Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.03 @ 15:37:32

Player: DaddyWalrus

Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (138)     690
Value Destroyed (4097)     4097
Prototype IDs (29)         580
Alien Tech Used (1)        200
Bonus (1435)               1435
              TOTAL SCORE: 12902

 Bonus
-------
Follower Combat Kills      235
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     412/600
Energy                     380/380
System Corruption          17%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -4/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
          Light Deuterium Engine
          Heavy Antimatter Reactor
>               --- PROPULSION (6) ---
       Advanced Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
                Gyrokinetic Inverter
>               --- UTILITY (7) ------
          Large Storage Unit
       Improved Matter Compressor
       Improved Signal Interpreter
       Advanced Melee Analysis Suite
       Improved Target Analyzer
   Experimental Core Shielding
       Advanced System Shield
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (15) ---
                Antimatter Reactor
                Wheel
                Impulse Thruster
  High-capacity Matter Pod (0)
                System Guard
   High-powered Tractor Beam
       Advanced Field Recycling Unit (0)
                Z-Drone Bay (2/2)
                Transdimensional Reconstructor
       Improved Remote Datajack
                GAL Module

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Heavy Antimatter Reactor
>               --- PROPULSION -------
          Heavy Treads
       Advanced Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
                Gyrokinetic Inverter
>               --- UTILITY ----------
          Large Storage Unit
       Improved Matter Compressor
       Improved Signal Interpreter
       Advanced Melee Analysis Suite
       Improved Target Analyzer
   Experimental Core Shielding
       Advanced System Shield
>               --- WEAPON -----------
                    (None)
>               --- INVENTORY --------
                Wheel
                Impulse Thruster
  High-capacity Matter Pod
                System Guard
       Advanced Field Recycling Unit
                Z-Drone Bay
                Transdimensional Reconstructor
  Hypervelocity Coil Gun
       Improved Remote Datajack
                GAL Module
[Rating: 95]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Airjet
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Light Armor Plating
Weapon                     Minigun
  Energy Gun               Tesla Rifle
  Ballistic Gun            Minigun
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Power Maul
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   2   .   .   .   6   .   .   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   1   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             250  | 7   43  45  2   7   8   72  1   7   5   6   .   1   10  4   20  11  1   
  Power                    22   | 1   3   1   2   1   .   7   .   .   .   .   .   1   2   .   2   2   .   
    Engine                 15   | 1   3   1   2   .   .   5   .   .   .   .   .   .   1   .   1   1   .   
    Core                   6    | .   .   .   .   1   .   2   .   .   .   .   .   1   1   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               98   | 3   26  26  .   1   3   26  .   1   1   2   .   .   2   1   2   4   .   
    Treads                 44   | .   10  14  .   1   2   14  .   .   .   .   .   .   .   .   2   1   .   
    Leg                    9    | 2   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   
    Wheel                  28   | 1   13  12  .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  17   | .   .   .   .   .   .   10  .   1   1   2   .   .   2   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  69   | 1   5   4   .   3   2   30  1   6   2   .   .   .   4   2   5   4   .   
    Device                 30   | .   1   1   .   2   .   13  1   5   2   .   .   .   2   1   2   .   .   
    Storage                9    | 1   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   
    Processor              9    | .   .   1   .   .   .   3   .   1   .   .   .   .   1   1   2   .   .   
    Hackware               4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
    Protection             17   | .   2   2   .   1   2   7   .   .   .   .   .   .   1   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | 2   9   14  .   2   3   9   .   .   2   4   .   .   2   1   11  1   1   
    Energy Gun             3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          31   | 2   6   10  .   1   1   4   .   .   .   1   .   .   .   .   4   1   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   1   1   .   1   .   1   .   .   1   1   .   .   1   .   3   .   .   
    Special Weapon         4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   .   .   
    Slashing Weapon        5    | .   .   .   .   .   1   3   .   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   5   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    System Corruption      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   
Parts Lost                 42   | .   3   3   .   .   1   5   .   .   1   2   .   .   3   3   19  .   2   
  Power                    7    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   
  Propulsion               16   | .   1   1   .   .   1   .   .   .   1   2   .   .   3   1   5   .   1   
  Utility                  11   | .   .   1   .   .   .   2   .   .   .   .   .   .   .   2   6   .   .   
