Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.03 @ 17:24:54 Player: most_lamentable Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (94) 470 Value Destroyed (4011) 4011 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 10112 Bonus ------- High Alert Combat Kills 171 Cogmind --------- Core Integrity 773/1150 Matter 41/300 Energy 100/100 System Corruption 5% Temperature Cool (18) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Advanced Drone Bay (1/2) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Core Analyzer Makeshift Light Armor Plating Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Makeshift Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Targeting Computer Weapon Cycler Makeshift Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Sensor Array Melee Analysis Suite Core Analyzer Kinecellerator Weapon Cycler Makeshift Light Armor Plating Improved Shield Generator Improved Arc Projector Plasma Rifle Improved Heavy Machine Gun Heavy Missile Launcher Improved Remote Datajack Power Sword Force Lance [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Weapon Cycler Device Weapon Cycler Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Medium Reactive Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 2 . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 4 | . . 1 . 1 . . . 1 . . . 1 Utility 4 | . . . . 1 1 . . 1 1 . . . Weapon 3 | . . 1 . . 1 . . . 1 . . . Parts Attached 91 | 6 4 4 . 12 2 7 3 24 2 12 4 11 Power 14 | 1 1 . . 3 . 1 . 2 1 1 1 3 Engine 6 | 1 1 . . 1 . 1 . 2 . . . . Core 6 | . . . . 2 . . . . 1 . 1 2 Reactor 2 | . . . . . . . . . . 1 . 1 Propulsion 19 | 2 1 1 . 1 . 3 1 5 . 2 2 1 Treads . | . . . . . . . . . . . . . Leg 19 | 2 1 1 . 1 . 3 1 5 . 2 2 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 23 | 1 1 . . 4 2 . . 7 . 3 1 4 Device 11 | . 1 . . 2 2 . . 3 . 1 . 2 Storage 4 | 1 . . . . . . . 2 . 1 . . Processor 4 | . . . . . . . . 1 . . 1 2 Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . 2 . . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 35 | 2 1 3 . 4 . 3 2 10 1 6 . 3 Energy Gun 9 | 1 1 2 . 1 . . 1 1 . 1 . 1 Energy Cannon 4 | . . . . 1 . 2 1 . . . . . Ballistic Gun 17 | 1 . 1 . 2 . 1 . 7 1 3 . 1 Ballistic Cannon 1 | . . . . . . . . . . 1 . . Launcher 1 | . . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . Piercing Weapon 2 | . . . . . . . . 1 . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . 2 . . . . Corrupted Parts 2 | . . . . . . 1 . . . . . 1 System Corruption 5 | . . . . . . 4 . . . . . 1 Parts Lost 41 | . . 2 . 2 . 1 . 10 . 3 4 19 Power 5 | . . . . . . . . 1 . . 1 3 Propulsion 14 | . . . . 1 . 1 . 3 . 1 2 6 Utility 7 | . . . . . . . . 3 . 1 1 2 Weapon 15 | . . 2 . 1 . . . 3 . 1 . 8 Highest Loss Streak 9 | . . 2 . 1 . 1 . 5 . 2 4 9 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Backups 9 | 2 6 7 8 7 7 8 8 9 11 13 12 12 Power 1 | . 1 1 1 1 1 1 . 1 2 2 . . Propulsion 1 | 1 4 2 1 . 1 1 1 . 3 2 . . Utility 4 | . . 4 5 4 3 4 4 5 4 5 6 7 Weapon 2 | . 1 . . 1 1 1 2 2 2 3 5 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 37 | . 3 1 3 8 . 1 1 6 . 6 1 7 Power 4 | . 1 . . 1 . . . . . 2 . . Propulsion 7 | . 2 1 1 . . 1 . . . 2 . . Utility 19 | . . . 2 7 . . . 2 . 2 1 5 Weapon 5 | . . . . . . . 1 4 . . . . Tool/Special 2 | . . . . . . . . . . . . 2 Average Slot Usage (%) 95 | . 88 92 100 97 99 99 100 98 99 99 99 79 Engine 5 | . 14 11 11 6 7 7 7 5 2 . . . Core 1 | . . . . 2 . . . . 2 1 2 5 Leg 29 | . 28 33 33 34 30 29 30 32 29 29 29 18 Device 13 | . 3 11 11 9 20 15 15 15 22 14 11 8 Storage 8 | . 14 11 11 9 7 7 7 6 5 10 11 9 Processor 3 | . . . . . . . . 5 5 5 4 7 Protection 4 | . . . . 9 2 6 7 4 . 