Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 15:32:39 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (218) 1090 Value Destroyed (9243) 9243 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (5893) 5893 TOTAL SCORE: 25046 Bonus ------- High Alert Combat Kills 693 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1483/1600 Matter 290/300 Energy 336/350 System Corruption 0% Temperature Cool (11) Movement Treading (152) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (4) --- Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (13) ----- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Armor Integrity Analyzer Improved Weapon Cycler Improved System Guard > --- WEAPON (7) ------- KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Railgun > --- INVENTORY (15) --- Quantum Reactor Improved Heavy Siege Treads Biometal Heavy Treads Matter Compressor (250) Advanced Focal Shield Long-range Tractor Beam Enhanced Nova Cannon Railgun Railgun Railgun Heavy Gauss Cannon Linear Accelerator Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Armor Integrity Analyzer Improved Weapon Cycler Improved System Guard > --- WEAPON ----------- Enhanced Nova Cannon KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Quantum Reactor Improved Heavy Siege Treads Biometal Heavy Treads Matter Compressor Advanced Focal Shield Long-range Tractor Beam Railgun Railgun Railgun Railgun Heavy Gauss Cannon Linear Accelerator Fusion Bomb Launcher [Rating: 167] Favorites ----------- Power Quantum Reactor Engine Heavy Ion Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg VSS Leg Flight Unit Surge Thruster Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Heavy Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Upp Upp Fac Res DSF Res Acc Slots Evolved 18 | . . . . . 4 . . 2 . 2 2 . . 2 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . . . . Utility 11 | . . . . . 2 . . 1 . 2 1 . . 1 2 . 1 1 Weapon 5 | . . . . . 1 . . 1 . . . . . 1 . . 1 1 Parts Attached 477 | 6 12 5 1 10 52 28 99 4 31 22 30 17 9 28 2 35 50 36 Power 21 | 1 2 . 1 . 1 2 2 . 1 1 6 . . 1 . 2 1 . Engine 9 | 1 2 . 1 . . 2 1 . 1 1 . . . . . . . . Core 10 | . . . . . 1 . 1 . . . 6 . . 1 . 1 . . Reactor 2 | . . . . . . . . . . . . . . . . 1 1 . Propulsion 64 | 2 . . . . 6 9 13 1 11 1 5 . . 6 . 5 1 4 Treads 62 | 2 . . . . 5 8 13 1 11 1 5 . . 6 . 5 1 4 Leg 1 | . . . . . 1 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . . . . . . . . . Utility 247 | 1 1 1 . 4 28 14 58 1 12 13 13 11 5 10 2 16 38 19 Device 215 | 1 . . . 2 20 14 52 1 12 10 11 11 5 8 2 15 36 15 Storage 11 | . 1 . . 2 2 . 3 . . . . . . 1 . . . 2 Processor 15 | . . 1 . . 3 . 3 . . 1 1 . . 1 . 1 2 2 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 6 | . . . . . 3 . . . . 2 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 145 | 2 9 4 . 6 17 3 26 2 7 7 6 6 4 11 . 12 10 13 Energy Gun 23 | 1 1 1 . . 2 1 7 1 4 1 2 1 . 1 . . . . Energy Cannon 21 | . . 1 . 2 . . . . . 2 1 2 1 5 . 1 2 4 Ballistic Gun 66 | 1 5 . . 2 11 1 7 . 1 2 3 1 3 5 . 8 8 8 Ballistic Cannon 4 | . . . . 1 1 . . . . . . . . . . 2 . . Launcher 21 | . 3 2 . 1 2 . 7 . 2 . . 2 . . . 1 . 1 Special Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . 1 5 1 . 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 4 . 1 . . 1 1 . . 2 . 1 1 . Corrupted Parts 4 | . . . . . . . 4 . . . . . . . . . . . System Corruption 13 | . . . . . . . 13 . . . . . . . . . . . Parts Lost 22 | . . . . . 4 . 3 . 2 . . . 3 1 . 4 3 2 Power 3 | . . . . . 1 . . . 1 . . . . . . . 1 . Propulsion 3 | . . . . . 1 . 