Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.11 @ 15:03:54 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (105) 525 Value Destroyed (2454) 2454 Prototype IDs (106) 2120 Alien Tech Used (1) 200 Bonus (6900) 6900 TOTAL SCORE: 22699 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 254/260 System Corruption 0% Temperature Cool (5) Movement Flying (24) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Nuclear Pulse Array Q-thruster Q-thruster Improved Diametric Drive Improved Diametric Drive > --- UTILITY (15) ----- Medium Storage Unit Large Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Experimental Signal Interpreter Advanced Reaction Control System Experimental Utility Shielding Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Deep Network Scanner Improved System Shield Ghost Barrier Quantum Router > --- WEAPON (2) ------- Advanced Datajack Longsword +1 > --- INVENTORY (14) --- Fusion Reactor Light Particle Reactor Light Particle Reactor Nuclear Pulse Array Nuclear Pulse Array Gravity Neutralizing Apparatus Advanced Reaction Control System Experimental Utility Shielding Transdimensional Reconstructor Nova Cannon Mini Smartbomb Launcher CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Q-thruster Q-thruster Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Experimental Signal Interpreter Advanced Reaction Control System Experimental Utility Shielding Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Deep Network Scanner Improved System Shield Ghost Barrier Quantum Router > --- WEAPON ----------- Nova Cannon Longsword +1 > --- INVENTORY -------- Fusion Reactor Light Particle Reactor Light Particle Reactor Nuclear Pulse Array Nuclear Pulse Array Gravity Neutralizing Apparatus Advanced Reaction Control System Experimental Utility Shielding Transdimensional Reconstructor Mini Smartbomb Launcher Advanced Datajack CR-A16's Behemoth Slayer [Rating: 178] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Advanced Treads Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Weapon Longsword +1 Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Longsword +1 Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 1 . Utility 13 | . . . 2 . . . 2 . . . . . 2 . . . . 2 . . . . 1 . . . . 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 223 | 7 15 2 34 5 6 5 15 14 . . 6 2 17 2 1 4 4 13 7 1 13 . 13 1 1 11 3 10 5 6 Power 35 | 1 3 1 4 1 . 1 3 4 . . . . . 1 . . . 2 . 1 5 . 3 . . 3 . 1 1 . Engine 22 | 1 3 1 4 1 . 1 3 2 . . . . . 1 . . . 1 . 1 2 . . . . 1 . . . . Core 6 | . . . . . . . . 2 . . . . . . . . . 1 . . 1 . 1 . . 1 . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . 1 . 1 1 . Propulsion 39 | 2 3 1 8 . . . 2 2 . . . . 6 . . 1 . 1 2 . . . 3 . . 1 . 5 1 1 Treads 7 | 1 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | 1 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . . 1 . . . 2 2 . . . . 6 . . 1 . 1 2 . . . 3 . . 1 . 5 1 1 Utility 77 | 2 3 . 5 . 4 1 8 7 . . 2 2 6 1 . 3 1 5 2 . 8 . 5 . . 6 . 2 2 2 Device 32 | . . . 2 . 1 1 3 3 . . 1 2 4 1 . 1 . 2 2 . 4 . 3 . . 1 . . 1 . Storage 13 | 2 3 . 1 . 3 . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . 1 Processor 11 | . . . 2 . . . 3 1 . . . . . . . 2 . . . . . . . . . 1 . 1 1 . Hackware 12 | . . . . . . . 1 3 . . . . 2 . . . . 2 . . . . 1 . . 1 . 1 . 1 Protection 9 | . . . . . . . . . . . 1 . . . . . 1 1 . . 3 . 1 . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 72 | 2 6 . 17 4 2 3 2 1 . . 4 . 5 . 1 . 3 5 3 . . . 2 1 1 1 3 2 1 3 Energy Gun 9 | 1 . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 10 | . . . . . . . . . . . . . 2 . . . . 2 1 . . . . 1 . . 2 1 . 1 Ballistic Gun 16 | 1 5 . 7 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . . 2 1 1 . . . . 1 . 2 . 1 . . 1 . . . . 1 . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Slashing Weapon 8 | . . . . 1 . . 1 . . . 2 . 1 . . . 1 . 1 . . . . . . . . 1 . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . 2 1 1 . . . . . . . . . . . Special Melee Weapon 12 | . 1 . 2 . 1 . 1 1 . . 1 . . . . . . . . . . . 1 . . 1 . . 1 2 Unidentified Prototypes 17 | . . . 1 . . . . . . . . . 2 . . 2 . 1 . . 5 . . . . 5 . 1 . . Parts Lost 17 | . 3 3 4 . . 2 . . . . 1 . . . . . 2 . 1 . . . . . . . . 1 . . Power 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Utility 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Weapon 11 | . 2 1 4 . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . Highest Loss Streak 3 | . 2 3 3 . . 1 . . . . 1 . . . . . 2 . 1 . . . . . . . . 1 . . Average Slot Usage (%) 98 | . 99 97 99 100 100 99 99 99 100 100 98 92 98 100 100 100 95 93 97 100 99 100 97 94 94 93 94 92 93 95 Engine 7 | . 14 12 11 11 11 11 9 12 7 7 7 7 6 6 6 6 6 5 5 5 4 5 4 . . 1 5 . . . Core 2 | . . . . . . . . 1 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 . Treads 3 | . 14 14 11 11 11 11 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . 13 14 11 11 11 11 . . . . . . . . . . . . . . . . . . . . . . . . Flight 12 | . . . . . . . 