Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.24 @ 10:05:53 Player: Hilbert Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (53) 265 Value Destroyed (1682) 1682 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1140) 1140 TOTAL SCORE: 8727 Bonus ------- Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 140 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 79/100 System Corruption 12% Temperature Cool (18) Location -4/Warlord Parts ------- Power (2) Propulsion (7) Utility (7) Weapon (3) Segregator Inventory (4) Micro Fission Core Precision Shock Rifle Peak State ------------ Power Makeshift Power Source Micro Fission Core Propulsion Titanium Leg Antigrav System Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet Utility Advanced Coolant Injector Medium Matter Pod Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Hacking Suite Improved Recalibrator Weapon Heavy Battle Rifle Heavy Gauss Cannon Powered Hammer Inventory Micro Fission Core Precision Shock Rifle Assault Rifle [Rating: 94] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Linear Gravjet Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Coolant Injector Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Heavy Gauss Cannon Energy Gun Particle Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Slots Evolved 12 | . . 2 2 . 2 . . 2 2 2 . . . Power 1 | . . . . . . . . 1 . . . . . Propulsion 5 | . . 2 . . . . . . 2 1 . . . Utility 5 | . . . 2 . 1 . . 1 . 1 . . . Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 109 | 5 5 25 8 18 5 2 4 2 3 12 . 11 9 Power 14 | 1 1 2 2 2 . . . . . 2 . 2 2 Engine 8 | 1 1 2 1 2 . . . . . . . 1 . Core 5 | . . . 1 . . . . . . 2 . 1 1 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 55 | 2 1 17 1 10 4 . 4 2 3 7 . 1 3 Treads 3 | . . . . 1 . . 1 . 1 . . . . Leg 30 | 2 1 8 1 8 4 . 1 1 . 1 . . 3 Wheel 2 | . . . . . . . . . 2 . . . . Hover 9 | . . 2 . . . . . 1 . 5 . 1 . Flight 11 | . . 7 . 1 . . 2 . . 1 . . . Utility 16 | 1 . 2 5 . . 1 . . . 3 . 4 . Device 4 | . . . 2 . . . . . . 2 . . . Storage 5 | 1 . 2 1 . . . . . . 1 . . . Processor 6 | . . . 2 . . 1 . . . . . 3 . Hackware 1 | . . . . . . . . . . . . 1 . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 24 | 1 3 4 . 6 1 1 . . . . . 4 4 Energy Gun 2 | . . 1 . 1 . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun 12 | 1 2 2 . 4 . 1 . . . . . 2 . Ballistic Cannon 3 | . . 1 . 1 . . . . . . . 1 . Launcher 2 | . 1 . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . Slashing Weapon 3 | . . . . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . . . . . Parts Lost 52 | . 3 6 4 11 . 5 . 2 . . 1 5 15 Power 7 | . 1 . 1 1 . 1 . . . . . 1 2 Propulsion 24 | . . 3 1 6 . 1 . 2 . . 1 3 7 Utility 6 | . . . 1 1 . 2 . . . . . . 2 Weapon 15 | . 2 3 1 3 . 1 . . . . . 1 4 Highest Loss Streak 14 | . 1 2 1 7 . 5 . 1 . . 1 5 14 Average Slot Usage (%) 77 | . 78 86 97 87 84 67 21 20 32 48 57 85 76 Engine 4 | . 12 10 7 4 7 5 . . . . . . . Core 4 | . . . 1 4 . . . . . 9 10 9 8 Leg 14 | . 28 24 36 25 30 21 4 2 5 4 5 3 . Hover 9 | . . 3 . . . . . 3 5 13 26 25 17 Flight 2 | . . 13 . . . . 11 13 10 5 . . . Device 5 | . . . 12 4 . . . . . 5 10 10 9 Storage 9 | . 14 17 18 18 15 11 . . . 1 5 5 4 Processor 7 | . . . 5 9 7 11 . . . . . 14 14 Hackware 1 | . . . . . . . . . . . . 3 4 Ballistic Gun 6 | . 15 14 7 9 15 10 . . . . . 1 4 Ballistic Cannon 3 | . . . 9 7 . . . . . . . 4 4 Launcher 1 | . 7 . . . 7 5 . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 3 4 Naked Turns 60 | . . . . . . 30 22 . . . . . 8 Heaviest Build 50 | 11 14 39 50 48 49 49 . . . 14 14 30 50 Greatest Support 58 | 20 20 46 46 46 58 58 3 3 3 48 24 36 48 Greatest Overweight (x) 15 | 2 . 3 1 15 1 5 . . . 3 . 1 13 Average Overweight (x) . | . . . . 1 . . . . . . . . 