Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.16 @ 10:48:18 Player: Kayla Solace Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (97) 485 Value Destroyed (3303) 3303 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (891) 891 TOTAL SCORE: 7219 Bonus ------- High Alert Combat Kills 191 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 365/500 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Matter Pod > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Kinecellerator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Matter Pod Matter Filter Hardened Heavy Armor Plating > --- WEAPON ----------- Beamcaster Heavy Ion Cannon Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Hardened Heavy Armor Plating Lightning Gun [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Matter Filter Storage High-capacity Matter Pod Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Assault Cannon Energy Gun Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 1 . 2 . Weapon 2 | . . 1 1 . . Parts Attached 55 | 6 5 18 9 16 1 Power 8 | 1 2 2 1 2 . Engine 8 | 1 2 2 1 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 1 5 1 5 . Treads . | . . . . . . Leg 10 | . . 4 1 5 . Wheel 4 | 2 1 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 . 5 3 5 . Device 4 | . . 1 . 3 . Storage 2 | 1 . . . 1 . Processor 2 | . . 2 . . . Hackware 1 | . . . 1 . . Protection 5 | . . 2 2 1 . Artifact . | . . . . . . Weapon 19 | 2 2 6 4 4 1 Energy Gun 5 | . 1 . . 3 1 Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 4 | 2 . 1 1 . . Ballistic Cannon 4 | . . 4 . . . Launcher 4 | . 1 . 3 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . 2 . 4 . 13 Power 4 | . 1 . 1 . 2 Propulsion 5 | . . . 2 . 3 Utility 3 | . . . . . 3 Weapon 7 | . 1 . 1 . 5 Highest Loss Streak 12 | . 1 . 3 . 12 To Critical Strikes . | . . . . . . Average Backups 3 | 2 2 4 4 3 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . 1 2 Weapon 2 | 1 1 3 2 1 . Tool/Special . | . . . . . . Unused Backups 12 | . . 3 6 2 1 Power 3 | . . . 2 1 . Propulsion 1 | . . 1 . . . Utility 2 | . . . 1 . 1 Weapon 6 | . . 2 3 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 84 | . 82 94 88 76 83 Engine 7 | . 12 11 8 4 6 Leg 16 | . . 10 21 18 20 Wheel 4 | . 28 11 . . . Device 6 | . . 5 . 8 13 Storage 3 | . 14 3 . 1 7 Processor 7 | . . 14 14 3 . Protection 6 | . . 4 9 7 6 Energy Gun 4 | . 11 . . 5 8 Energy Cannon 2 | . . 2 . 2 6 Ballistic Gun 2 | . 7 8 . . . Ballistic Cannon 12 | . . 21 30 6 . Launcher 7 | . 8 . 3 14 10 Peak Build Rating 51 | 6 6 21 33 51 51 Average Rating 30 | 2 5 16 27 41 45 On Entrance 18 | . 6 6 21 24 51 Naked Turns . | . . . . . . Heaviest Build 65 | 13 14 24 53 65 65 Greatest Support 55 | 32 32 26 33 55 55 Greatest Overweight (x) 8 | . . 2 3 3 8 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 5 | 5 8 6 5 5 5 Most Carried 8 | 5 3 8 5 5 4 Average Carried 4 | 2 2 4 4 4 3 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 5 | 1 2 5 5 4 2 Class Distribution -------------------- 36% | Gunner 30% | Tank 16% | Scavenger-Gunner 9% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2637 | 241 91 1045 379 633 248 Remotely . | . . . . . . Salvage Created 2975 | . 131 1348 394 521 581 Parts 162 | . 3 88 25 19 27 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 77 | . 3 34 11 11 18 Guns 10 | . 2 4 . 1 3 Cannons 51 | . . 30 10 4 7 AOE 15 | . 1 . 1 5 8 Classes Destroyed 13 | . 2 9 1 1 . Worker 6 | . . 3 3 . . Builder 3 | . . 1 1 1 . Hauler 2 | . . 1 . 1 . Recycler 2 | . . 1 1 . . Mechanic 1 | . . . 1 . . Operator 1 | . . 1 . . . Watcher 5 | . 2 2 . 1 . Swarmer 12 | . . 4 1 . 7 Grunt 46 | . 3 20 6 8 9 Brawler 1 | . . 1 . . . Duelist 2 | . . 2 . . . Sentry 14 | . . 7 4 1 2 Programmer 2 | . . . . 2 . Best Kill Streak 14 | . 2 14 5 4 8 Combat Bots Only 8 | . 