Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.08 @ 18:15:49 Player: UberDoot Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (193) 965 Value Destroyed (6232) 6232 Prototype IDs (64) 1280 Alien Tech Used (4) 800 Bonus (8231) 8231 TOTAL SCORE: 25408 Bonus ------- High Alert Combat Kills 827 Follower Combat Kills 880 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -1176 Cogmind --------- Core Integrity 0/1300 Matter 82/300 Energy 34/100 System Corruption 19% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- Tachyon Dispersion Ray > --- INVENTORY (5) ---- Experimental System Shield Quantum Router Transdimensional Reconstructor Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Flightbrick > --- UTILITY ---------- Experimental Heat Sink Advanced Gravity Neutralizer Advanced Sensor Array Improved Targeting Computer Advanced Targeting Computer Core Analyzer Recoil Nullifier Precision Matter Filter Advanced Transmission Jammer Advanced Reaction Control System AEGIS Remote Shield > --- WEAPON ----------- Heavy Tesla Rifle Heavy Tesla Rifle Hypervelocity EM Gauss Rifle Tachyon Dispersion Ray Advanced KE Penetrator > --- INVENTORY -------- Experimental System Shield Quantum Router Transdimensional Reconstructor Heavy Phase Cannon Improved Plasma Cutter [Rating: 172] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Biometal Leg Wheel Subdweller Monowheel Hover Unit Improved Antigrav System Flight Unit Flightbrick Utility Improved Targeting Computer Device Advanced Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Heavy Tesla Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Slots Evolved 14 | . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . 2 Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Propulsion 4 | . . . 1 1 . . . . 1 . . . . . . . . . 1 . . . Utility 6 | . . . 2 1 . . . . . . . . . 1 . . . . 1 . . 1 Weapon 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . Parts Attached 342 | 7 15 24 48 27 6 2 4 6 48 2 . 1 7 34 8 18 7 9 6 20 20 23 Power 32 | 1 1 1 3 4 . . . . 6 . . . . 8 . 2 2 . . . 3 1 Engine 13 | 1 1 1 3 1 . . . . 1 . . . . 4 . . . . . . . 1 Core 14 | . . . . 3 . . . . 4 . . . . 4 . 1 1 . . . 1 . Reactor 5 | . . . . . . . . . 1 . . . . . . 1 1 . . . 2 . Propulsion 36 | 2 4 4 13 2 . . . . 3 . . . . . . . . . 1 . . 7 Treads 20 | 2 3 3 12 . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Wheel 4 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Flight 5 | . . . . 1 . . . . 3 . . . . . . . . . 1 . . . Utility 115 | 2 6 6 18 11 1 2 . 2 16 . . . . 7 3 11 5 . 3 5 9 8 Device 79 | 1 1 3 11 5 1 2 . 1 13 . . . . 5 3 9 5 . 1 4 7 7 Storage 9 | 1 3 1 . . . . . . . . . . . 1 . 1 . . . . 1 1 Processor 13 | . . . 1 6 . . . . 2 . . . . 1 . . . . 2 1 . . Hackware 3 | . 1 . . . . . . 1 1 . . . . . . . . . . . . . Protection 11 | . 1 2 6 . . . . . . . . . . . . 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 159 | 2 4 13 14 10 5 . 4 4 23 2 . 1 7 19 5 5 . 9 2 15 8 7 Energy Gun 10 | . . 1 2 . . . . . . . . . . . . 1 . . . . 5 1 Energy Cannon 49 | . . 6 3 5 2 . 1 . 4 1 . . 4 7 2 1 . 4 1 5 2 1 Ballistic Gun 78 | 2 3 3 4 5 3 . 2 2 14 1 . . . 12 3 3 . 5 1 10 1 4 Ballistic Cannon 11 | . . . 5 . . . . . 5 . . . . . . . . . . . . 1 Launcher 10 | . 1 3 . . . . . 2 . . . 1 3 . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . 3 3 . . 1 . 4 . . . . 1 . 4 2 . . 1 10 4 Parts Lost 35 | . 1 9 . . . . . 1 . . . . . 1 . . . . . . 2 21 Power 4 | . . 1 . . . . . . . . . . . . . . . . . . . 3 Propulsion 7 | . . 2 . . . . . . . . . . . . . . . . . . . 5 Utility 13 | . . 3 . . . . . 1 . . . . . 1 . . . . . . 1 7 Weapon 11 | . 1 3 . . . . . . . . . . . . . . . . . . 1 6 Highest Loss Streak 18 | . 1 2 . . . . . 1 . . . . . 1 . . . . . . 1 18 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 99 97 95 77 80 81 81 80 79 83 83 83 83 83 85 84 85 85 84 85 79 73 Engine 5 | . 14 13 8 1 . . . . . . . . . 1 . . . . . . . 2 Core 2 | . . . . 4 6 6 6 6 3 . . . . 3 10 9 5 5 4 4 3 3 Reactor 1 | . . . . . . . . . 1 5 5 5 5 3 . . 5 5 4 4 4 2 Treads 11 | . 27 23 26 2 . . . . . . . . . . . . . . . . . . Wheel 1 | . . 4 . 2 . . . . . . . . . . . . . . . . . . Flight 5 | . . . . 4 6 6 6 6 8 11 11 11 11 10 10 10 10 10 13 13 13 6 Device 16 | . 2 6 15 18 24 25 25 24 13 22 22 22 22 23 20 20 25 25 22 25 25 27 Storage 5 | . 14 14 9 1 . . . . . . . . . . . . . . . . . . Processor 11 | . . . . 18 25 25 25 25 21 22 22 22 22 20 25 24 20 20 20 18 14 3 Protection 3 | . 9 5 9 1 . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . 10 4 2 1 . . . . 1 5 4 2 . 1 . . . . 2 1 1 Ballistic Gun 15 | . 28 15 4 12 16 18 17 17 21 20 16 16 16 18 18 20 20 19 17 14 8 11 Ballistic Cannon 2 | . . . 14 3 . . . . . . . . . . . . . . . . . . Peak Build Rating 172 | 8 10 22 44 77 76 74 77 76 103 102 102 102 102 116 114 117 123 124 136 139 155 172 Average Rating 65 | 6 8 13 37 66 74 73 74 75 89 101 102 101 101 107 109 109 117 122 131 134 138 124 On Entrance 85 | . 