Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.30 @ 15:36:06 // Halloween2020/ForbiddenLore

Player: Boris

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (23)       4600
Robots Destroyed (465)     2325
Value Destroyed (19409)    19409
Prototype IDs (47)         940
Alien Tech Used (1)        200
Bonus (8105)               8105
              TOTAL SCORE: 38579

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    6558
Follower Combat Kills      2141
Network Hubs Disabled      200
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
A7 Reached Mainframe       300
Friendly Fire              -2494

 Cogmind 
---------
Core Integrity             0/1150
Matter                     166/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (9) ------
                 (None)
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (4) ----
  Long-range Sensor Array
      Medium Regenerative Plating
    Improved System Restoration Module
             Transdimensional Reconstructor

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
          Light Antimatter Reactor
>               --- PROPULSION -------
        Armored Treads
       Improved Medium Treads
                Centrium Heavy Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Improved Armor Integrity Analyzer
       Improved Weapon Cycler
                Centrium Medium Armor Plating
         Medium Regenerative Plating
>               --- WEAPON -----------
       Advanced Variable Charge Gun
                Coil Gun
                Coil Gun
       Improved KE Penetrator
>               --- INVENTORY --------
                Neutrino Core
                Neutrino Core
       Improved Treads
       Improved Energy Well
                Matter Compressor
       Advanced Sensor Array
     Long-range Sensor Array
      Precision Matter Filter
                Weapon Cycler
        Zionite Weapon Casing
       Improved Shock Absorption System
       Improved System Restoration Module
   High-powered Tractor Beam
     Long-range Tractor Beam
                Hacking Drone Bay
                Transdimensional Reconstructor
                Proton Cannon
                Phase Cannon
          Heavy Plasma Cannon
                Neutron Cannon
                Gauss Rifle
                Proton Missile Launcher
       Improved Proton Missile Launcher
          Heavy Missile Launcher
       Improved Datajack
[Rating: 114]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Medium Regenerative Plating
Weapon                     Enhanced Autogun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             603  | 6   13  3   2   10  43  20  22  18  2   16  49  34  24  3   37  38  19  7   11  30  24  5   167 
  Power                    32   | 1   1   2   .   .   4   1   1   1   .   .   2   .   3   .   1   3   1   .   2   1   2   2   4   
    Engine                 9    | 1   1   .   .   .   2   1   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   2   1   .   2   .   1   2   4   
  Propulsion               56   | 2   1   1   .   1   11  5   5   1   .   1   7   .   2   .   .   .   .   .   .   3   4   2   10  
    Treads                 46   | 2   1   1   .   1   8   5   5   1   .   1   7   .   2   .   .   .   .   .   .   2   4   2   4   
    Leg                    10   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  304  | 1   3   .   .   .   7   9   8   7   2   7   25  31  8   2   29  23  12  5   5   11  5   1   103 
    Device                 213  | .   1   .   .   .   1   2   4   4   2   4   12  16  3   2   16  20  10  5   4   10  2   1   94  
    Storage                14   | 1   2   .   .   .   3   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   2   
    Processor              4    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             73   | .   .   .   .   .   3   2   4   3   .   3   12  13  5   .   13  3   .   .   1   1   3   .   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   211  | 2   8   .   2   9   21  5   8   9   .   8   15  3   11  1   7   12  6   2   4   15  13  .   50  
    Energy Gun             23   | 1   2   .   1   3   7   .   1   .   .   .   1   1   4   .   .   .   .   .   .   2   .   .   .   
    Energy Cannon          51   | .   3   .   .   .   9   .   2   .   .   3   4   1   2   .   4   3   2   .   1   2   1   .   14  
    Ballistic Gun          88   | 1   .   .   .   2   3   4   4   5   .   4   7   1   2   1   3   4   1   1   2   8   11  .   24  
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               45   | .   1   .   .   3   2   1   1   4   .   1   3   .   3   .   .   5   3   1   1   3   1   .   12  
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   .   .   .   4   .   .   .   .   1   2   1   7   .   1   .   .   .   5   .   .   .   3   
Parts Lost                 48   | .   1   .   .   1   4   .   2   1   .   2   3   .   .   .   .   3   .   .   .   5   1   .   25  
  Power                    9    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   4   
  Propulsion               11   | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   7   
  Utility                  9    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   5   
  Weapon                   19   | .   .   .   .   1   2   .   .   1   .   1   2   .   .   .   .   1   .   .   .   2   .   .   9   
  Highest Loss Streak      12   | .   1   .   .   1   2   .   2   1   .   1   1   .   .   .   .   2   .   .   .   3   1   .   12  
Average Slot Usage (%)     94   | .   94  100 100 100 98  98  99  99  99  99  99  100 87  86  86  87  88  88  70  92  93  94  88  
  Engine                   3    | .   13  4   .   .   4   7   7   7   7   7   6   6   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   9   14  14  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   7   4   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   6   4   5   5   4   1   .   5   9   
  Treads                   19   | .   28  28  28  28  22  23  23  23  23  22  26  26  14  13  13  11  11  11  11  13  17  15  9   
  Device                   5    | .   .   .   .   .   .   1   6   5   6   4   3   2   .   2   3   10  11  11  10  10  7   10  9   
  Storage                  20   | .   22  28  28  28  26  22  23  23  23  23  20  20  20  20  20  17  17  17  17  17  15  15  15  
  Processor                12   | .   .   .   .   .   .   7   15  15  15  15  19  20  20  20  20  17  17  17  17  17  15  15  15  
  Protection               3    | .   .   .   .   .   9   11  .   1   .   2   2   3   5   3   2   5   5   5   5   5   7   5   4   
  Energy Gun               3    | .   2   28  15  4   12  2   .   .   .   .   1   5   3   .   .   .   .   .   .   3   2   .   .   
  Energy Cannon            1    | .   8   .   .   .   12  1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Ballistic Gun            15   | .   12  .   .   20  1   19  22  21  23  22  16  13  14  19  19  12  15  13  .   9   17  21  18  
Naked Turns                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Heaviest Build             182  | 10  40  41  41  42  78  81  80  84  73  80  85  100 112 110 110 115 122 121 121 130 150 142 182 
  Greatest Support         160  | 40  40  40  40  40  60  68  73  73  73  73  100 100 160 160 160 160 160 160 160 160 130 140 140 
  Greatest Overweight (x)  5    | .   .   1   1   1   5   1   1   1   .   1   .   3   1   .   .   .   .   .   .   4   2   1   4   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
Largest Inventory Capacity 28   | 6   16  16  16  16  22  22  22  22  22  22  22  24  24  24  24  24  26  26  26  26  26  26  28  
  Average Capacity         22   | 5   12  16  16  16  20  21  22  22  22  22  22  23  24  24  24  24  25  26  26  26  26  26  27  
  Most Carried             28   | 2   16  16  16  16  22  22  22  22  22  22  22  24  24  24  24  24  26  26  26  26  26  26  28  
  Average Carried          22   | 1   9   16  16  15  19  21  21  21  22  21  21  23  24  24  23  22  24  25  25  25  25  25  26  
  Final Capacity           26   | 6   16  16  16  16  22  22  22  22  22  22  22  24  24  24  24  24  26  26  26  26  26  26  4   
  Final Carried            26   | 2   16  16  16  16  22  22  22  22  22  22  22  24  24  24  24  24  26  26  26  25  26  26  4   

 Class Distribution 
--------------------
 36% | Scavenger-Gunner
 17% | Scavenger-Skirmisher
 17% | Scavenger-Mutant
 13% | Mutant
  7% | Hauler-Tank
  3% | Hauler-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
          Hauler-Tank | -8/Materials
          Hauler-Tank | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Zion
 Scavenger-Skirmisher | -6/Proximity Caves
     Scavenger-Gunner | -6/Factory
     Scavenger-Mutant | -6/Extension
     Scavenger-Mutant | -6/Cetus
     Scavenger-Gunner | -6/Archives
     Scavenger-Gunner | -6/Hub_04(d)
     Scavenger-Gunner | -5/Factory
     Scavenger-Gunner | -5/Upper Caves
     Scavenger-Mutant | -5/Upper Caves
        Hauler-Mutant | -5/Zhirov
     Scavenger-Gunner | -4/Proximity Caves
     Scavenger-Gunner | -4/Factory
     Scavenger-Gunner | -4/Waste
     Scavenger-Gunner | -4/Factory

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  
Matter Collected           13967 | 222  366  175  .    249  499  683  452  466  20   466  630  453  265  138  1060 868  438  116  120  666  604  438  4573 
  Remotely                 2830  | .    .    .    .    .    .    .    .    .    .    .    .    .    147  .    292  344  .    .    .    251  .    .    1796 
Salvage Created            23192 | 67   365  384  .    60   1926 967  529  1028 .    720  1087 424  926  320  1490 1546 368  99   120  846  450  1515 7955 
  Parts                    1110  | 1    21   16   .    12   109  52   29   33   .    27   62   24   48   11   78   81   14   8    6    34   24   29   391  
Haulers Intercepted        11    | .    2    .    .    .    6    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
Recyclers Shooed           6     | .    1    .    .    .    1    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      63    | .    .    .    .    .    .    .    4    11   .    17   .    .    .    .    .    .    10   7    .    14   .    .    .    
