Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.06 @ 22:17:06 Player: strategineer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (3002) 3002 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (29) 29 TOTAL SCORE: 7586 Bonus ------- High Alert Combat Kills 29 Cogmind --------- Core Integrity 0/1000 Matter 293/300 Energy 337/600 System Corruption 24% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Energy Well Target Analyzer Target Analyzer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Angular Momentum Engine Micro Fission Core Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Improved Medium Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Energy Well Targeting Computer Advanced Targeting Computer Target Analyzer Target Analyzer Improved Transmission Jammer Force Field Advanced System Shield > --- WEAPON ----------- Variable Charge Gun Long-range Proton Cannon Advanced Plasma Cannon > --- INVENTORY -------- Angular Momentum Engine Fission Core Improved Medium Treads Force Field [Rating: 84] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Improved Linear Gravjet Flight Unit Field Propulsion Drive Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Light Armor Plating Weapon Beam Cannon Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Flak Cannon Special Weapon Improved Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 8 | . . 2 2 2 2 . . . Weapon 1 | . . . . . . . . 1 Parts Attached 109 | . 13 6 8 22 2 6 26 26 Power 13 | . . 1 1 3 . 2 4 2 Engine 4 | . . 1 . . . . 3 . Core 9 | . . . 1 3 . 2 1 2 Reactor . | . . . . . . . . . Propulsion 22 | . 2 1 2 6 . 1 3 7 Treads 13 | . 2 1 2 3 . . . 5 Leg 6 | . . . . 3 . . 3 . Wheel . | . . . . . . . . . Hover 2 | . . . . . . 1 . 1 Flight 1 | . . . . . . . . 1 Utility 37 | . 4 3 4 5 2 2 10 7 Device 17 | . . 2 . 1 2 1 6 5 Storage 6 | . 4 . . . . . 2 . Processor 10 | . . 1 3 2 . 1 2 1 Hackware 1 | . . . . . . . . 1 Protection 3 | . . . 1 2 . . . . Artifact . | . . . . . . . . . Weapon 37 | . 7 1 1 8 . 1 9 10 Energy Gun 10 | . 2 1 . 3 . . 1 3 Energy Cannon 9 | . 4 . . . . . 2 3 Ballistic Gun 7 | . 1 . 1 3 . . 2 . Ballistic Cannon 6 | . . . . 2 . 1 3 . Launcher . | . . . . . . . . . Special Weapon 3 | . . . . . . . . 3 Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 Parts Lost 50 | . 1 . . 8 . 4 11 26 Power 4 | . . . . 1 . . 2 1 Propulsion 11 | . . . . 2 . 1 2 6 Utility 15 | . . . . 1 . 2 3 9 Weapon 20 | . 1 . . 4 . 1 4 10 Highest Loss Streak 14 | . 1 . . 5 . 4 6 14 Average Slot Usage (%) 92 | . 99 98 99 98 100 91 95 75 Engine 3 | . 14 11 5 . . . 1 . Core 3 | . . . 3 7 6 4 3 4 Treads 11 | . 25 22 18 13 . . . 7 Leg 3 | . 2 . . 1 13 10 12 . Device 13 | . . 10 9 6 20 20 22 19 Storage 9 | . 27 22 10 7 6 3 4 5 Processor 25 | . . 10 26 38 33 35 37 22 Hackware 1 | . . . . . . . . 4 Protection 2 | . . . 7 7 6 3 . . Energy Gun 4 | . 6 9 9 4 6 3 . 2 Energy Cannon 4 | . 12 11 5 . . . 3 2 Ballistic Gun 3 | . 9 1 3 5 . . . . Ballistic Cannon 2 | . . . . 3 6 6 4 . Naked Turns . | . . . . . . . . . Heaviest Build 53 | 11 35 36 36 40 38 38 39 53 Greatest Support 100 | 20 40 40 40 40 40 40 40 100 Greatest Overweight (x) 10 | . . . . 2 . 1 7 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 16 | . 16 14 14 10 10 10 4 4 Average Capacity 8 | . 13 14 10 10 10 7 4 4 Most Carried 14 | . 14 14 14 10 9 10 4 4 Average Carried 7 | . 