Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.03 @ 11:11:41 Player: Horse Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (153) 765 Value Destroyed (4675) 4675 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1166) 1166 TOTAL SCORE: 11346 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 567 Met Imprinter 300 Was Imprinted 300 Friendly Fire -50 Cogmind --------- Core Integrity 10/850 Matter 271/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Makeshift Salvage Targeting Computer Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Kinecellerator Advanced ECM Suite Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Makeshift Salvage Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Target Analyzer Phase Shifter Advanced System Restoration Module > --- WEAPON ----------- Gauss Rifle Great Axe > --- INVENTORY -------- Advanced Sensor Array Kinecellerator Transmission Jammer Advanced ECM Suite Focal Shield Gauss Rifle Heavy Gauss Cannon Heavy Missile Launcher [Rating: 64] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Transmission Jammer Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun High-powered Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Heavy Gauss Cannon Launcher Proton Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 8 | . . 2 . 2 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 233 | 7 22 17 22 36 44 6 11 1 3 51 9 4 Power 12 | 1 1 1 . . 2 1 2 . . 2 2 . Engine 8 | 1 1 1 . . . . 1 . . 2 2 . Core 4 | . . . . . 2 1 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 31 | 2 5 . 3 4 2 . 2 . 1 11 1 . Treads . | . . . . . . . . . . . . . Leg 26 | . 3 . 2 4 2 . 2 . 1 11 1 . Wheel 5 | 2 2 . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 123 | 2 10 10 11 28 26 3 6 . 2 21 4 . Device 71 | 2 4 4 9 15 11 . 3 . 2 18 3 . Storage 4 | . 3 . . 1 . . . . . . . . Processor 19 | . . 2 1 4 5 1 2 . . 3 1 . Hackware 1 | . . . . 1 . . . . . . . . Protection 28 | . 3 4 1 7 10 2 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 67 | 2 6 6 8 4 14 2 1 1 . 17 2 4 Energy Gun 20 | 1 2 . . 3 10 1 . . . 2 1 . Energy Cannon 10 | . . 3 6 . . . . . . . . 1 Ballistic Gun 12 | 1 3 2 . . 1 . . . . 5 . . Ballistic Cannon 4 | . . . . . . . 1 . . 2 . 1 Launcher 9 | . 1 1 2 . 2 1 . . . 1 . 1 Special Weapon 2 | . . . . . . . . . . 2 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 10 | . . . . 1 1 . . 1 . 5 1 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 . 1 5 . . . . 1 . . Parts Lost 48 | . 5 . 1 . 4 2 7 . . 8 9 12 Power 6 | . 1 . . . . . 2 . . 1 1 1 Propulsion 10 | . 1 . 1 . 1 . 1 . . 3 2 1 Utility 16 | . 1 . . . 1 1 2 . . 1 4 6 Weapon 16 | . 2 . . . 2 1 2 . . 3 2 4 Highest Loss Streak 12 | . 3 . 1 . 2 1 4 . . 3 9 12 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 97 99 99 99 99 99 97 93 100 97 73 74 Engine 6 | . 12 11 11 9 2 . 1 7 7 5 4 4 Core 1 | . . . . . 4 7 5 . . . . . Leg 12 | . 21 . 3 18 15 15 14 15 15 12 5 4 Wheel 3 | . 5 22 18 . . . . . . . . . Device 17 | . 14 15 20 13 20 17 12 15 15 15 26 25 Storage 7 | . 6 11 11 9 7 7 7 7 7 6 . . Processor 25 | . . 5 1 24 24 30 38 38 38 42 28 31 Protection 4 | . 7 11 11 6 7 5 2 . . . . . Energy Gun 6 | . 18 . . 12 11 14 9 . . 3 . . Energy Cannon 3 | . . 13 20 5 . . . . . . . . Ballistic Gun 1 | . 8 8 . . . . . . . 5 . . Ballistic Cannon 1 | . . . . . . . 