Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.12 @ 18:38:34 // Halloween2020/ForbiddenLore Player: Sandwich Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (240) 1200 Value Destroyed (12775) 12775 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (7299) 7299 TOTAL SCORE: 29234 Bonus ------- High Alert Combat Kills 1157 Follower Combat Kills 1316 Entered Garrisons 1400 Used RIF Installer 3500 Friendly Fire -74 Cogmind --------- Core Integrity 0/1450 Matter 251/300 Energy 350/350 System Corruption 29% Temperature Cool (0) Movement Treading (185) Ox2 Location -2/Research Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (5) --- Biometal Medium Treads Centrium Leg Armored Huge Wheel Centrium Wheel > --- UTILITY (12) ----- Advanced Coolant Injector Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Relay Coupler [NC] (29) Relay Coupler [Swarmer] (14) Relay Coupler [Brawler] (17) Relay Coupler [Sentry] (7) Relay Coupler [Hunter] (1) > --- WEAPON (4) ------- KE Penetrator KE Penetrator Railgun Helical Railgun > --- INVENTORY (20) --- Advanced Heat Sink Energy Well (500) Improved Focal Shield Relay Coupler [ARC] (22) Relay Coupler [Swarmer] (49) Relay Coupler [Brawler] (49) Relay Coupler [Duelist] (43) Relay Coupler [Sentry] (41) Advanced Remote Datajack Advanced Remote Datajack Advanced Remote Datajack Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Heavy Treads Centrium Leg Centrium Wheel > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Focal Shield Relay Coupler [NC] Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Hunter] > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Heavy Machine Gun Helical Railgun > --- INVENTORY -------- Advanced Heat Sink Energy Well Relay Coupler [NC] Relay Coupler [ARC] Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Brawler] Relay Coupler [Duelist] Relay Coupler [Sentry] KE Penetrator KE Penetrator Advanced Remote Datajack Advanced Remote Datajack Advanced Remote Datajack Advanced Remote Datajack [Rating: 139] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Myomer Leg Wheel Armored Wheel Utility Large Storage Unit Device Remote Force Field Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Swarmer] Protection Layered Medium Armor Plating Weapon Scythe Energy Gun Enhanced Quantum Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Res Slots Evolved 16 | . . 2 2 . . 2 . 2 . . . 2 . 2 . 2 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . 1 . . . . . . . . . . 2 . . . . . Utility 10 | . . . 1 . . 2 . 2 . . . 1 . . . 2 2 . . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . Parts Attached 290 | 6 7 10 5 1 7 12 11 9 18 15 12 5 12 5 10 15 24 44 62 Power 41 | 1 . 2 1 . 1 2 1 . 2 2 2 2 3 . 3 2 5 6 6 Engine 14 | 1 . 2 1 . . 2 1 . 2 1 1 2 1 . . . . . . Core 7 | . . . . . 1 . . . . 1 . . 2 . 1 . 1 1 . Reactor 20 | . . . . . . . . . . . 1 . . . 2 2 4 5 6 Propulsion 57 | 2 2 1 1 1 1 1 3 1 3 6 5 . 3 1 2 4 3 7 10 Treads 27 | 1 2 1 1 1 1 1 1 1 . . 3 . 3 . 2 3 3 1 2 Leg 12 | . . . . . . . . . . . . . . . . 1 . 6 5 Wheel 18 | 1 . . . . . . 2 . 3 6 2 . . 1 . . . . 3 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 96 | 1 1 5 2 . 4 3 3 6 4 3 3 2 3 3 5 8 11 9 20 Device 32 | . . . . . 2 1 . 6 2 2 1 2 . 1 1 2 4 3 5 Storage 21 | 1 1 4 . . 2 1 2 . . . . . . 1 1 1 3 3 1 Processor 10 | . . 1 1 . . . . . . . . . . . . . 1 2 5 Hackware 23 | . . . . . . . . . 2 . 1 . 3 . 3 5 2 . 7 Protection 10 | . . . 1 . . 1 1 . . 1 1 . . 1 . . 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 96 | 2 4 2 1 . 1 6 4 2 9 4 2 1 3 1 . 1 5 22 26 Energy Gun 14 | 1 . . . . . 1 . . 5 . . . . . . . . 5 2 Energy Cannon 1 | . . . . . . . . . 1 . . . . . . . . . . Ballistic Gun 43 | 1 . . . . . 5 . 2 1 . . . . . . . 5 14 15 Ballistic Cannon 8 | . 4 2 1 . 1 . . . . . . . . . . . . . . Launcher 7 | . . . . . . . 4 . 1 . . . . . . . . 2 . Special Weapon 14 | . . . . . . . . . 1 . 1 . . 1 . 1 . 1 9 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . . 4 1 1 3 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . . . . . . . 3 1 . 2 Parts Lost 122 | . . 1 1 . 4 1 8 . 15 8 9 . 15 . 4 4 8 31 13 Power 18 | . . . . . 