Cogmind - Beta 11 X3 *** ADVENTURER MODE // 2021.04.11 @ 14:36:23 Player: Luigi Panache Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (58) 290 Value Destroyed (2039) 2039 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6229 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 225/300 Energy 74/100 System Corruption 1% Temperature Cool (25) Movement Core (1400) Ox27 Location -7/Data Miner Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Armor Integrity Analyzer > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (25) --- Light Treads Light Treads High-capacity Storage Unit Hacking Suite System Mapper Deep Network Scanner Ghost Barrier Plasma Cannon Cooled Particle Cannon Cooled Particle Cannon Gauss Rifle Heavy Rocket Launcher Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Armor Integrity Analyzer Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Light Fission Core Light Treads Light Treads Armored Wheel Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Hacking Suite Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Improved EM Pulse Cannon Plasma Cannon Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Heavy Rocket Launcher Spear [Rating: 44] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Cooled Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Slots Evolved 6 | . . . . . 4 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . Utility 3 | . . . . . 2 1 . . . Weapon . | . . . . . . . . . . Parts Attached 58 | . 3 . . 4 14 15 3 4 15 Power 6 | . . . . . 1 3 . . 2 Engine 5 | . . . . . 1 2 . . 2 Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 17 | . . . . 2 5 5 1 2 2 Treads 15 | . . . . 2 4 5 1 2 1 Leg . | . . . . . . . . . . Wheel 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight 1 | . . . . . 1 . . . . Utility 15 | . 1 . . 2 3 5 . 2 2 Device 7 | . . . . . 1 2 . 2 2 Storage 2 | . 1 . . . . 1 . . . Processor 4 | . . . . 2 1 1 . . . Hackware 1 | . . . . . 1 . . . . Protection 1 | . . . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 20 | . 2 . . . 5 2 2 . 9 Energy Gun 7 | . . . . . 3 . . . 4 Energy Cannon 4 | . . . . . . 2 1 . 1 Ballistic Gun 7 | . 2 . . . 2 . . . 3 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . . . Parts Lost 28 | . . . . . 4 1 1 2 20 Power 4 | . . . . . . . . 1 3 Propulsion 9 | . . . . . 1 . 1 1 6 Utility 6 | . . . . . 1 1 . . 4 Weapon 9 | . . . . . 2 . . . 7 Highest Loss Streak 20 | . . . . . 4 1 1 1 20 Average Slot Usage (%) 90 | . 98 100 91 86 85 94 91 86 74 Engine 9 | . 14 14 14 14 9 7 7 7 6 Core 3 | . . . . . . 6 7 2 . Treads 22 | . . . . 18 27 30 29 29 24 Leg 6 | . 28 28 28 9 . . . . . Device 5 | . . . . . 6 9 7 7 6 Storage 10 | . 28 28 20 14 9 7 7 7 7 Processor 7 | . . . . 1 12 11 7 7 7 Protection 2 | . . . . . . 2 7 7 5 Energy Gun 1 | . . . . . 7 2 . . . Energy Cannon 8 | . . . . . . 12 15 15 11 Ballistic Gun 9 | . 26 28 28 28 9 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 131 | 13 53 53 53 48 54 131 131 131 125 Greatest Support 88 | 20 20 20 20 40 80 80 80 88 88 Greatest Overweight (x) 2 | . 2 2 2 2 1 1 1 1 1 Average Overweight (x) . | . 1 2 2 1 . . 1 1 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 25 25 25 25 Average Capacity 22 | 8 19 20 20 20 20 23 25 25 25 Most Carried 25 | 6 10 11 16 20 20 25 25 25 25 Average Carried 20 | 6 6 10 14 17 19 22 24 24 22 Final Capacity 25 | 8 20 20 20 20 20 25 25 25 25 Final Carried 25 | 6 10 11 16 19 20 25 24 25 13 Class Distribution -------------------- 58% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Matter Collected 1002 | 193 156 23 . 110 235 136 87 35 27 Remotely . | . . . . . . . . . . Salvage Created 2564 | . 427 . . 156 480 814 274 310 103 Parts 137 | . 29 . . 16 24 36 12 15 5 Haulers Intercepted 3 | . 1 . . . 1 1 . . . Recyclers Shooed 4 | . 