3 7 7 . . . Slashing Weapon 1 | . . . . . 1 . . 1 7 1 5 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 41 | 9 22 41 41 36 33 31 29 33 33 39 18 32 Greatest Support 40 | 26 30 30 30 30 30 30 30 25 25 40 20 15 Greatest Overweight (x) 3 | . 1 1 3 1 1 1 1 1 1 2 3 2 Average Overweight (x) . | . . . 1 . . . . 1 1 . . . Largest Inventory Capacity 10 | 5 10 10 10 10 8 8 8 8 8 8 8 5 Average Capacity 8 | 5 6 10 10 9 8 8 8 8 8 8 5 5 Most Carried 10 | 4 10 10 10 10 8 8 8 8 8 8 7 5 Average Carried 7 | 3 5 9 9 9 7 7 6 7 7 7 5 4 Final Capacity 10 | 5 10 10 10 8 8 8 8 8 8 8 5 5 Final Carried 10 | 4 10 9 10 8 8 8 5 7 8 7 5 3 Class Distribution -------------------- 74% | Mutant 10% | Scavenger-Mutant 5% | Derelict-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Matter Collected 3456 | 260 272 417 285 358 475 95 209 37 198 621 201 28 Remotely 10 | . . . . . . . . . . . 10 . Salvage Created 6112 | 189 486 501 1016 668 1327 311 372 . 116 677 395 54 Parts 335 | 15 27 35 47 56 62 15 13 . 4 41 14 6 Haulers Intercepted 13 | . 1 5 3 1 3 . . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . 12 9 . 8 . 9 5 Prevented 7 | . . . . . . 4 . . 3 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Combat Hostiles Destroyed 98 | . 9 10 14 11 12 9 9 . 3 13 4 4 Melee 7 | . . . . 2 . . . . . 2 3 . Guns 45 | . 9 4 . 7 8 7 4 . . 5 1 . Cannons 22 | . . 2 9 1 . . 5 . 3 2 . . AOE 20 | . . 4 5 . 2 2 . . . 3 . 4 Classes Destroyed 17 | 2 4 2 4 2 1 . 1 . . . 1 . Worker 7 | . . . 1 . 4 . . . . 2 . . Builder 5 | . 1 . 1 2 1 . . . . . . . Tunneler 9 | 5 . . . 2 . . . . . 2 . . Hauler 13 | . 1 5 3 1 3 . . . . . . . Recycler 7 | 1 . . 1 . 5 . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . Operator 4 | . . . 1 1 1 . . . . 1 . . Watcher 9 | . 1 2 2 . 4 . . . . . . . Swarmer 23 | . . 7 . 2 . 7 . . . 3 . 4 Grunt 42 | . 9 1 8 2 3 1 6 . 2 6 4 . Duelist 3 | . . . 1 . . . 1 . 1 . . . Protector 1 | . . . 1 . . . . . . . . . Sentry 17 | . . 2 4 6 2 1 1 . . 1 . . Hunter 3 | . . . . 1 1 . . . . 1 . . Programmer 8 | . . . . . 6 . . . . 2 . . Decomposer 1 | . . . . . . . . . . . 1 . Samaritan 3 | . . . . . . . . . . . 3 . Mutant 1 | . . . . . . . 1 . . . . . Best Kill Streak 10 | 6 4 10 8 3 8 4 3 . 3 5 3 4 Combat Bots Only 8 | . 2 8 7 3 2 4 3 . 3 3 3 4 Max Kills in Single Turn 5 | 1 1 3 2 1 2 1 1 . 1 5 1 3 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 3 1 . 1 1 . . . 3 . 3 Melee 1 | . . . . 1 . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Damage Taken 6744 | . 715 360 452 223 769 555 618 . 38 1189 630 1195 Core 1297 | . 136 15 50 36 76 80 64 . . 181 72 587 Absorbed by Shields 13 | . . . 13 . . . . . . . . . Redirected to Shielding 96 | . . . . . 16 28 52 . . . . . Regen/Repaired (Parts) 89 | . . . 70 . 19 . . . . . . . Core Remaining (%) 77 | 100 45 . 83 93 . . . . 68 . . . Volleys Fired 405 | 13 66 34 56 30 69 16 31 . 23 53 4 10 Largest 2 | 2 2 2 2 2 2 2 2 . 1 2 2 2 Hottest 143 | 70 105 136 136 143 140 140 140 . 61 141 108 136 Shots Fired 677 | 26 104 66 92 60 131 29 43 . 24 77 8 17 Gun 458 | 26 102 44 . 46 125 25 26 . . 56 8 . Cannon 176 | . . 20 75 14 . . 17 . 24 11 . 15 Launcher 35 | . 2 2 17 . 6 4 . . . 2 . 2 Special 8 | . . . . . . . . . . 8 . . Kinetic 207 | 13 38 44 . . 5 . 17 . 24 55 4 7 Thermal 432 | 13 64 20 75 60 117 25 26 . . 