  Prevented                86    | .    .    .    .    .    .    .    22   20   .    9    .    .    .    .    .    .    11   .    6    18   .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac 
Combat Hostiles Destroyed  359  | .   10  6   .   13  27  17  9   17  .   11  15  6   16  4   19  32  8   6   .   15  5   6   117 
  Guns                     165  | .   3   5   .   4   8   13  5   7   .   8   4   6   5   4   19  11  1   2   .   6   3   6   45  
  Cannons                  31   | .   4   .   .   .   12  .   .   .   .   1   4   .   .   .   .   3   .   .   .   .   .   .   7   
  AOE                      119  | .   3   1   .   9   6   3   3   6   .   .   4   .   5   .   .   18  5   4   .   5   .   .   47  
Classes Destroyed          21   | 1   5   1   .   1   4   1   2   2   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   
  Worker                   22   | .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   6   3   .   .   .   .   .   .   9   
  Builder                  32   | .   .   .   .   .   2   1   .   .   .   .   4   .   .   .   1   6   .   .   .   .   2   .   16  
  Tunneler                 4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Hauler                   11   | .   2   .   .   .   6   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Recycler                 9    | 1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   3   
  Operator                 5    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Watcher                  20   | .   1   .   .   .   3   2   .   .   .   .   1   1   .   .   3   1   .   .   .   .   .   .   8   
  Swarmer                  79   | .   6   .   .   8   3   3   2   1   .   1   3   .   6   .   .   18  3   5   .   4   .   .   16  
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    140  | .   4   4   .   .   11  8   4   9   .   6   6   5   4   .   7   11  5   .   .   6   .   .   50  
  Brawler                  10   | .   .   .   .   .   .   .   .   3   .   1   2   .   .   .   .   .   .   .   .   .   .   .   4   
  Duelist                  8    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Protector                9    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   7   
  Sentry                   49   | .   .   2   .   .   10  4   1   1   .   1   2   .   .   4   8   2   .   1   .   1   3   .   9   
  Hunter                   18   | .   .   .   .   .   2   .   .   .   .   .   1   .   3   .   .   .   .   .   .   2   2   .   8   
  Programmer               28   | .   .   .   .   .   .   2   .   .   .   2   1   .   .   .   4   .   .   .   .   2   .   .   17  
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           25   | 1   3   2   .   8   4   5   7   6   .   3   10  1   8   2   3   15  4   5   .   4   3   3   25  
  Combat Bots Only         12   | .   3   2   .   8   4   4   7   6   .   3   5   1   8   2   3   8   4   5   .   4   2   3   12  
Max Kills in Single Turn   5    | 1   2   1   .   4   3   3   1   2   .   1   4   1   3   1   2   4   3   2   .   3   1   1   5   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Exploded                 4    | .   2   1   .   4   2   3   1   1   .   .   3   .   3   .   .   4   3   2   .   3   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  A7 (-6/Cetus)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   
Damage Taken               19428 | .     273   318   .     417   1236  752   647   560   .     694   1075  234   978   220   1154  1213  224   303   .     912   492   .     7726  
  Core                     2049  | .     36    42    .     66    99    20    .     42    .     72    87    27    68    25    73    141   19    17    .     54    38    .     1123  
  Absorbed by Shields      628   | .     .     .     .     .     .     .     .     .     .     .     .     65    47    .     .     .     .     .     .     .     .     .     516   
  Reduced by Siege Mode    255   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     31    86    17    .     .     .     21    .     .     100   
Core Remaining (%)         74    | 100   .     .     .     42    82    .     .     .     .     80    .     .     .     .     67    .     .     .     .     76    .     .     .     
Volleys Fired              909   | 6     34    17    .     22    70    63    28    36    .     43    39    25    41    9     69    61    29    8     6     32    20    20    231   
  Largest                  4     | 2     2     2     .     2     3     3     3     3     .     3     3     3     3     3     3     3     3     3     1     3     4     4     4     
  Hottest                  250   | 60    80    80    .     40    207   75    144   86    .     90    84    121   240   105   105   160   91    91    75    140   175   123   250   
Shots Fired                1989  | 12    62    33    .     30    150   176   60    75    .     102   62    47    45    27    180   117   44    17    6     66    55    79    544   
  Gun                      1554  | 12    31    33    .     22    82    170   46    56    .     92    37    40    26    27    174   75    20    14    .     47    49    79    422   
  Cannon                   259   | .     29    .     .     .     62    5     8     .     .     6     15    7     6     .     6     20    15    .     6     4     1     .     69    
  Launcher                 176   | .     2     .     .     8     6     1     6     19    .     4     10    .     13    .     .     22    9     3     .     15    5     .     53    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1381  | 6     27    .     .     18    15    170   39    56    .     92    36    23    6     27    174   75    20    14    .     42    40    79    422   
  Thermal                  145   | 6     29    .     .     .     .     .     1     .     .     4     1     17    20    .     4     20    14    .     .     7     10    .     12    
  Explosive                58    | .     2     .     .     8     4     1     .     .     .     .     1     .     2     .     .     12    1     3     .     .     .     .     24    
  Electromagnetic          405   | .     4     33    .     4     131   5     20    19    .     6     24    7     17    .     2     10    9     .     6     17    5     .     86    
  Robot Hit Streak         42    | 10    13    12    .     15    17    30    15    20    .     18    18    10    13    16    35    42    14    7     7     13    14    34    30    
  Robot Miss Streak        5     | 1     2     3     .     3     3     5     2     2     .     4     1     3     2     1     2     3     1     2     .     2     1     2     5     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     1     1     .     .     1     1     .     2     
  Secondary Targets        18    | .     .     1     .     .     .     .     1     .     .     2     .     1     2     .     2     .     .     .     .     1     .     .     8     
    Max Gunslinging Chain  1     | .     .     1     .     .     .     .     1     .     .     1     .     1     1     .     1     .     .     .     .     1     .     .     1     
Shots Hit Robots           1415  | 10    37    27    23    17    109   114   41    59    .     76    50    33    23    17    128   77    20    8     6     41    31    64    404   
  Core Hits                989   | 2     19    13    .     18    65    45    25    37    .     25    38    23    26    7     55    80    17    9     2     29    14    22    418   
  Critical Hits            77    | .     1     .     .     .     2     2     .     .     .     3     2     .     .     6     21    10    1     .     .     1     2     3     23    
  Critical Kills           31    | .     1     .     .     .     1     1     .     .     .     1     .     .     .     3     6     7     .     .     .     .     1     1     9     
  Critical Parts Destroyed 43    | .     .     .     .     .     1     1     .     .     .     1     1     .     .     3     15    2     1     .     .     1     1     2     14    
Melee Attacks              27    | .     2     .     25    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   2     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            25    | .     2     .     23    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           52951 | 111   725   413   .     672   2944  2181  985   1620  .     1786  1822  895   1764  519   3786  4907  1265  562   120   2033  1089  1763  20989 
  Guns                     26705 | 111   161   300   .     136   939   1808  510   720   .     1380  530   634   346   519   3719  1477  362   180   .     1053  808   1763  9249  
  Cannons                  4780  | .     333   .     .     .     1056  97    126   .     .     71    378   151   102   .     29    494   64    .     120   35    .     .     1724  
  Explosions               20786 | .     131   103   .     534   918   230   349   900   .     335   867   .     1026  .     16    2936  839   382   .     945   281   .     9994  
  Melee                    100   | .     100   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  580   | .     .     10    .     2     31    46    .     .     .     .     47    110   290   .     22    .     .     .     .     .     .     .     22    
  Kinetic                  24511 | 44    146   .     .     114   104   1808  395   720   .     1380  502   349   52    519   3719  1477  362   180   .     939   689   1763  9249  
  Thermal                  3713  | 67    333   103   .     .     534   .     .     .     .     .     142   285   363   .     29    656   31    .     .     455   119   .     596   