  Weapon                   8    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   4   .   1   
  Highest Loss Streak      9    | .   2   1   .   .   1   1   .   .   1   2   .   .   1   4   9   .   2   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  99  100 99  99  93  100 100 100 99  100 100 97  80  56  66  81  
  Engine                   7    | .   14  11  11  10  .   5   6   6   6   6   6   6   2   .   .   1   5   
  Core                     3    | .   .   .   .   .   11  5   6   6   6   6   6   6   8   11  4   .   .   
  Treads                   14   | .   9   15  22  22  20  28  .   .   .   .   .   .   .   .   2   .   4   
  Leg                      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  17  
  Wheel                    8    | .   16  17  11  11  12  1   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   9   40  40  40  39  40  40  33  22  7   5   5   
  Device                   9    | .   2   4   11  10  11  10  20  16  14  20  20  20  17  16  9   .   .   
  Storage                  9    | .   14  11  11  11  11  6   6   6   6   6   6   6   5   5   4   8   11  
  Processor                3    | .   .   6   .   .   .   2   .   3   6   6   6   6   11  10  15  17  17  
  Protection               7    | .   9   10  11  10  10  5   6   6   5   .   .   .   4   .   1   3   5   
  Ballistic Gun            10   | .   23  20  11  12  11  8   .   .   .   .   .   .   .   .   1   3   .   
  Launcher                 2    | .   .   .   11  9   4   .   .   .   3   .   .   .   .   2   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   3   2   6   6   2   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   1   6   6   6   5   6   6   5   5   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             132  | 13  92  97  97  100 111 132 49  49  48  41  40  40  47  44  46  54  48  
  Greatest Support         159  | 20  40  60  12  12  22  159 66  66  66  64  62  62  66  46  46  90  90  
  Greatest Overweight (x)  9    | .   8   9   8   8   9   8   .   .   .   .   .   .   1   1   9   .   .   
  Average Overweight (x)   2    | .   3   4   7   7   7   .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         21   | 7   24  25  25  25  25  22  15  15  15  15  15  15  15  15  14  12  15  
  Most Carried             25   | 8   25  25  25  25  25  25  15  15  15  15  15  15  15  15  12  10  12  
  Average Carried          20   | 5   22  24  25  24  24  21  15  14  14  14  15  14  14  13  9   5   10  
  Final Capacity           25   | 8   25  25  25  25  25  15  15  15  15  15  15  15  15  15  5   15  15  
  Final Carried            25   | 8   25  25  25  25  25  15  15  15  14  15  15  15  15  13  5   8   11  

 Class Distribution 
--------------------
 61% | Mutant
 19% | Scavenger-Mutant
  9% | Scavenger-Scout
  4% | Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
  Scavenger-Scout | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
  Scavenger-Scout | -6/Lower Caves
  Scavenger-Scout | -6/Data Miner
  Scavenger-Scout | -5/Proximity Caves
            Scout | -5/Factory
            Scout | -5/Upper Caves
           Mutant | -5/Upper Caves
           Mutant | -5/Zhirov
           Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           5576 | 220  1081 970  55   60   171  1494 .    40   191  85   .    43   85   104  366  558  53   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5280 | 46   1121 1135 27   .    72   1300 .    57   53   55   .    52   166  177  661  358  .    
  Parts                    305  | 8    72   74   6    .    3    75   .    8    4    5    .    4    8    5    21   12   .    
Haulers Intercepted        6    | .    1    3    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | 1    2    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      38   | .    .    .    .    .    3    .    .    .    4    3    .    3    .    1    16   7    1    
  Prevented                16   | .    .    .    .    .    10   .    .    .    3    .    .    .    .    .    3    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  93   | .   21  18  3   .   2   20  .   .   4   3   .   1   3   1   17  .   .   
  Melee                    5    | .   .   .   .   .   .   3   .   .   .   .   .   1   1   .   .   .   .   
  Guns                     57   | .   19  18  .   .   1   13  .   .   .   .   .   .   .   .   6   .   .   
  AOE                      31   | .   2   .   3   .   1   4   .   .   4   3   .   .   2   1   11  .   .   
Classes Destroyed          18   | 2   6   1   .   .   1   5   .   .   .   .   .   .   1   1   1   .   .   