1 . . . . . . . . . 1 . Utility 8 | . . . . . . . 2 . . . . . 1 . . 2 1 2 Weapon 8 | . . . . . 2 . . . 1 . . . 2 1 . 2 . . Highest Loss Streak 3 | . . . . . 2 . 3 . 2 . . . 3 1 . 1 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 100 99 98 99 99 100 99 99 99 94 92 95 95 92 94 91 Engine 4 | . 14 14 14 14 1 4 8 7 7 6 . . . . . . . . Core 2 | . . . . . 7 4 . . . . 4 5 5 5 4 1 . . Treads 20 | . 28 28 28 28 25 26 27 23 23 20 22 17 17 16 14 13 12 8 Device 16 | . 14 9 . 5 13 18 17 15 15 17 19 17 16 20 23 18 20 20 Storage 7 | . 12 14 14 13 9 9 9 7 7 6 5 5 5 5 4 4 4 4 Processor 16 | . . 4 14 8 13 9 9 15 15 16 19 23 23 21 23 26 26 27 Energy Gun 5 | . 7 2 . . 5 8 8 7 14 12 11 11 5 . . . . . Energy Cannon 2 | . . 4 14 14 3 . . . . 2 5 2 . 4 . . . 1 Ballistic Gun 17 | . 20 14 14 13 16 18 16 15 14 8 2 7 16 21 23 21 25 26 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 92 | 7 16 14 15 17 40 39 41 41 49 59 67 62 57 68 64 78 86 92 Greatest Support 155 | 40 40 40 40 40 62 62 62 60 60 60 113 113 113 135 135 135 150 155 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 5 8 8 8 30 15 15 25 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 5 7 8 8 7 11 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 8 8 8 8 15 15 15 15 15 15 15 15 15 15 14 15 15 15 Average Carried 12 | 3 7 7 7 7 10 14 14 13 14 14 14 15 14 14 13 13 14 14 Final Capacity 15 | 5 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 8 8 8 8 15 15 15 15 14 15 15 15 15 15 13 15 15 15 Class Distribution -------------------- 32% | Scavenger-Skirmisher 17% | Scavenger-Mutant 16% | Mutant 13% | Scavenger-Executioner 9% | Skirmisher 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Assassin | -7/Factory Skirmisher | -7/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/DSF Scavenger-Executioner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Upp Upp Fac Res DSF Res Acc Matter Collected 9989 | 209 201 117 469 184 1057 575 1682 . 600 142 668 395 203 278 . 980 1277 952 Remotely 5132 | . . . . . 369 320 848 . 166 42 350 296 183 118 . 932 849 659 Salvage Created 10845 | 69 291 65 . 217 1313 782 1703 . 822 47 596 358 210 278 . 681 2024 1389 Parts 622 | 7 19 11 . 18 63 46 83 . 34 3 32 17 17 19 . 49 134 70 Haulers Intercepted 9 | . . . . . 5 . 4 . . . . . . . . . . . Recyclers Shooed 9 | 1 . . . . 5 . 1 . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . . . . 17 14 . . . . . Prevented 3 | . . . . . . . . . . . . . 3 . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Upp Upp Fac Res DSF Res Acc Combat Hostiles Destroyed 171 | . 10 4 . 6 15 19 28 . 19 1 6 8 3 3 . 10 20 19 Guns 115 | . 3 . . . 6 19 18 . 9 1 6 4 3 3 . 7 19 17 Cannons 10 | . . . . 4 5 . . . . . . . . . . . 1 . AOE 43 | . 7 4 . 2 3 . 9 . 9 . . 4 . . . 3 . 2 Classes Destroyed 18 | 1 5 . . . 7 1 2 . . 1 . . . . . . . 1 Worker 6 | . 1 . . 1 2 . . . . . . . . 1 . . 1 . Builder 11 | . 1 1 . 1 1 . 1 . . 1 . . . . . . 5 . Tunneler 5 | 3 . . . . . . 1 . . . 1 . . . . . . . Hauler 9 | . . . . . 5 . 4 . . . . . . . . . . . Recycler 6 | . 2 . . . 1 . . . . . 1 . . . . . 1 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . 1 . . . . . . . . . . . Watcher 8 | . . . . . 4 . 2 . . . . . . . . . 1 1 Swarmer 32 | . 6 3 . . . 4 3 . 2 . . 4 . . . . 1 9 Cutter 6 | . . . . . . 3 . . 3 . . . . . . . . . Grunt 58 | . 4 1 . 6 5 5 14 . 9 . 2 . . . . 5 4 3 Brawler 5 | . . . . . 1 2 1 . . . . . . . . . . 1 Duelist 3 | . . . . . . . 2 . . . . . . . . . . 1 Sentry 26 | . . . . . 4 4 6 . 5 . 2 . . 2 . . 2 1 Specialist 4 | . . . . . 2 . . . . . . . . . . 2 . . Hunter 21 | . . . . . 