  Explosive                11393 | .     131   .     .     534   252   230   .     .     .     .     270   .     236   .     .     2356  249   382   .     .     .     .     6753  
  Electromagnetic          12654 | .     15    300   .     22    2023  97    590   900   .     406   861   151   823   .     16    418   623   .     120   639   281   .     4369  
  Impact                   100   | .     100   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         21    | .     1     1     1     1     .     3     3     .     .     7     .     .     .     .     2     5     5     5     5     5     .     21    21    
  Average Corruption       3     | .     1     1     1     1     .     2     2     .     .     5     .     .     .     .     1     5     5     5     5     5     .     14    7     
  Corruption Purged        30    | .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    
  Effects                  293   | .     1     6     3     5     .     14    41    .     .     8     .     .     .     .     13    12    41    18    10    28    .     22    71    
    Message Errors         67    | .     .     3     .     .     .     2     20    .     .     2     .     .     .     .     5     2     4     4     4     8     .     1     12    
    Matter Fused           52    | .     .     .     .     .     .     3     8     .     .     .     .     .     .     .     .     4     12    2     3     4     .     3     13    
    Heat Flow Errors       29    | .     .     .     .     .     .     1     6     .     .     .     .     .     .     .     4     1     4     3     .     3     .     1     6     
    Energy Discharges      26    | .     1     2     1     .     .     1     1     .     .     4     .     .     .     .     .     .     3     1     .     3     .     2     7     
    Data Loss (minor)      44    | .     .     1     1     3     .     3     4     .     .     1     .     .     .     .     2     2     4     4     2     3     .     3     11    
    Data Loss (major)      8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     1     2     .     .     .     
    Misfires               13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     1     .     2     .     .     3     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Misdirections          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     4     
    Targeting Errors       36    | .     .     .     1     1     .     3     2     .     .     1     .     .     .     .     1     1     5     1     .     3     .     7     10    
    Weapon Failures        10    | .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     1     5     
Overload Shots             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            422   | .     42    .     .     9     4     9     .     3     .     .     .     .     20    .     .     105   24    40    .     8     .     .     158   
  Projectiles              52    | .     4     .     .     .     4     .     .     .     .     .     .     .     .     .     .     18    15    .     .     .     .     .     11    
  Explosions               312   | .     .     .     .     9     .     9     .     3     .     .     .     .     .     .     .     87    9     40    .     8     .     .     147   
  Melee                    58    | .     38    .     .     .     .     .     .     .     .     .     .     .     20    .     .     .     .     .     .     .     .     .     .     
Knockbacks                 2     | .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Impact                   2     | .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1012  | .     .     18    .     158   166   .     .     55    .     80    70    .     .     .     93    18    .     .     .     64    69    .     221   
  Shots                    44    | .     .     1     .     5     4     .     .     3     .     4     4     .     .     .     1     1     .     .     .     5     5     .     11    
  Rammed                   79    | .     .     3     .     1     3     4     .     .     .     .     2     20    39    .     4     .     .     .     .     .     .     .     3     
Targets Rammed             85    | .     .     3     .     1     5     4     .     .     .     .     5     20    39    .     5     .     .     .     .     .     .     .     3     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  6     | .     .     .     .     .     2     .     .     .     .     .     3     .     .     .     1     .     .     .     .     .     .     .     .     
Highest Temperature        334   | .     108   165   .     12    269   333   242   307   .     241   108   183   202   165   236   170   201   213   .     247   311   334   309   
  Average Temperature      71    | .     38    56    .     6     96    87    90    93    .     81    35    49    80    65    64    53    90    84    .     67    96    110   49    
  Received Heat Transfer   3438  | .     39    141   .     .     369   183   101   90    .     150   282   64    154   36    282   177   87    27    .     153   54    .     1049  
  Effects                  3     | .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     9     3     .     .     .     1     .     .     4     
  Total Turns              296   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    139   25    .     .     .     17    .     .     82    
  Longest Duration         31    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    31    16    .     .     .     17    .     .     24    
Robots Corrupted           47    | .     .     .     .     .     2     1     1     4     .     2     3     .     6     .     .     .     2     .     .     4     2     .     20    
  Combat Hostiles          44    | .     .     .     .     .     1     1     1     4     .     2     3     .     6     .     .     .     2     .     .     4     2     .     18    
  Parts Fried              100   | .     2     1     .     .     9     .     3     7     .     2     6     1     8     .     .     2     3     .     .     4     2     .     50    
  Impact Corruptions       6     | .     2     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             5     | .     3     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     
  Heat Transferred         4383  | 150   703   50    .     .     550   .     .     .     .     .     87    370   433   .     37    742   37    .     .     451   148   .     625   
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      22    | .     .     1     .     .     7     .     .     1     .     .     2     .     2     .     .     2     .     .     .     1     .     .     6     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  
Peak Influence             3101 | 5    198  120  .    185  589  483  .    .    .    .    556  779  665  303  719  1653 .    .    .    .    313  111  3101 
  Initial                  428  | .    3    .    .    .    .    259  .    .    .    .    .    115  428  172  35   352  .    .    .    .    31   109  77   
  Average                  415  | 1    71   28   .    73   316  318  .    .    .    .    334  391  475  197  331  975  .    .    .    .    92   110  864  
Maximum Alert Level        5    | .    .    .    .    .    2    2    .    .    .    .    2    3    2    1    3    5    .    .    .    .    1    .    5    
  Low Security (%)         37   | 100  100  100  .    100  30   .    .    .    .    .    17   10   .    34   36   .    .    .    .    .    82   100  22   
  Level 1                  25   | .    .    .    .    .    27   89   .    .    .    .    41   51   35   65   18   6    .    .    .    .    17   .    12   
  Level 2                  24   | .    .    .    .    .    42   10   .    .    .    .    40   22   64   .    43   35   .    .    .    .    .    .    24   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    1    15   .    .    .    .    .    .    10   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    .    .    .    .    .    8    
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    15   
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          60   | .    1    .    .    .    2    4    .    1    .    .    3    4    .    .    4    7    .    .    .    .    2    .    32   
  Investigation            8    | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    1    .    .    .    .    .    1    .    3    
  Extermination            13   | .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    3    1    .    .    .    .    .    .    6    
  Reinforcement            17   | .    1    .    .    .    1    2    .    .    .    .    .    2    .    .    .    4    .    .    .    .    1    .    6    
  Assault                  21   | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    2    .    .    .    .    .    .    17   
  Garrison                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       9    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    .    .    .    .    1    .    3    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac 
Distress Signals           14   | .   .   .   .   .   5   .   .   .   .   .   1   2   1   .   1   4   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              530  | .   20  6   .   15  51  25  11  23  .   16  23  33  21  3   35  43  14  2   .   14  5   5   165 
  Peak Tracking Total      14   | .   3   2   .   4   4   5   7   9   .   5   7   6   5   1   4   7   5   3   .   5   2   2   14  
