Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.23 @ 21:01:15 Player: yua241 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (932) 932 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2672 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 235/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Beam Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Wheel > --- UTILITY ---------- Small Storage Unit High-capacity Matter Pod Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Small Laser Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine EM Shotgun Beam Rifle Heavy Assault Rifle Improved Assault Rifle Grenade Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 30 | 6 7 8 9 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 2 4 . Treads . | . . . . Leg 6 | 2 2 2 . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 . 2 Device . | . . . . Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 14 | 2 3 3 6 Energy Gun 7 | 2 2 1 2 Energy Cannon . | . . . . Ballistic Gun 4 | . . 2 2 Ballistic Cannon . | . . . . Launcher 2 | . 1 . 1 Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 19 | . . 2 17 Power 3 | . . 1 2 Propulsion 3 | . . . 3 Utility 3 | . . . 3 Weapon 10 | . . 1 9 Highest Loss Streak 17 | . . 2 17 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 98 98 78 Engine 11 | . 13 10 7 Leg 22 | . 27 22 10 Wheel 5 | . . 9 5 Storage 23 | . 27 22 17 Processor 1 | . . . 9 Energy Gun 20 | . 27 20 4 Ballistic Gun 8 | . . 12 14 Peak Build Rating 16 | 6 7 13 16 Average Rating 9 | 4 6 10 13 On Entrance 6 | . 6 7 13 Naked Turns . | . . . . Heaviest Build 28 | 12 16 23 28 Greatest Support 30 | 20 20 30 20 Greatest Overweight (x) 5 | 1 1 1 5 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 8 8 8 7 Average Carried 6 | 5 7 7 4 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 6 8 8 1 Class Distribution -------------------- 41% | Mutant 35% | Gunner 12% | Scavenger-Gunner 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 694 | 260 260 140 34 Remotely . | . . . . Salvage Created 1060 | 61 276 408 315 Parts 49 | 3 11 23 12 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 21 | . 6 7 8 Guns 16 | . 6 7 3 AOE 5 | . . . 5 Classes Destroyed 6 | 1 1 3 1 Hauler 1 | . . 1 . Recycler 1 | 1 . . . Watcher 1 | . . . 1 Swarmer 1 | . . 1 . Grunt 14 | . 6 1 7 Sentry 6 | . . 5 1 Best Kill Streak 3 | 1 2 3 3 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 212 | . 34 36 142 Missed 53 | . 10 3 40 Damage Taken 2397 | . 310 462 1625 Core 728 | . 100 77 551 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 60 80 . Volleys Fired 100 | 9 32 22 37 Largest 3 | 2 2 3 3 Hottest 120 | 80 80 120 91 Shots Fired 222 | 18 64 65 75 Gun 207 | 18 64 65 60 Cannon . | . . . . Launcher 13 | . . . 13 Special 2 | . . . 2 Kinetic 73 | . . 24 49 Thermal 127 | 18 64 34 11 Explosive 13 | . . . 13 Electromagnetic 9 | . . 7 2 Robot Hit Streak 14 | 6 8 14 11 Robot Miss Streak 6 | 3 6 2 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 152 | 10 45 50 47 Core Hits 61 | 2 18 13 28 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 1 1 Burn 1 | . . . 1 Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2424 | 111 504 630 1179 Guns 1896 | 111 504 630 651 Cannons . | . . . . Explosions 524 | . . . 524 Melee . | . . . . Ramming . | . . . . Kinetic 818 | . . 280 538 Thermal 969 | 111 504 274 80 Explosive 524 | . . . 524 Electromagnetic 113 | . . 76 37 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . . . 2 Projectiles . | . . . . Explosions 2 | . . . 2 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 18 | . . . 18 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 231 | 90 219 231 223 Average Temperature 59 | 43 64 70 49 Received Heat Transfer 1314 | . 183 150 981 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 2309 | 250 1150 625 284 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 274 | 5 125 176 274 Initial 65 | . 3 52 65 Average 71 | 2 45 80 138 Maximum Alert Level 1 | . . . 1 Low Security (%) 95 | 100 100 100 63 Level 1 4 | . . . 36 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 1 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 2 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 14 11 17 Peak Tracking Total 5 | . 4 5 5 Tactical Retreats 5 | . 2 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . . 5 . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 2 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 10 | . . 10 . Successful 6 | . . 6 . Failed 4 | . . 4 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . . 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . . 4 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 3 | . . 3 . Record 3 | . . 3 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . 3 . Recycle Component 1 | . . 1 . Process 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . . 4 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . 1 . Recycled Matter 11 | . . 11 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2094 | 167 633 1010 284 Spaces Moved 1284 | 107 369 723 85 Core 39 | 23 . . 16 Treads . | . . . . Legs 995 | 84 369 473 69 Wheels 250 | . . 250 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 95 100 Average Speed 126 | 114 120 123 186 Slowest Speed 300 | 120 190 190 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 6 40 38 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 64 | . . . 64 Melee . | . . . . Projectile . | . . . . AOE 64 | . . . 64 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1572 | 133 497 795 147 Wait 106 | . 76 16 14 Move 1281 | 106 368 722 85 Hop . | . . . . Pick Up 39 | 12 10 15 2 Fast Attach . | . . . . Attach 30 | 6 7 8 9 Detach 3 | . 1 2 . Swap . | . . . . Drop 13 | . 3 10 . Fire 100 | 9 32 22 37 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 168 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 791 | -10/Materials | Discovered new exit (range 5) 801 | -10/Materials | Entered another Materials area 801 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1128 | -9/Materials | Build established: Gunner 1757 | -9/Materials | Discovered new exit (range 5) 1811 | -9/Materials | Entered another Materials area 1811 | -8/Materials | Evolved 2 slots: Utility x2 2012 | -8/Materials | Garrison activated, responded to threat 2074 | -8/Materials | Core integrity fell below 50% 2089 | -8/Materials | Core integrity fell below 20% 2095 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02077_ U-05 Engineer lays Concrete. 02077_ Particle Gun destroyed. 02077_ G-47 Trooper overheating. 02078_ G-47 Trooper heat damages Aluminum Leg. 02078_ U-05 Engineer builds a Wall. 02079_ Acquired Welding Torch. 02080_ U-05 Engineer lays Concrete. 02080_ G-47 Trooper destroyed. 02081_ U-05 Engineer builds a Wall. 02085_ Welding Torch destroyed. 02086_ U-05 Engineer builds a Wall. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. 02088_ U-05 Engineer builds a Wall. 02088_ Acquired 11 matter. 02094_ Sml. Storage Unit destroyed. 02095_ Critical hit (Burn: +37). 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