Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 20:41:46 Player: Michael Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (287) 1435 Value Destroyed (10404) 10404 Prototype IDs (15) 300 Alien Tech Used (1) 200 Bonus (1097) 1097 TOTAL SCORE: 21636 Bonus ------- High Alert Combat Kills 721 Follower Combat Kills 164 Met Data Miner 300 Friendly Fire -88 Cogmind --------- Core Integrity 0/1450 Matter 231/300 Energy 80/350 System Corruption 15% Temperature Cool (10) Movement Flying (200) Ox2 Location -2/Research Parts ------- > --- POWER (2) -------- Improved Quantum Reactor > --- PROPULSION (6) --- Xenon Bombardment Thruster > --- UTILITY (10) ----- Advanced Targeting Computer System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Advanced Sensor Array Matter Filter Hardcell Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Particle Reactor > --- PROPULSION ------- Armored Huge Wheel Gravmag Array Antigrav Array > --- UTILITY ---------- Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Dispersion Rifle Heavy Machine Gun Heavy Machine Gun Hardcell Cannon > --- INVENTORY -------- Improved Gyrokinetic Inverter Compact HERF Cannon Nova Cannon Nova Cannon [Rating: 100] Favorites ----------- Power Cold Fusion Reactor Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 16 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . . . 1 . . . . . 1 . . . . . . 1 1 Utility 8 | . . . . . . . 1 2 . . . . 1 . . . . 1 2 . 1 Weapon 3 | . . . 2 . . . . . . . . . . . . . . 1 . . . Parts Attached 536 | 6 17 18 21 7 4 8 49 69 15 7 1 11 116 7 17 3 3 61 52 17 27 Power 30 | 1 . 2 1 1 . 2 3 2 . . . . 4 . . . . 3 4 3 4 Engine 6 | 1 . 1 1 1 . 1 1 . . . . . . . . . . . . . . Core 10 | . . 1 . . . 1 2 2 . . . . 2 . . . . . 2 . . Reactor 14 | . . . . . . . . . . . . . 2 . . . . 3 2 3 4 Propulsion 95 | 2 12 12 9 1 . . 8 9 . . . . 15 1 1 1 1 5 6 4 8 Treads 30 | . 5 6 5 1 . . 1 2 . . . . 4 1 . 1 . 1 1 1 1 Leg 3 | 2 1 . . . . . . . . . . . . . . . . . . . . Wheel 52 | . 6 6 4 . . . 7 7 . . . . 11 . 1 . 1 4 3 1 1 Hover 7 | . . . . . . . . . . . . . . . . . . . 2 2 3 Flight 3 | . . . . . . . . . . . . . . . . . . . . . 3 Utility 200 | 1 3 . . . . . 3 35 10 5 1 7 64 4 5 1 2 27 25 4 3 Device 137 | . 1 . . . . . 2 23 5 5 . 4 51 2 4 . 2 18 17 2 1 Storage 6 | 1 1 . . . . . . 1 . . . . . 1 1 . . . 1 . . Processor 13 | . 1 . . . . . 1 2 . . . . 2 . . . . 3 2 1 1 Hackware 7 | . . . . . . . . . . . . . 1 1 . . . . 3 1 1 Protection 37 | . . . . . . . . 9 5 . 1 3 10 . . 1 . 6 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 211 | 2 2 4 11 5 4 6 35 23 5 2 . 4 33 2 11 1 . 26 17 6 12 Energy Gun 6 | . . . . . . . 3 . . . . . . . . . . . . 2 1 Energy Cannon 22 | . . . . . . . 3 1 . . . . 7 . 1 . . 1 2 2 5 Ballistic Gun 85 | 2 1 2 9 3 1 3 15 13 2 1 . 1 6 1 6 1 . 11 3 . 4 Ballistic Cannon 11 | . 1 1 . 1 3 . . . . . . 1 2 . . . . . . . 2 Launcher 34 | . . 1 1 1 . 3 9 2 2 1 . 2 4 . 1 . . 4 3 . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 52 | . . . 1 . . . 5 7 1 . . . 14 1 3 . . 10 9 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . . System Corruption 1 | . . . . . . . . . . . . . . . . . . 1 . . . Parts Lost 100 | . . 2 1 1 . 1 6 3 . . . . 22 . 3 . . 11 24 4 22 Power 9 | . . 1 . . . 1 . . . . . . 2 . . . . 1 1 . 3 Propulsion 34 | . . 1 1 . . . 3 . . . . . 6 . 2 . . 3 9 1 8 Utility 26 | . . . . . . . . . . . . . 7 . 1 . . 2 7 2 7 Weapon 31 | . . . . 1 . . 3 3 . . . . 7 . . . . 5 7 1 4 Highest Loss Streak 14 | . . 1 1 1 . 1 3 1 . . . . 7 . 3 . . 4 7 2 14 To Critical Strikes 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . Average Slot Usage (%) 91 | . 96 99 98 99 56 100 99 99 100 100 100 100 88 72 81 90 92 91 86 47 43 Engine 1 | . 14 8 7 11 11 8 3 . . . . . . . . . . . . . . Core 3 | . . 4 3 . . 2 5 7 7 7 7 7 2 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 3 6 6 6 6 4 3 2 3 Treads 5 | . 2 1 5 11 11 11 4 7 7 7 7 7 5 1 6 10 12 4 4 2 . Wheel 13 | . 23 26 16 11 11 11 22 14 15 15 15 15 13 13 4 6 6 11 10 1 2 Device 7 | . . . . . . . 9 8 6 7 6 6 9 6 12 13 13 6 6 2 . Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 3 6 6 5 4 . . Processor 14 | . 9 14 11 11 11 11 9 19 23 23 23 23 15 6 6 6 6 19 20 11 11 Hackware 4 | . . . . . . . . . . . . . 5 7 13 13 13 5 11 13 9 Energy Cannon 3 | . . . . . . . 5 2 7 7 7 7 9 . 3 . . 1 1 1 1 Ballistic Gun 13 | . 15 18 41 36 . 11 16 20 16 14 15 7 4 1 6 18 20 10 8 . 1 Ballistic Cannon 2 | . 12 9 . 7 . 33 10 . . . . 3 1 . . . . . . . 1 Slashing Weapon 6 | . . . 2 . . . 