Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.02 @ 23:55:16 // Winter2019/RPGLIKE Player: Judas Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (2329) 2329 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (388) 388 TOTAL SCORE: 5622 Bonus ------- High Alert Combat Kills 188 Entered Garrisons 200 Cogmind --------- Core Integrity 0/950 Matter 71/300 Energy 150/150 System Corruption 2% Temperature Cool (385) Movement Walking (150) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Improved Cesium-ion Thruster > --- UTILITY (4) ------ Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (2) ---- Improved Grenade Launcher Impact Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Cesium-ion Thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor Targeting Computer > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Grenade Launcher Impact Mace [Rating: 36] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Targeting Computer Processor Targeting Computer Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 7 | 2 . 2 . 3 . Power . | . . . . . . Propulsion 1 | 1 . . . . . Utility 3 | . . 2 . 1 . Weapon 3 | 1 . . . 2 . Parts Attached 44 | 2 3 12 7 19 1 Power 6 | . 1 1 2 2 . Engine 3 | . . 1 1 1 . Core 3 | . 1 . 1 1 . Reactor . | . . . . . . Propulsion 6 | 1 . 2 . 2 1 Treads . | . . . . . . Leg 5 | 1 . 2 . 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 8 | . 1 4 . 3 . Device . | . . . . . . Storage . | . . . . . . Processor 8 | . 1 4 . 3 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 24 | 1 1 5 5 12 . Energy Gun 6 | 1 . . 3 2 . Energy Cannon 2 | . . 1 1 . . Ballistic Gun 11 | . 1 3 . 7 . Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 1 1 . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Parts Lost 1 | . . 1 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Highest Loss Streak 1 | . . 1 . . . Average Slot Usage (%) 99 | . 93 100 100 99 99 Engine 7 | . 10 12 5 6 . Core 4 | . 5 1 6 4 9 Leg 20 | . 33 26 25 15 9 Flight 3 | . . . . 5 9 Processor 33 | . 9 31 37 37 35 Energy Gun 9 | . 16 1 7 12 . Energy Cannon 1 | . . 1 4 . . Ballistic Gun 18 | . 16 22 12 18 36 Naked Turns . | . . . . . . Heaviest Build 22 | 8 9 13 19 22 22 Greatest Support 25 | 25 25 25 25 25 20 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 2 | 1 1 1 1 2 2 Average Capacity 1 | 1 1 1 1 1 2 Most Carried 2 | . 1 1 1 2 2 Average Carried 1 | . . . 1 1 2 Final Capacity 2 | 1 1 1 1 2 2 Final Carried 2 | . 1 1 1 2 2 Class Distribution -------------------- 30% | Skirmisher 28% | Scavenger-Gunner 21% | Gunner 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1322 | 222 23 332 175 472 98 Remotely . | . . . . . . Salvage Created 2228 | 63 161 548 430 763 263 Parts 154 | 1 13 57 15 53 15 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 52 | . 5 17 7 16 7 Guns 44 | . 5 10 6 16 7 Cannons 1 | . . . 1 . . AOE 7 | . . 7 . . . Classes Destroyed 12 | 1 3 4 . 4 . Worker 5 | . . 2 . 3 . Builder 3 | . . 1 . 2 . Hauler 2 | . . . . 2 . Recycler 2 | 1 . . . 1 . Operator 2 | . . 1 . 1 . Watcher 3 | . 1 2 . . . Swarmer 9 | . 2 4 . . 3 Grunt 31 | . 3 12 6 7 3 Duelist 1 | . . . . 1 . Sentry 7 | . . 1 1 4 1 Hunter 1 | . . . . 1 . Programmer 3 | . . . . 3 . Best Kill Streak 8 | 1 3 8 3 4 7 Combat Bots Only 7 | . 3 6 3 4 7 Max Kills in Single Turn 5 | 1 2 5 1 1 2 Gunslinging 1 | . 1 . . . 1 Exploded 5 | . . 5 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 3558 | . 232 881 438 957 1050 Core 2868 | . 187 716 363 763 839 Absorbed by Shields . | . . . . . . Redirected to Core 2208 | . 139 489 255 623 702 Core Remaining (%) 77 | 100 92 74 44 . . Volleys Fired 152 | 2 18 46 24 50 12 Largest 4 | 2 2 2 2 4 4 Hottest 163 | 70 70 70 98 163 112 Shots Fired 373 | 4 36 91 46 149 47 Gun 362 | 4 36 90 36 149 47 Cannon 9 | . . . 9 . . Launcher 2 | . . 1 1 . . Special . | . . . . . . Kinetic 277 | 2 18 87 24 99 47 Thermal 76 | 2 18 3 20 33 . Explosive 2 | . . 1 1 . . Electromagnetic 18 | . . . 1 17 . Robot Hit Streak 23 | 2 8 23 8 19 10 Robot Miss Streak 5 | 1 4 2 3 3 5 Penetration Max 1 | . . . . 1 1 Secondary Targets 13 | . 1 5 2 1 4 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 262 | 3 21 71 33 107 27 Core Hits 132 | 2 11 40 15 50 14 Critical Hits 4 | . . 1 . 2 1 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 3 | . . . . 2 1 Melee Attacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5653 | 35 221 1275 616 2633 873 Guns 4781 | 35 221 785 416 2451 873 Cannons 200 | . . . 200 . . Explosions 672 | . . 490 . 