Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.18 @ 16:10:46 Player: CrossedViper Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (423) 2115 Value Destroyed (14090) 14090 Prototype IDs (61) 1220 Alien Tech Used (0) 0 Bonus (3817) 3817 TOTAL SCORE: 29242 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3890 Follower Combat Kills 282 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -1855 Cogmind --------- Core Integrity 0/1450 Matter 202/300 Energy 99/100 System Corruption 12% Temperature Cool (18) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (14) ----- Spectral Analyzer Advanced Target Analyzer Experimental Target Analyzer Advanced Core Analyzer > --- WEAPON (4) ------- Plasma Lance > --- INVENTORY (4) ---- Experimental Transmission Jammer 5H-AD0's Cloak Thief Drone Bay (3/3) 5H-AD0's Sniper Rifle Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Spectral Analyzer Advanced Target Analyzer Experimental Target Analyzer Advanced Core Analyzer Improved Overload Amplifier Experimental Transmission Jammer Heavy Insulated Plating Heavy Insulated Plating Heavy Insulated Plating > --- WEAPON ----------- Guided Micro-nuke Launcher Plasma Lance Plasma Lance > --- INVENTORY -------- Advanced Myomer Leg Coolant Network Zionite Biocell 5H-AD0's Cloak Zionite Weapon Casing Thief Drone Bay Bomb Factory No. 2 Railgun 8R-AWN's Boregun 5H-AD0's Sniper Rifle Guided Micro-nuke Launcher [Rating: 161] Favorites ----------- Power Reinforced Fission Core Engine Angular Momentum Engine Power Core Reinforced Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Weapon Cycler Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon 8R-AWN's Boregun Energy Gun Improved Heavy Laser Energy Cannon Compact Ion Cannon Ballistic Gun 8R-AWN's Boregun Launcher EMP Blaster Special Weapon Field Lobotomy Kit Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res Slots Evolved 16 | . . . . . 4 . . 2 . . 2 . . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . . Utility 12 | . . . . . 3 . . 1 . . . . . . . . 2 2 2 2 Weapon 2 | . . . . . . . . 1 . . 1 . . . . . . . . . Parts Attached 316 | . 7 5 15 . 31 19 7 19 5 1 17 1 12 28 29 1 11 16 37 55 Power 24 | . . 1 1 . 1 . . . . . 2 . 1 7 1 . 2 . 1 7 Engine 2 | . . . . . . . . . . . 1 . . 1 . . . . . . Core 13 | . . 1 1 . 1 . . . . . 1 . 1 6 . . 2 . . . Reactor 9 | . . . . . . . . . . . . . . . 1 . . . 1 7 Propulsion 75 | . 3 3 5 . 14 2 2 4 1 1 6 . . 7 4 . 1 3 9 10 Treads 50 | . 3 1 4 . 8 2 2 4 1 1 3 . . 7 . . . 3 4 7 Leg 23 | . . 2 1 . 6 . . . . . 3 . . . 4 . 1 . 5 1 Wheel 2 | . . . . . . . . . . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 109 | . 2 1 4 . 11 2 2 7 . . 2 . 3 8 15 1 6 6 18 21 Device 43 | . . . 4 . 5 . 1 2 . . 1 . 1 3 6 . 2 . 9 9 Storage 9 | . . 1 . . 2 . . . . . . . . . 1 . . 3 . 2 Processor 8 | . 1 . . . . 1 . . . . . . . . 1 . . 1 1 3 Hackware 1 | . . . . . . . . . . . . . . . . . . . . 1 Protection 48 | . 1 . . . 4 1 1 5 . . 1 . 2 5 7 1 4 2 8 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 108 | . 2 . 5 . 5 15 3 8 4 . 7 1 8 6 9 . 2 7 9 17 Energy Gun 16 | . 1 . . . . 5 2 4 . . 2 . . . . . . . 2 . Energy Cannon 18 | . . . . . 2 6 . 2 2 . 3 . 2 . 1 . . . . . Ballistic Gun 34 | . 1 . 4 . 3 1 . . . . 1 1 3 4 4 . . 5 2 5 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 27 | . . . . . . 3 1 2 2 . 1 . 3 1 . . . 1 2 11 Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . . . 4 . 2 . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . 1 3 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . 5 . 2 6 . . . . 1 . . . 8 . . 2 2 6 Parts Lost 87 | . 1 1 4 . 2 . 2 1 . . 2 . 6 5 2 3 1 1 18 38 Power 15 | . . . 1 . . . . . . . 1 . . 3 . 1 . . 2 7 Propulsion 21 | . . 1 2 . . . 1 . . . 1 . . . . . . . 6 10 Utility 30 | . . . . . . . . 1 . . . . 2 . 1 2 1 1 8 14 Weapon 21 | . 1 . 1 . 2 . 1 . . . . . 4 2 1 . . . 2 7 Highest Loss Streak 13 | . 1 1 4 . 1 . 1 1 . . 2 . 6 4 2 1 1 1 11 13 Average Slot Usage (%) 94 | . 98 100 98 100 97 99 99 98 100 100 94 100 94 96 99 94 95 95 81 63 Engine 1 | . 14 5 . . . . . . . . . 6 6 . . . . . . . Core 7 | . . 8 13 14 8 9 9 7 7 7 7 6 6 11 8 3 7 10 6 . Treads 16 | . 15 9 8 28 24 27 26 22 23 23 16 20 20 20 9 . . 5 10 5 Leg 4 | . 11 18 19 . 1 . . . . . 2 . . . 10 20 17 9 2 4 Device 10 | . . . 3 14 20 13 9 6 7 7 12 13 12 14 13 12 10 10 12 8 Storage 14 | . 14 14 14 14 14 18 18 15 15 15 13 13 13 13 13 13 11 14 14 9 Processor 3 | . 8 . . . . 4 9 7 7 7 6 6 1 . . . . 5 4 10 Protection 10 | . 4 14 9 . 8 9 9 14 15 15 6 6 6 8 12 13 22 19 12 1 Energy Gun 4 | . 21 14 9 . . 6 8 11 7 7 7 13 4 . . . . . . . Energy Cannon 5 | . . . . . 7 9 9 9 13 15 16 12 5 6 5 5 . . . . Ballistic Gun 8 | . 