8 8 22 42 77 74 74 74 74 103 102 102 101 102 109 110 116 123 122 135 136 149 Naked Turns 38 | . . . . . . . . . . . . . . . . . . . . . . 38 Heaviest Build 117 | 14 92 101 117 112 24 21 24 24 37 39 39 39 39 40 40 42 41 41 41 46 57 71 Greatest Support 66 | 40 40 40 66 24 24 24 24 24 42 41 41 41 41 41 41 41 41 41 46 46 50 60 Greatest Overweight (x) 9 | 3 9 5 9 4 . . . . 2 1 . . 1 . 2 1 . . . 3 2 2 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 11 | 7 12 19 25 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 25 | 8 15 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 11 | 5 11 18 24 8 4 4 5 5 4 4 5 5 5 4 4 5 4 5 4 4 4 4 Final Capacity 25 | 8 15 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 25 | 8 15 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 4 Class Distribution -------------------- 26% | Mutant 19% | Scavenger-Scout 14% | Tank 9% | Scavenger-Gunner 6% | Scout 5% | Scavenger-Sprinter 5% | Hacker-Gunner 5% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Hacker-Gunner | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Gunner | -6/Data Miner Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Armory Scavenger-Gunner | -4/Lab Scavenger-Tank | -3/Research Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Matter Collected 8683 | 390 331 791 1770 405 239 117 71 209 1113 281 29 . 164 966 157 380 88 146 150 524 90 272 Remotely 99 | . . . 99 . . . . . . . . . . . . . . . . . . . Salvage Created 8374 | 225 466 584 2326 292 72 38 . 110 1252 208 51 . 41 1315 . 170 112 167 150 358 90 347 Parts 476 | 20 34 32 123 21 4 3 . 6 58 17 2 . 2 70 . 14 2 9 3 29 9 18 Haulers Intercepted 14 | . 2 . 4 . . . . . 4 . . . . 3 . . . . 1 . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . 7 . . 3 2 . 21 . . 4 . 2 . 15 14 . 8 . . . . Prevented 4 | . . . . . . . . 1 . . 3 . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Combat Hostiles Destroyed 134 | . 11 15 49 4 1 . . 5 16 . . . 6 12 . 3 . 2 . 6 1 3 Guns 69 | . 9 7 10 3 1 . . . 16 . . . . 12 . 3 . 2 . 5 . 1 Cannons 48 | . . 4 39 1 . . . . . . . . . . . . . . . 1 1 2 AOE 16 | . 2 3 . . . . . 5 . . . . 6 . . . . . . . . . Classes Destroyed 23 | 2 7 3 5 2 . 1 . 1 . 1 . . 1 . . . . . . . . . Worker 6 | . 1 . 2 1 . . . . . . . . . 1 . . . . . . . 1 Builder 4 | . 1 . 2 . . . . . . . . . . 1 . . . . . . . . Tunneler 8 | 6 1 . 1 . . . . . . . . . . . . . . . . . . . Hauler 14 | . 2 . 4 . . . . . 4 . . . . 3 . . . . 1 . . . Recycler 9 | 1 2 . 3 . . . . . 1 . . . . 2 . . . . . . . . Minesweeper 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . Mechanic 3 | . . . 1 1 . . . . . . . . . . . . . . . 1 . . Operator 5 | . 1 . 3 . . . . . 1 . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Turret 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Watcher 10 | . 2 . 4 1 . . . . . . . . . 2 . . . . 1 . . . Swarmer 43 | . 9 3 8 . . . . 4 6 . . . 4 5 . 2 . . . 2 . . Cutter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Grunt 37 | . 2 1 26 . . . . 1 5 . . . . 2 . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 9 | . . . 6 1 . . . . 2 . . . . . . . . . . . . . Specialist 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Hunter 9 | . . . 4 . 1 . . . . . . . . 1 . 1 . 2 . . . . Programmer 15 | . . . . 2 . . . . 3 . . . . 4 . . . . . 4 . 2 Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Cobbler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Subdweller 11 | . . 11 . . . . . . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . Samaritan 4 | . . . . . . . . . . 3 1 . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 7 | 2 5 3 7 2 1 1 . 4 6 . . . 4 6 . 2 . 2 1 3 1 2 Combat Bots Only 7 | . 3 3 7 1 1 . . 4 6 . . . 4 5 . 2 . 2 . 3 1 2 Max Kills in Single Turn 5 | 1 5 2 5 1 1 1 . 4 2 1 1 . 2 2 . 1 . 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . 1 . . . . 1 . . . . . . . . Exploded 4 | . 2 2 . . . . . 4 . . . . 2 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . A5 (-4/Lab) Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Hostile Shots Fired 945 | . 69 131 200 38 8 . . 3 70 . . . 5 51 8 9 . 39 8 26 84 196 Missed 331 | . 22 44 61 27 2 . . 2 35 . . . 5 18 4 3 . 22 5 8 43 30 Damage Taken 10676 | . 470 1599 1527 73 71 . . 119 661 . . . 44 782 77 95 . 311 75 396 1069 3307 Core 1888 | . 49 195 81 4 . . . 17 85 . . . . 40 . . . 20 . 36 50 1311 Absorbed by Shields 487 | . . . 343 16 27 . . . 48 . . . . . . . . . . . . 53 Ignored by Resistances 60 | . . . 60 . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 203 | . . . . . . . 3 . 90 . . . . . . . . . . 110 . . Core Remaining (%) 79 | 100 . 2 85 . . . . 97 . . . . 90 . . . . 94 . . 87 . Volleys Fired 711 | 30 50 95 122 31 13 3 1 9 69 24 22 . 6 46 7 11 1 31 6 48 48 38 Largest 5 | 2 2 2 3 3 3 3 1 3 4 4 1 . 1 4 4 4 4 4 4 4 5 3 Hottest 221 | 40 40 110 163 140 140 75 30 75 124 124 90 . 39 132 122 122 127 127 124 181 221 140 Shots Fired 1543 | 60 99 157 333 63 27 9 1 17 196 48 22 . 