Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.19 @ 17:00:47 // AFD2021/Volatile Player: Benkyo Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (2110) 2110 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (724) 724 TOTAL SCORE: 4624 Bonus ------- High Alert Combat Kills 498 Follower Combat Kills 226 Cogmind --------- Core Integrity 0/400 Matter 292/300 Energy 93/100 System Corruption 1% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Cooling System Large Storage Unit Targeting Computer High-powered Tractor Beam > --- WEAPON (2) ------- Heavy Assault Cannon > --- INVENTORY (15) --- Aluminum Leg Cooling System Huge Storage Unit Large Matter Pod (150) Machine Analyzer High-powered Tractor Beam Light EM Pulse Cannon Particle Cannon Improved Assault Rifle Heavy Assault Cannon Heavy Assault Cannon Heavy Flail Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit Targeting Computer High-powered Tractor Beam > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- Aluminum Leg Cooling System Huge Storage Unit Large Matter Pod Machine Analyzer High-powered Tractor Beam Light EM Pulse Cannon Particle Cannon Improved Assault Rifle Heavy Assault Cannon Heavy Assault Cannon Heavy Flail [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Tractor Beam Storage Large Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 43 | 8 13 3 19 . Power 5 | 1 2 . 2 . Engine 5 | 1 2 . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 2 2 6 . Treads 6 | 2 . . 4 . Leg 3 | . 2 . 1 . Wheel 3 | . . 2 1 . Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 5 . 7 . Device 5 | 1 1 . 3 . Storage 5 | 1 2 . 2 . Processor 3 | . 2 . 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 12 | 3 4 1 4 . Energy Gun 5 | 1 2 . 2 . Energy Cannon 1 | . 1 . . . Ballistic Gun 3 | 2 1 . . . Ballistic Cannon 3 | . . 1 2 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 21 | . 7 4 8 2 Power 5 | . 2 1 1 1 Propulsion 7 | . 1 2 3 1 Utility 4 | . 2 . 2 . Weapon 5 | . 2 1 2 . Highest Loss Streak 4 | . 4 3 2 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 96 87 87 84 Engine 9 | . 13 3 8 9 Treads 10 | . 15 . 11 20 Leg 11 | . 12 22 . . Wheel 3 | . . 5 9 . Device 6 | . 10 . 4 22 Storage 13 | . 14 14 11 11 Processor 9 | . . 14 20 11 Protection 1 | . . . 6 . Energy Gun 5 | . 8 . 3 . Energy Cannon 5 | . 2 14 1 . Ballistic Gun 10 | . 16 11 . . Ballistic Cannon 3 | . . 2 11 11 Naked Turns . | . . . . . Heaviest Build 40 | 13 28 27 40 40 Greatest Support 40 | 40 40 26 40 40 Greatest Overweight (x) 3 | . 1 1 3 . Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 25 | 8 15 15 25 15 Average Capacity 13 | 7 12 15 15 15 Most Carried 15 | 6 12 15 15 14 Average Carried 11 | 5 9 13 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 12 15 14 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 1421 | 310 328 46 620 117 Remotely 644 | . 225 . 302 117 Salvage Created 2398 | 127 1014 169 948 140 Parts 157 | 11 71 5 62 8 Haulers Intercepted 6 | . 2 . 4 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 73 | . 24 4 23 22 Guns 16 | . 14 . 2 . Cannons 21 | . 1 3 14 3 AOE 36 | . 9 1 7 19 Classes Destroyed 14 | 2 6 . 4 2 Worker 7 | . 2 . 5 . Builder 6 | . 5 . 1 . Tunneler 3 | 3 . . . . Hauler 6 | . 2 . 4 . Recycler 4 | 1 2 . 1 . Mechanic 1 | . . . 1 . Watcher 4 | . 3 . 1 . Swarmer 12 | . 9 . . 3 Grunt 34 | . 15 4 15 . Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 6 | . . . 6 . Demolisher 1 | . . . . 1 Assembled 18 | . . . . 18 Best Kill Streak 19 | 2 16 2 7 19 Combat Bots Only 19 | . 4 2 6 19 Max Kills in Single Turn 18 | 2 6 2 4 18 Gunslinging 1 | . 1 . . . Exploded 17 | . 2 1 2 17 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2736 | . 719 462 1249 306 Core 565 | . 83 82 254 146 Absorbed by Shields . | . . . . . Redirected to Shielding 52 | . . . 52 . Core Remaining (%) 67 | 100 . 34 . . Volleys Fired 187 | 15 67 17 82 6 Largest 2 | 2 2 2 2 1 Hottest 95 | 40 80 95 95 60 Shots Fired 314 | 30 134 34 110 6 Gun 204 | 30 133 15 26 . Cannon 110 | . 1 19 84 6 Launcher . | . . . . . Special . | . . . . . Kinetic 224 | 30 89 17 82 6 Thermal 57 | . 