Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.03 @ 15:37:32 Player: DaddyWalrus Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (138) 690 Value Destroyed (4097) 4097 Prototype IDs (29) 580 Alien Tech Used (1) 200 Bonus (1435) 1435 TOTAL SCORE: 12902 Bonus ------- Follower Combat Kills 235 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 412/600 Energy 380/380 System Corruption 17% Temperature Cool (0) Movement Walking (120) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- Light Deuterium Engine Heavy Antimatter Reactor > --- PROPULSION (6) --- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Gyrokinetic Inverter > --- UTILITY (7) ------ Large Storage Unit Improved Matter Compressor Improved Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Experimental Core Shielding Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Antimatter Reactor Wheel Impulse Thruster High-capacity Matter Pod (0) System Guard High-powered Tractor Beam Advanced Field Recycling Unit (0) Z-Drone Bay (2/2) Transdimensional Reconstructor Improved Remote Datajack GAL Module Peak State ------------ > --- POWER ------------ Light Deuterium Engine Heavy Antimatter Reactor > --- PROPULSION ------- Heavy Treads Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Gyrokinetic Inverter > --- UTILITY ---------- Large Storage Unit Improved Matter Compressor Improved Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Experimental Core Shielding Advanced System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Wheel Impulse Thruster High-capacity Matter Pod System Guard Advanced Field Recycling Unit Z-Drone Bay Transdimensional Reconstructor Hypervelocity Coil Gun Improved Remote Datajack GAL Module [Rating: 95] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Wheel Armored Wheel Hover Unit Combat Airjet Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Light Armor Plating Weapon Minigun Energy Gun Tesla Rifle Ballistic Gun Minigun Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . . . 6 . . . . . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . 1 . . . 3 . . . . . . . . . . . Utility 5 | . . 1 . . . 2 . . . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 250 | 7 43 45 2 7 8 72 1 7 5 6 . 1 10 4 20 11 1 Power 22 | 1 3 1 2 1 . 7 . . . . . 1 2 . 2 2 . Engine 15 | 1 3 1 2 . . 5 . . . . . . 1 . 1 1 . Core 6 | . . . . 1 . 2 . . . . . 1 1 . 1 . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 98 | 3 26 26 . 1 3 26 . 1 1 2 . . 2 1 2 4 . Treads 44 | . 10 14 . 1 2 14 . . . . . . . . 2 1 . Leg 9 | 2 3 . . . . 1 . . . . . . . . . 3 . Wheel 28 | 1 13 12 . . 1 1 . . . . . . . . . . . Hover 17 | . . . . . . 10 . 1 1 2 . . 2 1 . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 69 | 1 5 4 . 3 2 30 1 6 2 . . . 4 2 5 4 . Device 30 | . 1 1 . 2 . 13 1 5 2 . . . 2 1 2 . . Storage 9 | 1 2 . . . . 4 . . . . . . . . . 2 . Processor 9 | . . 1 . . . 3 . 1 . . . . 1 1 2 . . Hackware 4 | . . . . . . 3 . . . . . . . . . 1 . Protection 17 | . 2 2 . 1 2 7 . . . . . . 1 . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 61 | 2 9 14 . 2 3 9 . . 2 4 . . 2 1 11 1 1 Energy Gun 3 | . . 1 . . . . . . . . . . . . 2 . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 31 | 2 6 10 . 1 1 4 . . . 1 . . . . 4 1 1 Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . Launcher 10 | . 1 1 . 1 . 1 . . 1 1 . . 1 . 3 . . Special Weapon 4 | . 2 2 . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . 1 . . 1 1 1 . . Slashing Weapon 5 | . . . . . 1 3 . . 1 . . . . . . . . Piercing Weapon 3 | . . . . . . 1 . . . 1 . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 1 . 1 . 1 . . . . . . . 