1 . 1 . 2 . 1 . 3 . 2 . 2 4 2 Propulsion 34 | . . 1 . . 1 . 3 . 3 6 4 . 3 . 2 2 2 4 3 Utility 26 | . . . . . . . 1 . 2 2 2 . 6 . . 1 3 6 3 Weapon 44 | . . . 1 . 2 1 3 . 8 . 2 . 3 . . 1 1 17 5 Highest Loss Streak 11 | . . 1 1 . 2 1 5 . 5 2 6 . 9 . 4 4 4 11 4 Average Slot Usage (%) 93 | . 91 99 98 100 96 99 85 96 92 92 95 100 92 89 92 90 90 86 92 Engine 3 | . 14 11 9 9 7 3 6 6 5 1 2 5 3 . . . . . . Core 1 | . . . . . . 3 . . . 4 . . 2 10 5 3 1 . . Reactor 2 | . . . . . . . . . . . 2 5 2 . 4 4 6 5 7 Treads 13 | . 18 21 27 27 26 23 13 6 1 . 9 17 14 15 16 13 12 5 3 Leg 1 | . . . . . . . . . . . . . . . . 1 . 10 7 Wheel 3 | . 9 . . . . . 4 13 16 14 8 . . 1 2 . . . 4 Device 5 | . . . . . 3 7 2 12 8 5 3 6 6 . 5 7 3 8 6 Storage 19 | . 19 22 18 18 16 23 33 33 32 26 26 23 19 15 15 14 16 15 12 Processor 2 | . . . . 9 6 . . . . . . . . . . . 1 3 9 Hackware 11 | . . . . . . . . . 4 11 9 11 16 23 20 23 25 19 19 Protection 1 | . . . 8 . . 6 . . . . 5 3 . 1 . . 2 . . Ballistic Gun 6 | . . . . . . 20 13 9 10 . . . . . . . 11 14 13 Ballistic Cannon 7 | . 28 44 34 36 34 6 . . . . . . . . . . . . . Launcher 1 | . . . . . . . 8 13 3 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . 2 . . 4 5 3 1 . 2 Slashing Weapon 6 | . . . . . . . . . . 23 22 23 22 15 15 14 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 134 | 11 18 42 47 44 73 88 95 104 104 97 97 107 106 77 98 96 134 131 111 Greatest Support 173 | 20 46 46 69 69 68 69 69 28 40 44 60 60 69 69 144 163 173 173 131 Greatest Overweight (x) 22 | 1 1 1 . . 1 1 3 3 7 6 7 1 22 2 2 . 1 22 6 Average Overweight (x) 1 | . . . . . . 1 1 3 2 2 1 1 . . 1 . . . 2 Largest Inventory Capacity 32 | 6 6 10 10 10 22 28 28 28 28 28 28 28 28 22 22 20 32 28 20 Average Capacity 21 | 4 6 8 10 10 13 22 28 28 28 28 28 28 24 22 21 20 25 23 19 Most Carried 28 | 3 6 10 10 10 22 26 27 28 28 28 28 28 28 22 22 20 26 25 20 Average Carried 19 | 2 5 6 9 10 12 22 26 26 25 27 26 27 22 18 20 18 22 19 16 Final Capacity 28 | 6 6 10 10 10 22 28 28 28 28 28 28 28 22 22 20 20 28 20 20 Final Carried 28 | 3 6 10 10 10 22 26 25 28 24 28 26 28 16 22 20 20 22 20 12 Class Distribution -------------------- 33% | Botlord-Mutant 22% | Bothacker-Mutant 11% | Gunner 11% | Botlord-Gunner 7% | Bothacker-Tank 4% | Botlord-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -8/Storage Gunner | -8/Garrison Bothacker-Tank | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Botlord-Mutant | -5/Factory Botlord-Mutant | -5/Garrison Botlord-Mutant | -4/Factory Botlord-Mutant | -4/Garrison Botlord-Mutant | -3/Research Botlord-Gunner | -2/Research Botlord-Gunner | -2/Garrison Botlord-Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 ----------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Res Matter Collected 9385 | 198 130 610 497 . 601 425 324 240 450 125 115 . 118 85 215 488 1324 1510 1930 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 12218 | . 73 518 497 . 477 324 524 715 1006 692 495 . 411 105 72 971 1501 1758 2079 Parts 569 | . 7 30 24 . 24 19 20 32 33 25 26 . 13 3 8 58 63 66 118 Haulers Intercepted 9 | . . 3 1 . . . . . . . . . . 1 . . 2 . 2 Recyclers Shooed 4 | . . . 1 . . . . . . 1 . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Res Combat Hostiles Destroyed 201 | . 3 13 11 . 19 4 14 11 20 8 12 . 6 . 3 12 16 26 23 Melee 41 | . . . . . . . . . . 8 12 . 6 . 3 12 . . . Guns 77 | . . . . . . 3 3 . 6 . . . . . . . 16 26 23 Cannons 49 | . 3 13 11 . 19 1 . . 2 . . . . . . . . . . AOE 25 | . . . . . . . 8 7 10 . . . . . . . . . . Classes Destroyed 16 | . 3 4 2 . 1 3 . 1 . 1 . . . . . . . 1 . Worker 7 | . . . . . . 1 . . . 1 . . . . . 1 2 . 2 Builder 6 | . . 1 1 . . . . 1 . 1 . . . . . . . . 2 Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . . Hauler 9 | . . 3 1 . . . . . . . . . . 1 . . 2 . 2 Recycler 12 | . 1 . 3 . . 1 . . . 3 . . . . . 1 . . 3 Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . . . Watcher 2 | . 1 1 . . . . . . . . . . . . . . . . . Swarmer 55 | . 3 . 4 . 3 . 9 . 8 6 7 . . . 3 . . 11 1 Grunt 73 | . . 11 5 . 8 1 4 9 11 . 3 . 1 . . 2 6 7 5 Brawler 2 | . . . 1 . . . 1 . . . . . . . . . . . . Duelist 6 | . . . . . 