Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.18 @ 16:10:46

Player: CrossedViper

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (20)       4000
Robots Destroyed (423)     2115
Value Destroyed (14090)    14090
Prototype IDs (61)         1220
Alien Tech Used (0)        0
Bonus (3817)               3817
              TOTAL SCORE: 29242

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3890
Follower Combat Kills      282
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -1855

 Cogmind 
---------
Core Integrity             0/1450
Matter                     202/300
Energy                     99/100
System Corruption          12%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (14) -----
               Spectral Analyzer
      Advanced Target Analyzer
  Experimental Target Analyzer
      Advanced Core Analyzer
>              --- WEAPON (4) -------
               Plasma Lance
>              --- INVENTORY (4) ----
  Experimental Transmission Jammer
               5H-AD0's Cloak
               Thief Drone Bay (3/3)
               5H-AD0's Sniper Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
         Medium Storage Unit
  High-capacity Storage Unit
                Spectral Analyzer
       Advanced Target Analyzer
   Experimental Target Analyzer
       Advanced Core Analyzer
       Improved Overload Amplifier
   Experimental Transmission Jammer
          Heavy Insulated Plating
          Heavy Insulated Plating
          Heavy Insulated Plating
>               --- WEAPON -----------
         Guided Micro-nuke Launcher
                Plasma Lance
                Plasma Lance
>               --- INVENTORY --------
       Advanced Myomer Leg
                Coolant Network
        Zionite Biocell
                5H-AD0's Cloak
        Zionite Weapon Casing
                Thief Drone Bay
                Bomb Factory No. 2
                Railgun
                8R-AWN's Boregun
                5H-AD0's Sniper Rifle
         Guided Micro-nuke Launcher
[Rating: 161]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Angular Momentum Engine
  Power Core               Reinforced Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Biometal Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Weapon Cycler
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     8R-AWN's Boregun
  Energy Gun               Improved Heavy Laser
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            8R-AWN's Boregun
  Launcher                 EMP Blaster
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res 
Slots Evolved              16   | .   .   .   .   .   4   .   .   2   .   .   2   .   .   .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   2   2   2   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             316  | .   7   5   15  .   31  19  7   19  5   1   17  1   12  28  29  1   11  16  37  55  
  Power                    24   | .   .   1   1   .   1   .   .   .   .   .   2   .   1   7   1   .   2   .   1   7   
    Engine                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Core                   13   | .   .   1   1   .   1   .   .   .   .   .   1   .   1   6   .   .   2   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   7   
  Propulsion               75   | .   3   3   5   .   14  2   2   4   1   1   6   .   .   7   4   .   1   3   9   10  
    Treads                 50   | .   3   1   4   .   8   2   2   4   1   1   3   .   .   7   .   .   .   3   4   7   
    Leg                    23   | .   .   2   1   .   6   .   .   .   .   .   3   .   .   .   4   .   1   .   5   1   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  109  | .   2   1   4   .   11  2   2   7   .   .   2   .   3   8   15  1   6   6   18  21  
    Device                 43   | .   .   .   4   .   5   .   1   2   .   .   1   .   1   3   6   .   2   .   9   9   
    Storage                9    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   3   .   2   
    Processor              8    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   1   3   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             48   | .   1   .   .   .   4   1   1   5   .   .   1   .   2   5   7   1   4   2   8   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   108  | .   2   .   5   .   5   15  3   8   4   .   7   1   8   6   9   .   2   7   9   17  
    Energy Gun             16   | .   1   .   .   .   .   5   2   4   .   .   2   .   .   .   .   .   .   .   2   .   
    Energy Cannon          18   | .   .   .   .   .   2   6   .   2   2   .   3   .   2   .   1   .   .   .   .   .   
    Ballistic Gun          34   | .   1   .   4   .   3   1   .   .   .   .   1   1   3   4   4   .   .   5   2   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               27   | .   .   .   .   .   .   3   1   2   2   .   1   .   3   1   .   .   .   1   2   11  
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  32   | .   .   .   5   .   2   6   .   .   .   .   1   .   .   .   8   .   .   2   2   6   
Parts Lost                 87   | .   1   1   4   .   2   .   2   1   .   .   2   .   6   5   2   3   1   1   18  38  
  Power                    15   | .   .   .   1   .   .   .   .   .   .   .   1   .   .   3   .   1   .   .   2   7   
  Propulsion               21   | .   .   1   2   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   6   10  
  Utility                  30   | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   2   1   1   8   14  
  Weapon                   21   | .   1   .   1   .   2   .   1   .   .   .   .   .   4   2   1   .   .   .   2   7   
  Highest Loss Streak      13   | .   1   1   4   .   1   .   1   1   .   .   2   .   6   4   2   1   1   1   11  13  
Average Slot Usage (%)     94   | .   98  100 98  100 97  99  99  98  100 100 94  100 94  96  99  94  95  95  81  63  
  Engine                   1    | .   14  5   .   .   .   .   .   .   .   .   .   6   6   .   .   .   .   .   .   .   
  Core                     7    | .   .   8   13  14  8   9   9   7   7   7   7   6   6   11  8   3   7   10  6   .   
