Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.20 @ 23:35:30 Player: Skitgris Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1449) 1449 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (216) 216 TOTAL SCORE: 3715 Bonus ------- Pacifist 200 High Alert Combat Kills 16 Cogmind --------- Core Integrity 227/550 Matter 129/300 Energy 81/100 System Corruption 0% Temperature Cool (425) Movement Core (600) Ox11 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Small Storage Unit High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (14) --- Large Storage Unit Improved Sensor Array Core Shielding Improved Medium Armor Plating Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Improved Ion Engine Large Storage Unit Improved Sensor Array Core Shielding Improved Medium Armor Plating Beam Rifle Beam Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Assault Cannon EMP Blaster Improved Grenade Launcher [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 55 | 7 5 18 12 13 Power 6 | 1 . 2 . 3 Engine 6 | 1 . 2 . 3 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 3 2 6 3 3 Treads . | . . . . . Leg 15 | 1 2 6 3 3 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 3 2 3 . Device 2 | . . 2 . . Storage 6 | 1 3 . 2 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 23 | 2 . 8 6 7 Energy Gun 11 | 2 . 4 1 4 Energy Cannon . | . . . . . Ballistic Gun 6 | . . 3 3 . Ballistic Cannon 2 | . . . . 2 Launcher 4 | . . 1 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 27 | . . 9 . 18 Power 5 | . . 1 . 4 Propulsion 9 | . . 4 . 5 Utility 2 | . . 1 . 1 Weapon 11 | . . 3 . 8 Highest Loss Streak 12 | . . 2 . 12 Average Slot Usage (%) 97 | . 96 97 100 95 Engine 9 | . 14 10 9 8 Leg 32 | . 20 32 36 34 Device 8 | . . 9 9 8 Storage 19 | . 24 22 18 18 Processor 4 | . . . 9 9 Energy Gun 8 | . 28 7 8 4 Ballistic Gun 8 | . . 10 8 7 Ballistic Cannon 1 | . . . . 4 Launcher 1 | . . 4 1 . Naked Turns . | . . . . . Heaviest Build 54 | 11 43 34 54 51 Greatest Support 59 | 20 20 30 52 59 Greatest Overweight (x) 2 | 2 2 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 18 | 6 14 12 18 14 Average Capacity 12 | 5 11 12 13 14 Most Carried 14 | 6 7 12 14 14 Average Carried 11 | 3 5 11 13 13 Final Capacity 14 | 6 12 12 14 14 Final Carried 14 | 4 7 12 14 10 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1031 | 190 . 404 198 239 Remotely . | . . . . . Salvage Created 1647 | . . 857 242 548 Parts 109 | . . 62 19 28 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 42 | . . 22 8 12 Guns 30 | . . 19 5 6 Cannons 6 | . . . . 6 AOE 6 | . . 3 3 . Classes Destroyed 9 | . . 9 . . Worker 2 | . . 2 . . Hauler 1 | . . 1 . . Recycler 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 3 | . . 2 1 . Swarmer 15 | . . 9 6 . Grunt 12 | . . 6 . 6 Duelist 1 | . . 1 . . Sentry 14 | . . 6 2 6 Best Kill Streak 7 | . . 7 4 4 Combat Bots Only 6 | . . 6 3 4 Max Kills in Single Turn 4 | . . 4 2 1 Gunslinging . | . . . . . Exploded 2 | . . 2 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 3262 | . . 1136 260 1866 Core 535 | . . 212 10 313 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 100 47 . . Volleys Fired 154 | . . 64 23 67 Largest 2 | . . 2 2 2 Hottest 112 | . . 79 79 112 Shots Fired 242 | . . 101 37 104 Gun 193 | . . 98 30 65 Cannon 39 | . . . . 39 Launcher 10 | . . 3 7 . Special . | . . . . . Kinetic 147 | . . 51 16 80 Thermal 84 | . . 46 14 24 Explosive 3 | . . 3 . . Electromagnetic 8 | . . 1 7 . Robot Hit Streak 13 | . . 10 5 13 Robot Miss Streak 6 | . . 3 5 6 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 164 | . . 67 17 80 Core Hits 99 | . . 44 10 45 Critical Hits 2 | . . 1 . 1 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3155 | . . 1389 409 1357 Guns 1763 | . . 843 178 742 Cannons 615 | . . . . 615 Explosions 777 | . . 546 231 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1601 | . . 422 77 1102 Thermal 766 | . . 