Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.06 @ 15:44:00 Player: ChromeKnight Result: Destroyed by as-00956 with Assembled Heavy Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (18) 3600 Robots Destroyed (179) 895 Value Destroyed (6201) 6201 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (2255) 2255 TOTAL SCORE: 15851 Bonus ------- High Alert Combat Kills 877 Follower Combat Kills 972 Met Data Miner 300 Triggered Deep Caves Wall 500 Friendly Fire -394 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Large Storage Unit Experimental Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Makeshift Power Source Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Experimental Armor Integrity Analyzer Force Field AWS/Autocannon Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Makeshift Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Experimental Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Core Analyzer Experimental Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Advanced Heat Sink Experimental Armor Integrity Analyzer Force Field Gauss Rifle Makeshift Sword [Rating: 98] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun Beamcaster Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Stasis Beam Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 . 2 . . . . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . Utility 6 | . . . . . 2 . 2 . . . . 2 . . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 192 | 6 2 2 3 11 31 36 43 3 . . 17 7 1 2 . . 21 7 Power 26 | 1 . 1 1 1 4 5 6 1 . . 2 . 1 . . . 2 1 Engine 17 | 1 . . 1 . 2 2 6 1 . . 1 . . . . . 2 1 Core 7 | . . 1 . 1 2 3 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . 1 . 1 . . . . . Propulsion 50 | 2 . 1 . 2 9 13 13 . . . 5 . . 1 . . 4 . Treads 5 | . . . . . . . . . . . 2 . . . . . 3 . Leg 39 | 2 . 1 . 2 3 13 13 . . . 3 . . 1 . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . 6 . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 54 | 1 1 . 1 2 10 6 12 1 . . 4 5 . 1 . . 6 4 Device 22 | . . . . 2 4 5 3 . . . 1 4 . . . . . 3 Storage 5 | 1 1 . 1 . 1 . . 1 . . . . . . . . . . Processor 18 | . . . . . 2 1 5 . . . 2 . . 1 . . 6 1 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 9 | . . . . . 3 . 4 . . . 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 62 | 2 1 . 1 6 8 12 12 1 . . 6 2 . . . . 9 2 Energy Gun 13 | . . . 1 1 1 4 2 . . . 1 . . . . . 3 . Energy Cannon 20 | . . . . 1 . 4 10 1 . . 4 . . . . . . . Ballistic Gun 16 | 2 1 . . 2 5 2 . . . . . 1 . . . . 2 1 Ballistic Cannon 9 | . . . . 2 2 1 . . . . 1 . . . . . 2 1 Launcher 1 | . . . . . . 1 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . 4 . . . . 1 . . . . . 4 . Parts Lost 68 | . . . . 6 9 8 10 3 . . 7 . . . . 2 9 14 Power 5 | . . . . 1 1 1 . . . . . . . . . . 1 1 Propulsion 19 | . . . . 2 2 4 2 2 . . 1 . . . . . 3 3 Utility 19 | . . . . . 3 1 2 . . . 4 . . . . . 3 6 Weapon 25 | . . . . 3 3 2 6 1 . . 2 . . . . 2 2 4 Highest Loss Streak 10 | . . . . 5 7 4 3 2 . . 4 . . . . 2 5 10 Average Slot Usage (%) 92 | . 85 85 87 94 79 97 97 94 84 84 94 94 100 100 100 98 83 84 Engine 5 | . 14 . 6 8 1 8 6 7 7 7 4 . . . . . 1 6 Core 1 | . . 13 7 3 4 . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . 2 6 6 6 6 6 4 . Treads 1 | . . . . . . . . . . . 9 . . . . . 3 15 Leg 19 | . 28 28 28 27 11 19 22 19 7 7 11 20 20 20 20 20 15 . Hover 1 | . . . . . 7 6 . . . . . . . . . . . . Device 8 | . . . . 13 11 14 7 15 15 15 2 14 20 13 13 13 5 5 Storage 8 | . 14 14 15 14 9 9 7 7 7 7 7 6 6 6 6 6 6 6 Processor 17 | . . . . . 