1 Largest Inventory Capacity 16 | 6 6 14 16 16 16 16 4 4 4 4 4 4 4 Average Capacity 7 | 5 6 9 15 16 16 13 4 4 4 4 4 4 4 Most Carried 16 | 6 6 12 15 16 14 14 4 4 4 4 4 4 4 Average Carried 6 | 4 5 7 14 12 12 11 2 3 4 4 4 2 3 Final Capacity 4 | . . . . . . . . . . . . . 4 Final Carried 2 | . . . . . . . . . . . . . 2 Class Distribution -------------------- 66% | Mutant 29% | Derelict-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Warlord Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Matter Collected 2175 | 235 153 402 252 462 . . . . . 39 114 319 199 Remotely . | . . . . . . . . . . . . . . Salvage Created 1636 | . 233 475 252 579 . . . . . 30 . 52 15 Parts 100 | . 26 30 12 25 . . . . . 2 . 5 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . . . . . . . 4 61 Prevented 28 | . . . . . . . . . . . . . 28 Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Combat Hostiles Destroyed 49 | . 11 13 7 13 . . . . . . . 4 1 Guns 33 | . 11 13 1 8 . . . . . . . . . Cannons 15 | . . . 6 5 . . . . . . . 4 . Classes Destroyed 7 | . 3 1 . 2 . . . . . . . . 1 Worker 3 | . . . . 2 . . . . . 1 . . . Watcher 1 | . 1 . . . . . . . . . . . . Swarmer 17 | . 9 4 . . . . . . . . . 4 . Grunt 19 | . 2 7 3 7 . . . . . . . . . Sentry 11 | . . 2 4 5 . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . 1 Best Kill Streak 8 | . 4 8 2 6 . . . . . 1 . 4 1 Combat Bots Only 8 | . 3 8 2 5 . . . . . . . 4 1 Max Kills in Single Turn 2 | . 1 1 1 2 . . . . . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Damage Taken 6878 | . 534 669 867 1571 . 165 15 192 66 51 129 584 2035 Core 2070 | . 96 147 104 374 . 89 15 78 1 46 18 41 1061 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 73 | 100 61 63 . 13 . . 85 90 99 . . . . Volleys Fired 228 | . 52 55 27 59 . . . . . . . 21 14 Largest 2 | . 2 2 2 2 . . . . . . . 2 1 Hottest 98 | . 40 88 67 94 . . . . . . . 94 98 Shots Fired 318 | . 53 79 52 97 . . . . . . . 22 15 Gun 233 | . 53 79 25 64 . . . . . . . 12 . Cannon 85 | . . . 27 33 . . . . . . . 10 15 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 285 | . 53 66 52 92 . . . . . . . 22 . Thermal 33 | . . 13 . 5 . . . . . . . . 15 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 37 | . 7 37 22 24 . . . . . . . 3 4 Robot Miss Streak 5 | . 4 5 1 2 . . . . . . . 2 . Penetration Max 1 | . . . . 1 . . . . . . . . . Secondary Targets 3 | . . 2 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . Shots Hit Robots 228 | . 33 60 47 75 . . . . . . . 11 2 Core Hits 89 | . 17 22 13 26 . . . . 1 3 2 5 . Critical Hits 3 | . . . 1 1 . . . . . . . 1 . Critical Kills 2 | . . . 1 . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . Melee Attacks 53 | . . . . . . . . . . . . 22 31 Impact 22 | . . . . . . . . . . . . 22 . Slashing 31 | . . . . . . . . . . . . . 31 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 4143 | . 350 764 936 1656 . . . . 3 11 20 331 72 Guns 2569 | . 350 764 349 980 . . . . . . . 126 . Cannons 1509 | . . . 587 676 . . . . . . . 205 41 Explosions . | . . . . . . . . . . . . . . Melee 29 | . . . . . . . . . . . . . 29 Ramming 36 | . . . . . . . . . 3 11 20 . 2 Kinetic 3923 | . 350 701 936 1605 . . . . . . . 331 . Thermal 155 | . . 63 . 51 . . . . . . . . 41 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 29 | . . . . . . . . . . . . . 29 Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . 1 . . . 11 11 . 1 . . . 12 Average Corruption 6 | . . 1 . . . 6 11 . 1 . . . 9 Corruption Purged . | . . . . . . . . . . . . . . Effects 20 | . . . . . . 2 5 . . . . . 13 Message Errors 4 | . . . . . . . 2 . . . . . 2 Matter Fused 3 | . . . . . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . 1 . . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . . Data Loss (minor) 2 | . . . . . . 1 1 . . . . . . Misfires 1 | . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . 1 . . . . . . Targeting Errors 5 | . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 46 | . . . 14 . . . . . . . 2 8 22 Projectiles 44 | . . . 14 . . . . . . . . 8 22 Explosions . | . . . . . . . . . . . . . . Melee 2 | . . . . . . . . . . . 2 . . Knockbacks 4 | . . . 1 3 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 4 | . . . 1 3 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . . . 1 5 10 . 1 Shots . | . . . . . . . . . . . . . . Rammed 8 | . . . . . . . . . 1 3 3 . 1 Targets Rammed 8 | . . . . . . . . . 1 3 3 . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 351 | . 6 351 36 186 . . . . . 18 10 51 162 Average Temperature 70 | . 6 153 15 70 . . . . . 10 10 37 33 Received Heat Transfer 1581 | . 84 252 333 738 . . 9 69 18 . 21 . 57 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 346 | . . 148 . 148 . . . . . . . . 50 Parts Sabotaged 6 | . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Peak Influence 309 | . 246 309 195 273 78 42 4 50 39 23 . . . Average Influence 94 | . 71 183 106 119 78 26 4 30 35 19 . . . Maximum Alert Level 1 | . 1 1 . 1 . . . . . . . . . Low Security (%) 89 | . . . . . . . . . . . . . . Level 1 10 | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 6 | . 1 2 1 2 . . . . . . . . . Investigation 1 | . 1 . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 5 | . . 2 1 2 . . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Distress Signals 7 | . 2 1 2 2 . . . . . . . . . Communications Jammed 52 | . . . 16 36 . . . . . . . . . Distress Signals 52 | . . . 16 36 . . . . . . . . . Times Spotted 148 | . 20 16 15 24 . 6 3 8 3 . 2 6 45 Peak Tracking Total 15 | . 7 7 4 11 . 6 4 4 3 . 2 4 15 Tactical Retreats 14 | . 2 1 1 1 . . . 4 1 . 1 1 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Traps Triggered 8 | . 2 1 . 2 1 . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . 1 1 11 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Machines Accessed 20 | . 6 6 2 1 . . 1 . 1 . . . 3 Terminals 16 | . 6 6 2 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 42 | . 16 11 3 1 . . 3 . 2 . . . 6 Successful 19 | . 6 4 1 1 . . . . 1 . . . 6 Failed 23 | . 10 7 2 . . . 3 . 1 . . . . Catastrophic 3 | . 1 . 1 . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 29 | . 14 9 3 1 . . . . 1 . . . 1 Terminals 33 | . 16 11 3 1 . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . . . Terminal Hacks 9 | . 2 . . . . . . . 1 . . . 6 Record 6 | . . . . . . . . . 1 . . . 5 Open Door 1 | . . . . . . . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 29 | . 14 10 3 2 . . . . . . . . . Terminals 10 | . 4 4 1 1 . . . . . . . . . Botnet 10 | . 4 4 1 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 5 4 1 1 . . 1 . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . 1 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Turns Passed 5873 | 71 601 627 637 646 104 140 95 177 178 241 145 873 1338 Spaces Moved 4812 | 53 397 447 387 281 73 146 159 346 315 268 308 639 993 Core 1075 | 15 . 9 . 6 . 61 159 346 315 80 . . 84 Treads . | . . . . . . . . . . . . . . Legs 1523 | 38 397 268 387 275 73 85 . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 2059 | . . 16 . . . . . . . 187 308 639 909 Flight 155 | . . 154 . . . . . . . 1 . . . Fastest Speed 28 | 50 120 31 120 120 120 50 50 50 50 28 46 36 38 Average Speed 100 | 110 120 98 128 165 133 93 50 50 50 77 46 119 115 Slowest Speed 800 | 150 120 200 150 800 150 300 50 50 50 200 46 126 700 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 69 43 37 40 2 88 6 14 11 5 53 66 89 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . Known Exits Taken 1 | . . . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . . Scrap Searched 7 | . . . . . . . . . . . 2 5 . Spaces Dug 43 | . . . . . . . . . . . . 17 26 Terrain Destroyed 57 | . . . 3 4 . . . . . . . 