  Treads                   16   | .   15  9   8   28  24  27  26  22  23  23  16  20  20  20  9   .   .   5   10  5   
  Leg                      4    | .   11  18  19  .   1   .   .   .   .   .   2   .   .   .   10  20  17  9   2   4   
  Device                   10   | .   .   .   3   14  20  13  9   6   7   7   12  13  12  14  13  12  10  10  12  8   
  Storage                  14   | .   14  14  14  14  14  18  18  15  15  15  13  13  13  13  13  13  11  14  14  9   
  Processor                3    | .   8   .   .   .   .   4   9   7   7   7   6   6   1   .   .   .   .   5   4   10  
  Protection               10   | .   4   14  9   .   8   9   9   14  15  15  6   6   6   8   12  13  22  19  12  1   
  Energy Gun               4    | .   21  14  9   .   .   6   8   11  7   7   7   13  4   .   .   .   .   .   .   .   
  Energy Cannon            5    | .   .   .   .   .   7   9   9   9   13  15  16  12  5   6   5   5   .   .   .   .   
  Ballistic Gun            8    | .   6   14  14  28  10  1   .   .   .   .   1   .   10  17  19  18  11  14  10  1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             174  | 12  13  41  66  66  87  90  87  102 97  95  119 119 126 113 105 103 108 144 155 174 
  Greatest Support         98   | 20  40  40  40  40  72  62  62  62  68  71  80  80  80  86  84  80  80  80  98  83  
  Greatest Overweight (x)  18   | .   .   2   2   1   4   1   1   2   1   1   3   1   1   1   3   1   1   5   4   18  
  Average Overweight (x)   1    | .   .   1   1   1   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   2   
Largest Inventory Capacity 26   | .   6   12  12  12  18  18  18  18  18  18  18  18  18  18  18  18  18  26  26  26  
  Average Capacity         17   | .   6   11  12  12  15  18  18  18  18  18  18  18  18  18  18  18  18  25  26  19  
  Most Carried             26   | .   6   12  12  12  18  18  18  18  18  18  18  18  18  18  18  18  18  22  26  26  
  Average Carried          16   | .   5   10  11  11  15  17  17  17  18  18  17  17  16  17  16  17  17  19  22  16  
  Final Capacity           26   | 6   6   12  12  12  18  18  18  18  18  18  18  18  18  18  18  18  18  26  26  4   
  Final Carried            21   | 6   6   12  12  12  18  18  18  18  18  18  18  18  18  18  17  17  18  21  18  4   

 Class Distribution 
--------------------
 38% | Mutant
 20% | Scavenger-Tank
 17% | Scavenger-Mutant
 11% | Tank
  7% | Gunner
  3% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -8/Garrison
             Tank | -7/Factory
             Tank | -7/Lower Caves
             Tank | -7/Lower Caves
           Gunner | -6/Factory
           Gunner | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Zion
   Scavenger-Tank | -6/Deep Caves
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
   Scavenger-Tank | -4/Factory
   Scavenger-Tank | -3/Research
 Scavenger-Mutant | -2/Research

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Low  Low  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Res  Res  
Matter Collected           8742  | 193  79   67   65   244  492  267  80   235  148  28   62   123  284  2260 476  277  381  323  1029 1629 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            17909 | .    283  97   16   204  1508 828  913  1010 814  209  125  185  746  2786 413  214  755  529  2628 3646 
  Parts                    942   | .    17   3    .    6    93   50   44   57   24   7    6    4    24   212  24   7    48   23   156  137  
Haulers Intercepted        17    | .    1    .    .    .    4    6    .    1    .    .    .    .    .    .    .    .    .    1    .    4    
Recyclers Shooed           10    | .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    4    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      48    | .    .    .    .    .    .    .    .    .    16   7    .    4    11   .    .    10   .    .    .    .    
  Prevented                25    | .    .    .    .    .    .    .    .    .    10   .    .    .    15   .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res 
Combat Hostiles Destroyed  239  | .   9   2   .   6   25  13  17  19  13  4   2   3   14  6   7   4   8   8   29  50  
  Melee                    11   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   7   
  Guns                     97   | .   9   2   .   6   8   4   8   4   .   .   .   1   4   6   7   4   8   4   17  5   
  Cannons                  50   | .   .   .   .   .   16  5   7   10  5   2   2   2   1   .   .   .   .   .   .   .   
  AOE                      76   | .   .   .   .   .   .   4   2   5   7   2   .   .   7   .   .   .   .   4   8   37  
Classes Destroyed          22   | .   3   .   1   1   5   1   .   2   .   1   .   .   .   4   1   .   1   .   2   .   
  Worker                   21   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   5   13  
  Builder                  19   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   8   8   
  Tunneler                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Hauler                   17   | .   1   .   .   .   4   6   .   1   .   .   .   .   .   .   .   .   .   1   .   4   
  Recycler                 17   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   4   9   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Operator                 4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Watcher                  9    | .   .   .   .   .   3   1   .   2   .   .   .   .   .   .   .   .   1   .   1   1   
  Swarmer                  60   | .   6   .   .   .   10  7   3   7   6   .   .   .   6   .   .   3   .   4   .   8   
  Grunt                    78   | .   3   2   .   2   8   1   10  3   4   3   .   2   6   .   .   .   5   3   8   18  
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   3   
  Duelist                  9    | .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   2   3   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Sentry                   31   | .   .   .   .   .   5   5   3   3   1   .   2   .   1   .   .   .   3   1   5   2   
  Hunter                   12   | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   9   
  Programmer               25   | .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   1   .   .   13  5   
  Zionite                  96   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   
  Z-Light                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Tinkerer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Assembled                7    | .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Marauder                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mutant                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Best Kill Streak           35   | .   3   2   .   3   5   4   7   7   5   4   1   3   7   17  4   2   7   6   11  35  
  Combat Bots Only         13   | .   3   2   .   3   4   4   7   6   5   4   1   3   7   1   4   2   3   5   7   13  
Max Kills in Single Turn   5    | .   1   1   1   1   1   2   2   1   2   2   1   1   2   3   1   1   1   2   3   5   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Exploded                 4    | .   .   .   .   .   .   2   2   1   2   2   .   .   2   .   .   .   .   2   2   4   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  EX-HEX (-10/Exiles)
  Imprinter (-6/Zion)
  5H-AD0 (-6/Deep Caves)

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -4    -3    -2    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Sto   Gar   Fac   Low   Low   Fac   Low   Low   Zio   Dee   Pro   Fac   Fac   Res   Res   
Damage Taken               24035 | .     375   154   393   240   1147  407   954   1267  573   48    468   52    1356  1939  554   798   932   448   4317  7613  
  Core                     3342  | .     141   15    33    .     119   21    69    160   112   14    38    .     110   205   88    83    98    .     570   1466  
  Absorbed by Shields      12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    
Core Remaining (%)         66    | 100   .     .     .     24    .     .     62    .     .     59    .     .     .     .     .     38    90    100   56    .     