5 11 22 23 23 23 27 20 20 25 26 26 31 38 Protection 3 | . . . . . 5 . 6 . . . 6 5 6 6 6 6 4 . Energy Gun 3 | . . . 3 8 . 9 1 4 . . . 6 6 6 6 5 2 7 Energy Cannon 8 | . . . . 4 . 8 19 16 23 23 18 7 . . . . . . Ballistic Gun 6 | . 28 28 24 7 11 5 . . . . . 3 6 6 6 6 3 . Ballistic Cannon 1 | . . . . 6 8 2 . . . . 1 . . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 99 | 10 22 24 26 29 82 49 59 49 49 49 93 67 60 60 55 55 99 94 Greatest Support 76 | 20 20 20 20 20 37 44 48 45 20 20 76 71 71 71 71 71 76 76 Greatest Overweight (x) 27 | . 1 1 1 5 27 10 2 2 2 2 4 . . . . . 8 5 Average Overweight (x) . | . . 1 1 . 1 . . 1 2 2 . . . . . . . . Largest Inventory Capacity 16 | 6 12 10 10 10 16 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 1 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | . 4 9 9 9 8 9 9 9 10 10 9 9 9 10 10 10 9 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Class Distribution -------------------- 45% | Scavenger-Gunner 17% | Mutant 16% | Scavenger-Mutant 8% | Scavenger-Skirmisher 7% | Gunner 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Zion Gunner | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Matter Collected 3222 | 216 127 70 20 165 518 776 629 52 20 . 252 61 27 28 4 12 226 19 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6928 | . 183 100 . 78 960 1401 2179 527 . . 586 61 . 23 . 77 677 76 Parts 351 | . 16 7 . 2 39 65 123 13 . . 14 2 . 3 . 5 52 10 Haulers Intercepted 3 | . 1 . . . . 1 1 . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . 19 . . 14 . . . 2 10 . . Prevented 2 | . . . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 123 | . 4 4 . 3 15 25 40 10 . . 12 1 . 1 . 3 5 . Melee 2 | . . . . . . . . . . . . . . . . . 2 . Guns 35 | . 4 4 . 2 1 16 . 2 . . . 1 . 1 . 3 1 . Cannons 80 | . . . . 1 14 9 35 8 . . 11 . . . . . 2 . AOE 3 | . . . . . . . 3 . . . . . . . . . . . Classes Destroyed 19 | . 5 . . 2 3 3 1 1 . . 1 . . . . . 2 1 Worker 7 | . 1 . . . 2 1 3 . . . . . . . . . . . Builder 4 | . . . . . . 1 3 . . . . . . . . . . . Hauler 3 | . 1 . . . . 1 1 . . . . . . . . . . . Recycler 8 | . . . . . 4 . 4 . . . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . Watcher 8 | . 1 . . . 2 1 4 . . . . . . . . . . . Swarmer 27 | . 3 2 . . . . 12 3 . . 3 . . 1 . 3 . . Grunt 52 | . 1 2 . . 9 15 13 4 . . 8 . . . . . . . Brawler 7 | . . . . . 2 1 2 2 . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . Sentry 18 | . . . . 1 3 6 6 1 . . . 1 . . . . . . Hunter 3 | . . . . . . 3 . . . . . . . . . . . . Programmer 7 | . . . . . . . 7 . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . Zionite 26 | . . . . . . . . . . . . . . . . . 26 . Z-Technician 5 | . . . . . . . . . . . . . . . . . . 5 Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . . . . . . . . . 1 . Mutant 3 | . . . . . . . . . . . . . . . . . 3 . Best Kill Streak 14 | . 2 2 . 1 8 4 12 8 . . 5 1 . 1 . 3 14 4 Combat Bots Only 8 | . 2 2 . 1 8 4 8 8 . . 5 1 . 1 . 3 2 . Max Kills in Single Turn 4 | . 1 1 . 1 2 2 4 2 . . 1 1 . 1 . 1 3 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Damage Taken 10619 | . 140 66 . 648 1203 1529 2501 464 . . 847 23 . 30 . 292 1332 1544 Core 1923 | . 34 9 . 114 226 172 349 25 . . 131 11 . 8 . 28 379 437 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 47 | 100 . . . 37 . 27 . . . . 27 . . . . . . . Volleys Fired 295 | . 20 10 . 14 35 70 74 19 . . 17 2 . 2 1 5 11 15 Largest 3 | . 2 2 . 2 3 3 3 3 . . 3 2 . 3 2 3 3 3 Hottest 315 | . 40 40 . 99 104 183 315 229 . . 235 103 . 103 103 103 150 150 Shots Fired 816 | . 40 20 . 27 98 199 191 53 . . 58 4 . 6 2 12 69 37 Gun 346 | . 40 20 . 