17 23 23 23 23 23 20 20 20 20 20 13 14 17 17 17 18 15 15 15 15 16 21 20 Device 12 | . . . 17 11 11 10 18 15 15 15 9 15 13 13 13 12 8 9 11 11 11 11 10 10 10 10 10 9 8 8 Storage 11 | . 28 28 22 22 22 22 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 7 Processor 8 | . . . 4 11 11 11 17 11 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 7 6 8 Hackware 14 | . . . . . . . 8 10 15 15 15 15 25 26 26 26 26 28 29 29 29 29 31 31 31 31 31 29 30 31 Protection 1 | . . . . . . . . . . . 4 . . . . . 3 5 5 5 4 5 5 5 5 4 5 4 4 4 Energy Gun 1 | . . . 8 11 11 5 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 3 6 4 . . . 1 5 5 5 3 4 3 . 3 3 1 . Ballistic Gun 4 | . 26 27 13 3 . 7 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 6 . 8 . . . . . 7 . . 1 6 2 . 3 . . . . . 1 . 1 . . . Slashing Weapon 4 | . . . . . . . 8 7 7 7 9 . 6 6 6 6 4 5 4 5 5 5 5 5 5 5 5 4 4 4 Special Melee Weapon 2 | . . . . . 10 . 9 7 7 7 3 . . . . . . . . . . . 1 . . 4 . . 2 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 15 39 39 47 45 75 75 75 23 23 23 27 24 32 36 36 31 34 39 39 39 39 39 39 39 39 49 36 39 43 59 Greatest Support 63 | 10 20 16 23 12 12 12 18 24 24 24 27 27 33 36 36 36 36 41 41 39 39 39 48 41 41 50 41 63 60 60 Greatest Overweight (x) 6 | 1 2 3 4 3 6 6 6 . . . . . . . . . . . 1 . . . . . . . . . . . Average Overweight (x) . | . . 2 2 3 4 5 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 8 16 16 16 16 20 20 24 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 14 Average Capacity 10 | 6 10 16 16 16 19 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 13 Most Carried 20 | 5 16 16 16 16 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 14 Average Carried 10 | 2 9 16 15 15 17 19 8 7 8 8 7 8 7 8 8 7 7 7 7 8 8 8 7 8 7 8 8 8 7 10 Final Capacity 20 | 8 16 16 16 16 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 14 Final Carried 20 | 5 16 16 16 16 18 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 14 Class Distribution -------------------- 21% | Mutant 20% | Wizard-Scout 19% | Scout 11% | Wizard-Sprinter 10% | Wizard-Mutant 8% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Scout | -8/Materials Scout | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Wizard-Scout | -6/Factory Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Zion Wizard-Sprinter | -5/Proximity Caves Wizard-Scout | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Zhirov Wizard-Mutant | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Warlord Wizard-Sprinter | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Matter Collected 3122 | 276 282 28 594 98 . 114 209 72 13 55 . 22 103 140 43 . 70 110 113 10 140 . 56 19 115 6 145 104 125 60 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4090 | 90 415 16 1250 15 . 188 249 72 . . 25 . 154 . 37 . 80 437 194 . 225 . 29 . 160 . 64 229 37 124 Parts 228 | 2 37 . 68 6 . 18 12 3 . . 3 . 12 . 4 . 5 12 13 . 3 . 1 . . . 2 18 4 5 Haulers Intercepted 17 | . 2 . 5 . . . 4 1 . . . . . . . . . 4 . . . . . . . . . . . 1 Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . . . . . . . 8 4 . 4 . 11 . 2 . . . 12 1 2 . . . Prevented 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 59 | . 8 2 23 3 . 9 . . . . . . . . 3 . 1 . 3 . . . . . 2 . 5 . . . Melee 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Guns 36 | . 8 2 23 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . AOE 20 | . . . . 3 . 6 . . . . . . . . 3 . . . 2 . . . . . 2 . 4 . . . Classes Destroyed 13 | 1 4 1 4 . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . Worker 6 | . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . Hauler 17 | . 2 . 5 . . . 4 1 . . . . . . . . . 4 . . . . . . . . . . . 1 Recycler 3 | 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Watcher 14 | . 3 . 5 . . . 1 1 . . . . . . . . . . . . . . . . . . . 3 1 . Swarmer 26 | . 3 . 4 3 . 6 . . . . . . . . 3 . . . 2 . . . . . . . 5 . . . Grunt 22 | . 5 . 12 . . 3 . . . . . . . . . . . . . . . . . . 2 . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 5 | 1 3 2 4 3 . 4 1 1 . . 1 . 1 . 3 . 1 3 2 . . . 1 . 2 . 5 2 1 1 Combat Bots Only 5 | . 3 2 4 3 . 3 . . . . . . . . 3 . 1 . 2 . . . . . 2 . 5 . . . Max Kills in Single Turn 3 | 1 1 1 1 2 . 3 1 1 . . 1 . 1 . 2 . 1 1 1 . . . 1 . 2 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . 2 . . . . . . . . 2 . . . 1 . . . . . 2 . 1 . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Damage Taken 2953 | . 609 462 718 60 . 303 . . . . 98 . 92 . . . 148 . 221 . . . 69 . . 66 107 . . . Core 525 | . 109 84 53 19 . 60 . . . . . . 32 . . . 39 . 51 . . . 19 . . 18 41 . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 87 | 100 . 22 . . . 67 100 . . . . 100 . . . . 91 . . . . 94 . . . . 93 100 100 100 Volleys Fired 225 | 2 54 11 104 2 . 16 . . . . . . 3 . 3 . . 1 4 . . . . 1 3 . 8 11 . 2 Largest 2 | 2 2 2 2 1 . 2 . . . . . . 1 . 1 . . 1 1 . . . . 1 1 . 1 1 . 1 Hottest 113 | 70 70 40 85 33 . 84 . . . . . . 90 . 33 . . 90 90 . . . . 