23 27 Melee 32 | . . . . . . . . . . . . 17 15 Projectile 25 | . . . 3 4 . . . . . . . 6 12 AOE . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Total 5457 | 63 474 552 473 375 78 147 173 348 333 298 310 695 1138 Wait 200 | . 12 9 45 15 . . 9 . 14 10 . 1 85 Move 4800 | 52 396 446 386 280 73 145 158 345 314 267 307 638 993 Hop . | . . . . . . . . . . . . . . Pick Up 32 | 6 4 8 6 2 . . 2 1 . . . 1 2 Fast Attach 61 | 5 2 11 1 9 . 2 1 2 3 12 . 7 6 Attach 25 | . 1 3 4 7 1 . 3 . . . . 4 2 Detach 1 | . . . . . . . . . . . . 1 . Swap 23 | . 2 11 3 2 4 . . . . . . . 1 Drop 26 | . 5 9 1 1 . . . . 1 6 . . 3 Fire 228 | . 52 55 27 59 . . . . . . . 21 14 Melee 53 | . . . . . . . . . . . . 22 31 Ram 8 | . . . . . . . . . 1 3 3 . 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord (discovered 1 exit: *Pro) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 654 | -10/Materials | Discovered new exit (range 11) 673 | -10/Materials | Entered another Materials area 673 | -9/Materials | Evolved 2 slots: Propulsion x2 838 | -9/Materials | Destroyed 8 combat bots 1128 | -9/Materials | Discovered new exit (range 9) 1268 | -9/Materials | Discovered new exit (range 11) 1300 | -9/Materials | Entered another Materials area 1300 | -8/Materials | Evolved 2 slots: Utility x2 1302 | -8/Materials | Discovered new exit (range 5) 1929 | -8/Materials | Discovered new exit (range 7) 1937 | -8/Materials | Entered Storage 2202 | -8/Storage | Lost 4 parts (3n1w) 2222 | -8/Storage | Core integrity fell below 50% 2295 | -8/Storage | Lost 7 parts (1p3n1u2w) 2407 | -8/Storage | Core integrity fell below 20% 2561 | -8/Storage | Discovered new exit (range 16) 2583 | -8/Storage | Entered Factory 2583 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2687 | -7/Factory | Sucked down chute 2687 | -7/Factory | Entered Waste 2702 | -7/Waste | EMP discharged 2709 | -7/Waste | Spotted C-40 Crusher 2747 | -7/Waste | Spotted C-40 Crusher 2748 | -7/Waste | Spotted C-40 Crusher 2784 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2784 | -7/Waste | Spotted C-40 Crusher 2787 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2794 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2797 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2802 | -7/Waste | EMP discharged 2802 | -7/Waste | System corruption reached 10% 2810 | -7/Waste | Spotted C-40 Crusher 2815 | -7/Waste | Spotted C-40 Crusher 2820 | -7/Waste | Discovered new exit (range 16) 2827 | -7/Waste | Entered Factory 2828 | -7/Factory | Lost 5 parts (1p1n2u1w) 2908 | -7/Factory | Discovered new exit (range 16) 2922 | -7/Factory | Entered another Factory area 2922 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3089 | -6/Factory | Discovered new exit (range 12) 3099 | -6/Factory | Entered another Factory area 3099 | -5/Factory | Evolved 2 slots: Propulsion x2 3253 | -5/Factory | Discovered new exit (range 15) 3277 | -5/Factory | Entered another Factory area 3277 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3503 | -4/Factory | Discovered new exit (range 9) 3518 | -4/Factory | Entered Upper Caves 3559 | -4/Upper Caves | Learned Research security intel 3658 | -4/Upper Caves | Discovered new exit (range 11) 3663 | -4/Upper Caves | Entered another Upper Caves area 3853 | -4/Upper Caves | Learned 4 Research zone layouts 3948 | -4/Upper Caves | Spotted B-86 Titan 4163 | -4/Upper Caves | Build established: Derelict-Mutant 4218 | -4/Upper Caves | Encountered a Warlord checkpoint 4333 | -4/Upper Caves | Lost 5 parts (1p3n1w) 4365 | -4/Upper Caves | Learned location of Armory (-3) 4480 | -4/Upper Caves | Discovered new exit (range 4) 4484 | -4/Upper Caves | Identified exit to Warlord 4536 | -4/Upper Caves | Entered Warlord 4611 | -4/Warlord | Discovered new exit (range 9) 4623 | -4/Warlord | Identified exit to Proximity Caves 4669 | -4/Warlord | System corruption reached 10% 4685 | -4/Warlord | System corruption cleaned by Quarantine Array 5136 | -4/Warlord | Warlord's base attacked by MAIN.C 5327 | -4/Warlord | Met Warlord 5486 | -4/Warlord | Warlord forces counterattacked 5698 | -4/Warlord | Core integrity fell below 50% 5721 | -4/Warlord | Lost 14 parts (2p7n2u3w) 5738 | -4/Warlord | Core integrity fell below 20% 5874 | -4/Warlord | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 05817_ System corrupted: Matter fused (-7). 