6 149 25 41 4 64 15 87 71 49 Gun 1005 | 60 98 89 104 41 19 9 . 12 171 32 . . . 139 24 40 4 44 13 50 29 27 Cannon 520 | . . 62 229 22 8 . 1 . 25 16 22 . . 10 1 1 . 20 2 37 42 22 Launcher 18 | . 1 6 . . . . . 5 . . . . 6 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1148 | 60 98 78 249 45 19 9 . 12 182 32 . . . 139 24 40 4 44 13 50 28 22 Thermal 368 | . . 77 84 18 8 . 1 . 14 16 22 . . 10 1 1 . 20 2 37 42 15 Explosive 14 | . 1 2 . . . . . 5 . . . . 6 . . . . . . . . . Electromagnetic 13 | . . . . . . . . . . . . . . . . . . . . . 1 12 Robot Hit Streak 37 | 21 13 37 13 4 12 11 . 3 20 21 4 . . 26 9 9 8 9 10 15 4 13 Robot Miss Streak 9 | 2 9 3 4 5 1 1 . 2 3 1 1 . . 3 2 4 . 5 . 1 4 5 Penetration Max 1 | . . . . . . . . . 1 . . . . 1 . 1 1 . . 1 . . Secondary Targets 8 | . 2 . . . . . . . 2 . . . . 2 . . . . . 1 . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . . . 1 . . . . . 1 . 1 Shots Hit Robots 851 | 49 51 96 189 19 16 6 . 7 95 23 6 . . 101 19 23 3 24 10 39 40 35 Core Hits 406 | 12 27 31 94 14 4 2 . 20 56 13 1 . 7 54 7 8 2 9 4 17 12 12 Critical Kills 22 | . . 2 . . . . . . 3 1 . . . 9 . 2 . 1 1 3 . . Critical Parts Destroyed 31 | . . . . . . . . . 2 1 . . . 13 4 6 . 2 1 1 1 . Critical Strikes 63 | . . 2 9 . . . . . 5 2 . . . 22 4 8 . 3 2 4 2 . Meltdown 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Destroy 53 | . . 1 . . . . . . 5 2 . . . 22 4 8 . 3 2 4 2 . Blast 9 | . . . 9 . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19193 | 491 1241 2262 5643 397 220 100 . 1145 1701 237 193 . 447 1448 244 251 55 233 162 709 754 1260 Guns 9288 | 484 666 995 854 336 193 100 . 129 1701 237 . . . 1448 244 251 55 233 162 586 204 410 Cannons 6893 | . . 883 4302 61 27 . . . . . 193 . . . . . . . . 123 550 754 Explosions 2904 | . 570 384 487 . . . . 1016 . . . . 447 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 108 | 7 5 . . . . . . . . . . . . . . . . . . . . 96 Kinetic 12595 | 484 666 1282 3785 397 193 100 . 129 1701 237 . . . 1448 244 251 55 233 162 586 204 438 Thermal 4266 | . 504 980 1371 . 27 . . . . . 193 . . . . . . . . 123 550 518 Explosive 2016 | . 66 . 487 . . . . 1016 . . . . 447 . . . . . . . . . Electromagnetic 208 | . . . . . . . . . . . . . . . . . . . . . . 208 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . 1 1 1 1 . . . . . . 3 3 . . . . 3 11 19 Average Corruption 3 | . . . . 1 1 1 1 . . . . . . 2 2 . . . . 2 8 12 Corruption Purged 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 43 | . . . . 3 2 1 . . . . . . . 9 8 . . . . 2 7 11 Message Errors 10 | . . . . 1 1 1 . . . . . . . 3 . . . . . . 1 3 Matter Fused 8 | . . . . 1 . . . . . . . . . 2 . . . . . . 1 4 Heat Flow Errors 5 | . . . . 1 1 . . . . . . . . . 2 . . . . . . 1 Energy Discharges 8 | . . . . . . . . . . . . . . 3 1 . . . . . 3 1 Parts Rejected 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . . 1 1 . . . . 1 . . Data Loss (major) 3 | . . . . . . . . . . . . . . . 1 . . . . 1 1 . Misfires 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots 14 | . . . . 7 7 . . . . . . . . . . . . . . . . . Overflow Damage 482 | . 74 54 210 . . . . 3 . . 46 . 33 . . . . . . . 10 52 Projectiles 280 | . . 15 157 . . . . . . . 46 . . . . . . . . . 10 52 Explosions 202 | . 74 39 53 . . . . 3 . . . . 33 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 24 | . . . 24 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 23 | . . . 23 . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 246 | . 77 . . . . . . 81 . . . . 45 . . . . . . . . 43 Shots 5 | . 2 . . . . . . 2 . . . . 1 . . . . . . . . . Rammed 25 | 1 2 . . . . . . . . . . . . . . . . . . . . 22 Targets Rammed 25 | 1 2 . . . . . . . . . . . . . . . . . . . . 22 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 373 | . 2 229 264 271 159 84 . 84 373 71 32 . . 126 269 224 . . . 33 . 120 Average Temperature 60 | . 2 33 51 66 65 45 . 37 90 29 12 . . 27 99 87 . . . 14 . 80 Received Heat Transfer 1310 | . 24 488 529 . . . . 18 68 . . . . 36 36 . . 9 27 21 . 54 Effects 6 | . . . . 3 . . . . 1 . . . . . 2 . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Interference 5 | . . . . 3 . . . . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . 2 1 . . . . . . . . . . . . . . . . . . 2 Heat Transferred 5547 | . 400 1480 1961 . 37 . . . . . 300 . . . . . . . . 111 814 444 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Peak Influence 1218 | 35 388 . 1218 676 . . . . 542 . . . . 539 . . . . 399 379 . 35 Initial 553 | . 22 . 5 553 . . . . 162 . . . . 150 . . . . 350 195 . . Average 376 | 16 189 . 563 558 . . . . 400 . . . . 340 . . . . 356 242 . 7 Maximum Alert Level 4 | . 1 . 4 2 . . . . 2 . . . . 2 . . . . 1 1 . . Low Security (%) 26 | 100 61 . 15 . . . . . 1 . . . . 8 . . . . . 24 . 100 Level 1 33 | . 38 . 18 . . . . . 46 . . . . 57 . . . . 100 75 . . Level 2 30 | . . . 36 100 . . . . 52 . . . . 33 . . . . . . . . Level 3 7 | . . . 22 . . . . . . . . . . . . . . . . . . . Level 4 2 | . . . 