90 90 . 90 90 . 113 Shots Fired 400 | 4 108 21 206 2 . 23 . . . . . . 3 . 3 . . 1 4 . . . . 1 3 . 8 11 . 2 Gun 355 | 4 108 21 206 . . 16 . . . . . . . . . . . . . . . . . . . . . . . . Cannon 25 | . . . . . . . . . . . . . 3 . . . . 1 2 . . . . 1 1 . 4 11 . 2 Launcher 20 | . . . . 2 . 7 . . . . . . . . 3 . . . 2 . . . . . 2 . 4 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 252 | 2 99 21 121 . . 9 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 127 | 2 9 . 84 . . 7 . . . . . . 3 . . . . 1 2 . . . . 1 1 . 4 11 . 2 Explosive 20 | . . . . 2 . 7 . . . . . . . . 3 . . . 2 . . . . . 2 . 4 . . . Electromagnetic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 2 9 6 15 . . 7 . . . . . . . . 1 . . . 1 . . . . . . . 2 3 . . Robot Miss Streak 7 | 1 5 1 7 . . 2 . . . . . . . . 1 . . . 1 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 332 | 2 72 15 131 . 4 16 19 8 . . 1 . 5 . 1 . 1 12 4 . 4 . 3 . 4 3 2 13 5 7 Core Hits 159 | 2 24 8 51 3 . 14 7 2 . . 1 . 3 . 5 . 1 6 4 . 2 . 2 . 6 . 8 8 1 1 Critical Hits 7 | . . . 1 . . 1 . 1 . . . . . . . . . 1 . . 1 . . . 1 . . 1 . . Critical Kills 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Critical Parts Destroyed 4 | . . . 1 . . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . . Melee Attacks 444 | . . . 2 6 4 . 112 65 12 5 4 . 28 1 4 . 5 36 16 3 4 1 17 5 11 3 18 51 11 20 Impact 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Slashing 418 | . . . . 6 . . 111 64 12 5 4 . 28 1 4 . 2 31 13 3 4 1 17 5 11 . 18 51 7 20 Piercing 10 | . . . . . . . . . . . . . . . . . 3 4 3 . . . . . . . . . . . Sneak Attacks 41 | . . . 2 . 4 . 9 1 . . 1 . 4 . . . . 5 . . . . 2 . . 3 . 3 4 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Damage Inflicted 11670 | 37 680 109 1752 184 . 916 1179 346 . . 180 . 643 . 123 . 35 1033 342 . 506 . 308 . 740 . 726 1011 51 769 Guns 2871 | 37 680 109 1752 . . 293 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . Explosions 2104 | . . . . 184 . 623 . . . . . . . . 123 . . . 160 . . . . . 335 . 679 . . . Melee 6658 | . . . . . . . 1179 346 . . 180 . 643 . . . 35 1033 182 . 506 . 308 . 405 . 47 974 51 769 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1782 | 12 630 109 840 . . 191 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1112 | 25 50 . 898 . . 102 . . . . . . . . . . . . . . . . . . . . . 37 . . Explosive 2104 | . . . . 184 . 623 . . . . . . . . 123 . . . 160 . . . . . 335 . 679 . . . Electromagnetic 14 | . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6518 | . . . . . . . 1179 346 . . 180 . 643 . . . . 928 182 . 506 . 308 . 405 . 47 974 51 769 Piercing 140 | . . . . . . . . . . . . . . . . . 35 105 . . . . . . . . . . . . Highest Corruption 5 | . 1 5 1 1 1 1 . 2 2 2 2 2 . . . . . . . . . . . . . . . . . . Average Corruption 1 | . 1 1 1 1 1 1 . 2 2 2 2 2 . . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 30 | . . 5 8 3 2 4 . 2 2 2 1 1 . . . . . . . . . . . . . . . . . . Message Errors 11 | . . 2 4 . 1 3 . 1 . . . . . . . . . . . . . . . . . . . . . . Matter Fused 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Energy Discharges 4 | . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 7 | . . 1 2 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . Targeting Errors 5 | . . 1 1 . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1375 | . . . . 8 . 15 251 8 . . . . 279 . . . . 108 81 . . . 79 . 113 . 60 25 . 348 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 121 | . . . . 8 . 15 . . . . . . . . . . . . 22 . . . . . 16 . 60 . . . Melee 1254 | . . . . . . . 251 8 . . . . 279 . . . . 108 59 . . . 79 . 97 . . 25 . 348 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 152 | 18 65 . 4 . . 120 . . . . 99 152 96 . 4 . . 58 65 . . . . 18 18 . 8 26 . 64 Average Temperature 30 | 10 21 . 3 . . 63 . . . . 41 77 44 . 3 . . 25 30 . . . . 13 9 . 4 9 . 36 Received Heat Transfer 552 | . 240 . 174 . . 72 . . . . 12 . 9 . . . 24 . 12 . . . 9 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2485 | 74 148 . 2016 . . 222 . . . . . . . . . . . . . . . . . . . . . 25 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Peak Influence 421 | 5 223 1 269 141 . 147 59 421 . . . . 58 . . . . 400 . . . . 38 . . . . 150 105 89 Initial 74 | . 3 1 . 71 . . . 3 . . . . . . . . . 7 . . . . . . . . . 74 48 14 Average 46 | 1 51 . 103 74 . 40 17 64 . . . . 26 . . . . 16 . . . . 13 . . . . 56 41 36 Maximum Alert Level 2 | . 1 . 1 . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Low Security (%) 96 | 100 95 100 85 100 . 100 100 92 . . . . 100 . . . . 99 . . . . 100 . . . . 100 100 100 Level 1 3 | . 4 . 14 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . 2 1 . 1 1 1 . . . . 3 . . . . 1 . . . . 2 . . . . 1 1 2 Investigation 5 | . 2 . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Extermination 7 | . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . 1 . 2 Reinforcement 6 | . . . 1 . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Distress Signals 16 | . 