5 . Corrupted Parts 3 | . . . . . . . . . . . . . . . 3 . . System Corruption 9 | . . . . . . . . . . . . . . . 9 . . Parts Lost 42 | . 3 3 . . 1 5 . . 1 2 . . 3 3 19 . 2 Power 7 | . 1 . . . . 2 . . . . . . . . 4 . . Propulsion 16 | . 1 1 . . 1 . . . 1 2 . . 3 1 5 . 1 Utility 11 | . . 1 . . . 2 . . . . . . . 2 6 . . Weapon 8 | . 1 1 . . . 1 . . . . . . . . 4 . 1 Highest Loss Streak 9 | . 2 1 . . 1 1 . . 1 2 . . 1 4 9 . 2 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 99 100 99 99 93 100 100 100 99 100 100 97 80 56 66 81 Engine 7 | . 14 11 11 10 . 5 6 6 6 6 6 6 2 . . 1 5 Core 3 | . . . . . 11 5 6 6 6 6 6 6 8 11 4 . . Treads 14 | . 9 15 22 22 20 28 . . . . . . . . 2 . 4 Leg 1 | . 1 . . . . . . . . . . . . . . 14 17 Wheel 8 | . 16 17 11 11 12 1 . . . . . . . . . . . Hover 8 | . . . . . . 9 40 40 40 39 40 40 33 22 7 5 5 Device 9 | . 2 4 11 10 11 10 20 16 14 20 20 20 17 16 9 . . Storage 9 | . 14 11 11 11 11 6 6 6 6 6 6 6 5 5 4 8 11 Processor 3 | . . 6 . . . 2 . 3 6 6 6 6 11 10 15 17 17 Protection 7 | . 9 10 11 10 10 5 6 6 5 . . . 4 . 1 3 5 Ballistic Gun 10 | . 23 20 11 12 11 8 . . . . . . . . 1 3 . Launcher 2 | . . . 11 9 4 . . . 3 . . . . 2 . . . Slashing Weapon 1 | . . . . . 3 2 6 6 2 . . . . . . . . Piercing Weapon 1 | . . . . . . 1 6 6 6 5 6 6 5 5 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 13 92 97 97 100 111 132 49 49 48 41 40 40 47 44 46 54 48 Greatest Support 159 | 20 40 60 12 12 22 159 66 66 66 64 62 62 66 46 46 90 90 Greatest Overweight (x) 9 | . 8 9 8 8 9 8 . . . . . . 1 1 9 . . Average Overweight (x) 2 | . 3 4 7 7 7 . . . . . . . . . 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 21 | 7 24 25 25 25 25 22 15 15 15 15 15 15 15 15 14 12 15 Most Carried 25 | 8 25 25 25 25 25 25 15 15 15 15 15 15 15 15 12 10 12 Average Carried 20 | 5 22 24 25 24 24 21 15 14 14 14 15 14 14 13 9 5 10 Final Capacity 25 | 8 25 25 25 25 25 15 15 15 15 15 15 15 15 15 5 15 15 Final Carried 25 | 8 25 25 25 25 25 15 15 15 14 15 15 15 15 13 5 8 11 Class Distribution -------------------- 61% | Mutant 19% | Scavenger-Mutant 9% | Scavenger-Scout 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Scout | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Matter Collected 5576 | 220 1081 970 55 60 171 1494 . 40 191 85 . 43 85 104 366 558 53 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5280 | 46 1121 1135 27 . 72 1300 . 57 53 55 . 52 166 177 661 358 . Parts 305 | 8 72 74 6 . 3 75 . 8 4 5 . 4 8 5 21 12 . Haulers Intercepted 6 | . 1 3 . . . 2 . . . . . . . . . . . Recyclers Shooed 6 | 1 2 . . . . 1 . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . 3 . . . 4 3 . 3 . 1 16 7 1 Prevented 16 | . . . . . 10 . . . 3 . . . . . 3 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 93 | . 21 18 3 . 2 20 . . 4 3 . 1 3 1 17 . . Melee 5 | . . . . . . 3 . . . . . 1 1 . . . . Guns 57 | . 19 18 . . 1 13 . . . . . . . . 6 . . AOE 31 | . 2 . 3 . 1 4 . . 4 3 . . 2 1 11 . . Classes Destroyed 18 | 2 6 1 . . 1 5 . . . . . . 1 1 1 . . Worker 16 | 1 2 4 . . . 5 . 1 . . . . 3 . . . . Builder 2 | . . . . . . 2 . . . . . . . . . . . Tunneler 4 | 2 1 . . . . . . . . . . . 1 . . . . Hauler 6 | . 1 3 . . . 2 . . . . . . . . . . . Recycler 5 | . 3 1 . . . 1 . . . . . . . . . . . Operator 2 | . 2 . . . . . . . . . . . . . . . . Watcher 10 | . 2 3 . . . 3 . 1 . . . . 1 . . . . Swarmer 24 | . 3 . 3 . 1 4 . . 4 3 . . . . 6 . . Cutter 3 | . . . . . . . . . . . . . 3 . . . . Grunt 41 | . 18 11 . . . 6 . . . . . . . . 6 . . Brawler 2 | . . . . . 1 1 . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . . 2 . . Sentry 11 | . . 7 . . . 2 . . . . . . . . 2 . . Demolisher 2 | . . . . . . 