Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.30 @ 21:20:33 Player: nnnnsk Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (2797) 2797 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-30) -30 TOTAL SCORE: 6637 Bonus ------- High Alert Combat Kills 65 Friendly Fire -95 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 8/100 System Corruption 0% Temperature Cool (12) Movement Flying (180) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Flight Unit > --- UTILITY (5) ------ Medium Storage Unit Advanced Weight Redist. System Makeshift Propulsion Shielding > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (10) --- Experimental Terrain Scan Processor 0b10 Decoder Chip [Looter] Particle Charger ECM Suite Makeshift Power Shielding Makeshift Hacking Suite Relay Coupler [Swarmer] Phasing AFG Heavy Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Xenon Bombardment Thruster Makeshift Flight Unit > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Terrain Scanner Experimental Terrain Scan Processor Makeshift Propulsion Shielding > --- WEAPON ----------- Shock Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Experimental Terrain Scan Processor 0b10 Decoder Chip [Looter] Particle Charger ECM Suite Makeshift Power Shielding Makeshift Hacking Suite Relay Coupler [Swarmer] Phasing AFG Heavy Missile Launcher Remote Datajack [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Light Armor Plating Device ECM Suite Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . Utility 3 | . . 1 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 100 | 6 13 32 19 12 5 4 9 . Power 9 | 1 1 4 1 1 . 1 . . Engine 8 | 1 1 4 1 . . 1 . . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 30 | 2 2 11 8 3 1 2 1 . Treads 18 | 2 2 10 4 . . . . . Leg 1 | . . 1 . . . . . . Wheel 1 | . . . . . 1 . . . Hover 7 | . . . 4 3 . . . . Flight 3 | . . . . . . 2 1 . Utility 38 | 1 5 10 5 8 2 1 6 . Device 12 | . 1 2 3 2 2 . 2 . Storage 6 | 1 2 1 . 1 . . 1 . Processor 6 | . . 1 1 2 . 1 1 . Hackware 2 | . . . . 1 . . 1 . Protection 12 | . 2 6 1 2 . . 1 . Artifact . | . . . . . . . . . Weapon 23 | 2 5 7 5 . 2 . 2 . Energy Gun 4 | 1 . 1 1 . . . 1 . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 8 | 1 3 2 2 . . . . . Ballistic Cannon 4 | . 2 . 1 . 1 . . . Launcher 2 | . . 2 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . 1 1 . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 7 | . . 2 1 . . 1 3 . Parts Lost 20 | . . 2 1 1 5 5 . 6 Power 2 | . . . . . 1 . . 1 Propulsion 9 | . . . 1 1 2 3 . 2 Utility 8 | . . 2 . . 2 2 . 2 Weapon 1 | . . . . . . . . 1 Highest Loss Streak 6 | . . 2 1 1 3 4 . 6 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 4 8 12 14 10 9 5 6 10 Power . | . 1 1 . . . . . . Propulsion 1 | 2 1 2 2 1 2 1 . . Utility 4 | . 4 4 7 4 4 2 4 8 Weapon 3 | . 1 4 4 4 2 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 29 | 2 6 4 2 4 . 1 3 7 Power 2 | . . 1 1 . . . . . Propulsion 7 | 2 4 1 . . . . . . Utility 15 | . 2 1 1 2 . 1 3 5 Weapon 4 | . . 1 . 2 . . . 1 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 90 | . 98 98 98 90 85 45 64 81 Engine 9 | . 14 11 8 4 . 1 7 6 Treads 21 | . 28 31 35 . . . . . Hover 5 | . . . . 37 33 6 . . Flight 2 | . . . . . . 6 20 22 Device 5 | . 2 4 7 6 5 9 11 15 Storage 9 | . 14 11 9 7 7 2 3 7 Processor 3 | . . 1 7 9 7 4 6 6 Protection 10 | . 9 15 11 4 7 2 4 7 Energy Gun 1 | . 1 . 4 . . . . 6 Ballistic Gun 10 | . 16 20 6 . . . . . Ballistic Cannon 3 | . 10 . 1 . 2 2 . . Slashing Weapon 1 | . . . 2 6 2 2 . . Peak Build Rating 44 | 7 10 16 28 32 33 31 43 44 Average Rating 18 | 5 8 14 23 28 28 17 28 42 On Entrance 20 | . 7 10 15 28 29 30 19 43 Avg Prop Armor Cover (%) 11 | . . 4 6 . 