7 . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 1 . 12 6 . . . . 6 . . . . 5 . . . . . 4 . 4 Investigation 7 | . . . 4 1 . . . . 1 . . . . 1 . . . . . . . . Extermination 10 | . . . . 2 . . . . 2 . . . . 2 . . . . . 3 . 1 Reinforcement 13 | . 1 . 7 . . . . . 2 . . . . 2 . . . . . 1 . . Assault 4 | . . . 1 2 . . . . 1 . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . . . . 2 . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Distress Signals 13 | . 2 . 6 . . . . . 2 . . . . 2 . . . . . 1 . . Communications Jammed 4 | . . . . . . . . . . . . . . . . . . 2 . 1 . 1 Distress Signals 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Times Spotted 231 | . 20 23 69 7 1 . . 9 30 . . . 6 18 4 5 . 9 7 15 1 7 Peak Tracking Total 7 | . 4 4 4 2 1 . . 7 3 . . . 4 7 3 4 . 3 6 3 1 4 Tactical Retreats 22 | . 3 3 5 2 . . . . 3 . . . . 2 . 1 . 1 . 2 . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Traps Triggered 11 | . . . . 1 . . . . 5 . . . . 2 . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 4 | . . . . . . 4 4 4 4 . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Disabled 27 | . 11 2 6 . . . . . . . . . . . . . . . . 6 2 . Max in Single Turn 11 | . 11 1 3 . . . . . . . . . . . . . . . . 1 1 . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Accessed 52 | . 4 1 9 8 . . . . 6 1 1 4 . 5 1 1 4 . 4 3 . . Terminals 16 | . 3 . 6 6 . . . . . . 1 . . . . . . . . . . . Fabricators 6 | . . . . . . . . . 3 . . . . 2 . . . . 1 . . . Repair Stations 7 | . . . 1 1 . . . . 2 . . . . 2 . . . . . 1 . . Recycling Units 7 | . 1 . 1 . . . . . . . . . . . . . . . 3 2 . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . . . . . . 1 . . . . . . . . Total Hacks 144 | . 9 4 27 19 . . . . 18 1 1 28 . 8 1 1 16 . 5 6 . . Successful 86 | . 4 4 7 4 . . . . 9 1 1 28 . 3 1 1 16 . 3 4 . . Failed 58 | . 5 . 20 15 . . . . 9 . . . . 5 . . . . 2 2 . . Catastrophic 7 | . . . 3 2 . . . . . . . . . 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 82 | . 6 . 18 8 . . 1 . 20 . . . . 7 . . . . 7 11 1 3 Terminals 43 | . 7 . 20 15 . . . . . . 1 . . . . . . . . . . . Fabricators 13 | . . . . . . . . . 10 . . . . 2 . . . . 1 . . . Repair Stations 16 | . . . 4 1 . . . . 5 . . . . 3 . . . . . 3 . . Recycling Units 10 | . 2 . 1 . . . . . . . . . . . . . . . 4 3 . . Scanalyzers 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Garrison Access 8 | . . . 2 3 . . . . . . . . . 3 . . . . . . . . Terminal Hacks 60 | . 2 4 3 3 . . . . . 1 1 28 . . 1 1 16 . . . . . Record 21 | . . 4 . . . . . . . . 1 11 . . . . 5 . . . . . Part Schematic 16 | . 1 . 1 1 . . . . . . . 10 . . . . 3 . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 10 | . 1 . . 2 . . . . . . . 3 . . . . 4 . . . . . Open Door 3 | . . . . . . . . . . 1 . . . . 1 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . 3 . . . . 2 . . . . 1 . . . Network Status 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Build 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Repair Station Hacks 8 | . . . 1 . . . . . 4 . . . . 1 . . . . . 2 . . Scan Component 5 | . . . 1 . . . . . 2 . . . . 1 . . . . . 1 . . Repair 3 | . . . . . . . . . 2 . . . . . . . . . . 1 . . Recycling Unit Hacks 6 | . 1 . 1 . . . . . . . . . . . . . . . 2 2 . . Retrieve Components 6 | . 1 . 1 . . . . . . . . . . . . . . . 2 2 . . Scanalyzer 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . Terminals 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . 2 . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 3 . 7 8 . . . . 5 . . . . 4 . . . . 3 . . . Full Trace Events 5 | . . . 4 . . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 4 . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . 1 . 1 1 . . 14 . 10 . . 10 . . . . 3 . . . . . Parts Built 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 280 | . . . . . . . . . 280 . . . . . . . . . . . . . Total Part Build Rating 21 | . . . . . . . . . 21 . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . 2 . . . . . . . . . . 1 . . Time 123 | . . . . . . . . . 98 . . . . . . . . . . 25 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 23 | . 10 . 9 . . . . . . . . . . . . . . . 2 2 . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . 4 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Total Allies 29 | . . . . . . . 6 . 1 . . . . 3 . . . . 2 9 . 8 Largest Group 6 | . . . . . . . 6 6 6 . . . . 3 3 3 . . 2 5 . 6 Highest-Rated Group 346 | . . . . . . . 346 346 335 . . . . 210 198 198 . . 206 270 . 82 Highest-Rated Ally 103 | . . . . . . . 96 96 96 . . . . 70 70 70 . . 103 81 . 32 Zionite Dispatches 7 | . . . . . . . . . 2 . . . . 1 . . . . 1 2 . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Recon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Total Orders 6 | . . . . . . . . . 3 . . . . . . . . . . 2 . 1 STAY 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . DROP 3 | . . . . . . . . . 1 . . . . . . . . . . 