Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.15 @ 08:35:08 Player: Surreal Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (320) 320 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1525 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 292/300 Energy 88/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Experimental Sensor Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Machine Analyzer Propulsion Shielding > --- WEAPON ----------- Particle Gun Plasma Cutter > --- INVENTORY -------- Experimental Sensor Array Datajack [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Processor Machine Analyzer Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 32 | 9 3 5 15 Power 4 | 2 . 1 1 Engine 4 | 2 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 . 2 8 Treads . | . . . . Leg 2 | . . . 2 Wheel 2 | 2 . . . Hover 2 | . . . 2 Flight 6 | . . 2 4 Utility 6 | 1 1 2 2 Device 3 | 1 1 . 1 Storage . | . . . . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 10 | 4 2 . 4 Energy Gun 5 | 2 . . 3 Energy Cannon 1 | . 1 . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 1 | . . . 1 Parts Lost 14 | . . . 14 Power 2 | . . . 2 Propulsion 5 | . . . 5 Utility 3 | . . . 3 Weapon 4 | . . . 4 Highest Loss Streak 6 | . . . 6 To Critical Strikes . | . . . . Average Backups 3 | 1 3 4 3 Power . | . . . . Propulsion . | . 1 1 . Utility 1 | . . 2 1 Weapon 1 | . 1 . 1 Tool/Special . | . . . . Unused Backups 5 | . . 3 2 Power . | . . . . Propulsion 3 | . . 3 . Utility . | . . . . Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 89 | . 98 99 76 Engine 10 | . 14 13 7 Wheel 14 | . 28 22 . Hover 1 | . . . 2 Flight 10 | . . 4 19 Device 16 | . 26 19 8 Processor 1 | . . . 2 Protection 10 | . . 8 16 Energy Gun 11 | . 22 6 10 Energy Cannon 6 | . 2 11 4 Special Melee Weapon 4 | . 3 9 . Peak Build Rating 13 | 6 7 8 13 Average Rating 7 | 3 6 7 9 On Entrance 5 | . 6 7 8 Naked Turns 9 | . . . 9 Heaviest Build 15 | 8 12 12 15 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 2 | . . 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 4 5 5 5 Average Carried 3 | 1 3 4 3 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 3 5 5 1 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 688 | 278 16 170 224 Remotely . | . . . . Salvage Created 398 | 35 16 93 254 Parts 32 | 4 . 7 21 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 14 | 1 . 6 7 Guns 9 | 1 . 2 6 Cannons 5 | . . 4 1 Classes Destroyed 6 | 1 1 1 3 Mechanic 1 | . . . 1 Operator 1 | . 1 . . Watcher 1 | . . . 1 Swarmer 9 | . . 6 3 Grunt 4 | 1 . . 3 Brawler 1 | . . . 1 Best Kill Streak 3 | 1 1 3 3 Combat Bots Only 3 | 1 . 3 3 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 167 | 5 1 35 126 Missed 55 | 2 . 13 40 Hits 112 | 3 1 22 86 Melee 1 | . . . 1 Projectile 111 | 3 1 22 85 Critical Strikes 2 | . . 1 1 Damage Taken 1252 | 33 16 184 1019 Core 449 | . . 42 407 Absorbed by Shields . | . . . . Redirected to Shielding 69 | . . 8 61 Core Remaining (%) 91 | 100 . 83 . Volleys Fired 60 | 4 4 19 33 Largest 2 | 2 2 2 2 Hottest 125 | 40 80 100 125 Shots Fired 103 | 8 8 33 54 Gun 70 | 8 8 19 35 Cannon 29 | . . 14 15 Launcher . | . . . . Special 4 | . . . 4 Kinetic 8 | 8 . . . Thermal 86 | . 8 33 45 Explosive . | . . . . Electromagnetic 9 | . . . 9 Robot Hit Streak 20 | 1 3 5 20 Robot Miss Streak 3 | 1 2 3 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 74 | 4 7 23 40 Core Hits 29 | 3 2 6 18 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 11 | . 2 5 4 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 8 | . 2 5 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 866 | 26 58 251 531 Guns 526 | 26 58 112 330 Cannons 312 | . . 139 173 Explosions . | . . . . Melee . | . . . . Ramming 8 | . . . 8 Kinetic 26 | 26 . . . Thermal 767 | . 58 251 458 Explosive . | . . . . Electromagnetic 65 | . . . 65 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Matter Fused 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 3 | . . . 3 Shots . | . . . . Rammed 4 | . . . 4 Targets Rammed 4 | . . . 4 Kicked . | . . . . Crushed . | . . . . Highest Temperature 273 | 6 . 273 216 Average Temperature 89 | 6 . 108 80 Received Heat Transfer 330 | 18 9 . 303 Effects 6 | . . 3 3 Interference 6 | . . 3 3 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 1 2 1 Heat Transferred 1749 | . 125 546 1078 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 104 | 20 15 90 104 Initial 23 | . 6 . 23 Average 24 | 2 1 29 36 Influence Increases 460 | 20 22 140 278 Destroy 0b10 Robot/C 280 | 20 . 120 140 Destroy 0b10 Robot/NC 15 | . 5 . 10 Destroy Leader 52 | . . 20 32 Successful Hack 6 | . 2 . 4 Destroy Structure 2 | . . . 2 Partial Spotted 75 | . 15 . 60 Lose Combat Pursuer 30 | . . . 30 Influence Decreases 460 | 10 32 80 338 Entered New Map 41 | . 4 . 37 Time Decay 287 | 10 28 80 169 Lost Part 110 | . . . 110 Purge Threat 22 | . . . 22 Squads Dispatched 2 | . 1 . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | 1 4 9 22 Peak Tracking Total 10 | 1 3 3 10 Tactical Retreats 8 | . 1 2 5 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 10 | . 4 . 6 Terminals 7 | . 3 . 