  Worker                   16   | 1   2   4   .   .   .   5   .   1   .   .   .   .   3   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   6    | .   1   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   3   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   2   3   .   .   .   3   .   1   .   .   .   .   1   .   .   .   .   
  Swarmer                  24   | .   3   .   3   .   1   4   .   .   4   3   .   .   .   .   6   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Grunt                    41   | .   18  11  .   .   .   6   .   .   .   .   .   .   .   .   6   .   .   
  Brawler                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Sentry                   11   | .   .   7   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   
  Demolisher               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   3   .   .   .   .   .   1   .   1   1   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | 1   7   9   3   .   1   4   .   1   4   3   .   1   5   6   7   .   .   
  Combat Bots Only         7    | .   3   4   3   .   1   4   .   .   4   3   .   1   3   4   7   .   .   
Max Kills in Single Turn   4    | 1   4   1   3   .   1   2   .   1   2   2   .   1   4   1   3   .   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   3   .   1   2   .   .   2   2   .   .   2   1   3   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  
Damage Taken               9129  | .    1002 746  13   .    428  2589 .    82   268  86   .    239  370  69   2392 .    845  
  Core                     1653  | .    153  114  .    .    120  188  .    35   .    34   .    .    101  .    740  .    168  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  106   | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    103  
Core Remaining (%)         62    | 100  38   .    .    .    41   .    .    .    .    .    .    69   .    .    .    .    .    
Volleys Fired              399   | 10   100  75   2    .    6    83   .    .    4    2    .    .    1    2    47   65   2    
  Largest                  2     | 2    2    2    1    .    2    2    .    .    1    1    .    .    1    1    1    1    1    
  Hottest                  82    | 40   53   50   30   .    82   53   .    .    30   30   .    .    43   43   65   35   35   
Shots Fired                647   | 20   185  145  2    .    9    165  .    .    5    2    .    .    1    2    46   63   2    
  Gun                      597   | 20   169  141  1    .    3    162  .    .    .    .    .    .    .    .    36   63   2    
  Cannon                   3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 28    | .    1    .    1    .    3    3    .    .    5    2    .    .    1    2    10   .    .    
  Special                  19    | .    15   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  583   | 20   169  141  1    .    6    162  .    .    .    .    .    .    .    .    19   63   2    
  Thermal                  19    | .    15   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                26    | .    1    .    1    .    3    3    .    .    5    2    .    .    1    2    8    .    .    
  Electromagnetic          19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    
  Robot Hit Streak         37    | 6    9    24   13   .    15   16   .    .    .    .    .    .    1    .    5    37   1    
  Robot Miss Streak        5     | 2    4    4    .    .    1    5    .    .    2    3    .    .    .    .    2    1    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        5     | .    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           507   | 13   128  116  1    .    5    126  .    7    1    .    .    3    6    4    35   61   1    
  Core Hits                273   | 5    61   44   3    .    11   75   .    2    6    3    .    2    6    3    35   16   1    
  Critical Kills           6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    1    .    
  Critical Parts Destroyed 11    | .    1    1    .    .    1    .    .    .    .    .    .    .    1    .    2    5    .    
  Critical Strikes         36    | .    1    2    .    .    1    1    .    2    .    .    .    1    1    .    8    19   .    
    Destroy                29    | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    7    19   .    
    Smash                  2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Sever                  3     | .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Impale                 2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              112   | .    .    .    .    .    2    35   .    16   4    7    .    4    27   6    11   .    .    
  Impact                   24    | .    .    .    .    .    .    .    .    .    .    .    .    1    22   .    1    .    .    
  Slashing                 48    | .    .    .    .    .    2    29   .    15   2    .    .    .    .    .    .    .    .    
  Piercing                 40    | .    .    .    .    .    .    6    .    1    2    7    .    3    5    6    10   .    .    
  Sneak Attacks            12    | .    .    .    .    .    .    5    .    2    1    .    .    .    3    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        9     | .    .    .    .    .    .    5    .    1    .    .    .    1    1    .    1    .    .    
Damage Inflicted           11415 | 110  1670 1951 100  .    221  3093 .    386  322  153  .    125  709  353  1687 509  26   
  Guns                     6162  | 110  1410 1872 8    .    59   1841 .    .    .    .    .    .    .    .    346  509  7    
  Cannons                  28    | .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2636  | .    145  .    92   .    134  446  .    .    254  153  .    .    270  42   1100 .    .    