1 . 1 EXPLORE 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 140 | . . . . . . . . 23 32 . . . . 8 27 6 . . 2 25 . 17 Total Damage 3715 | . . . . . . . . 514 1009 . . . . 138 658 116 . . 222 704 . 354 Kills 27 | . . . . . . . . 7 7 . . . . 1 5 1 . . . 6 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 16 | . . 2 . . . 1 2 2 . 1 1 . 1 . 2 2 . 2 . . . . Drone Launches 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . 3 . . . . 1 . . . . 1 2 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Turns Passed 20449 | 375 1846 3156 3769 842 411 266 653 560 1886 539 701 55 470 1130 602 467 85 355 234 1023 364 660 Spaces Moved 16985 | 170 592 1576 1265 1096 624 575 1220 815 1758 618 870 82 643 1115 610 556 159 557 466 1039 189 390 Core 128 | 13 . . . . . . . . . . . . . . 1 . . . . 25 31 58 Treads 2831 | 157 520 984 1170 . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels 852 | . 72 592 95 93 . . . . . . . . . . . . . . . . . . Hover 186 | . . . . . . . . . . . . . . . . . . . . . . 186 Flight 12988 | . . . . 1003 624 575 1220 815 1758 618 870 82 643 1115 609 556 159 557 466 1014 158 146 Fastest Speed 30 | 50 125 150 225 40 40 40 40 40 34 34 34 34 34 34 34 34 34 34 30 30 30 50 Average Speed 72 | 154 161 169 244 49 40 40 40 40 37 37 34 34 34 34 34 34 34 34 30 33 79 91 Slowest Speed 320 | 200 215 320 250 150 40 40 40 40 86 86 34 34 86 34 150 86 34 34 30 200 150 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . 8 1 . . . 18 1 1 . . 10 1 1 . . . 4 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 62 | 11 86 68 91 21 79 78 90 97 28 74 79 69 80 35 86 67 60 62 15 56 94 5 Regions Visited 22 Branch Regions 15 Pre-discovered Areas 17 | . . 2 . . . . 3 . . . 1 1 . . . . 3 1 . 6 . . Known Exits Taken 19 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 30 | . . 5 . . 2 4 3 5 . 1 2 . 3 . 3 1 . 1 . . . . Spaces Dug 115 | . . 33 . 6 3 . . . 17 4 5 . 15 7 1 1 . 6 1 16 . . Terrain Destroyed 516 | . 29 81 86 11 7 . . 75 26 18 16 . 82 20 2 3 . 22 2 29 1 6 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 234 | . . 9 71 11 7 . . . 25 16 16 . . 16 2 3 . 21 2 29 1 5 AOE 273 | . 29 72 15 . . . . 75 . . . . 82 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Total 23944 | 224 1391 1917 1696 1355 768 606 1382 1036 2885 890 1251 107 879 1752 985 799 187 670 548 1631 344 641 Wait 5459 | 9 699 171 153 178 123 25 154 204 957 242 361 25 224 543 353 205 12 73 64 480 59 145 Move 16877 | 169 591 1575 1264 1079 621 574 1219 814 1722 615 867 81 642 1095 607 553 158 556 465 1032 188 390 Hop 41 | . . . . 8 1 . . . 17 1 1 . . 9 1 1 . . . 2 . . Pick Up 136 | 8 17 31 38 8 2 1 1 1 7 3 . . . 5 2 . 1 . 3 2 5 1 Fast Attach 156 | 7 3 2 16 14 . . 1 2 24 . . . . 16 5 10 6 1 3 7 18 21 Attach 42 | . 1 12 10 6 1 . . . 3 . . . . 1 . . 2 . 1 3 2 . Detach 33 | . 1 3 6 4 1 . 1 . 6 . . . . . 2 1 1 . 1 2 3 1 Swap 149 | . 11 10 22 7 5 2 3 4 21 2 . 1 7 17 3 8 . 8 2 11 3 2 Drop 229 | . 16 18 61 20 1 1 2 2 23 3 . . . 20 5 10 6 1 3 4 18 15 Fire 711 | 30 50 95 122 31 13 3 1 9 69 24 22 . 6 46 7 11 1 31 6 48 48 38 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram 22 | . . . . . . . . . . . . . . . . . . . . . . 22 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . . . . 36 . . . . . . . . . . . . 6 Rewire 40 | . . . . . . . . . . . . . . . . . . . . 40 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp / Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: Res x4 / [*Upp] / *Arm) -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 376 | -11/Scrapyard | Entered Materials 377 | -10/Materials | Build established: Mutant 727 | -10/Materials | Discovered new exit (range 16) 1015 | -10/Materials | Discovered new exit (range 14) 1172 | -10/Materials | Discovered new exit (range 7) 2095 | -10/Materials | Discovered new exit (range 8) 2222 | -10/Materials | Entered Subcaves 2646 | -10/Subcaves | Discovered new exit (range 15) 2726 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 2831 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2940 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2947 | -10/Subcaves | Visited Clippyterm 2951 | -10/Subcaves | Learned location of Deep Caves (-7) 3039 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3039 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 3666 | -10/Subcaves | Ambushed by Subdweller buried in earth 3696 | -10/Subcaves | Discovered new exit (range 16) 4196 | -10/Subcaves | Disturbed a concealed Subdweller 4199 | -10/Subcaves | Ambushed by Subdweller buried in earth 4281 | -10/Subcaves | Discovered new exit (range 6) 4305 | -10/Subcaves | Core integrity fell below 50% 4409 | -10/Subcaves | Learned Materials non-interactive machine intel 4728 | -10/Subcaves | Learned location of Zion (-7) 4728 | -10/Subcaves | Met a Zionite searching for "candidates" 5222 | -10/Subcaves | A Subdweller sparked back to life 5222 | -10/Subcaves | A Subdweller sparked back to life 