3 . . 1 1 . . . . . . . . 1 . Sentry 19 | . . 2 . . 3 . . 1 . 1 2 . 2 . . 1 3 3 1 Hunter 15 | . . . 1 . 2 1 . . . 1 . . 3 . . 1 2 2 2 Programmer 30 | . . . . . . 2 . . . . . . . . . 8 5 1 14 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | . 3 6 9 . 3 2 8 5 7 3 3 . 2 1 3 2 4 6 5 Combat Bots Only 8 | . 3 5 4 . 3 1 8 4 7 3 3 . 2 . 3 2 3 6 5 Max Kills in Single Turn 3 | . 1 2 2 . 1 1 2 3 3 1 2 . 1 1 1 1 1 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 1 Exploded 3 | . . . . . . . 2 2 3 . . . . . . . . . . Melee 2 | . . . . . . . . . . 1 2 . 1 . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 -------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Res Damage Taken 23538 | . 395 223 493 37 948 260 874 368 1933 755 1434 . 1392 46 980 747 2847 6527 3279 Core 2912 | . 68 22 26 . 98 30 42 13 333 185 243 . 253 . 137 . 201 903 358 Absorbed by Shields 3109 | . . . . . . . . . 75 119 321 . 373 . 292 450 1059 420 . Reduced by Siege Mode 32 | . . . . . . . . . . . . . . . . . . 32 . Core Remaining (%) 78 | 100 72 94 . . 77 . 89 . . . 8 . 74 . 88 100 . . . Volleys Fired 589 | . 11 27 31 . 47 12 39 15 64 . . . . 5 23 31 57 107 120 Largest 4 | . 2 4 4 . 4 4 2 2 4 . . . . 1 1 1 4 4 4 Hottest 264 | . 78 156 156 . 156 137 72 72 258 . . . . 30 30 50 140 264 256 Shots Fired 1467 | . 22 108 101 . 159 46 45 30 116 . . . . 5 23 31 211 294 276 Gun 834 | . . . . . . 39 10 . 64 . . . . . . . 206 286 229 Cannon 415 | . 22 108 101 . 159 7 . . 18 . . . . . . . . . . Launcher 93 | . . . . . . . 35 30 26 . . . . . . . . 2 . Special 125 | . . . . . . . . . 8 . . . . 5 23 31 5 6 47 Kinetic 1154 | . 22 108 101 . 159 41 10 . 43 . . . . . . . 206 265 199 Thermal 90 | . . . . . . . . . 39 . . . . . . . . 21 30 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 98 | . . . . . . 5 35 30 26 . . . . . . . . 2 . Robot Hit Streak 41 | . 5 11 15 . 23 11 5 6 8 . . . . 4 13 23 41 27 16 Robot Miss Streak 5 | . 5 3 4 . 2 3 2 3 4 . . . . 1 1 3 4 5 4 Penetration Max 1 | . . . . . . 1 . . . . . . . . . . 1 1 1 Secondary Targets 16 | . . . . . . . . . . . . . . . . . 4 6 6 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 1 1 Shots Hit Robots 1145 | . 11 60 59 . 105 25 15 11 59 56 40 . 56 16 31 74 154 193 180 Core Hits 470 | . 5 21 23 . 37 11 26 27 42 17 22 . 18 2 3 22 51 83 60 Critical Hits 50 | . . 1 1 . 2 . . . 1 3 2 . 5 1 . 2 2 10 20 Critical Kills 18 | . . . 1 . 1 . . . . 1 2 . 1 . . 1 . 4 7 Critical Parts Destroyed 27 | . . 1 . . 1 . . . 1 1 . . 4 1 . 1 2 3 12 Melee Attacks 302 | . . . . . . . . . . 78 62 . 72 13 18 59 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 302 | . . . . . . . . . . 78 62 . 72 13 18 59 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 29 | . . . . . . . . . . 11 1 . 6 2 2 7 . . . Combat Hostiles 11 | . . . . . . . . . . . 1 . 6 . 2 2 . . . Follow-up Attacks 85 | . . . . . . . . . . 24 19 . 25 3 3 11 . . . Damage Inflicted 30809 | . 289 1215 1162 . 1916 458 1168 1683 2226 2391 1286 . 2068 485 428 1842 3522 4740 3930 Guns 13198 | . . . . . . 385 120 . 735 . . . . . . . 3514 4534 3910 Cannons 4962 | . 289 1215 1162 . 1916 73 . . 307 . . . . . . . . . . Explosions 4106 | . . . . . . . 1048 1683 1184 . . . . . . . . 191 . Melee 8500 | . . . . . . . . . . 2391 1286 . 2068 485 428 1842 . . . Ramming 43 | . . . . . . . . . . . . . . . . . 8 15 20 Kinetic 16918 | . 289 1215 1162 . 1916 387 120 . 582 . . . . . . . 3514 4245 3488 Thermal 2355 | . . . . . . . 212 768 579 . . . . . . . . 374 422 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 2993 | . . . . . . 71 836 915 1065 . . . . . . . . 106 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 8500 | . . . . . . . . . . 2391 1286 . 2068 485 428 1842 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . . . . . . . . . 1 1 1 . 3 . . 5 13 21 29 Average Corruption 11 | . . . . . . . . . 1 1 1 . 2 . . 4 8 19 24 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 414 | . . . . . . . . . 2 6 4 . 7 . . 26 41 148 180 Message Errors 63 | . . . . . . . . . 1 5 1 . 1 . . 8 4 21 22 Matter Fused 39 | . . . . . . . . . . . . . 1 . . 7 4 12 15 Heat Flow Errors 29 | . . . . . . . . . . . . . . . . 