14 11 . . Naked Turns . | . . . . . . . . . Heaviest Build 45 | 13 20 41 45 31 30 28 24 23 Greatest Support 83 | 40 40 60 83 35 35 16 28 28 Greatest Overweight (x) 1 | . . . 1 . 1 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 10 10 10 10 Average Capacity 10 | 7 8 13 15 10 10 6 7 10 Most Carried 15 | 8 10 15 15 15 10 9 10 10 Average Carried 10 | 5 8 12 14 10 9 5 6 10 Final Capacity 15 | 8 10 15 15 10 10 5 10 10 Final Carried 15 | 8 10 15 13 10 9 5 10 10 Class Distribution -------------------- 49% | Scavenger-Mutant 40% | Mutant 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2924 | 273 487 990 470 243 152 209 60 40 Remotely . | . . . . . . . . . Salvage Created 3845 | 133 700 1638 699 243 262 155 . 15 Parts 233 | 5 31 116 46 15 15 3 . 2 Haulers Intercepted 7 | . 2 2 3 . . . . . Recyclers Shooed 2 | 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . 8 . 5 . Prevented 4 | . . . . . 4 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 68 | . 12 32 14 . 9 1 . . Melee 1 | . . . . . . 1 . . Guns 39 | . 7 26 6 . . . . . Cannons 10 | . 5 . 4 . 1 . . . AOE 18 | . . 6 4 . 8 . . . Classes Destroyed 16 | 2 5 6 . . 1 1 . 1 Worker 7 | . 1 . 3 3 . . . . Builder 3 | . . 2 1 . . . . . Tunneler 4 | 2 . 2 . . . . . . Hauler 7 | . 2 2 3 . . . . . Recycler 6 | 1 2 . 1 2 . . . . Mechanic 1 | . . 1 . . . . . . Operator 4 | . 2 1 1 . . . . . Watcher 10 | . 1 5 3 1 . . . . Swarmer 20 | . . 7 4 . 9 . . . Grunt 33 | . 12 16 5 . . . . . Brawler 1 | . . 1 . . . . . . Duelist 2 | . . 1 1 . . . . . Sentry 11 | . . 7 4 . . . . . Programmer 1 | . . . . . . 1 . . Decomposer 3 | . . . . . . 3 . . Samaritan 2 | . . . . . 1 1 . . Tinkerer 1 | . . . . . . . . 1 Best Kill Streak 13 | 2 3 5 13 2 3 1 . . Combat Bots Only 4 | . 3 3 4 . 3 1 . . Max Kills in Single Turn 7 | 1 1 2 7 1 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 2 4 . 2 . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 444 | . 57 137 72 20 73 58 . 27 Missed 154 | . 18 42 23 8 33 23 . 7 Hits 290 | . 39 95 49 12 40 35 . 20 Projectile 290 | . 39 95 49 12 40 35 . 20 Critical Strikes 8 | . . 4 2 . . 1 . 1 Part Disruptions 1 | . . . . . . 1 . . Damage Taken 4113 | . 460 1169 765 171 481 555 . 512 Core 1032 | . 97 135 93 44 66 293 . 304 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 12 | . . . . . . . . 12 Regen/Repaired (Parts) 296 | . 30 175 62 29 . . . . Core Remaining (%) 77 | 100 61 66 83 . . . . . Volleys Fired 239 | 13 60 100 55 . 11 . . . Largest 2 | 2 2 2 2 . 1 . . . Hottest 123 | 70 60 91 123 . 40 . . . Shots Fired 423 | 26 119 183 84 . 11 . . . Gun 314 | 26 65 167 56 . . . . . Cannon 80 | . 54 3 22 . 1 . . . Launcher 29 | . . 13 6 . 10 . . . Special . | . . . . . . . . . Kinetic 345 | 13 119 167 45 . 1 . . . Thermal 49 | 13 . 3 33 . . . . . Explosive . | . . . . . . . . . Electromagnetic 29 | . . 13 6 . 10 . . . Robot Hit Streak 24 | 3 12 24 16 . 2 . . . Robot Miss Streak 5 | 3 5 4 5 . 1 . . . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 312 | 14 75 127 62 6 8 15 . 5 Core Hits 173 | 5 30 67 44 3 17 7 . . Critical Kills 1 | 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | 2 . . . . . . . 1 Burn 1 | 1 . . . . . . . . Destroy 1 | 1 . . . . . . . . Impale 1 | . . . . . . . . 1 Melee Attacks 64 | . . 6 3 25 7 15 . 8 Impact . | . . . . . . . . . Slashing 44 | . . 6 3 25 3 7 . . Piercing 20 | . . . . . 4 8 . 8 Sneak Attacks 22 | . . 1 . 5 3 12 . 1 Combat Hostiles 1 | . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8104 | 138 990 2680 2520 423 617 502 . 234 Guns 3150 | 138 445 1797 770 . . . . . Cannons 941 | . 545 21 345 . 30 . . . Explosions 2507 | . . 740 1352 . 415 . . . Melee 1500 | . . 122 47 423 172 502 . 234 Ramming 6 | . . . 6 . . . . . Kinetic 3576 | 75 990 1797 684 . 30 . . . Thermal 700 | 63 . 61 461 . 115 . . . Explosive 1109 | . . . 