Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 12:59:58 Player: AntinDisguise Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (84) 420 Value Destroyed (2352) 2352 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-31) -31 TOTAL SCORE: 7341 Bonus ------- High Alert Combat Kills 11 Friendly Fire -42 Cogmind --------- Core Integrity 0/1000 Matter 161/550 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Matter Compressor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cryofiber Web Peak State ------------ > --- POWER ------------ Light Ion Engine Fusion Compressor > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Scrap Engine Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Pulse Rifle Improved EM Pulse Cannon Shock Bomb Launcher Improved Proton Missile Launcher > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Improved Treads Advanced Treads Flail [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Terrain Scanner Device Terrain Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Shotgun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Launcher Shock Bomb Launcher Impact Weapon Flail Slashing Weapon Carbide Saw Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Fac Slots Evolved 10 | . . 2 . 2 . . 4 . . 2 Power 3 | . . . . 2 . . . . . 1 Propulsion 2 | . . . . . . . 2 . . . Utility 3 | . . 2 . . . . . . . 1 Weapon 2 | . . . . . . . 2 . . . Parts Attached 111 | 6 1 11 . 13 25 8 6 10 30 1 Power 17 | 1 . 1 . 5 4 1 1 1 3 . Engine 12 | 1 . 1 . 5 2 1 . 1 1 . Core 5 | . . . . . 2 . 1 . 2 . Reactor . | . . . . . . . . . . . Propulsion 25 | 2 . 3 . 2 4 3 2 2 7 . Treads 19 | . . 2 . 2 4 3 2 2 4 . Leg 2 | . . . . . . . . . 2 . Wheel 3 | 2 . 1 . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . Utility 28 | 1 1 3 . 1 8 2 . . 11 1 Device 15 | . 1 2 . . 3 1 . . 7 1 Storage 4 | 1 . 1 . . . 1 . . 1 . Processor 3 | . . . . 1 1 . . . 1 . Hackware . | . . . . . . . . . . . Protection 6 | . . . . . 4 . . . 2 . Artifact . | . . . . . . . . . . . Weapon 41 | 2 . 4 . 5 9 2 3 7 9 . Energy Gun 17 | 1 . 1 . . 4 1 . 5 5 . Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 14 | 1 . 3 . 3 4 . . . 3 . Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . . . . 2 1 . 2 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . 1 . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 2 . . . 2 . Corrupted Parts 2 | . . . . . 1 . . 1 . . System Corruption 9 | . . . . . 5 . . 4 . . Parts Lost 65 | . . 3 . 4 16 2 . 10 19 11 Power 12 | . . . . 2 5 . . 2 2 1 Propulsion 16 | . . 1 . 1 3 . . 3 6 2 Utility 17 | . . . . 1 4 . . 2 6 4 Weapon 20 | . . 2 . . 4 2 . 3 5 4 Highest Loss Streak 13 | . . 1 . 2 7 2 . 10 13 11 To Critical Strikes 1 | . . . . . 1 . . . . . Average Slot Usage (%) 81 | . 97 94 100 95 88 69 69 41 49 47 Engine 11 | . 14 11 11 24 15 8 6 3 2 . Core 1 | . . . . . 3 . 1 3 3 2 Treads 14 | . . 8 22 17 17 18 26 10 8 . Wheel 2 | . 28 13 . . . . . . . . Device 18 | . 11 28 33 21 4 18 13 9 9 11 Storage 7 | . 14 11 11 9 9 9 6 2 1 5 Processor 2 | . . . . 5 8 . . . 1 4 Protection 3 | . . . . . 11 . . . 4 . Energy Gun 7 | . 14 6 11 . 11 7 6 3 7 9 Ballistic Gun 8 | . 14 15 11 11 6 6 . . 5 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 52 | 14 15 34 34 52 49 22 36 44 43 27 Greatest Support 84 | 20 20 40 40 43 43 44 84 84 80 30 Greatest Overweight (x) 11 | 1 . 2 . 11 1 . . 