Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.14 @ 10:47:55 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (98) 490 Value Destroyed (2432) 2432 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (161) 161 TOTAL SCORE: 4823 Bonus ------- High Alert Combat Kills 161 Cogmind --------- Core Integrity 161/550 Matter 300/300 Energy 5/100 System Corruption 4% Temperature Warm (176) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scanner Advanced Targeting Computer Shield Generator > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (15) --- Light Deuterium Engine Light Deuterium Engine Medium Storage Unit Large Matter Pod (150) Sensor Array ECM Suite Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Advanced Targeting Computer Recoil Stabilizer > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Medium Storage Unit Large Matter Pod Sensor Array Improved Terrain Scanner ECM Suite Shield Generator Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Assault Cannon Assault Cannon [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 80 | . 14 21 45 Power 11 | . 1 1 9 Engine 7 | . 1 1 5 Core 4 | . . . 4 Reactor . | . . . . Propulsion 16 | . 4 6 6 Treads . | . . . . Leg 14 | . 4 6 4 Wheel 2 | . . . 2 Hover . | . . . . Flight . | . . . . Utility 15 | . 3 2 10 Device 6 | . . . 6 Storage 2 | . 1 . 1 Processor 4 | . 2 . 2 Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 38 | . 6 12 20 Energy Gun 11 | . 2 3 6 Energy Cannon 3 | . . 3 . Ballistic Gun 17 | . 4 5 8 Ballistic Cannon 4 | . . 1 3 Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Corrupted Parts 1 | . . . 1 System Corruption 2 | . . . 2 Parts Lost 24 | . 1 1 22 Power 3 | . . . 3 Propulsion 9 | . . . 9 Utility 3 | . . . 3 Weapon 9 | . 1 1 7 Highest Loss Streak 7 | . 1 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 98 98 95 Engine 9 | . 14 11 6 Core 1 | . . . 2 Leg 25 | . 28 32 19 Wheel 2 | . . . 5 Device 4 | . . . 8 Storage 10 | . 14 11 9 Processor 9 | . 12 5 9 Protection 4 | . . 5 6 Energy Gun 6 | . 6 6 6 Energy Cannon 3 | . . 10 1 Ballistic Gun 12 | . 21 13 8 Ballistic Cannon 3 | . . . 6 Slashing Weapon 1 | . . . 2 Naked Turns . | . . . . Heaviest Build 40 | 14 19 39 40 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 5 | . 1 1 5 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | . 10 10 15 Average Capacity 10 | . 9 10 10 Most Carried 15 | . 10 10 15 Average Carried 9 | . 8 9 10 Final Capacity 15 | 8 10 10 15 Final Carried 13 | 6 10 10 13 Class Distribution -------------------- 27% | Scavenger-Mutant 22% | Mutant 19% | Scavenger-Gunner 8% | Skirmisher 5% | Scavenger-Tank 5% | Tank 5% | Scavenger-Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 2725 | 194 430 790 1311 Remotely . | . . . . Salvage Created 3472 | . 410 1506 1556 Parts 209 | . 34 86 89 Haulers Intercepted 10 | . 2 4 4 Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 51 | . 6 20 25 Guns 33 | . 6 10 17 Cannons 12 | . . 9 3 AOE 6 | . . 1 5 Classes Destroyed 13 | . 7 2 4 Worker 14 | . 1 5 8 Builder 3 | . . . 3 Tunneler 2 | . 1 1 . Hauler 10 | . 2 4 4 Recycler 3 | . . 2 1 Operator 3 | . 1 1 1 Watcher 12 | . 3 4 5 Swarmer 8 | . 3 3 2 Grunt 28 | . 3 12 13 Brawler 1 | . . . 1 Duelist 2 | . . . 2 Sentry 10 | . . 5 5 Hunter 2 | . . . 2 Best Kill Streak 8 | . 6 8 7 Combat Bots Only 5 | . 2 5 4 Max Kills in Single Turn 3 | . 1 3 2 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 3704 | . 317 974 2413 Core 562 | . 38 135 389 Absorbed by Shields 40 | . . . 40 Regen/Repaired (Parts) 67 | . . 67 . Core Remaining (%) 83 | 100 84 66 . Volleys Fired 233 | . 50 74 109 Largest 3 | . 2 3 3 Hottest 176 | . 70 176 149 Shots Fired 559 | . 98 204 257 Gun 414 | . 98 159 157 Cannon 140 | . . 45 95 Launcher 5 | . . . 5 Special . | . . . . Kinetic 385 | . 63 130 192 Thermal 68 | . 30 38 . Explosive 5 | . . . 5 Electromagnetic 101 | . 5 36 60 Robot Hit Streak 12 | . 10 9 12 Robot Miss Streak 9 | . 4 9 4 Penetration Max . | . . . . Secondary Targets 5 | . . 2 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 323 | . 50 105 168 Core Hits 156 | . 21 53 82 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . 1 . Critical Strikes 9 | . . 4 5 Destroy 3 | . . 2 1 Blast 4 | . . . 4 Corrupt 2 | . . 2 . Melee Attacks 1 | . . . 1 Impact . | . . . . Slashing 1 | . . . 1 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6456 | . 620 1859 3977 Guns 3589 | . 620 1112 1857 Cannons 1926 | . . 686 1240 Explosions 941 | . . 61 880 Melee . | . . . . Ramming . | . . . . Kinetic 3330 | . 404 760 2166 Thermal 1073 | . 173 531 369 Explosive 511 | . . . 511 Electromagnetic 1542 | . 43 568 931 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 29 | . . . 29 Message Errors 4 | . . . 4 Matter Fused 12 | . . . 12 Heat Flow Errors 3 | . . . 3 Energy Discharges 1 | . . . 1 Data Loss (minor) 2 | . . . 2 Data Loss (major) 3 | . . . 3 Misfires 3 | . . . 3 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 50 | . . 17 33 Projectiles 40 | . . 14 26 Explosions 10 | . . 3 7 Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 112 | . . 40 72 Shots 4 | . . 1 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 493 | . 