Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.31 @ 23:56:57 Player: HourglassLad Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (1186) 1186 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4041 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 253/300 Energy 87/100 System Corruption 21% Temperature Cool (51) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Coolant Injector Visual Processing Unit Target Analyzer Transmission Jammer > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (5) ---- Thermal Generator Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Aluminum Leg Carbon-fiber Leg Gravmag System VTOL Module > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Signal Interpreter Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Thermal Generator Transmission Jammer Light Armor Plating Particle Gun Particle Gun Spread Laser Hammer Axe [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 1 2 . . Utility 3 | . . 1 . 2 . Weapon . | . . . . . . Parts Attached 73 | 8 3 8 6 45 3 Power 12 | 2 1 1 1 6 1 Engine 7 | 2 1 1 1 2 . Core 5 | . . . . 4 1 Reactor . | . . . . . . Propulsion 23 | 2 . 3 2 16 . Treads 1 | . . . . 1 . Leg 10 | 2 . 2 . 6 . Wheel 3 | . . 1 2 . . Hover 4 | . . . . 4 . Flight 5 | . . . . 5 . Utility 19 | 2 1 3 . 12 1 Device 8 | 1 . 1 . 5 1 Storage 2 | 1 . 1 . . . Processor 4 | . 1 1 . 2 . Hackware . | . . . . . . Protection 5 | . . . . 5 . Artifact . | . . . . . . Weapon 19 | 2 1 1 3 11 1 Energy Gun 7 | 1 . . . 5 1 Energy Cannon 4 | . 1 . 1 2 . Ballistic Gun 3 | 1 . . 1 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 3 | . . . 1 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 36 | . . . 3 32 1 Power 4 | . . . . 3 1 Propulsion 16 | . . . 2 14 . Utility 10 | . . . . 10 . Weapon 6 | . . . 1 5 . Highest Loss Streak 15 | . . . 3 15 1 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 89 | . 99 100 96 86 45 Engine 5 | . 13 11 9 2 . Core 2 | . . . . 3 6 Treads 1 | . . . . 2 . Leg 16 | . 28 29 25 9 . Wheel 3 | . . 3 17 . . Hover 1 | . . . . 3 . Flight 6 | . . . . 11 . Device 6 | . 11 1 . 8 15 Storage 8 | . 14 11 9 6 . Processor 13 | . 2 20 18 12 15 Protection 3 | . . . . 7 . Energy Gun 3 | . 1 . . 4 7 Energy Cannon 4 | . 12 8 6 2 . Ballistic Gun 6 | . 14 11 8 3 . Peak Build Rating 33 | 9 9 11 15 33 18 Average Rating 14 | 5 8 10 13 25 17 On Entrance 8 | . 9 8 11 13 10 Naked Turns . | . . . . . . Heaviest Build 32 | 15 16 20 20 32 10 Greatest Support 35 | 20 20 30 30 35 3 Greatest Overweight (x) 7 | 1 . . . 7 3 Average Overweight (x) . | . . . . 1 3 Largest Inventory Capacity 10 | 8 8 10 10 10 5 Average Capacity 8 | 7 8 9 10 9 5 Most Carried 10 | 5 8 10 10 10 4 Average Carried 7 | 4 6 9 9 9 2 Final Capacity 10 | 8 8 10 10 5 5 Final Carried 10 | 5 8 10 10 5 2 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 930 | 273 39 104 69 445 . Remotely . | . . . . . . Salvage Created 1162 | 13 44 197 91 817 . Parts 67 | 4 1 15 7 40 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 29 | . 1 4 3 21 . Melee 4 | . . . 2 2 . Guns 14 | . 1 2 . 11 . Cannons 6 | . . 2 1 3 . AOE 5 | . . . . 5 . Classes Destroyed 7 | 1 1 2 1 2 . Tunneler 1 | 1 . . . . . Watcher 1 | . . . . 1 . Swarmer 8 | . . . 2 6 . Grunt 16 | . 1 2 . 13 . Brawler 1 | . . 1 . . . Sentry 2 | . . 1 1 . . Programmer 2 | . . . . 2 . Best Kill Streak 5 | 1 1 2 2 5 . Combat Bots Only 5 | . 1 2 2 5 . Max Kills in Single Turn 3 | 1 1 1 1 3 . Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 509 | 22 5 12 49 376 45 Missed 162 | 7 1 4 12 126 12 Damage Taken 4318 | 167 34 113 400 3422 182 Core 846 | 14 9 9 111 610 93 Absorbed by Shields . | . . . . . . Ignored by Resistances 1053 | 49 11 33 114 782 64 Core Remaining (%) 90 | 94 90 97 79 . . Volleys Fired 86 | 1 3 8 8 60 6 Largest 2 | 2 2 2 2 2 1 Hottest 115 | 60 80 80 80 115 65 Shots Fired 136 | 2 6 16 16 90 6 Gun 96 | 2 3 8 8 69 6 Cannon 37 | . 