2 . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 12 15 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Combat Hostiles Destroyed 42 | . 8 . . 8 4 9 7 5 1 Guns 21 | . 8 . . 8 4 1 . . . Cannons 17 | . . . . . . 8 4 5 . AOE 3 | . . . . . . . 3 . . Classes Destroyed 13 | . 3 . . 2 3 3 1 1 . Worker 1 | . . . . . . 1 . . . Builder 1 | . . . . . 1 . . . . Hauler 3 | . 1 . . . 1 1 . . . Recycler 4 | . . . . . 2 2 . . . Operator 1 | . . . . . . 1 . . . Watcher 5 | . 1 . . . 1 3 . . . Swarmer 8 | . . . . 5 . . 3 . . Grunt 20 | . 8 . . 2 2 2 3 3 . Brawler 2 | . . . . . . . 1 1 . Sentry 6 | . . . . . 2 4 . . . Demolisher 1 | . . . . 1 . . . . . Programmer 3 | . . . . . . 3 . . . Behemoth 1 | . . . . . . . . 1 . Enhanced Grunt 1 | . . . . . . . . . 1 Best Kill Streak 4 | . 4 . . 3 3 2 4 4 1 Combat Bots Only 4 | . 2 . . 3 2 1 4 4 1 Max Kills in Single Turn 2 | . 1 . . 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Data Miner (-7/Data Miner) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Damage Taken 4872 | . 389 . . 216 711 765 325 382 2084 Core 911 | . 92 . . 25 88 73 . 37 596 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 53 84 . . . . Volleys Fired 191 | . 38 . . 17 36 53 17 10 20 Largest 2 | . 2 . . 2 2 2 2 2 2 Hottest 180 | . 40 . . 40 122 122 60 180 122 Shots Fired 360 | . 76 . . 34 64 106 31 20 29 Gun 216 | . 76 . . 34 64 18 . . 24 Cannon 141 | . . . . . . 88 28 20 5 Launcher 3 | . . . . . . . 3 . . Special . | . . . . . . . . . . Kinetic 168 | . 76 . . 34 48 . . . 10 Thermal 177 | . . . . . 6 106 28 20 17 Explosive 3 | . . . . . . . 3 . . Electromagnetic 12 | . . . . . 10 . . . 2 Robot Hit Streak 36 | . 18 . . 19 26 27 11 27 36 Robot Miss Streak 3 | . 3 . . 1 2 1 1 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 2 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . Shots Hit Robots 293 | . 56 . . 26 56 88 25 18 24 Core Hits 112 | . 21 . . 13 20 26 12 10 10 Critical Hits 3 | . . . . 1 1 1 . . . Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . . Melee Attacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1 | . . . . . . . . . 1 Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6179 | . 627 . . 280 854 2327 846 673 572 Guns 2372 | . 615 . . 278 840 300 . . 339 Cannons 3450 | . . . . . . 2027 600 673 150 Explosions 246 | . . . . . . . 246 . . Melee 83 | . . . . . . . . . 83 Ramming 28 | . 12 . . 2 14 . . . . Kinetic 1663 | . 615 . . 278 619 . . . 151 Thermal 4003 | . . . . . 100 2327 600 673 303 Explosive 246 | . . . . . . . 246 . . Electromagnetic 156 | . . . . . 121 . . . 35 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 83 | . . . . . . . . . 83 Highest Corruption 1 | . . . . . . 1 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . Effects 11 | . . . . . . 4 3 1 3 Message Errors 7 | . . . . . . 2 3 . 2 Energy Discharges 1 | . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . 1 . 1 1 Overload Shots 11 | . . . . . . . . 8 3 Effects 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Overflow Damage 151 | . . . . . . 48 69 8 26 Projectiles 123 | . . . . . . 48 41 8 26 Explosions 28 | . . . . . . . 28 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 15 | . . . . . . . 15 . . Shots 1 | . . . . . . . 1 . . Rammed 4 | . . . . 1 3 . . . . Targets Rammed 7 | . 3 . . 1 3 . . . . Kicked 3 | . 3 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 310 | . 30 . . 18 3 285 10 310 229 Average Temperature 74 | . 11 . . 10 2 88 4 102 119 Received Heat Transfer 1698 | . 288 . . 51 432 312 117 162 336 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 11 | . . . . . . 8 1 2 . Heat Transferred 5593 | . . . . . 185 3219 814 744 631 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Peak Influence 256 | . 256 18 . 