1 . 3 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . 9 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 158 | . 14 19 46 4 . 8 12 9 . . 4 . 6 . 1 . 2 2 4 . . . 4 1 1 2 3 7 7 2 Peak Tracking Total 16 | . 5 16 5 4 . 3 4 4 . . 4 . 4 . 1 . 1 1 2 . . . 2 1 3 1 4 3 4 2 Tactical Retreats 20 | . 1 3 3 . . . 2 2 . . . . 1 . . . . 1 1 . . . 1 1 1 . 1 . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Traps Triggered 7 | . 3 . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 94 | . 24 . 70 . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . 1 . . . . . . . . . . . 2 . . . . 1 . 1 . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Accessed 97 | . 8 . 8 1 2 . 9 15 1 2 3 . 9 3 . . . 15 . . 2 . 6 . . 1 . 6 1 5 Terminals 58 | . 8 . 8 . . . 6 9 . . . . 6 . . . . 9 . . . . 4 . . . . 2 1 5 Fabricators 8 | . . . . . . . . 3 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . Repair Stations 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . Recycling Units 6 | . . . . . . . 1 1 . . . . . . . . . 2 . . . . 1 . . . . 1 . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . . Total Hacks 390 | . 35 . 31 1 2 . 27 46 1 10 17 . 46 11 . . . 61 . . 9 . 31 . . 5 . 30 6 21 Successful 311 | . 20 . 18 1 2 . 15 36 1 10 17 . 35 11 . . . 53 . . 9 . 28 . . 5 . 30 5 15 Failed 76 | . 14 . 13 . . . 11 10 . . . . 11 . . . . 7 . . . . 3 . . . . . 1 6 Catastrophic 6 | . 1 . . . . . 1 2 . . . . . . . . . 1 . . . . . . . . . . . 1 Database Lockouts 3 | . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Manual 232 | . 27 . 28 . 1 . 18 23 . . . . 36 . . . . 40 . . . . 20 . . 1 . 13 6 19 Terminals 260 | . 35 . 31 . . . 21 29 . . . . 37 . . . . 42 . . . . 23 . . . . 15 6 21 Fabricators 43 | . . . . . . . . 12 . . . . 8 . . . . 11 . . . . 7 . . . . 5 . . Repair Stations 13 | . . . . . . . 3 . . . . . . . . . . 2 . . . . . . . . . 8 . . Recycling Units 7 | . . . . . . . 1 2 . . . . . . . . . 2 . . . . 1 . . . . 1 . . Scanalyzers 5 | . . . . . . . 2 . . . . . . . . . . 3 . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . 1 . . Terminal Hacks 191 | . 13 . 10 1 2 . 6 15 1 10 17 . 19 11 . . . 26 . . 9 . 15 . . 5 . 13 5 13 Record 31 | . . . . . 1 . . . . 9 11 . . 9 . . . . . . 1 . . . . . . . . . Part Schematic 10 | . . . . . . . 1 3 . . 3 . 1 . . . . 1 . . . . 1 . . . . . . . Robot Analysis 8 | . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . . 2 . 1 Prototype ID Bank 23 | . 2 . 1 . . . 1 1 . . 3 . 2 . . . . 2 . . 4 . . . . 5 . 2 . . Open Door 6 | . . . . 1 . . . . 1 1 . . . 2 . . . . . . . . . . . . . . . 1 Level Access Points 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 Branch Access Points 5 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 Machine Index 5 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Terminal Index 6 | . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alert Level 5 | . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . 1 Unreport Threat 14 | . 2 . . . . . . 2 . . . . 1 . . . . 5 . . . . 1 . . . . 1 2 . Locate Traps 24 | . 3 . 2 . . . 1 3 . . . . 3 . . . . 4 . . . . 3 . . . . 2 1 2 Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 7 | . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . 1 . 2 Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Hauler Manifests 5 | . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Registered Prototypes 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Zone Layout 23 | . 3 . 2 . . . 1 . . . . . 3 . . . . 5 . . . . 4 . . . . 1 1 3 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 27 | . . . . . . . . 8 . . . . 4 . . . . 8 . . . . 5 . . . . 2 . . Load Schematic 12 | . . . . . . . . 3 . . . . 2 . . . . 4 . . . . 2 . . . . 1 . . Build 15 | . . . . . . . . 5 . . . . 2 . . . . 4 . . . . 3 . . . . 1 . . Repair Station Hacks 13 | . . . . . . . 3 . . . . . . . . . . 2 . . . . . . . . . 8 . . Scan Component 7 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . 4 . . Repair 6 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 4 . . Recycling Unit Hacks 6 | . . . . . . . 1 1 . . . . . . . . . 2 . . . . 1 . . . . 1 . . Report Inventory 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Scanalyzer 5 | . . . . . . . 2 . . . . . . . . . . 3 . . . . . . . . . . . . Insert Component 3 | . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . Analyze 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . . Seal Access 5 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . . Unauthorized Hacks 64 | . 7 . 8 . . . 3 10 . . . . 11 . . . . 11 . . . . 7 . . . . 5 . 2 Terminals 48 | . 7 . 8 . . . 3 6 . . . . 7 . . . . 8 . . . . 5 . . . . 2 . 2 Track 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Botnet 39 | . 5 . 4 . . . 3 5 . . . . 6 . . . . 8 . . . . 4 . . . . 2 . 2 Operators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 16 | . . . . . . . . 4 . . . . 4 . . . . 3 . . . . 2 . . . . 3 . . Report 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Prioritize 7 | . . . . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . Siphon 6 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 8 . 6 . . . 8 14 . . . . 5 . . . . 8 . . . . 4 . . . . 4 1 4 Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 2 3 . . 3 . 1 . . . . 2 . . . . 1 . . . . . . . Parts Built 15 | . . . . . . . . 4 . . . . 3 . . . . 4 . . . . 3 . . . . 1 . . Matter 2496 | . . . . . . . . 716 . . . . 372 . . . . 585 . . . . 664 . . . . 159 . . Time 730 | . . . . . . . . 305 . . . . 91 . . . . 205 . . . . 103 . . . . 26 . . Total Part Build Rating 79 | . . . . . . . . 18 . . . . 17 . . . . 22 . . . . 16 . . . . 6 . . Parts Repaired 6 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 4 . . Time 162 | . . . . . . . 13 . . . . . . . . . . 25 . . . . . . . . . 124 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 12 | . . . 1 . 4 . 1 . . . . . . . . . . . . . . . . . . 3 . . 3 . Non-combat 6 | . . . 1 . 3 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Combat 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . . 2 . Robot Hacks Applied 12 | . . . 1 . 4 . 1 . . . . . . . . . . . . . . . . . . 3 . . 3 . parse_system 11 | . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . 3 . . 3 . no_distress 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total Allies 8 | . . 3 1 . . . . 1 . . . . . . . 2 . . . . . . 1 . . . . . . . Largest Group 3 | . . 3 1 . . . . 1 . . . . . . . 2 2 . . . . . 1 . . . . . . . Highest-Rated Group 56 | . . 40 10 . . . . 26 . . . . . . . 56 56 . . . . . 26 . . . . . . . Highest-Rated Ally 31 | . . 16 10 . . . . 26 . . . . . . . 31 31 . . . . . 26 . . . . . . . Total Orders 6 | . . . 2 . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . STAY 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . FOLLOW 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 18 | . . 11 . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Total Damage 343 | . . 121 . . . . . . . . . . . . . . 222 . . . . . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 8 | . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . . 2 . 1 Derelict Logs Recovered 14 | . . 2 . 2 . . . . . . . 1 . 1 1 2 1 . 1 1 . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Turns Passed 18348 | 54 943 419 2059 562 588 1116 2946 1358 191 133 64 65 885 355 304 307 189 848 474 519 120 119 453 156 316 299 739 972 271 524 Spaces Moved 18229 | 39 621 309 1141 413 417 423 1416 1498 429 291 97 209 987 467 381 655 283 1272 669 465 174 272 515 332 406 753 596 1268 600 831 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 48 | . 45 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3315 | 36 576 309 1138 413 417 423 3 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14863 | . . . . . . . 1413 1498 429 291 97 209 987 467 381 655 283 1272 669 465 174 272 515 332 406 753 596 1268 600 831 Fastest Speed 24 | 50 90 110 110 120 120 140 32 29 29 29 29 29 29 32 32 32 32 32 34 34 34 34 31 37 37 32 32 28 24 24 Average Speed 48 | 84 105 118 120 120 136 149 32 29 29 29 29 29 30 32 32 32 32 34 35 34 34 34 34 37 37 36 32 28 24 24 Slowest Speed 180 | 90 180 120 180 120 150 150 150 32 29 29 29 29 32 32 32 32 32 37 120 34 34 34 40 37 37 40 32 30 24 24 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 48 | . . . . . . . 14 4 . . 4 . 13 . . . . 5 . . . . 1 . . . . . 6 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 96 49 74 81 88 62 52 35 54 45 76 42 21 55 57 77 50 28 77 53 62 45 12 51 56 87 62 22 20 25 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 11 | . . 1 . 2 1 . . . . . 1 . . . . 4 1 . . . . 1 . . . . . . . . Known Exits Taken 23 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . 1 . 1 . 1 . . 1 2 . 1 . 2 . 2 . . 5 2 . 1 . 2 1 . 1 . . . Spaces Dug 331 | . . . . . . . 87 53 9 5 . . 25 1 4 . 2 22 13 3 . 1 13 6 7 . 20 41 5 14 Terrain Destroyed 521 | . . . . 13 . 37 87 53 9 5 . . 26 1 27 . 2 22 36 3 . 1 13 6 20 . 93 47 5 15 Melee 316 | . . . . . . . 87 53 9 5 . . 23 1 4 . 2 21 11 3 . 1 13 5 7 . 16 37 5 13 Projectile 24 | . . . . . . . . . . . . . 3 . . . . 1 2 . . . . 1 1 . 4 10 . 2 AOE 181 | . . . . 13 . 37 . . . . . . . . 23 . . . 23 . . . . . 12 . 73 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total 26811 | 52 824 344 1657 468 433 881 3729 2318 476 331 122 211 1527 669 554 752 374 1635 881 822 229 296 773 358 556 781 1114 1804 711 1129 Wait 7373 | . 62 22 225 39 . 436 2173 737 36 36 14 1 492 200 166 85 80 310 180 353 22 24 210 20 134 2 490 460 100 264 Move 18111 | 38 620 308 1140 412 416 422 1389 1490 428 290 90 208 961 466 380 654 282 1261 668 464 173 271 512 331 405 752 595 1267 590 828 Hop 39 | . . . . . . . 12 3 . . 2 . 12 . . . . 5 . . . . 1 . . . . . 3 1 Pick Up 128 | 5 28 . 37 1 2 2 7 3 . . 3 . 7 . . 3 1 4 4 . 3 . 8 . 1 2 . . 1 6 Fast Attach 79 | 7 . 1 6 1 1 1 4 7 . . . . 1 . . 3 1 7 . . 11 . 3 . . 9 . 10 2 4 Attach 35 | . 3 . 10 . 1 1 6 2 . . . . 3 . . . 1 2 2 . . . 3 . . . . . 1 . Detach 9 | . . . . . 2 . . 2 . . . . 1 . . . 1 1 . . . . 1 . . . . 