Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.23 @ 22:26:14

Player: Zirov

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (117)     585
Value Destroyed (3133)     3133
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (413)                413
              TOTAL SCORE: 7331

 Bonus
-------
High Alert Combat Kills    30
Follower Combat Kills      83
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             404/550
Matter                     67/300
Energy                     331/500
System Corruption          2%
Temperature                Cool (39)
Movement                   Treading (160)
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
                F-cell Engine
>               --- PROPULSION (4) ---
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Hardened Medium Armor Plating
                Hacking Suite
>               --- WEAPON (3) -------
       Advanced EMP Blaster
       Improved Grenade Launcher
>               --- INVENTORY (20) ---
          Light Deuterium Engine
       Improved Treads
                Carbon-fiber Leg
        Armored Wheel
        Armored Wheel
                Cryofiber Web
       Improved Heat Sink
                Cooling System
       Improved Targeting Computer
       Improved Propulsion Shielding
       Hardened Light Armor Plating
                Hardlight Generator
   High-powered Tractor Beam
                PSU Rigger
                Pulse Rifle
       Improved Light Cannon
       Improved Grenade Launcher
                Katana
                Axe

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Hardened Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
       Improved EM Shotgun
       Advanced EMP Blaster
       Improved Grenade Launcher
>               --- INVENTORY --------
          Light Deuterium Engine
       Improved Treads
                Carbon-fiber Leg
        Armored Wheel
        Armored Wheel
                Cryofiber Web
       Improved Heat Sink
                Cooling System
       Improved Targeting Computer
       Improved Propulsion Shielding
       Hardened Light Armor Plating
                Hardlight Generator
   High-powered Tractor Beam
                PSU Rigger
                Pulse Rifle
       Improved Light Cannon
       Improved Grenade Launcher
                Katana
                Axe
[Rating: 36]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             67   | 6   19  3   25  .   .   .   11  3   
  Power                    10   | 1   3   2   3   .   .   .   .   1   
    Engine                 8    | 1   3   2   1   .   .   .   .   1   
    Core                   2    | .   .   .   2   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   3   .   5   .   .   .   4   .   
    Treads                 11   | .   2   .   5   .   .   .   4   .   
    Leg                    3    | 2   1   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  19   | 1   6   .   8   .   .   .   3   1   
    Device                 5    | .   2   .   2   .   .   .   1   .   
    Storage                5    | 1   2   .   1   .   .   .   1   .   
    Processor              2    | .   1   .   1   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             6    | .   1   .   4   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   7   1   9   .   .   .   4   1   
    Energy Gun             13   | 1   3   .   7   .   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   2   1   1   .   .   .   .   .   
    Launcher               5    | .   2   .   .   .   .   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   1   1   
Parts Lost                 4    | .   .   .   1   .   .   .   1   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   1   2   
  Highest Loss Streak      2    | .   .   .   1   .   .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  98  99  100 100 100 99  99  
  Engine                   5    | .   14  14  4   .   .   .   .   7   
  Core                     5    | .   .   .   6   11  11  11  9   1   
  Treads                   29   | .   11  28  32  33  33  33  35  36  
  Leg                      2    | .   16  .   .   .   .   .   .   .   
  Device                   8    | .   12  .   9   11  11  11  8   .   
  Storage                  11   | .   14  14  11  11  11  11  9   9   
  Protection               9    | .   .   14  10  11  11  11  9   9   
  Energy Gun               19   | .   26  .   19  22  22  22  24  17  
  Ballistic Cannon         1    | .   .   4   1   .   .   .   .   .   
  Launcher                 4    | .   .   22  .   .   .   .   2   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 14  32  31  40  40  40  40  69  75  
  Greatest Support         92   | 20  46  46  69  69  69  69  92  92  
  Greatest Overweight (x)  1    | .   1   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  20  20  
  Average Capacity         15   | 7   11  15  15  15  15  15  19  20  
  Most Carried             20   | 2   15  15  15  15  15  15  20  20  
  Average Carried          14   | .   11  13  14  14  15  14  18  19  
  Final Capacity           20   | 8   15  15  15  15  15  15  20  20  
  Final Carried            20   | 2   12  14  15  15  15  15  20  19  

 Class Distribution 
--------------------
 85% | Mutant
 14% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -9/Exiles
     Mutant | -8/Mines
 Skirmisher | -8/Materials
     Mutant | -8/Storage

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Matter Collected           1217 | 206  246  250  335  10   .    .    120  50   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3878 | .    556  331  1431 192  .    .    964  404  
  Parts                    261  | .    35   36   104  10   .    .    52   24   
Haulers Intercepted        7    | .    2    .    5    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  86   | .   11  16  32  5   .   .   16  6   
  Guns                     43   | .   10  .   20  4   .   .   9   .   