2 1 1 . . . 2 4 3 . . 2 6 . Programmer 13 | . . . . . . . . . . 1 . . . 1 . . 7 4 Heavy 3 | . . . . . 1 . 1 . . . . . . . . 1 . . Best Kill Streak 13 | 2 5 4 . 4 12 5 4 . 10 1 5 4 3 2 . 4 13 6 Combat Bots Only 10 | . 3 4 . 3 7 5 4 . 10 1 4 4 3 1 . 4 9 5 Max Kills in Single Turn 3 | 1 3 3 . 2 2 1 3 . 3 1 3 3 1 1 . 3 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 1 Exploded 3 | . 3 3 . 2 1 . 2 . 3 . . 3 . . . 3 . 1 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Upp Upp Fac Res DSF Res Acc Damage Taken 9228 | . 310 6 . 267 438 607 1224 . 707 57 380 485 469 186 . 1952 1264 876 Core 854 | . 12 . . 21 14 110 108 . 116 . 71 51 33 28 . 97 76 117 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 445 | . . . . . . . . . . . . 22 32 . . 201 169 21 Core Remaining (%) 88 | 100 . . . 86 . . 57 . 83 100 . . 84 97 . 92 94 92 Volleys Fired 416 | 6 24 3 . 15 58 38 87 . 23 3 14 16 11 16 . 26 39 37 Largest 7 | 2 2 2 . 2 3 3 3 . 4 4 4 4 4 5 . 5 6 7 Hottest 315 | 60 60 80 . 116 152 105 111 . 196 240 300 282 225 198 . 162 279 315 Shots Fired 1344 | 12 43 5 . 28 143 115 239 . 82 11 52 47 43 49 . 110 204 161 Gun 1195 | 12 38 2 . 8 106 115 224 . 70 8 45 40 42 41 . 105 196 143 Cannon 96 | . . 1 . 18 28 . . . . 3 7 4 1 8 . 2 8 16 Launcher 52 | . 5 2 . 2 8 . 15 . 12 . . 3 . . . 3 . 2 Special 1 | . . . . . 1 . . . . . . . . . . . . . Kinetic 957 | 6 27 2 . 13 88 77 155 . 34 2 19 19 32 39 . 105 196 143 Thermal 302 | 6 11 1 . 13 47 38 36 . 36 9 33 25 11 10 . 2 8 16 Explosive 23 | . 5 2 . 2 . . 1 . 5 . . 3 . . . 3 . 2 Electromagnetic 62 | . . . . . 8 . 47 . 7 . . . . . . . . . Robot Hit Streak 23 | 8 11 3 . 6 7 13 17 . 14 9 12 17 23 8 . 21 22 18 Robot Miss Streak 5 | 1 2 . . 2 2 4 4 . 2 4 5 1 3 1 . 2 3 3 Penetration Max 2 | . . . . . . . . . . . 2 . . . . . 2 1 Secondary Targets 23 | . . . . . 1 9 1 . . . 1 . . . . 2 5 4 Max Gunslinging Chain 1 | . . . . . 1 1 1 . . . 1 . . . . 1 1 1 Shots Hit Robots 870 | 10 30 3 . 19 88 74 153 . 53 6 37 38 33 25 . 81 136 84 Core Hits 439 | 3 17 5 . 9 46 34 61 . 42 3 21 15 9 9 . 35 76 54 Critical Kills 9 | . . . . . . . . . . . . . . 1 . . 5 3 Critical Parts Destroyed 13 | . . . . . . . . . . . . 2 . . . 3 5 3 Critical Strikes 33 | . . . . 1 2 1 2 . 1 . 2 2 . 3 . 3 10 6 Burn 7 | . . . . . 2 1 2 . 1 . 1 . . . . . . . Destroy 25 | . . . . . . . . . . . 1 2 . 3 . 3 10 6 Blast 1 | . . . . 1 . . . . . . . . . . . . . . Melee Attacks 21 | . . . . . . . 8 3 . 7 3 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 21 | . . . . . . . 8 3 . 7 3 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 22698 | 117 888 211 . 591 2219 1297 3627 . 1703 272 967 1135 600 570 . 2364 3526 2611 Guns 16312 | 117 335 14 . 69 1030 1297 2605 . 849 95 797 711 600 570 . 1637 3461 2125 Cannons 1134 | . . 17 . 293 431 . . . . 142 170 31 . . . . 50 . Explosions 5130 | . 550 159 . 222 751 . 1004 . 854 . . 393 . . . 727 . 470 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 122 | . 3 21 . 7 7 . 18 . . 35 . . . . . . 15 16 Kinetic 12899 | 62 223 14 . 125 834 776 1698 . 330 28 351 283 406 546 . 1637 3461 2125 Thermal 4718 | 55 112 17 . 237 1001 521 704 . 519 209 616 459 194 24 . . 50 . Explosive 3122 | . 550 159 . 222 . . 98 . 503 . . 393 . . . 727 . 470 Electromagnetic 1837 | . . . . . 377 . 1109 . 351 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . 1 1 15 . 1 1 . . . 1 . 9 . . Average Corruption 2 | . . . . . 1 1 3 . 1 1 . . . 1 . 6 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 48 | . . . . . 6 6 26 . 5 2 . . . 2 . 1 . . Message Errors 8 | . . . . . . 1 5 . 