1 5 3 Energy Gun 5 | . 14 20 22 10 7 3 4 3 . 2 1 1 Energy Cannon 3 | . . . . 2 6 12 18 1 . . . . Ballistic Gun 17 | . 14 5 11 13 15 13 7 21 29 24 18 16 Peak Build Rating 81 | 6 7 11 12 28 34 40 45 66 76 79 78 81 Average Rating 48 | 4 6 9 11 19 33 36 43 58 74 76 74 66 On Entrance 36 | . 6 7 11 12 27 34 40 45 66 76 78 72 Avg Prop Armor Cover (%) 4 | . . . . 4 . . . . . . . . Naked Turns 12 | . . . . . . . . . . . . 12 Heaviest Build 85 | 14 15 19 19 48 52 62 62 69 63 79 79 85 Greatest Support 88 | 20 20 30 30 40 40 52 60 79 79 84 88 88 Greatest Overweight (x) 18 | . . . . 1 1 1 1 1 . . . 18 Average Overweight (x) . | . . . . . . . 1 . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 15 15 15 15 15 Average Capacity 10 | 7 8 8 8 8 8 8 8 11 15 15 15 14 Most Carried 15 | 6 8 8 8 8 8 8 8 14 13 15 15 15 Average Carried 10 | 3 6 7 7 7 7 7 8 10 12 14 12 13 Final Capacity 15 | 8 8 8 8 8 8 8 8 15 15 15 15 5 Final Carried 15 | 6 8 8 8 8 8 8 8 14 13 15 11 3 Class Distribution -------------------- 56% | Gunner 17% | Scavenger-Tank 8% | Tank 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Matter Collected 3709 | 203 137 204 31 239 . 399 15 983 210 576 143 569 Remotely . | . . . . . . . . . . . . . Salvage Created 4379 | . 156 204 . 245 . 542 . 1597 306 627 195 507 Parts 203 | . 9 6 . 14 . 26 . 70 6 35 10 27 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . 13 . . . 25 9 . Prevented 11 | . . . . . . 11 . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Combat Hostiles Destroyed 82 | . 4 4 . 5 . 11 . 24 5 14 3 12 Melee 4 | . . . . . . . . . . . 1 3 Guns 64 | . 4 4 . 4 . 5 . 24 5 13 2 3 Cannons 9 | . . . . 1 . 5 . . . . . 3 AOE 4 | . . . . . . . . . . 1 . 3 Classes Destroyed 13 | . 2 1 . . . . . 7 1 2 . . Worker 6 | . . . . . . . . 6 . . . . Builder 2 | . . . . . . . . 1 . . . 1 Recycler 3 | . . . . . . . . 3 . . . . Watcher 1 | . . . . . . . . 1 . . . . Swarmer 25 | . 1 . . . . 3 . 8 . 7 . 6 Grunt 30 | . 3 2 . 2 . 8 . 7 4 3 . 1 Brawler 1 | . . . . . . . . 1 . . . . Duelist 1 | . . . . . . . . . 1 . . . Sentry 11 | . . 2 . 3 . . . 2 . 1 1 2 Hunter 5 | . . . . . . . . 2 . 1 2 . Programmer 7 | . . . . . . . . 4 . . . 3 Behemoth 1 | . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . 1 . . Best Kill Streak 10 | . 2 2 . 2 . 3 . 10 5 5 2 3 Combat Bots Only 7 | . 2 2 . 2 . 3 . 7 5 5 2 3 Max Kills in Single Turn 6 | . 1 1 . 1 . 1 . 6 1 4 1 2 Gunslinging 2 | . . . . . . . . 2 . 2 . . Exploded 2 | . . . . . . . . . . 1 . 2 Melee 1 | . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Hostile Shots Fired 680 | . 31 34 . 19 . 69 . 159 6 89 103 170 Missed 192 | . 8 11 . 3 . 16 . 45 2 27 32 48 Hits 488 | . 23 23 . 16 . 53 . 114 4 62 71 122 Melee 6 | . . . . . . . . 2 1 . . 3 Projectile 482 | . 23 23 . 16 . 53 . 112 3 62 71 119 AOE 4 | . . . . . . . . 4 . . . . Critical Strikes 23 | . . 2 . . . 3 . 5 2 4 3 4 Part Disruptions 1 | . . . . . . . . . . 1 . . Damage Taken 7817 | . 274 338 . 227 . 823 . 2115 99 819 1027 2095 Core 1065 | . 52 73 . 27 . 138 . 216 . 98 84 377 Absorbed by Shields 779 | . . . . . . . . . . 55 237 487 Ignored by Resistances 64 | . . . . 10 . 11 . 43 . . . . Regen/Repaired (Parts) 251 | . . . . 125 . . . 126 . . . . Core Remaining (%) 84 | 100 79 . 81 95 . . 80 74 . . 81 . Volleys Fired 190 | . 14 24 . 9 1 23 . 43 9 25 11 31 Largest 5 | . 2 3 . 3 4 4 . 4 5 5 5 5 Hottest 214 | . 70 115 . 133 158 214 . 150 129 203 208 193 Shots Fired 658 | . 28 37 . 26 4 85 . 151 45 121 53 108 Gun 591 | . 28 37 . 25 3 54 . 151 45 119 42 87 Cannon 60 | . . . . 1 1 31 . . . . 11 16 Launcher 7 | . . . . . . . . . . 2 . 5 Special . | . . . . . . . . . . . . . Kinetic 512 | . 14 2 . 17 2 41 . 