Volleys Fired              852   | .     38    12    8     14    118   56    51    50    36    4     6     3     26    203   16    23    37    17    73    61    
  Largest                  4     | .     2     2     2     2     2     2     2     3     3     3     4     4     4     4     4     3     2     4     4     2     
  Hottest                  229   | .     90    60    40    60    88    180   151   190   170   170   200   229   196   165   165   63    30    98    105   55    
Shots Fired                1841  | .     67    24    11    28    226   96    98    121   67    12    18    12    64    576   44    43    66    37    163   68    
  Gun                      1222  | .     67    24    6     28    122   35    47    57    20    4     6     6     26    421   39    43    66    32    149   24    
  Cannon                   464   | .     .     .     .     .     104   48    49    53    31    8     10    6     15    135   5     .     .     .     .     .     
  Launcher                 150   | .     .     .     .     .     .     13    2     11    16    .     2     .     23    20    .     .     .     5     14    44    
  Special                  5     | .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  978   | .     17    12    6     28    122   4     .     .     .     .     1     .     19    421   39    43    66    32    144   24    
  Thermal                  431   | .     45    .     .     .     104   79    78    53    31    8     14    9     10    .     .     .     .     .     .     .     
  Explosive                46    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    32    
  Electromagnetic          381   | .     5     12    .     .     .     13    20    68    36    4     3     3     35    155   5     .     .     5     5     12    
  Robot Hit Streak         34    | .     7     7     7     4     13    14    34    17    31    7     10    13    12    13    7     8     5     9     14    20    
  Robot Miss Streak        11    | .     2     4     2     4     11    5     2     2     3     1     2     1     4     3     5     3     2     3     3     2     
  Penetration Max          2     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     1     .     2     1     
  Secondary Targets        13    | .     2     .     .     2     .     .     .     .     .     .     .     .     .     6     .     1     .     .     1     1     
    Max Gunslinging Chain  2     | .     1     .     .     1     .     .     .     .     .     .     .     .     .     2     .     1     .     .     1     1     
Shots Hit Robots           1118  | .     45    14    7     14    140   47    70    87    44    8     13    8     38    297   24    15    36    23    108   80    
  Core Hits                748   | .     16    8     3     8     63    24    35    48    34    6     7     6     40    123   12    6     23    19    84    183   
  Critical Hits            139   | .     .     .     .     9     14    .     2     .     1     .     .     .     .     52    2     1     13    1     34    10    
  Critical Kills           48    | .     .     .     .     5     5     .     1     .     1     .     .     .     .     18    2     1     4     .     8     3     
  Critical Parts Destroyed 81    | .     .     .     .     4     9     .     1     .     .     .     .     .     .     30    .     .     7     1     23    6     
Melee Attacks              74    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     .     .     .     17    52    
  Impact                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
  Slashing                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
  Piercing                 69    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    52    
  Sneak Attacks            15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     13    
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     6     
Damage Inflicted           45064 | .     481   159   32    277   2118  1353  1851  2155  1734  245   420   245   1673  5941  931   667   1887  1314  7035  14546 
  Guns                     16887 | .     481   159   32    277   620   433   733   708   244   33    153   151   535   3335  575   667   1745  670   4649  687   
  Cannons                  7615  | .     .     .     .     .     1473  662   857   886   637   106   255   94    288   2283  74    .     .     .     .     .     
  Explosions               17266 | .     .     .     .     .     .     258   261   561   853   106   12    .     850   323   .     .     142   644   1925  11331 
  Melee                    3249  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     282   .     .     .     456   2511  
  Ramming                  47    | .     .     .     .     .     25    .     .     .     .     .     .     .     .     .     .     .     .     .     5     17    
  Kinetic                  13765 | .     73    79    32    277   620   33    .     .     .     .     42    .     356   3335  575   667   1745  670   4574  687   
  Thermal                  8326  | .     357   .     .     .     1473  1098  1463  1182  945   212   346   183   483   171   .     .     142   271   .     .     
  Explosive                12800 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1925  10875 
  Electromagnetic          6877  | .     51    80    .     .     .     222   388   973   789   33    32    62    834   2435  74    .     .     373   75    456   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 282   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     282   .     .     .     .     .     
