Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.19 @ 18:36:16 Player: leiavoia Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (120) 600 Value Destroyed (4282) 4282 Prototype IDs (19) 380 Alien Tech Used (1) 200 Bonus (1252) 1252 TOTAL SCORE: 11414 Bonus ------- High Alert Combat Kills 572 Follower Combat Kills 519 Met Imprinter 300 Friendly Fire -139 Cogmind --------- Core Integrity 0/1000 Matter 291/300 Energy 98/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Sensor Array Advanced Terrain Scan Processor Hacking Suite Makeshift System Shield Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Signal Interpreter Experimental Targeting Computer Hardened Heavy Armor Plating Experimental System Shield > --- WEAPON ----------- Gauss Rifle Coil Gun KE Penetrator Enhanced Coil Gun > --- INVENTORY -------- Cooled Ion Engine Fission Core Improved Carbon-fiber Leg Medium Storage Unit High-capacity Storage Unit High-capacity Matter Pod Advanced Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Core Analyzer Hacking Suite Hacking Suite Makeshift System Shield Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Sentry] Beamcaster Beamcaster Plasma Cannon Gauss Rifle Improved Proton Missile Launcher Makeshift Axe Power Sword [Rating: 81] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Experimental System Shield Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Scatter Rocket Array Impact Weapon Maul Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 . . 4 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . Utility 6 | . . 1 1 . . 2 . . . . 2 Weapon 2 | . . 1 . . . 1 . . . . . Parts Attached 146 | 7 5 6 15 16 2 9 9 16 10 8 43 Power 10 | 1 . 1 1 2 . 1 1 . . . 3 Engine 8 | 1 . 1 1 2 . . 1 . . . 2 Core 2 | . . . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 36 | 3 . 1 3 11 . 1 2 2 1 2 10 Treads 23 | 1 . . 3 11 . 1 2 2 1 2 . Leg 10 | . . . . . . . . . . . 10 Wheel 3 | 2 . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 35 | 1 4 1 5 . . 3 2 3 5 . 11 Device 12 | . . . 1 . . 3 . 1 . . 7 Storage 8 | 1 4 1 . . . . . . . . 2 Processor 6 | . . . 1 . . . . . 4 . 1 Hackware 1 | . . . . . . . . . 1 . . Protection 8 | . . . 3 . . . 2 2 . . 1 Artifact . | . . . . . . . . . . . . Weapon 65 | 2 1 3 6 3 2 4 4 11 4 6 19 Energy Gun 21 | 1 1 3 2 2 1 1 . 3 1 . 6 Energy Cannon 6 | . . . 1 . . . . 2 1 . 2 Ballistic Gun 14 | 1 . . 3 . 1 1 . . . 2 6 Ballistic Cannon 4 | . . . . . . . 2 . . 1 1 Launcher 11 | . . . . . . 1 . 5 1 2 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 1 2 Piercing Weapon 4 | . . . . . . 1 2 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 3 . . 2 1 6 . 1 Parts Lost 46 | . . 1 4 . . . . 2 . 3 36 Power 4 | . . . . . . . . . . . 4 Propulsion 15 | . . 1 2 . . . . . . 2 10 Utility 7 | . . . . . . . . . . . 7 Weapon 20 | . . . 2 . . . . 2 . 1 15 Highest Loss Streak 18 | . . 1 2 . . . . 1 . 2 18 Average Slot Usage (%) 97 | . 99 98 94 100 100 99 99 99 99 96 88 Engine 6 | . 14 11 9 9 9 3 5 6 6 6 4 Treads 22 | . . . 15 27 27 26 25 31 30 28 . Leg 2 | . . . . . . . . . . . 21 Wheel 2 | . 28 21 6 . . . . . . . . Device 2 | . . . 1 . . 12 6 6 . . 5 Storage 21 | . 27 32 27 27 27 20 19 18 18 18 15 Processor 8 | . . . 1 9 9 6 6 6 11 12 11 Hackware 2 | . . . . . . . . . 5 6 4 Protection 1 | . . . 6 . . . 5 5 . . 1 Energy Gun 8 | . 14 21 10 17 10 12 11 3 1 6 3 Energy Cannon 1 | . . . . . . . . 4 6 . . Ballistic Gun 5 | . 14 11 16 1 7 6 5 . . 9 11 Ballistic Cannon 3 | . . . . . . . 7 12 7 . . Launcher 1 | . . . . . . . . 