6 14 14 28 10 1 . . . . 1 . 10 17 19 18 11 14 10 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 174 | 12 13 41 66 66 87 90 87 102 97 95 119 119 126 113 105 103 108 144 155 174 Greatest Support 98 | 20 40 40 40 40 72 62 62 62 68 71 80 80 80 86 84 80 80 80 98 83 Greatest Overweight (x) 18 | . . 2 2 1 4 1 1 2 1 1 3 1 1 1 3 1 1 5 4 18 Average Overweight (x) 1 | . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 Largest Inventory Capacity 26 | . 6 12 12 12 18 18 18 18 18 18 18 18 18 18 18 18 18 26 26 26 Average Capacity 17 | . 6 11 12 12 15 18 18 18 18 18 18 18 18 18 18 18 18 25 26 19 Most Carried 26 | . 6 12 12 12 18 18 18 18 18 18 18 18 18 18 18 18 18 22 26 26 Average Carried 16 | . 5 10 11 11 15 17 17 17 18 18 17 17 16 17 16 17 17 19 22 16 Final Capacity 26 | 6 6 12 12 12 18 18 18 18 18 18 18 18 18 18 18 18 18 26 26 4 Final Carried 21 | 6 6 12 12 12 18 18 18 18 18 18 18 18 18 18 17 17 18 21 18 4 Class Distribution -------------------- 38% | Mutant 20% | Scavenger-Tank 17% | Scavenger-Mutant 11% | Tank 7% | Gunner 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -6/Deep Caves Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res Matter Collected 8742 | 193 79 67 65 244 492 267 80 235 148 28 62 123 284 2260 476 277 381 323 1029 1629 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 17909 | . 283 97 16 204 1508 828 913 1010 814 209 125 185 746 2786 413 214 755 529 2628 3646 Parts 942 | . 17 3 . 6 93 50 44 57 24 7 6 4 24 212 24 7 48 23 156 137 Haulers Intercepted 17 | . 1 . . . 4 6 . 1 . . . . . . . . . 1 . 4 Recyclers Shooed 10 | . 1 . . . 1 . . . . . 1 . . . . . . . 4 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . 16 7 . 4 11 . . 10 . . . . Prevented 25 | . . . . . . . . . 10 . . . 15 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res Combat Hostiles Destroyed 239 | . 9 2 . 6 25 13 17 19 13 4 2 3 14 6 7 4 8 8 29 50 Melee 11 | . . . . . 1 . . . . . . . . . . . . . 3 7 Guns 97 | . 9 2 . 6 8 4 8 4 . . . 1 4 6 7 4 8 4 17 5 Cannons 50 | . . . . . 16 5 7 10 5 2 2 2 1 . . . . . . . AOE 76 | . . . . . . 4 2 5 7 2 . . 7 . . . . 4 8 37 Classes Destroyed 22 | . 3 . 1 1 5 1 . 2 . 1 . . . 4 1 . 1 . 2 . Worker 21 | . . . . . 1 1 . . . . . . . . . . 1 . 5 13 Builder 19 | . . . . . . . . 1 . . . . . . . . 2 . 8 8 Tunneler 4 | . . . . . . . . . . . . . . . . . 1 . . 3 Hauler 17 | . 1 . . . 4 6 . 1 . . . . . . . . . 1 . 4 Recycler 17 | . . . . . 4 . . . . . . . . . . . . . 4 9 Mechanic 2 | . . . . . . . . . . . . . . . . . . . 1 1 Operator 4 | . . . . . . 1 . . . . . . . . . . 2 . 1 . Watcher 9 | . . . . . 3 1 . 2 . . . . . . . . 1 . 1 1 Swarmer 60 | . 6 . . . 10 7 3 7 6 . . . 6 . . 3 . 4 . 8 Grunt 78 | . 3 2 . 2 8 1 10 3 4 3 . 2 6 . . . 5 3 8 18 Brawler 5 | . . . . . . . . . . 1 . . 1 . . . . . . 3 Duelist 9 | . . . . 1 1 . 1 . . . . 1 . . . . . . 2 3 Protector 3 | . . . . . . . . . . . . . . . . . . . 1 2 Sentry 31 | . . . . . 5 5 3 3 1 . 2 . 1 . . . 3 1 5 2 Hunter 12 | . . . . . 1 . . 2 . . . . . . . . . . . 9 Programmer 25 | . . . . . . . . 4 2 . . . . . . 1 . . 13 5 Zionite 96 | . . . . . . . . . . . . . . 96 . . . . . . Z-Light 4 | . . . . . . . . . . . . . . . 4 . . . . . Tinkerer 2 | . . . . . . . . . . . . . . 2 . . . . . . Assembled 7 | . . . 1 3 . . . . . . . . . . 3 . . . . . Butcher 1 | . . . . . . . . . . . . . . 1 . . . . . . Marauder 1 | . . . . . . . . . . . . . . 1 . . . . . . Mutant 3 | . . . . . . . . . . . . . . 3 . . . . . . Best Kill Streak 35 | . 3 2 . 3 5 4 7 7 5 4 1 3 7 17 4 2 7 6 11 35 Combat Bots Only 13 | . 3 2 . 3 4 4 7 6 5 4 1 3 7 1 4 2 3 5 7 13 Max Kills in Single Turn 5 | . 1 1 1 1 1 2 2 1 2 2 1 1 2 3 1 1 1 2 3 5 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . 1 1 Exploded 4 | . . . . . . 2 2 1 2 2 . . 2 . . . . 2 2 4 Melee 1 | . . . . . 1 . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed 3 | . . . 1 . . . . . . . . . . 1 1 . . . . . EX-HEX (-10/Exiles) Imprinter (-6/Zion) 5H-AD0 (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res Damage Taken 24035 | . 375 154 393 240 1147 407 954 1267 573 48 468 52 1356 1939 554 798 932 448 4317 7613 Core 3342 | . 141 15 33 . 119 21 69 160 112 14 38 . 110 205 88 83 98 . 570 1466 Absorbed by Shields 12 | . . . . . . . . . . . . . . . . . . . . 12 Core Remaining (%) 66 | 100 . . . 24 . . 62 . . 59 . . . . . 38 90 100 56 . Volleys Fired 852 | . 38 12 8 14 118 56 51 50 36 4 6 3 26 203 16 23 37 17 73 61 Largest 4 | . 2 2 2 2 2 2 2 3 3 3 4 4 4 4 4 3 2 4 4 2 Hottest 229 | . 90 60 40 60 88 180 151 190 170 170 200 229 196 165 165 63 30 98 105 55 Shots Fired 1841 | . 67 24 11 28 226 96 98 121 67 12 18 12 64 576 44 43 66 37 163 68 Gun 1222 | . 