Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.28 @ 12:24:22 Player: Cassie Rose Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (67) 335 Value Destroyed (1474) 1474 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3460 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 202/550 Matter 260/300 Energy 140/140 System Corruption 5% Temperature Cool (0) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit > --- WEAPON (2) ------- Heavy EM Shotgun Grenade Launcher > --- INVENTORY (10) --- Large Battery (300) Weight Redist. System Sensor Array Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Weight Redist. System Improved Signal Interpreter Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Autogun > --- INVENTORY -------- Large Battery Weight Redist. System Sensor Array Spread Laser Advanced Beam Cannon Autogun Grenade Launcher Datajack [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 36 | 6 5 14 11 Power 5 | 1 1 1 2 Engine 3 | 1 1 . 1 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 10 | 2 2 6 . Treads 10 | 2 2 6 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 2 2 4 Device 5 | 1 1 1 2 Storage 1 | . 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 12 | 2 . 5 5 Energy Gun 3 | 1 . . 2 Energy Cannon 2 | . . 1 1 Ballistic Gun 6 | 1 . 4 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 18 | . . 5 13 Power 2 | . . 1 1 Propulsion 5 | . . 2 3 Utility 5 | . . . 5 Weapon 6 | . . 2 4 Highest Loss Streak 7 | . . 3 7 Average Slot Usage (%) 88 | . 94 87 80 Engine 7 | . 14 6 . Core 3 | . . 4 8 Treads 25 | . 28 25 20 Device 13 | . 16 11 13 Storage 8 | . 6 11 9 Processor 4 | . . 7 5 Protection 1 | . . . 5 Energy Gun 6 | . 14 1 1 Energy Cannon 2 | . . 1 7 Ballistic Gun 13 | . 14 18 6 Naked Turns . | . . . . Heaviest Build 34 | 10 26 29 34 Greatest Support 66 | 40 40 66 66 Greatest Overweight (x) 10 | . . . 10 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 4 10 10 10 Average Capacity 8 | 4 6 10 10 Most Carried 10 | 2 8 10 10 Average Carried 6 | . 3 8 7 Final Capacity 10 | 4 10 10 10 Final Carried 10 | . 8 10 4 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1192 | 272 137 541 242 Remotely . | . . . . Salvage Created 2258 | 89 509 1013 647 Parts 155 | 3 28 74 50 Haulers Intercepted 5 | . 1 3 1 Recyclers Shooed 3 | . 1 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 39 | . 8 15 16 Guns 29 | . 7 14 8 Cannons 6 | . . . 6 AOE 4 | . 1 1 2 Classes Destroyed 13 | 2 5 3 3 Worker 5 | . . 2 3 Builder 3 | . 1 . 2 Tunneler 1 | 1 . . . Hauler 5 | . 1 3 1 Recycler 7 | 1 2 4 . Operator 1 | . . 1 . Watcher 6 | . 2 3 1 Swarmer 17 | . 3 7 7 Grunt 16 | . 5 6 5 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 2 | . . 2 . Hunter 2 | . . . 2 Best Kill Streak 10 | 1 4 8 10 Combat Bots Only 8 | . 3 8 8 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . 1 . Exploded 1 | . 1 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2799 | . 312 875 1612 Core 493 | . 45 100 348 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 82 75 . Volleys Fired 183 | 7 29 79 68 Largest 2 | 2 2 2 2 Hottest 133 | 60 60 63 133 Shots Fired 333 | 11 58 148 116 Gun 273 | 11 58 148 56 Cannon 53 | . . . 53 Launcher 7 | . . . 7 Special . | . . . . Kinetic 213 | 4 29 142 38 Thermal 68 | . . . 68 Explosive 7 | . . . 7 Electromagnetic 45 | 7 29 6 3 Robot Hit Streak 12 | 4 6 11 12 Robot Miss Streak 4 | 3 3 4 3 Penetration Max . | . . . . Secondary Targets 4 | . 3 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 230 | 6 35 105 84 Core Hits 109 | 3 20 37 49 Critical Hits 5 | . . 1 4 Critical Kills . | . . . . Critical Parts Destroyed 5 | . . 1 4 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4138 | 66 511 1594 1967 Guns 2504 | 66 450 1507 481 Cannons 816 | . . . 816 Explosions 818 | . 61 87 670 Melee . | . . . . Ramming . | . . . . Kinetic 1898 | 25 153 1439 281 Thermal 1282 | . 61 87 1134 Explosive 527 | . . . 527 Electromagnetic 431 | 41 297 68 25 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Effects 10 | . . . 10 Energy Discharges 2 | . . . 2 Data Loss (major) 2 | . . . 2 Targeting Errors 5 | . . . 5 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 70 | . . . 70 Projectiles 26 | . . . 26 Explosions 44 | . . . 44 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 270 | . 