5255 | -10/Subcaves | Core integrity fell below 20% 5270 | -10/Subcaves | Found Prototype Flight Unit 5378 | -10/Subcaves | Entered Materials 5378 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5379 | -8/Materials | Loaded intel: 42 non-interactive machine locations 5685 | -8/Materials | Build established: Subdweller-Tank 5995 | -8/Materials | Discovered new exit (range 10) 6104 | -8/Materials | Build established: Tank 6124 | -8/Materials | Destroyed 7 combat bots 6426 | -8/Materials | Build established: Scavenger-Tank 6520 | -8/Materials | Identified exit to Factory 6938 | -8/Materials | Build established: Tank 7933 | -8/Materials | Discovered exit to Factory (range 16) 8978 | -8/Materials | First assault squad dispatched 9147 | -8/Materials | Entered Factory 9147 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9235 | -7/Factory | Discovered new exit (range 11) 9256 | -7/Factory | Identified exit to Factory 9306 | -7/Factory | Identified Flightbrick 9307 | -7/Factory | Attached Flightbrick, gained temporary slots: Utility x3 9612 | -7/Factory | Build established: Scavenger-Gunner 9680 | -7/Factory | Discovered new exit (range 7) 9682 | -7/Factory | Identified exit to Lower Caves 9821 | -7/Factory | Garrison activated, responded to threat 9850 | -7/Factory | Discovered exit to Factory (range 5) 9947 | -7/Factory | First assault squad dispatched 9989 | -7/Factory | Entered Lower Caves 10123 | -7/Lower Caves | Build established: Scavenger-Scout 10356 | -7/Lower Caves | Discovered new exit (range 6) 10358 | -7/Lower Caves | Identified exit to Lower Caves 10400 | -7/Lower Caves | Entered another Lower Caves area 10421 | -7/Lower Caves | Discovered exit to Factory (range 5) 10606 | -7/Lower Caves | Encountered a Warlord checkpoint 10643 | -7/Lower Caves | Discovered new exit (range 9) 10647 | -7/Lower Caves | Identified exit to Zion 10666 | -7/Lower Caves | Entered Zion 10682 | -7/Zion | Learned 12 Factory zone layouts 10686 | -7/Zion | System corruption cleaned by Quarantine Array 10695 | -7/Zion | Discovered new exit (range 13) 10697 | -7/Zion | Learned location of Warlord (-4) 10701 | -7/Zion | Identified exit to Proximity Caves 10798 | -7/Zion | Learned location of Quarantine (-3) 10818 | -7/Zion | Found Prototype Special Weapon 10818 | -7/Zion | Identified RU-N14's Throwing Claymores 10841 | -7/Zion | Learned Factory stockpile data 10901 | -7/Zion | Given A8's code to call for help 10933 | -7/Zion | Learned location of Data Miner (-6) 10939 | -7/Zion | Received a visual enhancement algorithm 11007 | -7/Zion | Met Imprinter 11015 | -7/Zion | Imprinted 11017 | -7/Zion | Declared Zion's savior 11119 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11127 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11319 | -7/Zion | Entered Proximity Caves 11319 | -6/Proximity Caves | Accompanied by 6 allies 11831 | -6/Proximity Caves | Discovered exit to Factory (range 4) 11832 | -6/Proximity Caves | Learned Factory garrison access intel 11833 | -6/Proximity Caves | Learned Factory stockpile data 11879 | -6/Proximity Caves | Entered Factory 11879 | -6/Factory | Accompanied by 5 allies 11879 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11880 | -6/Factory | Identified exit to Lower Caves 11881 | -6/Factory | Identified exit to Factory 11883 | -6/Factory | Loaded intel: 4 garrison access locations 12050 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 12051 | -6/Factory | Zion Hacking Resupply teleported in 12073 | -6/Factory | Zion Recon squad teleported in 12268 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 12351 | -6/Factory | Build established: Hacker-Gunner 12361 | -6/Factory | Lost 3 allies 12435 | -6/Factory | Discovered exit to Lower Caves (range 3) 12469 | -6/Factory | Retrieved Zion intel report: Active Garrisons 12843 | -6/Factory | Repaired Imp. Sensor Array 12905 | -6/Factory | Repaired Enh. Autogun 13080 | -6/Factory | Fabricated Mic. Antimatter Reactor? 13158 | -6/Factory | Terminal network hard line cut 13317 | -6/Factory | Fabricated Gravity Neutralizer? 13629 | -6/Factory | First assault squad dispatched 13765 | -6/Factory | Entered Lower Caves 13843 | -6/Lower Caves | Learned 4 Factory zone layouts 14297 | -6/Lower Caves | Discovered new exit (range 16) 14301 | -6/Lower Caves | Identified exit to Lower Caves 14304 | -6/Lower Caves | Entered another Lower Caves area 14492 | -6/Lower Caves | Learned location of Extension (-5) 14995 | -6/Lower Caves | Discovered new exit (range 8) 14997 | -6/Lower Caves | Identified exit to Data Miner 15005 | -6/Lower Caves | Entered Data Miner 15005 | -6/Data Miner | Discovered new exit (range 6) 15012 | -6/Data Miner | Met Data Miner 15019 | -6/Data Miner | Learned location of Section 7 (-2) 15019 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15035 | -6/Data Miner | Received God Mode back door access code from Data Miner 15043 | -6/Data