10 13 10 9 8 7 3 3 Final Capacity 14 | 6 14 14 10 10 10 4 4 4 Final Carried 14 | 6 14 14 10 10 8 4 2 2 Class Distribution -------------------- 76% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Matter Collected 2343 | 200 243 166 98 688 51 . 600 297 Remotely . | . . . . . . . . . Salvage Created 2896 | . 322 66 285 855 51 . 678 639 Parts 148 | . 27 3 11 40 5 . 35 27 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 59 | . 9 1 6 18 1 . 13 11 Melee 3 | . . . . . . . . 3 Guns 30 | . 7 . 5 13 . . 3 2 Cannons 21 | . 2 1 1 4 1 . 10 2 AOE 4 | . . . . 1 . . . 3 Classes Destroyed 11 | . 4 . 1 4 . . 1 1 Worker 6 | . 1 . . 2 . . 2 1 Builder 1 | . . . . . . . . 1 Recycler 2 | . . . . 1 . . . 1 Operator 1 | . . . . . . . 1 . Watcher 6 | . 1 2 . . . . 2 1 Swarmer 13 | . 3 . . 3 . . 3 4 Grunt 26 | . 6 1 5 7 . . 5 2 Brawler 2 | . . . . 1 . . . 1 Sentry 8 | . . . 1 2 1 . 3 1 Hunter 2 | . . . . 2 . . . . Programmer 8 | . . . . 3 . . 2 3 Best Kill Streak 8 | . 5 2 3 6 1 . 4 8 Combat Bots Only 5 | . 5 1 3 5 1 . 3 4 Max Kills in Single Turn 3 | . 2 1 1 2 1 . 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 1 . . . 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Damage Taken 7798 | . 376 . 130 1611 25 113 1901 3642 Core 1923 | . 56 . 14 363 . . 489 1001 Absorbed by Shields 426 | . . . . . . . . 426 Core Remaining (%) 77 | 100 77 100 97 48 . . 42 . Volleys Fired 218 | . 30 8 9 63 2 . 68 38 Largest 3 | . 2 2 2 2 2 . 2 3 Hottest 254 | . 120 105 105 128 128 . 170 254 Shots Fired 380 | . 59 10 18 117 4 . 114 58 Gun 190 | . 42 2 17 87 2 . 18 22 Cannon 184 | . 17 8 1 30 2 . 96 30 Launcher . | . . . . . . . . . Special 6 | . . . . . . . . 6 Kinetic 179 | . 24 . 8 81 2 . 64 . Thermal 175 | . 35 8 1 36 2 . 50 43 Explosive . | . . . . . . . . . Electromagnetic 24 | . . 2 9 . . . . 13 Robot Hit Streak 39 | . 8 4 25 39 12 . 20 24 Robot Miss Streak 5 | . 4 3 1 4 . . 5 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 304 | . 33 6 15 103 4 . 92 51 Core Hits 204 | . 17 3 19 76 3 . 51 35 Critical Hits 10 | . . . . 4 . . 3 3 Critical Kills 2 | . . . . . . . 1 1 Critical Parts Destroyed 7 | . . . . 4 . . 2 1 Melee Attacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Slashing 3 | . . . . . . . . 3 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7841 | . 454 132 265 2205 92 . 2219 2474 Guns 2881 | . 262 32 246 1579 44 . 322 396 Cannons 3611 | . 192 52 17 515 48 . 1897 890 Explosions 1083 | . . 48 . 111 . . . 924 Melee 117 | . . . . . . . . 117 Ramming 141 | . . . 2 . . . . 139 Kinetic 2862 | . 122 . 106 1595 48 . 991 . Thermal 3509 | . 332 100 17 610 44 . 1228 1178 Explosive 797 | . . . . . . . . 797 Electromagnetic 415 | . . 32 140 . . . . 243 Impact . | . . . . . . . . . Slashing 117 | . . . . . . . . 117 Piercing . | . . . . . . . . . Highest Corruption 24 | . . . . 4 . . 5 24 Average Corruption 5 | . . . . 2 . . 1 10 Corruption Purged . | . . . . . . . . . Effects 29 | . . . . 9 . . 1 19 Message Errors 6 | . . . . 3 . . . 3 Matter Fused 5 | . . . . 2 . . 1 2 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . 1 . . . 1 Data Loss (minor) 3 | . . . . 1 . . . 2 Data Loss (major) 4 | . . . . . . . . 4 Misdirections 3 | . . . . . . . . 3 Targeting Errors 4 | . . . . 2 . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 214 | . . . . 31 . . 21 162 Projectiles 149 | . . . . 31 . . 21 97 Explosions 39 | . . . . . . . . 39 Melee 26 | . . . . . . . . 26 Knockbacks 29 | . . . . 6 . . 22 1 Impact 1 | . . . . . . . . 1 Kinetic 24 | . . . . 6 . . 18 . Secondary 4 | . . . . . . . 4 . Self-Inflicted Damage 200 | . . . . . . . . 