2 . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . Programmer 6 | . . . . . . 3 . . . . . 1 . 1 1 . . Heavy 1 | . . . . . . 1 . . . . . . . . . . . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . Best Kill Streak 9 | 1 7 9 3 . 1 4 . 1 4 3 . 1 5 6 7 . . Combat Bots Only 7 | . 3 4 3 . 1 4 . . 4 3 . 1 3 4 7 . . Max Kills in Single Turn 4 | 1 4 1 3 . 1 2 . 1 2 2 . 1 4 1 3 . . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 3 . 1 2 . . 2 2 . . 2 1 3 . . Melee 1 | . . . . . . 1 . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Damage Taken 9129 | . 1002 746 13 . 428 2589 . 82 268 86 . 239 370 69 2392 . 845 Core 1653 | . 153 114 . . 120 188 . 35 . 34 . . 101 . 740 . 168 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 106 | . 3 . . . . . . . . . . . . . . . 103 Core Remaining (%) 62 | 100 38 . . . 41 . . . . . . 69 . . . . . Volleys Fired 399 | 10 100 75 2 . 6 83 . . 4 2 . . 1 2 47 65 2 Largest 2 | 2 2 2 1 . 2 2 . . 1 1 . . 1 1 1 1 1 Hottest 82 | 40 53 50 30 . 82 53 . . 30 30 . . 43 43 65 35 35 Shots Fired 647 | 20 185 145 2 . 9 165 . . 5 2 . . 1 2 46 63 2 Gun 597 | 20 169 141 1 . 3 162 . . . . . . . . 36 63 2 Cannon 3 | . . . . . 3 . . . . . . . . . . . . Launcher 28 | . 1 . 1 . 3 3 . . 5 2 . . 1 2 10 . . Special 19 | . 15 4 . . . . . . . . . . . . . . . Kinetic 583 | 20 169 141 1 . 6 162 . . . . . . . . 19 63 2 Thermal 19 | . 15 4 . . . . . . . . . . . . . . . Explosive 26 | . 1 . 1 . 3 3 . . 5 2 . . 1 2 8 . . Electromagnetic 19 | . . . . . . . . . . . . . . . 19 . . Robot Hit Streak 37 | 6 9 24 13 . 15 16 . . . . . . 1 . 5 37 1 Robot Miss Streak 5 | 2 4 4 . . 1 5 . . 2 3 . . . . 2 1 1 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . Secondary Targets 5 | . 4 . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . . . . Shots Hit Robots 507 | 13 128 116 1 . 5 126 . 7 1 . . 3 6 4 35 61 1 Core Hits 273 | 5 61 44 3 . 11 75 . 2 6 3 . 2 6 3 35 16 1 Critical Kills 6 | . . . . . . . . . . . . 1 . . 4 1 . Critical Parts Destroyed 11 | . 1 1 . . 1 . . . . . . . 1 . 2 5 . Critical Strikes 36 | . 1 2 . . 1 1 . 2 . . . 1 1 . 8 19 . Destroy 29 | . 1 1 . . 1 . . . . . . . . . 7 19 . Smash 2 | . . . . . . . . . . . . 1 1 . . . . Sever 3 | . . 1 . . . . . 2 . . . . . . . . . Impale 2 | . . . . . . 1 . . . . . . . . 1 . . Melee Attacks 112 | . . . . . 2 35 . 16 4 7 . 4 27 6 11 . . Impact 24 | . . . . . . . . . . . . 1 22 . 1 . . Slashing 48 | . . . . . 2 29 . 15 2 . . . . . . . . Piercing 40 | . . . . . . 6 . 1 2 7 . 3 5 6 10 . . Sneak Attacks 12 | . . . . . . 5 . 2 1 . . . 3 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . 5 . 1 . . . 1 1 . 1 . . Damage Inflicted 11415 | 110 1670 1951 100 . 221 3093 . 386 322 153 . 125 709 353 1687 509 26 Guns 6162 | 110 1410 1872 8 . 59 1841 . . . . . . . . 346 509 7 Cannons 28 | . . . . . 28 . . . . . . . . . . . . Explosions 2636 | . 145 . 92 . 134 446 . . 254 153 . . 270 42 1100 . . Melee 2352 | . . . . . . 782 . 386 68 . . 125 439 311 241 . . Ramming 78 | . 1 34 . . . 24 . . . . . . . . . . 19 Kinetic 5950 | 110 1410 1872 8 . 87 1841 . . . . . . . . 106 509 7 Thermal 243 | . 114 45 . . . 84 . . . . . . . . . . . Explosive 2548 | . 145 . 92 . 134 362 . . 254 153 . . 270 42 1096 . . Electromagnetic 244 | . . . . . . . . . . . . . . . 244 . . Impact 493 | . . . . . . . . . . . . 54 439 . . . . Slashing 1102 | . . . . . . 648 . 386 68 . . . . . . . . Piercing 757 | . . . . . . 134 . . . . . 71 . 311 241 . . Highest Corruption 17 | . . . . . 2 5 7 10 10 10 10 12 4 4 17 17 17 Average Corruption 7 | . . . . . 2 2 5 7 10 10 10 11 4 4 10 17 17 Corruption Purged 5 | . . . . . . 