Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.10.30 @ 19:25:28 // Halloween2020/ForbiddenLore

Player: adark

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (6)       30
Value Destroyed (120)      120
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 2550

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     191/300
Energy                     59/100
System Corruption          0%
Temperature                Cool (466)
Movement                   Flying (40)
Location                   -7/Deep Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
    VTOL Module
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
    Tactical Coordination Suite
    Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               VTOL Module
               VTOL Module
               VTOL Module
               VTOL Module
>              --- UTILITY ----------
  Experimental Sensor Array
       Zionite Light Carapace
               Hacking Drone Bay
>              --- WEAPON -----------
         Small Laser
       Zionite Phaser-S
>              --- INVENTORY --------
               VTOL Module
               Tactical Coordination Suite
               Bore Cannon
               Datajack
[Rating: 41]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VTOL Module
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Light Armor Plating
  Device                   Experimental Sensor Array
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Cannon         Bore Cannon

 Build                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Slots Evolved              3    | .   1   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  1    | .   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             23   | 7   2   2   3   1   4   4   
  Power                    2    | 1   .   .   1   .   .   .   
    Engine                 1    | 1   .   .   .   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | 2   2   .   2   1   .   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 6    | .   2   .   2   1   .   1   
  Utility                  8    | 2   .   1   .   .   4   1   
    Device                 5    | .   .   1   .   .   4   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              1    | 1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | 1   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   5    | 2   .   1   .   .   .   2   
    Energy Gun             4    | 2   .   1   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   .   2   2   
Parts Lost                 12   | .   1   .   .   .   .   11  
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   4   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   4    | .   1   .   .   .   .   3   
  Highest Loss Streak      11   | .   1   .   .   .   .   11  
Average Slot Usage (%)     95   | .   87  84  100 100 99  80  
  Engine                   3    | .   12  12  6   .   .   .   
  Core                     7    | .   .   .   4   10  10  7   
  Leg                      1    | .   9   .   .   .   .   .   
  Flight                   35   | .   15  25  40  40  40  32  
  Device                   15   | .   .   7   10  10  21  21  
  Processor                5    | .   12  12  10  10  2   .   
  Protection               7    | .   12  12  10  10  5   1   
  Energy Gun               19   | .   25  14  20  20  20  15  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             14   | 11  11  12  12  12  13  14  
  Greatest Support         20   | 20  20  10  20  20  20  20  
  Greatest Overweight (x)  1    | .   1   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   
  Most Carried             4    | .   4   3   2   3   4   4   
  Average Carried          2    | .   2   3   1   2   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   
  Final Carried            4    | .   3   3   2   3   4   2   

 Class Distribution 
--------------------
 67% | Hacker-Sprinter
 32% | Hacker-Mutant