67 24 6 28 122 35 47 57 20 4 6 6 26 421 39 43 66 32 149 24 Cannon 464 | . . . . . 104 48 49 53 31 8 10 6 15 135 5 . . . . . Launcher 150 | . . . . . . 13 2 11 16 . 2 . 23 20 . . . 5 14 44 Special 5 | . . . 5 . . . . . . . . . . . . . . . . . Kinetic 978 | . 17 12 6 28 122 4 . . . . 1 . 19 421 39 43 66 32 144 24 Thermal 431 | . 45 . . . 104 79 78 53 31 8 14 9 10 . . . . . . . Explosive 46 | . . . . . . . . . . . . . . . . . . . 14 32 Electromagnetic 381 | . 5 12 . . . 13 20 68 36 4 3 3 35 155 5 . . 5 5 12 Robot Hit Streak 34 | . 7 7 7 4 13 14 34 17 31 7 10 13 12 13 7 8 5 9 14 20 Robot Miss Streak 11 | . 2 4 2 4 11 5 2 2 3 1 2 1 4 3 5 3 2 3 3 2 Penetration Max 2 | . . . . 1 . . . . . . . . . 1 . . 1 . 2 1 Secondary Targets 13 | . 2 . . 2 . . . . . . . . . 6 . 1 . . 1 1 Max Gunslinging Chain 2 | . 1 . . 1 . . . . . . . . . 2 . 1 . . 1 1 Shots Hit Robots 1118 | . 45 14 7 14 140 47 70 87 44 8 13 8 38 297 24 15 36 23 108 80 Core Hits 748 | . 16 8 3 8 63 24 35 48 34 6 7 6 40 123 12 6 23 19 84 183 Critical Hits 139 | . . . . 9 14 . 2 . 1 . . . . 52 2 1 13 1 34 10 Critical Kills 48 | . . . . 5 5 . 1 . 1 . . . . 18 2 1 4 . 8 3 Critical Parts Destroyed 81 | . . . . 4 9 . 1 . . . . . . 30 . . 7 1 23 6 Melee Attacks 74 | . . . . . . . . . . . . . . 3 2 . . . 17 52 Impact 3 | . . . . . . . . . . . . . . 3 . . . . . . Slashing 2 | . . . . . . . . . . . . . . . 2 . . . . . Piercing 69 | . . . . . . . . . . . . . . . . . . . 17 52 Sneak Attacks 15 | . . . . . . . . . . . . . . . 2 . . . . 13 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . . . . . . . . . . 5 6 Damage Inflicted 45064 | . 481 159 32 277 2118 1353 1851 2155 1734 245 420 245 1673 5941 931 667 1887 1314 7035 14546 Guns 16887 | . 481 159 32 277 620 433 733 708 244 33 153 151 535 3335 575 667 1745 670 4649 687 Cannons 7615 | . . . . . 1473 662 857 886 637 106 255 94 288 2283 74 . . . . . Explosions 17266 | . . . . . . 258 261 561 853 106 12 . 850 323 . . 142 644 1925 11331 Melee 3249 | . . . . . . . . . . . . . . . 282 . . . 456 2511 Ramming 47 | . . . . . 25 . . . . . . . . . . . . . 5 17 Kinetic 13765 | . 73 79 32 277 620 33 . . . . 42 . 356 3335 575 667 1745 670 4574 687 Thermal 8326 | . 357 . . . 1473 1098 1463 1182 945 212 346 183 483 171 . . 142 271 . . Explosive 12800 | . . . . . . . . . . . . . . . . . . . 1925 10875 Electromagnetic 6877 | . 51 80 . . . 222 388 973 789 33 32 62 834 2435 74 . . 373 75 456 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 282 | . . . . . . . . . . . . . . . 282 . . . . . Piercing 2967 | . . . . . . . . . . . . . . . . . . . 456 2511 Highest Corruption 20 | . . . . . . . . 1 3 3 . . . 6 6 7 . . 20 12 Average Corruption 5 | . . . . . . . . 1 2 3 . . . 4 6 6 . . 13 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 229 | . . . . . . . . 7 13 4 . . . 37 37 24 . . 60 47 Message Errors 41 | . . . . . . . . . 2 . . . . 7 14 5 . . 7 6 Matter Fused 39 | . . . . . . . . . 1 2 . . . 4 7 5 . . 9 11 Heat Flow Errors 14 | . . . . . . . . . 1 . . . . 3 1 1 . . 4 4 Energy Discharges 25 | . . . . . . . . 2 2 . . . . 6 6 4 . . 1 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 23 | . . . . . . . . 1 3 2 . . . 1 2 4 . . 7 3 Data Loss (major) 5 | . . . . . . . . . . . . . . 1 2 . . . 2 . Misfires 5 | . . . . . . . . . . . . . . . 1 2 . . . 2 Misdirections 3 | . . . . . . . . . . . . . . . . . . . 3 . Targeting Errors 63 | . . . . . . . . 4 4 . . . . 14 4 3 . . 21 13 Weapon Failures 10 | . . . . . . . . . . . . . . 1 . . . . 6 3 Overload Shots 1 | . . . . . . . . . 1 . . . . . . . . . . . Overflow Damage 1175 | . . . . . 7 10 51 33 72 . 2 . 53 32 . . 14 23 45 833 Projectiles 103 | . . . . . 7 8 . . 72 . 2 . . 14 . . . . . . Explosions 859 | . . . . . . 2 51 33 . . . . 53 18 . . 14 23 24 641 Melee 213 | . . . . . . . . . . . . . . . . . . . 21 192 Knockbacks 1 | . . . . . 1 . . . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1222 | . . . . . . . . 31 52 . . . 106 97 . . . 47 154 735 Shots 29 | . . . . . . . . 2 1 . . . 5 2 . . . 1 4 14 Rammed 4 | . . . . . . . . . . . . . . . . . . . 1 3 Targets Rammed 5 | . . . . . 1 . . . . . . . . . . . . . 1 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . Highest Temperature 449 | . 300 130 29 246 305 346 300 252 254 166 75 313 366 449 369 181 1 8 191 238 Average Temperature 85 | . 88 62 15 110 68 62 76 78 72 85 32 156 179 93 165 101 1 8 94 65 Received Heat Transfer 3413 | . 84 90 20 6 432 81 441 138 99 27 66 9 261 207 171 . 282 78 501 420 Effects 11 | . . . . . . 1 . . . . . . 5 4 1 . . . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 3 | . . . . . . 1 . . . . . . . 