Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.19 @ 21:24:52

Player: deadnoob

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (25)      125
Value Destroyed (542)      542
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 907

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     253/300
Energy                     250/250
System Corruption          0%
Temperature                Warm (138)
Movement                   Treading (240) Ox1
Location                   -10/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
           Aluminum Leg
>          --- UTILITY (2) ------
    Medium Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (10) ---
     Large Storage Unit
           Salvage Targeting Computer
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Hacking Suite
           Datajack
           Hammer

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Assault Rifle
           Assault Rifle
>          --- INVENTORY --------
     Light Treads
     Light Treads
     Large Storage Unit
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Hacking Suite
     Light Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Hardened Light Armor Plating
  Storage                  Medium Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 
-------                    Run  | Jun Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             40   | 1   39  
  Power                    .    | .   .   
    Engine                 .    | .   .   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               32   | .   32  
    Treads                 17   | .   17  
    Leg                    15   | .   15  
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  4    | .   4   
    Device                 .    | .   .   
    Storage                3    | .   3   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             1    | .   1   
    Artifact               .    | .   .   
  Weapon                   4    | 1   3   
    Energy Gun             .    | .   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          3    | 1   2   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          1    | .   1   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 4    | .   4   
  Power                    .    | .   .   
  Propulsion               2    | .   2   
  Utility                  .    | .   .   
  Weapon                   2    | .   2   
  Highest Loss Streak      2    | .   2   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     92   | .   92  
  Engine                   14   | .   14  
  Treads                   8    | .   8   
  Leg                      19   | .   19  
  Storage                  14   | .   14  
  Protection               7    | .   7   
  Ballistic Gun            27   | .   27  
Naked Turns                .    | .   .   
Heaviest Build             34   | 14  34  
  Greatest Support         40   | 20  40  
  Greatest Overweight (x)  2    | .   2   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 15   | 8   15  
  Average Capacity         9    | 8   9   
  Most Carried             11   | 5   11  
  Average Carried          6    | 3   6   
  Final Capacity           10   | 8   10  
  Final Carried            8    | 2   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Jun Mat 
Matter Collected           1168 | 172 996 
  Remotely                 .    | .   .   
Salvage Created            987  | .   987 
  Parts                    51   | .   51  
Haulers Intercepted        2    | .   2   
Recyclers Shooed           4    | .   4   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Jun Mat 
Combat Hostiles Destroyed  15   | .   15  
  Guns                     15   | .   15  
Classes Destroyed          7    | .   7   
  Builder                  1    | .   1   
  Hauler                   2    | .   2   
  Recycler                 3    | .   3   
  Operator                 2    | .   2   
  Watcher                  2    | .   2   
  Swarmer                  3    | .   3   
  Grunt                    12   | .   12  
Best Kill Streak           4    | .   4   
  Combat Bots Only         3    | .   3   
Max Kills in Single Turn   2    | .   2   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Jun  Mat  
Damage Taken               1148 | .    1148 
  Core                     260  | .    260  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              111  | .    111  
  Largest                  2    | .    2    
  Hottest                  40   | .    40   
Shots Fired                221  | .    221  
  Gun                      221  | .    221  
  Cannon                   .    | .    .    
  Launcher                 .    | .    .    
  Special                  .    | .    .    
  Kinetic                  221  | .    221  
  Thermal                  .    | .    .    
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Robot Hit Streak         11   | .    11   
  Robot Miss Streak        6    | .    6    
  Penetration Max          .    | .    .    
  Secondary Targets        1    | .    1    
    Max Gunslinging Chain  1    | .    1    
Shots Hit Robots           136  | .    136  
  Core Hits                43   | .    43   
  Critical Kills           1    | .    1    
  Critical Parts Destroyed 2    | .    2    
  Critical Strikes         3    | .    3    
    Destroy                3    | .    3    
Melee Attacks              2    | .    2    
  Impact                   2    | .    2    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           1746 | .    1746 
  Guns                     1741 | .    1741 
  Cannons                  .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
  Ramming                  5    | .    5    
  Kinetic                  1741 | .    1741 
  Thermal                  .    | .    .    
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         .    | .    .    
  Average Corruption       .    | .    .    
  Corruption Purged        .    | .    .    
  Corruption Blocked       .    | .    .    
Overload Shots             .    | .    .    
Overflow Damage            .    | .    .    
  Projectiles              .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      .    | .    .    
  Shots                    .    | .    .    
  Rammed                   1    | .    1    
Targets Rammed             4    | .    4    
  Kicked                   3    | .    3    
  Crushed                  .    | .    .    
Highest Temperature        143  | .    143  
  Average Temperature      30   | .    30   
  Received Heat Transfer   546  | .    546  
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             .    | .    .    
  Heat Transferred         .    | .    .    
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Jun Mat 
Peak Influence             290  | .   290 
  Initial                  .    | .   .   
  Average                  155  | .   156 
Maximum Alert Level        1    | .   1   
  Low Security (%)         72   | 100 72  
  Level 1                  27   | .   27  
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          5    | .   5   
  Investigation            3    | .   3   
  Extermination            .    | .   .   
  Reinforcement            2    | .   2   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Jun Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              34   | .   34  
  Peak Tracking Total      4    | .   4   
  Tactical Retreats        1    | .   1   

