Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 23:02:08 Player: DoubleCorvid Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1349) 1349 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5304 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 322/500 Energy 89/100 System Corruption 0% Temperature Cool (18) Movement Core (300) Ox5 Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Matter Pod Improved Targeting Computer > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (5) ---- Gauss Rifle Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Matter Pod Improved Targeting Computer Core Shielding > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun Lightning Gun > --- INVENTORY -------- Datajack [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility High-capacity Matter Pod Device ECM Suite Storage High-capacity Matter Pod Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Slots Evolved 6 | . . 2 . . . 4 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 1 | . . . . . . 1 . Weapon 2 | . . 2 . . . . . Parts Attached 58 | 6 11 7 10 7 6 . 11 Power 7 | 1 2 . 1 3 . . . Engine 7 | 1 2 . 1 3 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 16 | 2 2 2 4 2 4 . . Treads 7 | 2 . . 4 . 1 . . Leg . | . . . . . . . . Wheel 7 | . 2 2 . . 3 . . Hover . | . . . . . . . . Flight 2 | . . . . 2 . . . Utility 10 | 1 3 1 2 . 1 . 2 Device 1 | . 1 . . . . . . Storage 2 | 1 1 . . . . . . Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 5 | . 1 1 2 . 1 . . Artifact . | . . . . . . . . Weapon 25 | 2 4 4 3 2 1 . 9 Energy Gun 10 | 1 1 2 1 1 . . 4 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 14 | 1 3 2 2 1 . . 5 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 26 | . 7 5 . 2 1 . 11 Power 4 | . 2 1 . . . . 1 Propulsion 7 | . 2 2 . . . . 3 Utility 3 | . 1 . . 1 . . 1 Weapon 12 | . 2 2 . 1 1 . 6 Highest Loss Streak 7 | . 6 3 . 2 1 . 7 To Critical Strikes 1 | . . . . . . . 1 Average Backups 4 | 3 6 4 4 5 5 5 2 Power . | . . . . . . . . Propulsion 2 | 1 4 3 2 2 2 2 . Utility 1 | . 1 . 1 2 2 2 . Weapon . | . . . . . . . 1 Tool/Special . | . . . . . . . . Unused Backups 5 | . 1 2 . . . . 2 Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility . | . . . . . . . . Weapon 2 | . 1 . . . . . 1 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 88 | . 94 80 97 93 75 69 65 Engine 9 | . 12 4 9 11 11 7 2 Treads 13 | . 24 . 20 12 7 . . Wheel 5 | . 2 19 . . 6 15 19 Flight 1 | . . . . 9 . . . Device 1 | . 5 . . . . . . Storage 11 | . 15 11 11 11 11 7 7 Protection 6 | . 5 11 11 5 . 7 2 Energy Gun 13 | . 6 8 22 16 11 7 13 Ballistic Gun 23 | . 20 26 22 26 26 15 10 Peak Build Rating 24 | 6 7 11 11 11 11 11 24 Average Rating 9 | 4 6 8 9 10 8 11 16 On Entrance 8 | . 6 7 8 11 10 11 11 Avg Prop Armor Cover (%) 13 | . . . . . 13 . . Naked Turns . | . . . . . . . . Heaviest Build 24 | 10 14 16 20 20 17 17 24 Greatest Support 42 | 40 40 20 40 40 32 26 42 Greatest Overweight (x) 5 | . 1 1 1 3 1 . 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 Most Carried 8 | 7 8 5 5 5 5 5 5 Average Carried 4 | 3 6 4 4 5 5 5 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 6 | 6 4 5 5 5 5 5 2 Class Distribution -------------------- 41% | Scavenger-Tank 25% | Mutant 22% | Scavenger-Gunner 6% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Gunner | -9/Garrison Scavenger-Gunner | -9/Recycling Scavenger-Gunner | -7/Factory Gunner | -7/DSF Resources | -11 -10 -9 -9 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Matter Collected 1188 | 247 372 193 148 118 100 . 10 Remotely . | . . . . . . . . Salvage Created 2701 | . 621 291 730 259 698 . 102 Parts 133 | . 38 18 30 20 21 . 6 Haulers Intercepted 2 | . . . 1 . 1 . . Recyclers Shooed 12 | . 2 . 4 . 