1 4 5 7 7 7 8 21 16 6 6 14 11 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 90 | 13 50 52 55 56 62 62 66 86 73 68 69 90 87 67 78 81 74 86 85 39 45 Greatest Support 52 | 20 24 24 24 12 12 12 36 28 24 24 24 24 52 40 28 28 40 40 30 38 46 Greatest Overweight (x) 6 | . 2 2 4 4 5 5 2 3 3 2 2 3 5 1 2 2 2 6 6 1 1 Average Overweight (x) 1 | . . 1 2 4 3 4 1 2 2 2 2 2 1 1 1 2 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 18 | 6 10 20 20 20 20 20 20 20 20 20 20 20 20 20 14 20 20 20 17 5 5 Most Carried 20 | 4 11 20 20 20 20 18 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Carried 17 | 3 7 16 19 19 19 16 19 19 20 19 20 20 19 19 7 14 19 18 15 4 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 4 11 18 20 18 16 18 20 20 20 20 20 20 16 20 9 20 20 19 5 5 4 Class Distribution -------------------- 38% | Mutant 13% | Scavenger-Gunner 11% | Derelict-Mutant 10% | Assassin 9% | Hacker-Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Mutant | -9/Exiles Gunner | -8/Mines Scavenger-Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Assassin | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Scavenger-Assassin | -4/Factory Hacker-Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 9948 | 211 310 771 548 156 . 447 1226 1375 281 86 . 179 1751 50 320 20 50 930 858 111 268 Remotely 163 | . . . . . . . . . . . . . 163 . . . . . . . . Salvage Created 11095 | . 308 418 668 195 . 377 1397 1229 244 48 . 110 2625 22 257 . . 1544 1273 22 358 Parts 566 | . 18 32 56 18 . 17 74 70 5 2 . 12 93 3 13 . . 72 56 . 25 Haulers Intercepted 5 | . 1 . . . . . . 1 . . . . 1 . . . . 1 1 . . Recyclers Shooed 7 | . . . . . . . 3 . . . . . 2 . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . . 5 2 . 12 . 7 10 . 7 . . . . Prevented 2 | . . . . . . . . . . . . . . . 2 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 211 | . 9 11 16 6 . 12 35 21 8 1 . 9 35 . 7 . . 18 13 . 10 Melee 18 | . . . . . . . . . . . . . 12 . . . . 4 2 . . Guns 77 | . 4 3 11 3 . 1 10 17 2 . . . 3 . 3 . . 8 6 . 6 Cannons 52 | . 5 7 . 1 . 4 12 1 2 1 . . 13 . . . . 1 1 . 4 AOE 61 | . . 1 5 2 . 7 13 3 4 . . 9 4 . 4 . . 5 4 . . Classes Destroyed 16 | . 5 2 4 . . . 3 1 . . . . . 1 . . . . . . . Worker 11 | . 1 1 1 . . . 1 1 . . . . . . . . . 3 2 1 . Builder 9 | . . . 1 . . . 1 . . . . . . . . . . 1 6 . . Tunneler 10 | . . 2 1 1 . 1 1 3 . . . . . . . . . 1 . . . Hauler 5 | . 1 . . . . . . 1 . . . . 1 . . . . 1 1 . . Recycler 23 | . 1 2 1 . . 2 3 3 . . . . 5 . . . . 3 3 . . Minesweeper 2 | . . . . . . . . . . . . . . 1 1 . . . . . . Operator 3 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . Watcher 14 | . . . 1 . . . 1 3 . . . . 4 . . . . 3 2 . . Swarmer 60 | . 6 3 4 2 . 6 7 4 . . . 9 4 . 5 . . 2 . . 8 Grunt 76 | . 3 7 6 2 . 4 18 3 8 . . . 13 . 1 . . 7 4 . . Duelist 5 | . . . 1 2 . 2 . . . . . . . . . . . . . . . Sentry 26 | . . . 5 . . . 7 4 . . . . 7 . 1 . . . 2 . . Specialist 8 | . . . . . . . 2 2 . . . . 2 . . . . . 2 . . Hunter 11 | . . . . . . . 1 1 . . . . 2 . . . . 7 . . . Programmer 24 | . . . . . . . . 7 . 1 . . 7 . . . . 2 5 . 2 Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | . 4 4 11 2 . 3 8 5 4 1 . 4 6 1 6 . . 8 8 1 4 Combat Bots Only 10 | . 3 4 10 2 . 3 7 4 4 1 . 4 5 . 6 . . 7 5 . 4 Max Kills in Single Turn 4 | . 1 3 2 2 . 3 2 2 2 1 . 3 3 1 3 . . 3 4 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 2 2 . 3 2 1 2 . . 3 2 . 3 . . 3 2 . . Melee 1 | . . . . . . . . . . . . . 1 . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Damage Taken 20575 | . 272 596 745 301 . 248 1516 1260 355 85 . 204 4183 . 467 . . 1424 3155 1552 4212 Core 4448 | . 24 176 150 30 . 27 147 177 47 12 . . 620 . 74 . . 184 1080 228 1472 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1353 | . . . 169 . . . 244 408 . . . . 167 . . . . . 216 149 . Core Remaining (%) 54 | 100 . 20 . . . 48 73 . . . . 66 . . . . 18 81 6 82 . Volleys Fired 517 | . 41 58 40 13 . 16 68 55 12 3 . 8 72 . 17 . . 34 28 13 39 Largest 5 | . 2 2 4 4 . 4 4 4 4 3 . 1 4 . 4 . . 4 5 1 2 Hottest 326 | . 59 59 83 102 . 140 192 146 165 123 . 48 326 . 170 . . 170 216 113 120 Shots Fired 1321 | . 71 93 134 43 . 50 220 198 45 7 . 8 182 . 34 . . 93 83 13 47 Gun 831 | . 33 41 128 36 . 11 112 177 28 4 . . 69 . 26 . . 78 55 4 29 Cannon 415 | . 38 49 . 4 . 34 93 15 11 2 . 2 106 . 6 . . 8 21 8 18 Launcher 74 | . . 3 6 3 . 5 15 6 6 1 . 6 7 . 2 . . 7 7 . . Special 1 | . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 1016 | . 71 90 128 40 . 45 168 167 28 4 . 2 88 . 26 . . 78 55 . 26 Thermal 216 | . . . . . . . 37 25 11 2 . . 87 . . . . . 21 12 21 Explosive 74 | . . 3 6 3 . 5 15 6 6 1 . 6 7 . 2 . . 7 7 . . Electromagnetic 14 | . . . . . . . . . . . . . . . 6 . . 