18 41 127 2 15 . . . 4 . 4 2 8 28 37 Cannon 464 | . . . . 9 57 72 189 38 . . 58 . . . . . 41 . Launcher . | . . . . . . . . . . . . . . . . . . . Special 6 | . . . . . . . . . . . . . . 2 . 4 . . Kinetic 310 | . 40 20 . 14 89 76 . . . . 16 2 . 2 1 5 45 . Thermal 469 | . . . . 13 9 123 191 53 . . 25 2 . 2 1 3 16 31 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 31 | . . . . . . . . . . . 17 . . . . . 8 6 Robot Hit Streak 31 | . 5 5 . 3 31 17 15 9 . . 24 10 . 3 5 9 21 19 Robot Miss Streak 6 | . 3 3 . 2 5 6 3 2 . . 3 . . 1 . 1 1 . Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . Secondary Targets 5 | . . 1 . . . 4 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . . . . . . . Autonomous 76 | . . . . . 21 . . . . . 16 . . . . . 39 . Shots Hit Robots 513 | . 21 10 . 14 66 118 107 32 . . 44 4 . 3 2 9 73 10 Core Hits 257 | . 12 8 . 7 31 42 70 16 . . 16 2 . 1 1 4 38 9 Critical Hits 12 | . . . . . 3 2 1 . . . 3 . . . . . 3 . Critical Kills 5 | . . . . . 2 . 1 . . . 1 . . . . . 1 . Critical Parts Destroyed 6 | . . . . . 1 1 . . . . 2 . . . . . 2 . Melee Attacks 22 | . . . . . . . . . . . . . . . . . 22 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . . . . . . . . . . . . 22 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . . . . . . 7 . Damage Inflicted 18763 | . 202 120 . 267 2709 2455 5243 749 . . 1959 92 . 45 43 132 4153 594 Guns 3236 | . 190 120 . 167 370 1404 45 211 . . . 92 . 40 43 132 259 163 Cannons 12638 | . . . . 100 2335 1051 3603 538 . . 1959 . . . . . 3052 . Explosions 2221 | . . . . . . . 1595 . . . . . . . . . 196 430 Melee 646 | . . . . . . . . . . . . . . . . . 646 . Ramming 22 | . 12 . . . 4 . . . . . . . . 5 . . . 1 Kinetic 8556 | . 190 120 . 120 2595 971 . . . . 1209 40 . 20 23 91 3177 . Thermal 7536 | . . . . 147 110 1484 3743 749 . . 377 52 . 20 20 41 213 580 Explosive 1373 | . . . . . . . 1373 . . . . . . . . . . . Electromagnetic 630 | . . . . . . . 127 . . . 373 . . . . . 117 13 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 646 | . . . . . . . . . . . . . . . . . 646 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . 9 14 8 8 8 8 8 . . . . . 7 14 Average Corruption 7 | . . . . . 8 9 4 8 8 8 8 . . . . . 5 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 272 | . . . . . 29 89 28 31 6 6 39 . . . . . 17 27 Message Errors 48 | . . . . . 2 17 4 3 . 1 13 . . . . . 3 5 Matter Fused 48 | . . . . . 8 12 5 4 5 1 6 . . . . . 2 5 Heat Flow Errors 32 | . . . . . 3 6 3 5 1 1 9 . . . . . 1 3 Energy Discharges 29 | . . . . . 4 10 2 6 . . 2 . . . . . 3 2 Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 28 | . . . . . 5 8 3 3 . 2 1 . . . . . 1 5 Data Loss (major) 8 | . . . . . . 2 1 1 . 1 1 . . . . . 1 1 Misfires 12 | . . . . . . 3 1 1 . . 2 . . . . . 3 2 Alerts 1 | . . . . . . 1 . . . . . . . . . . . . Misdirections 5 | . . . . . . 5 . . . . . . . . . . . . Targeting Errors 48 | . . . . . 6 20 6 6 . . 3 . . . . . 3 4 Weapon Failures 12 | . . . . . 1 5 3 2 . . 1 . . . . . . . Overload Shots 11 | . . . . . . . 11 . . . . . . . . . . . Overflow Damage 1270 | . . . . . 183 26 486 . . . 78 . . . . . 374 123 Projectiles 820 | . . . . . 183 26 178 . . . 78 . . . . . 355 . Explosions 431 | . . . . . . . 308 . . . . . . . . . . 123 Melee 19 | . . . . . . . . . . . . . . . . . 19 . Knockbacks 42 | . . . . . 16 2 . . . . 7 . . . . . 17 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 37 | . . . . . 14 2 . . . . 6 . . . . . 15 . Secondary 5 | . . . . . 2 . . . . . 1 . . . . . 2 . Self-Inflicted Damage 677 | . 6 . . . 2 . 226 . . . . . . 2 . . 21 420 Shots 5 | . . . . . . . 