6 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Combat Hostiles Destroyed 41 | . 11 7 9 9 3 . 2 Guns 40 | . 10 7 9 9 3 . 2 AOE 1 | . 1 . . . . . . Classes Destroyed 9 | . 4 3 1 . 1 . . Worker 4 | . 3 . 1 . . . . Builder 2 | . . 1 . . 1 . . Hauler 2 | . . . 1 . 1 . . Recycler 13 | . 3 . 4 . 6 . . Watcher 1 | . . 1 . . . . . Swarmer 15 | . 5 2 3 4 1 . . Grunt 18 | . 6 3 3 5 . . 1 Sentry 7 | . . 2 3 . 1 . 1 Hunter 1 | . . . . . 1 . . Best Kill Streak 8 | . 8 4 5 4 7 . 2 Combat Bots Only 5 | . 5 4 3 4 1 . 2 Max Kills in Single Turn 4 | . 4 1 2 1 1 . 1 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Hostile Shots Fired 398 | . 90 64 36 81 13 . 114 Missed 114 | . 24 21 12 23 4 . 30 Hits 284 | . 66 43 24 58 9 . 84 Projectile 284 | . 66 43 24 58 9 . 84 Critical Strikes 3 | . . 1 . . . . 2 Actively Blocked 1 | . . 1 . . . . . Damage Taken 4052 | . 986 495 250 548 142 . 1631 Core 1162 | . 246 87 36 58 33 . 702 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 58 | . 19 29 . . . . 10 Core Remaining (%) 49 | 100 1 . . . 46 . . Volleys Fired 153 | . 41 25 26 21 22 . 18 Largest 4 | . 2 4 4 4 4 . 4 Hottest 193 | . 60 136 136 139 164 . 193 Shots Fired 437 | . 77 80 101 79 69 . 31 Gun 434 | . 77 80 101 79 66 . 31 Cannon 3 | . . . . . 3 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 285 | . 64 61 52 42 44 . 22 Thermal 143 | . 13 19 49 37 25 . . Explosive . | . . . . . . . . Electromagnetic 9 | . . . . . . . 9 Robot Hit Streak 14 | . 7 9 11 7 14 . 11 Robot Miss Streak 7 | . 4 3 7 6 4 . 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 13 | . 5 1 1 6 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 260 | . 47 49 57 43 38 . 26 Core Hits 118 | . 29 18 27 14 22 . 8 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . 1 4 1 2 . . Burn 7 | . . 1 3 1 2 . . Destroy 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3330 | 1 716 506 642 519 451 . 495 Guns 2936 | . 406 501 608 519 407 . 495 Cannons 42 | . . . . . 42 . . Explosions 310 | . 310 . . . . . . Melee . | . . . . . . . . Ramming 42 | 1 . 5 34 . 2 . . Kinetic 1811 | . 316 354 266 257 192 . 426 Thermal 1408 | . 400 147 342 262 257 . . Explosive . | . . . . . . . . Electromagnetic 69 | . . . . . . . 69 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . 1 . . Average Corruption 1 | . . . . . 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 230 | . 230 . . . . . . Projectiles . | . . . . . . . . Explosions 230 | . 230 . . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . 1 1 . . . . Impact 2 | . . 1 1 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 356 | . 354 2 . . . . . Shots 4 | . 4 . . . . . . Rammed 9 | 1 . 1 5 . 2 . . Targets Rammed 9 | 1 . 1 5 . 2 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 376 | . 72 266 327 376 308 . 30 Average Temperature 121 | . 22 99 116 172 155 . 8 Received Heat Transfer 972 | . 198 156 69 165 . . 384 Effects 5 | . . 2 . . 3 . . Interference 5 | . . 2 . . 3 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . 4 2 . . . Heat Transferred 3391 | . 400 444 1077 718 752 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Maximum Alert Level 1 | . 1 . . 1 . . . Low Security (%) 90 | 100 94 100 100 52 100 100 100 Level 1 9 | . 5 . . 47 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 214 | . 214 97 97 214 96 110 112 Initial 110 | . . 89 32 44 96 110 77 Average 66 | . 55 65 39 169 35 110 69 Influence Increases 1409 | . 433 198 292 190 111 100 85 Destroy 0b10 Robot/C 820 | . 220 140 180 180 60 . 40 Destroy 0b10 Robot/NC 110 | . 30 10 30 . 40 . . Destroy Leader 144 | . 40 32 62 10 . . . Successful Hack 30 | . . . 20 . 10 . . Disable Machine 105 | . 105 . . . . . . Destroy Structure 25 | . 23 1 . . 1 . . Advance Influence 100 | . . . . . . 100 . Lose Combat Pursuer 75 | . 