75 493 304 Average Temperature 95 | . 21 149 73 Received Heat Transfer 1405 | . 96 330 979 Effects 15 | . . 13 2 Shutdowns 4 | . . 4 . Energy Bleed 2 | . . 2 . Interference 4 | . . 2 2 Matter Decay 1 | . . 1 . Damage (major) 4 | . . 4 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 6 | . . 1 5 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1956 | . 518 988 450 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | . . 1 6 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 653 | . 353 493 653 Initial 164 | . . 39 164 Average 307 | . 158 285 384 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 20 | . 57 21 5 Level 1 57 | . 42 64 60 Level 2 21 | . . 14 34 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 2 1 6 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault 2 | . . . 2 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 88 | . 12 27 49 Peak Tracking Total 9 | . 3 3 9 Tactical Retreats 5 | . 1 . 4 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 13 | . 2 3 8 Max in Single Turn 1 | . 1 1 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 24 | . 5 9 10 Terminals 21 | . 5 8 8 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 71 | . 11 25 35 Successful 38 | . 7 14 17 Failed 33 | . 4 11 18 Catastrophic 4 | . 1 . 3 Database Lockouts . | . . . . Manual 4 | . . . 4 Terminals 65 | . 11 23 31 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access 3 | . . . 3 Terminal Hacks 33 | . 7 12 14 Record 5 | . . 2 3 Robot Analysis 3 | . 1 2 . Prototype ID Bank 2 | . 1 . 1 Branch Access Points 1 | . . . 1 Emergency Access Points 3 | . . 2 1 Terminal Index 3 | . 1 1 1 Alert Level 3 | . 1 1 1 Locate Traps 2 | . . 1 1 Dispatch Records 1 | . . . 1 Maintenance Status 1 | . . . 1 Surveillance Status 1 | . 1 . . Transport Status 3 | . 1 2 . Registered Components 1 | . . 1 . Zone Layout 4 | . 1 . 3 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 1 | . . . 1 Report Inventory 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 1 | . . . 1 Terminals 1 | . . . 1 Botnet 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 19 | . 5 8 6 Full Trace Events 2 | . . . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 3 | . 1 2 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 4198 | . 888 1241 2069 Spaces Moved 2055 | 1 580 592 882 Core 1 | . . . 1 Treads . | . . . . Legs 2021 | 1 580 592 848 Wheels 33 | . . . 33 Hover . | . . . . Flight . | . . . . Fastest Speed 80 | 120 120 120 80 Average Speed 159 | 120 120 153 189 Slowest Speed 330 | 120 190 190 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 2 81 63 64 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 17 | . . . 17 Terrain Destroyed 108 | . . . 108 Melee 1 | . . . 1 Projectile 17 | . . . 17 AOE 90 | . . . 90 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 2544 | . 678 772 1094 Wait 82 | . 10 56 16 Move 2052 | . 579 591 882 Hop . | . . . . Pick Up 33 | . 11 8 14 Fast Attach 39 | . 5 11 23 Attach 11 | . 1 2 8 Detach 5 | . 1 1 3 Swap 30 | . 8 8 14 Drop 58 | . 13 21 24 Fire 233 | . 50 74 109 Melee 1 | . . . 1 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 21 | -10/Materials | Discovered new exit (range 6) 323 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 12) 757 | -10/Materials | Build established: Scavenger-Mutant 813 | -10/Materials | Discovered new exit (range 7) 889 | -10/Materials | Entered another Materials area 889 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1148 | -9/Materials | Repaired Aluminum Leg 1329 | -9/Materials | Build established: Skirmisher 1691 | -9/Materials | Discovered new exit (range 16) 2080 | -9/Materials | Discovered new exit (range 5) 2130 | -9/Materials | Entered another Materials area 2130 | -8/Materials | Evolved 2 slots: Utility x2 2224 | -8/Materials | Build established: Mutant 2408 | -8/Materials | Lost 5 parts (1p2n2w) 2906 | -8/Materials | Build established: Scavenger-Mutant 2969 | -8/Materials | Garrison activated, responded to threat 3539 | -8/Materials | Build established: Scavenger-Gunner 3553 | -8/Materials | Discovered new exit (range 3) 3678 | -8/Materials | Lost 3 parts (2n1u) 3789 | -8/Materials | Core integrity fell below 50% 3829 | -8/Materials | Lost 5 parts (1p1n3w) 4130 | -8/Materials | First assault squad dispatched 4199 | -8/Materials | Self-destructed Last Messages --------------- 04178_ B-36 Bruiser unfolds itself. 04178_ Targeting Computer destroyed. 04178_ System corrupted by crushing effect (+2). 04182_ Critical hit (Burn: +26). 04183_ System corrupted: Heat flow error (+175). 04183_ B-36 Bruiser destroyed. 04183_ Switching to secondary target: Y-45 Defender. 04187_ Recoil Stabilizer destroyed. 04188_ Acquired 59 matter. 04189_ M-28 Smith repairs R-06 Scavenger. 04190_ Aluminum Leg destroyed. 04191_ Critical hit (Burn: +37). 04191_ Lgt. Deuterium Engine destroyed. 04192_ Acquired 85 matter. 04195_ Overheating: System interference. 04195_ Adv. Targeting Computer temporarily disabled. 04195_ Enh. Autogun temporarily disabled. 04195_ Aluminum Leg destroyed. 04195_ Enh. Autogun destroyed. 04198_ Acquired 4 matter. 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