5 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 138 | . . . . . 13 19 2 9 17 10 2 10 1 4 20 17 14 Message Errors 24 | . . . . . 2 7 . . 2 . 1 2 . . 5 3 2 Matter Fused 36 | . . . . . 4 3 . 1 6 3 . 4 1 4 3 3 4 Heat Flow Errors 18 | . . . . . 5 1 1 1 . . . 1 . . 1 4 4 Energy Discharges 23 | . . . . . . 3 1 4 6 1 1 1 . . 2 2 2 Parts Rejected 2 | . . . . . . . . . . . . . . . 2 . . Data Loss (minor) 11 | . . . . . 1 2 . 1 1 3 . 1 . . 1 1 . Data Loss (major) 10 | . . . . . . . . 1 1 3 . 1 . . 2 2 . Misfires 3 | . . . . . . 2 . . 1 . . . . . . . . Alerts 4 | . . . . . 1 1 . 1 . . . . . . 1 . . Misdirections 4 | . . . . . . . . . . . . . . . 2 . 2 Weapon Failures 3 | . . . . . . . . . . . . . . . 1 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 642 | . 2 . . . . 44 . 31 . 11 . . 248 203 103 . . Projectiles 2 | . 2 . . . . . . . . . . . . . . . . Explosions 129 | . . . . . . 10 . . . 11 . . 19 17 72 . . Melee 511 | . . . . . . 34 . 31 . . . . 229 186 31 . . Knockbacks 2 | . . 1 . . . . . . . . . . 1 . . . . Impact 2 | . . 1 . . . . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 434 | . 6 15 . . . 30 . . 4 46 . . 71 70 192 . . Shots 13 | . 1 . . . . 2 . . 1 1 . . 1 1 6 . . Rammed 2 | . . 2 . . . . . . . . . . . . . . . Targets Rammed 8 | . 1 2 . . . 3 . . . . . . . . . . 2 Kicked 3 | . 1 . . . . . . . . . . . . . . . 2 Crushed 3 | . . . . . . 3 . . . . . . . . . . . Highest Temperature 389 | . 24 79 . . 213 182 129 109 146 . . 128 . . 389 188 186 Average Temperature 52 | . 5 19 . . 79 88 129 16 72 . . 65 . . 136 80 85 Received Heat Transfer 2133 | . 531 342 . . 69 597 . 18 63 9 . 18 36 . 450 . . Effects 2 | . . . . . . . . . . . . . . . 2 . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . 3 . 1 . . Impact Corruptions 7 | . . . . . . . . . . . . . 7 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 568 | . 370 148 . . . 50 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Peak Influence 380 | 15 226 322 196 . . 231 79 194 . . . . 380 . . . . Initial 113 | . 9 . 81 . . . 64 55 . . . . 113 . . . . Average 107 | 5 89 146 194 . . 90 71 118 . . . . 149 . . . . Maximum Alert Level 1 | . 1 1 . . . 1 . . . . . . 1 . . . . Low Security (%) 90 | 100 96 71 100 . . 96 100 100 . . . . 78 . . . . Level 1 9 | . 3 28 . . . 3 . . . . . . 21 . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 5 3 . . . 6 . 2 . 1 . 1 4 . 1 . . Investigation 8 | . 3 2 . . . . . 1 . . . . 2 . . . . Extermination 4 | . . . . . . 3 . 1 . . . . . . . . . Reinforcement 8 | . 2 1 . . . 3 . . . . . . 2 . . . . Assault 3 | . . . . . . . . . . 1 . 1 . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Distress Signals 18 | . . 4 . . . . . 1 . . . . 1 . . . 12 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 213 | . 44 27 3 . 8 37 4 7 14 9 . 13 19 . 24 . 4 Peak Tracking Total 10 | . 4 5 3 . 4 5 4 4 6 10 . 9 7 . 10 . 4 Tactical Retreats 24 | . . . . . 1 3 . 2 5 3 . 4 4 . 2 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Traps Triggered 11 | . 2 3 . . . 3 . 1 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Machines Disabled 8 | . . 2 2 . . 3 . . . . . . 1 . . . . Max in Single Turn 2 | . . 1 2 . . 2 . . . . . . 1 . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Machines Accessed 30 | . 7 5 . . . 6 . 1 . 1 4 . . . . 6 . Terminals 9 | . 5 3 . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . Recycling Units 5 | . 2 1 . . . 1 . 1 . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . Total Hacks 99 | . 19 16 . . . 11 . 1 . 1 32 . . . . 19 . Successful 78 | . 9 10 . . . 6 . 1 . 1 32 . . . . 19 . Failed 21 | . 10 6 . . . 5 . . . . . . . . . . . Catastrophic 3 | . . 1 . . . 