Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 19:18:21 Player: cptwinky Result: Destroyed by G-73 Enforcer via exploding Wave Collapse Detector Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (63) 315 Value Destroyed (2184) 2184 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 10139 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 293/300 Energy 98/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Sensor Array Advanced Signal Interpreter Improved Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Plasma Rifle > --- INVENTORY -------- Advanced Signal Interpreter Weapon Cycler Improved Hacking Suite Improved System Shield Flak Gun [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Cooled Impulse Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Neutron Missile Launcher Special Weapon Welding Torch Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res DSF Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 . 2 2 Power 2 | . . . . . . 1 . . . . 1 . Propulsion 6 | . . 1 . 1 . 1 1 . 1 . 1 . Utility 10 | . . 1 . 1 2 . 1 2 1 . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 134 | . 6 3 20 19 29 18 1 11 . 5 20 2 Power 16 | . . . 2 2 4 3 . 2 . 2 1 . Engine 9 | . . . 1 1 3 3 . 1 . . . . Core 4 | . . . 1 1 1 . . 1 . . . . Reactor 3 | . . . . . . . . . . 2 1 . Propulsion 47 | . 1 1 9 6 10 5 . 2 . 3 10 . Treads 13 | . . . 7 3 1 . . . . . 2 . Leg 17 | . . . 2 1 9 5 . . . . . . Wheel 3 | . 1 . . 2 . . . . . . . . Hover 3 | . . . . . . . . . . 3 . . Flight 11 | . . 1 . . . . . 2 . . 8 . Utility 47 | . 2 . 5 9 11 8 . 5 . . 5 2 Device 20 | . 2 . 1 3 4 5 . 2 . . 2 1 Storage 1 | . . . . 1 . . . . . . . . Processor 10 | . . . . 1 2 2 . 2 . . 2 1 Hackware 2 | . . . . . . . . 1 . . 1 . Protection 14 | . . . 4 4 5 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 24 | . 3 2 4 2 4 2 1 2 . . 4 . Energy Gun 10 | . . . 3 2 2 2 . 1 . . . . Energy Cannon 6 | . 1 . 1 . . . . 1 . . 3 . Ballistic Gun 3 | . 1 1 . . 1 . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . Launcher 1 | . . . . . . . . . . . 1 . Special Weapon 2 | . 1 . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 1 . 1 . . 2 . Parts Lost 17 | . . 2 2 . 2 . 1 . . . 10 . Power 3 | . . . 1 . 1 . . . . . 1 . Propulsion 7 | . . . 1 . . . . . . . 6 . Utility 4 | . . . . . 1 . . . . . 3 . Weapon 3 | . . 2 . . . . 1 . . . . . Highest Loss Streak 8 | . . 1 1 . 2 . 1 . . . 8 . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 64 | . 37 16 80 68 90 71 . 28 . 6 19 3 Engine 3 | . . . 4 2 3 10 . 1 . . . . Core 1 | . . . 3 1 2 . . 1 . . . . Treads 6 | . . . 18 13 2 . . . . . 1 . Leg 11 | . . . 3 1 26 27 . . . . . . Wheel 1 | . 7 . . 6 . . . . . . . . Device 7 | . 4 . 8 7 10 15 . 9 . . 2 . Storage 1 | . . . . 6 . . . . . . . . Processor 5 | . . . . 4 11 6 . 4 . . 3 3 Protection 9 | . . . 20 5 16 . . . . . . . Energy Gun 9 | . . . 20 17 5 9 . 1 . . . . Ballistic Gun 1 | . 12 6 . . 2 . . . . . . . Ballistic Cannon 1 | . . . . . 4 . . . . . . . Naked Turns 267 | . 13 10 3 42 8 11 133 7 1 24 7 8 Heaviest Build 59 | 11 6 3 20 45 59 44 . 20 . 16 16 . Greatest Support 72 | 20 16 4 60 40 72 54 3 22 3 42 60 3 Greatest Overweight (x) 5 | . 1 . 5 4 1 . . . . 5 1 . Average Overweight (x) . | . . . . 2 . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 10 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 8 5 5 5 5 5 5 5 5 Most Carried 10 | 6 5 . 5 10 5 5 1 2 . 1 5 3 Average Carried 3 | 3 2 . 