  Melee                    2352  | .    .    .    .    .    .    782  .    386  68   .    .    125  439  311  241  .    .    
  Ramming                  78    | .    1    34   .    .    .    24   .    .    .    .    .    .    .    .    .    .    19   
  Kinetic                  5950  | 110  1410 1872 8    .    87   1841 .    .    .    .    .    .    .    .    106  509  7    
  Thermal                  243   | .    114  45   .    .    .    84   .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2548  | .    145  .    92   .    134  362  .    .    254  153  .    .    270  42   1096 .    .    
  Electromagnetic          244   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    244  .    .    
  Impact                   493   | .    .    .    .    .    .    .    .    .    .    .    .    54   439  .    .    .    .    
  Slashing                 1102  | .    .    .    .    .    .    648  .    386  68   .    .    .    .    .    .    .    .    
  Piercing                 757   | .    .    .    .    .    .    134  .    .    .    .    .    71   .    311  241  .    .    
Highest Corruption         17    | .    .    .    .    .    2    5    7    10   10   10   10   12   4    4    17   17   17   
  Average Corruption       7     | .    .    .    .    .    2    2    5    7    10   10   10   11   4    4    10   17   17   
  Corruption Purged        5     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  138   | .    .    .    .    .    13   19   2    9    17   10   2    10   1    4    20   17   14   
    Message Errors         24    | .    .    .    .    .    2    7    .    .    2    .    1    2    .    .    5    3    2    
    Matter Fused           36    | .    .    .    .    .    4    3    .    1    6    3    .    4    1    4    3    3    4    
    Heat Flow Errors       18    | .    .    .    .    .    5    1    1    1    .    .    .    1    .    .    1    4    4    
    Energy Discharges      23    | .    .    .    .    .    .    3    1    4    6    1    1    1    .    .    2    2    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      11    | .    .    .    .    .    1    2    .    1    1    3    .    1    .    .    1    1    .    
    Data Loss (major)      10    | .    .    .    .    .    .    .    .    1    1    3    .    1    .    .    2    2    .    
    Misfires               3     | .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    1    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            642   | .    2    .    .    .    .    44   .    31   .    11   .    .    248  203  103  .    .    
  Projectiles              2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               129   | .    .    .    .    .    .    10   .    .    .    11   .    .    19   17   72   .    .    
  Melee                    511   | .    .    .    .    .    .    34   .    31   .    .    .    .    229  186  31   .    .    
Knockbacks                 2     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact                   2     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      434   | .    6    15   .    .    .    30   .    .    4    46   .    .    71   70   192  .    .    
  Shots                    13    | .    1    .    .    .    .    2    .    .    1    1    .    .    1    1    6    .    .    
  Rammed                   2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             8     | .    1    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crushed                  3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        389   | .    24   79   .    .    213  182  129  109  146  .    .    128  .    .    389  188  186  
  Average Temperature      52    | .    5    19   .    .    79   88   129  16   72   .    .    65   .    .    136  80   85   
  Received Heat Transfer   2133  | .    531  342  .    .    69   597  .    18   63   9    .    18   36   .    450  .    .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    
  Impact Corruptions       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         568   | .    370  148  .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Peak Influence             380  | 15  226 322 196 .   .   231 79  194 .   .   .   .   380 .   .   .   .   
  Initial                  113  | .   9   .   81  .   .   .   64  55  .   .   .   .   113 .   .   .   .   
  Average                  107  | 5   89  146 194 .   .   90  71  118 .   .   .   .   149 .   .   .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Low Security (%)         90   | 100 96  71  100 .   .   96  100 100 .   .   .   .   78  .   .   .   .   
  Level 1                  9    | .   3   28  .   .   .   3   .   .   .   .   .   .   21  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   5   3   .   .   .   6   .   2   .   1   .   1   4   .   1   .   .   
  Investigation            8    | .   3   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   2   1   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Distress Signals           18   | .   .   4   .   .   .   .   .   1   .   .   .   .   1   .   .   .   12  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              213  | .   44  27  3   .   8   37  4   7   14  9   .   13  19  .   24  .   4   
  Peak Tracking Total      10   | .   4   5   3   .   4   5   4   4   6   10  .   9   7   .   10  .   4   
  Tactical Retreats        24   | .   .   .   .   .   1   3   .   2   5   3   .   4   4   .   2   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Traps Triggered            11   | .   2   3   .   .   .   3   .   1   1   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Machines Disabled          8    | .   .   2   2   .   .   3   .   .   .   .   .   .   1   .   .   .   .   