3 . . . . . . . . . 1 1 Rammed 5 | . 2 . . . 1 . . . . . . . . 1 . . . 1 Targets Rammed 5 | . 2 . . . 1 . . . . . . . . 1 . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 580 | . 6 6 . 75 361 402 441 394 120 183 580 . . . . . 163 260 Average Temperature 113 | . 6 3 . 21 87 112 131 105 65 101 189 . . . . . 51 76 Received Heat Transfer 2419 | . 30 18 . 73 585 540 501 72 . . 276 12 . . . . 150 162 Effects 18 | . . . . . 2 . 3 1 . . 11 . . . . . . 1 Shutdowns 4 | . . . . . . . 1 1 . . 2 . . . . . . . Energy Bleed 5 | . . . . . 2 . . . . . 2 . . . . . . 1 Interference 2 | . . . . . . . 2 . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . . . . Damage (major) 6 | . . . . . . . . . . . 6 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . Parts Fried 2 | . . . . . . . . . . . 2 . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . 1 . Robots Melted 2 | . . . . . . . 2 . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . . . . . Parts Melted 25 | . . . . 2 . 5 12 3 . . 2 . . . . . . 1 Heat Transferred 11558 | . . . . 333 259 2493 5524 1457 . . 750 74 . 37 37 74 187 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Peak Influence 1327 | . 235 121 . 69 338 484 1327 . . . . 121 42 473 . . . . Initial 182 | . . 13 . . . 53 182 . . . . 37 42 29 . . . . Average 260 | . 112 61 . 28 187 196 510 . . . . 62 42 351 . . . . Maximum Alert Level 4 | . 1 . . . 1 2 4 . . . . . . 2 . . . . Low Security (%) 61 | 100 62 100 . 100 47 60 47 . . . . 100 100 4 . . . . Level 1 17 | . 37 . . . 52 25 8 . . . . . . 41 . . . . Level 2 12 | . . . . . . 14 17 . . . . . . 54 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 8 | . . . . . . . 26 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 . . . 1 7 14 . . . . 1 . 1 . . . . Investigation 2 | . . . . . . 1 1 . . . . . . . . . . . Extermination 7 | . . . . . . . 7 . . . . . . . . . . . Reinforcement 13 | . 2 . . . 1 5 3 . . . . 1 . 1 . . . . Assault 3 | . . . . . . . 3 . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Distress Signals 8 | . 1 . . . 1 4 2 . . . . . . . . . . . Communications Jammed 1 | . . . . . 1 . . . . . . . . . . . . . Distress Signals 1 | . . . . . 1 . . . . . . . . . . . . . Times Spotted 286 | . 12 5 . 22 26 39 61 19 . . 14 2 . 9 3 5 33 36 Peak Tracking Total 38 | . 4 3 . 12 12 7 10 9 . . 4 1 . 3 3 3 7 38 Tactical Retreats 14 | . 2 . . 2 1 . 1 5 . . 1 . . . . . 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Traps Triggered 13 | . . . . . 1 6 5 . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Machines Disabled 45 | . . . . 1 . 4 36 . . . . . . 1 . . . 3 Max in Single Turn 5 | . . . . 1 . 1 5 . . . . . . . . . . 2 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Machines Accessed 17 | . 2 . 1 . . 3 4 . . 4 . 1 . 1 . . 1 . Terminals 6 | . 2 . . . . 2 1 . . . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . . . . . . . Total Hacks 55 | . 4 . 1 . . 5 11 . . 26 . 1 . 1 . . 6 . Successful 48 | . 3 . 1 . . 3 7 . . 26 . 1 . 1 . . 6 . Failed 7 | . 1 . . . . 2 4 . . . . . . . . . . . Catastrophic 1 | . . . . . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 7 | . . . 1 . . . 1 . . . . . . 1 . . 4 . Terminals 10 | . 4 . . . . 4 1 . . . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . Repair Stations 9 | . . . . . . . 9 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . . . . . . . Terminal Hacks 39 | . 3 . 1 . . 2 . . . 26 . . . 1 . . 6 . Record 11 | . . . . . . . . . . 11 . . . . . . . . Part Schematic 13 | . . . . . . . . . . 7 . . . . . . 6 . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . 3 . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 7 | . . . . . . . 7 . . . . . . . . . . . Scan Component 4 | . . . . . . . 4 . . . . . . . . . . . Repair 3 | . . . . . . . 3 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . . . . . . 1 . . . . Hacking Detections 4 | . . . . . . . 3 . . . . 1 . . . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . 7 . . . . . . 6 . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . . Matter 256 | . . . . . . . . . . . . 256 . . . . . . Time 42 | . . . . . . . . . . . . 42 . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . . 16 . . . . . . Parts Repaired 3 | . . . . . . . 3 . . . . . . . . . . . Time 260 | . . . . . . . 260 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . 3 . . . . 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Total Allies 31 | . . 3 3 2 . . . 2 . . 1 . 20 . . . . . Largest Group 20 | . . 3 5 5 . . . 2 1 1 1 . 20 20 12 11 3 . Highest-Rated Group 751 | . . 40 48 76 . . . 40 20 20 94 . 751 751 530 484 108 . Highest-Rated Ally 94 | . . 16 16 31 . . . 20 20 20 94 . 50 50 50 50 46 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 225 | . . 6 . 47 . . . 5 . . 10 . . 104 13 22 18 . Total Damage 4894 | . . 94 . 413 . . . 97 . . 111 . . 1904 1278 602 395 . Kills 44 | . . 1 . 8 . . . 2 . . 2 . . 17 7 3 4 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Turns Passed 14044 | 52 565 625 793 1187 825 1680 2865 574 291 156 1046 332 179 600 365 387 882 640 Spaces Moved 8038 | 38 323 392 480 727 391 886 1504 305 154 83 535 201 145 447 237 283 593 314 Core 26 | 4 . . . 6 8 5 . . . . . . . . . . 2 1 Treads 725 | . . . . . . . . . . . 344 . . . . . 68 313 Legs 6957 | 34 323 392 480 721 212 722 1504 305 154 83 191 201 145 447 237 283 523 . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 330 | . . . . . 171 159 . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 120 52 52 123 123 190 190 120 120 120 120 120 120 120 163 Average Speed 142 | 112 125 150 150 149 151 121 149 154 190 190 167 120 120 120 120 120 130 173 Slowest Speed 1400 | 120 150 150 150 300 1400 550 180 190 190 190 250 120 120 120 120 120 450 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 51 70 88 98 35 90 49 42 34 69 64 6 75 17 53 54 69 77 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 2 | . . . . . . . . . . 1 . . . . . . 1 . Known Exits Taken 10 | . . . . . 1 1 1 1 1 1 1 . . 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . 1 . Scrap Searched 15 | . . 3 . 2 . . . 2 1 . 4 . . . 2 . 1 . Spaces Dug 7 | . . . . . . . 7 . . . . . . . . . . . Terrain Destroyed 136 | . . . . . 3 16 113 . . . 2 . . . . 1 1 . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 66 | . . . . . 3 16 44 . . . 2 . . . . 1 . . AOE 70 | . . . . . . . 69 . . . . . . . . . 1 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Total 9994 | 44 452 413 554 802 556 1358 1961 366 153 82 651 290 151 502 315 312 654 378 Wait 1171 | . 85 4 5 34 70 321 301 23 . . 64 71 3 49 78 25 . 38 Move 8021 | 37 322 391 479 726 390 885 1503 304 153 82 534 201 144 446 236 282 592 314 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 80 | 1 14 2 1 6 10 12 17 1 . . 9 3 1 . . . 3 . Fast Attach 99 | 6 1 1 3 7 19 16 14 1 . . 8 4 . 1 . . 14 4 Attach 38 | . . . . 2 7 3 8 1 . . 8 2 . . . . 5 2 Detach 9 | . . . . 1 3 . . . . . 1 1 . . . . 2 1 Swap 56 | . 1 1 . 2 5 17 21 1 . . 1 1 1 1 . . 3 1 Drop 130 | . 7 4 5 10 16 34 23 2 . . 9 5 2 2 . . 9 2 Fire 295 | . 20 10 . 14 35 70 74 19 . . 17 2 . 2 1 5 11 15 Melee 15 | . . . . . . . . . . . . . . . . . 15 . Ram . | . . . . . . . . . . . . . . . . . . . Kick 4 | . 