2 . . . . . . Interference 6 | . . . . . . . . . . . . . 5 1 . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . 1 . 1 . . . 2 1 . . . . . 1 Combat Hostiles 4 | . . . . . . . . . 1 . . . 2 . . . . . . 1 Parts Fried 29 | . . . . . . 2 1 5 5 . . . 2 6 1 . . 1 1 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 19 | . 1 . . . 3 6 . 4 . . 1 . . 4 . . . . . . Heat Transferred 11944 | . 966 . . . 2701 1628 1976 1410 1090 248 407 222 546 200 . . 100 450 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 24 | . . . . . . 4 1 4 4 1 . . 3 3 . . . 3 . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res Peak Influence 2110 | . 244 56 . 85 382 277 939 744 . . 226 . . . . . 398 463 1238 2110 Initial 696 | . . 16 . . . 15 150 492 . . 225 . . . . . 31 123 243 696 Average 392 | . 83 15 . 62 110 156 596 596 . . 137 . . . . . 215 336 557 1197 Maximum Alert Level 5 | . 1 . . . 1 1 3 3 . . 1 . . . . . 1 2 4 5 Low Security (%) 43 | . 93 100 . 100 82 69 9 . . . 48 . . . . . 49 20 6 . Level 1 20 | . 6 . . . 17 30 14 . . . 51 . . . . . 50 51 44 . Level 2 17 | . . . . . . . 41 90 . . . . . . . . . 27 16 5 Level 3 12 | . . . . . . . 34 9 . . . . . . . . . . 18 50 Level 4 3 | . . . . . . . . . . . . . . . . . . . 13 19 Level 5 1 | . . . . . . . . . . . . . . . . . . . . 13 High Security 1 | . . . . . . . . . . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 . . . 3 . . 4 . . . . 1 . . . 1 2 7 15 Investigation 6 | . . . . . 3 . . 2 . . . . . . . . . . . 1 Extermination 6 | . . . . . . . . 2 . . . . . . . . 1 . 1 2 Reinforcement 8 | . 1 . . . . . . . . . . . . . . . . 1 2 4 Assault 13 | . . . . . . . . . . . . . 1 . . . . 1 3 8 Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . . . 2 3 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res Distress Signals 11 | . 3 . . . 1 1 . 1 . . . . . . . . . . 3 2 Communications Jammed 71 | . . . . . . . . . . . . . . . . . . . . 71 Distress Signals 71 | . . . . . . . . . . . . . . . . . . . . 71 Times Spotted 453 | . 15 2 8 7 36 18 29 25 12 3 2 2 17 114 7 5 11 13 48 79 Peak Tracking Total 16 | . 5 2 9 5 6 4 4 4 4 3 1 2 12 5 3 4 4 9 8 16 Tactical Retreats 38 | . 2 . . 1 2 . 9 . . . . . 1 18 . . . . 3 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res Traps Triggered 26 | . 1 . . . 4 2 7 . . . 5 . . . . . 2 . 1 4 Indirectly 4 | . . . . . . . . . . . 4 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . . . . . 3 Triggered 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Fabricated Traps 3 | . . . . . . . . . . . . . . . . . . . . 3 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res Machines Disabled 48 | . . . . . . 11 1 4 1 . . . 2 3 4 . 7 2 8 5 Max in Single Turn 4 | . . . . . . 2 1 1 1 . . . 1 2 1 . 4 1 2 2 Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . 1 . Garrison Relay 1 | . . . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res Machines Accessed 41 | . 2 1 2 . 6 9 . 8 2 . 4 1 . . . . 3 . 1 2 Terminals 27 | . 2 . . . 4 6 . 7 . . 3 . . . . . 3 . . 2 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 4 | . . . . . 2 2 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 1 . . . . . . . 1 . Total Hacks 101 | . 6 1 2 . 17 22 . 20 4 . 6 1 . . . . 13 . 1 8 Successful 55 | . 3 1 2 . 13 11 . 6 4 . 3 1 . . . . 8 . 1 2 Failed 46 | . 3 . . . 4 11 . 14 . . 3 . . . . . 5 . . 6 Catastrophic 9 | . 1 . . . 2 . . 5 . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 53 | . 6 . 1 . 7 3 . 10 . . 4 . . 6 . . 11 . . 5 Terminals 80 | . 6 . . . 13 16 . 19 . . 5 . . . . . 13 . . 8 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 9 | . . . . . 4 5 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 1 . . . . . . . 1 . Terminal Hacks 29 | . 1 1 2 . 6 4 . 4 4 . 1 1 . . . . 4 . . 1 Record 4 | . . . 1 . . . . . 3 . . . . . . . . . . . Prototype ID Bank 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Open Door 6 | . . 1 . . . 3 . . 1 . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 4 | . 1 . . . 1 . . . . . 1 . . . . . 1 . . . Terminal Index 2 | . . . . . . . . 1 . . . . . . . . 1 . . . Alert Level 3 | . . . . . 1 1 . . . . . . . . . . 1 . . . Unreport Threat 6 | . . . . . 3 . . 1 . . . . . . . . 1 . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . 4 3 . . . . . . . . . . . . . . Scan Component 4 | . . . . . 2 2 . . . . . . . . . . . . . . Repair 3 | . . . . . 2 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . 1 . . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . 1 . . . . . . . 1 . Unauthorized Hacks 16 | . 2 . . . 3 3 . 2 . . 1 . . . . . 4 . . 1 Terminals 15 | . 2 . . . 3 3 . 1 . . 1 . . . . . 4 . . 1 Track 8 | . 1 . . . 2 2 . . . . . . . . . . 