  Piercing                 2967  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     456   2511  
Highest Corruption         20    | .     .     .     .     .     .     .     .     1     3     3     .     .     .     6     6     7     .     .     20    12    
  Average Corruption       5     | .     .     .     .     .     .     .     .     1     2     3     .     .     .     4     6     6     .     .     13    9     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  229   | .     .     .     .     .     .     .     .     7     13    4     .     .     .     37    37    24    .     .     60    47    
    Message Errors         41    | .     .     .     .     .     .     .     .     .     2     .     .     .     .     7     14    5     .     .     7     6     
    Matter Fused           39    | .     .     .     .     .     .     .     .     .     1     2     .     .     .     4     7     5     .     .     9     11    
    Heat Flow Errors       14    | .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     1     1     .     .     4     4     
    Energy Discharges      25    | .     .     .     .     .     .     .     .     2     2     .     .     .     .     6     6     4     .     .     1     4     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      23    | .     .     .     .     .     .     .     .     1     3     2     .     .     .     1     2     4     .     .     7     3     
    Data Loss (major)      5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     2     .     
    Misfires               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     2     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Targeting Errors       63    | .     .     .     .     .     .     .     .     4     4     .     .     .     .     14    4     3     .     .     21    13    
    Weapon Failures        10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     6     3     
Overload Shots             1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1175  | .     .     .     .     .     7     10    51    33    72    .     2     .     53    32    .     .     14    23    45    833   
  Projectiles              103   | .     .     .     .     .     7     8     .     .     72    .     2     .     .     14    .     .     .     .     .     .     
  Explosions               859   | .     .     .     .     .     .     2     51    33    .     .     .     .     53    18    .     .     14    23    24    641   
  Melee                    213   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    192   
Knockbacks                 1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1222  | .     .     .     .     .     .     .     .     31    52    .     .     .     106   97    .     .     .     47    154   735   
  Shots                    29    | .     .     .     .     .     .     .     .     2     1     .     .     .     5     2     .     .     .     1     4     14    
  Rammed                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     
Targets Rammed             5     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        449   | .     300   130   29    246   305   346   300   252   254   166   75    313   366   449   369   181   1     8     191   238   
  Average Temperature      85    | .     88    62    15    110   68    62    76    78    72    85    32    156   179   93    165   101   1     8     94    65    
  Received Heat Transfer   3413  | .     84    90    20    6     432   81    441   138   99    27    66    9     261   207   171   .     282   78    501   420   
  Effects                  11    | .     .     .     .     .     .     1     .     .     .     .     .     .     5     4     1     .     .     .     .     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Energy Bleed           3     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
    Interference           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     1     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           6     | .     .     .     .     .     .     .     1     .     1     .     .     .     2     1     .     .     .     .     .     1     
  Combat Hostiles          4     | .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     1     
  Parts Fried              29    | .     .     .     .     .     .     2     1     5     5     .     .     .     2     6     1     .     .     1     1     5     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             19    | .     1     .     .     .     3     6     .     4     .     .     1     .     .     4     .     .     .     .     .     .     
  Heat Transferred         11944 | .     966   .     .     .     2701  1628  1976  1410  1090  248   407   222   546   200   .     .     100   450   .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      24    | .     .     .     .     .     .     4     1     4     4     1     .     .     3     3     .     .     .     3     .     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Low  Low  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Res  Res  
Peak Influence             2110 | .    244  56   .    85   382  277  939  744  .    .    226  .    .    .    .    .    398  463  1238 2110 
  Initial                  696  | .    .    16   .    .    .    15   150  492  .    .    225  .    .    .    .    .    31   123  243  696  
  Average                  392  | .    83   15   .    62   110  156  596  596  .    .    137  .    .    .    .    .    215  336  557  1197 
Maximum Alert Level        5    | .    1    .    .    .    1    1    3    3    .    .    1    .    .    .    .    .    1    2    4    5    
  Low Security (%)         43   | .    93   100  .    100  82   69   9    .    .    .    48   .    .    .    .    .    49   20   6    .    
  Level 1                  20   | .    6    .    .    .    17   30   14   .    .    .    51   .    .    .    .    .    50   51   44   .    
  Level 2                  17   | .    .    .    .    .    .    .    41   90   .    .    .    .    .    .    .    .    .    27   16   5    
  Level 3                  12   | .    .    .    .    .    .    .    34   9    .    .    .    .    .    .    .    .    .    .    18   50   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   19   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    1    .    .    .    3    .    .    4    .    .    .    .    1    .    .    .    1    2    7    15   
  Investigation            6    | .    .    .    .    .    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
  Extermination            6    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    1    2    
  Reinforcement            8    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    4    
  Assault                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    3    8    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res 
Distress Signals           11   | .   3   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   3   2   
Communications Jammed      71   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   71  
  Distress Signals         71   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   71  
Times Spotted              453  | .   15  2   8   7   36  18  29  25  12  3   2   2   17  114 7   5   11  13  48  79  
  Peak Tracking Total      16   | .   5   2   9   5   6   4   4   4   4   3   1   2   12  5   3   4   4   9   8   16  
  Tactical Retreats        38   | .   2   .   .   1   2   .   9   .   .   .   .   .   1   18  .   .   .   .   3   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res 
Traps Triggered            26   | .   1   .   .   .   4   2   7   .   .   .   5   .   .   .   .   .   2   .   1   4   
  Indirectly               4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Fabricated Traps           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res 
Machines Disabled          48   | .   .   .   .   .   .   11  1   4   1   .   .   .   2   3   4   .   7   2   8   5   