4 6 4 2 . 1 . . 2 . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 4 | . . . . . . . . . . . 4 1 Class Distribution -------------------- 66% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/DSF Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res DSF Res Acc Matter Collected 1900 | 200 149 . 207 190 601 218 . 26 . 2 196 111 Remotely . | . . . . . . . . . . . . . Salvage Created 2566 | . 81 11 965 651 586 246 . 26 . . . . Parts 130 | . 1 2 51 34 30 10 . 2 . . . . Haulers Intercepted 2 | . . . 1 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res DSF Res Acc Combat Hostiles Destroyed 49 | . . 1 19 12 13 4 . . . . . . Melee 1 | . . 1 . . . . . . . . . . Guns 36 | . . . 18 12 4 2 . . . . . . Cannons 7 | . . . 1 . 6 . . . . . . . AOE 5 | . . . . . 3 2 . . . . . . Classes Destroyed 11 | . 1 1 4 2 2 1 . . . . . . Worker 4 | . . . 1 1 1 . . 1 . . . . Tunneler 1 | . . . . . . 1 . . . . . . Hauler 2 | . . . 1 1 . . . . . . . . Recycler 4 | . 1 . . 2 1 . . . . . . . Mechanic 2 | . . . . 1 1 . . . . . . . Operator 1 | . . . . . 1 . . . . . . . Swarmer 8 | . . 1 . 4 3 . . . . . . . Grunt 22 | . . . 10 3 6 3 . . . . . . Sentry 16 | . . . 9 4 2 1 . . . . . . Hunter 2 | . . . . 1 1 . . . . . . . Programmer 1 | . . . . . 1 . . . . . . . Best Kill Streak 5 | . 1 1 3 5 4 4 . 1 . . . . Combat Bots Only 4 | . . 1 3 4 3 4 . . . . . . Max Kills in Single Turn 4 | . 1 1 2 2 4 2 . 1 . . . . Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 3 | . . . . . 3 2 . . . . . . Melee 1 | . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res DSF Res Acc Hostile Shots Fired 832 | . . 67 61 52 208 46 42 16 . 54 169 117 Missed 295 | . . 19 11 14 57 22 15 8 . 34 70 45 Damage Taken 8028 | . . 397 688 377 1279 258 429 102 . 438 2426 1634 Core 4133 | . . 267 72 75 79 45 384 46 . 247 1310 1608 Absorbed by Shields 227 | . . . . . 216 . . 11 . . . . Ignored by Resistances 100 | . . . . 88 12 . . . . . . . Core Remaining (%) 73 | 100 100 . 15 86 88 94 61 96 . 81 9 . Volleys Fired 223 | . 8 . 66 30 82 21 2 3 . . 11 . Largest 2 | . 2 . 2 2 2 2 1 1 . . 1 . Hottest 160 | . 80 . 133 160 88 155 20 88 . . 120 . Shots Fired 371 | . 14 . 131 51 134 25 2 3 . . 11 . Gun 305 | . 7 . 124 51 95 25 . 3 . . . . Cannon 62 | . 5 . 7 . 39 . . . . . 11 . Launcher . | . . . . . . . . . . . . . Special 4 | . 2 . . . . . 2 . . . . . Kinetic 87 | . 7 . . . 80 . . . . . . . Thermal 284 | . 7 . 131 51 54 25 2 3 . . 11 . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 12 | . 3 . 11 12 11 8 . 2 . . 11 . Robot Miss Streak 4 | . 2 . 2 3 4 2 . 1 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 260 | . 6 4 95 45 84 15 . 2 . . 9 . Core Hits 127 | . 3 1 35 37 36 9 . 1 . . 2 3 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 11 | . . . 9 . 2 . . . . . . . Burn 9 | . . . 9 . . . . . . . . . Blast 2 | . . . . . 2 . . . . . . . Melee Attacks 15 | . . 15 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 15 | . . 15 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6096 | . 84 102 1605 974 2108 612 2 54 . . 385 170 Guns 3820 | . 28 . 1465 974 946 353 . 54 . . . . Cannons 1142 | . 54 . 123 . 581 . . . . . 384 . Explosions 964 | . . . . . 543 251 . . . . . 170 Melee 98 | . . 98 . . . . . . . . . . Ramming 70 | . . 4 17 . 38 8 2 . . . 1 . Kinetic 1030 | . 28 . . . 1002 . . . . . . . Thermal 4185 | . 56 . 1588 974 525 604 . 54 . . 384 . Explosive 543 | . . . . . 543 . . . . . . . Electromagnetic 170 | . . . . . . . . . . . . 