8 . . . Robot Hit Streak 25 | . 7 19 11 9 . 7 18 24 9 7 . 10 25 . 6 . . 9 17 4 17 Robot Miss Streak 4 | . 3 4 2 2 . 4 4 2 1 . . . 3 . 2 . . 2 4 1 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 1 . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 970 | . 39 56 96 26 . 21 142 147 29 4 . 3 174 2 24 . . 89 78 5 35 Core Hits 505 | . 14 25 43 14 . 21 70 64 18 1 . 13 87 1 12 . . 51 52 1 18 Critical Kills 10 | . . . . 1 . . 1 . . . . . 2 . 1 . . 4 1 . . Critical Parts Destroyed 9 | . 1 . 1 . . . . . 1 . . . . . . . . 2 1 1 2 Critical Strikes 38 | . 2 . 1 1 . 1 4 1 1 . . . 12 . 1 . . 7 4 1 2 Burn 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . 2 . . . . . . . . Destroy 17 | . 1 . 1 1 . . 1 . 1 . . . . . 1 . . 6 2 1 2 Blast 4 | . 1 . . . . 1 2 . . . . . . . . . . . . . . Sever 13 | . . . . . . . . . . . . . 10 . . . . 1 2 . . Melee Attacks 317 | . . . . . . . 4 36 . 2 . 7 145 7 6 2 1 63 42 2 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 317 | . . . . . . . 4 36 . 2 . 7 145 7 6 2 1 63 42 2 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 38 | . . . . . . . . 5 . . . . 10 2 1 . . 10 10 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 29 | . . . . . . . . . . . . . 16 1 . . . 7 5 . . Damage Inflicted 29289 | . 582 914 1356 422 . 993 3579 3131 1246 97 . 604 6814 161 794 . . 3695 3661 153 1087 Guns 8286 | . 179 250 834 230 . 114 889 1878 254 34 . . 945 . 240 . . 923 782 54 680 Cannons 6654 | . 403 487 . 39 . 207 1442 373 199 63 . . 2099 . 144 . . 199 528 81 390 Explosions 8070 | . . 177 522 153 . 672 1248 395 793 . . 604 934 . 323 . . 1148 1101 . . Melee 6241 | . . . . . . . . 485 . . . . 2836 161 87 . . 1425 1247 . . Ramming 38 | . . . . . . . . . . . . . . . . . . . 3 18 17 Kinetic 10335 | . 582 737 834 269 . 321 1688 1715 254 34 . . 1292 . 240 . . 923 782 . 664 Thermal 4262 | . . . . . . . 643 536 199 63 . . 1752 . . . . . 528 135 406 Explosive 7827 | . . 177 522 153 . 672 1248 395 793 . . 604 691 . 323 . . 1148 1101 . . Electromagnetic 586 | . . . . . . . . . . . . . 243 . 144 . . 199 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 6241 | . . . . . . . . 485 . . . . 2836 161 87 . . 1425 1247 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . 4 4 4 4 . . . 1 . . 14 . . . . 4 3 . 15 Average Corruption 4 | . . . 3 4 4 4 . . . 1 . . 5 . . . . 3 2 . 7 Corruption Purged 17 | . . . . . . . . . . 1 . . 15 . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 79 | . . . 4 15 4 10 . . . 1 . . 15 . . . . 10 9 . 11 Message Errors 13 | . . . . 2 1 1 . . . . . . 3 . . . . 1 2 . 3 Matter Fused 24 | . . . 1 5 1 3 . . . 1 . . 5 . . . . 5 1 . 2 Heat Flow Errors 14 | . . . 1 4 1 2 . . . . . . 1 . . . . 2 2 . 1 Energy Discharges 10 | . . . . 3 1 2 . . . . . . 1 . . . . 1 . . 2 Data Loss (minor) 8 | . . . 1 . . 1 . . . . . . 2 . . . . . 3 . 1 Data Loss (major) 4 | . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 Misfires 3 | . . . . 1 . 1 . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . . 1 . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1261 | . 2 26 . 7 . 7 87 181 1 . . . 309 31 71 . . 247 287 2 3 Projectiles 26 | . 2 . . . . . 7 6 . . . . 1 . . . . 5 . 2 3 Explosions 236 | . . 26 . 7 . 7 80 . 1 . . . 43 . 4 . . 36 32 . . Melee 999 | . . . . . . . . 175 . . . . 265 31 67 . . 206 255 . . Knockbacks 28 | . 7 4 . . . . 11 . . . . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 23 | . 6 4 . . . . 8 . . . . . . . . . . . . . 5 Secondary 5 | . 1 . . . . . 3 . . . . . . . . . . . . . 1 Self-Inflicted Damage 342 | . . 46 46 41 . 30 5 . . . . 28 45 . . . . 19 65 9 8 Shots 14 | . . 2 2 2 . 1 1 . . . . 1 1 . . . . 1 3 . . Rammed 7 | . . . . . . . . . . . . . . . . . . . 1 1 5 Targets Rammed 7 | . . . . . . . . . . . . . . . . . . . 1 1 5 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 378 | . 88 88 177 216 111 229 261 338 231 84 . . 378 . 7 . . 201 198 92 208 Average Temperature 70 | . 36 25 62 69 56 87 63 64 124 42 . . 108 . 3 . . 54 57 36 77 Received Heat Transfer 3843 | . 72 222 171 42 . 72 684 249 225 6 . . 1356 . 114 . . 102 201 282 45 Effects 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 3 | . . . . . . . . . . . . . 3 . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . 3 . . . . . . . . Parts Melted 15 | . . . . . . . . 2 . 1 . . 11 . . . . . . . 1 Heat Transferred 6638 | . . . . . . . 1110 1107 400 100 . . 2700 . . . . . 555 148 518 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Peak Influence 917 | . 266 180 514 447 . 396 917 589 . . . . 793 . . . . 325 367 359 321 Initial 343 | . . 31 70 198 . . 154 343 . . . . . . . . . 