15 15 . . . . 45 Influence Decreases 1357 | . 220 334 300 45 299 16 143 Entered New Map 361 | . . 124 45 25 118 16 33 Time Decay 736 | . 150 160 255 . 171 . . Lost Part 260 | . 70 50 . 20 10 . 110 Squads Dispatched 9 | . 3 2 2 . . . 2 Investigation 3 | . 1 1 1 . . . . Extermination . | . . . . . . . . Reinforcement 6 | . 2 1 1 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Distress Signals 6 | . 3 1 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 22 16 10 9 5 . 12 Peak Tracking Total 8 | . 6 6 4 4 3 . 8 Tactical Retreats 6 | . 3 1 . . . . 2 ECM-based Alert Blocks 5 | . 5 . . . . . . Traps | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Traps Triggered 4 | . . . . 4 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Machines Disabled 7 | . 7 . . . . . . Max in Single Turn 7 | . 7 . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Machines Accessed 14 | . 1 3 3 . 6 1 . Terminals 7 | . 1 1 1 . 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . 1 1 . 3 . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 35 | . 3 11 6 . 14 1 . Successful 18 | . 1 6 3 . 7 1 . Failed 17 | . 2 5 3 . 7 . . Catastrophic 3 | . . . . . 3 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 20 | . 3 4 4 . 8 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 9 | . . 2 1 . 6 . . Scanalyzers 5 | . . 5 . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 7 | . 1 1 1 . 3 1 . Record 2 | . 1 1 . . . . . Part Schematic 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . . . . 1 . . Maintenance Status 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 5 | . . . 1 . 4 . . Process 1 | . . . . . 1 . . Report Inventory 3 | . . . 1 . 2 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 5 | . . 5 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Retrieve Study 3 | . . 3 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 3 2 . 5 . . Full Trace Events 6 | . 1 2 1 . 2 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . . . . . 5 . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Active Infowar (turns) 238 | . 194 . . . . . 44 T.N.C. 44 | . . . . . . . 44 ECM 194 | . 194 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Turns Passed 2537 | 144 498 328 598 421 376 3 169 Spaces Moved 1511 | 84 238 323 324 201 237 4 100 Core 19 | 6 7 . . . . . 6 Treads 796 | 78 189 . 293 105 131 . . Legs . | . . . . . . . . Wheels 599 | . 42 323 31 . 105 4 94 Hover . | . . . . . . . . Flight 97 | . . . . 96 1 . . Fastest Speed 50 | 50 50 70 85 117 85 85 85 Average Speed 124 | 152 142 73 152 140 126 85 93 Slowest Speed 300 | 160 160 85 160 280 160 85 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 35 21 31 43 33 1 39 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 26 | . 26 . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 26 | . 26 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Total 1880 | 97 330 364 373 294 269 3 150 Wait 40 | . 30 . . . . . 10 Move 1504 | 83 237 322 323 200 236 3 100 Hop . | . . . . . . . . Pick Up 18 | 7 4 5 1 . . . 1 Fast Attach 33 | 5 5 4 2 3 4 . 10 Attach 10 | 1 4 3 . . . . 2 Detach 4 | . . 1 . . . . 3 Swap 20 | . 5 . 8 4 2 . 1 Drop 29 | . 4 3 8 6 3 . 5 Fire 153 | . 41 25 26 21 22 . 18 Melee . | . . . . . . . . Ram 3 | . . 1 . . 2 . . Kick . | . . . . . . . . Crush 6 | 1 . . 5 . . . . Escape Stasis 60 | . . . . 