | . . . . . . . . . . 2 . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . Hacking Detections 27 | . 3 4 1 2 . . . . 5 10 . 2 . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . . . 1 . . . Time 44 | . . . . 19 . . . . . 25 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . 4 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Total Allies 4 | . . . . . . 2 . 1 . . 1 . . Largest Group 2 | . . . . . . 2 . 1 . . 1 . . Highest-Rated Group 96 | . . . . . . 50 . 96 . . 31 . . Highest-Rated Ally 96 | . . . . . . 25 . 96 . . 31 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 16 | . . . . . . 2 . 6 . . 8 . . Total Damage 456 | . . . . . . 75 . 255 . . 126 . . Kills 1 | . . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Turns Passed 7401 | 117 234 190 406 1187 810 766 284 760 588 846 146 841 226 Spaces Moved 4520 | 78 160 119 251 687 399 419 148 483 390 481 111 631 163 Core 138 | 28 . . . . . . . . . . 1 89 20 Treads . | . . . . . . . . . . . . . . Legs 4382 | 50 160 119 251 687 399 419 148 483 390 481 110 542 143 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 123 123 193 123 120 122 100 50 50 Average Speed 141 | 123 120 120 137 152 170 154 193 143 121 152 125 114 111 Slowest Speed 200 | 150 120 120 190 193 193 195 193 196 122 192 193 200 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . Exploration Rate (%) 38 | 4 35 17 38 24 61 53 74 68 13 17 80 20 33 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . 1 2 . 2 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 304 | . . . 93 56 4 7 . 1 26 45 . 72 . Melee . | . . . . . . . . . . . . . . Projectile 12 | . . . . . 4 3 . 1 2 2 . . . AOE 292 | . . . 93 56 . 4 . . 24 43 . 72 . Terrain Rammed 2 | . . . . . . . . 2 . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . 1 . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Total 5232 | 95 184 138 290 784 482 507 147 537 471 571 116 715 195 Wait 207 | 4 10 . . 37 44 9 . 13 44 34 . 12 . Move 4507 | 77 159 118 250 686 398 418 147 481 389 481 110 630 163 Hop . | . . . . . . . . . . . . . . Pick Up 74 | 5 4 3 7 12 3 8 . 2 7 15 . 8 . Fast Attach 63 | 7 . 1 6 5 2 6 . 6 6 4 2 11 7 Attach 62 | 1 1 1 2 9 3 10 . 9 5 8 . 10 3 Detach 29 | . . . . 4 . 9 . 6 1 4 1 4 . Swap 22 | . . . 2 7 5 1 . 1 2 1 2 1 . Drop 52 | 1 . . 9 6 2 9 . 6 1 9 1 8 . Fire 169 | . 10 15 13 17 23 23 . 10 14 14 . 27 3 Melee 2 | . . . . . . . . . . 1 . . 1 Ram 4 | . . . . . . . . 2 . . . 2 . Kick 6 | . . . 1 1 . . . . 2 . . 2 . Crush . | . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . 1 . . . . 18 Rewire 16 | . . . . . 2 14 . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/Garrison History --------- Turn | Location | Event 21 | -11/Junkyard | Identified exit to Materials 21 | -11/Junkyard | Discovered exit to Materials (range 16) 118 | -11/Junkyard | Entered Materials 118 | -10/Materials | Evolved 1 slot: Utility x1 188 | -10/Materials | Identified exit to Materials 231 | -10/Materials | Identified exit to Mines 231 | -10/Materials | Discovered exit to Mines (range 14) 315 | -10/Materials | Build established: Hacker-Mutant 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 508 | -9/Materials | Identified exit to Materials 508 | -9/Materials | Discovered exit to Materials (range 11) 542 | -9/Materials | Entered another Materials area 542 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 730 | -8/Materials | Identified exit to Storage 730 | -8/Materials | Discovered exit to Storage (range 8) 922 | -8/Materials | Identified exit to Factory 922 | -8/Materials | Discovered exit to Factory (range 14) 948 | -8/Materials | Entered Factory 948 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 973 | -7/Factory | Lost 8 parts (1p1n2u4w) 1739 | -7/Factory | Build established: Hacker-Gunner 1953 | -7/Factory | Repaired Carbon-fiber Leg 2118 | -7/Factory | Identified exit to Lower Caves 2118 | -7/Factory | Discovered exit to Lower Caves (range 14) 2135 | -7/Factory | Entered Lower Caves 2264 | -7/Lower Caves | Spotted B-75 Beast 2354 | -7/Lower Caves | Learned Factory trap positions 2468 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2688 | -7/Lower Caves | Identified exit to Lower Caves 2688 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 2891 | -7/Lower Caves | Build established: Hacker-Tank 2945 | -7/Lower Caves | Entered another Lower Caves area 3033 | -7/Lower Caves | Learned Factory interactive machine intel 3067 | -7/Lower Caves | Attacked by a faux Warlord 3098 | -7/Lower Caves | Core integrity fell below 50% 3142 | -7/Lower Caves | Lost 7 parts (1p2n3u1w) 3238 | -7/Lower Caves | Build established: Hacker-Mutant 3314 | -7/Lower Caves | Ambushed by wild Derelicts 3454 | -7/Lower Caves | Learned location of Zion (-6) 3638 | -7/Lower Caves | Identified exit to Data Miner 3638 | -7/Lower Caves | Discovered exit to Data Miner (range 6) 3711 | -7/Lower Caves | Entered Data Miner 3711 | -7/Data Miner | Identified exit to Proximity Caves 3711 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 3748 | -7/Data Miner | Met Data Miner 3820 | -7/Data Miner | Learned location of Section 7 (-3) 3820 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3837 | -7/Data Miner | Received God Mode back door access code from Data Miner 3995 | -7/Data Miner | Entered Proximity Caves 4057 | -6/Proximity