3 5 4 . Impact Weapon 2 | . . . . 8 9 4 . . . . . Naked Turns 14 | . . . . . . . . . . . 14 Heaviest Build 130 | 11 71 95 99 98 98 111 115 125 125 110 130 Greatest Support 115 | 20 10 26 60 69 66 88 94 114 114 115 92 Greatest Overweight (x) 30 | 1 7 9 6 1 1 1 1 1 1 1 30 Average Overweight (x) 1 | . 3 7 3 1 1 1 1 . . . 1 Largest Inventory Capacity 26 | 6 20 26 26 26 26 26 26 26 26 26 26 Average Capacity 25 | 5 14 25 26 26 26 26 26 26 26 26 25 Most Carried 26 | 4 11 26 26 26 26 26 26 26 26 26 26 Average Carried 24 | 2 7 15 25 25 26 24 25 25 25 25 22 Final Capacity 26 | 6 20 26 26 26 26 26 26 26 26 26 4 Final Carried 26 | 4 11 25 25 26 26 26 26 26 26 25 4 Class Distribution -------------------- 26% | Hauler-Skirmisher 26% | Hauler-Mutant 20% | Hacker-Mutant 10% | Hacker-Gunner 5% | Hauler-Gunner 4% | Hacker-Skirmisher 3% | Mutant 3% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Hauler-Gunner | -9/Materials Hauler-Tank | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -8/Recycling Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Matter Collected 3695 | 251 87 112 257 398 123 144 231 528 32 404 1128 Remotely . | . . . . . . . . . . . . Salvage Created 5348 | 64 41 376 443 258 632 155 240 365 . 494 2280 Parts 270 | . 4 28 28 8 23 10 10 11 . 30 118 Haulers Intercepted 5 | . . 1 . 2 . . . . . . 2 Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 5 5 . 23 . Prevented 3 | . . . . . . . . . . 3 . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 93 | . 3 8 10 1 7 2 5 12 . 15 30 Guns 65 | . 3 8 9 1 6 2 3 1 . 7 25 Cannons 16 | . . . . . . . 2 6 . 3 5 AOE 11 | . . . . . 1 . . 5 . 5 . Classes Destroyed 16 | 1 1 2 3 . 1 1 1 3 . . 3 Worker 4 | . . . 2 1 . . . . . . 1 Builder 4 | . . . . . . . . . . . 4 Hauler 5 | . . 1 . 2 . . . . . . 2 Recycler 9 | 1 . 1 . 1 6 . . . . . . Operator 2 | . . . . . . . . . . . 2 Drone 5 | . . . . . 5 . . . . . . Watcher 2 | . . . . . . . . . . . 2 Swarmer 25 | . 3 5 4 . . . . . . 9 4 Grunt 33 | . . . 2 . 2 . 3 6 . 5 15 Brawler 1 | . . . . . . . . 1 . . . Duelist 4 | . . . . . . . . 2 . . 2 Sentry 15 | . . 3 3 1 . 2 1 1 . 1 3 Hunter 4 | . . . 1 . . . . . . . 3 Programmer 4 | . . . . . . 1 . . . . 3 Behemoth 1 | . . . . . . . . 1 . . . Mutant 2 | . . . . . . . 1 1 . . . Best Kill Streak 8 | 1 3 3 7 2 3 1 3 4 . 6 8 Combat Bots Only 8 | . 3 3 4 1 2 1 3 4 . 6 8 Max Kills in Single Turn 5 | 1 1 2 1 1 1 2 1 2 . 5 3 Gunslinging 1 | . . 1 . . . . . . . . 1 Exploded 3 | . . . . . 1 . . 2 . 3 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Damage Taken 9520 | . 20 274 685 157 134 202 795 931 14 880 5428 Core 1648 | . . 30 72 . 24 21 364 76 . 51 1010 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 82 | 100 100 92 . . 82 . . . . 39 . Volleys Fired 229 | 3 3 19 25 11 29 7 10 22 1 12 87 Largest 4 | 2 2 3 3 2 2 3 4 4 1 4 4 Hottest 323 | 70 70 121 126 105 105 138 178 238 53 171 323 Shots Fired 652 | 6 6 57 74 22 57 21 40 72 1 32 264 Gun 539 | 6 6 57 74 22 57 19 29 14 . 24 231 Cannon 98 | . . . . . . . 11 51 1 6 29 Launcher 15 | . . . . . . 2 . 7 . 2 4 Special . | . . . . . . . . . . . . Kinetic 365 | 3 3 19 44 . 18 7 21 42 1 13 194 Thermal 169 | 3 3 7 6 5 29 12 19 21 . 17 47 Explosive 11 | . . . . . . 2 . 7 . 2 . Electromagnetic 107 | . . 31 24 17 10 . . 2 . . 23 Robot Hit Streak 52 | 5 8 12 20 21 13 14 24 34 . 9 52 Robot Miss Streak 4 | . 1 3 1 1 3 1 2 4 . 3 4 Penetration Max 2 | . . . . . . . . . . 1 2 Secondary Targets 9 | . 2 2 . . . . . . . . 5 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . 1 Shots Hit Robots 502 | 5 4 42 59 22 34 18 29 52 . 24 213 Core Hits 246 | 2 3 16 19 6 18 6 18 39 . 26 93 Critical Hits 11 | . . . 1 . . . . 2 . 1 7 Critical Kills 5 | . . . 1 . . . . 1 . 1 2 Critical Parts Destroyed 5 | . . . . . . . . . . . 5 Melee Attacks 99 | . . . . 13 1 3 2 19 50 3 8 Impact 17 | . . . . 13 1 3 . . . . . Slashing 61 | . . . . . . . . . 50 3 8 Piercing 21 | . . . . . . . 2 19 . . . Sneak Attacks 3 | . . . . 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13838 | 62 52 461 957 541 685 415 793 2510 14 1031 6317 Guns 9119 | 62 52 388 878 354 620 376 545 246 . 499 5099 Cannons 2146 | . . . . . . . 248 1186 . 96 616 Explosions 2331 | . . 73 79 . 46 39 . 1078 . 436 580 Melee 206 | . . . . 187 19 . . . . . . Ramming 36 | . . . . . . . . . 14 . 22 Kinetic 6795 | 23 14 88 433 . 130 160 501 952 . 292 4202 Thermal 3218 | 39 38 131 153 60 341 216 292 450 . 303 1195 Explosive 1553 | . . . . . . 39 . 1078 . 436 . Electromagnetic 2030 | . . 242 371 294 195 . . 30 . . 898 Impact 206 | . . . . 187 19 . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . 1 . 3 3 . . . 1 1 3 Average Corruption 1 | . . 1 . 2 3 . . . 1 1 2 Corruption Purged . | . . . . . . . . . . . . Effects 41 | . . 1 . 13 23 . . . 1 3 . Message Errors 11 | . . . . 2 6 . . . 1 2 . Matter Fused 9 | . . . . 4 5 . . . . . . Heat Flow Errors 6 | . . . . 3 3 . . . . . . Energy Discharges 9 | . . 1 . 2 5 . . . . 1 . Data Loss (minor) 5 | . . . . 2 3 . . . . . . Targeting Errors 1 | . . . . . 1 . . . . . . Overload Shots 1 | . . . . . . . . . . . 1 Overflow Damage 288 | . . . . 73 . . 7 53 . . 155 Projectiles 54 | . . . . . . . 7 42 . . 5 Explosions 161 | . . . . . . . . 11 . . 150 Melee 73 | . . . . 73 . . . . . . . Knockbacks 9 | . . . . . . . 1 6 . . 2 Impact . | . . . . . . . . . . . . Kinetic 7 | . . . . . . . 1 5 . . 1 Secondary 2 | . . . . . . . . 1 . . 1 Self-Inflicted Damage 99 | . . 28 . . . . . 16 14 38 3 Shots 4 | . . 1 . . . . . 1 . 2 . Rammed 3 | . . . . . . . . . . . 3 Targets Rammed 5 | . . . . . . . . . . . 5 Kicked 2 | . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . Highest Temperature 635 | 27 27 171 236 268 230 147 635 413 . 240 363 Average Temperature 103 | 14 14 68 76 69 49 57 265 151 . 71 113 Received Heat Transfer 3372 | . . 36 216 78 90 84 207 303 . 102 2256 Effects 14 | . . . . . . . 7 3 . . 4 Shutdowns 2 | . . . . . . . 1 1 . . . Interference 5 | . . . . . . . . 2 . . 3 Matter Decay 1 | . . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . 1 . . . 1 Damage (major) 1 | . . . . . . . 1 . . . . Damage (core) 3 | . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . . . . 1 Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Fried 11 | . . . 1 3 . . . . . . 7 Impact Corruptions 2 | . . . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . . . . 1 3 . . . . 3 Heat Transferred 5269 | 111 111 248 285 111 642 407 555 757 . 544 1498 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 1 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Peak Influence 1066 | 5 102 269 367 354 255 1066 . . . . 954 Initial 953 | . 2 36 40 60 43 953 . . . . 7 Average 255 | 1 73 175 180 164 100 1051 . . . . 416 Maximum Alert Level 3 | . . 1 1 1 1 3 . . . . 3 Low Security (%) 61 | 100 100 50 73 66 84 . . . . . 36 Level 1 19 | . . 50 26 33 15 . . . . . 5 Level 2 7 | . . . . . . . . . . . 31 Level 3 12 | . . . . . . 100 . . . . 26 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . . 1 . 2 1 . . . . . 10 Investigation 2 | . . . . . . . . . . . 2 Extermination 2 | . . . . . . . . . . . 