Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 21:32:16 Player: Noname1208 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1228) 1228 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (189) 189 TOTAL SCORE: 3462 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 149 Cogmind --------- Core Integrity 0/550 Matter 111/300 Energy 102/150 System Corruption 1% Temperature Cool (30) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Ion Cannon Spear > --- INVENTORY (4) ---- Advanced Signal Interpreter Gauss Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Grenade Launcher Mining Laser > --- INVENTORY -------- Light Angular Momentum Engine Flight Unit ECM Suite Rocket Launcher Hammer [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 45 | 6 8 2 14 15 Power 4 | 1 1 . 1 1 Engine 3 | 1 1 . . 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 9 | 2 3 . 3 1 Treads . | . . . . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight 7 | . 3 . 3 1 Utility 8 | 1 3 . 4 . Device 4 | . 2 . 2 . Storage 1 | 1 . . . . Processor 3 | . 1 . 2 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 24 | 2 1 2 6 13 Energy Gun 3 | 1 1 . . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 8 | 1 . . 1 6 Ballistic Cannon . | . . . . . Launcher 6 | . . 2 1 3 Special Weapon 3 | . . . 3 . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . . 1 Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . . 1 1 Parts Lost 16 | . . . 11 5 Power 1 | . . . 1 . Propulsion 6 | . . . 5 1 Utility 2 | . . . 1 1 Weapon 7 | . . . 4 3 Highest Loss Streak 9 | . . . 9 2 Average Slot Usage (%) 51 | . 85 93 58 20 Engine 5 | . 14 14 4 . Leg 3 | . 16 . . . Flight 10 | . 10 28 20 . Device 6 | . 4 . 1 11 Storage 6 | . 14 14 8 . Processor 4 | . 1 14 9 . Energy Gun 5 | . 14 14 3 . Ballistic Gun 2 | . 8 . . . Launcher 3 | . . 7 7 2 Special Melee Weapon 2 | . . . . 4 Naked Turns 64 | . . . 47 17 Heaviest Build 13 | 9 10 11 13 6 Greatest Support 20 | 20 20 8 12 6 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 4 Average Capacity 4 | 5 6 6 5 4 Most Carried 6 | 4 6 6 6 4 Average Carried 4 | 1 5 5 5 3 Final Capacity 6 | 6 6 6 4 4 Final Carried 6 | 4 6 6 4 3 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 978 | 176 183 36 321 262 Remotely . | . . . . . Salvage Created 806 | . 109 22 273 402 Parts 81 | . 13 5 37 26 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 31 | . 4 3 10 14 Guns 8 | . 4 . 2 2 Cannons 1 | . . . . 1 AOE 22 | . . 3 8 11 Classes Destroyed 11 | . 3 . 6 2 Worker 1 | . . . 1 . Builder 2 | . . . 1 1 Tunneler 1 | . . . 1 . Recycler 1 | . . . . 1 Watcher 5 | . 1 . 3 1 Swarmer 9 | . 3 3 2 1 Grunt 11 | . 1 . 3 7 Brawler 1 | . . . 1 . Duelist 2 | . . . 1 1 Sentry 7 | . . . 3 4 Hunter 1 | . . . . 1 Best Kill Streak 12 | . 4 3 6 12 Combat Bots Only 9 | . 4 3 4 9 Max Kills in Single Turn 3 | . 1 3 3 3 Gunslinging . | . . . . . Exploded 3 | . . 3 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2220 | . 309 14 882 1015 Core 836 | . 86 . 199 551 Absorbed by Shields . | . . . . . Core Remaining (%) 71 | 100 . 65 50 . Volleys Fired 92 | . 17 4 30 41 Largest 2 | . 2 1 1 1 Hottest 100 | . 60 40 100 60 Shots Fired 100 | . 25 4 30 41 Gun 47 | . 25 3 6 13 Cannon 5 | . . . . 5 Launcher 45 | . . 1 21 23 Special 3 | . . . 3 . Kinetic 21 | . 8 . . 13 Thermal 34 | . 17 3 9 5 Explosive 45 | . . 1 21 23 Electromagnetic . | . . . . . Robot Hit Streak 15 | . 3 3 6 15 Robot Miss Streak 4 | . 4 . 2 3 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 59 | . 15 3 14 27 Core Hits 83 | . 