3 8 8 18 . Launcher 3 | . . . . 3 . Special . | . . . . . . Kinetic 43 | 1 3 8 8 23 . Thermal 65 | . 3 8 8 40 6 Explosive 3 | . . . . 3 . Electromagnetic 25 | 1 . . . 24 . Robot Hit Streak 17 | 1 3 15 17 17 12 Robot Miss Streak 2 | 1 1 . 1 2 . Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 114 | 1 4 14 16 74 5 Core Hits 63 | 1 1 6 6 47 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . 3 . Burn 3 | . . . . 3 . Melee Attacks 39 | . . 12 16 11 . Impact 12 | . . 12 . . . Slashing 27 | . . . 16 11 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2386 | 16 54 219 305 1714 78 Guns 1161 | 13 36 78 91 865 78 Cannons 536 | . 18 141 106 271 . Explosions 460 | . . . . 460 . Melee 205 | . . . 105 100 . Ramming 24 | 3 . . 3 18 . Kinetic 435 | 13 36 78 91 217 . Thermal 1006 | . 18 141 106 663 78 Explosive 370 | . . . . 370 . Electromagnetic 346 | . . . . 346 . Impact . | . . . . . . Slashing 205 | . . . 105 100 . Piercing . | . . . . . . Highest Corruption 21 | . . . . 21 21 Average Corruption 16 | . . . . 15 21 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . . . . 28 6 Message Errors 6 | . . . . 6 . Matter Fused 9 | . . . . 7 2 Heat Flow Errors 3 | . . . . 2 1 Energy Discharges 5 | . . . . 4 1 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 4 | . . . . 4 . Misfires 3 | . . . . 2 1 Weapon Failures 3 | . . . . 2 1 Overload Shots . | . . . . . . Overflow Damage 16 | . . . 16 . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 16 | . . . 16 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 23 | . . . . 23 . Shots 1 | . . . . 1 . Rammed 2 | . . . . 2 . Targets Rammed 10 | 1 . . 1 8 . Kicked 8 | 1 . . 1 6 . Crushed . | . . . . . . Highest Temperature 198 | . 36 36 18 195 198 Average Temperature 48 | . 20 11 14 63 52 Received Heat Transfer 1056 | . 24 24 135 801 72 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 2173 | . 37 296 222 1530 88 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 276 | 15 62 161 195 276 39 Initial 76 | . 8 22 57 76 24 Average 82 | 1 40 106 101 177 25 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 86 | 100 100 100 100 57 100 Level 1 13 | . . . . 42 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . 3 3 . Investigation 1 | . 1 . . . . Extermination 1 | . . . . 1 . Reinforcement 4 | . . . 3 1 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 2 | . 1 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | 3 2 5 13 37 1 Peak Tracking Total 9 | 3 2 3 6 9 1 Tactical Retreats 5 | . . 1 1 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 5 | . 1 1 2 1 . Terminals 4 | . 1 1 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 14 | . 3 3 6 2 . Successful 7 | . . 3 3 1 . Failed 7 | . 3 . 3 1 . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 9 | . 3 2 4 . . Terminals 12 | . 3 3 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 6 | . . 3 3 . . Level Access Points 2 | . . 1 1 . . Locate Traps 2 | . . 1 1 . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 1 2 1 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 2970 | 1130 161 316 298 961 104 Spaces Moved 1150 | 245 120 186 182 380 37 Core 52 | 9 . . . 6 37 Treads 8 | . . . . 8 . Legs 923 | 236 120 186 182 199 . Wheels . | . . . . . . Hover 35 | . . . . 35 . Flight 132 | . . . . 132 . Fastest Speed 50 | 50 120 120 120 106 200 Average Speed 135 | 117 120 120 120 161 200 Slowest Speed 445 | 190 120 120 120 445 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 3 | . . . . 3 . Exploration Rate (%) 19 | 34 22 23 20 10 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 28 | . . 8 12 8 . Terrain Destroyed 41 | . . 8 12 21 . Melee 28 | . . 8 12 8 . Projectile . | . . . . . . AOE 13 | . . . . 13 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2336 | 1081 131 241 217 605 61 Wait 909 | 821 . 17 . 71 . Move 1145 | 244 119 185 181 379 37 Hop . | . . . . . . Pick Up 24 | 5 4 6 3 6 . Fast Attach 30 | 7 . 