2 6 3 4 8 Max Kills in Single Turn 4 | . 1 1 4 2 3 Gunslinging . | . . . . . . Exploded 2 | . 1 . 1 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 840 | . 9 73 181 57 520 Missed 304 | . 3 21 45 22 213 Hits 536 | . 6 52 136 35 307 Melee 2 | . . . . . 2 Projectile 534 | . 6 52 136 35 305 Critical Strikes 7 | . . 1 5 . 1 Damage Taken 4455 | . 176 464 1159 458 2198 Core 824 | . 35 63 24 99 603 Absorbed by Shields 13 | . . . . . 13 Ignored by Resistances 1361 | . 48 141 351 113 708 Regen/Repaired (Parts) 86 | . . . 86 . . Core Remaining (%) 91 | 100 86 84 95 . . Volleys Fired 163 | . 12 62 29 28 32 Largest 4 | . 2 3 4 4 4 Hottest 234 | . 70 111 152 198 234 Shots Fired 443 | . 19 186 98 61 79 Gun 110 | . 13 36 . 27 34 Cannon 291 | . . 150 94 23 24 Launcher 42 | . 6 . 4 11 21 Special . | . . . . . . Kinetic 279 | . 2 173 94 10 . Thermal 73 | . 11 . . 13 49 Explosive 42 | . 6 . 4 11 21 Electromagnetic 49 | . . 13 . 27 9 Robot Hit Streak 42 | . 7 42 24 13 17 Robot Miss Streak 4 | . 1 3 2 3 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 302 | . 13 120 69 47 53 Core Hits 148 | . 9 50 27 26 36 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . 5 . 3 1 Burn 1 | . . . . . 1 Blast 6 | . . 4 . 2 . Corrupt 2 | . . 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8959 | . 277 2661 2021 1648 2352 Guns 1342 | . 116 288 . 430 508 Cannons 4801 | . . 2298 1565 478 460 Explosions 2808 | . 161 75 448 740 1384 Melee . | . . . . . . Ramming 8 | . . . 8 . . Kinetic 4063 | . 10 2309 1565 179 . Thermal 1298 | . 106 75 . 299 818 Explosive 2733 | . 161 . 448 740 1384 Electromagnetic 857 | . . 277 . 430 150 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 140 | . 10 36 39 37 18 Projectiles 72 | . . 36 36 . . Explosions 68 | . 10 . 3 37 18 Melee . | . . . . . . Knockbacks 43 | . . 26 15 2 . Impact . | . . . . . . Kinetic 34 | . . 18 14 2 . Secondary 9 | . . 8 1 . . Self-Inflicted Damage 339 | . 110 23 . 46 160 Shots 15 | . 4 1 . 1 9 Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 540 | . 45 286 490 540 355 Average Temperature 113 | . 21 80 134 173 105 Received Heat Transfer 1689 | . 51 234 468 153 783 Effects 13 | . . . 2 10 1 Energy Bleed 3 | . . . 1 2 . Interference 4 | . . . . 4 . Matter Decay 1 | . . . . . 1 Short Circuit 4 | . . . 1 3 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 4 | . . 1 . 3 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 . . 3 . Heat Transferred 2052 | . 250 100 . 370 1332 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 2 | . . 2 1 . 2 Low Security (%) 69 | 100 100 49 38 100 54 Level 1 14 | . . 9 61 . 7 Level 2 16 | . . 40 . . 38 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 646 | . 87 577 288 129 646 Initial 200 | . . 20 200 74 47 Average 163 | . 44 267 210 31 281 Influence Increases 2656 | . 193 1014 400 420 629 Destroy 0b10 Robot/C 1540 | . 60 680 220 220 360 Destroy 0b10 Robot/NC 100 | . 10 45 30 15 . Destroy Leader 304 | . 24 156 60 64 . Successful Hack 43 | . 22 7 2 12 . Disable Machine 99 | . 18 36 18 27 . Anti-Garrison Action 100 | . . . . . 100 Destroy Structure 380 | . 59 30 40 82 169 Partial Spotted 45 | . . 45 . . . Lose Combat Pursuer 45 | . . 15 30 . . Influence Decreases 2110 | . 136 514 767 533 160 Entered New Map 540 | . . 37 357 116 30 Time Decay 1380 | . 116 477 370 417 . Lost Part 190 | . 20 . 40 . 130 Squads Dispatched 12 | . 1 3 1 7 . Investigation 3 | . 1 1 1 . . Extermination 3 | . . . . 3 . Reinforcement 5 | . . 2 . 3 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 5 | . . 4 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 5 42 21 16 34 Peak Tracking Total 9 | . 1 7 6 4 9 Tactical Retreats 3 | . . 1 2 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 11 | . 2 4 2 3 . Max in Single Turn 2 | . 