120 156 161 . . . Initial 29 | . . 18 . . 29 27 . . . Average 47 | . 105 18 . 42 78 33 . . . Maximum Alert Level 1 | . 1 . . . . . . . . Low Security (%) 97 | 100 73 100 . 100 100 100 . . . Level 1 2 | . 26 . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . . . 2 4 . . . Investigation 2 | . . . . . 1 1 . . . Extermination 3 | . . . . . . 3 . . . Reinforcement 1 | . . . . . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Distress Signals 3 | . 2 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 68 | . 11 . . 11 15 15 7 5 4 Peak Tracking Total 6 | . 4 . . 3 6 3 4 4 3 Tactical Retreats 8 | . 2 . . 2 3 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Traps Triggered 5 | . . . . . 1 4 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Exploded 3 | . . . . . . . . . 3 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Machines Disabled 8 | . . . . . . 8 . . . Max in Single Turn 8 | . . . . . . 8 . . . Garrison Access 2 | . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Machines Accessed 15 | . 2 . 1 . 3 6 . . 3 Terminals 6 | . 1 . . . 2 3 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . 1 . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 52 | . 6 . 1 . 10 12 . . 23 Successful 41 | . 6 . 1 . 6 5 . . 23 Failed 11 | . . . . . 4 7 . . . Catastrophic 2 | . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 13 | . 1 . . . 7 5 . . . Terminals 17 | . 2 . . . 9 6 . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 7 | . 4 . . . . 3 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . Terminal Hacks 31 | . 2 . 1 . 4 1 . . 23 Record 7 | . . . 1 . . . . . 6 Part Schematic 9 | . . . . . 1 . . . 8 Robot Schematic 6 | . . . . . . . . . 6 Prototype ID Bank 3 | . . . . . . . . . 3 Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 2 | . . . . . 1 1 . . . Patrol Status 1 | . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 5 | . 4 . . . . 1 . . . Scan Component 3 | . 2 . . . . 1 . . . Repair 2 | . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . Seal Access 2 | . . . . . 1 1 . . . Unauthorized Hacks 1 | . . . . . 1 . . . . Terminals 1 | . . . . . 1 . . . . Botnet 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 . . . 2 4 . . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 1 . . . 8 Parts Built 1 | . . . . . . 1 . . . Matter 102 | . . . . . . 102 . . . Time 51 | . . . . . . 51 . . . Total Part Build Rating 1 | . . . . . . 1 . . . Parts Repaired 2 | . 2 . . . . . . . . Time 52 | . 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Turns Passed 7349 | 3 522 41 663 1060 531 2681 640 881 327 Spaces Moved 2671 | 1 125 15 236 375 206 1066 227 323 97 Core . | . . . . . . . . . . Treads 2179 | . . . . 260 206 1066 227 323 97 Legs 492 | 1 125 15 236 115 . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 280 280 260 160 160 260 260 260 Average Speed 244 | 120 276 280 280 266 193 226 260 260 260 Slowest Speed 280 | 120 280 280 280 280 260 260 260 260 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 1 31 7 59 84 23 26 49 61 77 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . . . 1 Known Exits Taken 2 | . 1 . . . 1 . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . 1 1 1 . Scrap Searched 7 | . . 1 . 1 . . . 5 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 36 | . . . . . . 3 32 1 . Melee . | . . . . . . . . . . Projectile 5 | . . . . . . 3 1 1 . AOE 31 | . . . . . . . 31 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Total 3146 | 3 228 15 240 406 284 1235 246 345 144 Wait 136 | 3 56 . . 4 . 60 . 8 5 Move 2662 | . 124 14 235 374 205 1065 226 322 97 Hop . | . . . . . . . . . . Pick Up 42 | . 4 1 4 3 11 16 . . 3 Fast Attach 24 | . 3 . . 2 11 7 . 1 . Attach 18 | . . . . 2 1 1 1 1 12 Detach 8 | . . . 1 3 . 3 . 1 . Swap 16 | . . . . . 