16 158 120 94 Average 272 | . 115 106 347 283 . 172 474 453 . . . . 185 . . . . 106 196 215 186 Maximum Alert Level 3 | . 1 . 2 2 . 1 3 2 . . . . 3 . . . . 1 1 1 1 Low Security (%) 47 | 100 91 100 30 1 . 42 25 . . . . . 78 . . . . 78 54 41 64 Level 1 21 | . 8 . 21 86 . 57 19 20 . . . . 2 . . . . 21 45 58 35 Level 2 25 | . . . 48 11 . . 22 80 . . . . 13 . . . . . . . . Level 3 4 | . . . . . . . 32 . . . . . 5 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 1 1 4 . . . 9 8 . . . . 14 . . . . 8 6 1 3 Investigation 4 | . . 1 1 . . . 2 . . . . . . . . . . . . . . Extermination 18 | . . . . . . . . 6 . . . . 7 . . . . 2 2 . 1 Reinforcement 21 | . 1 . 3 . . . 3 2 . . . . 2 . . . . 3 4 1 2 Assault 1 | . . . . . . . . . . . . . 1 . . . . . . . . Garrison 11 | . . . . . . . 4 . . . . . 4 . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 1 . . . . 1 1 . . Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 9 | . . 1 2 . . . . . . . . . 5 . . . . . . 1 . Communications Jammed 59 | . . . . . . . . . . . . . . . . . . 17 7 35 . Distress Signals 59 | . . . . . . . . . . . . . . . . . . 17 7 35 . Times Spotted 373 | . 14 14 30 7 . 12 46 30 10 2 . 8 70 . 11 . . 24 34 21 40 Peak Tracking Total 13 | . 3 3 7 3 . 3 4 4 4 3 . 4 7 . 6 . . 5 9 13 12 Tactical Retreats 33 | . 1 1 3 1 . . 2 2 . . . . 8 . . . . . 3 3 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 6 | . . . 3 . . . 2 . . . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 17 | . . 2 . 2 . . . . . . . . . 4 7 . . . 2 . . Triggered 2 | . . . . . . . . . . . . . . . . . . . 2 . . Most Traps Carried 4 | . . 4 2 2 . . . . . . . . . 4 4 2 2 2 2 . . Exploded 2 | . . . . . . . . 2 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 45 | . 1 . 1 1 . 5 6 . . . . . 27 . . . 1 . 1 2 . Max in Single Turn 11 | . 1 . 1 1 . 3 1 . . . . . 11 . . . 1 . 1 1 . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 95 | . 6 1 4 . 1 . 13 17 . 1 3 . 23 1 . . 1 6 10 5 3 Terminals 41 | . 4 . 2 . . . 8 8 . . . . 9 . . . . 2 3 2 3 Fabricators 8 | . . . . . . . . 3 . . . . 2 . . . . 1 1 1 . Repair Stations 12 | . 1 . 1 . . . 1 1 . . . . 4 . . . . 1 2 1 . Recycling Units 11 | . 1 . 1 . . . 2 1 . . . . 4 . . . . . 2 . . Scanalyzers 8 | . . . . . . . 1 1 . . . . 2 . . . . 2 1 1 . Garrison Access 7 | . . . . . . . 1 3 . . . . 2 . . . . . 1 . . Total Hacks 255 | . 12 1 10 . 23 . 35 39 . 1 13 . 51 1 . . 1 24 26 10 8 Successful 175 | . 5 1 6 . 23 . 20 20 . 1 13 . 34 1 . . 1 18 22 6 4 Failed 80 | . 7 . 4 . . . 15 19 . . . . 17 . . . . 6 4 4 4 Catastrophic 15 | . . . . . . . 2 5 . . . . 6 . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 35 | . 5 . 2 . . . 9 3 . . . . 7 . . . . 3 3 . 3 Terminals 92 | . 8 . 5 . . . 20 14 . . . . 21 . . . . 4 8 4 8 Fabricators 15 | . . . . . . . . 5 . . . . 4 . . . . 1 3 2 . Repair Stations 44 | . 2 . 4 . . . 7 11 . . . . 8 . . . . 3 7 2 . Recycling Units 20 | . 2 . 1 . . . 2 2 . . . . 8 . . . . . 5 . . Scanalyzers 33 | . . . . . . . 5 2 . . . . 6 . . . . 16 2 2 . Garrison Access 11 | . . . . . . . 1 5 . . . . 4 . . . . . 1 . . Terminal Hacks 75 | . 3 1 1 . 23 . 7 4 . 1 13 . 10 1 . . 1 . 4 2 4 Record 31 | . . . . . 23 . . . . . 7 . . . . . 1 . . . . Part Schematic 4 | . . . . . . . . . . . 3 . 1 . . . . . . . . Prototype ID Bank 4 | . . . . . . . 1 . . . 3 . . . . . . . . . . Open Door 3 | . . 1 . . . . . . . 1 . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . . . Level Access Points 3 | . . . . . . . 1 . . . . . . . . . . . 1 1 . Branch Access Points 4 | . . . . . . . 1 1 . . . . 1 . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 3 | . 1 . . . . . . 1 . . . . . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . Unreport Threat 4 | . . . . . . . 1 . . . . . 3 . . . . . . . . Locate Traps 7 | . 1 . 1 . . . 1 . . . . . 2 . . . . . . . 2 Patrol Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . . . . . 1 1 . . . . 1 . . . . . 1 . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . Fabricator Hacks 8 | . . . . . . . . 2 . . . . 2 . . . . . 2 2 . Network Status 5 | . . . . . . . . 2 . . . . 1 . . . . . 1 1 . Load Schematic 3 | . . . . . . . . . . . . . 1 . . . . . 1 1 . Repair Station Hacks 38 | . 2 . 4 . . . 6 10 . . . . 6 . . . . 1 7 2 . Scan Component 22 | . 2 . 2 . . . 3 5 . . . . 4 . . . . 1 4 1 . Repair 16 | . . . 2 . . . 3 5 . . . . 2 . . . . . 3 1 . Recycling Unit Hacks 16 | . . . 1 . . . 2 1 . . . . 8 . . . . . 4 . . Process 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . Report Inventory 5 | . . . . . . . . . . . . . 4 . . . . . 1 . . Retrieve Matter 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . Retrieve Components 7 | . . . 