Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.21 @ 23:36:13 Player: Drosophila Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (105) 525 Value Destroyed (3670) 3670 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (479) 479 TOTAL SCORE: 8294 Bonus ------- Follower Combat Kills 179 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 252/300 Energy 80/100 System Corruption 3% Temperature Cool (0) Movement Core (850) Ox16 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Salvage Targeting Computer Armor Integrity Analyzer > --- WEAPON (5) ------- Neutron Cannon > --- INVENTORY (20) --- Deuterium Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Trap Scanner Makeshift Terrain Scan Processor Salvage Targeting Computer Weapon Shielding Reactive Plating Improved Shield Generator Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Experimental Sensor Array Salvage Targeting Computer Improved Shield Generator > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Advanced Treads Heat Sink Trap Scanner Salvage Targeting Computer Targeting Computer Armor Integrity Analyzer Weapon Shielding Reactive Plating Improved Shield Generator Improved Shield Generator Improved Assault Rifle Improved Assault Rifle Assault Cannon Assault Cannon Gauss Cannon Gauss Cannon Datajack [Rating: 57] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility Salvage Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Reactive Plating Weapon Gauss Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . . . 2 1 . . . . Weapon 3 | . . 2 . . 1 . . . . Parts Attached 99 | 4 10 21 3 10 4 24 9 . 14 Power 10 | . 1 2 . 3 . 4 . . . Engine 4 | . 1 1 . 1 . 1 . . . Core 6 | . . 1 . 2 . 3 . . . Reactor . | . . . . . . . . . . Propulsion 15 | 1 1 2 2 1 . 6 2 . . Treads 15 | 1 1 2 2 1 . 6 2 . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 1 2 3 1 4 3 6 4 . 2 Device 13 | . . 2 1 1 2 3 2 . 2 Storage 5 | 1 1 1 . 2 . . . . . Processor 4 | . 1 . . 1 . 1 1 . . Hackware . | . . . . . . . . . . Protection 4 | . . . . . 1 2 1 . . Artifact . | . . . . . . . . . . Weapon 48 | 2 6 14 . 2 1 8 3 . 12 Energy Gun . | . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 19 | 2 4 6 . . . 1 . . 6 Ballistic Cannon 27 | . 2 7 . 2 1 7 3 . 5 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . Unidentified Prototypes 4 | . . 1 1 1 . . . . 1 Parts Lost 35 | . . . . 1 . 10 6 . 18 Power 5 | . . . . 1 . 3 . . 1 Propulsion 6 | . . . . . . 2 2 . 2 Utility 7 | . . . . . . 3 2 . 2 Weapon 17 | . . . . . . 2 2 . 13 Highest Loss Streak 13 | . . . . 1 . 7 6 . 13 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 95 | . 95 100 100 99 100 99 96 100 80 Engine 4 | . 14 6 . 3 . 1 7 7 6 Core 3 | . . 4 11 6 7 5 . . . Treads 14 | . 28 22 22 17 15 14 12 15 3 Device 12 | . . 6 11 18 23 19 9 7 7 Storage 8 | . 14 11 11 9 7 7 7 7 7 Processor 9 | . 10 4 . 9 7 9 14 15 15 Protection 1 | . . . . . . . 4 7 4 Ballistic Gun 14 | . 22 25 33 24 15 3 . . 18 Ballistic Cannon 23 | . 4 18 11 11 23 34 37 38 15 Peak Build Rating 57 | 4 7 25 33 42 51 57 46 45 49 Average Rating 38 | 2 6 21 30 37 49 50 43 45 39 On Entrance 29 | . 4 7 25 33 42 51 46 45 45 Naked Turns . | . . . . . . . . . . Heaviest Build 97 | 9 21 48 40 67 78 95 97 97 97 Greatest Support 50 | 20 40 44 44 44 44 50 50 50 50 Greatest Overweight (x) 29 | 2 . 1 . 1 1 2 3 1 29 Average Overweight (x) 1 | . . . . . 