Miner | Identified exit to Proximity Caves 15060 | -6/Data Miner | Entered Proximity Caves 15311 | -5/Proximity Caves | Spotter reported a threat 15413 | -5/Proximity Caves | Learned Factory security intel 15451 | -5/Proximity Caves | Discovered exit to Factory (range 5) 15530 | -5/Proximity Caves | Entered Factory 15530 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15531 | -5/Factory | Identified exit to Extension 15531 | -5/Factory | Identified exit to Factory 15537 | -5/Factory | Discovered exit to Factory (range 9) 16042 | -5/Factory | Build established: Scavenger-Scout 16445 | -5/Factory | Retrieved Zion intel report: Active Garrisons 16446 | -5/Factory | Zion Light squad teleported in 16463 | -5/Factory | Discovered new exit (range 5) 16465 | -5/Factory | Identified exit to Upper Caves 16485 | -5/Factory | Discovered exit to Factory (range 12) 16660 | -5/Factory | Entered Upper Caves 16660 | -5/Upper Caves | Accompanied by 3 allies 16790 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16866 | -5/Upper Caves | Learned Factory emergency access door positions 16913 | -5/Upper Caves | Learned 4 Factory zone layouts 17055 | -5/Upper Caves | Encountered a Warlord checkpoint 17063 | -5/Upper Caves | Discovered new exit (range 15) 17191 | -5/Upper Caves | Identified exit to Upper Caves 17262 | -5/Upper Caves | Entered another Upper Caves area 17262 | -5/Upper Caves | Accompanied by 3 allies 17281 | -5/Upper Caves | Encountered a Warlord checkpoint 17401 | -5/Upper Caves | Learned Factory emergency access door positions 17616 | -5/Upper Caves | Learned Factory terminal intel 17626 | -5/Upper Caves | Discovered new exit (range 13) 17675 | -5/Upper Caves | Found Prototype Protection 17675 | -5/Upper Caves | Identified Zio. Weapon Casing 17715 | -5/Upper Caves | Identified exit to Zhirov 17729 | -5/Upper Caves | Entered Zhirov 17729 | -5/Zhirov | Discovered new exit (range 3) 17736 | -5/Zhirov | Met Zhirov 17742 | -5/Zhirov | Learned location of Testing (-2) 17742 | -5/Zhirov | Learned location of Command (-1) 17745 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17751 | -5/Zhirov | Found Alien Artifact 17751 | -5/Zhirov | Identified Integrated Dissipator 17751 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17797 | -5/Zhirov | Found Alien Artifact 17814 | -5/Zhirov | Identified exit to Proximity Caves 17814 | -5/Zhirov | Entered Proximity Caves 17986 | -4/Proximity Caves | Spotter reported a threat 18020 | -4/Proximity Caves | Learned location of Armory (-4) 18057 | -4/Proximity Caves | Build established: Scavenger-Gunner 18079 | -4/Proximity Caves | Spotter reported a threat 18137 | -4/Proximity Caves | Discovered exit to Factory (range 9) 18145 | -4/Proximity Caves | Learned location of 1 exit from Research 18169 | -4/Proximity Caves | Entered Factory 18169 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18170 | -4/Factory | Identified exit to Armory 18172 | -4/Factory | Loaded intel: 26 terminal locations 18350 | -4/Factory | Discovered new exit (range 12) 18377 | -4/Factory | Retrieved Zion intel report: Main Access 18377 | -4/Factory | Identified exit to Research 18378 | -4/Factory | Zion Heavy squad teleported in 18403 | -4/Factory | Entered Armory 18449 | -4/Armory | Repaired Hyp. Gauss Rifle 18503 | -4/Armory | Zion Melee Resupply teleported in 18586 | -4/Armory | Build established: Scavenger-Sprinter 18586 | -4/Armory | Retrieved Zion intel report: Active Terminals 18780 | -4/Armory | Lost 4 allies 18913 | -4/Armory | Spotted B-86 Titan 18988 | -4/Armory | Retrieved Zion intel report: Depthwide Sectors/-4 18989 | -4/Armory | Zion Hacker squad teleported in 19093 | -4/Armory | Discovered exit to Research (range 3) 19421 | -4/Armory | Identified Transdimensional Reconstructor 19421 | -4/Armory | Warped through subspace to slip node 19421 | -4/Armory | Discovered new exit (range 1) 19421 | -4/Armory | Identified exit to Lab 19426 | -4/Armory | Entered Lab 19426 | -4/Lab | Discovered exit to Research (range 9) 19445 | -4/Lab | Unable to decrypt terminal 19445 | -4/Lab | Opened the door to a hidden lab 19446 | -4/Lab | Gained access to the hidden lab's interior 19467 | -4/Lab | Found Alien Artifact 19467 | -4/Lab | Identified Core Reset Matrix 19467 | -4/Lab | Used Core Reset Matrix 19471 | -4/Lab | Sensed 3 artifacts in vicinity 19477 | -4/Lab | Detected by scanners 19486 | -4/Lab | Found Transdimensional Reconstructor 19498 | -4/Lab | Found Integrated Dissipator 19498 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 19503 | -4/Lab | Found Core Expander 19503 | -4/Lab | Installed Core Expander, added new Weapon slot 19510 | -4/Lab | Confronted by A5 19599 | -4/Lab | System corruption reached 10% 19608 | -4/Lab | Destroyed A5 19675 | -4/Lab | Found Prototype Energy Gun 19677 | -4/Lab | Found Prototype Energy Gun 19677 | -4/Lab | Identified Hyp. EM Gauss Rifle 19678 | -4/Lab | Identified