2 4 13 10 Energy Discharges 23 | . . . . . . . . . . 1 . . 1 . . 3 2 6 10 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . 1 4 Data Loss (minor) 24 | . . . . . . . . . . . 2 . . . . 1 3 7 11 Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . 3 4 Misfires 7 | . . . . . . . . . . . . . . . . . . 2 5 Alerts 4 | . . . . . . . . . . . . . . . . . 2 . 2 Misdirections 34 | . . . . . . . . . . . . . . . . . 1 18 15 Targeting Errors 153 | . . . . . . . . . 1 . 1 . 4 . . 5 19 50 73 Weapon Failures 26 | . . . . . . . . . . . . . . . . . 2 15 9 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 777 | . 18 3 13 . 18 . 37 58 36 368 . . 38 51 11 112 . 14 . Projectiles 57 | . 18 3 13 . 18 . . . 5 . . . . . . . . . . Explosions 140 | . . . . . . . 37 58 31 . . . . . . . . 14 . Melee 580 | . . . . . . . . . . 368 . . 38 51 11 112 . . . Knockbacks 55 | . 3 6 19 . 27 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 50 | . 3 6 17 . 24 . . . . . . . . . . . . . . Secondary 5 | . . . 2 . 3 . . . . . . . . . . . . . . Self-Inflicted Damage 237 | . 75 . . . . . 71 23 49 . . . . . . . . 9 10 Shots 15 | . 1 . . . . . 7 3 3 . . . . . . . . 1 . Rammed 7 | . . . . . . . . . . . . . . . . . 1 4 2 Targets Rammed 7 | . . . . . . . . . . . . . . . . . 1 4 2 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 452 | . 90 407 406 . 353 72 7 . 379 . . . . 7 16 243 452 348 212 Average Temperature 109 | . 37 124 170 . 130 24 4 . 127 . . . . 3 7 65 125 74 86 Received Heat Transfer 3104 | . 81 120 126 . 288 9 261 90 489 118 437 . 28 9 112 47 181 519 189 Effects 11 | . . 1 3 . 2 . . . 2 . . . . . . . 3 . . Shutdowns 4 | . . . 1 . . . . . 1 . . . . . . . 2 . . Energy Bleed 3 | . . 1 1 . . . . . 1 . . . . . . . . . . Interference 3 | . . . 1 . 2 . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . 1 . Total Turns 11 | . . . . . . . . . . . . . . . . . . 11 . Longest Duration 11 | . . . . . . . . . . . . . . . . . . 11 . Robots Corrupted 9 | . . . . . . . 3 4 2 . . . . . . . . . . Combat Hostiles 9 | . . . . . . . 3 4 2 . . . . . . . . . . Parts Fried 19 | . . . . . . . 10 6 3 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . 2 . . . . . . . . . 1 Heat Transferred 2721 | . . . . . . . 300 500 896 . . . . . . . . 581 444 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . 4 1 3 . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Res Peak Influence 870 | . 142 447 513 131 770 428 506 611 786 569 524 275 282 225 335 323 274 870 551 Initial 489 | . . 59 188 131 85 403 92 265 395 412 209 275 192 126 17 188 83 126 489 Average 331 | . 92 320 346 131 473 294 406 482 659 383 436 275 221 145 146 155 133 575 275 Maximum Alert Level 3 | . . 2 2 . 3 2 2 2 3 2 2 1 1 1 1 1 1 3 2 Low Security (%) 29 | 100 100 20 17 100 7 4 11 . . . . . 17 98 86 63 86 6 32 Level 1 32 | . . 44 40 . 23 64 13 14 11 60 32 100 82 1 13 36 13 6 42 Level 2 31 | . . 34 42 . 54 31 75 85 25 39 67 . . . . . . 58 24 Level 3 6 | . . . . . 13 . . . 63 . . . . . . . . 27 . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 5 1 . . 3 . 4 . 1 . . . . . 4 5 . 7 Investigation 1 | . . 1 . . . . . . . . . . . . . . . . . Extermination 12 | . . . . . . 2 . 1 . 1 . . . . . 2 2 . 4 Reinforcement 15 | . 1 4 1 . . 1 . 3 . . . . . . . 2 . . 3 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 --------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Res Distress Signals 7 | . . 1 . . . . . . . . . . . . . . . . 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 389 | . 12 24 15 . 23 12 19 17 28 14 15 . 6 5 23 30 27 54 65 Peak Tracking Total 14 | . 6 4 6 . 5 2 6 4 8 3 5 . 4 2 5 5 5 14 5 Tactical Retreats 41 | . . 4 . . 3 . 6 2 1 4 3 . 1 . 1 1 1 10 4 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Res Traps Triggered 20 | . 1 1 . 1 3 . 2 1 2 1 2 . . . 2 . 1 2 1 Indirectly 1 | . . . . . . . . 1 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . . 2 Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 ---------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Res Machines Disabled 26 | . 2 1 2 . 3 . 1 7 1 . . . . . 2 2 1 3 1 Max in Single Turn 6 | . 2 1 1 . 1 . 