20 4 8 Explosive 8 | . 2 2 . . . . . . . 2 . 2 Electromagnetic 30 | . . . 17 . 9 4 . . . . . . Robot Hit Streak 23 | 6 23 18 11 9 17 16 20 . 13 16 16 9 Robot Miss Streak 7 | 1 7 4 5 2 2 1 1 . 2 2 1 2 Penetration Max 1 | . . . . . 1 . . . . . . . Secondary Targets 3 | . 2 . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . Shots Hit Robots 477 | 18 69 43 44 42 81 22 37 . 22 71 16 12 Core Hits 240 | 7 25 21 32 22 45 16 16 . 5 32 11 8 Critical Kills 4 | . . . 2 1 . . . . . 1 . . Critical Parts Destroyed 2 | . . 1 . . . . . . . 1 . . Critical Strikes 40 | . 2 1 2 4 7 3 8 . 5 7 1 . Burn 22 | . 2 . . 3 7 3 4 . . 3 . . Meltdown 3 | . . . 2 1 . . . . . . . . Destroy 3 | . . 1 . . . . . . . 2 . . Blast 10 | . . . . . . . 4 . 5 1 . . Sever 2 | . . . . . . . . . . 1 1 . Melee Attacks 49 | . . . . 6 11 . . 1 2 15 12 2 Impact . | . . . . . . . . . . . . . Slashing 49 | . . . . 6 11 . . 1 2 15 12 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . 1 2 4 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13223 | 218 882 984 1654 1006 2396 954 1109 . 766 1874 657 723 Guns 6068 | 218 878 432 . 692 1956 481 448 . . 771 192 . Cannons 3658 | . . 375 1038 187 . . 661 . 703 312 . 382 Explosions 2234 | . . 177 616 . 440 473 . . . 187 . 341 Melee 1180 | . . . . 127 . . . . 63 525 465 . Ramming 4 | . 4 . . . . . . . . . . . Kinetic 3635 | 106 378 432 . . 115 . 661 . 703 961 59 220 Thermal 6603 | 112 500 375 1266 879 1909 618 448 . . 201 133 162 Explosive 705 | . . 177 . . . . . . . 187 . 341 Electromagnetic 1096 | . . . 388 . 372 336 . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1180 | . . . . 127 . . . . 63 525 465 . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . 4 . . . 1 1 1 1 . . Average Corruption 1 | . . . 2 . . . 1 1 1 1 . . Corruption Purged 2 | . . . . . . . . . 1 1 . . Corruption Blocked 4 | . . . . . 4 . . . . . . . Effects 35 | . . . 13 . . . 2 9 8 3 . . Message Errors 14 | . . . 6 . . . . 3 5 . . . Matter Fused 7 | . . . 1 . . . 2 3 . 1 . . Heat Flow Errors 4 | . . . 2 . . . . 1 1 . . . Energy Discharges 3 | . . . . . . . . 1 1 1 . . Data Loss (minor) 4 | . . . 2 . . . . 1 . 1 . . Misfires 1 | . . . . . . . . . 1 . . . Alerts 1 | . . . 1 . . . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 378 | . . 24 11 14 . . 58 . 23 107 131 10 Projectiles 79 | . . . 11 . . . 58 . . . . 10 Explosions 24 | . . 24 . . . . . . . . . . Melee 275 | . . . . 14 . . . . 23 107 131 . Knockbacks 10 | . . . . . . . 4 . 3 3 . . Impact . | . . . . . . . . . . . . . Kinetic 10 | . . . . . . . 4 . 3 3 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 61 | . 16 19 16 . 5 5 . . . . . . Shots 6 | . 1 1 2 . 1 1 . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 3 | . 3 . . . . . . . . . . . Kicked 3 | . 3 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 345 | 90 336 345 164 264 21 22 99 191 120 90 145 99 Average Temperature 62 | 37 95 119 58 61 10 12 27 100 24 28 83 47 Received Heat Transfer 2022 | . 402 45 195 63 177 186 279 . 18 237 300 120 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . . . 2 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 6 | . . . 2 1 2 . . . . 1 . . Combat Hostiles 4 | . . . . 1 2 . . . . 1 . . Parts Melted 38 | 1 2 3 7 6 13 . 3 . . 2 1 . Heat Transferred 13738 | 333 1482 629 2168 1739 3504 1149 1036 . . 