410 101 255 Explosive 546 | . . 546 . . Electromagnetic 242 | . . 11 231 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 29 | . . . 17 12 Projectiles 12 | . . . . 12 Explosions 17 | . . . 17 . Melee . | . . . . . Knockbacks 18 | . . . . 18 Impact . | . . . . . Kinetic 17 | . . . . 17 Secondary 1 | . . . . 1 Self-Inflicted Damage 152 | . . 141 11 . Shots 3 | . . 2 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 536 | . . 116 80 536 Average Temperature 99 | . . 27 26 199 Received Heat Transfer 1164 | . . 237 18 909 Effects 24 | . . . . 24 Shutdowns 3 | . . . . 3 Energy Bleed 3 | . . . . 3 Interference 7 | . . . . 7 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 7 | . . . . 7 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . 4 2 . Heat Transferred 1930 | . . 1110 259 561 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 451 | . . 451 267 197 Average Influence 164 | . . 275 158 102 Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 70 | 100 100 19 95 99 Level 1 24 | . . 66 4 . Level 2 4 | . . 13 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 6 | . . 2 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . . 30 14 20 Peak Tracking Total 6 | . . 6 4 6 Tactical Retreats 4 | . . 2 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 5 | . . 5 . . Max in Single Turn 3 | . . 3 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 2513 | 70 197 893 523 830 Spaces Moved 1158 | 48 143 420 244 303 Core 27 | 27 . . . . Treads . | . . . . . Legs 1056 | 7 82 420 244 303 Wheels 75 | 14 61 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 120 122 Average Speed 130 | 109 126 137 132 123 Slowest Speed 180 | 150 180 150 152 153 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 31 45 22 47 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 26 | . . 26 . . Melee . | . . . . . Projectile . | . . . . . AOE 26 | . . 26 . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1935 | 64 161 646 409 655 Wait 506 | 1 4 123 119 259 Move 1154 | 47 142 419 243 303 Hop . | . . . . . Pick Up 41 | 8 6 16 6 5 Fast Attach 7 | 2 1 2 . 2 Attach 29 | 5 4 10 2 8 Detach 2 | 1 1 . . . Swap 19 | . . 6 10 3 Drop 18 | . 3 6 6 3 Fire 154 | . . 64 23 67 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 16) 268 | -10/Materials | Entered another Materials area 268 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Mutant 1009 | -9/Materials | Core integrity fell below 50% 1143 | -9/Materials | Discovered new exit (range 11) 1161 | -9/Materials | Entered another Materials area 1161 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1458 | -8/Materials | Build established: Scavenger-Mutant 1503 | -8/Materials | Discovered new exit (range 13) 1682 | -8/Materials | Identified exit to Storage 1684 | -8/Materials | Entered Storage 2240 | -8/Storage | Build established: Mutant 2444 | -8/Storage | Garrison activated, responded to threat 2503 | -8/Storage | Core integrity fell below 50% 2514 | -8/Storage | Self-destructed Last Messages --------------- 02500_ G-47 Trooper knocked back. 02501_ Overheating: Energy bleed (-6). 02501_ K-01 Serf collects debris. 02502_ G-47 Trooper knocked back. 02503_ Overheating: Energy bleed (-10). 02505_ K-01 Serf collects debris. 02507_ Overheating: Broken Titanium Leg damaged (-32). 02507_ Overheating: Imp. Ion Engine damaged (-9). 02507_ Overheating: Sml. Storage Unit damaged (-14). 02507_ Overheating: Hcp. Storage Unit damaged (-248). 02507_ Imp. Ion Engine destroyed. 02511_ Overheating: Hcp. Storage Unit damaged (-77). 02511_ Overheating: Assault Cannon damaged (-56). 02511_ Overheating: Adv. Signal Interpreter damaged (-14). 02511_ Broken Titanium Leg destroyed. 02512_ Destroyed Aluminum Leg. 02512_ G-47 Trooper knocked back. 02513_ Assault Cannon destroyed. 02514_ Adv. Signal Interpreter permanently disabled. 02514_ Overheating: Short circuit. 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