  Max in Single Turn       4    | .   .   .   .   .   .   2   1   1   1   .   .   .   1   2   1   .   4   1   2   2   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res 
Machines Accessed          41   | .   2   1   2   .   6   9   .   8   2   .   4   1   .   .   .   .   3   .   1   2   
  Terminals                27   | .   2   .   .   .   4   6   .   7   .   .   3   .   .   .   .   .   3   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Total Hacks                101  | .   6   1   2   .   17  22  .   20  4   .   6   1   .   .   .   .   13  .   1   8   
  Successful               55   | .   3   1   2   .   13  11  .   6   4   .   3   1   .   .   .   .   8   .   1   2   
  Failed                   46   | .   3   .   .   .   4   11  .   14  .   .   3   .   .   .   .   .   5   .   .   6   
    Catastrophic           9    | .   1   .   .   .   2   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   6   .   1   .   7   3   .   10  .   .   4   .   .   6   .   .   11  .   .   5   
  Terminals                80   | .   6   .   .   .   13  16  .   19  .   .   5   .   .   .   .   .   13  .   .   8   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Terminal Hacks             29   | .   1   1   2   .   6   4   .   4   4   .   1   1   .   .   .   .   4   .   .   1   
  Record                   4    | .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   1   .   .   .   3   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         16   | .   2   .   .   .   3   3   .   2   .   .   1   .   .   .   .   .   4   .   .   1   
  Terminals                15   | .   2   .   .   .   3   3   .   1   .   .   1   .   .   .   .   .   4   .   .   1   
    Track                  8    | .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
    Botnet                 7    | .   1   .   .   .   1   1   .   1   .   .   1   .   .   .   .   .   2   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   1   .   .   .   2   6   .   7   .   .   2   .   .   .   .   .   2   .   .   2   
  Full Trace Events        5    | .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     122  | .   .   .   .   .   54  68  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  
------------               Run  | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Low  Low  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Res  Res  
Total Allies               14   | .    .    4    4    .    .    .    .    .    .    .    .    .    2    .    1    .    3    .    .    .    
  Largest Group            4    | .    .    4    4    .    .    .    .    .    .    .    .    .    2    2    1    .    3    3    .    .    
  Highest-Rated Group      118  | .    .    71   49   .    .    .    .    .    .    .    .    .    49   49   118  .    93   93   .    .    
  Highest-Rated Ally       118  | .    .    31   16   .    .    .    .    .    .    .    .    .    29   29   118  .    31   31   .    .    
Total Orders               1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               171  | .    .    .    92   .    .    .    .    .    .    .    .    .    .    25   23   .    .    31   .    .    
  Total Damage             3748 | .    .    .    746  .    .    .    .    .    .    .    .    .    .    473  2043 .    .    486  .    .    
  Kills                    17   | .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    10   .    .    3    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   1   .   .   .   .   1   .   .   .   1   1   .   3   .   .   .   .   
Drone Launches             11   | .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         11   | .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Low  Low  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Res  Res  
Turns Passed               19054 | .    465  760  824  536  1557 1428 1419 1249 872  311  780  524  814  2059 1301 697  788  328  1080 1262 
Spaces Moved               9098  | 1    246  390  427  268  702  648  692  590  429  166  409  284  389  793  725  421  436  136  420  526  
  Core                     43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   
  Treads                   6431  | .    118  128  110  268  660  648  692  590  429  166  349  284  389  793  294  .    .    76   307  130  
  Legs                     2539  | 1    128  262  317  .    42   .    .    .    .    .    60   .    .    .    431  421  436  60   113  268  
  Wheels                   85    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  160  150  180  145  181  178  175  180  180  150  180  180  180  140  150  150  150  145  50   
  Average Speed            174   | 120  139  179  178  180  171  181  178  177  180  180  177  180  180  190  164  150  150  184  180  166  
  Slowest Speed            950   | 120  160  180  180  180  240  181  181  200  180  180  220  180  180  196  200  150  150  260  240  950  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 2    62   91   52   69   59   95   89   20   64   19   12   46   59   67   80   63   13   5    23   22   
  Regions Visited          20
    Branch Regions         11
  Pre-discovered Areas     3     | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    .    .    .    1    1    .    .    .    1    1    .    .    .    .    1    1    1    .    .    
  Unknown Exits Taken      11    | 1    .    1    1    1    .    .    .    1    1    .    .    1    1    1    1    .    .    .    1    .    
Scrap Searched             14    | .    .    2    .    2    .    .    .    .    1    .    .    1    3    3    .    2    .    .    .    .    
Spaces Dug                 106   | .    .    .    .    .    .    3    .    18   3    .    .    .    .    .    .    3    3    .    30   46   
Terrain Destroyed          956   | .    .    .    .    8    3    16   5    38   20   2    3    3    13   7    22   56   98   36   292  334  
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Projectile               359   | .    .    .    .    8    3    10   .    5    2    1    3    3    2    3    22   56   69   28   118  26   
  AOE                      596   | .    .    .    .    .    .    6    5    33   18   1    .    .    11   4    .    .    29   8    174  307  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Low  Low  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Res  Res  
Total                      10964 | .    307  428  477  306  938  829  774  703  472  171  452  290  456  1059 804  446  502  186  601  763  
  Wait                     230   | .    3    12   6    19   35   84   4    20   2    .    4    .    1    7    .    .    6    1    15   11   
  Move                     9079  | .    245  389  426  267  702  647  691  589  428  165  408  283  388  792  724  420  435  135  419  526  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  185   | .    7    8    10   3    31   7    4    8    .    .    7    1    9    10   14   .    7    9    20   30   
  Fast Attach              73    | .    3    .    1    .    9    9    .    7    .    .    6    .    .    8    5    .    6    .    3    16   
  Attach                   142   | .    4    2    9    .    14   1    4    3    .    .    5    .    8    5    8    1    3    11   28   36   
  Detach                   29    | .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    1    1    .    5    10   8    
  Swap                     101   | .    .    3    5    .    8    9    3    9    5    1    6    1    4    15   16   .    2    5    6    3    
  Drop                     170   | .    7    2    12   3    18   16   2    17   1    1    9    2    3    16   18   1    6    3    14   19   
  Fire                     852   | .    38   12   8    14   118  56   51   50   36   4    6    3    26   203  16   23   37   17   73   61   
  Melee                    58    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    12   41   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Escape Stasis            20    | .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    6    
  Rewire                   18    | .    .    .    .    .    .    .    1    .    .    .    .    .    17   .    .    .    .    .    .    .    