182 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3555 | 10 68 743 254 1607 873 Thermal 1484 | 25 153 156 340 810 . Explosive 268 | . . 268 . . . Electromagnetic 346 | . . 108 22 216 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 1 . 2 2 Average Corruption 1 | . . 1 . 2 2 Corruption Purged . | . . . . . . Effects 16 | . . 2 . 12 2 Message Errors 9 | . . 2 . 7 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Targeting Errors 2 | . . . . 1 1 Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 72 | . . . . 72 . Projectiles . | . . . . . . Explosions 72 | . . . . 72 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 167 | . . 79 . 88 . Shots 3 | . . 2 . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 559 | 40 163 66 390 430 559 Average Temperature 118 | 20 70 11 150 112 341 Received Heat Transfer 1218 | . 75 351 234 225 333 Effects 17 | . . . 5 2 10 Shutdowns 6 | . . . 2 2 2 Interference 5 | . . . 2 . 3 Matter Decay 2 | . . . 1 . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | 1 2 . 1 2 . Heat Transferred 2734 | 74 444 161 555 1500 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 624 | 5 180 572 371 493 624 Average Influence 297 | 1 91 341 276 324 460 Maximum Alert Level 2 | . . 2 1 2 2 Low Security (%) 20 | 100 100 17 15 5 . Level 1 63 | . . 59 84 75 53 Level 2 15 | . . 23 . 18 46 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 . 1 7 . Investigation 2 | . 2 . . . . Extermination 3 | . . . . 3 . Reinforcement 3 | . . . 1 2 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 8 21 13 23 11 Peak Tracking Total 8 | . 4 7 3 4 8 Tactical Retreats 3 | . . . 1 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 11 | . . 3 . 7 1 Max in Single Turn 5 | . . 2 . 5 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 12 | . 3 4 1 4 . Terminals 9 | . 3 4 1 1 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 30 | . 9 9 2 10 . Successful 18 | . 5 5 1 7 . Failed 12 | . 4 4 1 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 21 | . 7 10 2 2 . Terminals 23 | . 9 9 2 3 . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 3 | . . . . 3 . Terminal Hacks 3 | . 2 . . 1 . Robot Analysis 2 | . 2 . . . . Alert Level 1 | . . . . 1 . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 27 | . 8 14 3 2 . Terminals 10 | . 3 5 1 1 . Assimilate 1 | . . . 1 . . Botnet 8 | . 3 4 . 1 . Detonate 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 8 | . 3 2 1 2 . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built 2 | . . . . 2 . Matter 168 | . . . . 168 . Time 84 | . . . . 84 . Total Part Build Rating 8 | . . . . 8 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 10 | . . . 10 10 . Highest-Rated Ally 10 | . . . 10 10 . Total Orders 1 | . . . . 1 . ROAM 1 | . . . . 1 . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 2555 | 29 284 476 373 1273 120 Spaces Moved 1351 | 18 178 232 227 644 52 Core 6 | . . . . . 6 Treads . | . . . . . . Legs 1345 | 18 178 232 227 644 46 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 120 120 120 120 100 Average Speed 124 | 120 120 120 120 127 144 Slowest Speed 150 | 120 120 120 120 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 47 32 27 19 24 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 109 | . . 29 13 67 . Melee 1 | . . . . 1 . Projectile 1 | . . . 1 . . AOE 107 | . . 29 12 66 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1913 | 21 216 346 285 975 70 Wait 246 | . 8 21 17 198 2 Move 1347 | 17 177 231 226 644 52 Hop . | . . . . . . Pick Up 5 | . 1 1 . 3 . Fast Attach 28 | 2 2 8 5 11 . Attach 1 | . . 1 . . . Detach . | . . . . . . Swap 15 | . 1 3 2 8 1 Drop 29 | . 2 8 5 12 2 Fire 152 | 2 18 46 24 50 12 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 89 | . 7 27 6 48 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 0) 30 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 17) 263 | -10/Materials | Discovered new exit (range 18) 314 | -10/Materials | Entered another Materials area 316 | -9/Materials | Reached level 2 325 | -9/Materials | Build established: Mutant 381 | -9/Materials | Upgraded with Utility slot (x1) 431 | -9/Materials | Reached level 3 435 | -9/Materials | Core integrity fell below 50% 498 | -9/Materials | Upgraded with Utility slot (x1) 624 | -9/Materials | Core integrity fell below 20% 759 | -9/Materials | Discovered new exit (range 8) 786 | -9/Materials | Identified exit to Materials 790 | -9/Materials | Entered another Materials area 792 | -8/Materials | Reached level 4 799 | -8/Materials | Build established: Skirmisher 