2 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 55 | . 17 11 . . . 9 . 13 . . . . 5 . . . . Terminals 27 | . 15 11 . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . Recycling Units 8 | . 4 2 . . . 1 . 1 . . . . . . . . . Scanalyzers 6 | . . 3 . . . 3 . . . . . . . . . . . Garrison Access 4 | . . . . . . 4 . . . . . . . . . . . Terminal Hacks 62 | . 5 4 . . . 1 . . . 1 32 . . . . 19 . Record 18 | . . . . . . . . . . . 11 . . . . 7 . Part Schematic 16 | . . . . . . . . . . . 12 . . . . 4 . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . Robot Analysis 8 | . 3 1 . . . . . . . . . . . . . 4 . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . 4 . Open Door 1 | . . . . . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . Unreport Threat 2 | . 2 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 2 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . . . Scanalyzer 5 | . . 3 . . . 2 . . . . . . . . . . . Insert Component 2 | . . 1 . . . 1 . . . . . . . . . . . Analyze 3 | . . 2 . . . 1 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . . . . . . . Seal Access 2 | . . . . . . 2 . . . . . . . . . . . Unauthorized Hacks 8 | . 4 2 . . . 1 . 1 . . . . . . . . . Terminals 4 | . 3 1 . . . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . . . . . . Recycling Units 3 | . 1 1 . . . . . 1 . . . . . . . . . Tunnel 3 | . 1 1 . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 5 4 . . . 3 . . . . . . . . . . . Full Trace Events 2 | . . 2 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . 1 . . . 1 . . . . 12 . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Total Allies 8 | . . . . 4 . 1 . . . . . 1 . . 2 . . Largest Group 4 | . . . . 4 4 1 . . . . . 1 . . 2 . . Highest-Rated Group 164 | . . . . 156 156 37 . . . . . 96 . . 164 . . Highest-Rated Ally 135 | . . . . 40 40 37 . . . . . 96 . . 135 . . Zionite Dispatches 2 | . . . . . . 1 . 1 . . . . . . . . . Recon 1 | . . . . . . . . 1 . . . . . . . . . Infowar Resupply 1 | . . . . . . 1 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 41 | . . . . . 24 6 . . . . . 5 . . 6 . . Total Damage 1356 | . . . . . 1059 46 . . . . . 136 . . 115 . . Kills 8 | . . . . . 6 1 . . . . . . . . 1 . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Robot Analysis Total 8 | . 3 1 . . . . . . . . . . . . . 4 . Derelict Logs Recovered 10 | . . . . 1 1 . . . 2 2 . 2 . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 3 | . . . . . . 3 . . . . . . . . . . . Traps 3 | . . . . . . 3 . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . 1 . 2 . . . . 1 . . . . Main Access 1 | . . . . . . 1 . . . . . . . . . . . Branch Access 2 | . . . . . . . . 1 . . . . 1 . . . . Guard Positions 1 | . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Turns Passed 13542 | 165 2000 1336 168 2736 1398 2154 41 309 542 354 43 223 523 241 609 308 392 Spaces Moved 9577 | 103 1004 639 77 1293 678 1536 74 431 912 588 81 394 579 346 337 188 317 Core 180 | 7 . . . . . . . . . . . . . . 72 101 . Treads 702 | . 1 4 . . . 644 . . . . . . . . 53 . . Legs 561 | 86 71 . . . . . . . . . . . . . . 87 317 Wheels 3768 | 10 932 635 77 1293 678 143 . . . . . . . . . . . Hover 4366 | . . . . . . 749 74 431 912 588 81 394 579 346 212 . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 43 | 50 120 130 195 195 145 43 53 53 53 53 53 53 53 60 50 50 120 Average Speed 118 | 113 154 155 209 209 201 106 53 53 53 53 53 53 57 61 124 82 120 Slowest Speed 500 | 120 320 240 210 210 225 210 53 56 60 68 53 53 118 128 500 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 90 60 15 91 82 38 63 14 96 66 70 66 20 46 57 61 48 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 9 | . 