 Dominant Class 
----------------
   Hacker-Mutant | -10/Materials
   Hacker-Mutant | -10/Mines
 Hacker-Sprinter | -9/Materials
 Hacker-Sprinter | -9/Mines
 Hacker-Sprinter | -7/Zion
 Hacker-Sprinter | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Zio Dee 
Matter Collected           310  | 163 16  85  46  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            234  | .   33  .   201 .   .   .   
  Parts                    10   | .   3   .   7   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Combat Hostiles Destroyed  4    | .   2   .   2   .   .   .   
  Guns                     4    | .   2   .   2   .   .   .   
Classes Destroyed          4    | .   1   .   3   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Swarmer                  2    | .   2   .   .   .   .   .   
  Grunt                    2    | .   .   .   2   .   .   .   
Best Kill Streak           4    | .   2   .   4   .   .   .   
  Combat Bots Only         2    | .   2   .   2   .   .   .   
Max Kills in Single Turn   2    | .   1   .   2   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Damage Taken               1320 | .    105  .    84   .    .    1131 
  Core                     419  | .    14   .    27   .    .    378  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         97   | 100  .    94   .    .    .    .    
Volleys Fired              17   | .    3    .    4    .    .    10   
  Largest                  2    | .    2    .    2    .    .    2    
  Hottest                  100  | .    90   .    80   .    .    100  
Shots Fired                27   | .    6    .    8    .    .    13   
  Gun                      20   | .    6    .    8    .    .    6    
  Cannon                   7    | .    .    .    .    .    .    7    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    .    7    
  Thermal                  13   | .    6    .    4    .    .    3    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          4    | .    .    .    4    .    .    .    
  Phasic                   3    | .    .    .    .    .    .    3    
  Robot Hit Streak         18   | .    5    .    13   .    .    18   
  Robot Miss Streak        2    | .    .    .    .    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    
Shots Hit Robots           24   | .    5    .    8    .    .    11   
  Core Hits                12   | .    2    .    7    .    .    3    
  Critical Hits            4    | .    .    .    .    .    .    4    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           569  | .    71   .    211  .    .    287  
  Guns                     306  | .    71   .    102  .    .    133  
  Cannons                  154  | .    .    .    .    .    .    154  
  Explosions               109  | .    .    .    109  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  154  | .    .    .    .    .    .    154  
  Thermal                  259  | .    71   .    154  .    .    34   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          57   | .    .    .    57   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Phasic                   99   | .    .    .    .    .    .    99   
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        514  | .    135  .    126  2    2    514  
  Average Temperature      105  | .    68   .    54   2    2    312  
  Received Heat Transfer   582  | .    45   .    60   .    .    477  
  Effects                  2    | .    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    
  Heat Transferred         504  | .    186  .    300  .    .    18   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Peak Influence             136  | .   95  23  136 37  .   .   
  Initial                  37   | .   .   23  6   37  .   .   
  Average                  25   | .   21  23  70  37  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Zio Dee 
Distress Signals           1    | .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              25   | .   6   .   10  .   .   9   
  Peak Tracking Total      9    | .   6   .   7   .   .   9   
  Tactical Retreats        .    | .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   4   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Zio Dee 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Zio Dee 
Machines Accessed          7    | .   1   1   4   .   1   .   
  Terminals                5    | .   1   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                27   | .   3   1   19  .   4   .   
  Successful               22   | .   2   1   15  .   4   .   
  Failed                   5    | .   1   .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   23   | .   3   1   13  .   6   .   
  Terminals                22   | .   3   .   19  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   1   5   .   4   .   
  Part Schematic           4    | .   .   .   .   .   4   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Reprogram Traps          2    | .   .   .   2   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   2   .   10  .   .   .   
  Terminals                12   | .   2   .   10  .   .   .   
    Assimilate             5    | .   1   .   4   .   .   .   
    Botnet                 5    | .   1   .   4   .   .   .   
    Operators              2    | .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  
------------               Run  | Scr Mat Min Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Zio Dee 
Total Allies               6    | .   .   .   .   2   4   .   
  Largest Group            4    | .   .   .   .   2   4   .   
  Highest-Rated Group      155  | .   .   .   .   55  155 .   
  Highest-Rated Ally       40   | .   .   .   .   31  40  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   
Drone Launches             1    | .   .   .   .   .   .   1   
  Drone Recoveries         1    | .   .   .   .   .   .   1   