 Traps                          | -11 -10 
-------                    Run  | Jun Mat 
Traps Triggered            1    | .   1   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Jun Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Repaired          .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Jun Mat 
Machines Accessed          4    | .   4   
  Terminals                2    | .   2   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          2    | .   2   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                8    | .   8   
  Successful               5    | .   5   
  Failed                   3    | .   3   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   7    | .   7   
  Terminals                6    | .   6   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          2    | .   2   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             3    | .   3   
  Robot Analysis           1    | .   1   
  Prototype ID Bank        1    | .   1   
  Zone Layout              1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         2    | .   2   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          2    | .   2   
    Tunnel                 2    | .   2   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         2    | .   2   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Jun Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Jun Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Jun Mat 
Robot Analysis Total       1    | .   1   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11  -10  
-------------              Run  | Jun  Mat  
Turns Passed               1260 | 3    1257 
Spaces Moved               523  | 1    522  
  Core                     .    | .    .    
  Treads                   116  | .    116  
  Legs                     407  | 1    406  
  Wheels                   .    | .    .    
  Hover                    .    | .    .    
  Flight                   .    | .    .    
  Fastest Speed            120  | 120  120  
  Average Speed            159  | 120  159  
  Slowest Speed            260  | 120  260  
  Overloaded Moves         .    | .    .    
  Propulsion Burnouts      .    | .    .    
  Robots Hopped            .    | .    .    
  Cave-ins Triggered       .    | .    .    
Exploration Rate (%)       22   | 2    42   
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     2    | .    2    
  Known Exits Taken        .    | .    .    
  Unknown Exits Taken      1    | 1    .    
Scrap Searched             .    | .    .    
Spaces Dug                 1    | .    1    
Terrain Destroyed          1    | .    1    
  Melee                    1    | .    1    
  Projectile               .    | .    .    
  AOE                      .    | .    .    
Terrain Rammed             .    | .    .    
  Walls Destroyed          .    | .    .    
  Machines Disabled        .    | .    .    

 Actions                        | -11 -10 
---------                  Run  | Jun Mat 
Total                      713  | 5   708 
  Wait                     16   | .   16  
  Move                     522  | .   522 
  Hop                      .    | .   .   
  Pick Up                  10   | .   10  
  Fast Attach              3    | .   3   
  Attach                   5    | 1   4   
  Detach                   1    | .   1   
  Swap                     32   | .   32  
  Drop                     7    | 4   3   
  Fire                     111  | .   111 
  Melee                    2    | .   2   
  Ram                      .    | .   .   
  Kick                     3    | .   3   
  Crush                    1    | .   1   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 0)
    4 | -11/Junkyard  | Entered Materials
  359 | -10/Materials | Build established: Mutant
  697 | -10/Materials | Core integrity fell below 50%
  823 | -10/Materials | Discovered new exit (range 14)
 1206 | -10/Materials | Discovered new exit (range 14)
 1239 | -10/Materials | Core integrity fell below 20%
 1261 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00950_ Dropped Aluminum Leg.
00967_ Acquired Lgt. Treads.
00984_ W-16 Scout destroyed.
00992_ Acquired 28 matter.
01024_ Destroyed Lgt. Ion Engine.
01027_ R-06 Scavenger destroyed.
01032_ Acquired 82 matter.
01059_ Acquired Datajack.
01071_ U-05 Engineer destroyed.
01073_ Lgt. Treads destroyed. <x2>
01084_ G-34 Mercenary destroyed. <x2>
01097_ Acquired 10 matter.
01109_ Acquired 30 matter.
01112_ Slammed into K-01 Serf.
01113_ Acquired 46 matter.
01206_ EXIT=FOUND
01232_ Triggered Alarm Trap.
01232_ An alarm sounds.
01232_ ALERT: Alarm triggered, dispatching investigation squad.
01240_ Assault Rifle destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrapDataCasing
  Manual?         0
Play Time         00:10:34
  Cumulative      208.7 hours
  Start           2023.04.19 @ 04:20:10
  End             2023.04.19 @ 21:24:52
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          296
  Rogue           296
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0/0/0
Lore%             82
Gallery%          85
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f35eb8d0-2f34-43fc-9d35-9afba038ad54