1 6 1 . . . . . 1 . . 1 1 Garrison Relay 9 | . . . . . 3 . . . 1 . . . . . 2 . . 3 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 --------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Res Machines Accessed 18 | . 2 1 . 1 . 3 . 2 . 3 . 2 . 1 . . 2 . 1 Terminals 7 | . 2 1 . . . 1 . 1 . . . 1 . . . . . . 1 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 1 . 1 . 1 . 1 . 1 . 1 . . 2 . . Total Hacks 27 | . 3 2 . 1 . 5 . 2 . 3 . 2 . 2 . . 6 . 1 Successful 13 | . . 2 . 1 . 2 . 1 . 2 . 1 . 2 . . 1 . 1 Failed 14 | . 3 . . . . 3 . 1 . 1 . 1 . . . . 5 . . Catastrophic 5 | . 1 . . . . 1 . 1 . 1 . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 6 | . . . . . . 1 . . . . . . . . . . 5 . . Terminals 9 | . 3 2 . . . 1 . 1 . . . 1 . . . . . . 1 Fabricators 2 | . . . . . . 2 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . . 1 . 2 . 1 . 1 . 1 . 2 . . 6 . . Terminal Hacks 3 | . . 2 . . . . . . . . . . . . . . . . 1 Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . 1 . 2 . 1 . 1 . 1 . 2 . . 1 . . Unlock Access 7 | . . . . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . . Coupler Status 2 | . . . . . . 1 . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 1 . . . 3 . 1 . 1 . 1 . . . . 2 . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 ------------ Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Res Used RIF Installer 7 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . Coupler Efficiency 2 | . . . . . . . . . 1 . . . . . . . . 1 . Zone Cloak 1 | . . . . . . . . . . . . . 1 . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . 1 . . . . Structural Interface 1 | . . . . . . . 1 . . . . . . . . . . . . Autooverride 1 | . . . . . . . . . . . 1 . . . . . . . . Robots Hacked 70 | . . . . . . . . . 4 . . . 2 3 14 14 2 6 25 Non-combat 14 | . . . . . . . . . . . . . . 1 . 4 . . 9 Combat 56 | . . . . . . . . . 4 . . . 2 2 14 10 2 6 16 Autooverrided 14 | . . . . . . . . . . . . . 2 . 3 2 1 2 4 Robot Hacks Applied 77 | . . . . . . . . . 6 . . . . 3 13 19 2 4 30 parse_system 3 | . . . . . . . . . 2 . . . . . . 1 . . . no_distress 4 | . . . . . . . . . . . . . . 1 . 2 . . 1 drop_inventory 2 | . . . . . . . . . . . . . . . . 2 . . . locate_stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . find_recycling 1 | . . . . . . . . . . . . . . . . 1 . . . ignore_parts 3 | . . . . . . . . . . . . . . . . 1 . . 2 purge_threat 4 | . . . . . . . . . . . . . . . . 1 . . 3 locate_traps 3 | . . . . . . . . . . . . . . . . 1 . . 2 reprogram_traps 1 | . . . . . . . . . . . . . . . . . . . 1 clear_repairs 1 | . . . . . . . . . . . . . . . . . . . 1 map_route 5 | . . . . . . . . . . . . . . . . . . . 5 relay_feed 1 | . . . . . . . . . . . . . . . . . . . 1 find_shortcuts 1 | . . . . . . . . . . . . . . . 1 . . . . find_garrison 1 | . . . . . . . . . . . . . . . . 1 . . . link_fov 1 | . . . . . . . . . . . . . . . . 1 . . . reboot_propulsion 1 | . . . . . . . . . . . . . . . . . . . 1 scatter_targeting 2 | . . . . . . . . . . . . . . . 1 . . . 1 amplify_resonance 1 | . . . . . . . . . . . . . . . . 1 . . . go_dormant 1 | . . . . . . . . . . . . . . . . . . 1 . overwrite_iff 3 | . . . . . . . . . . . . . . . 2 . . . 1 streamctrl_high 4 | . . . . . . . . . 3 . . . . . 1 . . . . formatsys_high 33 | . . . . . . . . . 1 . . . . 2 8 6 2 3 11 Relay Couplers Released 35 | . . . . . 12 . . . 3 . . . . . 8 3 . 9 . Machine Destruction 32 | . . . . . 12 . . . 3 . . . . . 8 . . 9 . Programmers 3 | . . . . . . . . . . . . . . . . 3 . . . Attached 23 | . . . . . . . . . 2 . 1 . 3 . 3 5 2 . 7 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . 4 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 -------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Res Total Allies 50 | . . . . . . . . . 4 . . . 2 2 13 8 2 5 14 Largest Group 5 | . . . . . . . . . 2 1 . . 2 2 5 3 2 2 3 Highest-Rated Group 235 | . . . . . . . . . 29 12 . . 58 98 235 158 128 99 207 Highest-Rated Ally 69 | . . . . . . . . . 29 12 . . 29 49 58 64 64 69 69 Total Orders 2 | . . . . . . . . . . . . . . . . . 2 . . STAY 1 | . . . . . . . . . . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 294 | . . . . . . . . . 17 2 . . 15 11 103 63 10 12 61 Total Damage 8686 | . . . . . . . . . 149 12 . . 210 286 2878 2026 407 315 2403 Kills 35 | . . . . . . . . . 2 . . . 1 1 11 7 . 1 12 Allies Corrupted 3 | . . . . . . . . . . . . . . . . 2 . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 ------------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Res Turns Passed 16209 | 60 256 791 430 40 1484 1252 877 508 585 1147 682 378 492 433 1045 1232 1318 1583 1616 Spaces Moved 8211 | 57 181 372 174 25 785 646 464 341 303 691 352 196 189 247 556 559 593 811 669 Core 8 | 3 . . . . . . . . . . . . 1 . . . . 4 . Treads 4780 | 1 48 372 174 25 785 646 284 . . . 172 196 188 154 198 559 593 258 127 Legs 756 | . . . . . . . . . . . . . . . . . . 549 207 Wheels 2667 | 53 133 . . . . . 180 341 303 691 180 . . 93 358 . . . 335 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 160 160 155 152 175 115 125 110 103 110 180 160 120 120 160 150 113 105 Average Speed 147 | 84 108 161 160 156 156 179 158 125 117 120 146 180 179 144 135 161 160 132 144 Slowest Speed 1150 | 160 160 180 160 160 175 180 220 125 160 150 220 180 1150 160 200 163 172 1150 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 33 28 19 11 70 16 55 9 61 19 56 6 52 7 56 16 15 95 30 Regions Visited 19 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 . 1 . . . . . . . . . . . . 1 . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . Spaces Dug 10 | . . . . . . . 2 . 4 . . . . . . 1 . . 3 Terrain Destroyed 162 | . 25 6 8 . . 1 4 32 18 . . . . . . 1 11 29 27 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . Projectile 85 | . 2 6 8 . . 1 . . 9 . . . . . . . 11 21 27 AOE 76 | . 23 . . . . . 4 32 9 . . . . . . . . 8 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 --------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Gar Res Total 10999 | 65 222 495 258 26 934 712 560 399 431 927 453 221 283 303 816 819 825 1091 1159 Wait 1444 | . 9 75 44 . 77 25 41 20 31 159 38 15 36 28 185 159 131 96 275 Move 8185 | 56 180 371 173 24 783 645 462 340 301 690 350 195 187 246 554 558 592 809 669 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 132 | 3 6 7 3 . 16 10 2 8 7 9 2 4 2 6 9 6 11 13 8 Fast Attach 125 | 6 4 . 1 . 2 5 4 . 4 12 7 1 4 2 4 5 10 28 26 Attach 89 | . . 4 3 . 2 3 4 3 11 2 5 2 8 1 2 7 7 12 13 Detach 7 | . . . . . 1 . 1 . . . 1 . . 1 . . . 3 . Swap 76 | . 3 6 1 1 3 4 3 6 3 1 . 2 . 2 4 3 7 4 23 Drop 102 | . 9 5 2 1 3 8 . 7 1 8 2 2 . 2 7 8 9 7 21 Fire 589 | . 11 27 31 . 47 12 39 15 64 . . . . 5 23 31 57 107 120 Melee 194 | . . . . . . . . . . 46 38 . 46 10 12 42 . . . Ram 3 | . . . . . . . . . . . . . . . . . . 1 2 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . . . 1 3 . Escape Stasis 44 | . . . . . . . 4 . 9 . 10 . . . 16 . . 3 2 Rewire 5 | . . . . . . . . . . . . . . . . . . 5 . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison -4/Factory -4/Garrison -3/Research (discovered 2 exits: *Res x2) -2/Research -2/Garrison (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Weapon x2 638 | -9/Materials | Build established: Gunner 858 | -9/Materials | Discovered new exit (range 11) 1038 | -9/Materials | Identified exit to Materials 1108 | -9/Materials | Entered another Materials area 1108 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1520 | -8/Materials | Discovered new exit (range 4) 1538 | -8/Materials | Entered Storage 1576 | -8/Storage | Identified exit to Garrison 1578 | -8/Storage | Entered Garrison 1618 | -8/Garrison | Triggered checkpoint 1678 | -8/Garrison | Garrison Relay disabled 1750 | -8/Garrison | Triggered checkpoint 1963 | -8/Garrison | Discovered new exit (range 11) 2028 | -8/Garrison | Triggered checkpoint 2207 | -8/Garrison | Discovered new exit (range 15) 2347 | -8/Garrison | Discovered new exit (range 9) 2370 | -8/Garrison | Installed Relay Interface Framework 2422 | -8/Garrison | Triggered checkpoint 2482 | -8/Garrison | Garrison Relay disabled 2558 | -8/Garrison | Triggered checkpoint 2816 | -8/Garrison | Triggered checkpoint 2906 | -8/Garrison | Garrison Relay disabled 3062 | -8/Garrison | Entered Factory 3062 | -7/Factory | Evolved 2 slots: Utility x2 3438 | -7/Factory | Build established: Bothacker-Tank 3444 | -7/Factory | Discovered new exit (range 13) 3877 | -7/Factory | Identified exit to Garrison 4314 | -7/Factory | Entered Garrison 4398 | -7/Garrison | Triggered checkpoint 4464 | -7/Garrison | Destroyed 8 combat bots 4490 | -7/Garrison | Lost 3 parts (2n1w) 4659 | -7/Garrison | Build established: Bothacker-Mutant 4737 | -7/Garrison | Discovered new exit (range 12) 4904 | -7/Garrison | Triggered checkpoint 4983 | -7/Garrison | Lost 5 parts (1p1n1u2w) 5159 | -7/Garrison | Discovered new exit (range 14) 5185 | -7/Garrison | Expanded RIF knowledge: Structural Interface 5191 | -7/Garrison | Entered Factory 5191 | -6/Factory | Evolved 2 slots: Utility x2 5698 | -6/Factory | Identified exit to Garrison 5699 | -6/Factory | Entered Garrison 5762 | -6/Garrison | Triggered checkpoint 5767 | -6/Garrison | Triggered checkpoint 5806 | -6/Garrison | Triggered checkpoint 5926 | -6/Garrison | Garrison Relay disabled 5929 | -6/Garrison | Destroyed 7 combat bots 5933 | -6/Garrison | Lost 3 parts (1u2w) 5961 | -6/Garrison | Discovered new exit (range 9) 6066 | -6/Garrison | Lost 5 parts (1p2n2w) 6129 | -6/Garrison | Lost 5 parts (1p1u3w) 6226 | -6/Garrison | Triggered checkpoint 6239 | -6/Garrison | Discovered new exit (range 14) 6278 | -6/Garrison | Expanded RIF knowledge: Coupler Efficiency 6284 | -6/Garrison | Entered Factory 6284 | -6/Factory | Accompanied by 1 ally 7046 | -6/Factory | Core integrity fell below 50% 7430 | -6/Factory | Identified exit to Garrison 7431 | -6/Factory | Entered Garrison 7632 | -6/Garrison | Triggered checkpoint 7687 | -6/Garrison | Lost 3 parts (2n1w) 7768 | -6/Garrison | Core integrity fell below 20% 7798 | -6/Garrison | Lost 6 parts (1p2n2u1w) 7913 | -6/Garrison | Discovered new exit (range 12) 8073 | -6/Garrison | Discovered new exit (range 11) 8104 | -6/Garrison | Expanded RIF knowledge: Autooverride 8113 | -6/Garrison | Entered Factory 8113 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8278 | -5/Factory | Identified exit to Garrison 8365 | -5/Factory | Discovered new exit (range 9) 8406 | -5/Factory | Build established: Botlord-Mutant 8491 | -5/Factory | Entered Garrison 8560 | -5/Garrison | Triggered checkpoint 8700 | -5/Garrison | Triggered checkpoint 8746 | -5/Garrison | Triggered checkpoint 8753 | -5/Garrison | Lost 5 parts (4u1w) 8829 | -5/Garrison | Lost 9 parts (2p3n2u2w) 8951 | -5/Garrison | Discovered new exit (range 10) 8975 | -5/Garrison | Expanded RIF knowledge: Zone Cloak 8983 | -5/Garrison | Entered Factory 8983 | -4/Factory | Evolved 2 slots: Propulsion x2 9268 | -4/Factory | Identified exit to Garrison 9416 | -4/Factory | Entered Garrison 9416 | -4/Garrison | Accompanied by 2 allies 9515 | -4/Garrison | Spotted B-86 Titan 9541 | -4/Garrison | Garrison Relay disabled 9604 | -4/Garrison | Triggered checkpoint 9818 | -4/Garrison | Triggered checkpoint 9998 | -4/Garrison | Allies destroyed B-86 Titan 10026 | -4/Garrison | Lost 4 parts (2p2n) 10126 | -4/Garrison | Triggered checkpoint 10342 | -4/Garrison | Triggered checkpoint 10352 | -4/Garrison | Garrison Relay disabled 10414 | -4/Garrison | Triggered checkpoint 10414 | -4/Garrison | Discovered new exit (range 15) 10453 | -4/Garrison | Expanded RIF knowledge: Watcher Feeds 10461 | -4/Garrison | Entered Research 10461 | -3/Research | Accompanied by 2 allies 10461 | -3/Research | Evolved 2 slots: Utility x2 10546 | -3/Research | Lost 4 parts (2n1u1w) 10994 | -3/Research | Spotted B-86 Titan 11630 | -3/Research | Discovered new exit (range 27) 11646 | -3/Research | Discovered new exit (range 3) 11693 | -3/Research | Entered another Research area 11693 | -2/Research | Evolved 2 slots: Utility x2 12228 | -2/Research | Garrison activated, responded to threat 12436 | -2/Research | Build established: Botlord-Tank 12602 | -2/Research | Lost 4 parts (1p1n2u) 12795 | -2/Research | Found Gamma Bomb Array 12854 | -2/Research | System corruption reached 10% 12860 | -2/Research | Build established: Botlord-Gunner 12893 | -2/Research | Lost 3 