1176 300 222 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 4 . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Peak Influence 541 | 30 258 318 541 269 362 . . . . 346 . . Initial 173 | . 19 3 63 173 77 . . . . 52 . . Average 174 | 10 87 176 290 174 154 . . . . 162 . . Maximum Alert Level 2 | . 1 1 2 1 1 . . . . 1 . . Low Security (%) 64 | 100 89 52 28 56 75 . . . . 73 . . Level 1 32 | . 10 47 46 43 24 . . . . 26 . . Level 2 4 | . . . 24 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 1 2 4 2 6 . . . . 5 . . Investigation 4 | . . . . 1 . . . . . 3 . . Extermination 6 | . . . . . 4 . . . . 2 . . Reinforcement 8 | . 1 2 2 1 2 . . . . . . . Assault 2 | . . . 2 . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Distress Signals 11 | . 1 . 3 4 1 . . . . 2 . . Communications Jammed 30 | . . . . . 25 . . . . 5 . . Distress Signals 26 | . . . . . 25 . . . . 1 . . Times Spotted 188 | . 17 18 30 19 22 19 12 . 9 21 4 17 Peak Tracking Total 13 | . 5 8 5 3 4 7 4 . 4 5 4 13 Tactical Retreats 12 | . 1 1 1 2 . 3 2 . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Traps Triggered 15 | . . . 11 . 4 . . . . . . . Indirectly 10 | . . . 7 . 3 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Machines Disabled 25 | . . 1 4 1 12 . 1 . . 5 1 . Max in Single Turn 5 | . . 1 2 1 3 . 1 . . 5 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Machines Accessed 43 | . 6 8 10 8 9 . . . . 2 . . Terminals 29 | . 6 7 7 7 2 . . . . . . . Fabricators 3 | . . . . . 2 . . . . 1 . . Repair Stations 3 | . . . 1 . 2 . . . . . . . Recycling Units 6 | . . 1 2 . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . 1 . . Total Hacks 130 | . 20 27 29 26 23 . . . . 5 . . Successful 71 | . 15 13 17 16 10 . . . . . . . Failed 59 | . 5 14 12 10 13 . . . . 5 . . Catastrophic 6 | . . 1 . 1 3 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 88 | . 14 20 17 16 9 . . . . 11 1 . Terminals 92 | . 20 22 22 24 4 . . . . . . . Fabricators 6 | . . . . . 4 . . . . 2 . . Repair Stations 8 | . . . 2 . 6 . . . . . . . Recycling Units 19 | . . 5 5 . 9 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . . . 3 . . Terminal Hacks 35 | . 11 4 8 11 1 . . . . . . . Robot Analysis 8 | . 3 1 2 2 . . . . . . . . Prototype ID Bank 5 | . 1 . 2 2 . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . Terminal Index 4 | . 1 . 2 1 . . . . . . . . Unreport Threat 6 | . 3 1 1 1 . . . . . . . . Locate Traps 6 | . 2 1 . 3 . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks 5 | . . . 2 . 3 . . . . . . . Scan Component 3 | . . . 1 . 2 . . . . . . . Repair 2 | . . . 1 . 1 . . . . . . . Recycling Unit Hacks 3 | . . 1 1 . 1 . . . . . . . Retrieve Components 3 | . . 1 1 . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 26 | . 4 8 6 5 3 . . . . . . . Terminals 18 | . 4 5 4 5 . . . . . . . . Track 2 | . 1 . . 1 . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . Botnet 12 | . 3 3 3 3 . . . . . . . . Operators 3 | . . 1 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 8 | . . 3 2 . 3 . . . . . . . Reject 6 | . . 1 2 . 3 . . . . . . . Recyclers 1 | . . 1 . . . . . . . . . . Mask 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 42 | . 5 8 10 8 9 . . . . 2 . . Full Trace Events 3 | . . 1 . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . . . . Parts Built 2 | . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 58 | . . . . . 58 . . . . . . . Total Part Build Rating 14 | . . . . . 14 . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . . . . Time 62 | . . . 32 . 30 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 24 | . . 9 5 . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Total Allies 17 | . . 1 12 . . . . 4 . . . . Largest Group 10 | . . 1 10 . . . . 4 4 1 . . Highest-Rated Group 156 | . . 10 88 . . . . 156 156 39 . . Highest-Rated Ally 40 | . . 10 31 . . . . 40 40 39 . . Total Orders 32 | . . 2 30 . . . . . . . . . STAY 5 | . . 1 4 . . . . . . . . . ROAM 1 | . . . 1 . . . . . . . . . FOLLOW 3 | . . 1 2 . . . . . . . . . GUARD 7 | . . . 7 . . . . . . . . . EXPLORE 13 | . . . 13 . . . . . . . . . RETURN 3 | . . . 3 . . . . . . . . . Ally Attacks 173 | . . . 104 . . . . . 68 1 . . Total Damage 2250 | . . . 1081 . . . . . 1134 35 . . Kills 23 | . . . 16 . . . . . 7 . . . Allies Corrupted 1 | . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Robot Analysis Total 8 | . 3 1 2 2 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 . 1 . . . Drone Launches 14 | . . . 14 . . . . . . . . . Drone Recoveries 6 | . . . 6 . . . . . . . . . Decoded 0b10 Intel 21 | . . . . . . . . . . 21 . . Traps 6 | . . . . . . . . . . 6 . . Emergency Access 13 | . . . . . . . . . . 13 . . Garrisons 2 | . . . . . . . . . . 2 . . Zionite Intel Received 2 | . . . . . . . . . . 2 . . Unaware Analyses 1 | . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Turns Passed 10262 | 89 670 653 1026 1076 1798 588 643 1182 797 1038 397 305 Spaces Moved 5935 | 38 377 485 605 545 1074 408 380 618 384 593 229 199 Core 112 | 1 . . . . . . . . . . 3 108 Treads . | . . . . . . . . . . . . . Legs 4642 | . 263 . 60 545 1074 408 380 618 384 593 226 91 Wheels 1181 | 37 114 485 545 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 105 120 120 120 120 190 190 120 100 50 Average Speed 137 | 92 110 102 114 158 130 121 144 190 190 124 144 114 Slowest Speed 260 | 100 120 105 190 190 190 190 190 190 190 260 200 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 67 50 94 37 34 60 57 89 65 18 34 33 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . Known Exits Taken 6 | . . 1 . 1 1 1 . . . 1 1 . Unknown Exits Taken 6 | 1 1 . 1 . . . 1 1 1 . . . Scrap Searched 10 | . . . . . . 3 1 3 1 . 1 1 Spaces Dug 26 | . 8 . . 1 11 . . . 1 3 . 2 Terrain Destroyed 155 | . 13 10 15 2 27 3 . . 10 51 . 24 Melee 18 | . . . . 1 11 . . . 1 3 . 2 Projectile 14 | . . . . 1 . . . . 9 3 . 1 AOE 123 | . 13 10 15 . 16 3 . . . 45 . 21 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Total 7231 | 62 519 575 844 679 1316 469 428 624 426 773 262 254 Wait 427 | . 29 15 134 40 72 36 5 2 5 43 7 39 Move 5923 | 37 376 484 604 544 1073 407 379 617 383 592 228 199 Hop . | . . . . . . . . . . . . . Pick Up 84 | 5 12 10 8 12 15 3 1 3 5 9 1 . Fast Attach 57 | 6 7 5 5 . 15 . 3 . . 9 6 1 Attach 33 | 1 3 2 1 3 6 2 4 1 . 7 1 2 Detach 9 | . 2 2 . . 4 . 1 . . . . . Swap 144 | . 12 10 16 33 24 4 4 . 3 35 2 1 Drop 83 | . 9 13 11 11 22 1 . . 5 10 1 . Fire 405 | 13 66 34 56 30 69 16 31 . 23 53 4 10 Melee 49 | . . . . 6 11 . . 1 2 15 12 2 Ram . | . . . . . . . . . . . . . Kick 3 | . 3 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 12 | . . . 