1 . . Swap 111 | . 12 1 18 4 4 3 5 5 . . 6 2 13 2 1 1 2 4 5 1 3 . 7 1 1 2 3 1 2 2 Drop 167 | . 21 1 45 3 3 . 21 4 . . 3 . 6 . . 6 1 8 2 1 13 . 11 . 1 11 . 3 1 2 Fire 225 | 2 54 11 104 2 . 16 . . . . . . 3 . 3 . . 1 4 . . . . 1 3 . 8 11 . 2 Melee 440 | . . . 2 6 4 . 112 65 12 5 4 . 28 1 4 . 5 32 16 3 4 1 17 5 11 3 18 51 11 20 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 94 | . 24 . 70 . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / Arm) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 16) 625 | -10/Materials | Discovered new exit (range 8) 839 | -10/Materials | Central database locked down 899 | -10/Materials | Discovered new exit (range 16) 946 | -10/Materials | Discovered new exit (range 16) 998 | -10/Materials | Entered Mines 1085 | -10/Mines | Discovered new exit (range 10) 1164 | -10/Mines | Learned Materials trap positions 1205 | -10/Mines | Learned location of Zion (-6) 1264 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1295 | -10/Mines | Assembled infested the area 1300 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1374 | -10/Mines | Core integrity fell below 50% 1417 | -10/Mines | Entered Materials 1417 | -9/Materials | Evolved 2 slots: Utility x2 1418 | -9/Materials | Loaded intel: 11 trap records 1418 | -9/Materials | Lost 3 parts (2p1w) 1694 | -9/Materials | Lost 3 parts (3w) 2024 | -9/Materials | Discovered new exit (range 9) 2259 | -9/Materials | Discovered new exit (range 4) 2789 | -9/Materials | Discovered new exit (range 4) 3372 | -9/Materials | Discovered new exit (range 8) 3476 | -9/Materials | Entered Mines 3487 | -9/Mines | Met a Derelict shopkeep closing up shop 3578 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3611 | -9/Mines | Discovered new exit (range 9) 3686 | -9/Mines | Discovered new exit (range 15) 3975 | -9/Mines | Excavation squad dispatched 3975 | -9/Mines | A large section of the Mines collapsed 4034 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4034 | -9/Mines | Discovered new exit (range 5) 4038 | -9/Mines | Entered Exiles 4071 | -9/Exiles | Met 8R-AWN 4092 | -9/Exiles | Met EX-HEX 4172 | -9/Exiles | Met EX-DEC 4199 | -9/Exiles | Visited The Gauntlet 4366 | -9/Exiles | Met EX-BIN 4391 | -9/Exiles | Aligned with FarCom system 4393 | -9/Exiles | Given EX-Vault access code 4426 | -9/Exiles | Build established: Hauler-Mutant 4454 | -9/Exiles | Opened EX-Vault 4463 | -9/Exiles | Found Longsword +1 4492 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4608 | -9/Exiles | Discovered new exit (range 14) 4626 | -9/Exiles | Left Exiles lab with Longsword +1 4626 | -9/Exiles | Entered Mines 5719 | -8/Mines | Discovered new exit (range 8) 5742 | -8/Mines | Entered Materials 5742 | -8/Materials | Evolved 2 slots: Utility x2 5821 | -8/Materials | Repaired Lgt. Ion Engine 6189 | -8/Materials | Build established: Scout 6226 | -8/Materials | Identified exit to Factory 6228 | -8/Materials | Central database locked down 8688 | -8/Materials | Entered Factory 8688 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 9414 | -7/Factory | Fabricated Hacking Suite? 9525 | -7/Factory | Fabricated System Shield (x1) 9665 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 9684 | -7/Factory | Identified exit to Storage 9684 | -7/Factory | Identified exit to Lower Caves 9758 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 9782 | -7/Factory | Local fabrication network quarantined 10046 | -7/Factory | Entered Lower Caves 10235 | -7/Lower Caves | Discovered new exit (range 6) 10236 | -7/Lower Caves | Identified exit to Lower Caves 10237 | -7/Lower Caves | Entered another Lower Caves area 10273 | -7/Lower Caves | Learned Research trap positions 10273 | -7/Lower Caves | Learned Armory trap positions 10273 | -7/Lower Caves | Learned Research security intel 10273 | -7/Lower Caves | Learned Armory security intel 10273 | -7/Lower Caves | Learned Extension garrison access intel 10273 | -7/Lower Caves | Learned Armory garrison access intel 10332 | -7/Lower Caves | Build established: Hacker-Sprinter 10362 | -7/Lower Caves | Discovered new exit (range 10) 10364 | -7/Lower Caves | Identified exit to Data Miner 10370 | -7/Lower Caves | Entered Data Miner 10370 | -7/Data Miner | Discovered new exit (range 7) 10376 | -7/Data Miner | Met Data Miner 10381 | -7/Data Miner | Learned location of Section 7 (-2) 10381 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10386 | -7/Data Miner | Received God Mode back door access code from Data Miner 10408 | -7/Data Miner | Destroyed Data Miner 10411 | -7/Data Miner | Found Prototype Hackware 10412 | -7/Data Miner | Found Prototype Hackware 10418 | -7/Data Miner | Found Prototype Hackware 10419 | -7/Data Miner | Data Conduit disabled 10432 | -7/Data Miner | Identified exit to Proximity Caves 10434 | -7/Data Miner | Entered Proximity Caves 10459 | -6/Proximity Caves | Learned Factory security intel 10498 | -6/Proximity Caves | Discovered new exit (range 5) 10499 | -6/Proximity Caves | Identified exit to Factory 10499 | -6/Proximity Caves | Entered Factory 10499 | -6/Factory | Evolved 2 slots: Utility x2 10502 | -6/Factory | Identified Deep Network Scanner 10503 | -6/Factory | Identified Quantum Router 10586 | -6/Factory | Identified exit to Lower Caves 10586 | -6/Factory | Identified exit to Extension 10689 | -6/Factory | Fabricated Field Propulsion Drive (x2) 10792 | -6/Factory | Build established: Wizard-Scout 11376 | -6/Factory | Fabricated Exp. Sensor Array (x1) 11384 | -6/Factory | Entered Lower Caves 11681 | -6/Lower Caves | Build established: Wizard-Sprinter 11690 | -6/Lower Caves | Encountered a Warlord checkpoint 11709 | -6/Lower Caves | Learned Research emergency access door positions 11709 | -6/Lower Caves | Learned Extension emergency access door positions 11709 | -6/Lower Caves | Learned Research trap positions 11709 | -6/Lower Caves | Learned Armory emergency access door positions 11709 | -6/Lower Caves | Learned Research stockpile data 11709 | -6/Lower Caves | Learned Extension security intel 11732 | -6/Lower Caves | Discovered new exit (range 7) 11738 | -6/Lower Caves | Identified exit to Lower Caves 11739 | -6/Lower Caves | Entered another Lower Caves area 11740 | -6/Lower Caves | Identified exit to Factory 12021 | -6/Lower Caves | Discovered new exit (range 13) 12024 | -6/Lower Caves | Learned 4 Factory zone layouts 12042 | -6/Lower Caves | Identified exit to Zion 12043 | -6/Lower Caves | Entered Zion 12052 | -6/Zion | Learned location of 1 exit from Factory 12066 | -6/Zion | Given A8's code to call for help 12102 | -6/Zion | Learned location of Testing (-2) 12132 | -6/Zion | Learned Factory emergency access door positions 12148 | -6/Zion | Learned location of Quarantine (-3) 12166 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12176 | -6/Zion | Found Prototype Processor 12176 | -6/Zion | Identified Exp. Armor Integrity Analyzer 12179 | -6/Zion | Found Prototype Processor 12179 | -6/Zion | Identified Exp. Signal Interpreter 12188 | -6/Zion | Found Prototype Hackware 12201 | -6/Zion | Learned location of Warlord (-4) 12204 | -6/Zion | Gained Derelict followers 12234 | -6/Zion | Found CR-A16's Pointy Stick 12327 | -6/Zion | Discovered new exit (range 13) 12332 | -6/Zion | Identified exit to Proximity Caves 12350 | -6/Zion | Entered Proximity Caves 12350 | -5/Proximity Caves | Accompanied by 2 allies 12367 | -5/Proximity Caves | Spotted B-75 Beast 12424 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 12424 | -5/Proximity Caves | Destroyed B-75 Beast 12539 | -5/Proximity Caves | Entered Factory 12539 | -5/Factory | Evolved 2 slots: Utility x2 12540 | -5/Factory | Identified exit to Factory 12541 | -5/Factory | Identified exit to Upper Caves 12738 | -5/Factory | Repaired Lgt. Angular Momentum Engine 12749 | -5/Factory | Fabricated Exp. Sensor Array (x1) 12828 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 12883 | -5/Factory | Fabricated Field Propulsion Drive? 12912 | -5/Factory | Central database locked down 12946 | -5/Factory | Local fabrication network quarantined 13045 | -5/Factory | Build established: Wizard-Scout 13264 | -5/Factory | Identified Exp. System Shield 13264 | -5/Factory | Identified Ghost Barrier 13387 | -5/Factory | Entered Upper Caves 13400 | -5/Upper Caves | Encountered a Warlord checkpoint 13447 | -5/Upper Caves | Learned Factory emergency access door positions 13592 | -5/Upper Caves | Spotted B-75 Beast 13605 | -5/Upper Caves | Destroyed B-75 Beast 13716 | -5/Upper Caves | Build established: Wizard-Mutant 13859 | -5/Upper Caves | Discovered new exit (range 6) 13861 | -5/Upper Caves | Identified exit to Upper Caves 13861 | -5/Upper Caves | Entered another Upper Caves area 14354 | -5/Upper Caves | Learned location of 1 exit from Factory 14377 | -5/Upper Caves | Discovered new exit (range 9) 14379 | -5/Upper Caves | Identified exit to Zhirov 14380 | -5/Upper Caves | Entered Zhirov 14380 | -5/Zhirov | Discovered new exit (range 3) 14387 | -5/Zhirov | Met Zhirov 14400 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14406 | -5/Zhirov | Found Alien Artifact 14406 | -5/Zhirov | Identified Integrated Dissipator 14406 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14414 | -5/Zhirov | Found Alien Artifact 14499 | -5/Zhirov | Identified exit to Proximity Caves 14500 | -5/Zhirov | Entered Proximity Caves 14617 | -4/Proximity Caves | Discovered exit to Factory (range 6) 14619 | -4/Proximity Caves | Entered Factory 14619 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14620 | -4/Factory | Identified exit to Upper Caves 14871 | -4/Factory | Fabricated Exp. Utility Shielding? 