2 7 2 2 3 Drop 37 | . . . . . 15 19 . . 3 Fire 191 | . 38 . . 17 36 53 17 10 20 Melee 1 | . . . . . . . . . 1 Ram . | . . . . . . . . . . Kick 3 | . 3 . . . . . . . . Crush 4 | . . . . 1 3 . . . . Escape Stasis 4 | . . . . . . 4 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 17) 144 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 385 | -10/Materials | Repaired Assault Rifle 412 | -10/Materials | Repaired Lgt. Assault Rifle 526 | -10/Materials | Entered Mines 526 | -10/Mines | Discovered new exit (range 5) 553 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 555 | -10/Mines | Discovered new exit (range 5) 567 | -10/Mines | Entered Exiles 637 | -10/Exiles | Met 8R-AWN 744 | -10/Exiles | Met EX-HEX 850 | -10/Exiles | Met EX-DEC 864 | -10/Exiles | Learned location of Zion (-6) 1208 | -10/Exiles | Discovered new exit (range 10) 1230 | -10/Exiles | Entered Mines 1340 | -9/Mines | Met a Derelict bent on vengeance 1378 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1850 | -9/Mines | Assembled infested the area 1855 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2104 | -9/Mines | Learned 2 Materials zone layouts 2242 | -9/Mines | Discovered new exit (range 11) 2244 | -9/Mines | Learned Materials emergency access door positions 2290 | -9/Mines | Entered Materials 2290 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2340 | -8/Materials | Identified exit to Factory 2578 | -8/Materials | Lost 4 parts (1n1u2w) 2821 | -8/Materials | Entered Factory 2821 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3344 | -7/Factory | Build established: Scavenger-Mutant 3524 | -7/Factory | Fabricated Huge Storage Unit (x1) 3915 | -7/Factory | Discovered new exit (range 7) 3931 | -7/Factory | Identified exit to Factory 5339 | -7/Factory | Discovered new exit (range 5) 5502 | -7/Factory | Entered Lower Caves 5856 | -7/Lower Caves | Learned Factory terminal intel 6113 | -7/Lower Caves | Discovered new exit (range 9) 6142 | -7/Lower Caves | Entered another Lower Caves area 6234 | -7/Lower Caves | Discovered exit to Factory (range 10) 6442 | -7/Lower Caves | Spotted B-75 Beast 6462 | -7/Lower Caves | Destroyed B-75 Beast 6526 | -7/Lower Caves | Learned Factory emergency access door positions 6989 | -7/Lower Caves | Discovered new exit (range 13) 7023 | -7/Lower Caves | Entered Data Miner 7023 | -7/Data Miner | Discovered new exit (range 6) 7073 | -7/Data Miner | Met Data Miner 7184 | -7/Data Miner | Learned location of Section 7 (-2) 7184 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7217 | -7/Data Miner | Received God Mode back door access code from Data Miner 7263 | -7/Data Miner | Destroyed Data Miner 7271 | -7/Data Miner | Found Prototype Hackware 7274 | -7/Data Miner | Found Prototype Hackware 7281 | -7/Data Miner | Found Prototype Hackware 7281 | -7/Data Miner | Data Conduit disabled 7332 | -7/Data Miner | Core integrity fell below 50% 7343 | -7/Data Miner | Core integrity fell below 20% 7350 | -7/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- 07301_ Enhanced Grunt overheating. 07303_ Enhanced Grunt heat short circuits Prototype Device. 07303_ Enhanced Grunt overheating. 07303_ Destroyed Adv. Particle Charger. 07303_ Enhanced Grunt critical meltdown. 07306_ Imp. Heat Sink destroyed. 07308_ DU3U%6JAZX>E5XS2UPDQXLR2E2GVJFT 07309_ Lgt. Treads destroyed. 07311_ Weapon Cycler destroyed. 07313_ Adv. Beam Rifle destroyed. 07315_ Arm. Wheel destroyed. 07326_ Adv. Beam Rifle destroyed. 07331_ Lgt. Ion Engine destroyed. 07333_ Imp. EM Pulse Cannon destroyed. 07335_ Slug penetrates Enhanced Grunt. 07335_ Imp. Ion Engine destroyed. 07341_ Slug penetrates Enhanced Grunt. 07347_ Slug penetrates Data Conduit. 07348_ Gauss Rifle destroyed. 07350_ KOOCBTPMEXEYLVWVA7NWCNA8X4