170 Impact . | . . . . . . . . . . . . . Slashing 98 | . . 98 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . 3 1 1 . . . . 1 4 Average Corruption 1 | . . . . 2 1 1 . . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 10 | . . . . . 3 4 . . . . 2 1 Message Errors 2 | . . . . . 1 1 . . . . . . Matter Fused 2 | . . . . . . 1 . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . 1 . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . . . . . . . Misfires 2 | . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 44 | . . . . . 29 . . . . . 15 . Projectiles 22 | . . . . . 7 . . . . . 15 . Explosions 22 | . . . . . 22 . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 4 | . . . . . 3 1 . . . . . . Impact 1 | . . . . . . 1 . . . . . . Kinetic 3 | . . . . . 3 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . 2 . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 11 | . . 1 6 . . . 2 . . . 2 . Targets Rammed 22 | . . 1 10 . 5 2 2 . . . 2 . Kicked 11 | . . . 4 . 5 2 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 579 | . 45 . 312 143 579 129 . 56 . . 118 . Average Temperature 113 | . 22 . 97 41 207 77 . 29 . . 38 . Received Heat Transfer 1448 | . . 36 312 72 455 87 63 . . . 252 171 Effects 15 | . . . 1 . 14 . . . . . . . Shutdowns 6 | . . . . . 6 . . . . . . . Interference 3 | . . . 1 . 2 . . . . . . . Matter Decay 3 | . . . . . 3 . . . . . . . Short Circuit 2 | . . . . . 2 . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 21 | . 1 . 9 9 . 2 . . . . . . Heat Transferred 9477 | . 136 . 4329 2175 1480 950 . 74 . . 333 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res DSF Res Acc Peak Influence 542 | . 44 83 355 339 453 380 165 118 61 49 483 542 Initial 277 | . . 18 30 149 106 221 88 75 61 49 27 277 Average 218 | . 22 46 198 217 294 280 133 99 61 49 118 365 Maximum Alert Level 2 | . . . 1 1 2 1 . . . . 2 2 Low Security (%) 42 | 100 100 100 52 42 11 15 100 100 100 100 82 . Level 1 53 | . . . 47 57 82 84 . . . . 12 57 Level 2 3 | . . . . . 6 . . . . . 5 42 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . . . 3 . 4 1 2 1 . 1 3 5 Investigation 8 | . . . . . 1 1 . . . . 2 4 Extermination 1 | . . . . . 1 . . . . . . . Reinforcement 9 | . . . 2 . 1 . 2 1 . 1 1 1 Assault . | . . . . . . . . . . . . . Garrison 2 | . . . 1 . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res DSF Res Acc Distress Signals 11 | . . . 4 . 2 . . . . . 4 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 155 | . . 7 24 15 26 4 11 2 . 3 37 26 Peak Tracking Total 18 | . . 5 4 4 5 4 9 2 . 3 14 18 Tactical Retreats 13 | . . 1 1 . 1 . . . . . 6 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res DSF Res Acc Traps Triggered 7 | . . . . 2 . 1 . 1 . . 2 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Objects Rigged 1 | . . . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res DSF Res Acc Machines Disabled 9 | . . . 1 . 4 2 . . . . . 2 Max in Single Turn 4 | . . . 1 . 4 2 . . . . . 2 Garrison Access 4 | . . . 1 1 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res DSF Res Acc Machines Accessed 49 | . 7 . 6 5 11 2 1 3 1 . 7 6 Terminals 29 | . 6 . 4 2 3 . 1 3 1 . 4 5 Fabricators 4 | . . . . . 2 1 . . . . 1 . Repair Stations 4 | . . . . . 1 1 . . . . 1 1 Recycling Units 7 | . 1 . 1 1 3 . . . . . 1 . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access 4 | . . . 1 1 2 . . . . . . . Total Hacks 128 | . 