2 . . 1 Botnet 7 | . 1 . . . 1 1 . 1 . . 1 . . . . . 2 . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 1 . . . 2 6 . 7 . . 2 . . . . . 2 . . 2 Full Trace Events 5 | . . . . . 1 1 . 2 . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 2 1 . . . . . . . . . . . . . . Time 122 | . . . . . 54 68 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res Used RIF Installer 1 | . . . . . . . 1 . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 3 . . . . . . . . . . . 4 . Machine Destruction 3 | . . . . . . . 3 . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . 4 . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res Total Allies 14 | . . 4 4 . . . . . . . . . 2 . 1 . 3 . . . Largest Group 4 | . . 4 4 . . . . . . . . . 2 2 1 . 3 3 . . Highest-Rated Group 118 | . . 71 49 . . . . . . . . . 49 49 118 . 93 93 . . Highest-Rated Ally 118 | . . 31 16 . . . . . . . . . 29 29 118 . 31 31 . . Total Orders 1 | . . . 1 . . . . . . . . . . . . . . . . . RETURN 1 | . . . 1 . . . . . . . . . . . . . . . . . Ally Attacks 171 | . . . 92 . . . . . . . . . . 25 23 . . 31 . . Total Damage 3748 | . . . 746 . . . . . . . . . . 473 2043 . . 486 . . Kills 17 | . . . 3 . . . . . . . . . . 1 10 . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . 4 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . . . 1 . . . 1 1 . 3 . . . . Drone Launches 11 | . . . 11 . . . . . . . . . . . . . . . . . Drone Recoveries 11 | . . . 11 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res Turns Passed 19054 | . 465 760 824 536 1557 1428 1419 1249 872 311 780 524 814 2059 1301 697 788 328 1080 1262 Spaces Moved 9098 | 1 246 390 427 268 702 648 692 590 429 166 409 284 389 793 725 421 436 136 420 526 Core 43 | . . . . . . . . . . . . . . . . . . . . 43 Treads 6431 | . 118 128 110 268 660 648 692 590 429 166 349 284 389 793 294 . . 76 307 130 Legs 2539 | 1 128 262 317 . 42 . . . . . 60 . . . 431 421 436 60 113 268 Wheels 85 | . . . . . . . . . . . . . . . . . . . . 85 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 150 180 145 181 178 175 180 180 150 180 180 180 140 150 150 150 145 50 Average Speed 174 | 120 139 179 178 180 171 181 178 177 180 180 177 180 180 190 164 150 150 184 180 166 Slowest Speed 950 | 120 160 180 180 180 240 181 181 200 180 180 220 180 180 196 200 150 150 260 240 950 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 2 62 91 52 69 59 95 89 20 64 19 12 46 59 67 80 63 13 5 23 22 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 3 | . . 2 1 . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . 1 . . . 1 1 . . . 1 1 . . . . 1 1 1 . . Unknown Exits Taken 11 | 1 . 1 1 1 . . . 1 1 . . 1 1 1 1 . . . 1 . Scrap Searched 14 | . . 2 . 2 . . . . 1 . . 1 3 3 . 2 . . . . Spaces Dug 106 | . . . . . . 3 . 18 3 . . . . . . 3 3 . 30 46 Terrain Destroyed 956 | . . . . 8 3 16 5 38 20 2 3 3 13 7 22 56 98 36 292 334 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 Projectile 359 | . . . . 8 3 10 . 5 2 1 3 3 2 3 22 56 69 28 118 26 AOE 596 | . . . . . . 6 5 33 18 1 . . 11 4 . . 29 8 174 307 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Fac Low Low Fac Low Low Zio Dee Pro Fac Fac Res Res Total 10964 | . 307 428 477 306 938 829 774 703 472 171 452 290 456 1059 804 446 502 186 601 763 Wait 230 | . 3 12 6 19 35 84 4 20 2 . 4 . 1 7 . . 6 1 15 11 Move 9079 | . 245 389 426 267 702 647 691 589 428 165 408 283 388 792 724 420 435 135 419 526 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 185 | . 7 8 10 3 31 7 4 8 . . 7 1 9 10 14 . 7 9 20 30 Fast Attach 73 | . 3 . 1 . 9 9 . 7 . . 6 . . 8 5 . 6 . 3 16 Attach 142 | . 4 2 9 . 14 1 4 3 . . 5 . 8 5 8 1 3 11 28 36 Detach 29 | . . . . . 3 . . . . . 1 . . . 1 1 . 5 10 8 Swap 101 | . . 3 5 . 8 9 3 9 5 1 6 1 4 15 16 . 2 5 6 3 Drop 170 | . 7 2 12 3 18 16 2 17 1 1 9 2 3 16 18 1 6 3 14 19 Fire 852 | . 38 12 8 14 118 56 51 50 36 4 6 3 26 203 16 23 37 17 73 61 Melee 58 | . . . . . . . . . . . . . . 3 2 . . . 12 41 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . 1 Crush 3 | . . . . . . . . . . . . . . . . . . . 1 2 Escape Stasis 20 | . . . . . . . 14 . . . . . . . . . . . . 6 Rewire 18 | . . . . . . . 1 . . . . . 17 . . . . . . . Trap 3 | . . . . . . . . . . . . . . . . . . . . 