2 . . . 1 . . . . . . . . 1 . . . . Crush 1 | . . . . . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 75 | . . . 61 . . . . 14 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 4 exits: Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 53 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 13) 618 | -10/Materials | Entered Mines 735 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 751 | -10/Mines | Discovered new exit (range 10) 958 | -10/Mines | Learned location of 1 exit from Materials 1068 | -10/Mines | Discovered new exit (range 16) 1236 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1237 | -10/Mines | Discovered new exit (range 5) 1243 | -10/Mines | Entered Exiles 1243 | -10/Exiles | Found Exiles lab destroyed 1243 | -10/Exiles | Accompanied by 2 allies 1267 | -10/Exiles | Discovered new exit (range 15) 1448 | -10/Exiles | Opened EX-Vault 1460 | -10/Exiles | Found AWS/Autocannon 1590 | -10/Exiles | Discovered new exit (range 10) 1686 | -10/Exiles | Build established: Commander-Mutant 2036 | -10/Exiles | Entered Mines 2036 | -9/Mines | Accompanied by 5 allies 2131 | -9/Mines | Discovered new exit (range 4) 2160 | -9/Mines | Learned 8 Materials zone layouts 2236 | -9/Mines | Discovered new exit (range 3) 2339 | -9/Mines | Build established: Mutant 2518 | -9/Mines | Assembled infested the area 2523 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2740 | -9/Mines | Core integrity fell below 50% 2770 | -9/Mines | Lost 5 parts (1p2n2w) 3223 | -9/Mines | Entered Materials 3223 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3224 | -8/Materials | Identified exit to Storage 3225 | -8/Materials | Identified exit to Factory 3277 | -8/Materials | Build established: Scavenger-Mutant 3429 | -8/Materials | Lost 7 parts (1p2n2u2w) 3433 | -8/Materials | Destroyed 8 combat bots 3904 | -8/Materials | Build established: Scavenger-Skirmisher 4048 | -8/Materials | Entered Storage 4049 | -8/Storage | Identified exit to Recycling 4359 | -8/Storage | Garrison activated, responded to threat 4478 | -8/Storage | Core integrity fell below 50% 4505 | -8/Storage | Lost 4 parts (3n1w) 4657 | -8/Storage | Discovered exit to Factory (range 15) 5222 | -8/Storage | System corruption reached 10% 5497 | -8/Storage | Build established: Scavenger-Gunner 5728 | -8/Storage | Entered Factory 5728 | -7/Factory | Evolved 2 slots: Utility x2 6106 | -7/Factory | Repaired Cld. Plasma Cannon 6207 | -7/Factory | Repaired Broken Cld. Plasma Cannon 6538 | -7/Factory | Discovered new exit (range 14) 6573 | -7/Factory | Identified exit to Factory 7130 | -7/Factory | Discovered exit to Factory (range 9) 7362 | -7/Factory | Destroyed 8 combat bots 7437 | -7/Factory | Discovered exit to Factory (range 7) 7681 | -7/Factory | Repaired Cld. Plasma Cannon 8012 | -7/Factory | Lost 3 parts (1u2w) 8128 | -7/Factory | First assault squad dispatched 8251 | -7/Factory | Build established: Scavenger-Mutant 8579 | -7/Factory | Discovered new exit (range 9) 8591 | -7/Factory | Identified exit to Lower Caves 8593 | -7/Factory | Entered Lower Caves 8637 | -7/Lower Caves | Encountered a Warlord checkpoint 8644 | -7/Lower Caves | Build established: Scavenger-Gunner 8888 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8906 | -7/Lower Caves | Core integrity fell below 50% 8978 | -7/Lower Caves | Destroyed 8 combat bots 9110 | -7/Lower Caves | Discovered new exit (range 11) 9142 | -7/Lower Caves | Identified exit to Lower Caves 9167 | -7/Lower Caves | Entered another Lower Caves area 9167 | -7/Lower Caves | Accompanied by 1 