14933 | -4/Factory | Build established: Wizard-Scout 14936 | -4/Factory | Fabricated Exp. Utility Shielding (x1) 14964 | -4/Factory | Fabricated Mni. Smartbomb Launcher (x1) 15072 | -4/Factory | Entered Upper Caves 15128 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15227 | -4/Upper Caves | Discovered new exit (range 3) 15228 | -4/Upper Caves | Identified exit to Upper Caves 15228 | -4/Upper Caves | Entered another Upper Caves area 15381 | -4/Upper Caves | Build established: Wizard-Mutant 15451 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15525 | -4/Upper Caves | Discovered new exit (range 10) 15543 | -4/Upper Caves | Identified exit to Warlord 15544 | -4/Upper Caves | Entered Warlord 15693 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 15744 | -4/Warlord | Warlord's base attacked by MAIN.C 15752 | -4/Warlord | Met Warlord 15762 | -4/Warlord | Opened Warlord's prototype stash 15764 | -4/Warlord | Found Ghost Barrier 15776 | -4/Warlord | Found Prototype Processor 15776 | -4/Warlord | Identified Exp. Core Analyzer 15783 | -4/Warlord | Found Prototype Reactor 15783 | -4/Warlord | Identified Vortex Chain Reactor 15840 | -4/Warlord | Discovered new exit (range 14) 15843 | -4/Warlord | Identified exit to Proximity Caves 15843 | -4/Warlord | Entered Proximity Caves 16059 | -3/Proximity Caves | Build established: Wizard-Sprinter 16509 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16579 | -3/Proximity Caves | Discovered new exit (range 7) 16582 | -3/Proximity Caves | Identified exit to Research 16582 | -3/Proximity Caves | Entered Research 16582 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16583 | -3/Research | Identified exit to Armory 16584 | -3/Research | Loaded intel: 56 trap records 16642 | -3/Research | Identified exit to Research 16878 | -3/Research | Build established: Wizard-Scout 17064 | -3/Research | Repaired Nuclear Pulse Array 17110 | -3/Research | Repaired Neutron Cannon 17146 | -3/Research | Repaired Q-thruster 17181 | -3/Research | Repaired Q-thruster 17255 | -3/Research | Fabricated Adv. Hacking Suite? 17554 | -3/Research | Entered another Research area 17554 | -2/Research | Warlord forces began assault on 0b10 17554 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 17555 | -2/Research | Loaded intel: 63 trap records 17580 | -2/Research | Spotted B-90 Cyclops 17650 | -2/Research | Identified exit to Access 17664 | -2/Research | Research machine network offline 17678 | -2/Research | Met up with Warlord 17825 | -2/Research | Entered Access 17825 | -1/Access | Evolved 2 slots: Utility x2 18137 | -1/Access | Identified exit to Surface 18137 | -1/Access | Identified exit to Command 18191 | -1/Access | Spotted B-99 Colossus 18309 | -1/Access | Spotted B-99 Colossus 18317 | -1/Access | Spotted B-99 Colossus 18349 | *** | Escaped! Last Messages --------------- design. Like all behemoth class robots, the B-90's overall structure is slightly weak against kinetic attacks, but is protected by sufficient armor to make up for it. >>Layout(Zone) Retrieving Zone 3D layout... Downloaded map data. 18146_ Connecting with Terminal... >>Traps(Locate) Found 1 trap in 1 array: 1x Stasis Trap Map updated. 18325_ ALERT: Rogue bot located, Programmers report to Access Zone 5S. 18334_ Connecting with Terminal... >>Recall(Extermination) Establishing remote squad link... Recalled extermination squad P3ECBGAJPD. 18347_ Connecting with Terminal... >>Open Sealed Barrier opened. 18348_ The Access Shell folds into the floor. 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R #######"" ############## #### | | ?????? k | | ?????? k | | ????????######+###########################+####### | | ????????????????????????????????????# = # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 41 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 110 Additional Mass Support 12 Armor Coverage 225 Utility Shielding 90 Evasion (%) 79 Targeting Accuracy 6 Melee Accuracy 5 Armor Integrity Analysis 66 Recoil Reduction 1 Offensive Hacking 81 Defensive Hacking 57 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked System Shield | -7/Factory | Hacked Adv. Hacking Suite | -7/Factory | Hacked Field Propulsion Drive | -7/Factory | Hacked Plasma Sword | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Sensor Array | -6/Factory | Hacked Mni. Smartbomb Launcher | -5/Factory | Hacked Exp. System Shield | -5/Factory | Scanalyzed Exp. Utility Shielding | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory System Shield | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Field Propulsion Drive | x2 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Field Propulsion Drive | x2 | -5/Factory Exp. Utility Shielding | x1 | -4/Factory Exp. Utility Shielding | x1 | -4/Factory Mni. Smartbomb Launcher | x1 | -4/Factory Adv. Hacking Suite | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed PowerReflectiveBoosters Manual? 0 Play Time 03:14:39 Cumulative 950.9 hours Start 2020.09.10 @ 10:24:14 End 2020.09.11 @ 15:03:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 761 Rogue 721 Adventurer 40 Explorer 0 Win Type 0 Total 104 Types 57/2/27/2/1/4/11/0/0 Lore% 91 Gallery% 96 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b7404f9-c932-41d9-bc8b-9abd466549ba