1 1 1 1 10 Largest Inventory Capacity 20 | 8 10 15 15 20 20 20 20 20 20 Average Capacity 18 | 7 9 14 15 17 20 20 20 20 20 Most Carried 20 | 5 8 15 15 20 19 19 16 13 17 Average Carried 14 | 3 4 11 15 15 18 17 12 13 15 Final Capacity 20 | 8 10 15 15 20 20 20 20 20 20 Final Carried 20 | 4 8 15 15 20 19 16 13 13 11 Class Distribution -------------------- 50% | Gunner 22% | Skirmisher 19% | Tank 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 4271 | 240 152 820 212 642 88 1177 382 . 558 Remotely . | . . . . . . . . . . Salvage Created 3674 | . 427 801 190 1041 73 657 244 . 241 Parts 203 | . 17 54 19 62 2 26 13 . 10 Haulers Intercepted 6 | . 1 1 . 4 . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . 26 13 . 25 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 85 | . 4 18 9 16 2 19 8 . 9 Guns 37 | . 4 9 9 12 . 1 . . 2 Cannons 48 | . . 9 . 4 2 18 8 . 7 Classes Destroyed 13 | . 4 5 . 1 . 3 . . . Worker 3 | . . 1 . 2 . . . . . Hauler 6 | . 1 1 . 4 . . . . . Recycler 2 | . 2 . . . . . . . . Operator 3 | . . 1 . 2 . . . . . Watcher 6 | . 1 3 . 2 . . . . . Swarmer 17 | . . 3 7 3 . 2 . . 2 Grunt 45 | . 4 7 1 7 2 13 8 . 3 Brawler 1 | . . . . . . 1 . . . Duelist 3 | . . 1 1 1 . . . . . Sentry 14 | . . 7 . 4 . 2 . . 1 Hunter 4 | . . . . 1 . . . . 3 Behemoth 1 | . . . . . . 1 . . . Samaritan 1 | . . . . . . 1 . . . Best Kill Streak 6 | . 5 6 4 5 2 5 6 . 3 Combat Bots Only 6 | . 2 5 4 4 2 5 6 . 3 Max Kills in Single Turn 2 | . 1 2 2 2 1 2 2 . 2 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 704 | . 14 77 22 49 . 222 56 . 264 Missed 166 | . 3 18 3 11 . 55 10 . 66 Damage Taken 5763 | . 99 552 112 360 . 2024 466 . 2150 Core 864 | . 9 63 11 76 . 195 74 . 436 Absorbed by Shields 456 | . . . . . . 244 134 . 78 Ignored by Resistances 2029 | . 33 162 39 106 . 639 171 . 879 Regen/Repaired (Parts) 113 | . . . . 113 . . . . . Core Remaining (%) 90 | 100 96 . 81 86 . . . . . Volleys Fired 186 | . 23 33 13 38 2 38 12 . 27 Largest 5 | . 2 4 4 4 5 5 5 . 5 Hottest 240 | . 70 176 113 113 190 240 240 . 232 Shots Fired 704 | . 46 132 52 152 10 171 50 . 91 Gun 323 | . 40 66 39 114 4 23 . . 37 Cannon 381 | . 6 66 13 38 6 148 50 . 54 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 704 | . 46 132 52 152 10 171 50 . 91 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 23 | . 12 15 6 23 12 11 16 . 10 Robot Miss Streak 7 | . 3 2 3 1 1 4 2 . 7 Penetration Max 1 | . . . . . . . 1 . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 442 | . 37 79 20 108 9 97 26 . 66 Core Hits 227 | . 18 36 11 50 4 37 13 . 58 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 19 | . . 1 . 3 . 8 3 . 4 Destroy 1 | . . . . 1 . . . . . Blast 18 | . . 1 . 2 . 8 3 . 4 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8989 | . 455 1439 356 1925 188 2517 788 . 1321 Guns 3545 | . 391 733 280 1364 45 314 . . 418 Cannons 5444 | . 64 706 76 561 143 2203 788 . 903 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 8989 | . 455 1439 356 1925 188 2517 788 . 1321 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . 2 2 2 3 Average Corruption 2 | . . . . . . 2 2 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 64 | . . . . . . 12 19 2 31 Message Errors 10 | . . . . . . 2 6 . 2 Matter Fused 15 | . . . . . . 1 3 1 10 Heat Flow Errors 8 | . . . . . . 3 1 . 4 Energy Discharges 10 | . . . . . . 2 2 . 6 Parts Rejected 1 | . . . . . . . 1 . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . . 1 2 1 5 Data Loss (major) 3 | . . . . . . . 3 . . Misfires 4 | . . . . . . 1 1 . 2 Alerts 2 | . . . . . . 1 . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 105 | . . 13 6 31 . 34 . . 21 Projectiles 105 | . . 13 6 31 . 34 . . 21 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 46 | . 