ally 9200 | -7/Lower Caves | Discovered exit to Factory (range 13) 9419 | -7/Lower Caves | Build established: Gunner 9432 | -7/Lower Caves | Discovered new exit (range 15) 9454 | -7/Lower Caves | Identified exit to Data Miner 9458 | -7/Lower Caves | Entered Data Miner 9458 | -7/Data Miner | Accompanied by 1 ally 9458 | -7/Data Miner | Discovered new exit (range 6) 9495 | -7/Data Miner | Met Data Miner 9529 | -7/Data Miner | Learned location of Section 7 (-2) 9529 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9557 | -7/Data Miner | Received God Mode back door access code from Data Miner 9612 | -7/Data Miner | Identified exit to Proximity Caves 9614 | -7/Data Miner | Entered Proximity Caves 9614 | -6/Proximity Caves | Accompanied by 1 ally 9633 | -6/Proximity Caves | Spotted B-75 Beast 9653 | -6/Proximity Caves | Destroyed B-75 Beast 9668 | -6/Proximity Caves | Lost 4 parts (3u1w) 10001 | -6/Proximity Caves | Build established: Scavenger-Gunner 10225 | -6/Proximity Caves | Escorted by Enhanced Grunt 10611 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 10642 | -6/Proximity Caves | Discovered exit to Factory (range 4) 10660 | -6/Proximity Caves | Entered Factory 10660 | -6/Factory | Evolved 2 slots: Utility x2 10869 | -6/Factory | Fabricated Stasis Beam (x2) 10992 | -6/Factory | Sucked down chute 10992 | -6/Factory | Entered Waste 10993 | -6/Waste | Joined by Warlord forces that had cleared the area 11136 | -6/Waste | Discovered new exit (range 15) 11171 | -6/Waste | Entered Factory 11171 | -6/Factory | Accompanied by 20 allies 11501 | -6/Factory | Discovered new exit (range 14) 11515 | -6/Factory | Identified exit to Factory 11667 | -6/Factory | Identified exit to Lower Caves 11771 | -6/Factory | Entered Lower Caves 11771 | -6/Lower Caves | Accompanied by 12 allies 11841 | -6/Lower Caves | Learned Factory emergency access door positions 11900 | -6/Lower Caves | Encountered a Warlord checkpoint 12038 | -6/Lower Caves | Discovered new exit (range 16) 12055 | -6/Lower Caves | Identified exit to Lower Caves 12136 | -6/Lower Caves | Entered another Lower Caves area 12136 | -6/Lower Caves | Accompanied by 11 allies 12454 | -6/Lower Caves | Spotted B-75 Beast 12463 | -6/Lower Caves | Discovered new exit (range 15) 12496 | -6/Lower Caves | Identified exit to Zion 12523 | -6/Lower Caves | Entered Zion 12523 | -6/Zion | Accompanied by 3 allies 12755 | -6/Zion | Build established: Scavenger-Mutant 12929 | -6/Zion | Found Prototype Processor 12929 | -6/Zion | Identified Exp. Armor Integrity Analyzer 12933 | -6/Zion | Found Prototype Processor 12933 | -6/Zion | Identified Exp. Melee Analysis Suite 12937 | -6/Zion | Found Prototype Processor 12937 | -6/Zion | Identified Exp. Core Analyzer 12950 | -6/Zion | Found Exp. Armor Integrity Analyzer 13023 | -6/Zion | Attacked by Zionites 13062 | -6/Zion | Destroyed Imprinter 13083 | -6/Zion | Extracted access codes from Imprinter's data core 13211 | -6/Zion | Opened final containment barrier to the Deep Caves 13220 | -6/Zion | Lost 5 parts (1p1n1u2w) 13273 | -6/Zion | Lost 3 parts (2n1u) 13362 | -6/Zion | Core integrity fell below 50% 13400 | -6/Zion | Discovered new exit (range 3) 13400 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13405 | -6/Zion | Entered Deep Caves 13503 | -6/Deep Caves | Found Surveybot 24 Chip 13506 | -6/Deep Caves | Found Surveybot 24 Scanner 13641 | -6/Deep Caves | Build established: Scavenger-Gunner 13641 | -6/Deep Caves | Z-Facility disabled 13672 | -6/Deep Caves | Lost 4 parts (1n3w) 13769 | -6/Deep Caves | Discovered new exit (range 24) 13934 | -6/Deep Caves | Spotted as-89773 13968 | -6/Deep Caves | Spotted as-55169 14036 | -6/Deep Caves | Triggered Deep Caves wall 14036 | -6/Deep Caves | Spotted AS-38648 14036 | -6/Deep Caves | Spotted AS-98621 14043 | -6/Deep Caves | Core integrity fell below 20% 14045 | -6/Deep Caves | System corruption reached 10% 14045 | -6/Deep Caves | Destroyed by as-00956 with Assembled Heavy Rifle Last Messages --------------- [Achievement: That's One Door That Should Stay Closed] 14036_ D8-OQR(g) destroyed. 