Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.10 @ 10:39:33 Player: Veggiepits Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (654) 654 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3089 Bonus ------- None Cogmind --------- Core Integrity 265/700 Matter 223/300 Energy 365/365 System Corruption 0% Temperature Warm (124) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (3) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Small Storage Unit Small Battery Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Light Treads Coolant Injector Recoil Stabilizer EM Disruption Field EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Recoil Stabilizer Recoil Stabilizer Power Shielding > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle Autogun > --- INVENTORY -------- Light Treads Light Armor Plating Assault Rifle Assault Rifle Assault Rifle [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Power Shielding Device Recoil Stabilizer Storage Small Storage Unit Protection Power Shielding Weapon Light Assault Rifle Energy Gun Precision Shock Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 . 1 Propulsion . | . . . . . Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 29 | 5 2 9 11 2 Power 6 | 1 . 3 2 . Engine 6 | 1 . 3 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 3 3 . Treads 4 | . . 1 3 . Leg 2 | . . 2 . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | . 2 1 2 2 Device 2 | . . . 2 . Storage 2 | . 1 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 1 1 . 1 Artifact . | . . . . . Weapon 8 | 2 . 2 4 . Energy Gun 4 | 1 . . 3 . Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . 2 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 13 | . . 4 1 8 Power 3 | . . 2 . 1 Propulsion 4 | . . 1 1 2 Utility 2 | . . . . 2 Weapon 4 | . . 1 . 3 Highest Loss Streak 8 | . . 4 1 8 To Critical Strikes . | . . . . . Average Backups 3 | . . 2 4 3 Power . | . . . . . Propulsion . | . . . . 1 Utility . | . . . . 1 Weapon 2 | . . 2 3 1 Tool/Special . | . . . . . Unused Backups 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . . 2 Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 85 87 96 82 Engine 16 | . 14 17 18 14 Treads 7 | . . . 11 14 Leg 4 | . . 6 5 . Wheel 7 | . 28 14 . . Device 5 | . . . 10 7 Storage 10 | . 11 11 9 12 Protection 15 | . 2 19 15 14 Energy Gun 7 | . 14 6 4 18 Ballistic Gun 14 | . 14 11 20 . Peak Build Rating 30 | 5 7 9 30 30 Average Rating 14 | 3 6 7 18 25 On Entrance 10 | . 5 7 9 29 Naked Turns . | . . . . . Heaviest Build 34 | 6 12 20 33 34 Greatest Support 44 | 20 20 20 44 44 Greatest Overweight (x) 4 | . . 2 2 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 Most Carried 8 | . 2 6 8 5 Average Carried 3 | . . 2 4 4 Final Capacity 8 | 5 8 8 8 8 Final Carried 5 | . 2 4 3 5 Class Distribution -------------------- 36% | Mutant 28% | Tank 18% | Scavenger-Mutant 12% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 730 | 252 . 109 369 . Remotely . | . . . . . Salvage Created 831 | 50 . 309 382 90 Parts 54 | 2 . 18 27 7 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 23 | 1 . 9 10 3 Guns 23 | 1 . 9 10 3 Classes Destroyed 4 | 1 . 3 . . Swarmer 11 | . . 4 4 3 Grunt 7 | 1 . 3 3 . Brawler 1 | . . 1 . . Sentry 4 | . . 1 3 . Best Kill Streak 4 | 1 . 3 4 3 Combat Bots Only 4 | 1 . 3 4 3 Max Kills in Single Turn 2 | 1 . 2 2 1 Gunslinging 1 | . . 1 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 246 | 2 . 48 78 118 Missed 70 | 1 . 14 26 29 Hits 176 | 1 . 34 52 89 Projectile 176 | 1 . 34 52 89 Critical Strikes 3 | . . . 3 . Damage Taken 2262 | 10 . 397 729 1126 Core 695 | . . 78 182 435 Absorbed by Shields . | . . . . . Redirected to Shielding 85 | . . 31 33 21 Core Remaining (%) 86 | 100 100 80 66 . Volleys Fired 87 | 2 . 39 33 13 Largest 3 | 2 . 2 3 3 Hottest 150 | 60 . 60 133 150 Shots Fired 181 | 4 . 59 90 28 Gun 181 | 4 . 59 90 28 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 123 | 2 . 39 82 . Thermal 13 | . . . . 13 Explosive . | . . . . . Electromagnetic 45 | 2 . 