15 . 23 21 25 5 2 7 3 . 15 12 Successful 51 | . 8 . 9 10 12 . 2 3 1 . 4 2 Failed 77 | . 7 . 14 11 13 5 . 4 2 . 11 10 Catastrophic 18 | . 1 . 3 2 2 1 . 1 . . 3 5 Database Lockouts . | . . . . . . . . . . . . . Manual 42 | . 5 . 6 6 8 . 1 2 . . 9 5 Terminals 79 | . 14 . 16 10 7 . 2 7 3 . 11 9 Fabricators 9 | . . . . . 3 4 . . . . 2 . Repair Stations 7 | . . . . . 2 1 . . . . 1 3 Recycling Units 17 | . 1 . 2 3 10 . . . . . 1 . Scanalyzers 4 | . . . . 4 . . . . . . . . Garrison Access 12 | . . . 5 4 3 . . . . . . . Terminal Hacks 19 | . 6 . 6 3 1 . 1 1 1 . . . Robot Schematic 1 | . . . . . 1 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . Prototype ID Bank 4 | . 2 . 1 1 . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . 1 . . . . . Locate Traps 5 | . . . 3 1 . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 4 | . 1 . 2 1 . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . 1 . . . . . 1 . Refit 2 | . . . . . 1 . . . . . 1 . Recycling Unit Hacks 6 | . 1 . 1 1 3 . . . . . . . Process 1 | . . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . Retrieve Components 4 | . 1 . 1 1 1 . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 1 . . . . . . . Seal Access 3 | . . . 1 1 1 . . . . . . . Unauthorized Hacks 16 | . 1 . 1 2 4 . 1 2 . . 3 2 Terminals 11 | . 1 . 1 1 1 . 1 2 . . 2 2 Botnet 10 | . 1 . 1 1 1 . 1 2 . . 2 1 Detonate 1 | . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . 1 . Overload 1 | . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 2 . . . . . . . Reject 3 | . . . . 1 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Jam 1 | . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 43 | . 4 . 6 5 9 2 1 3 1 . 6 6 Full Trace Events 6 | . 1 . . . . 1 . . . . 1 3 Feedback Events 1 | . . . . . . 1 . . . . . . Corruption 1 | . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 53 | . . . . . 53 . . . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 207 | . . . . . 207 . . . . . . . Retrieved Matter 378 | . . . . . 378 . . . . . . . Retrieved Components 4 | . 2 . 1 . 1 . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res DSF Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . 1 . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res DSF Res Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res DSF Res Acc Turns Passed 4906 | 5 209 111 942 836 1377 474 141 118 1 56 458 178 Spaces Moved 3905 | 3 232 120 403 511 912 299 174 202 2 74 644 329 Core 1255 | 2 136 94 11 154 157 18 174 11 2 53 114 329 Treads 357 | . . . 293 55 . . . . . . 9 . Legs 1104 | 1 . . 59 8 755 281 . . . . . . Wheels 390 | . 96 . . 294 . . . . . . . . Hover 21 | . . . . . . . . . . 21 . . Flight 778 | . . 26 40 . . . . 191 . . 521 . Fastest Speed 26 | 50 50 40 40 50 50 50 50 37 50 50 26 50 Average Speed 90 | 73 73 47 143 126 114 115 50 39 50 65 49 50 Slowest Speed 300 | 120 100 50 300 200 200 120 50 50 50 300 145 50 Overloaded Moves 63 | . . . . . . . . . . . 63 . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 46 | . . 2 . . . . . 2 . . 42 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 2 29 15 69 35 29 8 3 6 . 85 28 15 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 . . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 5 | . . . . . 3 . . . . . 2 . Terrain Destroyed 57 | . . . . . 46 9 . . . . 2 . Melee . | . . . . . . . . . . . . . Projectile 12 | . . . . . 10 . . . . . 2 . AOE 45 | . . . . . 