2 Reinforcement 8 | . . 1 . 2 1 . . . . . 4 Assault 1 | . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Distress Signals 13 | . 1 1 3 3 . 1 . . . . 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 217 | . 7 14 16 22 44 2 5 20 . 17 70 Peak Tracking Total 12 | . 4 6 6 4 4 1 3 6 . 5 12 Tactical Retreats 21 | . . . . 1 . . . 6 . 1 13 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Traps Triggered 7 | . . 1 . 5 . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . 2 . 1 . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Machines Disabled 21 | . . 1 . 4 3 2 2 1 . . 8 Max in Single Turn 2 | . . 1 . 1 1 2 1 1 . . 2 Garrison Access 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Machines Accessed 30 | . 2 4 2 9 8 1 1 . . . 3 Terminals 22 | . 1 3 2 7 6 1 1 . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . 1 1 . 1 2 . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 Total Hacks 62 | . 4 9 5 17 18 1 1 . . . 7 Successful 36 | . 2 6 2 13 8 1 1 . . . 3 Failed 26 | . 2 3 3 4 10 . . . . . 4 Catastrophic 5 | . . . . 1 2 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . 3 . 1 . . . . . . . Terminals 50 | . 3 8 5 15 15 1 1 . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 9 | . 1 1 . 1 3 . . . . . 3 Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . 2 Terminal Hacks 27 | . 1 4 2 11 5 1 1 . . . 2 Record 1 | . . . . . . . 1 . . . . Prototype ID Bank 4 | . . 1 . 2 1 . . . . . . Open Door 1 | . . . . 1 . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . Unreport Threat 4 | . . . . 3 1 . . . . . . Transport Status 1 | . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 Hauler Manifests 2 | . . . . 1 . . . . . . 1 Registered Prototypes 1 | . . . . . 1 . . . . . . Zone Layout 6 | . . 1 2 3 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 1 . 1 3 . . . . . 1 Report Inventory 7 | . 1 1 . 1 3 . . . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . Track 1 | . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . 1 Used . | . . . . . . . . . . . . Hacking Detections 16 | . 1 2 2 3 5 1 . . . . 2 Full Trace Events 3 | . . . . 1 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 4 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Total Allies 8 | . . . . 4 . . 4 . . . . Largest Group 4 | . . . . 3 3 2 4 4 . . . Highest-Rated Group 123 | . . . . 123 123 31 118 118 . . . Highest-Rated Ally 99 | . . . . 99 92 16 31 31 . . . Total Orders 7 | . . . . . . 2 2 . . . 3 EXPLORE 7 | . . . . . . 2 2 . . . 3 Ally Attacks 225 | . . . . 44 174 3 . 4 . . . Total Damage 3217 | . . . . 1739 1325 49 . 104 . . . Kills 58 | . . . . 19 39 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 2 1 . Drone Launches 7 | . . . . . . 2 2 . . . 3 Drone Recoveries 3 | . . . . . . . 2 . . . 1 Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Turns Passed 11184 | 79 348 454 520 1427 1170 326 1223 1563 1773 997 1304 Spaces Moved 5927 | 51 283 231 254 740 592 160 692 815 971 554 584 Core 29 | 3 . . . . . . . . . . 26 Treads 4655 | 16 . . 102 740 592 160 692 815 971 554 13 Legs 545 | . . . . . . . . . . . 545 Wheels 698 | 32 283 231 152 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 165 165 165 165 153 153 153 50 Average Speed 162 | 109 115 155 160 174 165 165 166 169 165 163 156 Slowest Speed 1550 | 160 150 170 200 180 165 165 175 173 175 175 1550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 54 | 4 48 30 29 91 96 14 81 79 86 72 27 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 2 . . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched 8 | . . . . . . . 1 4 2 1 . Spaces Dug 46 | . . . . 3 . 3 1 15 13 3 8 Terrain Destroyed 427 | . . 2 3 3 5 55 5 192 13 97 52 Melee 46 | . . . . 3 . 3 1 15 13 3 8 Projectile 44 | . . . . . 3 . 4 16 . 4 17 AOE 337 | . . 2 3 . 2 52 . 161 . 90 27 Terrain Rammed 1 | . . . . . . . . . 1 . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Total 6808 | 64 297 280 313 846 725 202 734 899 1060 612 776 Wait 229 | . 4 9 2 18 102 8 3 22 . 35 26 Move 5916 | 50 282 230 253 739 591 159 691 814 970 553 584 Hop . | . . . . . . . . . . . . Pick Up 75 | 4 3 14 9 15 . 8 1 2 11 . 8 Fast Attach 44 | 6 1 2 1 3 . 3 2 3 6 1 16 Attach 35 | . . 1 5 . . 4 1 3 2 1 18 Detach 3 | . . . . 3 . . . . . . . Swap 68 | 1 4 3 9 13 2 2 7 10 2 6 9 Drop 89 | . . 2 9 29 . 8 4 4 17 1 15 Fire 229 | 3 3 19 25 11 29 7 10 22 1 12 87 Melee 99 | . . . . 13 1 3 2 19 50 3 8 Ram 4 | . . . . . . . . . 1 . 3 Kick 2 | . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . . 2 . . . . . . . Rewire 13 | . . . . . . . 13 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 16) 288 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 367 | -10/Materials | Identified exit to Mines 428 | -10/Materials | Entered another Materials area 428 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 552 | -9/Materials | Identified exit to Materials 746 | -9/Materials | Build established: Hauler-Gunner 882 | -9/Materials | Entered another Materials area 882 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1179 | -8/Materials | Discovered new exit (range 15) 1275 | -8/Materials | Discovered new exit (range 11) 1284 | -8/Materials | Build established: Hauler-Tank 1332 | -8/Materials | Identified exit to Storage 1370 | -8/Materials | Identified exit to Factory 1402 | -8/Materials | Entered Storage 1413 | -8/Storage | Met 01-MTF 1774 | -8/Storage | Build established: Hauler-Mutant 1969 | -8/Storage | Identified exit to Recycling 1983 | -8/Storage | Found Prototype Launcher 2294 | -8/Storage | Discovered exit to Factory (range 7) 2817 | -8/Storage | Used back door to open Recycling access 2829 | -8/Storage | Entered Recycling 2829 | -8/Recycling | Accompanied by 3 allies (01-MTF) 2834 | -8/Recycling | 01-MTF left 2863 | -8/Recycling | Spotter reported a threat 2867 | -8/Recycling | Spotter reported a threat 2876 | -8/Recycling | Spotter reported a threat 2877 | -8/Recycling | Spotter reported a threat 2909 | -8/Recycling | Spotter reported a threat 2912 | -8/Recycling | Spotter reported a threat 2929 | -8/Recycling | Spotter reported a threat 2954 | -8/Recycling | Spotter reported a threat 2960 | -8/Recycling | Spotter reported a threat 2988 | -8/Recycling | Spotter reported a threat 3007 | -8/Recycling | Spotter reported a threat 3018 | -8/Recycling | Spotter reported a threat 3019 | -8/Recycling | Spotter reported a threat 3062 | -8/Recycling | Discovered new exit (range 15) 3064 | -8/Recycling | Spotter reported a threat 3064 | -8/Recycling | Spotter reported a threat 3065 | -8/Recycling | Spotter reported a threat 3072 | -8/Recycling | Spotter reported a threat 3083 | -8/Recycling | Identified exit to Factory 3112 | -8/Recycling | Spotter reported a threat 3112 | -8/Recycling | Spotter reported a threat 3112 | -8/Recycling | Spotter reported a threat 3117 | -8/Recycling | Spotter reported a threat 3165 | -8/Recycling | Spotter reported a threat 3182 | -8/Recycling | Spotter reported a threat 3188 | -8/Recycling | Spotter reported a threat 3217 | -8/Recycling | Spotter reported a threat 