 Exploration                    | -11 -10 -10 -9  -9  -7  -7  
-------------              Run  | Scr Mat Min Mat Min Zio Dee 
Turns Passed               1282 | 192 135 98  98  91  585 83  
Spaces Moved               1588 | 29  102 214 178 106 843 116 
  Core                     7    | 7   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     59   | 22  37  .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   1522 | .   65  214 178 106 843 116 
  Fastest Speed            31   | 50  37  37  31  31  31  31  
  Average Speed            39   | 103 116 42  31  31  31  33  
  Slowest Speed            120  | 120 120 117 31  31  31  120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            4    | .   .   .   .   .   .   4   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       37   | 4   29  58  28  27  85  32  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .   .   .   .   .   3   .   
  Known Exits Taken        5    | 1   1   1   1   .   1   .   
  Unknown Exits Taken      1    | .   .   .   .   1   .   .   
Scrap Searched             3    | .   .   1   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          3    | .   .   .   2   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   1   
  AOE                      2    | .   .   .   2   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -9   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Total                      2201 | 187  112  219  211  162  1166 144  
  Wait                     567  | 152  .    4    26   56   313  16   
  Move                     1577 | 28   101  213  177  105  842  111  
  Hop                      1    | .    .    .    .    .    .    1    
  Pick Up                  7    | .    4    .    1    .    2    .    
  Fast Attach              16   | 7    1    2    .    .    4    2    
  Attach                   5    | .    1    .    2    .    .    2    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     2    | .    .    .    1    1    .    .    
  Drop                     9    | .    2    .    .    .    5    2    
  Fire                     17   | .    3    .    4    .    .    10   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion (discovered 2 exits: *Dee / *Pro)
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Identified exit to Materials
    9 | -11/Scrapyard | Discovered exit to Materials (range 15)
  193 | -11/Scrapyard | Entered Materials
  193 | -10/Materials | Evolved 1 slot: Utility x1
  303 | -10/Materials | Build established: Hacker-Mutant
  312 | -10/Materials | Identified exit to Mines
  312 | -10/Materials | Discovered exit to Mines (range 16)
  328 | -10/Materials | Entered Mines
  349 | -10/Mines     | Assembled infested the area
  367 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  367 | -10/Mines     | Found Prototype Device
  367 | -10/Mines     | Identified Exp. Sensor Array
  395 | -10/Mines     | Met 8R-AWN
  418 | -10/Mines     | Identified exit to Materials
  418 | -10/Mines     | Discovered exit to Materials (range 7)
  426 | -10/Mines     | Entered Materials
  426 | -9/Materials  | Evolved 2 slots: Propulsion x2
  519 | -9/Materials  | Identified exit to Mines
  519 | -9/Materials  | Discovered exit to Mines (range 15)
  524 | -9/Materials  | Entered Mines
  563 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  615 | -9/Mines      | Entered Zion
  615 | -7/Zion       | Accompanied by 2 allies
  630 | -7/Zion       | Learned 8 Factory zone layouts
  665 | -7/Zion       | Led the pair of lost Derelicts to a safe place
  684 | -7/Zion       | Learned location of Data Miner (-6)
  686 | -7/Zion       | Identified exit to Proximity Caves
  693 | -7/Zion       | Learned Factory emergency access door positions
  720 | -7/Zion       | Build established: Hacker-Sprinter
  784 | -7/Zion       | Found Prototype Device
  784 | -7/Zion       | Identified Bomb Factory No. 2
  795 | -7/Zion       | Learned location of Armory (-3)
  833 | -7/Zion       | Imprinted
  835 | -7/Zion       | Declared Zion's savior
  899 | -7/Zion       | Given the Hacking Drone Bay
  918 | -7/Zion       | Found Prototype Device
  918 | -7/Zion       | Identified Hacking Drone Bay
  969 | -7/Zion       | Received a hallucinogenic algorithm
  996 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 1088 | -7/Zion       | Opened final containment barrier to the Deep Caves
 1092 | -7/Zion       | Identified exit to Deep Caves
 1092 | -7/Zion       | Discovered exit to Deep Caves (range 5)
 1093 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 1200 | -7/Zion       | Entered Deep Caves
 1200 | -7/Deep Caves | Accompanied by 4 allies
 1251 | -7/Deep Caves | Attacked by Z-Imprinter
 1274 | -7/Deep Caves | Core integrity fell below 50%
 1279 | -7/Deep Caves | Core integrity fell below 20%
 1283 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
01258_ Zio. Light Carapace destroyed.
01259_ VTOL Module destroyed.
01261_ Sml. Laser destroyed.
01261_ VTOL Module destroyed. <x2>
01261_ Zio. Phaser-S destroyed.
01265_ Exp. Sensor Array destroyed.
01267_ Lgt. Nuclear Core destroyed.
01267_ HV Slug penetrates Z-Imprinter. <x2>
01269_ Z-Imprinter suffers critical hit.
01269_ Destroyed Adv. Reaction Control System.
01275_ HV Slug penetrates Z-Imprinter.
01275_ Z-Imprinter suffers critical hit.
01275_ Destroyed Prototype Device.
01276_ Bore Cannon permanently disabled.
01276_ Overheating: Short circuit.
01277_ Hacking Drone Bay destroyed.
[Achievement: Cya!]
01279_ Overheating: Core damaged (-80).
01281_ VTOL Module destroyed.
01283_ Broken Bore Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????#""#?????????????????? |
| ????????????????????????????#  #????############## |
| ????????????????????????????#[!#?####              |
| ???????????????????????????## =###                 |
| ???????????????????????#####" ###                  |
| ???????????????????????#   #;z"#                   |
| ??????????        #   ##   z#z                     |
| ??????????               @ zz  z                   |
| ??????????                  zI                     |
| ???????????#                                       |
| ???????????##                                      |
| ???????????#                     """""   """"""    |
| ????????????                     """"""""""""""    |
| ????????????                     """"""""""""""    |
| ????????????                     """"""""""""""    |
| ?????????????                    """""""""""       |
| ?????????????                    """"""""""""""    |
| ??????????????                   ""????""""""""    |
| ??????????????                   ""????""""""""    |
| ????????????????                 "?????""""""""    |
| ??????????????????               "?????""" " "     |
| ?????????????????????             ?????""""        |
| ???????????????????????          ??????"""         |
| ???????????????????????????????????????""""        |
| ???????????????????????????????????????""""        |
| ????????????????????????????????????????"""""      |
| ????????????????????????????????????????"""""""    |
| ???????????????????????????????????????"           |
| ???????????????????????????????????????"   """     |
| ????????????????????????????????????????  """""    |
| ???????????????????????????????????????? ?""""""   |
| ???????????????????????????????????????????"""""   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              275
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             400
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                63
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
 Hvy. Beamcaster | -7/Zion | Free
      Beamcaster | -7/Zion | Free
        Riot Gun | -7/Zion | Free
          Ripper | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!

 Challenges 
------------
None

 Game 
------
Seed              BehemothHeatArmor
  Manual?         0
Play Time         00:22:02
  Cumulative      37.2 hours
  Start           2020.10.30 @ 19:01:44
  End             2020.10.30 @ 19:25:28
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Halloween2020/ForbiddenLore
Game No.          86
  Rogue           78
  Adventurer      4
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          43
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              28/SmallcapsGlow
Map View          67x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 736f76d2-c5ac-4e3e-a03e-85b81d0a8dfc