1 1 21 . Attach 15 | . 1 2 3 6 3 Detach 2 | . 1 . 1 . . Swap 28 | 1 2 5 2 18 . Drop 15 | 1 1 5 1 7 . Fire 86 | 1 3 8 8 60 6 Melee 39 | . . 12 16 11 . Ram 1 | . . . . 1 . Kick 8 | 1 . . 1 6 . Crush . | . . . . . . Escape Stasis 34 | . . . . 19 15 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 1047 | -11/Scrapyard | Assembled infested the area 1131 | -11/Scrapyard | Entered Materials 1144 | -10/Materials | Build established: Mutant 1213 | -10/Materials | Discovered new exit (range 15) 1291 | -10/Materials | Identified exit to Materials 1292 | -10/Materials | Entered another Materials area 1292 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1466 | -9/Materials | Identified exit to Materials 1608 | -9/Materials | Entered another Materials area 1608 | -8/Materials | Evolved 2 slots: Propulsion x2 1696 | -8/Materials | Identified exit to Factory 1905 | -8/Materials | Lost 3 parts (2n1w) 1906 | -8/Materials | Entered Factory 1906 | -7/Factory | Evolved 2 slots: Utility x2 2022 | -7/Factory | Lost 3 parts (2n1u) 2287 | -7/Factory | Lost 4 parts (3n1u) 2321 | -7/Factory | Build established: Scavenger-Mutant 2454 | -7/Factory | Crushed by falling debris 2455 | -7/Factory | System corruption reached 10% 2468 | -7/Factory | Crushed by falling debris 2474 | -7/Factory | Crushed by falling debris 2505 | -7/Factory | Lost 7 parts (1p3n1u2w) 2828 | -7/Factory | Garrison activated, responded to threat 2840 | -7/Factory | Core integrity fell below 50% 2865 | -7/Factory | Identified exit to Garrison 2866 | -7/Factory | Core integrity fell below 20% 2867 | -7/Factory | Entered Garrison 2896 | -7/Garrison | Lost 15 parts (2p5n6u2w) 2911 | -7/Garrison | Triggered checkpoint 2971 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 02933_ Field strength at 82. 02934_ Field strength at 76. 02935_ Field strength at 70. 02936_ Field strength at 64. 02937_ Field strength at 58. 02938_ Field strength at 52. 02939_ System corrupted: Energy discharge (-38). 02939_ Field strength at 46. 02940_ Field strength at 40. 02941_ Field strength at 34. 02942_ Field strength at 28. 02943_ Field strength at 22. 02944_ Field strength at 16. 02945_ Field strength at 10. 02946_ Field strength at 4. 02947_ Stasis field depleted. 02959_ System corrupted: Matter fused (-6). 02963_ System corrupted: Particle Gun failed to cycle. 02968_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????######??????? | | ??????????????????????????????????# #??????? | | ??????????????????????????????###?# #??????? | | ?????????????????????????????? #?# #??????? | | ??????????????????????????????# #?### #??????? | | ??????????????????????????????# #???# #??????? | | ??????????????????????????????# #???# #??????? | | ??????????????????????????????# #???# #??????? | | ?????????????????????########## ##### #??????? | | ?????????????????????# #??????? | | ?????????????????????# ############## # | | ?????????????????????# #????????????# # | | ?????????????????????# #????????????######## # | | ???????????????????### #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ?????????????????????# ###????????????????????? | | ?????????????????????# #"#????????????????????? | | ?????????????????????# "#????????????????????? | | ?????????????????????# "#????????????????????? | | ?????????????????????#@ "#????????????????????? | | ???????????????????? Y #"#????????????????????? | | ???????????????????#######????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 1 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Curiosity Killed The Cat Challenges ------------ None Game ------ Seed SingularityTeslaMinigun Manual? 0 Play Time 00:21:10 Cumulative 42.2 hours Start 2025.01.30 @ 22:15:23 End 2025.01.31 @ 23:56:57 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 71 Rogue 68 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 427ffc28-1211-40d1-afef-12b7ba68db65