1 4 . 4 2 10 5 . 20 Impact . | . . . . . . . . . . Kinetic 43 | . 1 4 . 4 2 10 4 . 18 Secondary 3 | . . . . . . . 1 . 2 Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 528 | . 18 494 198 42 82 396 528 . 465 Average Temperature 112 | . 8 116 79 10 42 134 214 . 141 Received Heat Transfer 1877 | . 72 279 12 162 . 814 352 . 186 Effects 21 | . . 6 . . . 5 6 . 4 Shutdowns 4 | . . 1 . . . . 2 . 1 Energy Bleed 4 | . . 2 . . . 1 1 . . Interference 10 | . . 3 . . . 3 2 . 2 Damage (minor) 3 | . . . . . . 1 1 . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 368 | . 145 335 168 368 64 . . . . Initial 96 | . . . 96 16 . . . . . Average 126 | . 70 156 86 177 34 . . . . Maximum Alert Level 1 | . . 1 . 1 . . . . . Low Security (%) 83 | 100 100 74 100 67 100 . . . . Level 1 16 | . . 25 . 32 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . 1 . 1 2 . . . 1 Investigation 3 | . . . . . 2 . . . 1 Extermination . | . . . . . . . . . . Reinforcement 2 | . . 1 . 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 4 | . 1 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 116 | . 7 28 9 24 2 18 8 . 20 Peak Tracking Total 7 | . 3 6 3 5 2 6 5 . 7 Tactical Retreats 3 | . . . . 1 . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 2 | . . 1 . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 8 | . . . . 3 . 3 . . 2 Max in Single Turn 1 | . . . . 1 . 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 22 | . 2 4 1 5 2 1 2 4 1 Terminals 14 | . 2 3 1 4 2 1 . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 86 | . 5 15 4 11 5 8 5 30 3 Successful 69 | . 2 10 2 6 3 8 5 30 3 Failed 17 | . 3 5 2 5 2 . . . . Catastrophic 2 | . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 17 | . 3 6 1 4 3 . . . . Terminals 43 | . 5 9 4 9 5 8 . . 3 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 6 | . . 6 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 56 | . 1 2 2 4 1 8 5 30 3 Record 27 | . . . 1 . . 8 4 11 3 Part Schematic 11 | . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . 5 . Prototype ID Bank 5 | . . . . 2 . . . 3 . Open Door 1 | . . . . . . . 1 . . Branch Access Points 2 | . . 1 . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . Zone Layout 2 | . . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . Insert Component 3 | . . 3 . . . . . . . Analyze 3 | . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 1 2 . . 2 . . . . Terminals 5 | . 1 2 . . 2 . . . . Botnet 5 | . 1 2 . . 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . 1 . 2 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 15 | . 2 4 . 5 2 1 . . 1 Full Trace Events 3 | . 1 . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . 3 . . . . . 11 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 19 | . . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 24 | . . . . . . . . . 24 Total Damage 912 | . . . . . . . . . 912 Kills 5 | . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 11533 | 61 481 1178 1184 1320 219 3103 1721 198 2068 Spaces Moved 4454 | 40 228 623 717 548 88 1202 634 86 288 Core 139 | 20 . . . . . . . . 119 Treads 4315 | 20 228 623 717 548 88 1202 634 86 169 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 145 145 145 225 225 232 232 232 Average Speed 232 | 125 160 160 145 187 225 240 259 232 674 Slowest Speed 1500 | 160 160 225 145 225 225 305 400 232 1500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 4 48 35 99 37 2 99 83 72 39 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 2 . 1 . Known Exits Taken 2 | . . 