1109 . . . . . Electromagnetic 1213 | . . 700 213 . 300 . . . Impact . | . . . . . . . . . Slashing 1229 | . . 122 47 423 161 476 . . Piercing 271 | . . . . . 11 26 . 234 Highest Corruption 3 | . 1 3 . . . 2 2 . Average Corruption 2 | . 1 2 . . . 1 2 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 44 | . 8 35 . . . 1 . . Message Errors 10 | . 3 7 . . . . . . Matter Fused 14 | . 2 11 . . . 1 . . Heat Flow Errors 4 | . 1 3 . . . . . . Energy Discharges 1 | . . 1 . . . . . . Parts Rejected 1 | . . 1 . . . . . . Parts Fused 1 | . . 1 . . . . . . Data Loss (minor) 4 | . 1 3 . . . . . . Data Loss (major) 1 | . . 1 . . . . . . Misfires 5 | . . 5 . . . . . . Alerts 2 | . . 2 . . . . . . Weapon Failures 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 795 | . 14 77 160 147 74 223 . 100 Projectiles 14 | . 14 . . . . . . . Explosions 188 | . . 35 153 . . . . . Melee 593 | . . 42 7 147 74 223 . 100 Knockbacks 19 | . 13 . 6 . . . . . Impact . | . . . . . . . . . Kinetic 17 | . 12 . 5 . . . . . Secondary 2 | . 1 . 1 . . . . . Self-Inflicted Damage 19 | . . 19 . . . . . . Shots 1 | . . 1 . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 264 | 80 261 242 264 . 6 13 . . Average Temperature 41 | 25 27 42 67 . 3 12 . . Received Heat Transfer 1347 | . 261 522 369 . 39 72 . 84 Effects 6 | . . 3 3 . . . . . Interference 6 | . . 3 3 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . 4 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 1460 | 259 . 137 914 . 150 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 1 . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Maximum Alert Level 2 | . . 2 2 1 . . . . Low Security (%) 52 | 100 100 19 33 62 . . . . Level 1 31 | . . 61 26 37 . . . . Level 2 15 | . . 19 40 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 576 | 5 105 518 576 250 . . . . Initial 250 | . . 8 204 250 . . . . Average 198 | . 45 269 333 190 . . . . Influence Increases 2905 | 15 463 1068 792 127 380 60 . . Destroy 0b10 Robot/C 1360 | . 240 640 280 . 180 20 . . Destroy 0b10 Robot/NC 210 | 15 40 65 60 30 . . . . Destroy Leader 364 | . 66 184 82 2 20 10 . . Successful Hack 201 | . 54 47 68 32 . . . . Disable Machine 255 | . 30 30 180 15 . . . . Destroy Structure 50 | . 3 12 17 18 . . . . Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 450 | . 30 90 105 15 180 30 . . Influence Decreases 2905 | 15 442 605 724 542 324 253 . . Entered New Map 685 | . . 13 280 302 52 38 . . Time Decay 2080 | 15 442 572 434 230 222 165 . . Lost Part 140 | . . 20 10 10 50 50 . . Squads Dispatched 12 | . 4 6 1 1 . . . . Investigation 5 | . 2 2 1 . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 6 | . 2 4 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 9 | . 3 4 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 19 49 18 3 20 12 . 1 Peak Tracking Total 9 | . 4 7 5 2 9 5 . 1 Tactical Retreats 19 | . 1 3 5 1 5 4 . . ECM-based Alert Blocks 9 | . . . . . . 9 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 4 | . 1 1 2 . . . . . Indirectly 2 | . . 1 1 . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 18 | . 2 3 12 1 . . . . Max in Single Turn 4 | . 1 1 4 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 39 | . 7 9 11 10 . 1 1 . Terminals 29 | . 6 7 8 8 . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 1 1 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 1 1 . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 145 | . 31 48 34 26 . 1 5 . Successful 93 | . 17 37 22 11 . 1 5 . Failed 49 | . 14 10 11 14 . . . . Catastrophic 6 | . 1 2 . 3 . . . . Database Lockouts 3 | . . 1 1 1 . . . . Manual 94 | . 24 29 24 15 . . 2 . Terminals 115 | . 28 39 28 20 . . . . Fabricators . | . . . . . . . . . Repair Stations 15 | . 3 8 2 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 7 | . . 