1 1 . . . . . . . . Matter Fused 11 | . . . . . 1 2 6 . . 1 . . . 1 . . . . Heat Flow Errors 3 | . . . . . . . 3 . . . . . . . . . . . Energy Discharges 8 | . . . . . 2 2 2 . 1 . . . . . . 1 . . Data Loss (minor) 10 | . . . . . 3 . 6 . 1 . . . . . . . . . Data Loss (major) 3 | . . . . . . . 2 . 1 . . . . . . . . . Misfires 3 | . . . . . . 1 1 . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . 1 . . . . . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 139 | . 21 . . 13 81 . 16 . 8 . . . . . . . . . Projectiles 13 | . . . . 13 . . . . . . . . . . . . . . Explosions 126 | . 21 . . . 81 . 16 . 8 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 321 | . 17 . . 60 84 . 94 . 32 . . . . . . 34 . . Shots 13 | . 1 . . 2 1 . 5 . 2 . . . . . . 2 . . Rammed 15 | . . 4 . 1 2 . 4 . . 1 . . . . . . 2 1 Targets Rammed 19 | . 2 4 . 2 2 . 4 . . 2 . . . . . . 2 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 4 | . 2 . . 1 . . . . . 1 . . . . . . . . Highest Temperature 422 | 15 7 18 . 296 337 144 186 . 192 186 192 422 233 156 . 1 138 192 Average Temperature 71 | 8 2 12 . 102 75 60 49 . 82 94 86 182 105 60 . 1 47 51 Received Heat Transfer 1302 | . 141 . . 117 117 135 369 . 174 . 36 . . 18 . 78 81 36 Effects 1 | . . . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . Siege Activations 23 | . . . . . . . . . . . . 2 2 1 . 4 9 5 Total Turns 237 | . . . . . . . . . . . . 32 20 10 . 61 73 41 Longest Duration 27 | . . . . . . . . . . . . 20 15 10 . 27 14 15 Robots Corrupted 2 | . . . . . 1 . 1 . . . . . . . . . . . Combat Hostiles 2 | . . . . . 1 . 1 . . . . . . . . . . . Parts Fried 8 | . . . . . . . 7 . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . Parts Melted 22 | . . . . . 7 . 3 . 3 1 2 4 1 1 . . . . Heat Transferred 8477 | 125 250 37 . 444 1619 1036 1434 . 1109 261 1076 716 296 37 . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 1 . 4 . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Upp Upp Fac Res DSF Res Acc Peak Influence 703 | 15 369 147 . 201 449 571 699 166 565 301 209 . . 147 50 347 523 703 Initial 313 | . 9 7 . . . 46 278 148 116 296 84 . . 80 45 37 195 313 Average 277 | 6 176 84 . 123 204 374 473 149 413 251 116 . . 96 45 178 263 482 Maximum Alert Level 3 | . 1 . . 1 2 2 2 . 2 1 1 . . . . 1 2 3 Low Security (%) 44 | 100 66 100 . 83 59 32 . 100 14 34 92 . . 100 100 61 23 . Level 1 29 | . 33 . . 16 33 21 28 . 25 65 7 . . . . 38 57 36 Level 2 25 | . . . . . 7 45 71 . 60 . . . . . . . 19 57 Level 3 . | . . . . . . . . . . . . . . . . . . 5 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . 1 . . Squads Dispatched 23 | . . . . 1 4 . 5 . . 1 1 . . . . 1 5 5 Investigation 5 | . . . . 1 . . 1 . . . 1 . . . . . 1 1 Extermination 4 | . . . . . . . . . . 1 . . . . . . 2 1 Reinforcement 10 | . . . . . 4 . 3 . . . . . . . . 1 2 . Assault 4 | . . . . . . . 1 . . . . . . . . . . 3 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Upp Upp Fac Res DSF Res Acc Distress Signals 8 | . . . . . 2 . 5 . . . . . . . . . 1 . Communications Jammed 25 | . . . . . . . . . . . 1 . . . . 3 21 . Distress Signals 22 | . . . . . . . . . . . 1 . . . . . 21 . Times Spotted 234 | . 11 4 . 6 25 19 44 1 25 2 12 9 3 5 . 10 32 26 Peak Tracking Total 7 | . 3 3 . 3 5 7 5 1 7 1 5 4 2 2 . 5 6 5 Tactical Retreats 7 | . . . . . . 1 . . 4 . 1 . . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Upp Upp Fac Res DSF Res Acc Traps Triggered 3 | . . . . . 1 . 1 . 1 . . . . . . . . . Indirectly 1 | . . . . . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Upp Upp Fac Res DSF Res Acc Machines Disabled 19 | . 