39 4 270 Average Temperature 56 | . 24 1 65 Received Heat Transfer 471 | . 69 195 207 Effects 3 | . . . 3 Interference 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 2040 | . 100 100 1840 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 633 | 10 186 393 633 Average Influence 197 | 5 81 289 271 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 53 | 100 99 21 22 Level 1 46 | . . 78 74 Level 2 . | . . . 2 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . . 2 6 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault 1 | . . . 1 Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 1 1 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 77 | . 13 32 32 Peak Tracking Total 8 | . 3 6 8 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 8 | . . . 8 Max in Single Turn 3 | . . . 3 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 4 3 1 Terminals 8 | . 4 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 13 8 6 Successful 14 | . 7 4 3 Failed 13 | . 6 4 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 26 | . 13 7 6 Terminals 27 | . 13 8 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 . 1 Level Access Points 1 | . 1 . . Garrison Status 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 33 | . 18 11 4 Terminals 12 | . 6 4 2 Assimilate 6 | . 3 2 1 Botnet 6 | . 3 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 4 3 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2029 | 119 694 736 480 Spaces Moved 862 | 60 356 285 161 Core 14 | 5 . . 9 Treads 848 | 55 356 285 152 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 162 | 150 160 160 178 Slowest Speed 550 | 160 160 160 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 60 23 26 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 60 | . 2 2 56 Melee . | . . . . Projectile . | . . . . AOE 60 | . 2 2 56 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1163 | 77 422 419 245 Wait 36 | . 20 16 . Move 859 | 59 355 284 161 Hop . | . . . . Pick Up 37 | 5 11 17 4 Fast Attach 2 | 1 1 . . Attach 23 | 5 1 7 10 Detach . | . . . . Swap 11 | . 3 7 1 Drop 12 | . 2 9 1 Fire 183 | 7 29 79 68 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 5) 757 | -10/Materials | Discovered new exit (range 16) 779 | -10/Materials | Identified exit to Materials 814 | -10/Materials | Entered another Materials area 814 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1019 | -9/Materials | Destroyed 8 combat bots 1319 | -9/Materials | Lost 3 parts (1p1n1w) 1449 | -9/Materials | Build established: Scavenger-Mutant 1520 | -9/Materials | Discovered new exit (range 15) 1547 | -9/Materials | Identified exit to Materials 1550 | -9/Materials | Entered another Materials area 1550 | -8/Materials | Evolved 2 slots: Utility x2 1808 | -8/Materials | Garrison activated, responded to threat 1893 | -8/Materials | Lost 3 parts (3u) 1961 | -8/Materials | Lost 7 parts (3n2u2w) 1993 | -8/Materials | Core integrity fell below 50% 2016 | -8/Materials | Destroyed 8 combat bots 2028 | -8/Materials | Lost 3 parts (1p2w) 2030 | -8/Materials | Self-destructed Last Messages --------------- 02023_ U-05 Engineer builds a Wall. 02023_ U-05 Engineer lays Concrete. 02023_ K-01 Serf collects debris. 02024_ R-06 Scavenger collects Faulty Hvy. EM Shotgun. 02024_ U-05 Engineer lays Concrete. 02024_ R-06 Scavenger collects Hvy. EM Shotgun. 02024_ U-05 Engineer lays Concrete. 02024_ K-01 Serf collects debris. 02025_ U-05 Engineer lays Concrete. 02026_ K-01 Serf collects debris. 02027_ U-05 Engineer lays Concrete. 02027_ R-06 Scavenger collects Prototype Energy Gun. 02027_ U-05 Engineer destroyed. 02027_ Processing Tank disabled. 02027_ K-01 Serf collects debris. 02027_ U-05 Engineer lays Concrete. 02027_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02028_ K-01 Serf collects debris. 02029_ U-05 Engineer builds a Wall. 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""????????????????? | | ???????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorMolecularDriver Manual? 0 Play Time 00:24:30 Cumulative 43.7 hours Start 2019.11.28 @ 11:59:51 End 2019.11.28 @ 12:24:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 21 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(120)|SATURATION(80) Steam 1 RUN: 7015245e-9760-41f7-b7a0-fbafe0f6c558