  Trap                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / Upp x2)
-4/Factory (discovered 2 exits: *Res x2)
-3/Research
-2/Research

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   256 | -10/Materials      | Discovered new exit (range 5)
   307 | -10/Materials      | Identified exit to Mines
   321 | -10/Materials      | Build established: Mutant
   374 | -10/Materials      | Core integrity fell below 50%
   466 | -10/Materials      | Entered Mines
   767 | -10/Mines          | Found the Drone Emporium
   775 | -10/Mines          | Found Prototype Device
   805 | -10/Mines          | Discovered new exit (range 6)
   875 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   951 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   951 | -10/Mines          | Discovered new exit (range 5)
  1076 | -10/Mines          | Discovered new exit (range 10)
  1101 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1226 | -10/Mines          | Entered Exiles
  1226 | -10/Exiles         | Accompanied by 3 allies
  1411 | -10/Exiles         | Met 8R-AWN
  1440 | -10/Exiles         | Met EX-HEX
  1491 | -10/Exiles         | Met EX-BIN
  1545 | -10/Exiles         | Learned location of Zion (-6)
  1599 | -10/Exiles         | Aligned with FarCom system
  1600 | -10/Exiles         | Given EX-Vault access code
  1642 | -10/Exiles         | Opened EX-Vault
  1655 | -10/Exiles         | Found AWS/Thermal
  1674 | -10/Exiles         | Found Field Lobotomy Kit
  1713 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1802 | -10/Exiles         | Attacked by the Exiles
  1804 | -10/Exiles         | Assimilated as-61286 with FLK Orb
  1807 | -10/Exiles         | Assimilated as-53567 with FLK Orb
  1810 | -10/Exiles         | Assimilated as-40092 with FLK Orb
  1813 | -10/Exiles         | Assimilated as-36533 with FLK Orb
  1816 | -10/Exiles         | Allies destroyed EX-HEX
  1819 | -10/Exiles         | Identified Thief Drone Bay
  1849 | -10/Exiles         | Lost 4 parts (1p2n1w)
  1997 | -10/Exiles         | Found 8R-AWN's Boregun
  1998 | -10/Exiles         | Found 8R-AWN's Boregun
  2031 | -10/Exiles         | Discovered new exit (range 14)
  2050 | -10/Exiles         | Entered Mines
  2203 | -9/Mines           | Assembled infested the area
  2208 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2487 | -9/Mines           | Found a hidden stash of uninstalled traps
  2545 | -9/Mines           | Discovered new exit (range 11)
  2561 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2586 | -9/Mines           | Entered Materials
  2586 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  2586 | -8/Materials       | Found AS-neutralizer No. 17b
  2587 | -8/Materials       | Identified exit to Factory
  2965 | -8/Materials       | Repaired Rnf. Fission Core
  3399 | -8/Materials       | Identified exit to Storage
  3669 | -8/Materials       | Discovered exit to Factory (range 14)
  3989 | -8/Materials       | Repaired Hcp. Storage Unit
  4143 | -8/Materials       | Entered Storage
  4202 | -8/Storage         | Identified exit to Garrison
  4665 | -8/Storage         | Discovered exit to Factory (range 15)
  4843 | -8/Storage         | Found Prototype Processor
  4843 | -8/Storage         | Identified Exp. Targeting Computer
  5393 | -8/Storage         | Repaired Adv. Weapon Cycler
  5571 | -8/Storage         | Entered Garrison
  5616 | -8/Garrison        | Triggered checkpoint
  5714 | -8/Garrison        | Triggered checkpoint
  5761 | -8/Garrison        | Destroyed 7 combat bots
  5823 | -8/Garrison        | Discovered exit to Factory (range 8)
  5894 | -8/Garrison        | Triggered checkpoint
  6074 | -8/Garrison        | Triggered checkpoint
  6154 | -8/Garrison        | Triggered checkpoint
  6371 | -8/Garrison        | Discovered exit to Factory (range 12)
  6456 | -8/Garrison        | Triggered checkpoint
  6554 | -8/Garrison        | Triggered checkpoint
  6651 | -8/Garrison        | Discovered exit to Factory (range 8)
  6821 | -8/Garrison        | Installed Relay Interface Framework
  6906 | -8/Garrison        | Garrison Relay disabled
  6990 | -8/Garrison        | Entered Factory
  6990 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7395 | -7/Factory         | Build established: Tank
  7453 | -7/Factory         | Discovered new exit (range 3)
  7523 | -7/Factory         | Identified exit to Factory
  7637 | -7/Factory         | Discovered new exit (range 11)
  8138 | -7/Factory         | Discovered new exit (range 15)
  8239 | -7/Factory         | Entered Lower Caves
  8348 | -7/Lower Caves     | Learned Research emergency access door positions
  8411 | -7/Lower Caves     | Learned Factory emergency access door positions
  9040 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9072 | -7/Lower Caves     | Discovered new exit (range 15)
  9111 | -7/Lower Caves     | Entered another Lower Caves area
  9112 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9422 | -7/Lower Caves     | Entered Factory
  9422 | -6/Factory         | Evolved 2 slots: Power x1, Weapon x1
  9423 | -6/Factory         | Identified exit to Factory
