Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 17:05:18 Player: Sooty Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2778) 2778 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (184) 184 TOTAL SCORE: 6422 Bonus ------- Follower Combat Kills 184 Cogmind --------- Core Integrity 0/700 Matter 102/300 Energy 25/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Advanced ECM Suite (fused) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Treads Improved Medium Armor Plating Hardlight Generator Pulse Rifle Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Advanced ECM Suite Hardlight Generator > --- WEAPON ----------- Advanced Assault Cannon Power Maul > --- INVENTORY -------- Pulse Rifle Gauss Rifle Heavy Missile Launcher [Rating: 35] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Core Analyzer Protection Core Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Slots Evolved 6 | . . . 2 . 2 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . 1 . . Utility 3 | . . . 1 . 1 . 1 Weapon . | . . . . . . . . Parts Attached 84 | 4 3 2 5 . 10 30 30 Power 12 | 1 1 . 1 . 1 3 5 Engine 5 | 1 1 . 1 . 1 1 . Core 7 | . . . . . . 2 5 Reactor . | . . . . . . . . Propulsion 30 | 1 . 2 3 . 4 13 7 Treads 21 | 1 . . . . 4 12 4 Leg 1 | . . . . . . . 1 Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight 6 | . . 2 3 . . 1 . Utility 23 | 1 2 . 1 . 3 5 11 Device 14 | . 2 . 1 . 1 2 8 Storage 2 | 1 . . . . . 1 . Processor 4 | . . . . . 1 1 2 Hackware . | . . . . . . . . Protection 3 | . . . . . 1 1 1 Artifact . | . . . . . . . . Weapon 19 | 1 . . . . 2 9 7 Energy Gun 5 | 1 . . . . . 3 1 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 6 | . . . . . . 3 3 Ballistic Cannon 3 | . . . . . 1 1 1 Launcher 2 | . . . . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . . . . 8 1 Parts Lost 41 | . 1 . . . 2 12 26 Power 8 | . 1 . . . . 2 5 Propulsion 13 | . . . . . 1 6 6 Utility 13 | . . . . . 1 3 9 Weapon 7 | . . . . . . 1 6 Highest Loss Streak 6 | . 1 . . . 1 5 6 To Critical Strikes . | . . . . . . . . Average Backups 6 | 2 3 5 6 7 6 8 6 Power . | . . . . . . . . Propulsion . | 1 1 1 1 1 . . . Utility 2 | . 1 2 2 3 2 1 2 Weapon 3 | . . 1 2 3 2 6 3 Tool/Special . | . . . . . . . . Unused Backups 15 | 1 . . 2 . 2 2 8 Power 1 | 1 . . . . . . . Propulsion 3 | . . . 1 . . . 2 Utility 6 | . . . . . 1 1 4 Weapon 5 | . . . 1 . 1 1 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 75 | . 63 70 70 77 81 80 73 Engine 3 | . 12 3 7 11 8 5 . Core 6 | . . . . . . 2 10 Treads 18 | . 14 2 . . 17 29 16 Flight 2 | . . 22 30 33 11 . . Device 12 | . 7 14 13 11 11 4 18 Storage 7 | . 14 14 11 11 9 9 4 Processor 7 | . . . . . 8 10 6 Protection 2 | . . . . . 1 3 2 Energy Gun 4 | . 14 14 7 11 7 3 3 Energy Cannon 2 | . . . . . . 2 2 Ballistic Gun 3 | . . . . . . 4 4 Impact Weapon 1 | . . . . . 4 2 . Peak Build Rating 35 | 4 7 7 13 11 24 30 35 Average Rating 22 | 3 4 6 10 11 18 21 26 On Entrance 10 | . 4 7 7 11 11 20 23 Avg Prop Armor Cover (%) 6 | . . . . . 8 . 6 Naked Turns . | . . . . . . . . Heaviest Build 39 | 10 11 8 12 12 28 31 39 Greatest Support 83 | 20 20 8 12 12 83 83 80 Greatest Overweight (x) 9 | . . 2 . . . . 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 8 9 8 Most Carried 10 | 5 4 6 8 7 8 10 10 Average Carried 6 | 2 3 5 6 7 7 8 6 Final Capacity 10 | 8 8 8 8 8 8 10 5 Final Carried 9 | 3 4 6 7 7 8 9 5 Class Distribution -------------------- 53% | Mutant 25% | Scavenger-Mutant 12% | Scavenger-Skirmisher 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Matter Collected 1839 | 240 25 20 . 