  Cannons                  7    | .   1   .   6   .   .   .   .   .   
  AOE                      33   | .   .   16  4   1   .   .   6   6   
Classes Destroyed          12   | .   7   1   1   .   .   .   3   .   
  Worker                   7    | .   2   1   1   .   .   .   3   .   
  Builder                  3    | .   .   .   .   .   .   .   1   2   
  Tunneler                 2    | .   .   2   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   5   .   .   .   .   .   
  Recycler                 3    | .   1   .   .   .   .   .   .   2   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  8    | .   3   .   3   .   .   .   2   .   
  Swarmer                  25   | .   6   6   11  2   .   .   .   .   
  Grunt                    41   | .   5   10  13  3   .   .   7   3   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   
  Sentry                   16   | .   .   .   8   .   .   .   5   3   
  Hunter                   3    | .   .   .   .   .   .   .   3   .   
Best Kill Streak           9    | .   4   5   5   3   .   .   5   9   
  Combat Bots Only         5    | .   3   4   5   3   .   .   3   5   
Max Kills in Single Turn   5    | .   1   5   3   1   .   .   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   4   2   1   .   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Damage Taken               2318 | .    207  367  683  64   .    .    595  402  
  Core                     414  | .    48   127  82   11   .    .    60   86   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  51   | .    .    43   8    .    .    .    .    .    
  Regen/Repaired (Parts)   729  | .    .    .    363  .    .    .    366  .    
Core Remaining (%)         68   | 100  .    30   .    .    .    76   .    .    
Volleys Fired              188  | .    44   10   75   6    .    .    36   17   
  Largest                  3    | .    2    2    2    2    .    .    3    2    
  Hottest                  153  | .    130  60   121  90   .    .    153  90   
Shots Fired                358  | .    88   19   143  12   .    .    77   19   
  Gun                      278  | .    80   .    118  12   .    .    64   4    
  Cannon                   33   | .    8    .    25   .    .    .    .    .    
  Launcher                 47   | .    .    19   .    .    .    .    13   15   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  33   | .    8    .    25   .    .    .    .    .    
  Thermal                  115  | .    80   .    32   .    .    .    3    .    
  Explosive                34   | .    .    19   .    .    .    .    9    6    
  Electromagnetic          176  | .    .    .    86   12   .    .    65   13   
  Robot Hit Streak         33   | .    8    3    23   9    .    .    33   9    
  Robot Miss Streak        3    | .    2    1    3    2    .    .    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    .    
Shots Hit Robots           243  | .    53   3    113  10   .    .    52   12   
  Core Hits                175  | .    24   21   62   8    .    .    40   20   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    2    .    .    .    .    .    .    .    
    Burn                   2    | .    2    .    .    .    .    .    .    .    
Melee Attacks              1    | .    .    .    1    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    1    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7118 | .    930  1147 2107 190  .    .    1832 912  
  Guns                     3486 | .    830  .    1459 158  .    .    983  56   
  Cannons                  494  | .    100  .    394  .    .    .    .    .    
  Explosions               3138 | .    .    1147 254  32   .    .    849  856  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  494  | .    100  .    394  .    .    .    .    .    
  Thermal                  1717 | .    830  50   612  32   .    .    150  43   
  Explosive                2110 | .    .    1097 .    .    .    .    500  513  
  Electromagnetic          2797 | .    .    .    1101 158  .    .    1182 356  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    1    2    
  Average Corruption       1    | .    .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    .    1    4    
    Matter Fused           2    | .    .    .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            36   | .    .    19   2    .    .    .    .    15   
  Projectiles              2    | .    .    .    2    .    .    .    .    .    
