Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.12 @ 21:33:03 Player: FAQ Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (1782) 1782 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 3555 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/400 Matter 294/300 Energy 280/280 System Corruption 3% Temperature Cool (9) Movement Treading (160) Location -9/Recycling Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Heat Sink Large Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY (15) --- Ion Engine Heavy Ion Engine Compact Wheel Heat Sink Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Assault Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Shotgun Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Ion Engine Heavy Ion Engine Compact Wheel Heat Sink Hardened Light Armor Plating Hacking Suite Assault Rifle Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Shotgun [Rating: 18] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 31 | 1 3 17 6 4 Power 3 | . . 2 1 . Engine 3 | . . 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | . . 3 3 2 Treads 5 | . . . 3 2 Leg 1 | . . 1 . . Wheel 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 . 7 . 2 Device 3 | 1 . 1 . 1 Storage 2 | . . 2 . . Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . 4 . 1 Artifact . | . . . . . Weapon 10 | . 3 5 2 . Energy Gun 1 | . 1 . . . Energy Cannon 1 | . . . 1 . Ballistic Gun 7 | . 2 4 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 16 | . 2 8 5 1 Power 2 | . 1 1 . . Propulsion 6 | . . 3 2 1 Utility 5 | . . 3 2 . Weapon 3 | . 1 1 1 . Highest Loss Streak 3 | . 2 2 3 1 To Critical Strikes . | . . . . . Average Backups 9 | 4 4 7 10 13 Power 1 | 1 1 . 1 2 Propulsion 1 | 2 2 1 . 1 Utility 2 | . . 1 2 4 Weapon 5 | 1 1 4 7 6 Tool/Special . | . . . . . Unused Backups 17 | . 6 3 . 8 Power 2 | . 1 . . 1 Propulsion 4 | . 2 2 . . Utility 6 | . 1 1 . 4 Weapon 5 | . 2 . . 3 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 97 77 92 97 Engine 9 | . 11 6 11 11 Treads 14 | . . . 19 32 Leg 8 | . 28 13 . . Wheel 3 | . . 7 8 . Device 11 | . 14 10 11 11 Storage 11 | . 14 11 11 11 Protection 7 | . . 6 9 10 Energy Gun 2 | . 14 . . . Energy Cannon 5 | . . . 7 11 Ballistic Gun 15 | . 13 21 13 11 Peak Build Rating 18 | 7 7 11 17 18 Average Rating 12 | 6 6 9 14 17 On Entrance 8 | 6 7 6 11 14 Avg Prop Armor Cover (%) 10 | . . 7 12 . Naked Turns . | . . . . . Heaviest Build 41 | 11 11 35 40 41 Greatest Support 60 | 20 20 26 60 60 Greatest Overweight (x) 2 | . . 2 2 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 12 | 8 8 11 15 15 Most Carried 15 | 5 8 9 13 15 Average Carried 9 | 4 4 7 10 13 Final Capacity 15 | 8 8 15 15 15 Final Carried 14 | 4 7 9 11 14 Class Distribution -------------------- 52% | Mutant 30% | Scavenger-Mutant 17% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Matter Collected 1497 | 218 32 592 450 205 Remotely . | . . . . . Salvage Created 2629 | 119 361 654 862 633 Parts 153 | 4 26 47 48 28 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 3 | 1 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Combat Hostiles Destroyed 53 | . 12 22 15 4 Guns 33 | . 9 15 9 . Cannons 7 | . . . 3 4 AOE 13 | . 3 7 3 . Classes Destroyed 14 | 2 5 3 . 4 Worker 4 | . 1 1 2 . Builder 1 | . . . . 1 Tunneler 2 | 1 . 1 . . Hauler 2 | . 1 . 1 . Recycler 10 | 1 1 . 3 5 Operator 3 | . 1 1 1 . Watcher 2 | . . 1 1 . Swarmer 21 | . 9 10 2 . Grunt 16 | . 3 4 9 . Brawler 1 | . . . . 1 Duelist 1 | . . 1 . . Sentry 12 | . . 7 4 1 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 10 | 2 5 8 10 5 Combat Bots Only 7 | . 3 7 6 3 Max Kills in Single Turn 5 | 1 5 2 2 1 Gunslinging . | . . . . . Exploded 3 | . 