05826_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 05827_ The unstable cave ceiling collapses. 05836_ ANNOUNCEMENT: Detected 1 Demolisher squad, 1 Saboteur squad, 1 Hunter squad, 1 Programmer squad. 05855_ The unstable cave ceiling collapses. 05866_ System corrupted: Matter fused (-6). 05866_ Adv. Plasma Cannon blown off. 05866_ Mak. Axe blown off. 05866_ Adv. Coolant Injector blown off. 05866_ Adv. Terrain Scan Processor blown off. 05866_ E-15 Imp destroyed. 05866_ Hacking Suite blown off. 05866_ Adv. Signal Interpreter blown off. 05866_ E-15 Imp destroyed. 05867_ Acquired 40 matter. 05872_ E-15 Imp destroyed. 05874_ Acquired Segregator. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ######??# #????????####??????????????????? | | #???????# #???????## ##????????#####????? | | #???????# #??????## #???????## ###??? | | #???????# #??????# #??????## ##?? | | #???????# #??????# ##?????## > #?? | | ##???????###??????# #?????# #?? | | #????????###??????# ##????# ##?? | | #????????###??????## #????# ##??? | | #????????###???????### ##???## #???? | | ##???????# #?????????## #????## ##???? | | #???????# #??????????## #???### ##????? | | ##???????# #???????????# ##### ###???? | | #???????## #???????????# ###?? | | ##????######???????????## ### ### ##? | | #????#"""#?????????????## ##?# #? | | ##????#""##??????????????### ##?# #? | | #?????#""%#????????????????# #?# ##? | | #?????#""/#????????????????## ### #?? | | #?????#""]##????????????????## ### ##? | | #######""#!###???###?????????## #### #? | | # %=""*=%%#####;######?????## ### ##? | | %#]!!""%|!%%""!%/" #??????## # ##?? | | !%%%!!%"*g!%%*%!%% ######?## % #??? | | !%%]%=!*%%!%b%]=%!=%*%=!##=*## ??? | | =!!*!%%%g]%%l%%%%%!%*%=%!=e%!g* ;# #??? | | !*!%=[%[!b=%*%=%%[%=%=!@%= ! g=[#### #??? | | [!% %%=%!%]=%=!=!%% ! ##/ =!%%#??# #??? | | %*!%*""%=%%%%==!% #?# #% %=#??# #??? | | %%!!""[%=%*%%%!] ""#?? # * #??# ??? | | #%%!""%!*"############???# ##??# #?? | | #######""#####?????????????## #???? #?? | | #?????#""#????????????????## #???? #?? | | #?????#""#????????????????# ##???? ##?? | | #?????#""#???????????????## ##????? #??? | | #?????#""#???????????????# #?????? ##??? | | #????????????????????????# #?????? #???? | | #????????????????????????# ##?????? #???? | | #????????????????????????# #??????? ##??? | | #???????????????????????## ##????## #??? | | #??????????????????????## ##??## #??? | | ##??????????????????????# ##?# #??? | | ????????????????????##### ## ### #??? | | ???????????????????## # #### ## #??? | | ???????????????????# #?## ## #??? | | ???????????????????# ##?# ## ##??? | | #####??????????????# ## #?## #???? | | #??????????????###### #??### ##???? | | #??????????????????# ##????######????? | | #??????????????????#####???????????????? | | #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 100 Energy Generation 35 Energy Capacity 540 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 8 Evasion (%) 62 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Just Browsing Please Form A Line Total Silence Challenges ------------ None Game ------ Seed SubatomicShadingLaser Manual? 0 Play Time 01:16:52 Cumulative 17.5 hours Start 2019.10.23 @ 15:46:47 End 2019.10.24 @ 10:05:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11ed2da0-b3ff-45e8-bec4-a08ffce04e0c