  Tactical Retreats        21   | .   .   .   .   1   .   .   1   4   .   1   1   .   1   .   5   2   2   .   .   2   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac 
Traps Triggered            12   | .   1   .   .   1   .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   .   2   .   4   
  Indirectly               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac 
Machines Disabled          60   | .   1   1   .   1   4   .   5   1   .   .   1   3   6   1   15  5   .   .   .   2   .   .   14  
  Max in Single Turn       4    | .   1   1   .   1   2   .   1   1   .   .   1   1   2   1   3   1   .   .   .   2   .   .   4   
  Garrison Access          7    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   2   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac 
Machines Accessed          62   | .   5   .   1   .   15  6   1   3   .   1   5   .   .   1   .   3   1   .   9   1   4   .   6   
  Terminals                17   | .   5   .   .   .   9   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   
  Repair Stations          9    | .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   2   
  Recycling Units          4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   2   
Total Hacks                225  | .   21  .   5   .   47  13  1   8   .   2   13  .   .   11  .   12  1   .   48  10  9   .   24  
  Successful               160  | .   8   .   5   .   35  7   1   8   .   2   10  .   .   11  .   2   1   .   48  10  3   .   9   
  Failed                   64   | .   12  .   .   .   12  6   .   .   .   .   3   .   .   .   .   10  .   .   .   .   6   .   15  
    Catastrophic           7    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   190  | .   15  .   .   .   21  3   .   .   .   .   24  46  13  .   21  19  .   .   .   .   4   .   24  
  Terminals                68   | .   21  .   .   .   32  3   .   .   .   2   .   .   .   .   .   .   .   .   .   10  .   .   .   
  Fabricators              18   | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   9   
  Repair Stations          27   | .   .   .   .   .   4   3   .   .   .   .   7   .   .   .   .   .   .   .   .   .   4   .   9   
  Recycling Units          9    | .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   
  Garrison Access          14   | .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   6   
Terminal Hacks             103  | .   6   .   5   .   11  .   1   8   .   2   .   .   .   11  .   .   1   .   48  10  .   .   .   
  Record                   70   | .   .   .   5   .   .   .   .   6   .   2   .   .   .   11  .   .   .   .   36  10  .   .   .   
  Part Schematic           6    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   
  Load Schematic           3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       18   | .   .   .   .   .   4   2   .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   .   5   
  Scan Component           10   | .   .   .   .   .   2   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   3   
  Repair                   8    | .   .   .   .   .   2   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   
Recycling Unit Hacks       4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Seal Access              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Unauthorized Hacks         17   | .   2   .   .   .   10  1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   
  Terminals                13   | .   2   .   .   .   10  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  6    | .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   
    Jam                    4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   5   .   .   .   10  6   .   .   .   1   3   .   .   .   .   3   .   .   .   .   2   .   5   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   4   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   91   | .   1   .   .   .   5   .   .   .   .   .   13  32  12  .   .   12  .   .   4   .   .   .   12  
  Parts Built              3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Matter                 350  | .   .   .   .   .   .   102 .   .   .   .   146 .   .   .   .   .   .   .   .   .   .   .   102 
    Time                   86   | .   .   .   .   .   .   25  .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   .   25  
  Total Part Build Rating  5    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Repaired             8    | .   .   .   .   .   2   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   
  Time                     308  | .   .   .   .   .   70  13  .   .   .   .   144 .   .   .   .   .   .   .   .   .   .   .   81  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   .   .   .   .   10  3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        23   | .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             23   | .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             22   | .   .   .   .   .   .   .   .   2   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  
Total Allies               42    | .    .    .    .    .    1    .    .    2    4    .    8    22   .    .    .    5    .    .    .    .    .    .    .    
  Largest Group            16    | .    .    .    .    .    1    .    .    2    4    4    4    16   6    .    .    5    3    1    .    .    .    .    .    
  Highest-Rated Group      620   | .    .    .    .    .    10   .    .    46   158  158  310  620  295  .    .    314  225  94   .    .    .    .    .    
  Highest-Rated Ally       156   | .    .    .    .    .    10   .    .    30   41   41   85   156  156  .    .    94   94   94   .    .    .    .    .    
Zionite Dispatches         5     | .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    1    .    .    .    .    .    .    .    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               19    | .    .    .    .    .    .    .    .    1    .    1    5    7    1    1    1    .    .    .    .    1    .    .    1    
  STAY                     2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   15    | .    .    .    .    .    .    .    .    .    .    1    4    5    1    1    1    .    .    .    .    1    .    .    1    
Ally Attacks               364   | .    .    .    .    .    .    .    .    3    .    48   17   175  37   .    .    58   26   .    .    .    .    .    .    
  Total Damage             10283 | .    .    .    .    .    .    .    .    37   .    927  342  5313 681  .    .    2337 646  .    .    .    .    .    .    
  Kills                    65    | .    .    .    .    .    .    .    .    .    .    3    1    34   5    .    .    17   5    .    .    .    .    .    .    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Was Fac 
Robot Analysis Total       7    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    16   | .   .   2   .   2   .   .   3   1   2   2   .   .   .   .   .   .   1   1   .   2   .   .   .   
Drone Launches             15   | .   .   .   .   .   .   .   .   .   .   1   4   5   1   1   1   .   .   .   .   1   .   .   1   
  Drone Recoveries         15   | .   .   .   .   .   .   .   .   .   .   1   4   5   1   1   1   .   .   .   .   1   .   .   1   
Zionite Intel Received     31   | .   .   .   .   .   .   .   .   .   .   .   3   11  3   .   6   3   .   .   .   .   .   .   5   
  Main Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         4    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   1   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Component Schematics     6    | .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   1   .   .   .   .   .   .   1   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Trap Installations       3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Active Garrisons         3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   
  Depthwide Sectors/0      3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   
  Depthwide Sectors/-1     2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  
Turns Passed               31514 | 128  1211 1315 564  968  2485 1580 2430 2117 1922 1223 1660 1383 712  585  1840 1015 1180 665  382  1040 708  264  4137 
Spaces Moved               15402 | 63   644  712  316  485  1136 765  1052 1197 1145 636  863  616  261  171  891  482  680  394  211  509  321  111  1741 
  Core                     7     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Treads                   15269 | 61   644  712  316  485  1040 765  1052 1197 1145 636  863  616  261  171  891  482  680  394  211  500  321  111  1715 
  Legs                     126   | .    .    .    .    .    96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    21   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  180  180  160  160  163  163  163  156  158  158  160  160  160  160  160  160  160  180  180  50   
  Average Speed            168   | 156  160  173  162  180  180  178  173  165  163  168  158  159  162  160  160  160  160  160  160  170  182  180  180  
  Slowest Speed            270   | 160  160  180  180  180  270  180  183  183  163  186  161  220  180  160  160  160  160  160  160  240  205  182  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       68    | 5    93   100  75   98   94   16   98   98   90   82   23   79   78   98   78   18   83   70   62   70   8    88   47   
  Regions Visited          23
    Branch Regions         15
  Pre-discovered Areas     47    | .    .    1    1    .    .    .    .    .    .    .    .    14   10   .    10   6    .    .    3    2    .    .    .    