60 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison -9/Recycling -7/Factory -7/DSF History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 598 | -10/Materials | Core integrity fell below 50% 598 | -10/Materials | Core integrity fell below 20% 623 | -10/Materials | Discovered new exit (range 12) 628 | -10/Materials | Lost 6 parts (1p2n1u2w) 643 | -10/Materials | Entered another Materials area 643 | -9/Materials | Evolved 2 slots: Weapon x2 697 | -9/Materials | Discovered new exit (range 10) 950 | -9/Materials | Lost 3 parts (1n2w) 971 | -9/Materials | Entered Storage 1238 | -9/Storage | Build established: Scavenger-Tank 1568 | -9/Storage | Identified exit to Garrison 1569 | -9/Storage | Entered Garrison 1743 | -9/Garrison | Triggered checkpoint 1761 | -9/Garrison | Triggered checkpoint 1978 | -9/Garrison | Discovered new exit (range 10) 1990 | -9/Garrison | Entered Recycling 1991 | -9/Recycling | Met a Zionite searching for Scraptown 2071 | -9/Recycling | Build established: Scavenger-Gunner 2155 | -9/Recycling | Core integrity fell below 50% 2361 | -9/Recycling | Discovered new exit (range 5) 2366 | -9/Recycling | Entered Factory 2366 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2368 | -7/Factory | Identified exit to DSF 2369 | -7/Factory | Entered DSF 2443 | -7/DSF | Additional patrols routed to DSF 2472 | -7/DSF | Lost 4 parts (1p1u2w) 2526 | -7/DSF | Core integrity fell below 50% 2533 | -7/DSF | Core integrity fell below 20% 2538 | -7/DSF | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 02514_ Slug penetrates X-62 Marksman. 02517_ Lightning Gun destroyed. 02520_ Penetrated by Slug. 02520_ Slug penetrates G-47 Trooper. 02522_ Gauss Rifle destroyed. 02523_ Com. Wheel destroyed. 02523_ C-30 ARC bursts open, deploying its payload. 02523_ S-27 Virus unfolds itself. 02525_ Penetrated by Slug. 02526_ Slug penetrates Earth. 02526_ Acquired Gauss Rifle. 02529_ Penetrated by Slug. 02529_ Acquired Gauss Rifle. 02531_ Slug penetrates G-47 Trooper. 02531_ X-62 Marksman destroyed. 02532_ Penetrated by Slug. 02532_ G-47 Trooper destroyed. 02536_ Acquired Gauss Rifle. 02537_ Acquired 2 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????######??###?????????????????????????????? | | ??????#== #? #?????????????????????????????? | | ??????#== ## #?????????????????????????????? | | ??????# ???????? ????????????????????? | | ??????# ???????? ????????????????????? | | ??????# ????????? ????????????????????? | | ??????# #?????????? ???????????????????? | | ??????# #??????????# #???????????????????? | | ??????### ###??????### H ##??????????????????? | | ???????#] [[#???????!! //??????????????????? | | ???????#] [[#???????!! /???????????????????? | | ???????#]= [[#????????! /???????????????????? | | ???????## ###??????### ###?????????????????? | | ???????#[ [[#??????# #?????????????????? | | ???????#[ [[#??????# x #?????????????????? | | ???????## ########## %! ??????????????????? | | ??????### ###]]#[ #?#==!#???????????????????? | | ????###"" ##]]# [###g!%###?????????????????? | | ???#""""" [^ =[==s #?????????????????? | | ???#"##"" ^ [!%= #?????????????????? | | ??????#"""""##[[# #][% #?????????????????? | | ??????#"""""######### @ % % #?????????????????? | | ??????####"##???????##;#;%###?????????????????? | | ?????????#"#?????????### #???????????????????? | | ?????????""#???????????## #???????????????????? | | ?????????##?????????????? #???????????????????? | | ?????????????????????????##???????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 11 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Core Shielding 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Com. Matter Pod | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Wheel | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Close Call Novice Programmer Overwhelming That Tickles Challenges ------------ None Game ------ Seed DiametricPersonalNanovents Manual? 0 Play Time 00:34:37 Cumulative 7.9 hours Start 2025.10.29 @ 22:29:03 End 2025.10.29 @ 23:02:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 11 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36b96d4c-8e7a-4198-ac54-0627f118426c