139 45 109 46 97 Thermal 88 | . 14 28 . 8 1 20 . . . 10 7 . Explosive 7 | . . . . . . . . . . 2 . 5 Electromagnetic 51 | . . 7 . 1 1 24 . 12 . . . 6 Robot Hit Streak 25 | . 7 9 . 6 . 6 . 14 14 25 7 12 Robot Miss Streak 6 | . 3 3 . 1 4 4 . 3 5 4 5 6 Penetration Max 1 | . . . . . . . . 1 1 1 . 1 Secondary Targets 12 | . 1 . . . . . . 6 . 5 . . Max Gunslinging Chain 2 | . 1 . . . . . . 2 . 2 . . Shots Hit Robots 395 | . 17 28 . 20 . 47 . 88 25 81 27 62 Core Hits 182 | . 8 9 . 12 . 18 . 54 11 30 8 32 Critical Kills 6 | . . . . . . . . 4 . 2 . . Critical Parts Destroyed 6 | . . . . . . . . 1 1 . . 4 Critical Strikes 17 | . . . . . . 1 . 6 1 2 . 7 Destroy 13 | . . . . . . . . 5 1 2 . 5 Blast 2 | . . . . . . . . . . . . 2 Corrupt 2 | . . . . . . 1 . 1 . . . . Melee Attacks 25 | . . . . . . . . 10 . 2 7 6 Impact . | . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . 2 7 5 Piercing 11 | . . . . . . . . 10 . . . 1 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10038 | . 207 365 . 314 . 1014 . 3319 598 1894 585 1742 Guns 7394 | . 207 365 . 290 . 495 . 2345 598 1783 355 956 Cannons 944 | . . . . 24 . 519 . . . . 70 331 Explosions 1396 | . . . . . . . . 974 . 111 . 311 Melee 304 | . . . . . . . . . . . 160 144 Ramming . | . . . . . . . . . . . . . Kinetic 6723 | . 96 26 . 200 . 342 . 2221 598 1650 356 1234 Thermal 1940 | . 111 278 . 98 . 277 . 974 . 133 69 . Explosive 422 | . . . . . . . . . . 111 . 311 Electromagnetic 649 | . . 61 . 16 . 395 . 124 . . . 53 Impact . | . . . . . . . . . . . . . Slashing 304 | . . . . . . . . . . . 160 144 Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . 4 4 . . 4 4 14 . . . 5 Average Corruption 6 | . . 4 4 . . 4 4 10 . . . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 44 | . . 4 . . . 4 4 29 . . . 3 Message Errors 12 | . . 1 . . . . 2 8 . . . 1 Matter Fused 13 | . . 2 . . . 2 1 7 . . . 1 Heat Flow Errors 2 | . . . . . . . . 2 . . . . Energy Discharges 2 | . . . . . . . 1 1 . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . . . . 4 . . . . Data Loss (major) 3 | . . 1 . . . . . 1 . . . 1 Misfires 2 | . . . . . . . . 2 . . . . Weapon Failures 4 | . . . . . . 1 . 3 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 327 | . . . . . . . . 327 . . . . Projectiles . | . . . . . . . . . . . . . Explosions 327 | . . . . . . . . 327 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . 2 4 Impact . | . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . 2 4 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 266 | . . . . . . . . 266 . . . . Shots 4 | . . . . . . . . 4 . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 594 | . 171 352 . 144 114 558 . 286 269 471 594 466 Average Temperature 167 | . 75 190 . 54 62 243 . 119 88 154 297 156 Received Heat Transfer 1579 | . 129 135 . 99 . 486 . 228 63 163 83 193 Effects 34 | . . 1 . . . 14 . 6 . 6 5 2 Shutdowns 7 | . . . . . . 3 . . . 1 2 1 Energy Bleed 3 | . . . . . . . . 1 . . 2 . Interference 11 | . . . . . . 3 . 5 . 2 1 . Matter Decay 3 | . . . . . . 3 . . . . . . Short Circuit 4 | . . 1 . . . 1 . . . 1 . 1 Damage (minor) 2 | . . . . . . 2 . . . . . . Damage (major) 4 | . . . . . . 2 . . . 2 . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . 1 1 . . . . . 1 . . . . Heat Transferred 2876 | . 333 777 . 222 . 444 . 650 . 300 150 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Maximum Alert Level 2 | . . . . . . . . 2 1 . . . Low Security (%) 78 | 100 100 100 100 100 100 . . 57 . . . 100 Level 1 4 | . . . . . . . . . 100 . . . Level 2 16 | . . . . . . . . 42 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 627 | . 96 50 3 41 . . . 627 379 . . 141 Initial 293 | . . 35 3 . . . . . 293 . . 