  Known Exits Taken        15    | .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             24    | .    .    1    .    4    .    .    3    5    4    1    .    .    .    .    .    .    2    2    .    2    .    .    .    
Spaces Dug                 63    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    6    7    33   .    .    3    2    .    8    
Terrain Destroyed          1009  | .    20   3    .    58   73   12   .    4    .    4    8    5    7    10   222  123  37   6    .    30   11   4    372  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               166   | .    .    .    .    .    .    .    .    .    .    4    .    5    .    10   51   16   17   4    .    7    11   4    37   
  AOE                      843   | .    20   3    .    58   73   12   .    4    .    .    8    .    7    .    171  107  20   2    .    23   .    .    335  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  
Total                      19419 | 78   761  762  342  546  1458 911  1623 1288 1201 729  1095 945  475  461  1151 627  734  417  252  638  411  149  2365 
  Wait                     1807  | 2    41   23   .    19   129  32   504  10   51   29   105  71   85   279  140  32   1    4    6    54   35   .    155  
  Move                     15380 | 62   643  711  315  484  1135 764  1051 1196 1144 635  862  615  260  170  890  481  679  393  210  508  321  110  1741 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  169   | 2    17   1    .    4    31   14   7    6    1    3    15   2    6    .    4    9    2    3    4    6    4    3    25   
  Fast Attach              118   | 6    5    1    .    .    20   4    2    .    2    2    10   2    12   .    2    2    .    .    10   5    7    3    23   
  Attach                   49    | .    1    .    .    1    6    .    2    2    .    1    4    .    .    .    .    5    .    .    2    6    3    1    15   
  Detach                   16    | .    3    .    .    .    2    1    .    1    .    .    .    .    .    .    .    .    .    .    1    2    1    .    5    
  Swap                     438   | .    7    2    2    9    17   16   18   16   .    13   35   32   12   3    35   31   19   7    .    19   14   1    130  
  Drop                     230   | .    8    4    .    3    43   13   11   7    3    3    20   5    20   .    6    6    3    2    13   6    6    11   37   
  Fire                     909   | 6    34   17   .    22   70   63   28   36   .    43   39   25   41   9    69   61   29   8    6    32   20   20   231  
  Melee                    27    | .    2    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    85    | .    .    3    .    1    5    4    .    .    .    .    5    20   39   .    5    .    .    .    .    .    .    .    3    
  Escape Stasis            2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   188   | .    .    .    .    .    .    .    .    14   .    .    .    173  .    .    .    .    1    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 8 exits: Fac x4 / Low x2 / *Ext x2)
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 4 exits: *Fac x4)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 14)
   129 | -11/Scrapyard      | Entered Materials
   317 | -10/Materials      | Build established: Mutant
   520 | -10/Materials      | Discovered new exit (range 7)
   543 | -10/Materials      | Discovered new exit (range 16)
   642 | -10/Materials      | Discovered new exit (range 16)
   948 | -10/Materials      | Discovered new exit (range 14)
  1247 | -10/Materials      | Central database locked down
  1340 | -10/Materials      | Entered Mines
  1481 | -10/Mines          | Discovered new exit (range 11)
  1835 | -10/Mines          | Discovered new exit (range 9)
  1871 | -10/Mines          | Learned Materials emergency access door positions
  2029 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2031 | -10/Mines          | Discovered new exit (range 5)
  2655 | -10/Mines          | Entered Exiles
  2700 | -10/Exiles         | Met 8R-AWN
  2736 | -10/Exiles         | Met EX-HEX
  2791 | -10/Exiles         | Met EX-BIN
  2933 | -10/Exiles         | Met EX-DEC
  2941 | -10/Exiles         | Learned location of Zion (-7)
  3040 | -10/Exiles         | Visited The Gauntlet
  3200 | -10/Exiles         | Discovered new exit (range 14)
  3219 | -10/Exiles         | Entered Mines
  3266 | -9/Mines           | Destroyed 8 combat bots
  3318 | -9/Mines           | Assembled infested the area
  3355 | -9/Mines           | Core integrity fell below 50%
  3422 | -9/Mines           | Discovered new exit (range 10)
  4111 | -9/Mines           | Found a hidden stash of uninstalled traps
  4125 | -9/Mines           | Learned Materials terminal intel
  4166 | -9/Mines           | Discovered new exit (range 9)
  4187 | -9/Mines           | Entered Materials
  4187 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  4189 | -8/Materials       | Loaded intel: 12 terminal locations
  4584 | -8/Materials       | Discovered new exit (range 13)
  4865 | -8/Materials       | Repaired Lgt. Treads
  5173 | -8/Materials       | Discovered new exit (range 15)
  5545 | -8/Materials       | Garrison activated, responded to threat
  5865 | -8/Materials       | Build established: Hauler-Tank
  6088 | -8/Materials       | Repaired Imp. EM Pulse Cannon
  6192 | -8/Materials       | Discovered new exit (range 16)
  6672 | -8/Materials       | Entered Factory
  6672 | -7/Factory         | Evolved 2 slots: Utility x2
  6673 | -7/Factory         | Identified exit to Lower Caves
  7110 | -7/Factory         | Discovered exit to Lower Caves (range 15)
  7313 | -7/Factory         | Fabricated Lrg. Storage Unit?