  Explosions               34   | .    .    19   .    .    .    .    .    15   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    6    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    5    .    .    .    .    .    
  Secondary                1    | .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      649  | .    .    159  71   .    .    .    263  156  
  Shots                    17   | .    .    5    2    .    .    .    5    5    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        316  | .    316  18   90   7    .    .    85   81   
  Average Temperature      52   | .    78   12   26   7    .    .    23   43   
  Received Heat Transfer   774  | .    99   111  279  33   .    .    135  117  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    2    .    .    .    1    .    
  Combat Hostiles          3    | .    .    .    2    .    .    .    1    .    
  Parts Fried              17   | .    .    .    6    .    .    .    10   1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    2    .    1    .    .    .    .    .    
  Heat Transferred         3697 | .    2109 100  1214 .    .    .    224  50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8    | .    .    .    3    1    .    .    2    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Peak Influence             477  | .   301 377 477 284 .   .   384 412 
  Initial                  161  | .   .   .   39  132 .   .   .   161 
  Average                  167  | .   93  177 276 187 .   .   70  203 
Maximum Alert Level        2    | .   1   1   2   1   .   .   1   2   
  Low Security (%)         62   | 100 96  57  24  39  .   100 96  72  
  Level 1                  36   | .   3   42  72  60  .   .   3   26  
  Level 2                  1    | .   .   .   3   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   1   3   .   .   .   3   2   
  Investigation            3    | .   .   1   1   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   2   .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Distress Signals           9    | .   1   2   4   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              126  | .   26  13  52  5   .   .   22  8   
  Peak Tracking Total      6    | .   4   4   4   3   .   .   5   6   
  Tactical Retreats        4    | .   2   .   .   1   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Traps Triggered            2    | .   1   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Machines Disabled          13   | .   1   3   2   1   .   .   5   1   
  Max in Single Turn       2    | .   1   2   1   1   .   .   2   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Machines Accessed          33   | .   6   1   14  .   2   .   7   3   
  Terminals                23   | .   6   .   9   .   .   .   5   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   .   .   .   2   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                104  | .   19  1   50  .   2   .   26  6   
  Successful               69   | .   9   1   36  .   2   .   18  3   
  Failed                   35   | .   10  .   14  .   .   .   8   3   
    Catastrophic           5    | .   1   .   3   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   11  .   8   .   1   .   15  3   
  Terminals                71   | .   19  .   29  .   .   .   17  6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          21   | .   .   .   12  .   .   .   9   .   
  Recycling Units          4    | .   .   .   4   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             32   | .   7   1   14  .   2   .   6   2   
  Record                   2    | .   .   .   1   .   1   .   .   .   
  Robot Analysis           4    | .   2   .   1   .   .   .   1   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   2   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   
  Emergency Access Points  3    | .   1   .   1   .   .   .   1   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   
  Locate Traps             7    | .   3   .   3   .   .   .   1   .   
  Recall Reinforcements    2    | .   .   .   1   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       19   | .   .   .   11  .   .   .   8   .   
  Scan Component           10   | .   .   .   6   .   .   .   4   .   
  Repair                   9    | .   .   .   5   .   .   .   4   .   
Recycling Unit Hacks       3    | .   .   .   3   .   .   .   .   .   
  Report Inventory         2    | .   .   .   2   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   5   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   2   .   3   .   .   .   4   1   
  Terminals                10   | .   2   .   3   .   .   .   4   1   
    Botnet                 9    | .   2   .   2   .   .   .   4   1   
    Operators              1    | .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   5   .   10  .   .   .   6   2   
  Full Trace Events        2    | .   .   .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   .   .   5   .   .   .   4   .   
  Time                     294  | .   .   .   166 .   .   .   128 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Total Allies               4    | .   .   4   .   .   .   .   .   .   
  Largest Group            4    | .   .   4   3   .   .   .   .   .   
  Highest-Rated Group      71   | .   .   71  40  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  16  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   5   30  .   .   .   .   .   
  Total Damage             349  | .   .   42  307 .   .   .   .   .   