12 17 28 . Explosive . | . . . . . Electromagnetic 33 | . 33 . . . Robot Hit Streak 13 | 4 8 9 13 5 Robot Miss Streak 5 | 2 5 3 2 2 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 208 | 20 78 22 83 5 Core Hits 160 | 7 59 8 57 29 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 11 | . 2 . 9 . Burn 2 | . . . 2 . Destroy 2 | . 2 . . . Blast 7 | . . . 7 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8780 | 221 2282 470 3924 1883 Guns 1324 | 169 824 71 260 . Cannons 3150 | . 18 249 2611 272 Explosions 4306 | 52 1440 150 1053 1611 Melee . | . . . . . Ramming . | . . . . . Kinetic 3579 | 169 454 91 2593 272 Thermal 2051 | 22 582 229 930 288 Explosive 2494 | . 848 150 232 1264 Electromagnetic 656 | 30 398 . 169 59 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . 6 . Message Errors 1 | . . . 1 . Matter Fused 1 | . . . 1 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 388 | . 91 . 106 191 Projectiles 115 | . . . 91 24 Explosions 273 | . 91 . 15 167 Melee . | . . . . . Knockbacks 13 | . . . 11 2 Impact . | . . . . . Kinetic 13 | . . . 11 2 Secondary . | . . . . . Self-Inflicted Damage 390 | . 67 45 136 142 Shots 17 | . 5 2 7 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 203 | . 97 166 203 17 Average Temperature 43 | . 22 73 47 9 Received Heat Transfer 978 | . 249 192 537 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 3965 | 50 872 481 2032 530 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 12 | 1 5 . 6 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 1001 | 20 912 571 1001 691 Initial 390 | . 13 322 163 390 Average 531 | 10 629 354 628 575 Maximum Alert Level 3 | . 3 2 3 2 Low Security (%) 13 | 100 12 . 10 . Level 1 16 | . 1 58 8 1 Level 2 41 | . 40 41 47 98 Level 3 28 | . 45 . 33 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 1 3 . Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault 2 | . . 1 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 4 | . 3 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 30 11 34 8 Peak Tracking Total 15 | . 6 2 5 15 Tactical Retreats 3 | . 3 . . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 1 | . . . 1 . Indirectly 1 | . . . 1 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 3 | . . 3 3 . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 14 | . 8 1 4 1 Max in Single Turn 2 | . 2 . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 13 | . 7 1 5 . Terminals 10 | . 5 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 30 | . 17 1 12 . Successful 19 | . 11 1 7 . Failed 11 | . 6 . 5 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 14 | . 9 . 5 . Terminals 25 | . 13 . 12 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 4 1 2 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 1 . 1 . Open Door 1 | . . 1 . . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Retrieve Components 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 5 . 5 . Terminals 8 | . 3 . 5 . Botnet 5 | . 3 . 2 . Disrupt 2 | . . . 2 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 5 . 4 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 11 | . 11 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 27 | . . 18 9 . Total Damage 1094 | . . 884 210 . Kills 12 | . . 9 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 3880 | 198 1700 920 996 66 Spaces Moved 2030 | 98 831 526 542 33 Core 16 | 16 . . . . Treads 731 | 82 460 . 156 33 Legs 736 | . 371 365 . . Wheels 547 | . . 161 386 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 90 95 160 Average Speed 156 | 142 173 159 128 160 Slowest Speed 240 | 160 240 190 240 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 5 98 98 50 15 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . 2 . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 610 | 14 203 47 225 121 Melee . | . . . . . Projectile 18 | . . . 17 1 AOE 592 | 14 203 47 208 120 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 2426 | 130 972 576 709 39 Wait 93 | 2 44 23 24 . Move 2026 | 97 830 525 541 33 Hop . | . . . . . Pick Up 48 | 6 14 7 21 . Fast Attach 16 | 8 2 . 6 . Attach 17 | . 6 3 8 . Detach 2 | 1 . . 1 . Swap 10 | . 5 . 