7 . 5 . . . . . . . Rewire 2 | . . . 2 . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Low x2 / Ext) -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 4) 236 | -10/Materials | Discovered new exit (range 16) 324 | -10/Materials | Discovered new exit (range 14) 337 | -10/Materials | Build established: Mutant 473 | -10/Materials | Lost 3 parts (1p1n1w) 520 | -10/Materials | Core integrity fell below 50% 714 | -10/Materials | Discovered new exit (range 16) 760 | -10/Materials | Entered another Materials area 760 | -9/Materials | Evolved 2 slots: Utility x2 767 | -9/Materials | Identified exit to Mines 767 | -9/Materials | Identified exit to Storage 851 | -9/Materials | Destroyed 8 combat bots 1285 | -9/Materials | Discovered new exit (range 3) 1413 | -9/Materials | Entered Storage 1464 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1764 | -9/Storage | Build established: Commander-Mutant 1882 | -9/Storage | Repaired Arm. Wheel 2089 | -9/Storage | Build established: Mutant 2192 | -9/Storage | Met a pair of Derelict thieves 2281 | -9/Storage | Discovered new exit (range 35) 2302 | -9/Storage | Destroyed 7 combat bots 2439 | -9/Storage | Entered Materials 2439 | -8/Materials | Evolved 2 slots: Utility x2 3010 | -8/Materials | Identified exit to Factory 3515 | -8/Materials | Entered Factory 3515 | -7/Factory | Evolved 2 slots: Utility x2 4445 | -7/Factory | Discovered new exit (range 11) 4451 | -7/Factory | Identified exit to Lower Caves 5231 | -7/Factory | Fabricated Hvy. Gauss Cannon (x2) 5288 | -7/Factory | Repaired Broken Transmission Jammer 5313 | -7/Factory | Entered Lower Caves 5340 | -7/Lower Caves | Identified exit to Lower Caves 5828 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5901 | -7/Lower Caves | Entered another Lower Caves area 5903 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5930 | -7/Lower Caves | Discovered new exit (range 11) 6059 | -7/Lower Caves | Learned 4 Factory zone layouts 6114 | -7/Lower Caves | Spotted B-75 Beast 6155 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6260 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 6439 | -7/Lower Caves | Lost 3 parts (1p1u1w) 6536 | -7/Lower Caves | Discovered new exit (range 4) 6544 | -7/Lower Caves | Entered Zion 6671 | -7/Zion | Discovered new exit (range 11) 7211 | -7/Zion | Imprinted 7214 | -7/Zion | Declared Zion's savior 7726 | -7/Zion | Entered Proximity Caves 7726 | -6/Proximity Caves | Accompanied by 4 allies 8028 | -6/Proximity Caves | Spotted B-75 Beast 8067 | -6/Proximity Caves | Allies destroyed B-75 Beast 8322 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8452 | -6/Proximity Caves | Discovered new exit (range 15) 8523 | -6/Proximity Caves | Entered Factory 8523 | -6/Factory | Accompanied by 1 ally 8523 | -6/Factory | Evolved 2 slots: Utility x2 8524 | -6/Factory | Identified exit to Lower Caves 8525 | -6/Factory | Identified exit to Extension 8751 | -6/Factory | Lost 3 parts (1p1n1w) 9036 | -6/Factory | Retrieved Zion intel report: Trap Installations 9163 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9561 | -6/Factory | Entered Lower Caves 9616 | -6/Lower Caves | Lost 9 parts (1p2n4u2w) 9742 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9857 | -6/Lower Caves | Encountered a Warlord