5 10 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 5 5 Average Capacity 8 | 7 8 9 10 10 10 10 10 6 5 5 Most Carried 10 | 3 4 10 10 9 10 10 8 8 5 1 Average Carried 6 | 1 2 6 10 7 7 8 7 5 1 1 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 5 5 Final Carried 10 | 2 3 10 10 6 9 9 7 3 2 1 Class Distribution -------------------- 74% | Mutant 15% | Scavenger-Mutant 4% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Fac Matter Collected 2070 | 260 10 305 52 159 601 99 49 56 479 . Remotely . | . . . . . . . . . . . Salvage Created 2951 | . 10 492 232 337 1201 218 . . 461 . Parts 176 | . 1 36 19 26 71 3 . . 20 . Haulers Intercepted 5 | . . 3 . . 2 . . . . . Recyclers Shooed 3 | . . . 1 . . 1 . . 1 . Parts Field Recycled 1 | . . 1 . . . . . . . . Retrieved Matter 18 | . . 18 . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Fac Combat Hostiles Destroyed 71 | . . 13 9 14 25 1 . . 9 . Melee 1 | . . . . . . . . . 1 . Guns 63 | . . 13 9 9 25 . . . 7 . AOE 5 | . . . . 5 . . . . . . Classes Destroyed 11 | . 1 5 1 1 1 1 . . 1 . Worker 2 | . . . 1 . 1 . . . . . Hauler 5 | . . 3 . . 2 . . . . . Recycler 2 | . . . . . . 2 . . . . Operator 1 | . . 1 . . . . . . . . Watcher 3 | . 1 . . . 1 . . . 1 . Swarmer 30 | . . 7 6 10 7 . . . . . Cutter 2 | . . . . 2 . . . . . . Grunt 24 | . . 5 3 2 8 . . . 6 . Sentry 12 | . . 1 . . 9 1 . . 1 . Hunter 1 | . . . . . 1 . . . . . Programmer 2 | . . . . . . . . . 2 . Best Kill Streak 7 | . 1 4 7 4 5 1 . . 2 . Combat Bots Only 6 | . . 4 6 4 5 1 . . 2 . Max Kills in Single Turn 2 | . 1 1 2 2 2 1 . . 1 . Gunslinging 1 | . . . . . 1 . . . . . Exploded 2 | . . . . 2 . . . . . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Fac Hostile Shots Fired 891 | . 3 84 31 77 193 16 . 11 357 119 Missed 230 | . 2 19 8 21 38 4 . 1 111 26 Damage Taken 8731 | . 52 807 193 750 2071 185 . 535 2569 1569 Core 2389 | . 18 177 37 53 343 45 . 214 493 1009 Absorbed by Shields 29 | . . . . . . . . . 29 . Redirected to Shielding 98 | . . . . . 98 . . . . . Ignored by Resistances 393 | . . . . . . . . . 393 . Core Remaining (%) 54 | 100 92 . 46 . . 19 . . 16 . Volleys Fired 260 | . 1 54 13 32 73 9 . 10 66 2 Largest 3 | . 2 2 2 2 2 2 . 2 3 3 Hottest 138 | . 60 88 88 72 105 83 . 138 120 129 Shots Fired 452 | . 2 91 26 61 136 13 . 17 100 6 Gun 427 | . 2 91 26 49 135 13 . 5 100 6 Cannon 6 | . . . . . . . . 6 . . Launcher 19 | . . . . 12 1 . . 6 . . Special . | . . . . . . . . . . . Kinetic 245 | . 1 77 13 49 44 8 . . 51 2 Thermal 148 | . . 12 13 . 60 5 . 5 49 4 Explosive . | . . . . . . . . . . . Electromagnetic 59 | . 1 2 . 12 32 . . 12 . . Robot Hit Streak 28 | . 2 6 9 13 26 27 . 28 18 3 Robot Miss Streak 8 | . . 6 8 7 4 . . 1 4 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . . 1 2 . 6 . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . Shots Hit Robots 323 | . 2 54 14 38 106 16 . 15 74 4 Core Hits 142 | . 1 28 13 20 48 3 . 2 25 2 Critical Kills 2 | . . 1 1 . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . 2 . . . . Critical Strikes 15 | . . 3 1 . 3 2 . . 6 . Burn 10 | . . 1 . . 3 . . . 6 . Destroy 3 | . . 2 1 . . . . . . . Smash 2 | . . . . . . 2 . . . . Melee Attacks 6 | . . . . . . 4 . . 2 . Impact 4 | . . . . . . 4 . . . . Slashing 2 | . . . . . . . . . 2 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6187 | . 74 789 249 713 2143 313 . 148 1653 105 Guns 5383 | . 37 672 249 436 1995 225 . 90 1618 61 Cannons 12 | . . . . . . . . 12 . . Explosions 625 | . 37 117 . 277 148 . . 46 . . Melee 123 | . . . . . . 88 . . 35 . Ramming 44 | . . . . . . . . . . 44 Kinetic 2794 | . 15 535 186 436 579 129 . . 899 15 Thermal 2244 | . 37 232 63 . 961 96 . 90 719 46 Explosive 117 | . . . . . 117 . . . . . Electromagnetic 865 | . 22 22 . 277 486 . . 58 . . Impact 88 | . . . . . . 88 . . . . Slashing 35 | . . . . . . . . . 35 . Piercing . | . . . . . . . . . . . Highest Corruption 20 | . . . . 1 6 6 . 