Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.28 @ 00:02:39 Player: CavedCold Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (854) 854 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2789 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 84/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Visual Processing Unit Signal Interpreter > --- WEAPON (3) ------- Small Laser > --- INVENTORY (5) ---- Improved Ion Engine Advanced Heat Sink Medium Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Heat Sink Signal Interpreter Terrain Scanner > --- WEAPON ----------- Scythe Scythe Scythe > --- INVENTORY -------- Carbon-fiber Leg Small Laser Beam Rifle Flak Cannon Great Maul [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Signal Interpreter Device Heat Sink Processor Signal Interpreter Protection Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 1 | . . . 1 . Weapon 1 | . . 1 . . Parts Attached 38 | 5 4 13 3 13 Power 7 | 1 2 2 . 2 Engine 6 | 1 2 2 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 2 . 6 . 3 Treads . | . . . . . Leg 6 | . . 3 . 3 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 3 | . . 3 . . Utility 6 | . 1 1 1 3 Device 3 | . . 1 1 1 Storage . | . . . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 14 | 2 1 4 2 5 Energy Gun 7 | 1 1 4 . 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 27 | . . 7 1 19 Power 5 | . . 1 . 4 Propulsion 8 | . . 3 . 5 Utility 3 | . . . . 3 Weapon 11 | . . 3 1 7 Highest Loss Streak 9 | . . 7 1 9 To Critical Strikes . | . . . . . Average Backups 2 | . 1 2 4 3 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . . 3 3 Tool/Special . | . . . . . Unused Backups . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 78 | . 72 79 97 76 Engine 12 | . 14 9 17 11 Leg 6 | . . 15 . 4 Wheel 5 | . 28 2 . . Flight 7 | . . 2 27 9 Device 9 | . . 7 18 13 Processor 8 | . 1 11 9 10 Energy Gun 15 | . 20 29 18 4 Ballistic Gun 1 | . 7 1 . . Ballistic Cannon 2 | . . . 4 4 Impact Weapon 1 | . . . . 4 Slashing Weapon 4 | . . . . 11 Peak Build Rating 24 | 5 7 17 21 24 Average Rating 12 | 3 5 8 20 17 On Entrance 9 | . 5 7 17 20 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 21 | 7 10 11 20 21 Greatest Support 23 | 20 20 23 15 20 Greatest Overweight (x) 4 | . . 2 1 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 3 4 5 5 5 Average Carried 2 | . 1 2 3 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | . 3 5 4 3 Class Distribution -------------------- 53% | Mutant 16% | Scavenger-Gunner 11% | Scavenger-Mutant 9% | Gunner 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 753 | 195 168 122 . 268 Remotely . | . . . . . Salvage Created 898 | . 237 299 46 316 Parts 54 | . 15 17 5 17 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 25 | . 7 6 3 9 Melee 5 | . . . . 5 Guns 15 | . 6 6 2 1 Cannons 4 | . . . 1 3 Classes Destroyed 4 | . 3 1 . . Watcher 2 | . 1 . . 1 Swarmer 9 | . 3 . 3 3 Grunt 11 | . 4 3 . 4 Sentry 5 | . . 3 . 2 Best Kill Streak 5 | . 5 3 3 4 Combat Bots Only 5 | . 5 3 3 4 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 277 | . 47 67 25 138 Missed 80 | . 17 20 5 38 Hits 197 | . 30 47 20 100 Melee 2 | . . 2 . . Projectile 195 | . 30 45 20 100 Critical Strikes 5 | . . 1 . 4 Damage Taken 2786 | . 302 669 214 1601 Core 826 | . 71 196 25 534 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 71 51 . . Volleys Fired 64 | . 19 21 8 16 Largest 3 | . 2 3 3 2 Hottest 155 | . 115 155 133 93 Shots Fired 133 | . 38 49 22 24 Gun 115 | . 38 49 15 13 Cannon 18 | . . . 7 11 Launcher . | . . . . . Special . | . . . . . Kinetic 33 | . 10 5 7 11 Thermal 100 | . 28 44 15 13 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 12 | . 12 9 10 6 Robot Miss Streak 9 | . 3 3 9 6 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 99 | . 27 34 9 29 Core Hits 54 | . 11 14 6 23 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 1 1 1 4 Burn 4 | . 1 1 1 1 Sever 3 | . . . . 3 Melee Attacks 16 | . . . . 16 Impact 1 | . . . . 1 Slashing 15 | . . . . 15 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1687 | . 371 422 119 775 Guns 974 | . 371 422 88 93 Cannons 302 | . . . 31 271 Explosions . | . . . . . Melee 411 | . . . . 411 Ramming . | . . . . . Kinetic 437 | . 111 24 31 271 Thermal 839 | . 260 398 88 93 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 34 | . . . . 34 Slashing 377 | . . . . 377 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . . . 1 4 Impact 1 | . . . . 1 Kinetic 3 | . . . 1 2 Secondary 1 | . . . . 1 Self-Inflicted Damage 16 | . 16 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 361 | . 361 264 326 236 Average Temperature 127 | . 128 120 151 112 Received Heat Transfer 1119 | . 87 240 54 738 Effects 5 | . 3 1 1 . Energy Bleed 2 | . 1 1 . . Matter Decay 1 | . 1 . . . Short Circuit 1 | . 1 . . . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 3 | . 1 2 . . Heat Transferred 2437 | . 777 1054 297 309 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 1 | . 1 . . . Low Security (%) 96 | 100 78 100 100 100 Level 1 3 | . 21 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 239 | . 239 132 60 60 Initial 92 | . . 92 21 16 Average 48 | . 85 91 19 15 Influence Increases 783 | . 279 180 70 254 Destroy 0b10 Robot/C 500 | . 140 120 60 180 Destroy 0b10 Robot/NC 10 | . 5 . . 5 Destroy Leader 124 | . 32 30 10 52 Disable Machine 60 | . 45 15 . . Destroy Structure 44 | . 42 . . 2 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 30 | . . 15 . 15 Influence Decreases 746 | . 60 347 82 257 Entered New Map 182 | . . 127 31 24 Time Decay 383 | . 60 150 41 132 Lost Part 181 | . . 70 10 101 Squads Dispatched 2 | . 1 . . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 3 | . 2 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | . 12 7 7 15 Peak Tracking Total 7 | . 7 5 6 4 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 4 | . 3 1 . . Max in Single Turn 3 | . 3 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 517 | . . . 110 407 Optics 77 | . . . . 77 Terrain 440 | . . . 110 330 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 1091 | 30 190 302 110 459 Spaces Moved 745 | 27 152 207 97 262 Core 40 | 6 . 6 . 28 Treads . | . . . . . Legs 240 | . . 139 . 101 Wheels 204 | 21 152 31 . . Hover . | . . . . . Flight 261 | . . 31 97 133 Fastest Speed 29 | 50 80 29 29 50 Average Speed 103 | 73 80 101 80 131 Slowest Speed 355 | 80 80 150 109 355 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 3 36 18 13 46 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 41 | . 41 . . . Melee . | . . . . . Projectile . | . . . . . AOE 41 | . 41 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 914 | 36 182 259 111 326 Wait . | . . . . . Move 741 | 26 151 206 96 262 Hop . | . . . . . Pick Up 40 | 5 6 15 2 12 Fast Attach . | . . . . . Attach 32 | 5 2 10 2 13 Detach . | . . . . . Swap 15 | . 2 4 2 7 Drop 7 | . 2 3 1 1 Fire 64 | . 19 21 8 16 Melee 15 | . . . . 15 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 31 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 8) 221 | -10/Materials | Identified exit to Materials 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 327 | -9/Materials | Lost 7 parts (1p3n3w) 466 | -9/Materials | Discovered new exit (range 11) 486 | -9/Materials | Identified exit to Materials 523 | -9/Materials | Entered another Materials area 523 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 540 | -8/Materials | Discovered new exit (range 14) 555 | -8/Materials | Identified exit to Storage 633 | -8/Materials | Entered Storage 832 | -8/Storage | Lost 3 parts (1p2n) 965 | -8/Storage | Core integrity fell below 50% 998 | -8/Storage | Lost 9 parts (2p1n2u4w) 1039 | -8/Storage | Core integrity fell below 20% 1092 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 00992_ K-01 Serf collects debris. 00992_ Acquired Adv. Heat Sink. 00996_ K-01 Serf collects debris. 01000_ W-25 Informer destroyed. 01006_ Lgt. Nuclear Core destroyed. 01007_ U-05 Engineer builds a Door. 01012_ Acquired 18 matter. 01014_ Acquired Visual Processing Unit. 01018_ K-01 Serf collects debris. 01024_ Beam Rifle destroyed. 01038_ Aluminum Leg destroyed. 01039_ Critical hit (Burn: +37). 01048_ Aluminum Leg destroyed. 01061_ Acquired Med. Armor Plating. 01073_ G-50 Soldier destroyed. 01075_ Scythe destroyed. 01078_ Y-45 Defender destroyed. 01085_ Acquired Imp. Ion Engine. 01089_ Med. Armor Plating destroyed. 01090_ Scythe destroyed. Map ----- +----------------------------------------------------+ | #??#??????#?? ??????????????????????????? | | ???????????? ? ????????#######????????????? | | #################+########### #????????????? | | #????????????? | | T #????????????? | | #????????????? | | ####+##+#########+########### #????????????? | | #??? ?? ?????????## ##????????????? | | """" #?#????" 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