Caves | Learned 4 Factory zone layouts 4449 | -6/Proximity Caves | Spotted B-75 Beast 4451 | -6/Proximity Caves | Escorted by Enhanced Grunt 4508 | -6/Proximity Caves | Crushed by falling debris 4509 | -6/Proximity Caves | Core integrity fell below 20% 4539 | -6/Proximity Caves | Lost 6 parts (1p3u2w) 4614 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4694 | -6/Proximity Caves | Identified exit to Factory 4694 | -6/Proximity Caves | Discovered exit to Factory (range 8) 4755 | -6/Proximity Caves | Entered Factory 4755 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4757 | -6/Factory | Loaded intel: 107 trap records 4758 | -6/Factory | Loaded intel: 51 interactive machine locations 4878 | -6/Factory | Build established: Scavenger-Mutant 4931 | -6/Factory | Spotted B-75 Beast 5106 | -6/Factory | Found Hvy. Reflective Plating 5330 | -6/Factory | Identified exit to Factory 5330 | -6/Factory | Discovered exit to Factory (range 12) 5343 | -6/Factory | Entered another Factory area 5343 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5939 | -5/Factory | Repaired Lgt. Fission Core 6189 | -5/Factory | Sucked down chute 6189 | -5/Factory | Entered Waste 6190 | -5/Waste | Met a frightened Derelict 6225 | -5/Waste | Spotted C-40 Crusher 6236 | -5/Waste | Crushed by Compactor (1 part destroyed) 6244 | -5/Waste | Spotted C-40 Crusher 6263 | -5/Waste | Spotted C-40 Crusher 6279 | -5/Waste | Spotted C-40 Crusher 6281 | -5/Waste | Spotted C-40 Crusher 6298 | -5/Waste | Spotted C-40 Crusher 6308 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 6316 | -5/Waste | Identified exit to Factory 6316 | -5/Waste | Discovered exit to Factory (range 14) 6316 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6327 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6335 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6335 | -5/Waste | Entered Factory 6366 | -5/Factory | Lost 3 parts (1n2u) 6480 | -5/Factory | Build established: Hacker-Mutant 6621 | -5/Factory | Incoming investigation squad redirected 6743 | -5/Factory | Garrison activated, responded to threat 7089 | -5/Factory | Incoming investigation squad redirected 7117 | -5/Factory | Lost 5 parts (2n3u) 7160 | -5/Factory | Lost 3 parts (1n2u) 7176 | -5/Factory | Identified exit to Garrison 7176 | -5/Factory | Entered Garrison 7245 | -5/Garrison | Triggered checkpoint 7368 | -5/Garrison | Spotted B-75 Beast 7385 | -5/Garrison | Core integrity fell below 50% 7397 | -5/Garrison | Core integrity fell below 20% 7402 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07393_ Field strength at 81. 07394_ Lance destroyed. 07394_ Field strength at 62. 07395_ Field strength at 44. 07396_ Field strength at 17. 07396_ Critical hit (Burn: +27). 07397_ Stasis field depleted. 07397_ Acquired 8 matter. 07397_ Triggered Stasis Trap. 07397_ A bubble of rippling energy engulfs the area. 07397_ Field strength at 94. 07398_ Field strength at 82. 07399_ Field strength at 66. 07399_ S-27 Virus destroyed. 07400_ System corrupted: Heat flow error (+266). 07400_ Field strength at 48. 07401_ Targeting Computer destroyed. 07401_ Field strength at 28. 07401_ S-27 Virus destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ################?????????????????????????????????? | | ^ #?????????????????????????????????? | | #?????????????????????????????????? | | ^ #?????????????????????????????????? | | ############ #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #######???????????????????????????? | | ???????????# ## #????????????? #????????????? | | ???????????# ## ############ #????????????? | | ???????????# #????????????? | | ???????????# #????????????? | | ???????????# g #????????????? | | ???????????# ## ##g ###########????????????? | | ??????????## ## ## ###????????????????????? | | ?????????# g gs #????????????????????? | | ?????????# BB gs ss#????????????????????? | | ?????????# BB gs s #????????????????????? | | ?????????# ^ g=sg #????????????????????? | | ?????????### ## ##%ss###????????????????????? | | ???????????# ?# ##^*@#??????????????????????? | | ??????????? ?????????????????????? | | ?????????? ???????????????????? | | ??????????? ?????????????????? | | ???????????###### ############????????????????? | | ????????????????# ????????????????????????????? | | ????????????????####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 80 Energy Generation 38 Energy Capacity 525 Matter Stores 373 Matter Capacity 400 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 65 Resistance: TH 60 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 33 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 11 Launcher Accuracy 20 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Lance | -7/Data Miner | Free Thermal Shield | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted I'm Back, Baby! It Was An Accident, I Swear Just Browsing Librarian More Dakka Please Oops Remodeling Storm Trooper The Oracle Unlikely Earthworm Challenges ------------ None Game ------ Seed SapperDerelictCannon Manual? 0 Play Time 01:48:04 Cumulative 19.5 hours Start 2023.03.08 @ 18:18:51 End 2023.03.08 @ 20:13:49 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 17 Rogue 10 Adventurer 2 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0af939f-1da6-4c54-8814-6c5d3799646f