4 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 6 . 17 Successful 12 | . 3 . 9 Failed 11 | . 3 . 8 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 19 | . 5 . 14 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 3 | . 1 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 2 . 7 Record 2 | . 1 . 1 Emergency Access Points 1 | . 1 . . Alert Level 2 | . . . 2 Unreport Threat 2 | . . . 2 Locate Traps 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . . 1 Scan Component 1 | . . . 1 Recycling Unit Hacks 2 | . 1 . 1 Report Inventory 1 | . 1 . . Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 3 . 5 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 7 | . . . 7 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 6 | . 1 3 2 Non-combat 6 | . 1 3 2 Combat . | . . . . Robot Hacks Applied 8 | . 2 4 2 parse_system 3 | . 1 1 1 no_distress 5 | . 1 3 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1007 | . 236 343 428 Sensors 16 | . . . 16 Machine Analysis 109 | . . . 109 ECM 902 | . 236 343 323 Robot Analysis Total . | . . . . Derelict Logs Recovered 3 | . . 3 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1175 | 87 244 359 485 Spaces Moved 1201 | 74 267 392 468 Core 62 | 17 . . 45 Treads . | . . . . Legs 22 | . . . 22 Wheels 608 | 57 267 284 . Hover 62 | . . . 62 Flight 447 | . . 108 339 Fastest Speed 34 | 50 80 37 34 Average Speed 62 | 73 80 69 44 Slowest Speed 200 | 80 80 200 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 4 | . . . 4 Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 6 34 53 46 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 3 | . . 3 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1513 | 97 289 443 684 Wait 116 | . 2 1 113 Move 1190 | 73 266 391 460 Hop 4 | . . . 4 Pick Up 42 | 9 7 8 18 Fast Attach . | . . . . Attach 33 | 6 2 4 21 Detach 5 | . . . 5 Swap 21 | 5 2 7 7 Drop 26 | . 4 8 14 Fire 60 | 4 4 19 33 Melee 11 | . 2 5 4 Ram 4 | . . . 4 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 1 | . . . 1 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: Min) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 88 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered Mines 380 | -10/Mines | Discovered new exit (range 16) 453 | -10/Mines | Learned Materials stockpile data 460 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 462 | -10/Mines | Found Prototype Device 552 | -10/Mines | Learned 2 Materials zone layouts 691 | -10/Mines | Entered Materials 691 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 692 | -9/Materials | Identified exit to Mines 1079 | -9/Materials | Lost 6 parts (1p2n1u2w) 1146 | -9/Materials | Core integrity fell below 50% 1156 | -9/Materials | Core integrity fell below 20% 1159 | -9/Materials | Identified Exp. Sensor Array 1176 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- >>Query(Terminal) Interactive station connected to the central network via reliable hard line. Relevant information is monitored and relayed by the terminal's Operator. Types of information accessible directly from each terminal are limited in order to mitigate the negative impacts of unauthorized access. Access is restricted by shielding the system behind multi-layered security, the first layer of which requires a dynamic key to clear without triggering defense mechanisms. 01163_ ALERT: Suspicious activity at Terminal M002. Dispatching Investigation squad. 01173_ Slammed into S-10 Pest. 01173_ S-10 Pest destroyed. 01175_ Slammed into W-16 Scout. 01175_ Exp. Sensor Array broken. 01175_ Destabilizing: Short circuit. 01176_ Slammed into W-16 Scout. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????#########?????????????????? | | ###????????# ########??????????? | | ########## #??????????? | | = #??????????? | | =% ^ ^ +??????????? | | #??????????? | | #######+## #??????????? | | ###????? # ## #??????????? | | ???????? ####/##### #??????????? | | ??????? # ## #??????????? | | ???????"" # ## #??????????? | | ??????""" # """ / +??????????? | | ??????""" # """ ## #??????????? | | ?????# # """ ## #??????????? | | ????????#### ###### #??????????? | | ???????????# # # #??????????? | | ???????????# " " # ss#??????????? | | ???????????# "T" # %=# #??????????? | | ???????????# """ # [ #@#??????????? | | ???????????# # #w#??????????? | | ???????????### ##### # #??????????? | | ?????????????##????# # #??????????? | | ???????????????????# #a#??????????? | | ???????????????????# !# #??????????? | | ???????????????????###### #??????????? | | ????????????????????????+ #??????????? | | ????????????????????????# #??????????? | | ????????????????????????? ???????????? | | ????????????????????????? ???????????? | | ????????????????????????? ???????????? | | ????????????????????????? ???????????? | | ????????????????????????? ???????????? | | ????????????????????????? ???????????? | | ????????????????????????? ???????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherPlasmaBattery Manual? 0 Play Time 00:34:21 Cumulative 1.6 hours Start 2025.07.15 @ 07:45:28 End 2025.07.15 @ 08:35:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64647bff-5c66-4cbb-b6d0-77bf296cf3e2