1 1 . 2 . . . 1 . . 1 . . . . 3 . Known Exits Taken 9 | . . . . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 24 | . . . 1 3 5 . . . 3 8 . 2 . 1 . . 1 Spaces Dug 60 | . . . . . 10 9 . 7 1 7 . . 15 2 9 . . Terrain Destroyed 279 | . 7 . 5 . 23 13 . 7 43 33 . . 32 32 84 . . Melee 44 | . . . . . 2 9 . 7 1 7 . . 15 2 1 . . Projectile 1 | . . . . . 1 . . . . . . . . . . . . AOE 232 | . 7 . 5 . 20 4 . . 42 26 . . 17 30 81 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Total 10957 | 132 1256 853 84 1317 702 1865 74 488 958 612 80 402 726 359 451 272 326 Wait 333 | . 62 43 . . . 53 . 27 35 3 . 2 97 2 9 . . Move 9561 | 102 1003 638 76 1292 677 1536 73 430 911 587 80 393 578 345 336 187 317 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 120 | 10 29 18 1 7 3 26 . 3 . 4 . 1 8 . . 6 4 Fast Attach 80 | 6 5 14 1 4 1 27 . 3 . 1 . 1 1 1 6 9 . Attach 43 | 1 3 4 . . 3 12 . . 1 2 . . 4 2 7 3 1 Detach 25 | 1 2 2 . . 1 14 . . . 1 . . 1 . 2 1 . Swap 128 | . 35 27 1 3 4 33 1 4 4 3 . . 5 1 7 . . Drop 138 | 2 16 30 3 11 5 49 . 6 . 2 . 2 8 . 3 1 . Fire 399 | 10 100 75 2 . 6 83 . . 4 2 . . 1 2 47 65 2 Melee 98 | . . . . . 2 29 . 15 3 7 . 3 23 6 10 . . Ram 1 | . . 1 . . . . . . . . . . . . . . . Kick 3 | . 1 . . . . . . . . . . . . . . . 2 Crush 4 | . . 1 . . . 3 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 24 | . . . . . . . . . . . . . . . 24 . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 166 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 528 | -10/Materials | Discovered new exit (range 10) 703 | -10/Materials | Discovered new exit (range 13) 960 | -10/Materials | Discovered new exit (range 4) 1111 | -10/Materials | Core integrity fell below 50% 1352 | -10/Materials | Discovered new exit (range 16) 2166 | -10/Materials | Entered another Materials area 2166 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2423 | -9/Materials | Discovered new exit (range 8) 2765 | -9/Materials | Discovered new exit (range 16) 3025 | -9/Materials | Discovered new exit (range 10) 3224 | -9/Materials | Discovered new exit (range 15) 3502 | -9/Materials | Entered Mines 3505 | -9/Mines | Met a Derelict bent on vengeance 3600 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3670 | -9/Mines | Entered Zion 3763 | -7/Zion | Discovered new exit (range 12) 3891 | -7/Zion | Given A8's code to call for help 3948 | -7/Zion | Learned location of Warlord (-4) 4134 | -7/Zion | Given the Hacking Drone Bay 4216 | -7/Zion | Found CR-A16's Pointy Stick 4296 | -7/Zion | Found Prototype Device 4296 | -7/Zion | Identified Bomb Factory No. 2 4680 | -7/Zion | Learned 4 Factory zone layouts 4710 | -7/Zion | Learned location of Armory (-3) 5835 | -7/Zion | Imprinted 5837 | -7/Zion | Declared Zion's savior 6128 | -7/Zion | Found GAL Module 6406 | -7/Zion | Entered Proximity Caves 6406 | -6/Proximity Caves | Accompanied by 4 allies 6441 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6769 | -6/Proximity Caves | Spotted B-75 Beast 6775 | -6/Proximity Caves | Core integrity fell below 50% 6794 | -6/Proximity Caves | Allies destroyed B-75 Beast 7457 | -6/Proximity Caves | Learned Factory emergency access door positions 7462 | -6/Proximity Caves | Discovered new exit (range 10) 7804 | -6/Proximity Caves | Entered Factory 7804 | -6/Factory | Accompanied by 1 ally 7804 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 8507 | -6/Factory | Discovered new exit (range 15) 8613 | -6/Factory | Build established: Scavenger-Mutant 9182 | -6/Factory | Retrieved Zion intel report: Main Access 9182 | -6/Factory | Identified exit to Factory 9183 | -6/Factory | Zion Infowar Resupply teleported in 9242 | -6/Factory | Terminal network hard line cut 9817 | -6/Factory | Assembled infested ambush trap array 9958 | -6/Factory | Manually triggered Chute Trap 9958 | -6/Factory | Sucked down chute 9958 | -6/Factory | Entered Waste 9962 | -6/Waste | Spotted C-40 Crusher 9967 | -6/Waste | Spotted C-40 Crusher 9973 | -6/Waste | EMP discharged 9977 | -6/Waste | Spotted C-40 Crusher 9980 | -6/Waste | Spotted C-40 Crusher 9990 | -6/Waste | Discovered new exit (range 11) 9999 | -6/Waste | Entered Factory 10092 | -6/Factory | Retrieved Zion intel report: Branch Access 10092 | -6/Factory | Identified exit to Lower Caves 10093 | -6/Factory | Zion Recon squad teleported in 10238 | -6/Factory | Retrieved Zion intel report: Guard Positions 10280 | -6/Factory | Discovered exit to Factory (range 11) 10285 | -6/Factory | System corruption reached 10% 10308 | -6/Factory | Entered Lower Caves 10387 | -6/Lower Caves | Encountered a Warlord checkpoint 10421 | -6/Lower Caves | Build established: Scavenger-Scout 10603 | -6/Lower Caves | Discovered new exit (range 5) 10606 | -6/Lower Caves | Identified exit to Lower Caves 10622 | -6/Lower Caves | Learned 4 Factory zone layouts 10680 | -6/Lower Caves | Learned Factory security intel 10850 | -6/Lower Caves | Entered another Lower Caves area 10855 | -6/Lower Caves | Learned Factory emergency access door positions 11110 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11160 | -6/Lower Caves | Discovered new exit (range 16) 11168 | -6/Lower Caves | Identified exit to Data Miner 11204 | -6/Lower Caves | Entered Data Miner 11204 | -6/Data Miner | Discovered new exit (range 6) 11207 | -6/Data Miner | Identified exit to Proximity Caves 11215 | -6/Data Miner | Met Data Miner 11226 | -6/Data Miner | Learned location of Section 7 (-2) 11226 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11235 | -6/Data Miner | Received God Mode back door access code from Data Miner 11247 | -6/Data Miner | Entered Proximity Caves 11321 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 11348 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11349 | -5/Proximity Caves | Escorted by Enhanced Grunt 11458 | -5/Proximity Caves | Discovered exit to Factory (range 15) 11470 | -5/Proximity Caves | Entered Factory 11470 | -5/Factory | Evolved 2 slots: Utility x2 11471 | -5/Factory | Identified exit to Upper Caves 11693 | -5/Factory | Incoming investigation squad redirected 11929 | -5/Factory | Retrieved Zion intel report: Branch Access 11929 | -5/Factory | Identified exit to Extension 11993 | -5/Factory | Entered Upper Caves 11994 | -5/Upper Caves | Identified exit to Upper Caves 12024 | -5/Upper Caves | Lost 4 parts (2n2u) 12234 | -5/Upper Caves | Entered another Upper Caves area 12243 | -5/Upper Caves | Discovered new exit (range 10) 12355 | -5/Upper Caves | Lost 5 parts (1p3n1u) 12428 | -5/Upper Caves | Learned Factory emergency access door positions 12542 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12622 | -5/Upper Caves | System corruption reached 10% 12644 | -5/Upper Caves | Lost 9 parts (2p4u3w) 12708 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12716 | -5/Upper Caves | Core integrity fell below 50% 12752 | -5/Upper Caves | Destroyed 7 combat bots 12780 | -5/Upper Caves | Lost 5 parts (1p2n1u1w) 12819 | -5/Upper Caves | Core integrity fell below 20% 12840 | -5/Upper Caves | Discovered new exit (range 7) 12842 | -5/Upper Caves | Identified exit to Zhirov 12843 | -5/Upper Caves | Entered Zhirov 12843 | -5/Zhirov | Discovered new exit (range 3) 12844 | -5/Zhirov | Identified exit to