  9735 | -6/Factory         | Build established: Gunner
 10128 | -6/Factory         | Discovered exit to Factory (range 3)
 10161 | -6/Factory         | Identified exit to Lower Caves
 10202 | -6/Factory         | Entered Lower Caves
 10710 | -6/Lower Caves     | Discovered new exit (range 5)
 10726 | -6/Lower Caves     | Entered another Lower Caves area
 10773 | -6/Lower Caves     | Discovered exit to Factory (range 10)
 10969 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 11028 | -6/Lower Caves     | Lost 6 parts (2u4w)
 11031 | -6/Lower Caves     | Destroyed 7 combat bots
 11267 | -6/Lower Caves     | Build established: Scavenger-Tank
 11302 | -6/Lower Caves     | Discovered new exit (range 7)
 11447 | -6/Lower Caves     | Learned Factory stockpile data
 11540 | -6/Lower Caves     | Entered Zion
 11540 | -6/Zion            | Accompanied by 2 allies
 11595 | -6/Zion            | RIF detected upon attempting to enter Zion
 11595 | -6/Zion            | Attacked by Zionites
 11598 | -6/Zion            | Spotted PL-C48(B)
 11598 | -6/Zion            | Spotted UD-23X(B)
 11627 | -6/Zion            | Allies destroyed UD-23X(B)
 11638 | -6/Zion            | Destroyed PL-C48(B)
 11657 | -6/Zion            | Lost 4 parts (2p2w)
 12709 | -6/Zion            | Learned location of 1 exit from Factory
 13171 | -6/Zion            | Found Prototype Device
 13298 | -6/Zion            | Destroyed Imprinter
 13306 | -6/Zion            | Extracted access codes from Imprinter's data core
 13557 | -6/Zion            | Opened final containment barrier to the Deep Caves
 13593 | -6/Zion            | Discovered new exit (range 3)
 13593 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 13599 | -6/Zion            | Entered Deep Caves
 13601 | -6/Deep Caves      | Met 5H-AD0
 13936 | -6/Deep Caves      | Z-Facility disabled
 13998 | -6/Deep Caves      | Core integrity fell below 50%
 14052 | -6/Deep Caves      | Found Prototype Protection
 14053 | -6/Deep Caves      | Identified Zio. Weapon Casing
 14068 | -6/Deep Caves      | Found Zio. Weapon Casing
 14187 | -6/Deep Caves      | Destroyed 5H-AD0
 14213 | -6/Deep Caves      | Found Prototype Device
 14213 | -6/Deep Caves      | Identified 5H-AD0's Cloak
 14217 | -6/Deep Caves      | Found Prototype Ballistic Gun
 14217 | -6/Deep Caves      | Identified 5H-AD0's Sniper Rifle
 14242 | -6/Deep Caves      | Found Prototype Processor
 14246 | -6/Deep Caves      | Found Prototype Device
 14247 | -6/Deep Caves      | Identified Exp. ECM Suite
 14300 | -6/Deep Caves      | Found Zio. Weapon Casing
 14353 | -6/Deep Caves      | Found Zio. Weapon Casing
 14411 | -6/Deep Caves      | Found Zio. Weapon Casing
 14413 | -6/Deep Caves      | Found Zio. Weapon Casing
 14797 | -6/Deep Caves      | Build established: Scavenger-Mutant
 14893 | -6/Deep Caves      | Discovered new exit (range 6)
 14900 | -6/Deep Caves      | Entered Proximity Caves
 14900 | -5/Proximity Caves | Learned Factory security intel
 14929 | -5/Proximity Caves | Learned location of 2 exits from Factory
 15039 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 15121 | -5/Proximity Caves | Spotted B-75 Beast
 15558 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 15591 | -5/Proximity Caves | Learned Factory stockpile data
 15597 | -5/Proximity Caves | Entered Factory
 15597 | -5/Factory         | Evolved 2 slots: Utility x2
 15598 | -5/Factory         | Identified exit to Upper Caves
 15598 | -5/Factory         | Identified exit to Factory
 16280 | -5/Factory         | Allied Derelicts emerged from ambush trap array
 16312 | -5/Factory         | Discovered exit to Factory (range 9)
 16385 | -5/Factory         | Entered another Factory area
 16385 | -4/Factory         | Accompanied by 3 allies
 16385 | -4/Factory         | Evolved 2 slots: Utility x2
 16385 | -4/Factory         | Identified Spectral Analyzer
 16386 | -4/Factory         | Identified exit to Research
 16635 | -4/Factory         | First assault squad dispatched
 16668 | -4/Factory         | Discovered exit to Research (range 7)
 16713 | -4/Factory         | Entered Research
 16713 | -3/Research        | Evolved 2 slots: Utility x2
 16819 | -3/Research        | Build established: Scavenger-Tank
 16912 | -3/Research        | Found Antimissile System
 17177 | -3/Research        | Spotted B-86 Titan
 17268 | -3/Research        | System corruption reached 10%
 17324 | -3/Research        | Found Fusion Bomb Launcher
 17326 | -3/Research        | Found Fusion Bomb Launcher
 17328 | -3/Research        | Found Fusion Bomb Launcher
 17433 | -3/Research        | Garrison activated, responded to threat
 17463 | -3/Research        | First assault squad dispatched
 17590 | -3/Research        | Destroyed 7 combat bots
 17607 | -3/Research        | Lost 11 parts (2p3n5u1w)
 17751 | -3/Research        | Discovered new exit (range 6)
 17793 | -3/Research        | Entered another Research area
 17793 | -2/Research        | Evolved 2 slots: Utility x2
 17804 | -2/Research        | Lost 4 parts (3n1w)
 17841 | -2/Research        | Build established: Hauler-Mutant
 18031 | -2/Research        | Identified Bomb Factory No. 2