parts (1n1u1w) 13009 | -2/Research | Identified exit to Garrison 13011 | -2/Research | Entered Garrison 13019 | -2/Garrison | Expanded RIF knowledge: Coupler Efficiency 13046 | -2/Garrison | Triggered checkpoint 13109 | -2/Garrison | Garrison Relay disabled 13174 | -2/Garrison | Spotted B-90 Cyclops 13177 | -2/Garrison | Triggered checkpoint 13269 | -2/Garrison | Lost 3 parts (1u2w) 13317 | -2/Garrison | Triggered checkpoint 13591 | -2/Garrison | Destroyed B-90 Cyclops 13611 | -2/Garrison | Triggered checkpoint 13652 | -2/Garrison | Lost 8 parts (1p1n2u4w) 13717 | -2/Garrison | Core integrity fell below 50% 13774 | -2/Garrison | Lost 11 parts (1p2n2u6w) 14040 | -2/Garrison | Discovered new exit (range 12) 14121 | -2/Garrison | Triggered checkpoint 14154 | -2/Garrison | Garrison Relay disabled 14329 | -2/Garrison | Discovered new exit (range 10) 14428 | -2/Garrison | Triggered checkpoint 14480 | -2/Garrison | Discovered new exit (range 11) 14532 | -2/Garrison | Garrison Relay disabled 14594 | -2/Garrison | Entered Research 14961 | -2/Research | Build established: Botlord-Mutant 15017 | -2/Research | P-80 Master assimilated allied Warden 9c 15345 | -2/Research | P-80 Master assimilated allied Terminator 9b 15409 | -2/Research | Core integrity fell below 20% 15483 | -2/Research | Lost 4 parts (1p1n2u) 15979 | -2/Research | P-80 Master assimilated allied Warden 9f 16167 | -2/Research | Spotted B-90 Cyclops 16183 | -2/Research | Lost 3 parts (1p2w) 16210 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 16203_ Slug penetrates P-80 Master. 16203_ Slug penetrates Wall. 16203_ K-01 Serf collects debris. 16204_ B-90 Cyclops exits siege mode. 16205_ K-01 Serf collects debris. 16205_ W-44 Eye destroyed. 16206_ K-01 Serf collects debris. 16206_ Slug penetrates P-80 Master. 16206_ P-80 Master destroyed. 16206_ System corrupted: KE Penetrator targeting data glitched. 16206_ Slug penetrates Wall. 16206_ K-01 Serf collects debris. 16206_ U-05 Engineer lays Concrete. 16208_ K-01 Serf collects debris. 16209_ WMYPFOVF= 16209_ Slug penetrates Wall. 16209_ System corrupted: KE Penetrator targeting data glitched. 16209_ Slug penetrates Wall. 16209_ System corrupted: Railgun targeting data glitched. 16210_ K-01 Serf collects debris. 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"? | | #??????????????# ###!%= """" # "" | | [ #???????######## #?##@##### "F " # | | #######?# # ####/##### # | | # % !#?# # # =% # u #####+## | | #+## ###% # # =% #BBu ? | | %/% # # k"""u #BB ?? | | # ### ! # # k k R#u ??? | | # !#?# + # = |R" /u """"" ??? | | ### ############ #! ! "" # """"" ######## | | #?# #[!["" #[ """"" k# ? | | ### #!= *% # """"" # ? | | ## # =!= # % % / ? | | ##### ########## # ! !? | | ????# # ??????# % # ? | | #####################" ??????# ######## | | #????????????????## ??????## #### #??????? | | ! #?????????????????##???????# #??# #??????? | | #??????????????????????????####??# #??????? | | "" #????????????????????????????????# #??????? | | "" #????????????????????????????????# #??????? | | "" #????????????????????????????????# #??????? | | "" #????????????????????????????????# #??????? | | "" #????????????????????????????????# #??????? | | #????????????????????????????????# #??????? | | #????????????????????????????????# #??????? | | #????????????????????????????????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 120 Energy Generation 45 Energy Capacity 760 Matter Stores 400 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 4 Armor Coverage 600 Resistance: KI 25 Resistance: EM 25 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 5 Relay Coupler Types 155 Relay Coupler Value 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Pwned Challenges ------------ None Game ------ Seed ProcessingMachineLog Manual? 0 Play Time 02:18:29 Cumulative 179.9 hours Start 2020.11.11 @ 11:53:48 End 2020.11.12 @ 18:38:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 225 Rogue 182 Adventurer 3 Explorer 40 Win Type - Total 4 Types 3/1/0/0/0/0/0/0/0 Lore% 54 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5698f69-5c68-48eb-a168-ecacf6505058