57 Average 123 | . 29 28 . 9 . . . 237 307 . . 57 Influence Increases 2707 | . 186 110 . 145 . 275 . 1046 156 300 70 419 Destroy 0b10 Robot/C 1620 | . 80 80 . 100 . 220 . 480 100 260 60 240 Destroy 0b10 Robot/NC 60 | . . . . . . . . 55 . . . 5 Destroy Leader 342 | . 30 30 . 40 . 10 . 112 20 40 10 50 Successful Hack 32 | . . . . 4 . . . 28 . . . . Disable Machine 330 | . . . . . . . . 285 15 . . 30 Destroy Structure 158 | . 1 . . 1 . . . 86 6 . . 64 Lose Combat Pursuer 165 | . 75 . . . . 45 . . 15 . . 30 Influence Decreases 2692 | . 100 186 10 145 . 240 35 447 386 469 178 496 Entered New Map 582 | . . 51 7 . . . 8 . 306 137 38 35 Time Decay 1750 | . 100 125 3 125 . 230 27 347 80 302 100 311 Lost Part 360 | . . 10 . 20 . 10 . 100 . 30 40 150 Squads Dispatched 12 | . 1 . . 1 2 . . 4 1 . . 3 Investigation 2 | . . . . 1 . . . 1 . . . . Extermination 3 | . . . . . . . . 2 . . . 1 Reinforcement 6 | . 1 . . . 2 . . 1 . . . 2 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Distress Signals 5 | . . . . 1 . . . 2 . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 115 | . 12 4 . 7 2 13 1 30 7 14 3 22 Peak Tracking Total 8 | . 5 3 . 2 1 7 1 6 3 5 2 8 Tactical Retreats 8 | . 2 . . . . 3 . . 1 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Traps Triggered 6 | . . . . . . . . 2 . . . 4 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Machines Disabled 22 | . . . . . . . . 19 1 . . 2 Max in Single Turn 12 | . . . . . . . . 12 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Machines Accessed 16 | . 1 . . 4 2 . . 6 1 1 . 1 Terminals 6 | . 1 . . 2 1 . . 1 1 . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 3 | . . . . 1 . . . 2 . . . . Recycling Units 3 | . . . . 1 . . . 1 . . . 1 Scanalyzers 2 | . . . . . 1 . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 30 | . 3 . . 10 2 . . 12 1 1 . 1 Successful 15 | . 1 . . 7 . . . 5 1 1 . . Failed 15 | . 2 . . 3 2 . . 7 . . . 1 Catastrophic 1 | . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 10 | . 3 . . 3 1 . . 2 1 . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 7 | . . . . 4 . . . 3 . . . . Recycling Units 6 | . . . . 3 . . . 2 . . . 1 Scanalyzers 5 | . . . . . 1 . . 4 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 4 | . 1 . . 1 . . . . 1 1 . . Open Door 1 | . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . 1 . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . 4 . . . 2 . . . . Scan Component 3 | . . . . 2 . . . 1 . . . . Repair 3 | . . . . 2 . . . 1 . . . . Recycling Unit Hacks 3 | . . . . 2 . . . 1 . . . . Report Inventory 2 | . . . . 1 . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 1 . . 3 2 . . 6 . . . 1 Full Trace Events 2 | . . . . 1 . . . 1 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 3 | . . . . 2 . . . 1 . . . . Time 84 | . . . . 62 . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Active Infowar (turns) 1193 | . 57 264 78 476 . . . . . 318 . . Sensors 484 | . . . . 166 . . . . . 318 . . Structural 709 | . 57 264 78 310 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . . . . 1 . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Turns Passed 5778 | 85 246 264 78 508 203 1049 113 1450 179 660 204 739 Spaces Moved 3108 | 58 108 136 62 229 117 511 52 856 117 415 96 351 Core 16 | 3 . . . . . . . . . . . 13 Treads . | . . . . . . . . . . . . . Legs 3092 | 55 108 136 62 229 117 511 52 856 117 415 96 338 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 192 120 120 120 124 50 Average Speed 138 | 116 120 120 120 144 133 186 192 121 120 121 124 152 Slowest Speed 950 | 120 120 120 120 190 190 193 192 190 120 124 124 950 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 20 | 5 18 15 15 24 5 64 6 24 4 63 13 6 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 6 | . . . 