  Kills                    4    | .   .   1   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Robot Analysis Total       4    | .   2   .   1   .   .   .   1   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               9914 | 79   1608 1427 3160 642  346  370  1959 323  
Spaces Moved               5122 | 62   858  865  1549 385  212  216  887  88   
  Core                     8    | 8    .    .    .    .    .    .    .    .    
  Treads                   4556 | .    354  865  1549 385  212  216  887  88   
  Legs                     558  | 54   504  .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  160  160  160  160  
  Average Speed            158  | 110  157  160  160  160  160  160  160  160  
  Slowest Speed            190  | 120  190  160  160  160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60   | 3    99   98   98   73   61   40   49   20   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    .    1    1    .    .    .    
  Known Exits Taken        5    | .    1    1    1    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    .    .    .    1    .    1    .    .    
Scrap Searched             2    | .    .    1    .    .    .    1    .    .    
Spaces Dug                 43   | .    .    30   1    .    .    .    12   .    
Terrain Destroyed          296  | .    1    142  7    2    .    .    82   62   
  Melee                    1    | .    .    .    1    .    .    .    .    .    
  Projectile               1    | .    1    .    .    .    .    .    .    .    
  AOE                      294  | .    .    142  6    2    .    .    82   62   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Total                      6558 | 69   1030 893  2093 400  219  241  1363 250  
  Wait                     1065 | .    68   3    403  8    6    24   412  141  
  Move                     5114 | 61   857  864  1548 384  211  215  886  88   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  67   | 2    23   7    19   1    1    1    13   .    
  Fast Attach              19   | 6    4    .    6    .    .    .    2    1    
  Attach                   14   | .    4    2    4    .    .    .    3    1    
  Detach                   2    | .    1    .    1    .    .    .    .    .    
  Swap                     34   | .    11   1    15   .    .    .    6    1    
  Drop                     54   | .    18   6    21   1    1    1    5    1    
  Fire                     188  | .    44   10   75   6    .    .    36   17   
  Melee                    1    | .    .    .    1    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 16)
   80 | -11/Junkyard  | Entered Materials
  307 | -10/Materials | Build established: Mutant
  329 | -10/Materials | Discovered new exit (range 6)
  440 | -10/Materials | Discovered new exit (range 14)
  622 | -10/Materials | Discovered new exit (range 13)
  654 | -10/Materials | Discovered new exit (range 3)
 1264 | -10/Materials | Identified exit to Materials
 1312 | -10/Materials | Identified exit to Mines
 1688 | -10/Materials | Entered Mines
 1786 | -10/Mines     | Excavation squad dispatched
 1786 | -10/Mines     | A large section of the Mines collapsed
 1836 | -10/Mines     | Met a Derelict shopkeep closing up shop
 2023 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2036 | -10/Mines     | Excavation squad dispatched
 2073 | -10/Mines     | Discovered exit to Materials (range 14)
 2156 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2214 | -10/Mines     | Discovered exit to Materials (range 9)
 2223 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2498 | -10/Mines     | Core integrity fell below 50%
 3115 | -10/Mines     | Entered Materials
 3115 | -9/Materials  | Accompanied by 3 allies
 3115 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3116 | -9/Materials  | Identified exit to Mines
 4150 | -9/Materials  | Repaired Imp. Treads
 4183 | -9/Materials  | Repaired Imp. Treads
 4217 | -9/Materials  | Repaired Imp. Treads
 4256 | -9/Materials  | Repaired Carbon-fiber Leg
 4786 | -9/Materials  | Discovered new exit (range 10)
 4956 | -9/Materials  | Repaired Imp. Treads
 5238 | -9/Materials  | Discovered new exit (range 16)
 5537 | -9/Materials  | Discovered new exit (range 3)
 6275 | -9/Materials  | Entered Mines
 6314 | -9/Mines      | Met a Derelict bent on vengeance
 6633 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 6633 | -9/Mines      | Discovered new exit (range 5)