20 20 2 Average Corruption 10 | . . . . 1 2 6 . 14 20 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 113 | . . . . 2 20 12 . 10 69 . Message Errors 24 | . . . . . 5 . . . 19 . Matter Fused 29 | . . . . 2 4 3 . 4 16 . Heat Flow Errors 14 | . . . . . 4 3 . 1 6 . Energy Discharges 12 | . . . . . 2 . . 3 7 . Parts Rejected 3 | . . . . . 1 . . . 2 . Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 9 | . . . . . 1 4 . . 4 . Data Loss (major) 5 | . . . . . . 1 . . 4 . Misfires 2 | . . . . . 1 . . . 1 . Alerts 1 | . . . . . . . . . 1 . Misdirections 7 | . . . . . . . . 2 5 . Weapon Failures 6 | . . . . . 1 1 . . 4 . Overload Shots . | . . . . . . . . . . . Overflow Damage 106 | . 7 35 . 12 . 52 . . . . Projectiles . | . . . . . . . . . . . Explosions 54 | . 7 35 . 12 . . . . . . Melee 52 | . . . . . . 52 . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 403 | . 34 170 . 58 92 . . 34 . 15 Shots 14 | . 1 2 . 5 4 . . 2 . . Rammed 26 | . . . . . . . . . . 26 Targets Rammed 26 | . . . . . . . . . . 26 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 400 | . 12 225 220 195 400 181 . 192 315 . Average Temperature 105 | . 12 51 87 69 131 79 . 31 130 . Received Heat Transfer 2036 | . 9 129 27 81 747 63 . . 980 . Effects 21 | . . 1 . . 14 . . . 6 . Shutdowns 4 | . . . . . 3 . . . 1 . Energy Bleed 3 | . . 1 . . 2 . . . . . Interference 10 | . . . . . 5 . . . 5 . Short Circuit 2 | . . . . . 2 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Damage (major) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . . . 2 3 . . . . Impact Corruptions 3 | . . . . . . 3 . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 9 | . . 2 . . 2 . . . 5 . Heat Transferred 5563 | . 50 470 148 . 2085 185 . 185 2329 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . 2 . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Fac Peak Influence 429 | . 45 284 277 195 429 140 58 20 111 14 Initial 123 | . . 18 72 . 42 123 58 20 10 9 Average 96 | . 15 156 87 63 166 135 58 8 38 5 Maximum Alert Level 2 | . . 1 1 . 2 . . . . . Low Security (%) 84 | 100 100 77 71 100 62 100 100 100 100 100 Level 1 15 | . . 22 28 . 37 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . . 1 . 2 3 . . . 3 . Investigation 3 | . . . . 1 2 . . . . . Extermination 1 | . . . . . . . . . 1 . Reinforcement 5 | . . 1 . 1 1 . . . 2 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Fac Distress Signals 6 | . . 2 . 2 . . . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 125 | . 3 31 10 22 34 1 . 6 16 2 Peak Tracking Total 5 | . 2 5 4 5 5 1 . 5 5 2 Tactical Retreats 8 | . . 1 . 1 3 . . 1 2 . Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Fac Traps Triggered 3 | . . 1 . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Fac Machines Disabled 9 | . . 2 . 1 4 . . . 2 . Max in Single Turn 2 | . . 2 . 1 2 . . . 1 . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Fac Machines Accessed 21 | . 2 2 1 3 6 3 2 . 2 . Terminals 16 | . 1 2 1 3 6 1 . . 2 . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 36 | . 4 3 2 7 10 4 2 . 4 . Successful 14 | . 1 1 1 3 3 3 1 . 1 . Failed 22 | . 3 2 1 4 7 1 1 . 3 . Catastrophic 5 | . . . . 1 2 . 1 . 1 . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . . . 4 . . . . . Terminals 30 | . 2 3 2 7 10 2 . . 4 . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 2 . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 11 | . 1 1 1 3 3 1 . . 1 . Open Door 2 | . . . . . 2 . . . . . Branch Access Points 3 | . . 1 . 1 . 1 . . . . Zone Layout 6 | . 1 . 1 2 1 . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . Retrieve Components 2 | . . . . . . 