  7487 | -7/Factory         | Repaired Lrg. Storage Unit
  8050 | -7/Factory         | Discovered new exit (range 7)
  8129 | -7/Factory         | Identified exit to Storage
  8252 | -7/Factory         | Entered Lower Caves
  8253 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8256 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
  8326 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  8630 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
  8911 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  8960 | -7/Lower Caves     | Destroyed 7 combat bots
  9110 | -7/Lower Caves     | Learned 12 Factory zone layouts
  9293 | -7/Lower Caves     | Build established: Scavenger-Mutant
  9332 | -7/Lower Caves     | Spotted B-75 Beast
  9376 | -7/Lower Caves     | Destroyed B-75 Beast
  9688 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
  9695 | -7/Lower Caves     | Discovered new exit (range 13)
  9713 | -7/Lower Caves     | Identified exit to Lower Caves
  9734 | -7/Lower Caves     | Learned location of 1 exit from Factory
 10451 | -7/Lower Caves     | Build established: Scavenger-Gunner
 10682 | -7/Lower Caves     | Entered another Lower Caves area
 10713 | -7/Lower Caves     | Learned 12 Factory zone layouts
 10762 | -7/Lower Caves     | Discovered new exit (range 7)
 10771 | -7/Lower Caves     | Identified exit to Factory
 10947 | -7/Lower Caves     | Learned location of 1 exit from Research
 10947 | -7/Lower Caves     | Learned Armory trap positions
 10947 | -7/Lower Caves     | Learned Extension security intel
 10947 | -7/Lower Caves     | Learned Armory terminal intel
 10976 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
 11175 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 11749 | -7/Lower Caves     | Discovered new exit (range 10)
 11824 | -7/Lower Caves     | Identified exit to Zion
 12799 | -7/Lower Caves     | Entered Zion
 12859 | -7/Zion            | Given A8's code to call for help
 12885 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 12980 | -7/Zion            | Discovered new exit (range 15)
 12990 | -7/Zion            | Given the Hacking Drone Bay
 12990 | -7/Zion            | Found Prototype Device
 13017 | -7/Zion            | Identified exit to Proximity Caves
 13143 | -7/Zion            | Learned Factory emergency access door positions
 13813 | -7/Zion            | Learned Factory garrison access intel
 14110 | -7/Zion            | Imprinted
 14112 | -7/Zion            | Declared Zion's savior
 14721 | -7/Zion            | Entered Proximity Caves
 14721 | -6/Proximity Caves | Accompanied by 4 allies
 15041 | -6/Proximity Caves | Learned Factory security intel
 15060 | -6/Proximity Caves | Identified Hacking Drone Bay
 15208 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15570 | -6/Proximity Caves | Learned Factory interactive machine intel
 15944 | -6/Proximity Caves | Entered Factory
 15944 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15945 | -6/Factory         | Identified exit to Extension
 15946 | -6/Factory         | Identified exit to Factory
 15949 | -6/Factory         | Loaded intel: 47 interactive machine locations
 15950 | -6/Factory         | Loaded intel: 4 garrison access locations
 15982 | -6/Factory         | Build established: Scavenger-Gunner
 16383 | -6/Factory         | Zion Fire squad teleported in
 16900 | -6/Factory         | Retrieved Zion intel report: Component Schematics
 16901 | -6/Factory         | Zion Light squad teleported in
 17069 | -6/Factory         | Found Prototype Protection
 17069 | -6/Factory         | Identified Zio. Weapon Casing
 17076 | -6/Factory         | Repaired Arm. Treads?
 17139 | -6/Factory         | Repaired Proton Cannon
 17228 | -6/Factory         | Identified exit to Lower Caves
 17253 | -6/Factory         | Retrieved Zion intel report: Trap Installations
 17282 | -6/Factory         | Retrieved Zion intel report: Branch Access
 17283 | -6/Factory         | Zion Heavy squad teleported in
 17368 | -6/Factory         | Terminal network hard line cut
 17416 | -6/Factory         | Fabricated Adv. Sensor Array (x1)
 17451 | -6/Factory         | Repaired KE Penetrator?
 17604 | -6/Factory         | Entered Extension
 17604 | -6/Extension       | Accompanied by 4 allies
 17703 | -6/Extension       | Zion Heavy Resupply teleported in
 17710 | -6/Extension       | Found Hvy. Reactive Plating
 17747 | -6/Extension       | Retrieved Zion intel report: Active Terminals
 17760 | -6/Extension       | Retrieved Zion intel report: Depthwide Sectors/0
 17805 | -6/Extension       | Retrieved Zion intel report: Branch Access
 17805 | -6/Extension       | Identified exit to Cetus
 17833 | -6/Extension       | Retrieved Zion intel report: Active Garrisons
 17896 | -6/Extension       | Retrieved Zion intel report: Depthwide Sectors/-1
 17963 | -6/Extension       | Retrieved Zion intel report: Component Schematics
 17979 | -6/Extension       | Rescued A7
 17991 | -6/Extension       | Retrieved Zion intel report: Component Schematics
 18150 | -6/Extension       | Spotted B-75 Beast
 18158 | -6/Extension       | Spotted B-75 Beast
 18175 | -6/Extension       | Allies destroyed B-75 Beast
 18180 | -6/Extension       | Allies destroyed B-75 Beast
 18195 | -6/Extension       | Discovered exit to Factory (range 13)
 18213 | -6/Extension       | Retrieved Zion intel report: Prototype Stockpiles
 18281 | -6/Extension       | Retrieved Zion intel report: Unaware Schematics
 18454 | -6/Extension       | Retrieved Zion intel report: Emergency Access
 18486 | -6/Extension       | Retrieved Zion intel report: Unaware Analyses
 18654 | -6/Extension       | First assault squad dispatched
 18766 | -6/Extension       | Discovered exit to Factory (range 10)
 18987 | -6/Extension       | Entered Cetus
 18987 | -6/Cetus           | Accompanied by 6 allies (A7)
 18992 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 19010 | -6/Cetus           | Spotted Cetus Guard
 19010 | -6/Cetus           | Spotted Cetus Guard
 19014 | -6/Cetus           | Spotted Cetus Guard
 19014 | -6/Cetus           | Spotted Cetus Guard
 19017 | -6/Cetus           | Allies destroyed Cetus Guard
 19028 | -6/Cetus           | Destroyed Cetus Guard
 19030 | -6/Cetus           | Destroyed Cetus Guard
 19032 | -6/Cetus           | Destroyed Cetus Guard
 19093 | -6/Cetus           | Destroyed 8 combat bots
 19124 | -6/Cetus           | Build established: Scavenger-Mutant
 19154 | -6/Cetus           | Retrieved Zion intel report: Component Schematics
 19207 | -6/Cetus           | Retrieved Zion intel report: Depthwide Sectors/0
 19327 | -6/Cetus           | Destroyed 7 combat bots
 19329 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 19478 | -6/Cetus           | Destroyed A7
 19481 | -6/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 19487 | -6/Cetus           | Found Prototype Protection
 19487 | -6/Cetus           | Identified Med. Regenerative Plating
 19533 | -6/Cetus           | Cetus Manufacturing Module disabled
 19590 | -6/Cetus           | Retrieved Zion intel report: Emergency Access
 19675 | -6/Cetus           | Discovered new exit (range 16)
 19697 | -6/Cetus           | Identified exit to Archives
 19699 | -6/Cetus           | Entered Archives
 19999 | -6/Archives        | Build established: Scavenger-Gunner
 20004 | -6/Archives        | Unable to access archive contents
 20028 | -6/Archives        | Discovered exit to Factory (range 15)
 20081 | -6/Archives        | Discovered new exit (range 16)
 20128 | -6/Archives        | Unable to access archive contents
 20147 | -6/Archives        | Unable to access archive contents