3 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 5) 307 | -10/Materials | Identified exit to Mines 321 | -10/Materials | Build established: Mutant 374 | -10/Materials | Core integrity fell below 50% 466 | -10/Materials | Entered Mines 767 | -10/Mines | Found the Drone Emporium 775 | -10/Mines | Found Prototype Device 805 | -10/Mines | Discovered new exit (range 6) 875 | -10/Mines | Received a Mining Laser from a helpful Derelict 951 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 951 | -10/Mines | Discovered new exit (range 5) 1076 | -10/Mines | Discovered new exit (range 10) 1101 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1226 | -10/Mines | Entered Exiles 1226 | -10/Exiles | Accompanied by 3 allies 1411 | -10/Exiles | Met 8R-AWN 1440 | -10/Exiles | Met EX-HEX 1491 | -10/Exiles | Met EX-BIN 1545 | -10/Exiles | Learned location of Zion (-6) 1599 | -10/Exiles | Aligned with FarCom system 1600 | -10/Exiles | Given EX-Vault access code 1642 | -10/Exiles | Opened EX-Vault 1655 | -10/Exiles | Found AWS/Thermal 1674 | -10/Exiles | Found Field Lobotomy Kit 1713 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1802 | -10/Exiles | Attacked by the Exiles 1804 | -10/Exiles | Assimilated as-61286 with FLK Orb 1807 | -10/Exiles | Assimilated as-53567 with FLK Orb 1810 | -10/Exiles | Assimilated as-40092 with FLK Orb 1813 | -10/Exiles | Assimilated as-36533 with FLK Orb 1816 | -10/Exiles | Allies destroyed EX-HEX 1819 | -10/Exiles | Identified Thief Drone Bay 1849 | -10/Exiles | Lost 4 parts (1p2n1w) 1997 | -10/Exiles | Found 8R-AWN's Boregun 1998 | -10/Exiles | Found 8R-AWN's Boregun 2031 | -10/Exiles | Discovered new exit (range 14) 2050 | -10/Exiles | Entered Mines 2203 | -9/Mines | Assembled infested the area 2208 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2487 | -9/Mines | Found a hidden stash of uninstalled traps 2545 | -9/Mines | Discovered new exit (range 11) 2561 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2586 | -9/Mines | Entered Materials 2586 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2586 | -8/Materials | Found AS-neutralizer No. 17b 2587 | -8/Materials | Identified exit to Factory 2965 | -8/Materials | Repaired Rnf. Fission Core 3399 | -8/Materials | Identified exit to Storage 3669 | -8/Materials | Discovered exit to Factory (range 14) 3989 | -8/Materials | Repaired Hcp. Storage Unit 4143 | -8/Materials | Entered Storage 4202 | -8/Storage | Identified exit to Garrison 4665 | -8/Storage | Discovered exit to Factory (range 15) 4843 | -8/Storage | Found Prototype Processor 4843 | -8/Storage | Identified Exp. Targeting Computer 5393 | -8/Storage | Repaired Adv. Weapon Cycler 5571 | -8/Storage | Entered Garrison 5616 | -8/Garrison | Triggered checkpoint 5714 | -8/Garrison | Triggered checkpoint 5761 | -8/Garrison | Destroyed 7 combat bots 5823 | -8/Garrison | Discovered exit to Factory (range 8) 5894 | -8/Garrison | Triggered checkpoint 6074 | -8/Garrison | Triggered checkpoint 6154 | -8/Garrison | Triggered checkpoint 6371 | -8/Garrison | Discovered exit to Factory (range 12) 6456 | -8/Garrison | Triggered checkpoint 6554 | -8/Garrison | Triggered checkpoint 6651 | -8/Garrison | Discovered exit to Factory (range 8) 6821 | -8/Garrison | Installed Relay Interface Framework 6906 | -8/Garrison | Garrison Relay disabled 6990 | -8/Garrison | Entered Factory 6990 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7395 | -7/Factory | Build established: Tank 7453 | -7/Factory | Discovered new exit (range 3) 7523 | -7/Factory | Identified exit to Factory 7637 | -7/Factory | Discovered new exit (range 11) 8138 | -7/Factory | Discovered new exit (range 15) 8239 | -7/Factory | Entered Lower Caves 8348 | -7/Lower Caves | Learned Research emergency access door positions 8411 | -7/Lower Caves | Learned Factory emergency access door positions 9040 | -7/Lower Caves | Encountered a Warlord checkpoint 9072 | -7/Lower Caves | Discovered new exit (range 15) 9111 | -7/Lower Caves | Entered another Lower Caves area 9112 | -7/Lower Caves | Encountered a Warlord checkpoint 9422 | -7/Lower Caves | Entered Factory 9422 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 9423 | -6/Factory | Identified exit to Factory 9735 | -6/Factory | Build established: Gunner 10128 | -6/Factory | Discovered exit to Factory (range 3) 10161 | -6/Factory | Identified exit to Lower Caves 10202 | -6/Factory | Entered Lower Caves 10710 | -6/Lower Caves | Discovered new exit (range 5) 10726 | -6/Lower Caves | Entered another Lower Caves area 10773 | -6/Lower Caves | Discovered exit to Factory (range 10) 10969 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11028 | -6/Lower Caves | Lost 6 parts (2u4w) 11031 | -6/Lower Caves | Destroyed 7 combat bots 11267 | -6/Lower Caves | Build established: Scavenger-Tank 11302 | -6/Lower Caves | Discovered new exit (range 7) 11447 | -6/Lower Caves | Learned Factory stockpile data 11540 | -6/Lower Caves | Entered Zion 11540 | -6/Zion | Accompanied by 2 allies 11595 | -6/Zion | RIF detected