1 . . . 2 1 . . . . 2 . . . . . 1 . . Scanalyzer 28 | . . . . . . . 4 1 . . . . 6 . . . . 15 2 . . Insert Component 15 | . . . . . . . 2 1 . . . . 4 . . . . 7 1 . . Analyze 13 | . . . . . . . 2 . . . . . 2 . . . . 8 1 . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . Unauthorized Hacks 8 | . . . . . . . 1 1 . . . . 2 . . . . 2 2 . . Terminals 8 | . . . . . . . 1 1 . . . . 2 . . . . 2 2 . . Assimilate 3 | . . . . . . . . . . . . . 1 . . . . 1 1 . . Botnet 5 | . . . . . . . 1 1 . . . . 1 . . . . 1 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 6 . 3 . . . 12 13 . . . . 17 . . . . 6 7 5 3 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 2 . . . 3 . 3 . . 1 . 5 1 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 16 | . . . 2 . . . 3 5 . . . . 2 . . . . . 3 1 . Time 600 | . . . 58 . . . 96 172 . . . . 54 . . . . . 194 26 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 24 | . . . . . . . . . . . . . 19 . . . . . 5 . . Retrieved Matter 80 | . . . . . . . . . . . . . 75 . . . . . 5 . . Retrieved Components 47 | . . . 4 . . . 19 3 . . . . 11 . . . . . 10 . . Parts Scanalyzed 11 | . . . . . . . 2 . . . . . 2 . . . . 6 1 . . Part Schematics Acquired 10 | . . . . . . . 2 . . . . . 2 . . . . 5 1 . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Total Allies 11 | . . . . . . . . . . . . 1 4 . . 3 . 1 1 1 . Largest Group 3 | . . . . . . . . . . . . 1 3 . . 3 3 1 1 1 . Highest-Rated Group 116 | . . . . . . . . . . . . 96 93 . . 87 87 28 26 116 . Highest-Rated Ally 116 | . . . . . . . . . . . . 96 31 . . 31 31 28 26 116 . Total Orders 2 | . . . . . . . . . . . . . . . . . . . 2 . . STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 53 | . . . . . . . . . . . . 11 27 . . . 7 . . 8 . Total Damage 1256 | . . . . . . . . . . . . 235 370 . . . 111 . . 540 . Kills 10 | . . . . . . . . . . . . 2 2 . . . 3 . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 2 . . . . 1 . . 1 . 2 2 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 27 | . . . . . . . . . . . . . . . . . . 16 11 . . Traps 25 | . . . . . . . . . . . . . . . . . . 16 9 . . Exits 2 | . . . . . . . . . . . . . . . . . . . 2 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 21797 | 54 566 733 756 679 224 369 1699 3395 708 580 96 1215 3871 609 1175 842 388 1539 1259 432 608 Spaces Moved 13779 | 42 409 422 349 351 159 185 1006 2078 449 441 79 715 2267 523 673 633 295 941 651 363 748 Core 99 | 13 . . . . . . . . . . . . . . . . . . 28 . 58 Treads 203 | . . . . . . . . 1 . . . . 13 . 136 . . . 53 . . Legs 54 | 29 25 . . . . . . . . . . . . . . . . . . . . Wheels 12320 | . 384 422 349 351 159 185 1006 2077 449 441 79 715 2254 523 537 633 295 941 435 56 29 Hover 744 | . . . . . . . . . . . . . . . . . . . 135 307 302 Flight 359 | . . . . . . . . . . . . . . . . . . . . . 359 Fastest Speed 37 | 50 90 105 120 150 135 150 98 120 120 120 120 120 108 110 115 130 110 110 50 61 37 Average Speed 117 | 98 98 118 132 150 135 163 109 122 120 120 120 120 116 110 152 130 128 117 118 92 61 Slowest Speed 360 | 120 120 120 150 150 165 165 120 320 135 120 120 135 245 110 360 130 130 170 320 146 115 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . . . . . . . . . . 12 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 52 | 3 84 64 37 74 54 57 81 57 56 53 68 74 57 64 63 77 62 17 12 13 25 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 7 | . . 1 . . 1 . . . . . 1 . . 1 . 3 . . . . . Known Exits Taken 12 | . . . . . . 1 1 1 1 1 1 1 1 . 1 . . 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . . . . . . 1 . 1 1 . . . . Scrap Searched 19 | . . 1 . . . 1 . . 1 2 . 2 . 5 2 4 1 . . . . Spaces Dug 243 | . 2 . . . . 10 35 29 . 20 . 20 78 3 4 1 . 19 9 7 6 Terrain Destroyed 869 | . 2 17 23 39 . 40 113 79 54 20 . 65 157 3 18 1 . 77 146 7 8 Melee 133 | . . . . . . . 4 29 . 2 . 7 53 3 4 1 . 19 9 2 . Projectile 74 | . 2 . . . . 5 6 . . . . 2 24 . . . . 1 21 5 8 AOE 660 | . . 17 23 39 . 35 103 50 54 18 . 56 80 . 13 . . 56 116 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Total 17868 | 51 507 561 574 481 172 217 1452 2729 581 480 79 1044 3136 547 790 648 304 1213 1022 443 837 Wait 2445 | . 20 49 152 103 . 6 291 443 106 24 . 304 506 3 51 . . 116 224 35 12 Move 13735 | 41 408 421 348 350 158 184 1005 2077 448 440 78 714 2265 522 672 632 294 940 650 363 725 Hop 11 | . . . . . . . . . . . . . . . . . . . . . 11 Pick Up 145 | 4 9 9 7 2 3 2 14 22 . 2 . . 23 5 3 11 1 11 7 4 6 Fast Attach 99 | 6 5 2 3 . . 1 7 3 . . . . 15 4 4 1 2 8 14 10 14 Attach 88 | . . 1 3 1 4 1 9 5 . . . . 