Tachyon Dispersion Ray 19683 | -4/Lab | Found Prototype Device 19683 | -4/Lab | Identified AEGIS Remote Shield 19746 | -4/Lab | Found Prototype Hackware 19761 | -4/Lab | Found Prototype Hackware 19783 | -4/Lab | Discovered exit to Research (range 9) 19790 | -4/Lab | Entered Research 19790 | -3/Research | Evolved 2 slots: Power x1, Utility x1 19897 | -3/Research | Build established: Scavenger-Gunner 19908 | -3/Research | Zion Kinetic Resupply teleported in 19959 | -3/Research | Found Prototype Device 19959 | -3/Research | Identified Exp. Thermal Shield 20253 | -3/Research | System corruption reached 10% 20302 | -3/Research | Intercept squad dispatched 20332 | -3/Research | Spotted Tracker 20332 | -3/Research | Spotted Tracker 20350 | -3/Research | Destroyed Tracker 20399 | -3/Research | Spotted Combat Programmer 20405 | -3/Research | Core integrity fell below 50% 20408 | -3/Research | Spotted Combat Programmer 20413 | -3/Research | Emitted hypermatrix ping 20418 | -3/Research | Assembled emerged from beneath the floor 20418 | -3/Research | Lost 18 parts (2p5n6u5w) 20433 | -3/Research | Core integrity fell below 20% 20450 | -3/Research | Destroyed by Combat Programmer with EMDS Last Messages --------------- 20425_ EMDS Slug penetrates as-51312. 20425_ as-51312 destroyed. 20427_ EMDS Slug penetrates as-18798. 20427_ as-18798 destroyed. 20428_ Penetrated by Slug. 20428_ Slug penetrates Wall. 20429_ System corrupted: Matter fused (-5). 20429_ Penetrated by EMDS Slug. 20431_ M-36 Artificer repairs Tracker. 20433_ Penetrated by EMDS Slug. 20433_ Linear Accelerator destroyed. 20436_ Slug penetrates Wall. 20440_ Acquired Tachyon Dispersion Ray. 20442_ R-10 Processor collects Faulty Enh. Biometal Leg. 20444_ Combat Programmer resets R-10 Processor, system corruption cleaned. 20445_ Slug penetrates Wall. 20446_ System corrupted: Matter fused (-9). 20446_ EMDS Slug penetrates Wall. 20448_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ? #?????????????#????????????????????????? | | ??# #??????????? #????????????????????????? | | ?## #?? ??????? #????????????????????????? | | ##%+## ### ###### ###+?????????????????????? | | "" # ?????????????????????? | | R"" % ????????????????????? | | "" ????????????????????? | | / %% ????????????????????? | | # ###/###########????????????????????????? | | # # ! #?????????????????????????????? | | ! # # #?????????????????????????????? | | # # " #?????????????????????????????? | | ##### # """ #?????????????????????????????? | | #???# # """ #?????????????????????????????? | | ##???# # """ #?????????????????????????????? | | ?????# #%%""" #?????????????????????????????? | | ?????# # #?????????????????????????????? | | ?????# # % #?????????????????????????????? | | ?????# ### #############??????????????????????? | | ?????# #?##ps #??????????????????????? | | ?????# #??##Y #??????????????????????? | | ?????# #???# ! #??????????????????????? | | ?????# #???# ! #??????????????????????? | | ?????# #???# #??????????????????????? | | ?????# #???# #??????????????????????? | | ?????# #???# @#??????????????????????? | | ?????# #??##+####+######??????????????????????? | | ?????# #??# #???????????????????????????? | | ?????# #??# #???????????????????????????? | | ?????# #??# ######???????????????????????????? | | ?????# #??# #????????????????????????????????? | | ###### #?## ##???????????????????????????????? | | # #?# #???????????????????????????????? | | # #?# #???????????????????????????????? | | # #?# ##############??????????????????? | | """ + #?# # #??????????????????? | | """ # #?# # #??????????????????? | | """ # #?# # """ """ #??????????????????? | | !# ### # """ """ #??????????????????? | | # # """ """ #??????????????????? | | ###### [ # #??????????????????? | | ?????# |=! | + = #??????????????????? | | ?????# ! #* ! #??????????????????? | | ??#######+### # ][[ #??????????????????? | | ??# """ # # [ ] #??????????????????? | | ??# """" # # "] " #??????????????????? | | ??# """" ###### " " #??????????????????? | | ??# """ #????##############??????????????????? | | ??# #????????????????????????????????????? | | ??# #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 135 Coolant Potential 50 Energy Generation 42 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Additional Mass Support 16 Armor Coverage 800 Resistance: TH 30 Evasion (%) 76 Targeting Accuracy 22 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Matter Filtering 50 Offensive Hacking 20 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mic. Antimatter Reactor | x2 | -6/Factory | Preloaded Gravity Neutralizer | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed CorePitchforkClaws Manual? 0 Play Time 03:32:24 Cumulative 183.6 hours Start 2025.04.08 @ 13:29:33 End 2025.04.08 @ 18:15:49 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 72 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06729f90-f789-4581-802d-10a2e3eb85ef