200 Shots 3 | . . . . . . . . 3 Rammed 54 | . . . 1 . . . . 53 Targets Rammed 55 | . . . 1 . . . . 54 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 369 | . 241 64 45 287 6 . 369 153 Average Temperature 92 | . 101 23 20 108 6 . 84 55 Received Heat Transfer 1316 | . 186 . 72 552 6 . 345 155 Effects 8 | . 1 . . 7 . . . . Energy Bleed 2 | . 1 . . 1 . . . . Interference 6 | . . . . 6 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 8 | . . . . 1 . . 4 3 Heat Transferred 5315 | . 732 111 37 1162 100 . 1517 1656 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Peak Influence 725 | . 180 119 115 725 385 149 379 369 Initial 354 | . . 46 50 9 354 134 72 82 Average 148 | . 54 92 71 193 365 123 202 159 Maximum Alert Level 3 | . . . . 3 1 . 1 1 Low Security (%) 72 | . 100 100 100 51 . 100 51 73 Level 1 25 | . . . . 41 100 . 48 26 Level 2 1 | . . . . 5 . . . . Level 3 . | . . . . 2 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 2 . 2 6 . . 2 2 Investigation 4 | . . . 2 2 . . . . Extermination 6 | . . . . 3 . . 1 2 Reinforcement 4 | . 2 . . 1 . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Distress Signals 5 | . 2 2 . . 1 . . . Communications Jammed 20 | . . . . . . . 20 . Distress Signals 20 | . . . . . . . 20 . Times Spotted 107 | . 20 4 6 23 2 6 27 19 Peak Tracking Total 6 | . 6 3 3 6 2 6 5 5 Tactical Retreats 6 | . 1 1 1 . . . 1 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Traps Triggered 4 | . . . 1 2 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Machines Disabled 19 | . . 1 . 12 . . . 6 Max in Single Turn 11 | . . 1 . 11 . . . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Machines Accessed 20 | . 2 4 2 5 . . 2 5 Terminals 10 | . . 3 1 2 . . 1 3 Fabricators 2 | . . . . 1 . . . 1 Repair Stations 3 | . . . 1 . . . 1 1 Recycling Units 3 | . 2 1 . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Total Hacks 67 | . 8 11 10 12 . . 6 20 Successful 39 | . 4 6 6 10 . . 1 12 Failed 28 | . 4 5 4 2 . . 5 8 Catastrophic 4 | . . . 1 1 . . . 2 Database Lockouts . | . . . . . . . . . Manual 7 | . . 2 . . . . . 5 Terminals 31 | . . 8 4 3 . . 5 11 Fabricators 2 | . . . . 1 . . . 1 Repair Stations 15 | . . . 6 . . . 1 8 Recycling Units 11 | . 8 3 . . . . . . Scanalyzers 8 | . . . . 8 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . . 4 2 1 . . 1 5 Record 1 | . . . 1 . . . . . Prototype ID Bank 1 | . . . . . . . . 1 Open Door 1 | . . . . . . . 1 . Level Access Points 2 | . . 1 . . . . . 1 Branch Access Points 2 | . . 1 . . . . . 1 Emergency Access Points 1 | . . 1 . . . . . . Alert Level 2 | . . 1 . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . . . . . . 1 Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 2 | . . . . 1 . . . 1 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . 1 . . . . Repair Station Hacks 10 | . . . 4 . . . . 6 Scan Component 5 | . . . 2 . . . . 3 Repair 4 | . . . 2 . . . . 2 Refit 1 | . . . . . . . . 1 Recycling Unit Hacks 6 | . 4 2 . . . . . . Report Inventory 3 | . 2 1 . . . . . . Retrieve Components 3 | . 2 1 . . . . . . Scanalyzer 8 | . . . . 8 . . . . Insert Component 4 | . . . . 4 . . . . Analyze 4 | . . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 18 | . 2 3 2 5 . . 2 4 Full Trace Events 3 | . 1 . 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter 153 | . . . . 153 . . . . Time 81 | . . . . 81 . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . 2 . . . . 2 Time 220 | . . . 52 . . . . 