 6734 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 6738 | -9/Mines      | Found Prototype Device
 6740 | -9/Mines      | Assembled infested the area
 6777 | -9/Mines      | Discovered new exit (range 5)
 6779 | -9/Mines      | Learned location of Storage (-8)
 6917 | -9/Mines      | Entered Exiles
 6918 | -9/Exiles     | Identified exit to Mines
 6957 | -9/Exiles     | Met 8R-AWN
 6985 | -9/Exiles     | Met EX-HEX
 7028 | -9/Exiles     | Met EX-BIN
 7047 | -9/Exiles     | Aligned with FarCom system
 7049 | -9/Exiles     | Given EX-Vault access code
 7085 | -9/Exiles     | Opened EX-Vault
 7097 | -9/Exiles     | Found PSU Rigger
 7130 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 7177 | -9/Exiles     | Met EX-DEC
 7186 | -9/Exiles     | Learned location of Zion (-6)
 7263 | -9/Exiles     | Left Exiles lab with PSU Rigger
 7263 | -9/Exiles     | Entered Mines
 7590 | -8/Mines      | Discovered new exit (range 4)
 7633 | -8/Mines      | Entered Materials
 7633 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 7634 | -8/Materials  | Identified exit to Factory
 7941 | -8/Materials  | Build established: Skirmisher
 8158 | -8/Materials  | Repaired Imp. Treads
 8192 | -8/Materials  | Repaired Imp. Treads
 8282 | -8/Materials  | Discovered exit to Factory (range 3)
 8364 | -8/Materials  | Discovered new exit (range 16)
 8855 | -8/Materials  | Repaired Imp. Treads
 8889 | -8/Materials  | Repaired Cooling System
 9264 | -8/Materials  | Identified exit to Storage
 9364 | -8/Materials  | Build established: Mutant
 9592 | -8/Materials  | Entered Storage
 9915 | -8/Storage    | Self-destructed

 Last Messages 
---------------
09890_ Imp. EM Shotgun destroyed.
09890_ Destroyed Imp. EM Shotgun.
09892_ G-47 Trooper destroyed. <x2>
09897_ U-05 Engineer lays Concrete.
09897_ Y-45 Defender destroyed.
09897_ Destroyed Imp. Sensor Array.
09898_ U-05 Engineer lays Concrete.
09899_ The unstable cave ceiling collapses.
09899_ U-05 Engineer lays Concrete. <x2>
09901_ Destroyed Welding Torch.
09901_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
09903_ U-05 Engineer destroyed. <x2>
09909_ Chain reaction triggered in Corrupted Lgt. Ion Engine.
09909_ Imp. EM Shotgun destroyed.
09909_ Destroyed Imp. EM Shotgun.
09911_ Y-45 Defender misfires.
09912_ The unstable cave ceiling collapses.
09913_ Heat Sink fried.
09913_ Y-45 Defender destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ?????????????###???????????????????? |
|               ???????????##  ##??## #   [????????? |
|               ??????###### #  #           ???????? |
|               ??????#               # *!#+#??????? |
|               ??????#    @!         %[%[    ?????? |
|               ??????#    =!%=       = !     ?????? |
|               ??????#     %!=       %       ?????? |
|               ??????#   =!%|            #????????? |
|               ??????## =%#### ##       # ????????? |
|               ???????#   #?           ##?????????? |
|               ???????#  =#         ""##??????????? |
|               ???????# [%#         T"#???????????? |
|               ???????#   /    *!!  ""#???????????? |
|               ???????#   #    !!     #???????????? |
|               ???????#   #    !!     #???????????? |
|               ???????#   #?          #???????????? |
|               ???????#   #?###########???????????? |
|               ???????#   #???????????????????????? |
|               ???????#   #####???????????????????? |
|               ???????#   ##]]#???????????????????? |
|               ???????#   ##]]#???????????????????? |
|               ???????#   ##]]#???????????????????? |
|               ???????#    #  ##??????????????????? |
|               ???????#    =  T#??????????????????? |
|               ???????#   #   ##??????????????????? |
|               ???????#   ## ##???????????????????? |
|               ???????#   #?##????????????????????? |
|               ???????#   ######????#?????????????? |
|               ???????#   #  """"   #?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             10
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CannonIonRegenerator
  Manual?         0
Play Time         01:29:41
  Cumulative      125.1 hours
  Start           2023.10.18 @ 10:20:19
  End             2023.10.23 @ 22:26:14
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          124
  Rogue           124
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          42
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb6e09e9-6d99-409d-aec0-7fea6c9c053a