1 1 . . . . . . Unknown Exits Taken 7 | 1 1 . . 1 1 1 1 1 . Scrap Searched 11 | . . . 2 . . 3 4 . 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 117 | . . 16 8 6 1 57 14 . 15 Melee . | . . . . . . . . . . Projectile 117 | . . 16 8 6 1 57 14 . 15 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total 5173 | 51 298 719 828 744 103 1310 681 85 354 Wait 333 | . 25 9 94 122 9 39 18 . 17 Move 4445 | 39 227 622 716 547 87 1201 633 85 288 Hop . | . . . . . . . . . . Pick Up 77 | 8 9 21 1 17 1 7 6 . 7 Fast Attach 1 | . . . . 1 . . . . . Attach 46 | 4 6 3 . 3 2 11 8 . 9 Detach 5 | . 2 1 . . . 1 1 . . Swap 53 | . 4 18 3 7 2 13 1 . 5 Drop 26 | . 2 12 1 9 . . 2 . . Fire 186 | . 23 33 13 38 2 38 12 . 27 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 16) 543 | -10/Materials | Entered another Materials area 543 | -9/Materials | Evolved 2 slots: Weapon x2 639 | -9/Materials | Discovered new exit (range 10) 868 | -9/Materials | Build established: Skirmisher 925 | -9/Materials | Identified exit to Mines 1348 | -9/Materials | Build established: Gunner 1378 | -9/Materials | Discovered new exit (range 6) 1721 | -9/Materials | Entered Mines 1722 | -9/Mines | Met a Derelict bent on vengeance 1895 | -9/Mines | Discovered new exit (range 12) 2090 | -9/Mines | Identified exit to Materials 2096 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2099 | -9/Mines | Found Prototype Device 2100 | -9/Mines | Identified Exp. Sensor Array 2395 | -9/Mines | Build established: Skirmisher 2905 | -9/Mines | Entered Materials 2905 | -8/Materials | Evolved 2 slots: Utility x2 3351 | -8/Materials | Discovered new exit (range 16) 4004 | -8/Materials | Repaired Adv. Treads 4225 | -8/Materials | Entered Factory 4225 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4399 | -7/Factory | Discovered new exit (range 15) 4444 | -7/Factory | Entered Lower Caves 4528 | -7/Lower Caves | Build established: Tank 4931 | -7/Lower Caves | Learned location of Extension (-6) 5055 | -7/Lower Caves | Attracted the attention of an 0b10 base 5132 | -7/Lower Caves | Lost 7 parts (2p2n1u2w) 5182 | -7/Lower Caves | Learned location of Armory (-3) 5182 | -7/Lower Caves | Learned location of 2 exits from Upper Caves 5182 | -7/Lower Caves | Learned Factory emergency access door positions 5182 | -7/Lower Caves | Learned Research security intel 5182 | -7/Lower Caves | Learned Factory terminal intel 6654 | -7/Lower Caves | Learned Factory terminal intel 6753 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6770 | -7/Lower Caves | Discovered new exit (range 12) 6806 | -7/Lower Caves | Build established: Gunner 6995 | -7/Lower Caves | Spotted B-75 Beast 7034 | -7/Lower Caves | Destroyed B-75 Beast 7547 | -7/Lower Caves | Entered another Lower Caves area 7638 | -7/Lower Caves | Lost 6 parts (2n2u2w) 8585 | -7/Lower Caves | Encountered a Warlord checkpoint 8772 | -7/Lower Caves | Discovered new exit (range 9) 8973 | -7/Lower Caves | Learned Extension trap positions 8973 | -7/Lower Caves | Learned Factory terminal intel 8973 | -7/Lower Caves | Learned Armory terminal intel 8973 | -7/Lower Caves | Learned Extension garrison access intel 9268 | -7/Lower Caves | Entered Data Miner 9268 | -7/Data Miner | Discovered new exit (range 6) 9313 | -7/Data Miner | Met Data Miner 9371 | -7/Data Miner | Learned location of Section 7 (-2) 9371 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9410 | -7/Data Miner | Received God Mode back door access code from Data Miner 9466 | -7/Data Miner | Entered Proximity Caves 9542 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9701 | -6/Proximity Caves | Learned Factory stockpile data 11156 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 11242 | -6/Proximity Caves | Core integrity fell below 50% 11260 | -6/Proximity Caves | Escorted by Enhanced Grunt 11275 | -6/Proximity Caves | Core integrity fell below 20% 11331 | -6/Proximity Caves | Lost 13 parts (1p2u10w) 11534 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- repair. 