  Max in Single Turn       2    | .   .   1   2   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Machines Accessed          30   | .   7   5   .   .   .   6   .   1   .   1   4   .   .   .   .   6   .   
  Terminals                9    | .   5   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                99   | .   19  16  .   .   .   11  .   1   .   1   32  .   .   .   .   19  .   
  Successful               78   | .   9   10  .   .   .   6   .   1   .   1   32  .   .   .   .   19  .   
  Failed                   21   | .   10  6   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           3    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   55   | .   17  11  .   .   .   9   .   13  .   .   .   .   5   .   .   .   .   
  Terminals                27   | .   15  11  .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   4   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             62   | .   5   4   .   .   .   1   .   .   .   1   32  .   .   .   .   19  .   
  Record                   18   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   7   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   4   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robot Analysis           8    | .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   4   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   5   4   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   1   .   .   .   1   .   .   .   .   12  .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  
Total Allies               8    | .    .    .    .    4    .    1    .    .    .    .    .    1    .    .    2    .    .    
  Largest Group            4    | .    .    .    .    4    4    1    .    .    .    .    .    1    .    .    2    .    .    
  Highest-Rated Group      164  | .    .    .    .    156  156  37   .    .    .    .    .    96   .    .    164  .    .    
  Highest-Rated Ally       135  | .    .    .    .    40   40   37   .    .    .    .    .    96   .    .    135  .    .    
Zionite Dispatches         2    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Recon                    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Infowar Resupply         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               41   | .    .    .    .    .    24   6    .    .    .    .    .    5    .    .    6    .    .    
  Total Damage             1356 | .    .    .    .    .    1059 46   .    .    .    .    .    136  .    .    115  .    .    
  Kills                    8    | .    .    .    .    .    6    1    .    .    .    .    .    .    .    .    1    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Robot Analysis Total       8    | .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    10   | .   .   .   .   1   1   .   .   .   2   2   .   2   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Traps                    3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     4    | .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   
  Main Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access            2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               13542 | 165  2000 1336 168  2736 1398 2154 41   309  542  354  43   223  523  241  609  308  392  
Spaces Moved               9577  | 103  1004 639  77   1293 678  1536 74   431  912  588  81   394  579  346  337  188  317  
  Core                     180   | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   101  .    
  Treads                   702   | .    1    4    .    .    .    644  .    .    .    .    .    .    .    .    53   .    .    
  Legs                     561   | 86   71   .    .    .    .    .    .    .    .    .    .    .    .    .    .    87   317  
  Wheels                   3768  | 10   932  635  77   1293 678  143  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4366  | .    .    .    .    .    .    749  74   431  912  588  81   394  579  346  212  .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            43    | 50   120  130  195  195  145  43   53   53   53   53   53   53   53   60   50   50   120  
  Average Speed            118   | 113  154  155  209  209  201  106  53   53   53   53   53   53   57   61   124  82   120  
  Slowest Speed            500   | 120  320  240  210  210  225  210  53   56   60   68   53   53   118  128  500  120  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 4    90   60   15   91   82   38   63   14   96   66   70   66   20   46   57   61   48   
  Regions Visited          17
    Branch Regions         11
  Pre-discovered Areas     9     | .    1    1    .    2    .    .    .    1    .    .    1    .    .    .    .    3    .    
  Known Exits Taken        9     | .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             24    | .    .    .    1    3    5    .    .    .    3    8    .    2    .    1    .    .    1    
Spaces Dug                 60    | .    .    .    .    .    10   9    .    7    1    7    .    .    15   2    9    .    .    
Terrain Destroyed          279   | .    7    .    5    .    23   13   .    7    43   33   .    .    32   32   84   .    .    
  Melee                    44    | .    .    .    .    .    2    9    .    7    1    7    .    .    15   2    1    .    .    
  Projectile               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      232   | .    7    .    5    .    20   4    .    .    42   26   .    .    17   30   81   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
---------                  Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  
Total                      10957 | 132  1256 853  84   1317 702  1865 74   488  958  612  80   402  726  359  451  272  326  
  Wait                     333   | .    62   43   .    .    .    53   .    27   35   3    .    2    97   2    9    .    .    