3 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Hostile Shots Fired 274 | . 63 122 66 23 Missed 79 | . 21 36 18 4 Hits 195 | . 42 86 48 19 Melee 1 | . . . . 1 Projectile 194 | . 42 86 48 18 Critical Strikes 4 | . . 1 1 2 Damage Taken 2512 | . 384 1196 647 285 Core 469 | . 62 261 92 54 Absorbed by Shields 4 | . . . . 4 Core Remaining (%) 87 | 100 75 . . . Volleys Fired 222 | 8 55 81 58 20 Largest 2 | 2 2 2 2 2 Hottest 91 | 60 80 46 91 91 Shots Fired 414 | 16 100 149 109 40 Gun 340 | 16 100 139 65 20 Cannon 58 | . . . 38 20 Launcher 16 | . . 10 6 . Special . | . . . . . Kinetic 281 | 8 49 139 65 20 Thermal 117 | 8 51 . 38 20 Explosive 16 | . . 10 6 . Electromagnetic . | . . . . . Robot Hit Streak 11 | 4 8 10 11 10 Robot Miss Streak 5 | 3 5 5 4 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 228 | 9 50 77 65 27 Core Hits 117 | 4 26 39 35 13 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 2 | . . 1 1 . Critical Strikes 4 | . . 2 2 . Destroy 4 | . . 2 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5065 | 80 832 1993 1670 490 Guns 2594 | 80 531 1080 708 195 Cannons 685 | . . . 390 295 Explosions 1769 | . 301 913 555 . Melee . | . . . . . Ramming 17 | . . . 17 . Kinetic 2239 | 36 220 1080 708 195 Thermal 1228 | 44 311 188 390 295 Explosive 1581 | . 301 725 555 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Message Errors 3 | . . . . 3 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 7 | . . 7 . . Projectiles . | . . . . . Explosions 7 | . . 7 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 151 | . . 143 8 . Shots 2 | . . 2 . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 107 | 40 78 16 72 107 Average Temperature 18 | 21 25 6 14 14 Received Heat Transfer 651 | . 72 279 273 27 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 2146 | 100 675 150 703 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Maximum Alert Level 2 | . 1 2 2 . Low Security (%) 69 | 100 77 35 58 100 Level 1 24 | . 22 49 35 . Level 2 5 | . . 15 5 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 500 | 5 240 500 415 175 Initial 193 | . . 93 193 155 Average 146 | 3 76 259 218 47 Influence Increases 1891 | 10 391 813 510 167 Destroy 0b10 Robot/C 1060 | . 240 440 300 80 Destroy 0b10 Robot/NC 120 | 10 20 20 40 30 Destroy Leader 258 | . 42 122 94 . Successful Hack 44 | . 16 . 1 27 Select Force Hacks 30 | . . . . 30 Disable Machine 165 | . 60 60 45 . Destroy Structure 139 | . 13 111 15 . Lose Combat Pursuer 75 | . . 60 15 . Influence Decreases 1891 | 10 168 578 569 566 Entered New Map 639 | . . 130 265 244 Time Decay 1074 | 10 148 368 254 294 Lost Part 160 | . 20 80 50 10 Lost Ally 18 | . . . . 18 Squads Dispatched 9 | . 2 3 4 . Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 7 | . 2 2 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Distress Signals 6 | . 4 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 20 30 19 6 Peak Tracking Total 5 | . 4 5 5 3 Tactical Retreats 3 | . . 2 1 . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Machines Disabled 11 | . 4 4 3 . Max in Single Turn 3 | . 3 2 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Machines Accessed 14 | . 2 1 4 7 Terminals 13 | . 2 1 4 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 35 | . 7 1 10 17 Successful 23 | . 5 . 5 13 Failed 12 | . 2 1 5 4 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 27 | . 6 1 5 15 Terminals 34 | . 7 1 10 16 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 . 3 1 Robot Analysis 1 | . 1 . . . Open Door 1 | . . . 1 . Branch Access Points 3 | . 1 . 1 1 Registered Components 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 17 | . 3 . 2 12 Terminals 16 | . 3 . 2 11 Botnet 10 | . 2 . 2 6 Skim 6 | . 1 . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Tunnel 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 1 2 3 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 10 | . . . . 10 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Total Allies 10 | . . . . 10 Largest Group 10 | . . . . 10 Highest-Rated Group 168 | . . . . 168 Highest-Rated Ally 34 | . . . . 34 Total Orders . | . . . . . Ally Attacks 3 | . . . . 3 Total Damage 31 | . . . . 31 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Active Infowar (turns) 982 | 11 447 524 . . Seismic 982 | 11 447 524 . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Turns Passed 2860 | 40 447 840 546 987 Spaces Moved 1386 | 13 241 438 227 467 Core . | . . . . . Treads 531 | . . . 64 467 Legs 484 | 13 241 230 . . Wheels 371 | . . 208 163 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 120 120 90 105 160 Average Speed 140 | 120 120 130 136 162 Slowest Speed 260 | 120 120 260 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 2 47 55 53 72 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 151 | . 16 125 10 . Melee . | . . . . . Projectile . | . . . . . AOE 151 | . 16 125 10 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Total 1893 | 23 310 553 353 654 Wait 73 | . 3 8 53 9 Move 1382 | 12 240 437 226 467 Hop . | . . . . . Pick Up 12 | . 6 1 1 4 Fast Attach 20 | 1 . 9 6 4 Attach 9 | . 3 4 2 . Detach 7 | . 1 1 4 1 Swap 12 | . . 11 1 . Drop 8 | 2 2 1 1 2 Fire 222 | 8 55 81 58 20 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 147 | . . . . 147 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sub]) -9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / *Sto x2) -9/Storage -9/Recycling History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 2) 41 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 10) 455 | -10/Materials | Discovered new exit (range 16) 481 | -10/Materials | Identified exit to Mines 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 490 | -9/Materials | Discovered new exit (range 14) 626 | -9/Materials | Discovered new exit (range 11) 945 | -9/Materials | Discovered new exit (range 6) 1125 | -9/Materials | Core integrity fell below 50% 1193 | -9/Materials | Discovered new exit (range 15) 1234 | -9/Materials | Destroyed 7 combat bots 1326 | -9/Materials | Discovered new exit (range 2) 1328 | -9/Materials | Entered Storage 1677 | -9/Storage | Build established: Scavenger-Mutant 1703 | -9/Storage | Core integrity fell below 20% 1772 | -9/Storage | Identified exit to Recycling 1867 | -9/Storage | Used back door to open Recycling access 1868 | -9/Storage | Lost 3 parts (1n1u1w) 1874 | -9/Storage | Entered Recycling 2664 | -9/Recycling | Build established: Commander-Mutant 2853 | -9/Recycling | Learned 2 Storage zone layouts 2861 | -9/Recycling | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- >>Force(Tunnel) DISCOVERED[-4/Factory] 02813_ System corrupted: Component data lost. 02849_ Mercenary 2a destroyed. 02849_ Door malfunctions. 02851_ System corrupted: Substantial component data lost. 02852_ R-06 Scavenger collects Sml. Laser. 02853_ >> SKIM: Stored Storage zone layouts (x2). 02853_ Slug penetrates Wall. 02856_ P-60 Hacker resets R-06 Scavenger, system corruption cleaned. 02856_ Slug penetrates Wall. 02856_ R-06 Scavenger collects Aluminum Leg. 02858_ Chain reaction triggered in Rnf. Ion Engine. 02858_ Bruiser 2a destroyed. 02858_ Grenadier 2a destroyed. 02858_ Commando 2a destroyed. 02858_ Destroyed Imp. Heat Sink. 02859_ I-25 Savior suffers critical hit (Burn). 02859_ R-06 Scavenger collects Launcher Guidance Computer. 02861_ Defender 2a destroyed. 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