3237 | -8/Recycling | Spotter reported a threat 3241 | -8/Recycling | Spotter reported a threat 3288 | -8/Recycling | Spotter reported a threat 3288 | -8/Recycling | Spotter reported a threat 3302 | -8/Recycling | Spotter reported a threat 3334 | -8/Recycling | Spotter reported a threat 3341 | -8/Recycling | Spotter reported a threat 3341 | -8/Recycling | Spotter reported a threat 3381 | -8/Recycling | Spotter reported a threat 3381 | -8/Recycling | Spotter reported a threat 3381 | -8/Recycling | Spotter reported a threat 3385 | -8/Recycling | Spotter reported a threat 3445 | -8/Recycling | Spotter reported a threat 3451 | -8/Recycling | Spotter reported a threat 3452 | -8/Recycling | Spotter reported a threat 3486 | -8/Recycling | Spotter reported a threat 3496 | -8/Recycling | Spotter reported a threat 3504 | -8/Recycling | Spotter reported a threat 3506 | -8/Recycling | Spotter reported a threat 3539 | -8/Recycling | Spotter reported a threat 3547 | -8/Recycling | Spotter reported a threat 3549 | -8/Recycling | Spotter reported a threat 3559 | -8/Recycling | Spotter reported a threat 3589 | -8/Recycling | Spotter reported a threat 3601 | -8/Recycling | Spotter reported a threat 3640 | -8/Recycling | Spotter reported a threat 3690 | -8/Recycling | Spotter reported a threat 3690 | -8/Recycling | Spotter reported a threat 3701 | -8/Recycling | Spotter reported a threat 3737 | -8/Recycling | Spotter reported a threat 3787 | -8/Recycling | Spotter reported a threat 3789 | -8/Recycling | Spotter reported a threat 3790 | -8/Recycling | Spotter reported a threat 3842 | -8/Recycling | Spotter reported a threat 3843 | -8/Recycling | Spotter reported a threat 3854 | -8/Recycling | Spotter reported a threat 3854 | -8/Recycling | Spotter reported a threat 3896 | -8/Recycling | Spotter reported a threat 3898 | -8/Recycling | Spotter reported a threat 3907 | -8/Recycling | Spotter reported a threat 3937 | -8/Recycling | Spotter reported a threat 3937 | -8/Recycling | Spotter reported a threat 3979 | -8/Recycling | Spotter reported a threat 3999 | -8/Recycling | Entered Factory 3999 | -6/Factory | Accompanied by 2 allies 3999 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4079 | -6/Factory | Discovered new exit (range 40) 4158 | -6/Factory | Identified exit to Lower Caves 4297 | -6/Factory | Build established: Hauler-Skirmisher 4325 | -6/Factory | Entered Lower Caves 4327 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4841 | -6/Lower Caves | Encountered a Warlord checkpoint 5362 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5454 | -6/Lower Caves | Discovered new exit (range 7) 5527 | -6/Lower Caves | Found Alien Artifact 5527 | -6/Lower Caves | Identified Core Expander 5527 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 5543 | -6/Lower Caves | Identified exit to Lower Caves 5548 | -6/Lower Caves | Entered another Lower Caves area 5548 | -6/Lower Caves | Accompanied by 4 allies 5846 | -6/Lower Caves | Spotted B-75 Beast 5858 | -6/Lower Caves | Core integrity fell below 50% 5877 | -6/Lower Caves | Identified Scatter Rocket Array 5952 | -6/Lower Caves | Identified exit to Zion 6024 | -6/Lower Caves | Destroyed B-75 Beast 6436 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6615 | -6/Lower Caves | Discovered new exit (range 8) 6626 | -6/Lower Caves | Identified exit to Factory 6835 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7111 | -6/Lower Caves | Entered Zion 7155 | -6/Zion | Found Prototype Processor 7155 | -6/Zion | Identified Exp. Targeting Computer 7159 | -6/Zion | Found Prototype Processor 7159 | -6/Zion | Identified Exp. Melee Analysis Suite 7167 | -6/Zion | Found Prototype Processor 7167 | -6/Zion | Identified Exp. Armor Integrity Analyzer 7176 | -6/Zion | Found Prototype Hackware 7176 | -6/Zion | Identified Exp. System Shield 7298 | -6/Zion | Discovered new exit (range 15) 7456 | -6/Zion | Build established: Hacker-Mutant 7669 | -6/Zion | Learned location of Quarantine (-2) 7906 | -6/Zion | Identified exit to Deep Caves 8069 | -6/Zion | Learned Factory emergency access door positions 8882 | -6/Zion | Identified exit to Proximity Caves 8884 | -6/Zion | Entered Proximity Caves 9231 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9470 | -5/Proximity Caves | Learned Factory security intel 9535 | -5/Proximity Caves | Build established: Hacker-Gunner 9629 | -5/Proximity Caves | Spotted B-75 Beast 9774 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9816 | -5/Proximity Caves | Discovered exit to Factory (range 8) 9881 | -5/Proximity Caves | Entered Factory 9881 | -5/Factory | Evolved 2 slots: Utility x2 10179 | -5/Factory | Build established: Hacker-Skirmisher 10615 | -5/Factory | Lost 3 parts (1p1n1w) 10734 | -5/Factory | Build established: Hacker-Gunner 10781 | -5/Factory | First assault squad dispatched 10926 | -5/Factory | Garrison activated, responded to threat 11003 | -5/Factory | Lost 13 parts (1p5n1u6w) 11020 | -5/Factory | Destroyed 8 combat bots 11135 | -5/Factory | Core integrity fell below 50% 11170 | -5/Factory | Core integrity fell below 20% 11171 | -5/Factory | Released all parts (5) 11185 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Zone 5O. 11132_ Exp. Targeting Computer destroyed. 11133_ R-10 Processor collects Lgt. Antimatter Reactor. 11133_ Cld. Ion Engine destroyed. 11137_ R-10 Processor collects Adv. Heat Sink. 11145_ Mak. Axe destroyed. 11147_ Adv. Heat Sink destroyed. 11153_ G-50 Soldier destroyed. 11162_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 11166_ Signal Interpreter destroyed. 11168_ R-10 Processor collects Flexi-carbon Leg. 11171_ Released Power Sword. 11171_ Released Lrg. Storage Unit. 11171_ Released Exp. System Shield. 11171_ Released Hcp. Storage Unit. 11171_ R-10 Processor collects Hcp. Storage Unit. 11172_ Slammed into P-70 Sage. 11174_ Destabilizing: System corrupted (+2). 11182_ Door malfunctions. 11182_ Penetrated by Slug. 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Y / #???????????? | | ??????????????###### ###########???????????? | | ???????????????????## ##?????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????#@#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ???????????????????? #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ???????????????????? ??????????????????????? | | ???????????????????? T ??????????????????????? | | ????????+??????????? ??????????????????????? | | ????????????????????#+#??????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????+????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 12 Core Analysis 10 Recoil Reduction 5 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireAccelerationCoupler Manual? 0 Play Time 01:58:52 Cumulative 220.4 hours Start 2020.12.19 @ 16:36:39 End 2020.12.19 @ 18:36:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 0 Adventurer 25 Explorer 0 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 46 Gallery% 66 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e4bd3a8-502a-4d23-8a0c-dca448386201