  Move                     9561  | 102  1003 638  76   1292 677  1536 73   430  911  587  80   393  578  345  336  187  317  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  120   | 10   29   18   1    7    3    26   .    3    .    4    .    1    8    .    .    6    4    
  Fast Attach              80    | 6    5    14   1    4    1    27   .    3    .    1    .    1    1    1    6    9    .    
  Attach                   43    | 1    3    4    .    .    3    12   .    .    1    2    .    .    4    2    7    3    1    
  Detach                   25    | 1    2    2    .    .    1    14   .    .    .    1    .    .    1    .    2    1    .    
  Swap                     128   | .    35   27   1    3    4    33   1    4    4    3    .    .    5    1    7    .    .    
  Drop                     138   | 2    16   30   3    11   5    49   .    6    .    2    .    2    8    .    3    1    .    
  Fire                     399   | 10   100  75   2    .    6    83   .    .    4    2    .    .    1    2    47   65   2    
  Melee                    98    | .    .    .    .    .    2    29   .    15   3    7    .    3    23   6    10   .    .    
  Ram                      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crush                    4     | .    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto])
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x4)
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *Zhi)
-5/Zhirov
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
    22 | -11/Scrapyard      | Discovered new exit (range 14)
   166 | -11/Scrapyard      | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   528 | -10/Materials      | Discovered new exit (range 10)
   703 | -10/Materials      | Discovered new exit (range 13)
   960 | -10/Materials      | Discovered new exit (range 4)
  1111 | -10/Materials      | Core integrity fell below 50%
  1352 | -10/Materials      | Discovered new exit (range 16)
  2166 | -10/Materials      | Entered another Materials area
  2166 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2423 | -9/Materials       | Discovered new exit (range 8)
  2765 | -9/Materials       | Discovered new exit (range 16)
  3025 | -9/Materials       | Discovered new exit (range 10)
  3224 | -9/Materials       | Discovered new exit (range 15)
  3502 | -9/Materials       | Entered Mines
  3505 | -9/Mines           | Met a Derelict bent on vengeance
  3600 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3670 | -9/Mines           | Entered Zion
  3763 | -7/Zion            | Discovered new exit (range 12)
  3891 | -7/Zion            | Given A8's code to call for help
  3948 | -7/Zion            | Learned location of Warlord (-4)
  4134 | -7/Zion            | Given the Hacking Drone Bay
  4216 | -7/Zion            | Found CR-A16's Pointy Stick
  4296 | -7/Zion            | Found Prototype Device
  4296 | -7/Zion            | Identified Bomb Factory No. 2
  4680 | -7/Zion            | Learned 4 Factory zone layouts
  4710 | -7/Zion            | Learned location of Armory (-3)
  5835 | -7/Zion            | Imprinted
  5837 | -7/Zion            | Declared Zion's savior
  6128 | -7/Zion            | Found GAL Module
  6406 | -7/Zion            | Entered Proximity Caves
  6406 | -6/Proximity Caves | Accompanied by 4 allies
  6441 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6769 | -6/Proximity Caves | Spotted B-75 Beast
  6775 | -6/Proximity Caves | Core integrity fell below 50%
  6794 | -6/Proximity Caves | Allies destroyed B-75 Beast
  7457 | -6/Proximity Caves | Learned Factory emergency access door positions
  7462 | -6/Proximity Caves | Discovered new exit (range 10)
  7804 | -6/Proximity Caves | Entered Factory
  7804 | -6/Factory         | Accompanied by 1 ally
  7804 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x3, Utility x2
  8507 | -6/Factory         | Discovered new exit (range 15)
  8613 | -6/Factory         | Build established: Scavenger-Mutant
  9182 | -6/Factory         | Retrieved Zion intel report: Main Access
  9182 | -6/Factory         | Identified exit to Factory
  9183 | -6/Factory         | Zion Infowar Resupply teleported in
  9242 | -6/Factory         | Terminal network hard line cut
  9817 | -6/Factory         | Assembled infested ambush trap array
  9958 | -6/Factory         | Manually triggered Chute Trap
  9958 | -6/Factory         | Sucked down chute
  9958 | -6/Factory         | Entered Waste