24 1 2 . 1 12 9 4 11 Detach 60 | . 4 1 1 . 2 1 5 2 . . . . 15 1 3 . 2 4 7 4 8 Swap 350 | . 12 15 15 6 . 6 33 61 15 7 1 11 77 2 11 2 1 41 29 3 2 Drop 136 | . 8 3 5 4 5 . 16 25 . 2 . . 20 1 15 . 2 3 18 5 4 Fire 517 | . 41 58 40 13 . 16 68 55 12 3 . 8 72 . 17 . . 34 28 13 39 Melee 258 | . . . . . . . 4 36 . 2 . 7 118 4 5 2 1 44 33 2 . Ram 6 | . . . . . . . . . . . . . . . . . . . 1 . 5 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . 1 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap 17 | . . 2 . 2 . . . . . . . . . 4 7 . . . 2 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 6 exits: *Res x4 / Upp / *Ext) -3/Research (discovered 4 exits: *Res x3 / [*Qua]) -2/Research (discovered 2 exits: *Tes x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 14) 321 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 13) 621 | -10/Materials | Entered Mines 698 | -10/Mines | Excavation squad dispatched 698 | -10/Mines | A large section of the Mines collapsed 906 | -10/Mines | Found a hidden stash of uninstalled traps 921 | -10/Mines | Learned location of Storage (-9) 948 | -10/Mines | Excavation squad dispatched 1001 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1032 | -10/Mines | Core integrity fell below 50% 1094 | -10/Mines | Met a Derelict shopkeep closing up shop 1198 | -10/Mines | Excavation squad dispatched 1347 | -10/Mines | Discovered new exit (range 7) 1354 | -10/Mines | Entered Materials 1354 | -9/Materials | Evolved 2 slots: Weapon x2 1607 | -9/Materials | Discovered new exit (range 9) 1640 | -9/Materials | Discovered new exit (range 13) 1648 | -9/Materials | Destroyed 10 combat bots 1748 | -9/Materials | Discovered new exit (range 5) 1878 | -9/Materials | Build established: Scavenger-Gunner 2019 | -9/Materials | Repaired Assault Rifle 2053 | -9/Materials | Repaired Arm. Wheel 2091 | -9/Materials | Discovered new exit (range 9) 2110 | -9/Materials | Entered Mines 2277 | -9/Mines | Identified exit to Materials 2573 | -9/Mines | Learned Materials terminal intel 2721 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2721 | -9/Mines | Discovered new exit (range 5) 2789 | -9/Mines | Entered Exiles 2832 | -9/Exiles | Met 8R-AWN 2853 | -9/Exiles | Met EX-HEX 2919 | -9/Exiles | Met EX-DEC 2942 | -9/Exiles | Learned location of Zion (-6) 2994 | -9/Exiles | Discovered new exit (range 14) 3013 | -9/Exiles | Entered Mines 3303 | -8/Mines | Build established: Gunner 3308 | -8/Mines | Core integrity fell below 50% 3338 | -8/Mines | Discovered exit to Materials (range 7) 3382 | -8/Mines | Entered Materials 3382 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3383 | -8/Materials | Loaded intel: 12 terminal locations 3995 | -8/Materials | Garrison activated, responded to threat 4076 | -8/Materials | Lost 3 parts (1n2w) 4188 | -8/Materials | Garrison activated, responded to threat 4408 | -8/Materials | Discovered new exit (range 5) 4425 | -8/Materials | Destroyed 7 combat bots 4442 | -8/Materials | Build established: Scavenger-Gunner 4453 | -8/Materials | Repaired Arm. Wheel 4486 | -8/Materials | Repaired Hvy. Assault Rifle 4520 | -8/Materials | Repaired Rocket Launcher 4752 | -8/Materials | Discovered new exit (range 9) 4874 | -8/Materials | Discovered new exit (range 5) 5060 | -8/Materials | Identified exit to Factory 5081 | -8/Materials | Entered Factory 5081 | -7/Factory | Evolved 2 slots: Utility x2 5210 | -7/Factory | Discovered new exit (range 5) 5329 | -7/Factory | Discovered new exit (range 15) 6593 | -7/Factory | Discovered new exit (range 15) 6643 | -7/Factory | Repaired Arm. Wheel 6676 | -7/Factory | Repaired Arm. Wheel 6710 | -7/Factory | Repaired Hvy. Assault Rifle 6755 | -7/Factory | Repaired Matter Filter 6794 | -7/Factory | Build established: Mutant 6815 | -7/Factory | Repaired Arm. Wheel 6843 | -7/Factory | Identified exit to Factory 7188 | -7/Factory | Identified exit to Lower Caves 8476 | -7/Factory | Entered Lower Caves 8674 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8679 | -7/Lower Caves | Learned Factory stockpile data 8682 | -7/Lower Caves | Identified exit to Zion 9176 | -7/Lower Caves | Discovered new exit (range 6) 9181 | -7/Lower Caves | Identified exit to Lower Caves 9184 | -7/Lower Caves | Entered another Lower Caves area 9228 | -7/Lower Caves | Discovered exit to Factory (range 6) 9752 | -7/Lower Caves | Discovered new exit (range 11) 9763 | -7/Lower Caves | Identified exit to Data Miner 9764 | -7/Lower Caves | Entered Data Miner 9764 | -7/Data Miner | Discovered new exit (range 6) 9770 | -7/Data Miner | Identified exit to Proximity