168 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 8 | . 6 2 . . . . . . Parts Scanalyzed 4 | . . . . 4 . . . . Part Schematics Acquired 4 | . . . . 4 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . . 5 . . Total Damage 106 | . . . . . . 106 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Turns Passed 4459 | . 518 370 511 918 55 163 862 1062 Spaces Moved 2103 | 1 250 211 199 413 35 115 442 437 Core 72 | . . . . . . . 3 69 Treads 1254 | . 223 211 199 357 . . . 264 Legs 768 | 1 27 . . 56 35 115 439 95 Wheels . | . . . . . . . . . Hover 7 | . . . . . . . . 7 Flight 2 | . . . . . . . . 2 Fastest Speed 40 | 120 120 160 160 125 130 130 125 40 Average Speed 149 | 120 155 160 160 156 130 131 128 156 Slowest Speed 550 | 120 160 160 160 180 130 160 400 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 3 39 30 20 12 2 82 15 11 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 86 | . . 4 . 39 1 . 7 35 Melee . | . . . . . . . . . Projectile 13 | . . . . 4 1 . 7 1 AOE 73 | . . 4 . 35 . . . 34 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Total 3004 | . 322 236 378 572 41 125 624 706 Wait 372 | . 15 . 134 40 2 3 55 123 Move 2096 | . 249 210 198 412 35 114 441 437 Hop . | . . . . . . . . . Pick Up 71 | . 9 5 13 18 . 1 14 11 Fast Attach 46 | . 3 2 . 4 . 5 12 20 Attach 22 | . 1 . 3 8 2 . 4 4 Detach 2 | . 2 . . . . . . . Swap 41 | . 9 4 5 10 . 1 10 2 Drop 78 | . 4 7 15 17 . 1 20 14 Fire 218 | . 30 8 9 63 2 . 68 38 Melee 3 | . . . . . . . . 3 Ram 5 | . . . . . . . . 5 Kick . | . . . . . . . . . Crush 50 | . . . 1 . . . . 49 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low / *Ext) -5/Factory (discovered 6 exits: Fac x4 / Upp x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 6) 302 | -10/Materials | Build established: Mutant 519 | -10/Materials | Entered another Materials area 519 | -9/Materials | Evolved 2 slots: Utility x2 556 | -9/Materials | Identified exit to Mines 696 | -9/Materials | Identified exit to Materials 889 | -9/Materials | Entered another Materials area 889 | -8/Materials | Evolved 2 slots: Utility x2 1097 | -8/Materials | Repaired Propulsion Shielding 1124 | -8/Materials | Repaired Lgt. Treads 1294 | -8/Materials | Build established: Scavenger-Mutant 1368 | -8/Materials | Discovered new exit (range 6) 1398 | -8/Materials | Identified exit to Factory 1400 | -8/Materials | Entered Factory 1400 | -7/Factory | Evolved 2 slots: Utility x2 2007 | -7/Factory | Lost 5 parts (1p1n1u2w) 2259 | -7/Factory | Discovered new exit (range 13) 2298 | -7/Factory | Local fabrication network quarantined 2303 | -7/Factory | Core integrity fell below 50% 2317 | -7/Factory | Identified exit to Factory 2318 | -7/Factory | Entered another Factory area 2318 | -6/Factory | Evolved 2 slots: Utility x2 2373 | -6/Factory | Sucked down chute 2373 | -6/Factory | Entered Waste 2374 | -6/Waste | Met a frightened Derelict 2379 | -6/Waste | Found Quantum Capacitor 2412 | -6/Waste | Spotted C-40 Crusher 2412 | -6/Waste | Spotted C-40 Crusher 2447 | -6/Waste | Spotted C-40 Crusher 2447 | -6/Waste | Spotted C-40 Crusher 2455 | -6/Waste | Spotted C-40 Crusher 2460 | -6/Waste | Spotted C-40 Crusher 2470 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2473 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2476 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2500 | -6/Waste | Build established: Mutant 2507 | -6/Waste | Lost 4 parts (1n2u1w) 2511 | -6/Waste | Discovered new exit (range 11) 2536 | -6/Waste | Entered Factory 2563 | -6/Factory | Discovered new exit (range 14) 2624 | -6/Factory | Identified exit to Lower Caves 2673 | -6/Factory | Lost 3 parts (1p1u1w) 2961 | -6/Factory | Discovered new exit (range 6) 2965 | -6/Factory | Identified exit to Extension 3370 | -6/Factory | Discovered new exit (range 6) 3382 | -6/Factory | Core integrity fell below 50% 3396 | -6/Factory | Identified exit to Factory 3398 | -6/Factory | Entered another Factory area 3398 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3420 | -5/Factory | Lost 6 parts (1p2n1u2w) 3671 | -5/Factory | Identified exit to Upper Caves 3671 | -5/Factory | Identified exit to Factory 4129 | -5/Factory | Repaired Broken Enh. Fission Core 4185 | -5/Factory | Repaired Hvy. Treads 4227 | -5/Factory | System corruption reached 10% 4274 | -5/Factory | Lost 7 parts (1n4u2w) 4357 | -5/Factory | Core integrity fell below 50% 4452 | -5/Factory | Core integrity fell below 20% 4460 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04432_ System corrupted: Component data lost. 04434_ Imp. Heat Sink destroyed. 04434_ Door malfunctions. 04436_ U-05 Engineer repairs door. 04439_ Slammed into U-05 Engineer. 04444_ Connecting with Terminal... 04447_ Slammed into P-70 Sage. 04448_ Slug penetrates U-05 Engineer. 04448_ U-05 Engineer destroyed. 04448_ K-01 Serf destroyed. 04450_ System corrupted: Matter fused (-7). 04451_ Penetrated by Slug. 04451_ K-01 Serf destroyed. 04451_ Penetrated by Slug. 04453_ R-10 Processor collects Sml. Matter Pod. 04455_ Penetrated by Slug. 04457_ U-05 Engineer lays Concrete. 04457_ Penetrated by Slug. 04458_ U-05 Engineer lays Concrete. 04459_ P-70 Sage resets R-10 Processor, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????## % #????? | | ??????????????????????# ####+###### #????? | | ??????????????????????# ## #?# #????? | | ??????????????????????# # #####+#####??? | | ??????????????????????# ## """ # #??? | | ?????????????########## ## """ # """ #### | | ?????????????# # ## """ # """" +% | | ?????????????# """"" # ## # """ #### | | ?????????????# ""T"" # !* ######### ## | | ?????????????# #!%*% #???????# ""T"" ## | | ?????????????# # !u w#???????# """"" ## | | ?????????????# """ # #???????#! ## | | ?????????????# """ + u #???????############## | | ?????????????# """ # #????????????????????? | | ?????????????# # p R #????????????????????? | | ?????????????########## u #????????????????????? | | ??????????????????????## ##????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# g#?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# t?????????????????????? | | ???????????????????????#k ?????????????????????? | | ??????????????????????? A Y ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????#######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 21 Energy Capacity 850 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 53 Targeting Accuracy 21 Target Analysis 6 Recoil Reduction 3 Defensive Hacking 14 Item Schematics ----------------- Adv. Signal Interpreter | -7/Factory | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Target Analyzer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Total Silence Challenges ------------ None Game ------ Seed CoordinationControlDetonator Manual? 0 Play Time 01:15:27 Cumulative 17.0 hours Start 2021.06.06 @ 20:55:58 End 2021.06.06 @ 22:17:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15de2ce1-9cab-4263-9bf3-4b9cd45b56e1