1 2 4 . . . . Garrison Access 2 | . . . 2 . . . . . Terminal Hacks 33 | . 7 12 4 4 . 1 5 . Part Schematic 5 | . . . . . . . 5 . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . Open Door 1 | . . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 4 | . 1 1 1 1 . . . . Locate Traps 8 | . 2 4 1 1 . . . . Recall Investigation 1 | . . 1 . . . . . . Registered Prototypes 3 | . 1 1 1 . . . . . Zone Layout 5 | . 2 2 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 12 | . 2 6 2 2 . . . . Scan Component 6 | . 1 3 1 1 . . . . Repair 6 | . 1 3 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . 1 1 1 . . . . Retrieve Study 3 | . . 1 1 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 45 | . 8 18 15 4 . . . . Terminals 44 | . 8 18 14 4 . . . . Track 3 | . . 1 2 . . . . . Botnet 17 | . 2 7 4 4 . . . . Disrupt 2 | . . 2 . . . . . . Operators 3 | . . 1 2 . . . . . Skim 19 | . 6 7 6 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Watchers 1 | . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 32 | . 7 6 10 9 . . . . Full Trace Events 2 | . 1 1 . . . . . . Feedback Events 2 | . 1 1 . . . . . . Corruption 2 | . 1 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . 20 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . 1 1 1 . . . . Parts Repaired 6 | . 1 3 1 1 . . . . Time 158 | . 13 94 19 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Active Infowar (turns) 3370 | . 334 733 1027 413 326 153 228 156 Optics 1118 | . . . 918 200 . . . . Sensors 672 | . . . . 346 326 . . . Terrain 265 | . . . 109 . . . . 156 Structural 878 | . 334 544 . . . . . . T.N.C. 189 | . . 189 . . . . . . ECM 433 | . . . . 52 . 153 228 . Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 5 | . . . . . 1 2 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 6962 | 174 1614 2023 1066 493 468 402 564 158 Spaces Moved 5897 | 77 839 827 486 805 656 599 1333 275 Core 192 | 6 . . . . . 186 . . Treads 2222 | 71 839 827 485 . . . . . Legs . | . . . . . . . . . Wheels 247 | . . . . . 136 111 . . Hover 1326 | . . . 1 805 520 . . . Flight 1910 | . . . . . . 302 1333 275 Fastest Speed 37 | 50 160 160 108 44 44 37 37 39 Average Speed 89 | 151 160 160 159 44 59 55 38 39 Slowest Speed 160 | 160 160 160 160 48 115 115 39 44 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 55 | 5 96 66 52 30 61 69 82 34 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . . 3 2 . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . 1 . Scrap Searched 11 | . . . . . 4 2 4 1 Spaces Dug 22 | . . 2 1 18 1 . . . Terrain Destroyed 41 | . . 7 13 18 3 . . . Melee 22 | . . 2 1 18 1 . . . Projectile . | . . . . . . . . . AOE 19 | . . 5 12 . 2 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 7114 | 109 1000 1339 683 908 721 661 1385 308 Wait 636 | 2 68 325 83 35 39 35 25 24 Move 5887 | 76 838 826 485 804 655 596 1332 275 Hop 1 | . . . . . . 1 . . Pick Up 61 | 10 8 12 8 9 . 3 11 . Fast Attach 39 | 6 2 9 9 2 2 2 7 . Attach 19 | . . 1 6 5 2 4 1 . Detach 10 | . . 2 1 4 1 1 1 . Swap 79 | . 13 33 17 11 3 . 1 1 Drop 78 | 2 11 25 15 13 1 4 7 . Fire 239 | 13 60 100 55 . 11 . . . Melee 64 | . . 6 3 25 7 15 . 8 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 175 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Met a group of wandering Federalists 295 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Mutant 353 | -10/Materials | Lost 3 allies 400 | -10/Materials | Discovered new exit (range 9) 626 | -10/Materials | Discovered new exit (range 14) 690 | -10/Materials | Discovered new exit (range 9) 1161 | -10/Materials | Discovered new exit (range 16) 1229 | -10/Materials | Learned 4 Subcaves zone layouts 1288 | -10/Materials | Learned 4 Recycling zone layouts 1417 | -10/Materials | Repaired Lgt. Armor Plating 1423 | -10/Materials | Discovered new exit (range 16) 1789 | -10/Materials | Entered another Materials area 1789 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2076 | -9/Materials | Discovered new exit (range 10) 2320 | -9/Materials | Build established: Scavenger-Mutant 2378 | -9/Materials | Discovered new exit (range 11) 2649 | -9/Materials | Central database locked down 2695 | -9/Materials | Discovered new exit (range 5) 2952 | -9/Materials | Repaired Hvy. Assault Rifle+ 2989 | -9/Materials | Repaired Corrupted Hover Unit 3020 | -9/Materials | Repaired Lgt. Treads 3514 | -9/Materials | Identified exit to Mines 3620 | -9/Materials | Identified exit to Materials 3656 | -9/Materials | Learned Storage non-interactive machine intel 3680 | -9/Materials | Learned Storage trap positions 3694 | -9/Materials | Learned Storage emergency access door positions 3697 | -9/Materials | Learned Storage emergency access door positions 3720 | -9/Materials | Loaded intel: 46 non-interactive machine locations 3788 | -9/Materials | Learned Storage stockpile data 3812 | -9/Materials | Entered another Materials area 3812 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4148 | -8/Materials | Central database locked down 4195 | -8/Materials | Discovered new exit (range 20) 4315 | -8/Materials | Learned Factory trap positions 4381 | -8/Materials | Learned Storage trap positions 4436 | -8/Materials | Learned Factory trap positions 4483 | -8/Materials | Learned Factory emergency access door positions 4518 | -8/Materials | Identified exit to Factory 4541 | -8/Materials | Learned 4 Recycling zone layouts 4552 | -8/Materials | Learned location of Lower Caves (-7) 4572 | -8/Materials | Learned 4 Recycling zone layouts 4600 | -8/Materials | Learned 4 Factory zone layouts 4638 | -8/Materials | Repaired Deuterium Engine 4878 | -8/Materials | Entered Factory 4878 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4879 | -7/Factory | Identified exit to Factory 4881 | -7/Factory | Loaded intel: 84 trap records 5051 | -7/Factory | Repaired Imp. Hover Unit 5179 | -7/Factory | Central database locked down 5350 | -7/Factory | Discovered new exit (range 2) 5351 | -7/Factory | Identified exit to Lower Caves 5371 | -7/Factory | Entered Lower Caves 5380 | -7/Lower Caves | Learned 4 Factory zone layouts 5533 | -7/Lower Caves | Attracted the attention of an 0b10 base 5605 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5665 | -7/Lower Caves | Lost 3 parts (1p1n1u) 5799 | -7/Lower Caves | Discovered new exit (range 15) 5836 | -7/Lower Caves | Identified exit to Lower Caves 5839 | -7/Lower Caves | Entered another Lower Caves area 5870 | -7/Lower Caves | Discovered exit to Factory (range 9) 5896 | -7/Lower Caves | Identified exit to Zion 6001 | -7/Lower Caves | Lost 4 parts (3n1u) 6020 | -7/Lower Caves | Core integrity fell below 50% 6040 | -7/Lower Caves | Build established: Mutant 6197 | -7/Lower Caves | Learned 4 Factory zone layouts 6241 | -7/Lower Caves | Entered Zion 6247 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6303 | -7/Zion | Found CR-A16's Pointy Stick 6309 | -7/Zion | System corruption cleaned by Quarantine Array 6387 | -7/Zion | Learned Factory emergency access door positions 6455 | -7/Zion | Found Prototype Device 6455 | -7/Zion | Identified Phasing AFG 6474 | -7/Zion | Given A8's code to call for help 6495 | -7/Zion | Received a hallucinogenic algorithm 6496 | -7/Zion | Ran a hallucination algorithm 6751 | -7/Zion | Found Prototype Hackware 6751 | -7/Zion | Identified Exp. System Shield 6762 | -7/Zion | Found Prototype Processor 6762 | -7/Zion | Identified Exp. Terrain Scan Processor 6786 | -7/Zion | Build established: Derelict-Mutant 6792 | -7/Zion | Found Exp. Terrain Scan Processor 6801 | -7/Zion | Discovered new exit (range 12) 6805 | -7/Zion | Entered Proximity Caves 6937 | -6/Proximity Caves | Spotted B-75 Beast 6957 | -6/Proximity Caves | Core integrity fell below 20% 6963 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 06819_ Found Gauss Rifle. 