Caves 9787 | -7/Data Miner | Met Data Miner 9814 | -7/Data Miner | Learned location of Section 7 (-2) 9814 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9830 | -7/Data Miner | Received God Mode back door access code from Data Miner 9860 | -7/Data Miner | Entered Proximity Caves 10040 | -6/Proximity Caves | Escorted by Enhanced Grunt 10392 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10979 | -6/Proximity Caves | Discovered exit to Factory (range 11) 11017 | -6/Proximity Caves | Learned Factory emergency access door positions 11075 | -6/Proximity Caves | Entered Factory 11075 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11182 | -6/Factory | Spotted B-75 Beast 11436 | -6/Factory | Repaired Hvy. Rocket Launcher 11482 | -6/Factory | Discovered new exit (range 7) 11487 | -6/Factory | Identified exit to Lower Caves 11582 | -6/Factory | Lost 3 parts (1n1u1w) 12087 | -6/Factory | Allied Derelicts emerged from ambush trap array 12098 | -6/Factory | P-60 Hacker assimilated allied NB-3NA(g) 12203 | -6/Factory | Build established: Assassin 12874 | -6/Factory | Garrison activated, responded to threat 12998 | -6/Factory | Discovered new exit (range 17) 13278 | -6/Factory | Crushed by falling debris 13279 | -6/Factory | System corruption reached 10% 13309 | -6/Factory | Lost 4 parts (1n2u1w) 13529 | -6/Factory | Build established: Mutant 14108 | -6/Factory | Build established: Assassin 14225 | -6/Factory | First assault squad dispatched 14239 | -6/Factory | Repaired Arm. Wheel 14250 | -6/Factory | Garrison activated, responded to threat 14663 | -6/Factory | Core integrity fell below 50% 14834 | -6/Factory | Lost 7 parts (1p3n2u1w) 14946 | -6/Factory | Entered Lower Caves 14967 | -6/Lower Caves | Build established: Mutant 15243 | -6/Lower Caves | Learned Factory stockpile data 15352 | -6/Lower Caves | Encountered a Warlord checkpoint 15535 | -6/Lower Caves | Discovered new exit (range 20) 15555 | -6/Lower Caves | Entered another Lower Caves area 15557 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15571 | -6/Lower Caves | Core integrity fell below 20% 15604 | -6/Lower Caves | Lost 3 parts (2n1u) 15675 | -6/Lower Caves | Discovered new exit (range 10) 15721 | -6/Lower Caves | Build established: Hacker-Mutant 16217 | -6/Lower Caves | Encountered a Warlord checkpoint 16261 | -6/Lower Caves | Learned Factory garrison access intel 16385 | -6/Lower Caves | Build established: Derelict-Mutant 16635 | -6/Lower Caves | Discovered exit to Zion (range 21) 16730 | -6/Lower Caves | Entered Zion 16808 | -6/Zion | Discovered new exit (range 19) 16926 | -6/Zion | Learned location of Armory (-3) 16931 | -6/Zion | Learned location of Quarantine (-3) 17196 | -6/Zion | Found Exp. Targeting Computer 17311 | -6/Zion | Learned Factory emergency access door positions 17318 | -6/Zion | Learned Factory emergency access door positions 17540 | -6/Zion | Gained Derelict followers 17572 | -6/Zion | Entered Proximity Caves 17572 | -5/Proximity Caves | Accompanied by 3 allies 17701 | -5/Proximity Caves | Found Alien Artifact 17701 | -5/Proximity Caves | Identified Dimensional Node Initializer 17701 | -5/Proximity Caves | Initialized slip node 17895 | -5/Proximity Caves | Spotted B-75 Beast 17938 | -5/Proximity Caves | Discovered new exit (range 21) 17960 | -5/Proximity Caves | Entered Factory 17960 | -5/Factory | Accompanied by 1 ally 17960 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 17961 | -5/Factory | Identified exit to Upper Caves 17964 | -5/Factory | Loaded intel: 4 garrison access locations 18071 | -5/Factory | Garrison activated, responded to threat 18756 | -5/Factory | Discovered new exit (range 7) 18810 | -5/Factory | Identified exit to Factory 18955 | -5/Factory | Destroyed 7 combat bots 18956 | -5/Factory | Lost 4 parts (1n1u2w) 19116 | -5/Factory | Discovered exit to Factory (range 14) 19310 | -5/Factory | Build established: Derelict-Assassin 19427 | -5/Factory | Lost 3 parts (1p2n) 19499 | -5/Factory | Entered another Factory area 19499 | -4/Factory | Evolved 2 slots: Utility x2 19748 | -4/Factory | Identified exit to Extension 19847 | -4/Factory | Repaired Broken Cold Fusion Reactor 20059 | -4/Factory | Repaired Imp. Cooling System 20110 | -4/Factory | Repaired Hvy. Machine Gun 20245 | -4/Factory | Identified exit to Upper Caves 20343 | -4/Factory | Lost 7 parts (3n1u3w) 20400 | -4/Factory | Lost 3 parts (2n1u) 20636 | -4/Factory | Core integrity fell below 50% 20655 | -4/Factory | Lost 7 parts (1p2n1u3w) 20674 | -4/Factory | Build established: Hacker-Mutant 20681 | -4/Factory | Discovered new exit (range 6) 20685 | -4/Factory | Identified exit to Research 20746 | -4/Factory | Core integrity fell below 20% 20758 | -4/Factory | Entered Research 20758 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 20787 | -3/Research | Lost 5 parts (1n3u1w) 20797 | -3/Research | Discovered new exit (range 12) 20799 | -3/Research | Identified exit to Research 20931 | -3/Research | Repaired Cold Fusion Reactor 21053 | -3/Research | Spotted B-86 Titan 21056 | -3/Research | Befriended a Behemoth using the annoying Tinkerer's hack 21190 | -3/Research | Entered another Research area 21190 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 21416 | -2/Research | Identified exit to Testing 21526 | -2/Research | Core integrity fell below 50% 21554 | -2/Research | Lost 14 parts (2p4n5u3w) 21604 | -2/Research | Spotted B-90 Cyclops 21697 | -2/Research | Core integrity fell below 20% 21697 | -2/Research | System corruption reached 10% 21761 | -2/Research | Build established: Mutant 21798 | -2/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- Map updated. 21779_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 21784_ O-16 Technician uses terminal to summon reinforcements. 21784_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R015. 21784_ O-16 Technician locks terminal. 21784_ Slug penetrates Garrison Access. 21784_ Slug penetrates Wall. 21784_ Slug penetrates H-88 Terminator. 21784_ Impulse Thruster Array destroyed. 21787_ Lgt. Antimatter Reactor destroyed. 21788_ Biometal Heavy Treads destroyed. 21788_ Slug penetrates Catalytron. 21788_ Penetrated by Slug. 21789_ P-80 Master resets P-80 Master, system corruption cleaned. 21794_ Impulse Thruster destroyed. 21797_ Adv. Targeting Computer destroyed. 21798_ Acquired Prototype Reactor. 21798_ Identified Imp. Quantum Reactor. 21798_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##+## | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????+ T | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????## ## | | ??????????????????????????????????????????????# #? | | ?????????????????????????????######?????????###/## | | ????????????????????????????? #?????????# "" | | ????????????????????????????? ##?######## "" | | ????????????????????????????? " | | ????????????????????????????? #??######## | | ????????????????????????????? #?????????# | | ?????????????????????????????# Y#??????????# | | ?????????????????????????????# #??????????# | | ????????????????????????###### +??????????# """ | | ????????????????????????+ #??????????# """ | | ????????????????????????# #??????????# """ | | ????????????????????????# #??????????# | | ????????????????????????# #??????????# | | ????????????????????????#@ #?????????###+### | | ????????????????????????# ########??# | | ????????????????????????# ## = #??# | | ????????????????????????# # #### ^^ | | ????????????????????????# # ! + ^^ | | ????????????????????????# p/ #####+#### | | ????????????????????????# # #????????? | | ????????????????????????# p p # #????????? | | ????????????????????? ######### #????????? | | ????????????????????#####A????????#######????????? | | ???????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ]???????????????????????? | | ?????????????????????? ]???????????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? "" | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????? ?? | | ????????????????????????????????????????????" "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 35 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 EM Shielding 2 Armor Coverage 225 Resistance: KI 30 Evasion (%) 62 Targeting Accuracy 24 Recoil Reduction 2 Matter Filtering 30 Particle Charging 20 Offensive Hacking 36 Defensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Coil Gun | -7/Data Miner | Free Adv. Assault Cannon | -6/Factory | Scanalyzed Great Axe | -6/Factory | Scanalyzed Adv. Medium Treads | -6/Factory | Hacked HERF Cannon | -6/Zion | Archive Adv. Hacking Suite | -5/Factory | Scanalyzed Cold Fusion Reactor | -5/Factory | Scanalyzed Spk. Medium Treads | -5/Factory | Scanalyzed Katana | -5/Factory | Scanalyzed Imp. Cooling System | -5/Factory | Scanalyzed Imp. Transmission Jammer | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorTachyonJammer Manual? 1 Play Time 06:36:35 Cumulative 651.3 hours Start 2022.03.25 @ 14:08:26 End 2022.03.27 @ 20:41:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 159 Adventurer 36 Explorer 0 Win Type - Total 14 Types 14/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 394267b8-14da-4f94-898f-01d0624a27be