9 4 31 39 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 17 | . . . 7 10 Impact 7 | . . . 7 . Slashing . | . . . . . Piercing 1 | . . . . 1 Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3329 | . 160 153 997 2019 Guns 447 | . 160 35 46 206 Cannons 91 | . . . . 91 Explosions 2683 | . . 118 850 1715 Melee 77 | . . . 77 . Ramming 7 | . . . . 7 Kinetic 277 | . 71 . . 206 Thermal 285 | . 89 35 70 91 Explosive 2683 | . . 118 850 1715 Electromagnetic . | . . . . . Impact 77 | . . . 77 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . 7 7 15 1 Average Corruption 5 | . 6 7 15 1 Corruption Purged . | . . . . . Effects 24 | . 9 7 8 . Message Errors 7 | . 5 1 1 . Matter Fused 6 | . 2 4 . . Data Loss (minor) 2 | . . 2 . . Data Loss (major) 1 | . . . 1 . Alerts 1 | . . . 1 . Misdirections 5 | . . . 5 . Targeting Errors 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 65 | . . . 9 56 Projectiles . | . . . . . Explosions 56 | . . . . 56 Melee 9 | . . . 9 . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 84 | . . . 46 38 Shots 3 | . . . 1 2 Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 34 | . 20 12 34 30 Average Temperature 10 | . 7 7 15 14 Received Heat Transfer 432 | . 42 . 84 306 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 573 | . 200 75 150 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 450 | . 187 246 450 430 Initial 177 | . . 72 95 177 Average 199 | . 77 136 313 241 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 64 | 100 100 94 22 55 Level 1 25 | . . 5 43 36 Level 2 10 | . . . 33 8 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 1 1 2 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . 1 . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 11 6 21 27 Peak Tracking Total 9 | . 4 4 7 9 Tactical Retreats 6 | . . . 3 3 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 4 | . 4 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 6 | . . . 2 4 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 12 | . 3 . 6 3 Terminals 5 | . 2 . 2 1 Fabricators . | . . . . . Repair Stations 4 | . 1 . 2 1 Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 34 | . 7 . 12 15 Successful 22 | . 6 . 6 10 Failed 12 | . 1 . 6 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 5 . 3 3 Fabricators . | . . . . . Repair Stations 13 | . 2 . 4 7 Recycling Units 2 | . . . 2 . Scanalyzers 8 | . . . 3 5 Garrison Access . | . . . . . Terminal Hacks 7 | . 4 . . 3 Record 1 | . 1 . . . Alert Level 3 | . 1 . . 2 Unreport Threat 1 | . . . . 1 Locate Traps 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 2 . 1 4 Scan Component 4 | . 1 . 1 2 Repair 3 | . 1 . . 2 Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 6 | . . . 3 3 Insert Component 2 | . . . 1 1 Analyze 4 | . . . 2 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 . 5 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 1 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . . 2 Time 96 | . 26 . . 70 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . . . 4 . Parts Scanalyzed 2 | . . . 1 1 Part Schematics Acquired 2 | . . . 1 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 62 | . . 62 62 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 30 | . . 10 20 . Total Damage 377 | . . 146 231 . Kills 7 | . . 4 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1891 | 76 375 243 360 837 Spaces Moved 1735 | 54 371 287 479 544 Core 639 | 4 . . 171 464 Treads . | . . . . . Legs 213 | 50 163 . . . Wheels . | . . . . . Hover . | . . . . . Flight 883 | . 