  9962 | -6/Waste           | Spotted C-40 Crusher
  9967 | -6/Waste           | Spotted C-40 Crusher
  9973 | -6/Waste           | EMP discharged
  9977 | -6/Waste           | Spotted C-40 Crusher
  9980 | -6/Waste           | Spotted C-40 Crusher
  9990 | -6/Waste           | Discovered new exit (range 11)
  9999 | -6/Waste           | Entered Factory
 10092 | -6/Factory         | Retrieved Zion intel report: Branch Access
 10092 | -6/Factory         | Identified exit to Lower Caves
 10093 | -6/Factory         | Zion Recon squad teleported in
 10238 | -6/Factory         | Retrieved Zion intel report: Guard Positions
 10280 | -6/Factory         | Discovered exit to Factory (range 11)
 10285 | -6/Factory         | System corruption reached 10%
 10308 | -6/Factory         | Entered Lower Caves
 10387 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10421 | -6/Lower Caves     | Build established: Scavenger-Scout
 10603 | -6/Lower Caves     | Discovered new exit (range 5)
 10606 | -6/Lower Caves     | Identified exit to Lower Caves
 10622 | -6/Lower Caves     | Learned 4 Factory zone layouts
 10680 | -6/Lower Caves     | Learned Factory security intel
 10850 | -6/Lower Caves     | Entered another Lower Caves area
 10855 | -6/Lower Caves     | Learned Factory emergency access door positions
 11110 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 11160 | -6/Lower Caves     | Discovered new exit (range 16)
 11168 | -6/Lower Caves     | Identified exit to Data Miner
 11204 | -6/Lower Caves     | Entered Data Miner
 11204 | -6/Data Miner      | Discovered new exit (range 6)
 11207 | -6/Data Miner      | Identified exit to Proximity Caves
 11215 | -6/Data Miner      | Met Data Miner
 11226 | -6/Data Miner      | Learned location of Section 7 (-2)
 11226 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11235 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11247 | -6/Data Miner      | Entered Proximity Caves
 11321 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 11348 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 11349 | -5/Proximity Caves | Escorted by Enhanced Grunt
 11458 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 11470 | -5/Proximity Caves | Entered Factory
 11470 | -5/Factory         | Evolved 2 slots: Utility x2
 11471 | -5/Factory         | Identified exit to Upper Caves
 11693 | -5/Factory         | Incoming investigation squad redirected
 11929 | -5/Factory         | Retrieved Zion intel report: Branch Access
 11929 | -5/Factory         | Identified exit to Extension
 11993 | -5/Factory         | Entered Upper Caves
 11994 | -5/Upper Caves     | Identified exit to Upper Caves
 12024 | -5/Upper Caves     | Lost 4 parts (2n2u)
 12234 | -5/Upper Caves     | Entered another Upper Caves area
 12243 | -5/Upper Caves     | Discovered new exit (range 10)
 12355 | -5/Upper Caves     | Lost 5 parts (1p3n1u)
 12428 | -5/Upper Caves     | Learned Factory emergency access door positions
 12542 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12622 | -5/Upper Caves     | System corruption reached 10%
 12644 | -5/Upper Caves     | Lost 9 parts (2p4u3w)
 12708 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 12716 | -5/Upper Caves     | Core integrity fell below 50%
 12752 | -5/Upper Caves     | Destroyed 7 combat bots
 12780 | -5/Upper Caves     | Lost 5 parts (1p2n1u1w)
 12819 | -5/Upper Caves     | Core integrity fell below 20%
 12840 | -5/Upper Caves     | Discovered new exit (range 7)
 12842 | -5/Upper Caves     | Identified exit to Zhirov
 12843 | -5/Upper Caves     | Entered Zhirov
 12843 | -5/Zhirov          | Discovered new exit (range 3)
 12844 | -5/Zhirov          | Identified exit to Proximity Caves
 12853 | -5/Zhirov          | Met Zhirov
 12864 | -5/Zhirov          | Learned location of Quarantine (-3)
 12864 | -5/Zhirov          | Learned location of Testing (-2)
 12864 | -5/Zhirov          | Learned location of Command (-1)
 12871 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 12880 | -5/Zhirov          | Found Alien Artifact
 12880 | -5/Zhirov          | Identified Integrated Dissipator
 12880 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13020 | -5/Zhirov          | Build established: Mutant
 13097 | -5/Zhirov          | Found Alien Artifact
 13151 | -5/Zhirov          | Entered Proximity Caves
 13543 | -4/Proximity Caves | Destroyed by D-63 Destroyer with Heavy Rocket Launcher

 Last Messages 
---------------
13324_ Found Impulse Thruster.