2 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 1 1 . 2 5 1 1 . 2 . Full Trace Events 3 | . . . . 1 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 5 | . . . . . . 5 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Fac Total Allies 1 | . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . . . 31 . . Total Orders . | . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . 13 . . Total Damage 173 | . . . . . . . . 173 . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Fac Turns Passed 6958 | 40 131 1071 1328 920 1248 394 156 198 1341 131 Spaces Moved 3678 | 32 153 710 729 360 448 221 95 200 674 56 Core 283 | 5 . . . 2 . . . 166 99 11 Treads 2486 | . . 228 729 358 448 221 95 34 373 . Legs 95 | . . . . . . . . . 50 45 Wheels 662 | 27 153 482 . . . . . . . . Hover . | . . . . . . . . . . . Flight 152 | . . . . . . . . . 152 . Fastest Speed 35 | 50 80 80 160 160 160 145 152 50 35 100 Average Speed 150 | 81 80 116 160 216 200 153 152 74 152 116 Slowest Speed 600 | 100 80 160 160 600 240 160 152 300 550 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 3 26 55 104 24 53 45 3 95 15 1 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . . . . . Unknown Exits Taken 6 | 1 1 . 1 . 1 1 . . 1 . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 69 | . 2 41 . . 26 . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 69 | . 2 41 . . 26 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Fac Total 4655 | 45 159 865 865 448 665 255 109 228 898 118 Wait 456 | . 3 63 124 28 93 2 4 8 98 33 Move 3667 | 31 152 709 728 359 447 220 95 199 671 56 Hop 1 | . . . . . . . . . 1 . Pick Up 96 | 8 2 20 . 9 18 7 2 1 29 . Fast Attach 12 | . . . . . 6 . . 6 . . Attach 87 | 6 1 8 . 12 15 4 6 4 30 1 Detach 7 | . . . . 3 2 . 2 . . . Swap 12 | . . 3 . 1 4 4 . . . . Drop 25 | . . 8 . 4 7 5 . . 1 . Fire 260 | . 1 54 13 32 73 9 . 10 66 2 Melee 6 | . . . . . . 4 . . 2 . Ram 26 | . . . . . . . . . . 26 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 10) 172 | -10/Materials | Entered another Materials area 172 | -9/Materials | Evolved 2 slots: Utility x2 305 | -9/Materials | Build established: Mutant 605 | -9/Materials | Discovered new exit (range 11) 706 | -9/Materials | Identified exit to Mines 965 | -9/Materials | Discovered new exit (range 13) 1112 | -9/Materials | Discovered new exit (range 16) 1243 | -9/Materials | Entered Mines 1243 | -9/Mines | Discovered new exit (range 8) 1354 | -9/Mines | Learned location of Zion (-7) 1607 | -9/Mines | Learned Materials emergency access door positions 1611 | -9/Mines | Core integrity fell below 50% 2041 | -9/Mines | Discovered new exit (range 9) 2571 | -9/Mines | Entered Materials 2571 | -8/Materials | Evolved 2 slots: Power x2 2954 | -8/Materials | Identified exit to Storage 3491 | -8/Materials | Entered Storage 4119 | -8/Storage | Lost 3 parts (1u2w) 4411 | -8/Storage | Lost 4 parts (1p1n1u1w) 4536 | -8/Storage | Core integrity fell below 50% 4636 | -8/Storage | Lost 7 parts (3p2n1u1w) 4696 | -8/Storage | Discovered new exit (range 16) 4708 | -8/Storage | Build established: Scavenger-Mutant 4734 | -8/Storage | Used back door to open Recycling access 4739 | -8/Storage | Entered Recycling 4744 | -8/Recycling | Found Scrap Engine 5006 | -8/Recycling | Core integrity fell below 20% 5073 | -8/Recycling | Discovered new exit (range 15) 5133 | -8/Recycling | Entered Factory 5133 | -6/Factory | Evolved 4 slots: Propulsion x2, Weapon x2 5289 | -6/Factory | Sucked down chute 5289 | -6/Factory | Entered Waste 5290 | -6/Waste | Met a frightened Derelict 5304 | -6/Waste | EMP discharged 5306 | -6/Waste | Spotted C-40 Crusher 