60 135 667 692 Remotely . | . . . . . . . . Salvage Created 3015 | 114 228 71 . 25 293 1524 760 Parts 144 | 7 7 9 . 3 18 70 30 Haulers Intercepted 3 | . 1 . . . . 2 . Recyclers Shooed 3 | 1 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Combat Hostiles Destroyed 57 | . 3 3 . . 8 25 18 Melee 6 | . . . . . 2 2 2 Guns 29 | . 3 3 . . 2 10 11 Cannons 14 | . . . . . 2 10 2 AOE 2 | . . . . . . . 2 Classes Destroyed 14 | 2 3 1 . . 3 3 2 Worker 2 | . . . . . . 1 1 Builder 6 | . 1 1 . . . 2 2 Tunneler 3 | 1 . 1 . 1 . . . Hauler 3 | . 1 . . . . 2 . Recycler 2 | 1 . . . . . 1 . Operator 1 | . . . . . . 1 . Watcher 2 | . . . . . 1 1 . Swarmer 6 | . . 3 . . 3 . . Grunt 23 | . 3 . . . 2 13 5 Duelist 1 | . . . . . . 1 . Sentry 15 | . . . . . 2 10 3 Specialist 2 | . . . . . . . 2 Hunter 4 | . . . . . 1 1 2 Programmer 6 | . . . . . . . 6 Best Kill Streak 6 | 1 2 3 . 1 3 6 5 Combat Bots Only 3 | . 1 3 . . 3 3 3 Max Kills in Single Turn 2 | 1 1 1 . 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Hostile Shots Fired 683 | . 29 17 . 9 77 152 399 Missed 213 | . 8 4 . 8 23 34 136 Hits 470 | . 21 13 . 1 54 118 263 Melee 1 | . . . . . . 1 . Projectile 469 | . 21 13 . 1 54 117 263 Critical Strikes 19 | . . . . . 2 10 7 Actively Blocked 1 | . . . . . . . 1 Part Disruptions 2 | . . . . . . . 2 Damage Taken 6886 | . 283 93 . 6 605 2316 3583 Core 1297 | . 43 28 . . 133 393 700 Absorbed by Shields 20 | . . . . . 20 . . Redirected to Shielding 45 | . . . . . . . 45 Regen/Repaired (Parts) 55 | . . . 55 . . . . Core Remaining (%) 68 | 100 . 71 . 100 . 4 . Volleys Fired 239 | 11 32 17 . 3 10 79 87 Largest 2 | 1 1 1 . 1 2 2 2 Hottest 143 | 50 50 50 . 50 83 138 143 Shots Fired 324 | 11 32 17 . 3 15 105 141 Gun 247 | 11 32 17 . 3 10 63 111 Cannon 74 | . . . . . 5 42 27 Launcher 3 | . . . . . . . 3 Special . | . . . . . . . . Kinetic 122 | . . . . . 5 33 84 Thermal 199 | 11 32 17 . 3 10 72 54 Explosive 3 | . . . . . . . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | 5 10 6 . 4 12 14 14 Robot Miss Streak 5 | 2 3 2 . . 1 4 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 246 | 8 23 11 . 3 17 87 97 Core Hits 119 | 3 10 5 . 1 11 42 47 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed 8 | . . . . . 1 3 4 Critical Strikes 22 | . 1 2 . 1 1 10 7 Burn 10 | . 1 2 . 1 . 5 1 Destroy 2 | . . . . . . . 2 Blast 2 | . . . . . . 1 1 Smash 8 | . . . . . 1 4 3 Melee Attacks 78 | . . . . . 18 48 12 Impact 78 | . . . . . 18 48 12 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 1 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6057 | 98 288 136 . 37 419 2482 2597 Guns 3082 | 98 288 136 . 37 114 888 1521 Cannons 1673 | . . . . . 59 1149 465 Explosions 272 | . . . . . . . 272 Melee 944 | . . . . . 246 445 253 Ramming 86 | . . . . . . . 86 Kinetic 1653 | . . . . . 59 387 1207 Thermal 3102 | 98 288 136 . 37 114 1650 779 Explosive 272 | . . . . . . . 272 Electromagnetic . | . . . . . . . . Impact 944 | . . . . . 246 445 253 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . . . . . . 12 23 Average Corruption 15 | . . . . . . 12 16 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 144 | . . . . . . 29 115 Message Errors 39 | . . . . . . 12 27 Matter Fused 28 | . . . . . . 5 23 Heat Flow Errors 16 | . . . . . . 2 14 Energy Discharges 18 | . . . . . . 4 14 Parts Rejected 1 | . . . . . . . 1 Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 11 | . . . . . . 1 10 Data Loss (major) 10 | . . . . . . 2 8 Misfires 4 | . . . . . . . 4 Alerts 2 | . . . . . . . 