checkpoint 9890 | -6/Lower Caves | Discovered new exit (range 12) 9909 | -6/Lower Caves | Identified exit to Lower Caves 9958 | -6/Lower Caves | Entered another Lower Caves area 10090 | -6/Lower Caves | Build established: Derelict-Mutant 10163 | -6/Lower Caves | Spotted B-75 Beast 10191 | -6/Lower Caves | Discovered new exit (range 15) 10212 | -6/Lower Caves | Core integrity fell below 50% 10245 | -6/Lower Caves | Lost 12 parts (1p1n6u4w) 10251 | -6/Lower Caves | Core integrity fell below 20% 10263 | -6/Lower Caves | Self-destructed Last Messages --------------- 10198_ Hvy. Gauss Cannon destroyed. 10201_ Lgt. Angular Momentum Engine destroyed. 10201_ Adv. Sensor Array destroyed. 10201_ Knocked back. 10201_ Hvy. Particle Cannon destroyed. 10202_ Carbon-fiber Leg destroyed. 10203_ Tractor Beam destroyed. 10204_ S-27 Virus destroyed. 10205_ Imp. Targeting Computer destroyed. 10206_ S-27 Virus destroyed. 10208_ Hvy. Missile Launcher destroyed. 10208_ Acquired 1 matter. 10210_ VTOL Module fries itself beyond repair. 10211_ Great Axe destroyed. 10213_ Autogun fries itself beyond repair. 10214_ Imp. Cryofiber Web destroyed. 10214_ Acquired 9 matter. 10215_ Acquired 18 matter. 10216_ Autogun fries itself beyond repair. 10257_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????#@ ##??????????????????? | | ????????????????????????## #??????????????????? | | ?????????????????????????# ###????????????????? | | ?????????????????????????# ##???????????????? | | ?????????????????????????## ######?????###### | | ?????????????????????????### ## #????## # | | ?????????????????????# ### ####### # | | ????????????????????# # # | | ????????????????????# ss | | ????????????????????# ## ## | | ????????????????????# ??## ### ### | | ????????????????????##??# ######### | | ????????????????????????# #?????# | | ????????????????????????# # ????# | | ????????????????????????## ### ## ?# | | ?????????????????????????###??# ########## ### ## | | ??????????????????????????????# ??????????#?# ?# | | ?????????????????????????????? ????????????%%? | | ?????????????????????????????# ??????????? | | ?????????????????????????????## ?????????? ### | | ??????????????????????????????# #??????????#??## | | ??????????????????????????????# ???????????????## | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 135 ECM Strength 2 Jamming Range 12 Additional Mass Support 6 Base Temperature (-) 150 Corruption Block 8 Armor Coverage 450 Resistance: KI 20 Resistance: EM 15 Utility Shielding 66 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 14 Melee Accuracy 6 Target Analysis 5 Kinecelleration 30 Salvage Targeting 4 Defensive Hacking 10 Item Schematics ----------------- Imp. Shield Generator | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Beamcaster | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Power Sword | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Hvy. Gauss Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableBarrageActivator Manual? 0 Play Time 02:28:58 Cumulative 977.2 hours Start 2022.12.03 @ 03:29:31 End 2022.12.03 @ 11:11:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 389 Rogue 389 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 82 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aeda6dc6-17bd-4be1-9dce-1e497c8e833a