36 9 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res DSF Res Acc Total 4797 | 7 257 139 629 639 1123 400 223 231 1 79 725 344 Wait 404 | . 2 3 105 57 64 44 44 1 . . 76 8 Move 3813 | 2 231 115 402 510 911 298 173 197 1 73 571 329 Hop 34 | . . 2 . . . . . 2 . . 30 . Pick Up 48 | . 5 . 10 9 10 5 1 1 . . 7 . Fast Attach 96 | . 5 3 12 13 17 18 . 10 . 4 12 2 Attach 21 | . . . 2 4 4 . 1 1 . 1 8 . Detach 24 | . . . 1 6 3 4 . 2 . 1 6 1 Swap 17 | . 1 . 6 2 8 . . . . . . . Drop 68 | 5 5 . 15 8 19 8 . 2 . . 2 4 Fire 223 | . 8 . 66 30 82 21 2 3 . . 11 . Melee 15 | . . 15 . . . . . . . . . . Ram 3 | . . 1 . . . . 2 . . . . . Kick 11 | . . . 4 . 5 2 . . . . . . Crush 8 | . . . 6 . . . . . . . 2 . Escape Stasis 12 | . . . . . . . . 12 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -3/DSF -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 3 | -11/Scrapyard | Released all parts (6) 6 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 18) 173 | -10/Materials | Discovered new exit (range 16) 212 | -10/Materials | Released all parts (5) 215 | -10/Materials | Entered another Materials area 215 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 314 | -9/Materials | Core integrity fell below 50% 322 | -9/Materials | Discovered new exit (range 7) 326 | -9/Materials | Entered Storage 387 | -9/Storage | Core integrity fell below 20% 388 | -9/Storage | Garrison activated, responded to threat 1113 | -9/Storage | Discovered new exit (range 15) 1176 | -9/Storage | Build established: Scavenger-Mutant 1265 | -9/Storage | Released all parts (9) 1268 | -9/Storage | Entered Materials 1268 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2087 | -8/Materials | Discovered new exit (range 11) 2101 | -8/Materials | Released all parts (11) 2104 | -8/Materials | Entered Factory 2104 | -7/Factory | Evolved 2 slots: Utility x2 2397 | -7/Factory | Build established: Mutant 2796 | -7/Factory | Fabricated Adv. Shield Generator (x2) 2827 | -7/Factory | Garrison activated, responded to threat 3445 | -7/Factory | Discovered new exit (range 15) 3478 | -7/Factory | Released all parts (13) 3481 | -7/Factory | Entered another Factory area 3481 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3918 | -6/Factory | Discovered new exit (range 8) 3938 | -6/Factory | Identified exit to Factory 3952 | -6/Factory | Released all parts (14) 3955 | -6/Factory | Entered another Factory area 3955 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4029 | -5/Factory | Identified exit to Factory 4096 | -5/Factory | Entered another Factory area 4096 | -4/Factory | Evolved 2 slots: Utility x2 4187 | -4/Factory | Discovered new exit (range 13) 4213 | -4/Factory | Released all parts (9) 4214 | -4/Factory | Entered Research 4214 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4215 | -3/Research | Identified exit to DSF 4215 | -3/Research | Entered DSF 4233 | -3/DSF | Additional patrols routed to DSF 4262 | -3/DSF | Discovered new exit (range 16) 4271 | -3/DSF | Released all parts (3) 4271 | -3/DSF | Entered Research 4271 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 4562 | -2/Research | Core integrity fell below 50% 4600 | -2/Research | Spotted B-90 Cyclops 4630 | -2/Research | Lost 8 parts (6n2u) 4675 | -2/Research | Core integrity fell below 20% 4718 | -2/Research | Discovered new exit (range 13) 4729 | -2/Research | Entered Access 4729 | -1/Access | Evolved 2 slots: Utility x2 4729 | -1/Access | Released all parts (7) 4760 | -1/Access | Spotted B-99 Colossus 4853 | -1/Access | Spotted B-99 Colossus 4879 | -1/Access | Core integrity fell below 50% 4898 | -1/Access | Core integrity fell below 20% 4907 | -1/Access | Destroyed by G-73 Enforcer via exploding Wave Collapse Detector Last Messages --------------- 04892_ Penetrated by Slug. 04893_ Spectral Interrupter detonated. 