1 . . 3 1 . . 1 . . Spaces Dug 12 | . . . . . . . . 9 . 2 . 1 Terrain Destroyed 203 | . . . . . . . . 110 2 29 9 53 Melee 12 | . . . . . . . . 9 . 2 . 1 Projectile 30 | . . . . . . . . 8 1 4 8 9 AOE 158 | . . . . . . . . 92 . 23 . 43 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Total 4193 | 75 198 200 67 388 161 572 67 1169 141 518 145 492 Wait 535 | . 62 27 . 99 37 21 6 174 12 31 22 44 Move 3096 | 57 107 135 61 228 116 510 51 855 116 414 95 351 Hop . | . . . . . . . . . . . . . Pick Up 112 | 12 6 4 3 18 2 4 2 30 1 15 1 14 Fast Attach 9 | . . 2 . . . 1 . 4 . . . 2 Attach 51 | 6 1 3 . 6 2 1 . 11 2 3 4 12 Detach 1 | . . . . . . . . . . . . 1 Swap 87 | . 3 3 . 13 3 7 4 23 1 16 4 10 Drop 71 | . 5 2 3 15 . 5 4 19 . 10 1 7 Fire 190 | . 14 24 . 9 1 23 . 43 9 25 11 31 Melee 25 | . . . . . . . . 10 . 2 7 6 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . 14 Rewire 2 | . . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Discovered new exit (range 3) 332 | -10/Materials | Entered another Materials area 332 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 583 | -9/Materials | Discovered new exit (range 10) 596 | -9/Materials | Entered Mines 628 | -9/Mines | Discovered new exit (range 10) 674 | -9/Mines | Entered Materials 674 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 738 | -8/Materials | Repaired Broken Aluminum Leg 766 | -8/Materials | Repaired Aluminum Leg? 1125 | -8/Materials | Discovered new exit (range 16) 1129 | -8/Materials | Build established: Tank 1182 | -8/Materials | Entered Factory 1182 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1355 | -7/Factory | Discovered new exit (range 8) 1385 | -7/Factory | Entered Lower Caves 1411 | -7/Lower Caves | Learned 4 Factory zone layouts 1442 | -7/Lower Caves | Attracted the attention of an 0b10 base 1485 | -7/Lower Caves | Build established: Gunner 1523 | -7/Lower Caves | Learned Factory garrison access intel 2082 | -7/Lower Caves | Encountered a Warlord checkpoint 2411 | -7/Lower Caves | Discovered new exit (range 12) 2434 | -7/Lower Caves | Entered another Lower Caves area 2434 | -7/Lower Caves | Discovered new exit (range 7) 2435 | -7/Lower Caves | Encountered a Warlord checkpoint 2547 | -7/Lower Caves | Entered Factory 2547 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2548 | -6/Factory | Identified exit to Factory 2549 | -6/Factory | Loaded intel: 3 garrison access locations 3454 | -6/Factory | System corruption reached 10% 3524 | -6/Factory | Lost 5 parts (1p2n1u1w) 3723 | -6/Factory | Repaired Rnf. Deuterium Engine 3882 | -6/Factory | Destroyed 7 combat bots 3972 | -6/Factory | Discovered exit to Factory (range 8) 3997 | -6/Factory | Entered another Factory area 3997 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4002 | -5/Factory | Identified exit to DSF 4093 | -5/Factory | Discovered new exit (range 12) 4101 | -5/Factory | Garrison activated, responded to threat 4176 | -5/Factory | Entered Upper Caves 4236 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4655 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 4754 | -5/Upper Caves | Spotted B-75 Beast 4760 | -5/Upper Caves | Destroyed B-75 Beast 4832 | -5/Upper Caves | Discovered new exit (range 4) 4836 | -5/Upper Caves | Entered another Upper Caves area 4899 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4946 | -5/Upper Caves | Lost 4 parts (1p2n1u) 5006 | -5/Upper Caves | Learned Factory terminal intel 5014 | -5/Upper Caves | Discovered new exit (range 12) 5040 | -5/Upper Caves | Entered Factory 5040 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5041 | -4/Factory | Loaded intel: 26 terminal locations 5146 | -4/Factory | Build established: Scavenger-Tank 5603 | -4/Factory | Lost 4 parts (2p1u1w) 5755 | -4/Factory | Released all parts (9) 5773 | -4/Factory | Lost 9 parts (4n1u4w) 5779 | -4/Factory | Self-destructed Last Messages --------------- 05755_ Released Adv. Target Analyzer. 