1 . . 1 4 . 5 . . 2 . . . 1 . 1 . 4 Max in Single Turn 4 | . 1 . . 1 2 . 4 . . 2 . . . 1 . 1 . 1 Garrison Access 6 | . . . . . . . . . . 2 . . . 1 . . . 3 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Upp Upp Fac Res DSF Res Acc Machines Accessed 46 | . 6 . 1 1 10 . 7 1 . 3 2 1 . 4 1 . 2 7 Terminals 33 | . 6 . . . 8 . 7 . . 1 1 . . 2 1 . 2 5 Fabricators 2 | . . . . . . . . . . . 1 . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . . 1 . 2 . . . 1 . . . 2 Total Hacks 103 | . 16 . 1 1 25 . 24 1 . 6 6 1 . 4 1 . 5 12 Successful 61 | . 11 . 1 1 15 . 11 1 . 5 5 1 . 2 1 . 1 6 Failed 41 | . 4 . . . 10 . 13 . . 1 1 . . 2 . . 4 6 Catastrophic 8 | . . . . . 2 . 2 . . 1 . . . 1 . . . 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . Manual 60 | . 13 . 1 . 19 . 17 . . 3 3 . . . . . . 4 Terminals 86 | . 16 . . . 20 . 24 . . 4 4 . . 2 1 . 5 10 Fabricators 3 | . . . . . . . . . . . 2 . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . . . . . . . . Garrison Access 8 | . . . . . 2 . . 1 . 2 . . . 1 . . . 2 Terminal Hacks 31 | . 6 . 1 1 7 . 7 . . 2 1 1 . 1 1 . 1 2 Record 3 | . . . . . 1 . 1 . . 1 . . . . . . . . Part Schematic 1 | . . . . . 1 . . . . . . . . . . . . . Robot Analysis 4 | . 1 . . . 2 . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . . . Open Door 3 | . . . . 1 . . . . . . . 1 . . . . . 1 Open DSF 2 | . . . . . . . . . . . . . . 1 1 . . . Branch Access Points 2 | . . . . . . . . . . 1 . . . . . . 1 . Terminal Index 3 | . 1 . . . 1 . 1 . . . . . . . . . . . Unreport Threat 6 | . 1 . . . 1 . 3 . . . . . . . . . . 1 Locate Traps 3 | . 2 . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . 1 . . 1 . 2 . . . 1 . . . 2 Unlock Access 2 | . . . . . 1 . . 1 . . . . . . . . . . Seal Access 5 | . . . . . . . . . . 2 . . . 1 . . . 2 Unauthorized Hacks 18 | . 5 . . . 4 . 4 . . 1 2 . . . . . . 2 Terminals 18 | . 5 . . . 4 . 4 . . 1 2 . . . . . . 2 Track 3 | . 2 . . . . . 1 . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . Botnet 9 | . 2 . . . 2 . 2 . . . 1 . . . . . . 2 Operators 5 | . 1 . . . 2 . 1 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 5 . . . 10 . 7 . . 1 2 . . 3 1 . 2 5 Full Trace Events 3 | . . . . . . . . . . . 1 . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 42 | . . . . . . . . . . . 42 . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . 8 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Upp Upp Fac Res DSF Res Acc Used RIF Installer 2 | . . . . . . 1 . . 1 . . . . . . . . . Structural Interface 1 | . . . . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . 4 . . . 2 Machine Destruction 3 | . . . . . . . . . . . . . . 1 . . . 2 Programmers 3 | . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Upp Upp Fac Res DSF Res Acc Total Allies 1 | . . . . . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . . . . . 1 1 . . . . . . . Highest-Rated Group 10 | . . . . . . . . . . 10 10 . . . . . . . Highest-Rated Ally 10 | . . . . . . . . . . 10 10 . . . . . . . Total Orders 1 | . . . . . . . . . . . 1 . . . . . . . STAY 1 | . . . . . . . . . . . 1 . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Upp Upp Fac Res DSF Res Acc Robot Analysis Total 4 | . 1 . . . 2 . 1 . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . . . . . 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Upp Upp Fac Res DSF Res Acc Turns Passed 11316 | 82 487 515 485 436 1266 574 1286 213 625 610 621 488 245 623 58 409 1021 1272 Spaces Moved 5769 | 46 244 307 302 228 648 284 563 125 310 321 303 262 123 332 38 151 474 708 Core 22 | 22 . . . . . . . . . . . . . . . . . . Treads 5747 | 24 244 307 302 228 648 284 563 125 310 321 303 262 123 332 38 151 474 708 Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 152 155 160 160 160 160 160 160 145 150 150 156 145 Average Speed 157 | 107 160 160 160 160 155 157 156 160 162 161 161 160 160 153 150 153 162 153 Slowest Speed 180 | 160 160 160 160 160 160 160 163 160 163 163 162 160 160 160 150 156 180 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 47 52 68 62 73 54 85 7 63 11 8 61 24 14 1 93 16 25 Regions Visited 18 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . . . . Known Exits Taken 4 | . . . . . 1 . 1 1 . . . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . . . . 1 1 1 1 1 . . 1 . Scrap Searched 10 | . . 3 . 2 . . . . . . . 4 1 . . . . . Spaces Dug 50 | . . . . . 1 . 7 3 . 7 3 1 . 8 . 2 6 12 Terrain Destroyed 333 | . 19 15 . 21 33 . 25 3 9 7 6 24 1 10 . 62 13 85 Melee 20 | . . . . . . . 7 3 . 7 3 . . . . . . . Projectile 68 | . . . . 3 1 . . . . . 3 4 1 10 . 3 12 31 AOE 243 | . 19 15 . 18 32 . 18 . 9 . . 20 . . . 59 . 53 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Upp Upp Fac Res DSF Res Acc Total 7215 | 67 299 323 306 271 813 371 817 133 385 397 397 298 149 428 39 271 623 828 Wait 157 | . . . . . 11 4 14 . 5 15 12 4 3 9 . 21 38 21 Move 5748 | 45 243 306 301 227 647 282 562 124 308 320 302 261 122 331 37 150 473 707 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 141 | 9 9 2 2 8 16 4 12 2 3 10 13 . 2 18 . 12 9 10 Fast Attach 86 | 3 3 1 . 3 15 7 9 . 3 6 5 . 1 9 . 8 6 7 Attach 78 | 3 3 . 1 2 7 1 7 2 4 3 3 . 4 6 2 16 5 9 Detach 38 | . 1 . . 1 5 . 6 . 2 3 1 . 2 1 . 12 2 2 Swap 315 | . 6 4 . 5 32 20 83 2 24 13 22 17 4 13 . 11 39 20 Drop 196 | 1 8 3 2 8 20 15 25 . 13 15 22 . . 25 . 15 10 14 Fire 416 | 6 24 3 . 15 58 38 87 . 23 3 14 16 11 16 . 26 39 37 Melee 21 | . . . . . . . 8 3 . 7 3 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 19 | . 2 4 . 2 2 . 4 . . 2 . . . . . . 2 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/DSF -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 6) 299 | -10/Materials | Discovered new exit (range 6) 307 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 13) 371 | -10/Materials | Central database locked down 508 | -10/Materials | Discovered new exit (range 14) 570 | -10/Materials | Entered Mines 596 | -10/Mines | Learned 4 Materials zone layouts 962 | -10/Mines | Discovered new exit (range 3) 1079 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1079 | -10/Mines | Discovered new exit (range 5) 1085 | -10/Mines | Entered Exiles 1106 | -10/Exiles | Discovered new exit (range 15) 1125 | -10/Exiles | Met 8R-AWN 1153 | -10/Exiles | Met EX-HEX 1233 | -10/Exiles | Met EX-DEC 1345 | -10/Exiles | Met EX-BIN 1368 | -10/Exiles | Aligned with FarCom system 1369 | -10/Exiles | Given EX-Vault access code 1406 | -10/Exiles | Opened EX-Vault 1422 | -10/Exiles | Found Chronowheel 1455 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1557 | -10/Exiles | Discovered new exit (range 10) 1570 | -10/Exiles | Left Exiles lab with Chronowheel 1570 | -10/Exiles | Entered Mines 1682 | -9/Mines | Met a Derelict shopkeep closing up shop 1994 | -9/Mines | Discovered new exit (range 12) 2006 | -9/Mines | Entered Materials 2006 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2007 | -8/Materials | Identified exit to Factory 2105 | -8/Materials | Build established: Skirmisher 2621 | -8/Materials | Discovered exit to Factory (range 10) 2731 | -8/Materials | Destroyed 7 combat bots 3096 | -8/Materials | Build established: Scavenger-Skirmisher 3153 | -8/Materials | Discovered exit to Factory (range 8) 3271 | -8/Materials | Identified exit to Garrison 3272 | -8/Materials | Entered Garrison 3402 | -8/Garrison | Triggered checkpoint 3467 | -8/Garrison | Triggered checkpoint 3499 | -8/Garrison | Discovered new exit (range 12) 3695 | -8/Garrison | Discovered new exit (range 11) 3814 | -8/Garrison | Discovered new exit (range 10) 3836 | -8/Garrison | Installed Relay Interface Framework 3846 | -8/Garrison | Entered Materials 4188 | -8/Materials | Discovered exit to Factory (range 9) 4469 | -8/Materials | Discovered exit to Factory (range 7) 4646 | -8/Materials | First assault squad dispatched 5073 | -8/Materials | Discovered exit to Factory (range 20) 5112 | -8/Materials | Lost 3 parts (1n2u) 5123 | -8/Materials | System corruption reached 10% 5132 | -8/Materials | Entered Factory 5132 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5344 | -7/Factory | Identified exit to Garrison 5345 | -7/Factory | Entered Garrison 5432 | -7/Garrison | Triggered checkpoint 5435 | -7/Garrison | Triggered checkpoint 5473 | -7/Garrison | Destroyed 10 combat bots 5526 | -7/Garrison | Discovered new exit (range 12) 5630 | -7/Garrison | Build established: Skirmisher 5659 | -7/Garrison | Discovered new exit (range 8) 5716 | -7/Garrison | Triggered checkpoint 5772 | -7/Garrison | Triggered checkpoint 5911 | -7/Garrison | Discovered new exit (range 12) 5932 | -7/Garrison | Activated Chronowheel 5938 | -7/Garrison | Expanded RIF knowledge: Structural Interface 5970 | -7/Garrison | Entered Factory 5970 | -6/Factory | Evolved 2 slots: Utility x2 6046 | -6/Factory | Build established: Scavenger-Skirmisher 6542 | -6/Factory | Discovered new exit (range 9) 6563 | -6/Factory | Identified exit to Lower Caves 6580 | -6/Factory | Entered another Factory area 6580 | -5/Factory | Accompanied by 1 ally 6580 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6757 | -5/Factory | Fabricated Weapon Cycler? 6834 | -5/Factory | Build established: Scavenger-Assassin 7152 | -5/Factory | Discovered new exit (range 18) 7153 | -5/Factory | Discovered new exit (range 18) 7201 | -5/Factory | Entered Upper Caves 7258 | -5/Upper Caves | Learned location of Armory (-3) 7635 | -5/Upper Caves | Build established: Scavenger-Skirmisher 7668 | -5/Upper Caves | Discovered new exit (range 12) 7689 | -5/Upper Caves | Entered another Upper Caves area 7705 | -5/Upper Caves | Learned location of 1 exit from Factory 7784 | -5/Upper Caves | Learned Factory security intel 7842 | -5/Upper Caves | Lost 3 parts (1u2w) 7900 | -5/Upper Caves | Discovered new exit (range 10) 7934 | -5/Upper Caves | Entered Factory 7934 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7935 | -4/Factory | Identified exit to Upper Caves 7973 | -4/Factory | Spotted B-86 Titan 8337 | -4/Factory | Build established: Scavenger-Mutant 8478 | -4/Factory | Discovered new exit (range 13) 8557 | -4/Factory | Entered Research 8557 | -3/Research | Evolved 2 slots: Utility x2 8613 | -3/Research | Identified exit to DSF 8615 | -3/Research | Entered DSF 8645 | -3/DSF | Additional patrols routed to DSF 8718 | -3/DSF | Found Prototype Device 8718 | -3/DSF | Identified Active Sensor Suite 8856 | -3/DSF | Discovered new exit (range 10) 8927 | -3/DSF | Sterilization system engaged 8947 | -3/DSF | Ambient heat levels rising (+10) 8962 | -3/DSF | Ambient heat levels rising (+10) 8977 | -3/DSF | Ambient heat levels rising (+10) 8992 | -3/DSF | Ambient heat levels rising (+10) 9004 | -3/DSF | Found Fusion Bomb Launcher 9007 | -3/DSF | Ambient heat levels rising (+10) 9022 | -3/DSF | Ambient heat levels rising (+10) 9024 | -3/DSF | Entered Research 9024 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9112 | -2/Research | Identified exit to Quarantine 9300 | -2/Research | Build established: Scavenger-Executioner 9487 | -2/Research | Found Prototype Processor 9487 | -2/Research | Identified Exp. Core Analyzer 9877 | -2/Research | Destroyed 9 combat bots 9982 | -2/Research | Discovered new exit (range 4) 10045 | -2/Research | Entered Access 10045 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 11045 | -1/Access | First assault squad dispatched 11293 | -1/Access | Discovered new exit (range 12) 11317 | *** | Escaped! Last Messages --------------- 11269_ Slug penetrates B-74 Champion. 11272_ B-74 Champion destroyed. 11272_ Slug penetrates Earth. 11276_ Acquired 70 matter. 11276_ Acquired 35 matter. 11280_ Ended siege mode. 11282_ R-10 Processor collects Powered Hammer. 11286_ R-10 Processor collects Adv. Heat Sink. 11291_ Penetrated by Slug. 11293_ EXIT=FOUND 11295_ ALERT: Significant disruption in Zone 9V, assault force dispatched. 11305_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 11305_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 11306_ Slug penetrates Sealed Heavy Doors. 11309_ Main Access Shell breached. 11309_ The Access Shell folds into the floor. 11317_ Slug penetrates Sealed Heavy Doors. 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"@ ###?#### | | ????????????? ?? """" "" ######## | | ????????????? ???"?" Y ####?### | | ?????????#????BB??"?" ######## | | ??????????????BB????" """ """ ###?##?# | | ????????????? ?? ???" """T""" ######## | | ????????????????#?#?########## ####### #?###### | | ????????????#?????#??????#???#####?#?? #?#??#?# | | ????????????????????##?#?#???#??## ### ########## | | ???????????????????????? ?+? ? ? ?? ## # | | ???????????????????#?##?#?? ?? ? ?? # | | ?????????? ??????????????????? ? ???# + | | ????????????????#??????###??????? #? # | | ???????????????????????#????? ???? ?#? # | | ??????????????????????#?#?#???????? ?? # | | ?????????????????????#????#?? ? #?? # "" | | ???????????????#???????? ???????? #? # "" | | ??????????????????????? ??#??? ??? #???# """""" | | ?????????????????????? ?? ?#???#?###?? # """""" | | ?????????????????????"???????? ????? # "" | | ????????????????????????????? ????? ????# "" | | ?????????????????????????????????? ? ???########## | | ??????????????????????????????? ????????##??###??? | | ??????????????????????????? ????????? ? ??##??##?? | | ?????????????????????????????????"????? ????#????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 100 Energy Generation 25 Energy Capacity 350 Matter Stores 501 Matter Capacity 550 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 14 Corruption Containment 12 Armor Coverage 225 Resistance: EM 25 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 4 Salvage Targeting 3 Item Schematics ----------------- Weapon Cycler | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Weapon Cycler | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresNullPit Manual? 0 Play Time 04:00:01 Cumulative 532.4 hours Start 2022.03.24 @ 22:29:44 End 2022.03.25 @ 15:32:39 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 256 Rogue 129 Adventurer 125 Explorer 2 Win Type 0 Total 46 Types 39/3/2/0/1/0/0/0/1 Lore% 65 Gallery% 80 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7abe4c6-1408-434f-8883-ed9c2f50e5f6