Proximity Caves 12853 | -5/Zhirov | Met Zhirov 12864 | -5/Zhirov | Learned location of Quarantine (-3) 12864 | -5/Zhirov | Learned location of Testing (-2) 12864 | -5/Zhirov | Learned location of Command (-1) 12871 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12880 | -5/Zhirov | Found Alien Artifact 12880 | -5/Zhirov | Identified Integrated Dissipator 12880 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13020 | -5/Zhirov | Build established: Mutant 13097 | -5/Zhirov | Found Alien Artifact 13151 | -5/Zhirov | Entered Proximity Caves 13543 | -4/Proximity Caves | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- 13324_ Found Impulse Thruster. 13324_ Found 38 Matter. 13325_ Acquired 38 matter. 13327_ Acquired Impulse Thruster. 13329_ Acquired Adv. Field Recycling Unit. 13331_ Acquired Hpw. Tractor Beam. 13333_ Acquired Antimatter Reactor. 13368_ System corrupted: Matter fused (-9). 13386_ System corrupted: Matter fused (-10). 13423_ System corrupted: Heat flow error (+137). 13441_ VEKQ2L%RQ5ETN#H:XMUN,>6ICNIWVK 13510_ Hvy. Treads destroyed. 13511_ System corrupted: Energy discharge (-87). 13512_ Kicked D-63 Destroyer. 13513_ Kicked D-63 Destroyer out of the way. 13518_ HV Slug penetrates D-63 Destroyer. 13518_ HV Slug penetrates Door. 13520_ Hyp. Coil Gun destroyed. 13530_ System corrupted: Heat flow error (+228). 13540_ I-47 Archangel sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????# # ????????????????? | | ??????????????????????# ???????????????? | | ??????????????????????# Y ###?????????????? | | ??????????????????????# C#?????????????? | | ??????????????????????# C#?????????????? | | ??????????????????????# C#?????????????? | | ??????????????????????# C#?????????????? | | ???????????? ####+#### C#?????????????? | | ???????????? " " C#?????????????? | | ??????????? id C#?????????????? | | ??????????? #???????????????? | | ?????????? #???????????????? | | ?????????? #???????????????? | | ?????????? @ #???????????????? | | ?????????? #???????????????? | | ?????????? #???????????????? | | ?????????? #???????????????? | | ??????????? #???????????????? | | ??????????? #???????????????? | | ??????????? #### #???????????????? | | ??????????? #????#???????????????? | | ??????????? #????????????????????? | | ??????????? #????????????????????? | | ??????????? #????????????????????? | | ??????????? " #????????????????????? | | ??????????? i #????????????????????? | | ??????????? d#????????????????????? | | ???????????? #????????????????????? | | ???????????? #????????????????????? | | ???????????? #????????????????????? | | ???????????? ######???????????????? | | ???????????? #???????????????? | | ???????????? #???????????????? | | ????????????? #???????????????? | | ????????????? #???????????????? | | ?????????????? #???????????????? | | ?????????????? #???????????????? | | ????????????? #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 34 Energy Capacity 510 Matter Stores 435 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 600 Resistance: EM 25 Core Shielding 40 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 56 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Cmb. Airjet | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Adv. Concussive RPG | -6/Data Miner | Free KE Penetrator | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumDroneSaw Manual? 0 Play Time 02:57:12 Cumulative 248.4 hours Start 2022.05.03 @ 09:02:35 End 2022.05.03 @ 15:37:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 64 Gallery% 76 Achievement% 59 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 103eb53b-4952-4683-9400-7dece0266422