20 8 15 Robot Hit Streak 9 | 3 . 9 7 7 Robot Miss Streak 5 | . . 4 5 3 Penetration Max . | . . . . . Secondary Targets 8 | . . 2 4 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 106 | 3 . 35 49 19 Core Hits 44 | 2 . 15 20 7 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 2 | . . 1 1 . Destroy 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1283 | 40 . 335 647 261 Guns 1283 | 40 . 335 647 261 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 738 | 10 . 184 544 . Thermal 74 | . . . . 74 Explosive . | . . . . . Electromagnetic 471 | 30 . 151 103 187 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 599 | 26 . 189 345 599 Average Temperature 148 | 14 . 83 85 368 Received Heat Transfer 654 | 6 . 147 333 168 Effects 21 | . . . 1 20 Shutdowns 5 | . . . . 5 Energy Bleed 2 | . . . 1 1 Matter Decay 2 | . . . . 2 Short Circuit 3 | . . . . 3 Damage (minor) 2 | . . . . 2 Damage (major) 4 | . . . . 4 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 175 | . . . . 175 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 135 | 20 13 135 101 40 Initial 27 | . 13 . 27 20 Average 47 | 1 3 72 53 8 Influence Increases 616 | 20 . 275 251 70 Destroy 0b10 Robot/C 460 | 20 . 180 200 60 Destroy Leader 110 | . . 50 50 10 Destroy Structure 1 | . . . 1 . Lose Combat Pursuer 45 | . . 45 . . Influence Decreases 616 | . 20 208 273 115 Entered New Map 72 | . 7 . 40 25 Time Decay 444 | . 13 168 223 40 Lost Part 100 | . . 40 10 50 Squads Dispatched 3 | . . 2 1 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 37 | 1 . 13 18 5 Peak Tracking Total 7 | 1 . 4 7 5 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 2 | . 1 1 . . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . 1 1 . . Successful 1 | . . 1 . . Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Alert Level 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1250 | 66 85 413 526 160 Spaces Moved 814 | 78 85 325 249 77 Core 39 | 31 . 2 . 6 Treads 280 | . . 7 202 71 Legs 142 | . . 95 47 . Wheels 353 | 47 85 221 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 120 145 Average Speed 115 | 68 80 93 158 153 Slowest Speed 260 | 80 80 160 260 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 13 | 5 19 21 19 1 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 986 | 84 101 380 325 96 Wait 12 | . 12 . . . Move 810 | 77 84 324 248 77 Hop . | . . . . . Pick Up 16 | . 3 2 8 3 Fast Attach 22 | 5 1 9 7 . Attach 8 | . 1 . 5 2 Detach 13 | . . 3 9 1 Swap 1 | . . . 1 . Drop 17 | . . 3 14 . Fire 87 | 2 . 39 33 13 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 67 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 14) 127 | -10/Materials | Discovered new exit (range 14) 152 | -10/Materials | Entered another Materials area 152 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 265 | -9/Materials | Discovered new exit (range 4) 305 | -9/Materials | Build established: Mutant 429 | -9/Materials | Lost 4 parts (2p1n1w) 565 | -9/Materials | Entered another Materials area 565 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1064 | -8/Materials | Discovered new exit (range 7) 1091 | -8/Materials | Entered Factory 1091 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1226 | -7/Factory | Core integrity fell below 50% 1251 | -7/Factory | Self-destructed Last Messages --------------- Overheating: Core damaged (-84). Prc. Shock Rifle destroyed. Overheating: Adv. Treads damaged (-44). Overheating: Lgt. Armor Plating damaged (-16). Overheating: Sml. Storage Unit damaged (-22). Power failure, Imp. Ion Engine shutdown. Adv. Treads broken. Overheating: Short circuit. Adv. Treads broken. Overheating: Short circuit. Lgt. Armor Plating destroyed. Imp. Ion Engine destroyed. Overheating: Power Shielding damaged (-7). Overheating: Power Shielding damaged (-3). Power failure, Imp. Ion Engine shutdown. Sml. Laser broken. Overheating: Short circuit. Overheating: Energy bleed (-36). Broken Sml. Laser destroyed. Broken Adv. Treads destroyed. 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