 20150 | -6/Archives        | Discovered new exit (range 15)
 20171 | -6/Archives        | Identified exit to Hub_04(d)
 20284 | -6/Archives        | Entered Hub_04(d)
 20505 | -6/Hub_04(d)       | Discovered exit to Factory (range 9)
 20922 | -6/Hub_04(d)       | Retrieved Zion intel report: Emergency Access
 20955 | -6/Hub_04(d)       | Retrieved Zion intel report: Trap Installations
 21336 | -6/Hub_04(d)       | Retrieved Zion intel report: Main Access
 21344 | -6/Hub_04(d)       | Retrieved Zion intel report: Active Terminals
 21376 | -6/Hub_04(d)       | Retrieved Zion intel report: Depthwide Sectors/0
 21510 | -6/Hub_04(d)       | Retrieved Zion intel report: Active Garrisons
 21724 | -6/Hub_04(d)       | Terminal network hard line cut
 22103 | -6/Hub_04(d)       | Network Hub disabled
 22124 | -6/Hub_04(d)       | Entered Factory
 22124 | -5/Factory         | Evolved 2 slots: Utility x2
 22242 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 22492 | -5/Factory         | Destroyed 8 combat bots
 22647 | -5/Factory         | Destroyed 7 combat bots
 22724 | -5/Factory         | First assault squad dispatched
 22734 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 22735 | -5/Factory         | Zion Hacker squad teleported in
 22737 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 22739 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 22739 | -5/Factory         | Destroyed 8 combat bots
 22948 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
 23121 | -5/Factory         | Discovered new exit (range 8)
 23134 | -5/Factory         | Identified exit to Upper Caves
 23139 | -5/Factory         | Entered Upper Caves
 23139 | -5/Upper Caves     | Accompanied by 3 allies
 23460 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 23515 | -5/Upper Caves     | Learned Factory interactive machine intel
 24286 | -5/Upper Caves     | Discovered new exit (range 16)
 24311 | -5/Upper Caves     | Build established: Scavenger-Mutant
 24312 | -5/Upper Caves     | Identified exit to Upper Caves
 24319 | -5/Upper Caves     | Entered another Upper Caves area
 24319 | -5/Upper Caves     | Accompanied by 1 ally
 24604 | -5/Upper Caves     | Learned Factory security intel
 24716 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 24910 | -5/Upper Caves     | Discovered new exit (range 3)
 24915 | -5/Upper Caves     | Identified exit to Zhirov
 24984 | -5/Upper Caves     | Entered Zhirov
 24986 | -5/Zhirov          | Discovered new exit (range 3)
 25015 | -5/Zhirov          | Met Zhirov
 25045 | -5/Zhirov          | Learned location of Quarantine (-2)
 25045 | -5/Zhirov          | Learned location of Testing (-3)
 25045 | -5/Zhirov          | Learned location of Command (-1)
 25076 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 25107 | -5/Zhirov          | Found Alien Artifact
 25107 | -5/Zhirov          | Identified Integrated Dissipator
 25107 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 25238 | -5/Zhirov          | Found Alien Artifact
 25279 | -5/Zhirov          | Build established: Hauler-Mutant
 25364 | -5/Zhirov          | Identified exit to Proximity Caves
 25366 | -5/Zhirov          | Entered Proximity Caves
 25499 | -4/Proximity Caves | Lost 3 parts (1n1u1w)
 25651 | -4/Proximity Caves | Attracted the attention of an 0b10 base
 25749 | -4/Proximity Caves | Identified exit to Factory
 25749 | -4/Proximity Caves | Learned Research emergency access door positions
 25749 | -4/Proximity Caves | Learned Factory stockpile data
 25749 | -4/Proximity Caves | Learned Armory security intel
 25749 | -4/Proximity Caves | Learned Extension garrison access intel
 25880 | -4/Proximity Caves | Learned Research garrison access intel
 25973 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 26028 | -4/Proximity Caves | Build established: Scavenger-Mutant
 26406 | -4/Proximity Caves | Entered Factory
 26406 | -4/Factory         | Evolved 2 slots: Power x1, Weapon x1
 26407 | -4/Factory         | Identified exit to Research
 26410 | -4/Factory         | Loaded intel: 46 interactive machine locations
 26465 | -4/Factory         | Build established: Scavenger-Gunner
 27114 | -4/Factory         | Sucked down chute
 27114 | -4/Factory         | Entered Waste
 27115 | -4/Waste           | Identified exit to Factory
 27129 | -4/Waste           | EMP discharged
 27129 | -4/Waste           | System corruption reached 10%
 27147 | -4/Waste           | Spotted C-40 Crusher
 27156 | -4/Waste           | Destroyed C-40 Crusher
 27175 | -4/Waste           | Spotted C-40 Crusher
 27175 | -4/Waste           | Spotted C-40 Crusher
 27195 | -4/Waste           | Destroyed C-40 Crusher
 27207 | -4/Waste           | Destroyed C-40 Crusher
 27213 | -4/Waste           | Spotted C-40 Crusher
 27215 | -4/Waste           | Destroyed C-40 Crusher
 27227 | -4/Waste           | Found Damper Plating
 27229 | -4/Waste           | EMP discharged
 27244 | -4/Waste           | Spotted C-40 Crusher
 27251 | -4/Waste           | Destroyed C-40 Crusher
 27272 | -4/Waste           | Spotted C-40 Crusher
 27285 | -4/Waste           | Destroyed C-40 Crusher
 27329 | -4/Waste           | EMP discharged
 27378 | -4/Waste           | Entered Factory
 27507 | -4/Factory         | Retrieved Zion intel report: Trap Installations
 27567 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
 27832 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 27836 | -4/Factory         | Discovered new exit (range 8)
 28141 | -4/Factory         | Found Prototype Launcher
 28141 | -4/Factory         | Identified Scatter Rocket Array
 28322 | -4/Factory         | Retrieved Zion intel report: Main Access
 28375 | -4/Factory         | Retrieved Zion intel report: Emergency Access
 28550 | -4/Factory         | Fabricated Hcp. Storage Unit (x1)
 28629 | -4/Factory         | Terminal network hard line cut
 28749 | -4/Factory         | Repaired Antimatter Reactor
 28932 | -4/Factory         | Discovered new exit (range 6)
 28941 | -4/Factory         | Identified exit to Upper Caves
 29203 | -4/Factory         | Repaired Coil Gun
 29628 | -4/Factory         | First assault squad dispatched
 29891 | -4/Factory         | Destroyed 11 combat bots
 30125 | -4/Factory         | Destroyed 7 combat bots
 30455 | -4/Factory         | Found Scatter Rocket Array
 30674 | -4/Factory         | Destroyed 8 combat bots
 31035 | -4/Factory         | Lost 4 parts (1p1n2w)
 31069 | -4/Factory         | Destroyed 11 combat bots
 31263 | -4/Factory         | High security lockdown imminent
 31303 | -4/Factory         | Destroyed 10 combat bots
 31343 | -4/Factory         | High security lockdown engaged
 31399 | -4/Factory         | Core integrity fell below 50%
 31439 | -4/Factory         | Destroyed 8 combat bots
 31511 | -4/Factory         | Released all parts (8)
 31512 | -4/Factory         | Destroyed 12 combat bots
 31513 | -4/Factory         | Core integrity fell below 20%
 31515 | -4/Factory         | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
31510_ Hvy. Plasma Cannon destroyed.
31510_ Dropped Damper Plating.
31510_ Dropped Med. Regenerative Plating.
31511_ KAARBL5|HAC1:3ZSYFJ 9FV=|O|A3>CZP,P& Z=Y
31511_ The unstable cave ceiling collapses.
31511_ Released Flexi-carbon Leg.
31511_ Released Hcp. Storage Unit.
31511_ Released Imp. Armor Integrity Analyzer.
31511_ Released Adv. Signal Interpreter.
31511_ Released Adv. Targeting Computer.
31511_ Released Hcp. Storage Unit. <x2>
31511_ Released Antimatter Reactor.
31511_ Dropped Imp. Weapon Cycler.
31512_ Acquired Alien Artifact.
31513_ The unstable cave ceiling collapses.
31513_ E-15 Imp destroyed.
31513_ Dropped Neutron Cannon.
31514_ Acquired 16 matter.