11314_ Gauss Rifle fries itself beyond repair. 11317_ System corrupted: IFF burst signal emitted. 11319_ Flexi-carbon Leg fries itself beyond repair. 11334_ Acquired 52 matter. 11338_ System corrupted: Component data lost. 11354_ System corrupted: Energy discharge (-28). 11356_ Acquired 54 matter. 11394_ Acquired 92 matter. 11404_ N:VTGY0MI:#XPYQE%HX4YF 11435_ Acquired 2 matter. 11438_ System corrupted: Heat flow error (+270). 11466_ System corrupted: Matter fused (-8). 11511_ Enhanced Grunt destroyed. 11513_ System corrupted: Energy discharge (-34). 11528_ Imp. Assault Rifle destroyed. 11533_ Acquired Prototype Energy Cannon. 11534_ Identified Neutron Cannon. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ##?????????? | | ????????????????????????????????????? ##????????? | | ????????????????????????????????????? ##???????? | | ??????????????????????????????????### ##??????? | | ??????????????????????????????????# ##?????? | | ??????????????????##??????????????# ###???? | | ????????????????### #????????????## ##??? | | ????????????????? ???????????## #### | | ?????????????????? ?????????## | | ??????????????????? ?????##?## | | ???????????????????# ##### ??# " #???? | | ???????????????????# ;;# ???# " " ##??? | | ???????????????????# ???## " ##?? | | ???????????????????? #????# % ##? | | ?????????????????????#; ##?### #? | | ??????????????????????# ###"# ### #? | | ???????????????######## ##" % ##???? # | | ???????????????# !## s s #???????# | | ???????????????# !!* #???????? | | ??????????# ### !@%!= ##???????? | | ????????????????????# ######; #????????? | | ????????????????????# #?????##" #????????? | | ????????????????????## ??????# % "# ####??????? | | ?????????????????????# ???????### "###"# ##?????? | | ?????????????????????# ???????## #?## ##????? | | ?????????????????????#??#######% #?# #????? | | ????????????????????????# #?# ##???? | | ?????????????????????# # ##?# ##??? | | ?????????????????????# #### ##?? | | ?????????????????????# ###### ### #?? | | ????????????????????????????## ## #?? | | ???????????????????????????### ##[ #?? | | ?????????????????????? ] ### #?? | | ????????????????????? ## ##?#####?? | | ????????????????????? ##### ### ##???????? | | ????????????????????????????# ## ##??????? | | ???????????????????????????# ##?????? | | ???????????????????????????## ## ##????? | | ????????????????????????????############# #????? | | ????????????????????????????????????????# #????? | | ???????????????????????????????????????## #????? | | ??????????????????????????????????????## ##????? | | ?????????????????????###??????????????# #?????? | | ????????????????????## ##?????????????# ##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Adv. Reaction Control System | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed ThermicStealthRail Manual? 0 Play Time 01:11:33 Cumulative 29.8 hours Start 2025.01.21 @ 22:17:07 End 2025.01.21 @ 23:36:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 26 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 743b0025-fbb6-428e-882f-d5114b11a996