1 1 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 13 | . 5 3 3 2 . Terminals 9 | . 4 2 2 1 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 32 | . 7 10 10 5 . Successful 19 | . 6 4 6 3 . Failed 13 | . 1 6 4 2 . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 21 | . 6 8 6 1 . Fabricators . | . . . . . . Repair Stations 6 | . . 2 4 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 4 . Terminal Hacks 13 | . 5 4 3 1 . Record 5 | . . 3 2 . . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 2 | . 1 . 1 . . Locate Traps 1 | . . 1 . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 10 | . 3 3 3 1 . Full Trace Events 3 | . 1 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 553 | . . 553 . . . Sensors 553 | . . 553 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 4387 | 45 296 1114 755 1467 710 Spaces Moved 2073 | 35 260 628 300 550 300 Core 47 | 5 . . . . 42 Treads . | . . . . . . Legs 1394 | . . 286 300 550 258 Wheels 632 | 30 260 342 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 80 120 123 100 Average Speed 159 | 92 95 104 187 224 187 Slowest Speed 450 | 100 100 260 330 330 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 49 44 25 14 47 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 5 | . 5 . . . . Terrain Destroyed 423 | . 59 21 39 93 211 Melee . | . . . . . . Projectile 29 | . . 17 8 1 3 AOE 394 | . 59 4 31 92 208 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2831 | 47 288 956 425 730 385 Wait 404 | . 6 193 60 108 37 Move 2068 | 34 259 627 299 549 300 Hop . | . . . . . . Pick Up 61 | 7 4 24 11 15 . Fast Attach 11 | . . 5 2 4 . Attach 27 | 6 2 9 1 7 2 Detach 1 | . . 1 . . . Swap 31 | . 4 9 10 7 1 Drop 51 | . 1 26 12 12 . Fire 163 | . 12 62 29 28 32 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis 13 | . . . . . 13 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / Gar) -7/Garrison History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Identified exit to Mines 227 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 305 | -10/Materials | Discovered new exit (range 15) 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1294 | -9/Materials | Build established: Scavenger-Gunner 1369 | -9/Materials | Discovered new exit (range 10) 1456 | -9/Materials | Entered another Materials area 1456 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1717 | -8/Materials | Repaired Assault Cannon 2197 | -8/Materials | Lost 3 parts (2n1w) 2203 | -8/Materials | Discovered new exit (range 3) 2211 | -8/Materials | Entered Factory 2211 | -7/Factory | Evolved 2 slots: Utility x2 2232 | -7/Factory | Build established: Gunner 2601 | -7/Factory | Allied Derelicts emerged from ambush trap array 3259 | -7/Factory | Build established: Tank 3304 | -7/Factory | Discovered new exit (range 15) 3527 | -7/Factory | Garrison activated, responded to threat 3643 | -7/Factory | Identified exit to Garrison 3678 | -7/Factory | Entered Garrison 3702 | -7/Garrison | Triggered checkpoint 3837 | -7/Garrison | Installed Relay Interface Framework 4059 | -7/Garrison | Assembled breached garrison interior 4099 | -7/Garrison | Destroyed 8 combat bots 4185 | -7/Garrison | Destroyed 7 combat bots 4338 | -7/Garrison | Core integrity fell below 50% 4371 | -7/Garrison | Lost 12 parts (2p3n3u4w) 4373 | -7/Garrison | Core integrity fell below 20% 4388 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Field strength at 70. Field strength at 64. Field strength at 58. Field strength at 52. Field strength at 46. Field strength at 33. Field strength at 27. Field strength at 21. Field strength at 15. Field strength at 9. Field strength at 3. Stasis field depleted. L-41 Fighter springs to life. Y-54 Guardian springs to life. Emergency Access malfunctions. 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