31514_ The unstable cave ceiling collapses. <x2>
31515_ Acquired Med. Regenerative Plating.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????##  #   ###?????   #?????????????? |
| ???????????????##         #???##%% ###???????????? |
| ?????????????###          ####  i    #???????????? |
| ????????????## #               [     #???????????? |
| ????????????#                  g      ???????????? |
| ????????????# #             bp      ?????????????? |
| ????????????#    #          [=    ???????????????? |
| ???????????## #  ##        bg* ??????????????????? |
| ??????????#      #     *!!!p#????????????????????? |
| ??????????        #    ]!@[[#????????????????????? |
| ??????????     #      !!!=!!#????????????????????? |
| ??????????        #    !l=**# ]         ?????????? |
| ?#########          #g ] ]!=;           ?????????? |
| ?                 %  g   /  #           ?????????? |
|                      #      #           ?????????? |
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| ???????#   =   #  ##+#############???????????????? |
| ???????#      ##                 #???????????????? |
| ???????##  #[                    #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Energy Generation          41
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             1200
Resistance: TH             30
Resistance: EM             90
Propulsion Shielding       90
Weapon Shielding           100
Weapon Cycling             30
Evasion (%)                40
Targeting Accuracy         8
Core Analysis              6
Armor Integrity Analysis   50
Recoil Reduction           4
Matter Filtering           50

 Item Schematics 
-----------------
             Lrg. Storage Unit | -10/Materials | Hacked
             Hcp. Storage Unit | -8/Materials  | Hacked
               Hvy. EM Shotgun | -8/Materials  | Scanalyzed
                  Enh. Autogun | -8/Materials  | Scanalyzed
         Imp. Grenade Launcher | -8/Materials  | Scanalyzed
      Hrd. Light Armor Plating | -8/Materials  | Scanalyzed
                  Plasma Rifle | -6/Factory    | Z-intel
               Target Analyzer | -6/Factory    | Z-intel
                 Gravmag Array | -6/Factory    | Z-intel
     Imp. Integration Mediator | -6/Factory    | Z-intel
               Hvy. Ion Cannon | -6/Factory    | Z-intel
         Weight Redist. System | -6/Factory    | Z-intel
              Flexi-carbon Leg | -6/Factory    | Z-intel
              Particle Charger | -6/Factory    | Z-intel
       Imp. Signal Interpreter | -6/Factory    | Z-intel
             Lrn. Tractor Beam | -6/Factory    | Z-intel
    Adv. Weight Redist. System | -6/Factory    | Z-intel
             Adv. Sensor Array | -6/Factory    | Z-intel
          Imp. EM Pulse Cannon | -6/Factory    | Z-intel
               Arm. Huge Wheel | -6/Extension  | Z-intel
                    Hvy. Flail | -6/Extension  | Z-intel
         Lgt. Deuterium Engine | -6/Extension  | Z-intel
          Lrn. Terrain Scanner | -6/Extension  | Z-intel
     Lyr. Medium Armor Plating | -6/Extension  | Z-intel
      Component Analysis Suite | -6/Extension  | Z-intel
     Imp. Field Recycling Unit | -6/Extension  | Z-intel
                   Force Field | -6/Extension  | Z-intel
                          Falx | -6/Extension  | Z-intel
              Hpw. Shock Rifle | -6/Extension  | Z-intel
                Adv. Heat Sink | -6/Extension  | Z-intel
          Propulsion Shielding | -6/Extension  | Z-intel
     Adv. Melee Analysis Suite | -6/Extension  | Z-intel
                  Nuclear Core | -6/Extension  | Z-intel
                 Imp. Datajack | -6/Extension  | Z-intel
        Terrain Scan Processor | -6/Extension  | Z-intel
                  Fission Core | -6/Extension  | Z-intel
        Nuclear Pulse Thruster | -6/Extension  | Z-intel
                  Gauss Cannon | -6/Extension  | Z-intel
                 Gatling Laser | -6/Extension  | Z-intel
                  Com. Battery | -6/Extension  | Z-intel
              Carbon-fiber Leg | -6/Extension  | Z-intel
         Imp. Particle Charger | -6/Extension  | Z-intel
             Fusion Compressor | -6/Extension  | Z-intel
          Adv. Terrain Scanner | -6/Extension  | Z-intel
           Imp. Cooling System | -6/Extension  | Z-intel
      Imp. Transmission Jammer | -6/Extension  | Z-intel
                 Plasma Cannon | -6/Extension  | Z-intel
       Shock Absorption System | -6/Extension  | Z-intel
       Angular Momentum Engine | -6/Extension  | Z-intel
                   Flak Cannon | -6/Extension  | Z-intel
      Lyr. Light Armor Plating | -6/Extension  | Z-intel
         Maneuvering Thrusters | -6/Cetus      | Z-intel
              Deuterium Engine | -6/Cetus      | Z-intel
          Hvy. Rocket Launcher | -6/Cetus      | Z-intel
                     EM Shield | -6/Cetus      | Z-intel
            Imp. Cryofiber Web | -6/Cetus      | Z-intel
     Hrd. Medium Armor Plating | -6/Cetus      | Z-intel
               Com. Matter Pod | -6/Cetus      | Z-intel
                     Hvy. Pick | -6/Cetus      | Z-intel
                           Axe | -6/Cetus      | Z-intel
     Imp. Propulsion Shielding | -6/Cetus      | Z-intel
          System Backup Module | -6/Cetus      | Z-intel
                 Energy Filter | -6/Cetus      | Z-intel
             Mic. Nuclear Core | -5/Factory    | Z-intel
            Adv. Plasma Cannon | -5/Factory    | Z-intel
                   Energy Well | -5/Factory    | Z-intel
                    Com. Wheel | -5/Factory    | Z-intel
   Adv. Terrain Scan Processor | -5/Factory    | Z-intel
                 Weapon Cycler | -5/Factory    | Z-intel
              Hyp. Gauss Rifle | -5/Factory    | Z-intel
     Dynamic Insulation System | -5/Factory    | Z-intel
             Imp. Titanium Leg | -5/Factory    | Z-intel
                         Lance | -5/Factory    | Z-intel
           Nuclear Pulse Array | -5/Factory    | Z-intel
            Enh. Optical Array | -5/Factory    | Z-intel
             Assault Drone Bay | -5/Zhirov     | Free
                Exp. Heat Sink | -5/Zhirov     | Free
            Exp. Optical Array | -5/Zhirov     | Free
              Imp. Arc Thrower | -5/Zhirov     | Free
            Adv. Cryofiber Web | -4/Factory    | Z-intel
       Lgt. Antimatter Reactor | -4/Factory    | Z-intel
           Micro-nuke Launcher | -4/Factory    | Z-intel
                  Focal Shield | -4/Factory    | Z-intel
               Hardcell Cannon | -4/Factory    | Z-intel
             Matter Compressor | -4/Factory    | Z-intel
               Power Amplifier | -4/Factory    | Z-intel
                    Power Maul | -4/Factory    | Z-intel
         Adv. Reclamation Unit | -4/Factory    | Z-intel
                Mni. Drone Bay | -4/Factory    | Z-intel
 Imp. Component Analysis Suite | -4/Factory    | Z-intel
           Transmission Jammer | -4/Factory    | Z-intel

 Robot Schematics 
------------------
  O-16 Technician | -10/Materials | Hacked
   R-10 Processor | -6/Extension  | Z-intel
    A-15 Conveyor | -6/Extension  | Z-intel
 A-02 Transporter | -6/Extension  | Z-intel
     B-60 Warrior | -5/Factory    | Z-intel
   T-07 Excavator | -5/Factory    | Z-intel
        K-01 Serf | -5/Factory    | Z-intel
   B-48 Gladiator | -5/Factory    | Z-intel

 Fabricated
------------
 Lrg. Storage Unit | x1 | -7/Factory 
 Adv. Sensor Array | x1 | -6/Factory 
 Hcp. Storage Unit | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BattleChargeSystem
  Manual?         0
Play Time         04:47:36
  Cumulative      132.2 hours
  Start           2020.10.30 @ 08:26:55
  End             2020.10.30 @ 15:36:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          44
  Rogue           29
  Adventurer      15
  Explorer        0
Win Type          -
  Total           3
  Types           1/0/1/1/0/0/0/0/0
Lore%             76
Gallery%          74
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d003d395-43df-4a2a-a0d9-d96d13ff1e6a