5 . Drop 27 | 1 4 1 21 . Fire 187 | 15 67 17 82 6 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -9/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 199 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 694 | -10/Materials | Discovered new exit (range 8) 781 | -10/Materials | Discovered new exit (range 16) 881 | -10/Materials | Lost 4 parts (1p2u1w) 1159 | -10/Materials | Discovered new exit (range 7) 1330 | -10/Materials | Discovered new exit (range 14) 1722 | -10/Materials | Discovered new exit (range 10) 1899 | -10/Materials | Entered Mines 1990 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2051 | -10/Mines | Discovered new exit (range 7) 2208 | -10/Mines | Found a hidden stash of uninstalled traps 2445 | -10/Mines | Discovered new exit (range 7) 2448 | -10/Mines | Met a Derelict testing a Signal Generator 2636 | -10/Mines | Core integrity fell below 50% 2657 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2671 | -10/Mines | Lost 3 parts (2n1w) 2710 | -10/Mines | Learned 2 Materials zone layouts 2819 | -10/Mines | Entered Materials 2819 | -9/Materials | Accompanied by 1 ally 2819 | -9/Materials | Evolved 2 slots: Utility x2 2820 | -9/Materials | Identified exit to Materials 2821 | -9/Materials | Discovered new exit (range 16) 2980 | -9/Materials | Discovered new exit (range 8) 3552 | -9/Materials | Discovered new exit (range 12) 3619 | -9/Materials | First assault squad dispatched 3649 | -9/Materials | Discovered exit to Materials (range 12) 3682 | -9/Materials | Core integrity fell below 50% 3815 | -9/Materials | Entered Mines 3818 | -9/Mines | Discovered exit to Materials (range 10) 3819 | -9/Mines | Core integrity fell below 20% 3865 | -9/Mines | Assembled infested the area 3881 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 03819_ Acquired 11 matter. 03865_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 03868_ Slug penetrates as-25023. 03868_ as-25023 knocked back. 03868_ as-05313 destroyed. 03868_ Destroyed Asb. Hover Unit. 03868_ Destroyed Asb. Maul. 03868_ as-25023 destroyed. 03868_ Destroyed Asb. Maul. 03868_ as-92959 destroyed. 03876_ C-30 ARC bursts open, deploying its payload. 03876_ D-53 Grenadier unfolds itself. 03876_ Lgt. Treads destroyed. 03876_ Ion Engine destroyed. 03877_ Acquired 98 matter. 03878_ D-53 Grenadier destroyed. 03878_ Laser Drill disabled. 03879_ Acquired 8 matter. 03881_ D-53 Grenadier knocked back. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????????######????????? | | ???????????????????????## ##???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ?????????? ????????????# #???????? | | ?????????? ???????????# #???????? | | ????????? ???????### #???????? | | ????????? ??????# #???????? | | ?????????? ????## ##??????? | | ???????????? ??# #??????? | | ??????????????# ?# @ #???????? | | ??????????????# #???????? | | ??????????????# """ #???????? | | ?????????????# """ #???????? | | ????????????? "" =% # ##???????? | | ????????????? % ### #????????? | | ??????????? ##; %; #?# #????????? | | ?????????? ??#;d ####?# #######??? | | ????????? ?????## ?????# #??? | | ??????????????????# ??????######## #??? | | ??????????????????# ?????????????# #??? | | ??????????????????#??????????????# #??? | | ?????????????????????????????????# #??? | | ???????????????????????#?????????# #??? | | ???????????????????????# ???????## #??? | | ??????????????????????## ?????## ##?? | | ???????????????????# ## ##### #?? | | ??????????????????## #" #?? | | ??????????????????# "" #?? | | ??????????????????# < "" #?? | | ??????????????????## ##"" " ##?? | | ???????????????????????# " [ ""###??? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????????# "" " #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelThiefAutocannon Manual? 0 Play Time 00:37:56 Cumulative 346.2 hours Start 2022.09.19 @ 16:22:23 End 2022.09.19 @ 17:00:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2021/Volatile Game No. 56 Rogue 49 Adventurer 1 Explorer 6 Win Type - Total 24 Types 7/3/7/1/1/1/2/1/1 Lore% 90 Gallery% 90 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 365baac2-8f57-454c-8e4d-9edc72b8349b