05755_ Released Lrg. Storage Unit. 05755_ Released Med. Storage Unit. 05755_ Released Targeting Computer. 05755_ Released Autogun. 05755_ Released Antimatter Reactor. 05755_ Released Power Sword. [Achievement: Live, Flee, And Rebuild] 05755_ Field strength at 82. 05756_ Field strength at 76. 05757_ Field strength at 59. 05758_ Field strength at 48. 05759_ Field strength at 42. 05760_ Field strength at 25. 05761_ System corrupted: Substantial component data lost. 05761_ Field strength at 7. 05762_ Stasis field depleted. 05769_ Advanced Drone released from Adv. Drone Bay. 05775_ Advanced Drone retrieved by Adv. Drone Bay (no repairs). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????? ?????"??????? | | ?????????????????????????????????? ????? ?????? | | ??????????????????????????????????? ##### #####?? | | ??????????????????????????????????? | | ??????????????????????????????????? # | | ??????????????????????????????????? | | ???????????????????????????????????? ! | | ???????????????????????????????????? % | | ?????????????????????###########???? | | ?????????????????????# #????# # | | ?????????????????????# n #????# #? | | ?????????????????????# #????# ! " ?? | | ?????????????????????# #????# % #???? | | ??????????????????########+##;#######% #???? | | ??????????????????# @ g!!![ % #???? | | ??????????????????# # gg! !% #???? | | ??????????????????# """ # "" g%%!*% " """ #???? | | ??????????????????# """ # "Fp%"%" """ """ +???? | | ??????????????????# """ # """ """ """^""" #???? | | ??????????????????# # """ """ """ """ #???? | | ??????????????????######## #???? | | ?????????????????????????# ##### | | ?????????????????????????# | | ?????????????????????????# | | ???????????????????????###+##+##### | | ???????????????????????# #?# | | ???????????????????????#"""" #####+#### | | ???????????????????????#"""" ## # | | ???????????????????????#"""" ## + | | ???????????????????????#"""" ## ## ###### | | ???????????????????????#"""" ## ## #????? | | ???????????????????????#"""" ## ## #????? | | ???????????????????????# ## ## #????? | | ???????????????????????# ###########+##???? | | ???????????????????????########## #???? | | ????????????????????????????????#" " " " " #???? | | ????????????????????????????????#" " " " " #???? | | ????????????????????????????????#" " " " " #???? | | ????????????????????????????????#T " " " " #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 28 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 12 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Weapon Cycler | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 40% | -8/Materials | Broken Aluminum Leg | 21% | -8/Materials Rnf. Deuterium Engine | 21% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club A Problem For Future Me Fancy Inventory Ghost 'Em Gunslinger I Have A Map? It Was An Accident, I Swear Leap Before You Look Live, Flee, And Rebuild Part-time Excavator Please Form A Line Well Done Challenges ------------ None Game ------ Seed ismelllike0xdeadbeef Manual? 1 Play Time 01:58:08 Cumulative 27.1 hours Start 2025.12.03 @ 14:58:58 End 2025.12.03 @ 17:24:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 24/Smallcaps Map View 74x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99f0212e-6381-4752-a961-cfd14a88cdaf