846 | -8/Materials | Reached level 5 850 | -8/Materials | Core integrity fell below 50% 1123 | -8/Materials | Discovered new exit (range 3) 1159 | -8/Materials | Identified exit to Factory 1163 | -8/Materials | Entered Factory 1163 | -7/Factory | Accompanied by 1 ally 1164 | -7/Factory | Core integrity fell below 50% 1165 | -7/Factory | Reached level 6 1281 | -7/Factory | Upgraded with Weapon slot (x1) 1487 | -7/Factory | Reached level 7 1575 | -7/Factory | Build established: Gunner 1616 | -7/Factory | Upgraded with Utility slot (x1) 1907 | -7/Factory | Build established: Scavenger-Gunner 2257 | -7/Factory | Garrison activated, responded to threat 2276 | -7/Factory | Reached level 8 2305 | -7/Factory | Fabricated Gauss Rifle? 2327 | -7/Factory | Upgraded with Weapon slot (x1) 2436 | -7/Factory | Identified exit to Garrison 2436 | -7/Factory | Entered Garrison 2496 | -7/Garrison | Triggered checkpoint 2507 | -7/Garrison | Reached level 9 2510 | -7/Garrison | Triggered checkpoint 2548 | -7/Garrison | Destroyed 7 combat bots 2551 | -7/Garrison | Core integrity fell below 20% 2551 | -7/Garrison | Triggered checkpoint 2556 | -7/Garrison | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 02533_ Overheating: Mic. Nuclear Core damaged (-22). 02534_ Overheating: Matter decay (-2). 02537_ Power failure, Mic. Nuclear Core shutdown. 02537_ Overheating: Short circuit. 02537_ Broken Aluminum Leg permanently disabled. 02542_ Discarded Broken Targeting Computer. 02542_ Slug penetrates Wall. 02545_ Dropped Broken Aluminum Leg. 02547_ Slug penetrates Wall. 02548_ Acquired 61 matter. 02550_ Penetrated by Slug. 02550_ Acquired 37 matter. 02550_ Penetrated by Slug. 02551_ Slug penetrates H-55 Commando. 02551_ Garrison Door breached. 02551_ Beams of light sweep through the air. An alarm sounds. 02551_ Slug penetrates H-55 Commando. 02553_ Penetrated by Slug. 02555_ Slug penetrates H-55 Commando. 02555_ Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????######### | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# ######### | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ???????????????????????????############ ###"""### | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# ######### ###"""### | | ???????????????????????????# #???????# #???????? | | ???????????????????????????# #???????# #???????? | | ???????????????????????????# #???????# #???????? | | ?????????????????????####### #???????# #???????? | | ????????????????# ???# ! ## #???????# #???????? | | ????????????????# ## *## ##??????# #???????? | | ??????????????### = %= ######## #???????? | | ??? + g =! #???????? | | ????????#### #### g @ #???????? | | ????????????????# ## =## ###########???????? | | ????????????????# ???# *%[## #?????????????????? | | ???????????????????? [%= "?????????????????? | | ?????????????????? ! h "?????????????????? | | ???????????????? h "?????????????????? | | ??????????????# * "?????????????????? | | ??????????????### =%## ## #?????????????????? | | ????????????????# =?# ## #?????????????????? | | ??????????????? ?? #?????????????????? | | ?????????????? ?? #?????????????????? | | ?????????????#+## ?? #?????????????????? | | ?????????????#??#?? ## ## ##?????????????????? | | ??????????????????? ?# ?# #??????????????????? | | ?????????????????? ??#####?# #??????????????????? | | ?????????????????? ????????? #??????????????????? | | ?????????????????#?????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 385 Resistance: KI 10 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- Gauss Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Levels Raised 8 | . . 2 2 3 1 XP Earned 15728 | 3000 685 3802 2350 4436 1455 XP Spent 13155 | 2490 . 2760 . 6905 1000 Upgrades 40 | 13 . 11 . 13 3 Propulsion Slot 1 | 1 . . . . . Utility Slot 3 | . . 2 . 1 . Weapon Slot 3 | 1 . . . 2 . Core Integrity 7 | . . 4 . 3 . Mass Support 2 | 1 . . . 1 . Inventory Capacity 2 | 1 . . . 1 . Sight Range 2 | 1 . . . 1 . Sensor Range 9 | 5 . 3 . 1 . Terrain Scan Density 3 | 2 . . . 1 . Ranged Accuracy 2 | 1 . . . . 1 KI Resistance % 2 | . . . . . 2 KI Damage % 4 | . . 2 . 2 . Protomatter Created 799 | . 48 239 41 388 83 Integrity Restored 1917 | . 144 555 123 1071 24 Core 1917 | . 144 555 123 1071 24 Protomatter Decayed 86 | . . 46 . . 40 Game ------ Seed MyomerHeatProtomatter Manual? 0 Play Time 00:36:37 Cumulative 48.8 hours Start 2020.02.02 @ 23:16:06 End 2020.02.02 @ 23:55:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4981bc43-982b-48ea-8837-963e024f3983