13324_ Found 38 Matter.
13325_ Acquired 38 matter.
13327_ Acquired Impulse Thruster.
13329_ Acquired Adv. Field Recycling Unit.
13331_ Acquired Hpw. Tractor Beam.
13333_ Acquired Antimatter Reactor.
13368_ System corrupted: Matter fused (-9).
13386_ System corrupted: Matter fused (-10).
13423_ System corrupted: Heat flow error (+137).
13441_ VEKQ2L%RQ5ETN#H:XMUN,>6ICNIWVK
13510_ Hvy. Treads destroyed.
13511_ System corrupted: Energy discharge (-87).
13512_ Kicked D-63 Destroyer.
13513_ Kicked D-63 Destroyer out of the way.
13518_ HV Slug penetrates D-63 Destroyer.
13518_ HV Slug penetrates Door.
13520_ Hyp. Coil Gun destroyed.
13530_ System corrupted: Heat flow error (+228).
13540_ I-47 Archangel sends out distress signal.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????#####?????????????????????? |
| ??????????????????????#       ???????????????????? |
| ??????????????????????#        # ????????????????? |
| ??????????????????????#           ???????????????? |
| ??????????????????????#        Y ###?????????????? |
| ??????????????????????#           C#?????????????? |
| ??????????????????????#           C#?????????????? |
| ??????????????????????#           C#?????????????? |
| ??????????????????????#           C#?????????????? |
| ????????????  ####+####           C#?????????????? |
| ????????????    "   "             C#?????????????? |
| ??????????? id                    C#?????????????? |
| ???????????                      #???????????????? |
| ??????????                       #???????????????? |
| ??????????                       #???????????????? |
| ??????????               @       #???????????????? |
| ??????????                       #???????????????? |
| ??????????                       #???????????????? |
| ??????????                       #???????????????? |
| ???????????                      #???????????????? |
| ???????????                      #???????????????? |
| ???????????                 #### #???????????????? |
| ???????????                 #????#???????????????? |
| ???????????                 #????????????????????? |
| ???????????                 #????????????????????? |
| ???????????                 #????????????????????? |
| ??????????? "               #????????????????????? |
| ???????????               i #????????????????????? |
| ???????????                d#????????????????????? |
| ????????????                #????????????????????? |
| ????????????                #????????????????????? |
| ????????????                #????????????????????? |
| ????????????                ######???????????????? |
| ????????????                     #???????????????? |
| ????????????                     #???????????????? |
| ?????????????                    #???????????????? |
| ?????????????                    #???????????????? |
| ??????????????                   #???????????????? |
| ??????????????                   #???????????????? |
| ?????????????                    #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          34
Energy Capacity            510
Matter Stores              435
Matter Capacity            600
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             600
Resistance: EM             25
Core Shielding             40
Utility Shielding          33
Weapon Cycling             15
Evasion (%)                56
Targeting Accuracy         6
Melee Accuracy             8
Target Analysis            6
Armor Integrity Analysis   30
Recoil Reduction           6
Offensive Hacking          20
Defensive Hacking          14

 Item Schematics 
-----------------
             Hacking Suite | -9/Materials  | Scanalyzed
               Cmb. Airjet | -6/Factory    | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
          Imp. Energy Well | -6/Data Miner | Free
              Plasma Sword | -6/Data Miner | Free
                Myomer Leg | -6/Data Miner | Free
       Point Defense Array | -6/Data Miner | Free
       Adv. Concussive RPG | -6/Data Miner | Free
             KE Penetrator | -6/Data Miner | Free
           Hardcell Cannon | -6/Data Miner | Free
  Adv. Transmission Jammer | -6/Data Miner | Free
             Quantum Rifle | -6/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
 M-22 Extractor | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TitaniumDroneSaw
  Manual?         0
Play Time         02:57:12
  Cumulative      248.4 hours
  Start           2022.05.03 @ 09:02:35
  End             2022.05.03 @ 15:37:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          93
  Rogue           93
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             64
Gallery%          76
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 103eb53b-4952-4683-9400-7dece0266422