14037_ Surveybot 24 Scanner destroyed. 14040_ Arm. Treads destroyed. 14040_ Battle Rifle destroyed. 14041_ Exp. Optical Array destroyed. 14041_ System corrupted by crushing effect (+1). 14042_ Slammed into as-83728. 14042_ Med. Treads destroyed. 14042_ Surveybot 24 Chip destroyed. 14042_ System corrupted by crushing effect (+1). 14042_ Knocked back. 14043_ Adv. Core Analyzer destroyed. 14043_ Rnf. Deuterium Engine destroyed. 14043_ as-37998 destroyed. 14044_ Adv. Heat Sink destroyed. 14044_ System corrupted by crushing effect (+5). 14044_ as-17679 destroyed. 14045_ Adv. Targeting Computer destroyed. 14045_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | | | | | | | ??????????#######################???????? | | ????????" ###########???? | | ?????""??? ####################??? | | ???????"""" ############?####?? | | ??"???""" ######################? | | ???""??"" # # ################### | | """""??""" # # ################### | | ?"""""""" # ################## | | ??"?"""""" # ## ############## | | """"""""" ## ######### | | ?"""""""""" ## ########## | | """"""""" ## ############## | | """"""""" G # ############## ## | | """"""""" ########## ## | | """"""### ####### ## | | """"""#""" ######## ###### | | """"""#""" ########## ##### | | """"""#""" ######## #### | | ?"""""#""" a ########### #### | | """"""#""" a a = ;## ####### #### | | ######### a aa a=a ### ###### #### | | """""""A aaaaa # ## #### | | """ aaa@a ##### ## | | """ a aa a a #### # | | """ aa a a = ! ## #### | | """ a a a a #### #### | | """ a a l #### #### | | """ la [ [ ! ## ## | | """A g ## # | | """"""" = ! ! ### | | ######### [ ### ## | | """"""#""" = [ [ ### #### | | """"""#""" = = l ### ##### | | """"""#""" b l ### ###### | | """"""#""" h g ########### | | """"""#""" ########## | | """"""### = ######### | | """"""""" = ######## | | ?"""""""" ######## | | ?"""""""" | | ??""""""""" = / | | ??""""""" = / / | | ???""""""" ####### | | ?????"""" ####### ## | | ?????""""" ############# | | ?????"""" # # ############# | | ??????""" #### ## ## ############## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 21 Energy Capacity 325 Matter Stores 450 Matter Capacity 450 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 2010 Jamming Range 8 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 54 Targeting Accuracy 24 Target Analysis 5 Core Analysis 10 Armor Integrity Analysis 90 Recoil Reduction 3 Particle Charging 25 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Beamcaster | -6/Zion | Free Battle Rifle | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Phasing Sabre | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Stasis Beam | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed WarpAngularCompactor Manual? 0 Play Time 01:17:37 Cumulative 124.2 hours Start 2021.04.06 @ 14:16:36 End 2021.04.06 @ 15:44:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 285 Rogue 132 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 72 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa5fa786-f3e7-473e-9288-e1e8fd0009e8