5356 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5360 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5363 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5366 | -6/Waste | Crushed by Compactor (1 part destroyed) 5371 | -6/Waste | Crushed by Compactor (1 part destroyed) 5373 | -6/Waste | Spotted C-40 Crusher 5375 | -6/Waste | System corruption reached 10% 5380 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5385 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5388 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5391 | -6/Waste | Crushed by Compactor (1 part destroyed) 5391 | -6/Waste | Spotted C-40 Crusher 5395 | -6/Waste | Spotted C-40 Crusher 5404 | -6/Waste | EMP discharged 5411 | -6/Waste | Crushed by Compactor (1 part destroyed) 5413 | -6/Waste | Spotted C-40 Crusher 5442 | -6/Waste | Lost 10 parts (2p3n2u3w) 5453 | -6/Waste | Spotted C-40 Crusher 5476 | -6/Waste | Discovered new exit (range 14) 5487 | -6/Waste | Entered Factory 5700 | -6/Factory | Lost 6 parts (4n2u) 5939 | -6/Factory | Build established: Mutant 6290 | -6/Factory | Core integrity fell below 50% 6383 | -6/Factory | Lost 13 parts (2p2n4u5w) 6435 | -6/Factory | Core integrity fell below 20% 6742 | -6/Factory | Build established: Gunner 6816 | -6/Factory | Discovered new exit (range 9) 6828 | -6/Factory | Entered another Factory area 6828 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6935 | -5/Factory | Core integrity fell below 50% 6949 | -5/Factory | Core integrity fell below 20% 6959 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. Slammed into H-66 Slayer. Destabilizing: System corrupted (+2). Penetrated by Slug. Slammed into H-66 Slayer. Destabilizing: Core damaged (-10). Broken Target Analyzer destroyed. Penetrated by Slug. Slammed into H-66 Slayer. Penetrated by Slug. Slug penetrates Wall. Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. Slug penetrates Wall. Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. Map ----- +----------------------------------------------------+ | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# +?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ???????????### ########??????????????????????? | | ???????????# #??????????????????????? | | ???????????# ### ???????????????????? | | ???????????# / "??????????????????? | | ???????##### #??????????????????????? | | + #??????????????????????? | | # ###########+######## #??????????????????????? | | ??????????# ## #??????????????????????? | | ??????????# ## #??????????????????????? | | ??????????# """"" ## #??????????????????????? | | ??????????# """"" ## #??????????????????????? | | ??????????# """ ## #??????????????????????? | | ??????????# ## #??????????????????????? | | ??????????# ##!#??????????????????????? | | ??????????# """""" +!%##?????????????????????? | | ??????????# """""" ##+#####??????????????????? | | ??????????# """""" #m h #??????????????????? | | ??????????# """""" #h@ #??????????????????? | | ??????????# # #??????????????????? | | ??????????############## #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 30 Energy Capacity 610 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Base Temperature (-) 150 Armor Coverage 375 Resistance: TH 20 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed SlugTractorRifle Manual? 0 Play Time 00:53:21 Cumulative 31.5 hours Start 2024.05.03 @ 11:52:52 End 2024.05.03 @ 12:59:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 84 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 8% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 480d9d84-198c-4c33-927e-562178ffccb2