04893_ Terminal disabled. 04893_ Door malfunctions. 04893_ Emergency Access malfunctions. 04894_ Penetrated by Slug. 04894_ Slug penetrates Wall. 04894_ G-73 Enforcer misfires. 04894_ Slug penetrates Wall. 04896_ Penetrated by Slug. 04896_ Slug penetrates Wall. 04897_ Penetrated by Slug. 04899_ Triggered Alarm Trap. 04899_ An alarm sounds. 04899_ ALERT: Alarm triggered, dispatching investigation squad. 04900_ Slug penetrates Door. 04900_ Penetrated by Slug. 04900_ W-44 Eye sends out distress signal. 04907_ Wave Collapse Detector explodes. Map ----- +----------------------------------------------------+ | ##########/############??????????????????# ] | | #???# # ???????????????????# ! | | #???# # ! #?????????????# " | | #???# ! / #?????????????# """ | | #???# ! % # #?????????????# """ | | #???# | #??+###+##??????????????# " | | #???# = #?# #?# #???????????????# | | #???# #?# #?# ########????????? ?? | | #???# #?# #?# ## ############+#### | | ##### #?# #?# ## | | + #?# #?#t## ! | | ##### ]#?# #?# ## | | #???# #?# #?# ## ############+#### | | #???#######"######?# #?# #### ###????????? #?? | | #?????????# #??????# #?# #????????? #?? | | #???????### ######## #?# ###????? #?? | | #???????# """ ### #???# = #?? | | #???????# ""T"" ##### #?? | | #???????+ "" ""w + #?? | | #???????# ##### ""Y"" #?? | | #???????# #???# """"" #?? | | ########### #???###########?? | | T""" % ## #???????????????? | | """ ## w #???????????????? | | + #???????????????? | | #######+## @ #???????????????? | | #???? # #???????????????? | | #?? #g b " #???????????????? | | ########### ]# """ #???????????????? | | ??????????# = # """ ????????????? | | ??????????######### g " +??????????? | | ????????????????? #??????????? | | ????????????????# g ##### #??????????? | | ????????????????# #?????#??????????? | | ??????????????? #???????????????? | | ??????????????###k """ #???????????????? | | ????????????????# """" #???????????????? | | ????????????????# "F"" ??????????????? | | ????????????????###### "? ##?????????????? | | ?????????????????????# "?? #??????????????? | | ?????????????????????# "???? #??????????????? | | ?????????????????????# ?????? ???????????????? | | ?????????????????????+ ??????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# ####??????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 29 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 210 Power Amplification 30 Armor Coverage 675 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Med. Reactive Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ H-55 Commando | -7/Factory | Hacked Fabricated ------------ Adv. Shield Generator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalRagnarokJammer Manual? 0 Play Time 00:45:19 Cumulative 1545.7 hours Start 2024.04.30 @ 18:35:06 End 2024.04.30 @ 19:18:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1064 Rogue 1060 Adventurer 4 Explorer 0 Win Type - Total 194 Types 142/11/14/9/2/1/3/8/4 Lore% 96 Gallery% 99 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebf680f2-3627-4254-9ff6-887e67a19737