 18075 | -2/Research        | Spotted B-90 Cyclops
 18083 | -2/Research        | First assault squad dispatched
 18333 | -2/Research        | Found Fusion Bomb Launcher
 18335 | -2/Research        | Lost 7 parts (2p1n2u2w)
 18336 | -2/Research        | Found Fusion Bomb Launcher
 18420 | -2/Research        | Lost 9 parts (2p2n4u1w)
 18437 | -2/Research        | Destroyed 8 combat bots
 18551 | -2/Research        | Found Prototype Launcher
 18551 | -2/Research        | Identified Gui. Micro-nuke Launcher
 18555 | -2/Research        | Found Gui. Micro-nuke Launcher
 18561 | -2/Research        | Found Gui. Micro-nuke Launcher
 18572 | -2/Research        | Found Gui. Micro-nuke Launcher
 18599 | -2/Research        | Build established: Scavenger-Mutant
 18644 | -2/Research        | System corruption reached 10%
 18712 | -2/Research        | Found Hvy. Insulated Plating
 18715 | -2/Research        | Found Hvy. Insulated Plating
 18718 | -2/Research        | Found Hvy. Insulated Plating
 18757 | -2/Research        | Found Prototype Launcher
 18757 | -2/Research        | Identified Tactical Quantum Warhead
 18762 | -2/Research        | Found Prototype Device
 18762 | -2/Research        | Identified Exp. Transmission Jammer
 18769 | -2/Research        | Destroyed 7 combat bots
 18772 | -2/Research        | Found Prototype Processor
 18772 | -2/Research        | Identified Exp. Target Analyzer
 18843 | -2/Research        | Destroyed 13 combat bots
 18849 | -2/Research        | Core integrity fell below 50%
 18897 | -2/Research        | Lost 13 parts (2p3n6u2w)
 18922 | -2/Research        | High security lockdown imminent
 18989 | -2/Research        | Core integrity fell below 20%
 19002 | -2/Research        | High security lockdown engaged
 19055 | -2/Research        | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
19008_ Dropped 8R-AWN's Boregun.
19008_ Dropped Zio. Weapon Casing.
19012_ Acquired 98 matter.
19019_ Penetrated by Slug.
19020_ Dropped Coolant Network.
19021_ Dropped Exp. Transmission Jammer.
19021_ Slug penetrates Wall.
19022_ ALERT: Assault forces dispatched.
19022_ Acquired Exp. Transmission Jammer.
19031_ System corrupted: Matter fused (-6).
19039_ System corrupted: Plasma Lance targeting data glitched.
19055_ C-30 ARC bursts open, deploying its payload.
19055_ P-80 Master unfolds itself. <x2>
19055_ H-88 Terminator unfolds itself.
19055_ E-15 Imp unfolds itself.
19055_ C-30 ARC bursts open, deploying its payload.
19055_ G-73 Enforcer unfolds itself.
19055_ B-74 Champion unfolds itself.
19055_ G-73 Enforcer unfolds itself. <x2>
19055_ I-47 Archangel unfolds itself.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????????#### |
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| ????????????????????????????????###############    |
| ????????????????????????????????#            ##    |
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| ????????????????????????????????#  "R"  """  ###"" |
| ????????????????????????????????#  " "  """  #     |
| ????????????????????????????????#            +     |
| ????????????????????????????????#            #     |
| ????????????????????????????????#  """  """  +     |
| ????????????????????????????????#  """  """ [####" |
| ????????????????????????????????#  """  "" [!##    |
| ???????????????????????????????##   !      !!##    |
| ??????????????????????"""""""""";  [ *       ##    |
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| ????????????????????????# gg#?????????????######## |
| ????????????????????????#pi #?????????????#        |
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| ????????????????????????????#          %=    #     |
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| ????????????????????????????#               = ##+# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           167
Energy Generation          45
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Range         24
Terrain Scan Density       60
ECM Strength               5
Jamming Range              22
Cloak Strength             6
Additional Mass Support    12
Base Temperature (-)       200
Armor Coverage             1800
Resistance: KI             20
Resistance: EM             30
Power Shielding            33
Weapon Shielding           100
Weapon Cycling             25
Melee Speed Boost          20
Evasion (%)                50
Targeting Accuracy         12
Target Analysis            12
Core Analysis              10
Recoil Reduction           3
Energy Filtering           50
Particle Charging          20
Overload Amplification     75
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MyomerLobotomyCleaver
  Manual?         0
Play Time         02:13:03
  Cumulative      154.6 hours
  Start           2020.12.18 @ 13:45:08
  End             2020.12.18 @ 16:10:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          154
  Rogue           147
  Adventurer      0
  Explorer        7
Win Type          -
  Total           3
  Types           0/0/3/0/0/0/0/0/0
Lore%             59
Gallery%          87
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da27e7a9-92b4-4372-8dd2-0ac34a2361ef