upon attempting to enter Zion 11595 | -6/Zion | Attacked by Zionites 11598 | -6/Zion | Spotted PL-C48(B) 11598 | -6/Zion | Spotted UD-23X(B) 11627 | -6/Zion | Allies destroyed UD-23X(B) 11638 | -6/Zion | Destroyed PL-C48(B) 11657 | -6/Zion | Lost 4 parts (2p2w) 12709 | -6/Zion | Learned location of 1 exit from Factory 13171 | -6/Zion | Found Prototype Device 13298 | -6/Zion | Destroyed Imprinter 13306 | -6/Zion | Extracted access codes from Imprinter's data core 13557 | -6/Zion | Opened final containment barrier to the Deep Caves 13593 | -6/Zion | Discovered new exit (range 3) 13593 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13599 | -6/Zion | Entered Deep Caves 13601 | -6/Deep Caves | Met 5H-AD0 13936 | -6/Deep Caves | Z-Facility disabled 13998 | -6/Deep Caves | Core integrity fell below 50% 14052 | -6/Deep Caves | Found Prototype Protection 14053 | -6/Deep Caves | Identified Zio. Weapon Casing 14068 | -6/Deep Caves | Found Zio. Weapon Casing 14187 | -6/Deep Caves | Destroyed 5H-AD0 14213 | -6/Deep Caves | Found Prototype Device 14213 | -6/Deep Caves | Identified 5H-AD0's Cloak 14217 | -6/Deep Caves | Found Prototype Ballistic Gun 14217 | -6/Deep Caves | Identified 5H-AD0's Sniper Rifle 14242 | -6/Deep Caves | Found Prototype Processor 14246 | -6/Deep Caves | Found Prototype Device 14247 | -6/Deep Caves | Identified Exp. ECM Suite 14300 | -6/Deep Caves | Found Zio. Weapon Casing 14353 | -6/Deep Caves | Found Zio. Weapon Casing 14411 | -6/Deep Caves | Found Zio. Weapon Casing 14413 | -6/Deep Caves | Found Zio. Weapon Casing 14797 | -6/Deep Caves | Build established: Scavenger-Mutant 14893 | -6/Deep Caves | Discovered new exit (range 6) 14900 | -6/Deep Caves | Entered Proximity Caves 14900 | -5/Proximity Caves | Learned Factory security intel 14929 | -5/Proximity Caves | Learned location of 2 exits from Factory 15039 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15121 | -5/Proximity Caves | Spotted B-75 Beast 15558 | -5/Proximity Caves | Discovered exit to Factory (range 15) 15591 | -5/Proximity Caves | Learned Factory stockpile data 15597 | -5/Proximity Caves | Entered Factory 15597 | -5/Factory | Evolved 2 slots: Utility x2 15598 | -5/Factory | Identified exit to Upper Caves 15598 | -5/Factory | Identified exit to Factory 16280 | -5/Factory | Allied Derelicts emerged from ambush trap array 16312 | -5/Factory | Discovered exit to Factory (range 9) 16385 | -5/Factory | Entered another Factory area 16385 | -4/Factory | Accompanied by 3 allies 16385 | -4/Factory | Evolved 2 slots: Utility x2 16385 | -4/Factory | Identified Spectral Analyzer 16386 | -4/Factory | Identified exit to Research 16635 | -4/Factory | First assault squad dispatched 16668 | -4/Factory | Discovered exit to Research (range 7) 16713 | -4/Factory | Entered Research 16713 | -3/Research | Evolved 2 slots: Utility x2 16819 | -3/Research | Build established: Scavenger-Tank 16912 | -3/Research | Found Antimissile System 17177 | -3/Research | Spotted B-86 Titan 17268 | -3/Research | System corruption reached 10% 17324 | -3/Research | Found Fusion Bomb Launcher 17326 | -3/Research | Found Fusion Bomb Launcher 17328 | -3/Research | Found Fusion Bomb Launcher 17433 | -3/Research | Garrison activated, responded to threat 17463 | -3/Research | First assault squad dispatched 17590 | -3/Research | Destroyed 7 combat bots 17607 | -3/Research | Lost 11 parts (2p3n5u1w) 17751 | -3/Research | Discovered new exit (range 6) 17793 | -3/Research | Entered another Research area 17793 | -2/Research | Evolved 2 slots: Utility x2 17804 | -2/Research | Lost 4 parts (3n1w) 17841 | -2/Research | Build established: Hauler-Mutant 18031 | -2/Research | Identified Bomb Factory No. 2 18075 | -2/Research | Spotted B-90 Cyclops 18083 | -2/Research | First assault squad dispatched 18333 | -2/Research | Found Fusion Bomb Launcher 18335 | -2/Research | Lost 7 parts (2p1n2u2w) 18336 | -2/Research | Found Fusion Bomb Launcher 18420 | -2/Research | Lost 9 parts (2p2n4u1w) 18437 | -2/Research | Destroyed 8 combat bots 18551 | -2/Research | Found Prototype Launcher 18551 | -2/Research | Identified Gui. Micro-nuke Launcher 18555 | -2/Research | Found Gui. Micro-nuke Launcher 18561 | -2/Research | Found Gui. Micro-nuke Launcher 18572 | -2/Research | Found Gui. Micro-nuke Launcher 18599 | -2/Research | Build established: Scavenger-Mutant 18644 | -2/Research | System corruption reached 10% 18712 | -2/Research | Found Hvy. Insulated Plating 18715 | -2/Research | Found Hvy. Insulated Plating 18718 | -2/Research | Found Hvy. Insulated Plating 18757 | -2/Research | Found Prototype Launcher 18757 | -2/Research | Identified Tactical Quantum Warhead 18762 | -2/Research | Found Prototype Device 18762 | -2/Research | Identified Exp. Transmission Jammer 18769 | -2/Research | Destroyed 7 combat bots 18772 | -2/Research | Found Prototype Processor 18772 | -2/Research | Identified Exp. Target Analyzer 18843 | -2/Research | Destroyed 13 combat bots 18849 | -2/Research | Core integrity fell below 50% 18897 | -2/Research | Lost 13 parts (2p3n6u2w) 18922 | -2/Research | High security lockdown imminent 18989 | -2/Research | Core integrity fell below 20% 19002 | -2/Research | High security lockdown engaged 19055 | -2/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 19008_ Dropped 8R-AWN's Boregun. 19008_ Dropped Zio. Weapon Casing. 19012_ Acquired 98 matter. 19019_ Penetrated by Slug. 19020_ Dropped Coolant Network. 19021_ Dropped Exp. Transmission Jammer. 19021_ Slug penetrates Wall. 19022_ ALERT: Assault forces dispatched. 19022_ Acquired Exp. Transmission Jammer. 19031_ System corrupted: Matter fused (-6). 19039_ System corrupted: Plasma Lance targeting data glitched. 19055_ C-30 ARC bursts open, deploying its payload. 19055_ P-80 Master unfolds itself. 19055_ H-88 Terminator unfolds itself. 19055_ E-15 Imp unfolds itself. 19055_ C-30 ARC bursts open, deploying its payload. 19055_ G-73 Enforcer unfolds itself. 19055_ B-74 Champion unfolds itself. 19055_ G-73 Enforcer unfolds itself. 19055_ I-47 Archangel unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????##### | | ??????????????????????????????????????????# "" | | ??????????????????????????????????????????#""" | | ???????????????????????????????????????????"" | | ????????????????????????????????????????????"F" | | ?????????????????????????????????????????????"" | | ??????????????????????????????????????????????" | | ??????????????????????????????????????????????# | | ????????????????????????????????############### | | ????????????????????????????????# ## | | ????????????????????????????????# ## [ | | ????????????????????????????????# """ """ ## | | ????????????????????????????????# "R" """ ###"" | | ????????????????????????????????# " " """ # | | ????????????????????????????????# + | | ????????????????????????????????# # | | ????????????????????????????????# """ """ + | | ????????????????????????????????# """ """ [####" | | ????????????????????????????????# """ "" [!## | | ???????????????????????????????## ! !!## | | ??????????????????????""""""""""; [ * ## | | ??????????????????????# ;;;;;!###########!!! | | ??????????????????????###@Y ;;; ####?????????#!!! | | ???????????????????????#; ######????????????#!!! | | ???????????????????????## #?????????????????# | | ????????????????????????# #?????????????????#! | | ????????????????????????# #?????????????????# | | ????????????????????????#b #?????????????????# | | ????????????????????????# gg#?????????????######## | | ????????????????????????#pi #?????????????# | | ????????????????????????# g #?????????????# | | ????????????????????????#he #?????????????# | | ????????????????????????+ p/?????????????#""" | | ????????????????????????# #?????????????#""" | | ????????????????????????# #?????????????#""" | | ????????????????????????# #?????????????# | | ????????????????????????# #?????????????# | | ????????????????????????# #???#######???######## | | ????????????????????????# #???? ?? ??# | | ????????????????????????# #????? ? ?# | | ???????????????????????? #???? "" ?# | | ???????????????????????? #?? ? """ "" ?#! | | ???????????????????????? # " Y" #! / | | ????????????????????????##### "" #! / | | ????????????????????????????# %= # | | ????????????????????????????# * # | | ????????????????????????????# = ##+# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 167 Energy Generation 45 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 24 Terrain Scan Density 60 ECM Strength 5 Jamming Range 22 Cloak Strength 6 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 1800 Resistance: KI 20 Resistance: EM 30 Power Shielding 33 Weapon Shielding 100 Weapon Cycling 25 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 12 Core Analysis 10 Recoil Reduction 3 Energy Filtering 50 Particle Charging 20 Overload Amplification 75 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerLobotomyCleaver Manual? 0 Play Time 02:13:03 Cumulative 154.6 hours Start 2020.12.18 @ 13:45:08 End 2020.12.18 @ 16:10:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 147 Adventurer 0 Explorer 7 Win Type - Total 3 Types 0/0/3/0/0/0/0/0/0 Lore% 59 Gallery% 87 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da27e7a9-92b4-4372-8dd2-0ac34a2361ef