208 287 308 80 Fastest Speed 34 | 50 37 37 34 40 Average Speed 58 | 114 74 67 45 48 Slowest Speed 120 | 120 120 120 117 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . 1 . . 1 Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 42 | 4 60 65 46 37 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 266 | . . 9 147 110 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 264 | . . 9 145 110 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2490 | 65 446 335 575 1069 Wait 552 | 1 40 37 32 442 Move 1727 | 53 368 286 478 542 Hop 2 | . 1 . . 1 Pick Up 21 | 5 3 3 6 4 Fast Attach 28 | 5 7 . 6 10 Attach 16 | 1 1 2 7 5 Detach 10 | . 2 1 3 4 Swap 1 | . . . 1 . Drop 21 | . 7 2 5 7 Fire 92 | . 17 4 30 41 Melee 17 | . . . 7 10 Ram 3 | . . . . 3 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 9) 336 | -10/Materials | Discovered new exit (range 12) 382 | -10/Materials | Repaired Flight Unit 386 | -10/Materials | Discovered new exit (range 12) 452 | -10/Materials | Entered Mines 466 | -10/Mines | Learned 2 Materials zone layouts 508 | -10/Mines | Learned location of Zion (-7) 538 | -10/Mines | Received a Mining Laser from a helpful Derelict 605 | -10/Mines | Discovered new exit (range 13) 647 | -10/Mines | Discovered new exit (range 9) 655 | -10/Mines | Met a Derelict testing a Signal Generator 681 | -10/Mines | Build established: Scavenger-Mutant 695 | -10/Mines | Entered Materials 695 | -9/Materials | Accompanied by 2 allies 695 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 696 | -9/Materials | Identified exit to Mines 907 | -9/Materials | Crushed by falling debris 907 | -9/Materials | System corruption reached 10% 961 | -9/Materials | Released all parts (2) 992 | -9/Materials | Lost 9 parts (1p4n1u3w) 1040 | -9/Materials | Discovered new exit (range 11) 1055 | -9/Materials | Entered another Materials area 1055 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1211 | -8/Materials | Build established: Mutant 1521 | -8/Materials | Destroyed 9 combat bots 1553 | -8/Materials | Repaired Mni. Grenade Launcher 1592 | -8/Materials | Repaired Imp. Datajack 1673 | -8/Materials | Core integrity fell below 50% 1783 | -8/Materials | Core integrity fell below 20% 1892 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01786_ Dropped Hvy. Assault Rifle. 01787_ The unstable cave ceiling collapses. 01788_ Acquired Gauss Rifle. 01789_ Acquired 35 matter. 01793_ Acquired Hvy. Assault Rifle. 01794_ The unstable cave ceiling collapses. 01794_ U-05 Engineer lays Concrete. 01796_ U-05 Engineer builds a Wall. 01801_ U-05 Engineer lays Concrete. 01803_ U-05 Engineer builds a Door. 01813_ Dropped Hvy. Assault Rifle. 01814_ Acquired Spear. 01847_ Slug penetrates G-47 Trooper. 01849_ W-25 Informer suffers critical hit. 01849_ Destroyed Imp. Hover Unit. 01851_ Slug penetrates A-02 Transporter. 01854_ K-01 Serf cleans the Processing Tank. 01881_ Acquired Ion Cannon. 01887_ Flight Unit melted. 01887_ S-10 Pest destroyed. 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"" ?# ############# "?????????????????? | | ??????"S"" ]?# ??????????????????????????????????? | | ????????" ??# ??????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 11 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- One Hack Too Far Part-time Mechanic Remodeling Challenges ------------ None Game ------ Seed ScatterInertialWell Manual? 0 Play Time 00:59:31 Cumulative 6.3 hours Start 2020.09.25 @ 19:35:20 End 2020.09.25 @ 21:32:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5533bbca-d3e1-462b-a9ad-017a364e69d4