06819_ Found 44 Matter. 06820_ Acquired 40 matter. 06849_ A derelict emerges from the shadows: "Hey! In the mood for some fun?" 06850_ Sneak attack on 7F-8ZE(c). 06850_ 7F-8ZE(c) suffers critical hit (Impale). 06850_ Destroyed Lgt. Nuclear Core. 06850_ 7F-8ZE(c) destroyed. 06944_ Knocked back. 06944_ Lgt. Deuterium Engine destroyed. 06947_ Shock Rifle destroyed. 06950_ Xenon Bombardment Thruster destroyed. 06953_ Knocked back. 06956_ Exp. Terrain Scan Processor destroyed. 06956_ Critical hit (Blast). 06956_ Knocked back. 06963_ Mak. Flight Unit destroyed. 06963_ Imp. Terrain Scanner destroyed. 06963_ Knocked back. Map ----- +----------------------------------------------------+ | ###### #### ####### ############# ###?# | | ##### ############## ##### ##### | | ! #### #### ######## ### ####### | | % #### #### ###### ### ## ######## | | #[ ##### ### ###### ### ######### | | # #### ## ##### ### ######### | | # ###### ### #### %! ######### | | ###### ##### ### #### = ######### | | ###### ########### ##### ############# | | ####### ########### #### ############# | | ######## ################ # ########?#### | | ######### ############### ############# | | ### ### ############### ################ | | ## ################ ################ | | # ##### ######### ##?#?########?# | | #### ######## #### #####?##?##?#? | | ## ####### ##### ##### ?? ???# | | ### ##### #?#### ??##???? ??? ?? | | ## ##### #### ###### ? ##? ?? | | ### ###### ## ###?# ? ##? ??? | | ####### ####### # ####### #### ? ?#?????? | | ####?## #; ############ ????????? | | ###### ##; ########## ????????? | | ##?# ####### ###; ### ????????? | | ### ######## #### ????????? | | ### ############## % @ #????????? | | ### ##? ######## % ########???????? | | ###### BB ##?####????????? | | ? ##?###% BB #?###????????? | | ? ##### ###?????????? | | ## ### ## ###????????? | | ##### #### ### ## ## ###????????? | | # ??### #?# ?########### ###?????????? | | ??#?#?##### ### ###?###?### ##??????????? | | ######?## ##### ?########## ##??????????? | | ? ?##?#??#########?# ?? ?#### #???????????? | | ??? ?###?#?#?###### ?? ?? ## ????????????? | | ????? ###????##### ? ? ? ?? #? ????????????? | | ???????????????## ? #### ###?????????????? | | ????????????????# ### ###?# ##??????????????? | | ?????????????????? ###? ##?#?? ????????????????? | | ????????????????????#??? ##?????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 1 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 15 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 62 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Imp. Cooling System | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Spear | -7/Zion | Archive Coil Gun | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 66% | -10/Materials Hvy. Assault Rifle | 6% | -9/Materials Hover Unit | 83% | -9/Materials | Corrupted Lgt. Treads | 55% | -9/Materials Deuterium Engine | 17% | -8/Materials Imp. Hover Unit | 17% | -7/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Katana | -8/Materials | Hacked EMP Blaster | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunVoltaicAxe Manual? 0 Play Time 01:34:51 Cumulative 150.9 hours Start 2026.07.29 @ 06:28:10 End 2026.07.30 @ 21:20:33 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 127 Adventurer 0 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 49 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33333520-dee3-4ac4-be84-bde47cfc53ad