2 Misdirections 7 | . . . . . . . 7 Weapon Failures 6 | . . . . . . 3 3 Overload Shots 20 | . . . . . . 20 . Overflow Damage 473 | . . . . . 39 189 245 Projectiles 28 | . . . . . . 18 10 Explosions 36 | . . . . . . . 36 Melee 409 | . . . . . 39 171 199 Knockbacks 7 | . . . . . . 2 5 Impact 4 | . . . . . . 1 3 Kinetic 2 | . . . . . . 1 1 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 130 | . . . . . . . 130 Shots 2 | . . . . . . . 2 Rammed 31 | . . . . . . . 31 Targets Rammed 32 | . . . . . . . 32 Kicked . | . . . . . . . . Crushed 1 | . . . . . . . 1 Highest Temperature 289 | 30 62 . . 33 45 289 265 Average Temperature 62 | 13 17 . . 17 17 75 74 Received Heat Transfer 2091 | . 168 . . . 195 891 837 Effects 3 | . . . . . . 3 . Interference 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 6 | . . . . . 2 3 1 Combat Hostiles 6 | . . . . . 2 3 1 Parts Fried 15 | . . . . . . 6 9 Impact Corruptions 11 | . . . . . 2 5 4 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 14 | . 3 3 . . . 6 2 Heat Transferred 6938 | 296 925 555 . 185 333 3084 1560 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 100 98 100 Level 1 . | . . . . . . 1 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 203 | 5 40 78 10 5 136 203 115 Initial 84 | . . 8 10 . . 55 84 Average 55 | . 14 46 3 . 46 108 36 Influence Increases 2085 | 10 92 80 5 5 304 965 624 Destroy 0b10 Robot/C 1260 | . 60 60 . . 160 620 360 Destroy 0b10 Robot/NC 95 | 10 10 10 . 5 5 40 15 Destroy Leader 390 | . 22 10 . . 42 186 130 Allied During Kill 62 | . . . . . . 62 . Successful Hack 26 | . . . 5 . . 7 14 Disable Machine 90 | . . . . . . 30 60 Destroy Structure 72 | . . . . . 7 20 45 Partial Spotted 60 | . . . . . 60 . . Lose Combat Pursuer 30 | . . . . . 30 . . Influence Decreases 2074 | 10 70 74 33 5 172 911 799 Entered New Map 211 | . . 14 18 . . 77 102 Time Decay 1300 | 10 60 60 15 5 162 534 454 Lost Part 383 | . 10 . . . 10 120 243 Lost Ally 180 | . . . . . . 180 . Squads Dispatched 22 | . 2 . . . 2 8 10 Investigation 3 | . 1 . . . . . 2 Extermination 5 | . . . . . . . 5 Reinforcement 6 | . 1 . . . 2 1 2 Assault 2 | . . . . . . 2 . Garrison 6 | . . . . . . 5 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Distress Signals 11 | . 1 . . . 3 3 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 5 3 . 7 27 44 26 Peak Tracking Total 7 | . 3 2 . 4 7 6 3 Tactical Retreats 10 | . . . . 1 9 . . ECM-based Alert Blocks 15 | . . . . 3 12 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Traps Triggered 6 | . . . . . . 5 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Machines Disabled 6 | . . . . . . 2 4 Max in Single Turn 1 | . . . . . . 1 1 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Machines Accessed 11 | . 1 . 1 . . 4 5 Terminals 7 | . 1 . . . . 4 2 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Total Hacks 24 | . 5 . 3 . . 6 10 Successful 15 | . 3 . 2 . . 6 4 Failed 8 | . 2 . 1 . . . 5 Catastrophic 1 | . . . . . . . 1 Database Lockouts 1 | . . . . . . . 1 Manual 1 | . . . . . . 1 . Terminals 14 | . 5 . . . . 6 3 Fabricators 2 | . . . . . . . 2 Repair Stations 3 | . . . 3 . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . . . . 5 Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 3 . . . . 6 1 Record 4 | . 3 . . . . 1 . Open Door 3 | . . . . . . 3 . Alert Level 1 | . . . . . . 1 . Locate Traps 1 | . . . . . . . 1 Maintenance Status 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . . . . 3 Retrieve Study 3 | . . . . . . . 3 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . 1 . . 1 4 Full Trace Events 2 | . 1 . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . . . . . 3 Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . . . 2 4 Machine Destruction 2 | . . . . . . 2 . Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Total Allies 10 | . . . . . . 10 . Largest Group 10 | . . . . . . 10 . Highest-Rated Group 173 | . . . . . . 173 . Highest-Rated Ally 29 | . . . . . . 29 . Total Orders . | . . . . . . . . Ally Attacks 51 | . . . . . . 51 . Total Damage 587 | . . . . . . 587 . Kills 8 | . . . . . . 8 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Active Infowar (turns) 2735 | . . . 58 79 298 . 2300 Sensors 2077 | . . . . . . . 2077 Traps 1031 | . . . . . . . 1031 ECM 758 | . . . 58 79 298 . 323 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Turns Passed 5294 | 154 214 139 85 79 391 1500 2732 Spaces Moved 2773 | 93 83 171 92 249 242 608 1235 Core 195 | 25 . 4 . . . . 166 Treads 1680 | 68 83 . . . 113 608 808 Legs 18 | . . . . . . . 18 Wheels . | . . . . . . . . Hover 243 | . . . . . . . 243 Flight 637 | . . 167 92 249 129 . . Fastest Speed 29 | 50 160 37 29 29 29 160 120 Average Speed 136 | 130 160 39 29 29 90 160 176 Slowest Speed 500 | 160 160 150 37 29 160 160 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . 3 . . . Potential Cave-ins 18 | . . . . . 6 12 . Cave-ins Triggered 2 | . . . . . . 1 1 Exploration Rate (%) 38 | 4 23 45 16 63 36 91 28 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug 39 | . . . . . 12 21 6 Terrain Destroyed 97 | . . . . . 12 32 53 Melee 38 | . . . . . 12 20 6 Projectile 16 | . . . . . . 12 4 AOE 43 | . . . . . . . 43 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Total 3786 | 115 132 225 150 249 365 938 1612 Wait 386 | . 10 30 41 1 66 106 132 Move 2761 | 92 82 170 91 243 241 607 1235 Hop 2 | . . . . 2 . . . Pick Up 86 | 7 4 4 7 . 8 22 34 Fast Attach 26 | 1 . . 1 . 3 15 6 Attach 64 | 3 2 2 3 . 7 15 32 Detach 13 | . . . 1 . 3 4 5 Swap 46 | . 1 . 2 . 3 22 18 Drop 52 | 1 1 2 4 . 6 20 18 Fire 239 | 11 32 17 . 3 10 79 87 Melee 78 | . . . . . 18 48 12 Ram 28 | . . . . . . . 28 Kick . | . . . . . . . . Crush 5 | . . . . . . . 5 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 16) 369 | -10/Materials | Entered Mines 496 | -10/Mines | Discovered new exit (range 11) 497 | -10/Mines | Learned location of Storage (-8) 508 | -10/Mines | Entered Materials 508 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 579 | -9/Materials | Repaired Med. Laser 588 | -9/Materials | Discovered new exit (range 3) 593 | -9/Materials | Entered Mines 662 | -9/Mines | Learned location of 1 exit from Lower Caves 664 | -9/Mines | Discovered new exit (range 16) 669 | -9/Mines | Learned location of Zion (-6) 672 | -9/Mines | Entered Materials 672 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1055 | -8/Materials | Discovered new exit (range 3) 1063 | -8/Materials | Entered Storage 1171 | -8/Storage | Garrison activated, responded to threat 1787 | -8/Storage | Build established: Scavenger-Mutant 1937 | -8/Storage | Garrison activated, responded to threat 1948 | -8/Storage | Crushed by falling debris 1948 | -8/Storage | Core integrity fell below 50% 1948 | -8/Storage | System corruption reached 10% 1970 | -8/Storage | Allied Derelicts emerged from ambush trap array 1979 | -8/Storage | Lost 5 parts (1p3n1w) 2051 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2101 | -8/Storage | Garrison activated, responded to threat 2138 | -8/Storage | Lost 4 allies 2211 | -8/Storage | Lost 9 allies 2252 | -8/Storage | Core integrity fell below 20% 2304 | -8/Storage | Lost 4 parts (1p1n2u) 2527 | -8/Storage | Discovered new exit (range 16) 2563 | -8/Storage | Entered Factory 2563 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2727 | -7/Factory | Build established: Mutant 2825 | -7/Factory | Crushed by falling debris 2825 | -7/Factory | System corruption reached 10% 2856 | -7/Factory | Lost 4 parts (1p2u1w) 3128 | -7/Factory | Build established: Scavenger-Mutant 3569 | -7/Factory | Build established: Scavenger-Skirmisher 3754 | -7/Factory | Cargo convoy interrupted 3907 | -7/Factory | Garrison activated, responded to threat 3999 | -7/Factory | Lost 3 parts (1p2n) 4248 | -7/Factory | Core integrity fell below 50% 4357 | -7/Factory | Central database locked down 4402 | -7/Factory | Build established: Mutant 4632 | -7/Factory | Lost 6 parts (1p1n1u3w) 5257 | -7/Factory | Core integrity fell below 20% 5295 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05264_ Slammed into P-60 Hacker. 05265_ P-60 Hacker knocked back. 05267_ Slammed into P-60 Hacker. 05268_ Destabilizing: System interference. 05268_ Imp. Signal Interpreter temporarily disabled. 05268_ Imp. Sensor Array temporarily disabled. 05270_ Slammed into P-60 Hacker. 05270_ Destabilizing: System corrupted (+1). 05271_ Slammed into P-60 Hacker. 05275_ System corrupted: Matter fused (-7). 05276_ Slammed into P-60 Hacker. 05283_ Gauss Rifle+ destroyed. 05283_ Slammed into P-60 Hacker. 05286_ Imp. Sensor Array destroyed. 05286_ Slammed into P-60 Hacker. 05289_ Core Shielding destroyed. 05289_ Slammed into P-60 Hacker. 05289_ P-60 Hacker knocked back. 05290_ Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #######????#######???????????????????????????????? | | ##T ###### #???????????????????????????????? | | ! ################????????????????? | | p@ #????????????????? | | ##############r#????????????????? | | ########## #????????????# #????????????????? | | #######?######+#######????????# #????????????????? | | ! [!#?# =#????????# #????????????????? | | #?# / #????????# #????????????????? | | #?# #????????# #????????????????? | | #?#! #????????# #????????????????? | | =#?# """" #????????# #????????????????? | | #######?# """" #????????# #????????????????? | | ????????#"" """" #????????# #????????????????? | | ????????#"" """" #????????# #????????????????? | | ????????#G """"??#????????# #????????????????? | | ????????#"" ""?????????????# #????????????????? | | ?????????"" ""?????????????# #????????????????? | | ?????????? ??????????????# #????????????????? | | ??????????################????# #????????????????? | | ???????????# ###### #????????????????? | | ???????????# """"""""" + #????????????????? | | ???????????# ###### #????????????????? | | ???????????#= """"""""" #????# #????????????????? | | ???????????# #??### ###??????????????? | | ???????????# """"""""" #??# / #??????????????? | | ##?????????# #### #??????????????? | | #?????????# """"""""" + #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 24 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 21% | -9/Materials Studied --------- Power Maul | -7/Factory | Hacked Lgt. Treads | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Hammer Time Challenges ------------ None Game ------ Seed ResetLobotomyArachnoskeleton Manual? 0 Play Time 01:12:15 Cumulative 32.7 hours Start 2025.10.24 @ 15:31:31 End 2025.10.24 @ 17:05:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 493721b9-fea9-4178-8e6d-13c2a66e1814